You won't be able to jump and cast. If you are a warrior and you take damage, you need to move away from combat, heal.. use banners and move back in, it's taking advantage of the fight and dealing with the disadvantage.
You won't be able to jump and cast. If you are a warrior and you take damage, you need to move away from combat, heal.. use banners and move back in, it's taking advantage of the fight and dealing with the disadvantage.
Well it's like how an Elemental Shaman can cast if air bursted or jumping (LB with glypher talent); I'm assuming any class (all of them?) that can cast a spell (all spells?) while moving should also be able to cast while jumping and/or flipping. It'd be amazing if spells were aimed and if you flipped and timed it, you could cast a spell behind you...ehh, a man can dream!
As for healing, I forgot it was mostly/all AoE/ground healing, so I guess that eliminates a healing class, unless you really heavily have buffs or whatever focusing on it (which I assume CAN happen). Same with 'tanks'. But eh, who knows. Not I, I haven't played it.
Fatality! Animality! That would be sick. In The Witcher 2, if you stun/knock back an opponent you have a chance to do a randon, cutscene, killing animation. It adds a nice flare and doesn't interrupt pace too much. What if any leader/hard mob and above had a kill animation for whomever got the deathblow, or did the most damage, that went into a cutscene involving buttons. Depending how accurate you are/responsive with reactions (think any game like GoW3 where you have to hit triangle, circles, etc.), you get a different kill animation or achievement. If that's the case, I'll dps all day long for that.
No..that would be rogue style. A warrior would just jump and thrust hard. Pretty sure warriors do that. You'd never see a warrior in heavy plate armor do a backflip, let alone slice while flipping. C'mon now, be realistic in this totally realistic game xD. There's gotta be a line somewhere! The Witcher has no jumping...I'm just throwing ideas out to make DPS more funsies, or add more dynamic stuffs.
At the moment I'm pretty sure if you dodge/jump it will interrupt your action.
Yeah I'm assuming on the jumping, since there was a thread on Guru where the OP suggested allowing it... only to be viciously attacked by the rabid fanboys.
You can't jump and cast/use abilities. Though I'm not sure how it works for jumping and using an instant ability, never looked at it when I played.
Keep in mind that they have said they are still working on the npc AI. So I imagine aggro will be different depending on what enemy you fight.
Only thing I read from an interview is that different creatures will have different forms of aggro, such as attacking the closest attacker, attacking mostly clothies, the one who does the most damage or support. This might also even vary between different mobs of the same type which could be very interesting.
Absolutely positive. Everytime I dodged mid cast, it would cancel the cast. Maybe they allowed casting while dodging in previous demos, but in the Eurogamer Expo demo, you couldn't, so maybe they removed it. It's a shame, but I guess allowing you to completely dodge an attack and launch your own at the same time was a bit too overpowered.