There was a time when you had to raid to get gear.... so I don't understand why casuals are complaining about not being able to get tier. Overall I think its pretty fair, I like the cap as otherwise I would have to farm. The LFR finder gives casuals a friendlier option to see content (and hopefully raises the probability that a pug will know the mechanics XD).
Just wanted to discuss people saying things like "Just because I can't make times to be in a guild that raids, why should I get punished?". Now how should I start this... perhaps with why should people who CAN make times not get rewarded? But more so, you have to make choices in life. Your time is scarce, and you have to decide how to best use it. If you can't make raids, then you are probably doing something that you would rather do, so it's no way blizzards fault. E.g. I have a test today, so I chose to study instead of raid last night.
People should stop using the term casuals all together, there is no clear definition of what a casual is.
Personally though, I don't mind the changes. You get a different way to get the same exact ilvl gear as you would from doing normal raids without raiding. I think its a good trade off if you can't or won't raid. No one persons gear is going to be that much more overpowering over another persons gear in or out of that raid environment.
Last edited by daburton; 2011-10-05 at 10:19 PM.
"the final Deathwing encounters dropping ilvl 403."
So i guess this means Teracgosa's legendary will be par with Deathy's loot (if he drops any weapon, like LK did)... Isn't it too soon to make the present tier's legendary equal to the next tier loot? i'd expect people would only be doing math on wether replacing it or not once they did deathwing heroic....
I'm very disappointed.I was hoping 4.3 would let my guilds, which raided in TBC & LK but stopped in Cata, to do something.I see a lot of resentment for the LFR being only one chance per boss. (One gear per boss would be fine.) And this and no tier devalues VP. I think I shall just play TOR until 5.0.1 is out. Blizzard is trying to get fewer non-hc raiders to play.
I'm a raider that has killed heroic Ragnaros and I'm disappointed by this change since there will be more token RNG to deal with. Although I assume this means the heroic piece will no longer require normal to upgrade, but still it was nice not to have to worry about RNG for some of the normal pieces before we had access to heroic ones.
When these discussions come up I'll always go back to BC where it took me 26 kills to finally get Curator to drop gloves for me. Granted, I never used them because it took so long to get them I already outgeared the raid instance. They ended up just stayed in my bank till I got tired of them being in there at which point I destroyed them. Yeah, RNG is a great system! it works perfectly for all the players who are "goods". Magically, the RNG is designed to work in their favor. Blizzard can determine if you are a good and give you a +30 on the dice. Everyone knows that only bads can't get the dice to work on tier tokens.ugg...you "hardcore" raiders and your excuses about why obtaining tier gear should be luck driven. "Huzzah! I just got 2 dice rolls to go in my favor. that means I deserve tier gear!!" I have yet to be convinced how winning 2 dice rolls is tougher then 15 heroics over the course of 3 weeks.
Last edited by Ragedaug; 2011-10-06 at 06:32 AM.
Will groups get geared faster and burn through content faster that way? Well, yeah...duh. That's the point. Because that is a hell of a lot better than it taking two to three times as long, grinding the same shit over and over again, annoying the hell out of you and making you want to rage quit, because the RNG won't ever drop what you freaking NEED. Might mean a bit less money in Blizzard's pocket in the long haul, but it will make a hell of a lot more customers happy.
And I would love to see anyone say that they enjoy having to farm content for-freaking-ever just to get 1 or 2 items to finally drop for them (they'd be lying through their teeth if they said they did). No one enjoys that. It's just frustrating and annoying as hell. It's time consuming and in the end, even if you finally get the loot, it's usually soon replaced by gear in the next patch...because it took you so damn long to get it in the first place.
RNG is a bitch and needs to die a horrible and painful death. Getting rid of it would only improve the game. For everyone.
Our yesterday's raid - 10man FL normal (because we did not had enough heals and decided to go normal to help other guildies to gear up), killing 5/7 (left Majordomo for Sunday hoping that we have enough heals to take on him in HC mode), we only had ONE (!!!) Living Ember drop out of FIVE bosses!
I am sick of this 0...1 ember drop rate Blizzard loves so much.
And Shannox as he usually does on every his kill dropped Feeding Frenzy dagger again.
GZ Mr. Disenchant, i hope you have offspecs for all the gear you have...
Last edited by Marcis; 2011-10-07 at 10:57 AM.
Same as before. I like the system a lot more now than i did in Wotlk. The cap is great.