1. #561
    Quote Originally Posted by Ralamus View Post
    catZ got #1 GrandMaster NA (#6 world i think)

    love catZ. big grats to him!
    Grand Masters is bugged right now for North America. Lots of people who are no-names (mid masters players) that only have 1 game played on the ladder are in GM right now, and then you have players like Idra (DDE, Kiwikaki) who are all top GM players not even in GM.

  2. #562
    Quote Originally Posted by Greens View Post
    Yeah, thor armor is too low. It gets sniped to easily. I fiind blinding cloud often just doesn't work. Marines can still shoot while under it. Maybe a bug?
    Potentially. Do you have any melee units in range of the marines? Because it only reduces their range to 1, not completely removes it.

    But Blinding Cloud either has to cost 50 energy, or have a much larger radius. At the moment it's useful, but it's like a very expensive forcefield, except it costs alot more and isn't quite as effective.

    I hope they buff it slightly. Was a bit dissapointed to see how weak it is

    Unless of course, they havn't actually disclosed the exact information for it, and the people who made the custom map had to guess?

    Also, the detection spell they have costing 50 energy? Thats rubbish - considering it is one use only, and even then risky, one should be able to use it right from the outset.
    "English doesn't so much borrow words from other languages as follows them into a dark alley, hits them over the head and goes through their pockets for loose vocabulary."

  3. #563
    Quote Originally Posted by Greens View Post
    Ya, I'Mm finding the swarm host exceptionally strong in zvz and pretty weak in the other matchups. Kind of like how infestors are really good against toss and zerg, while only half-decent against most protoss.
    But is the early game still as stupid and crazy as it is now? Its something I really want to see better in HotS is ZvZ.

  4. #564
    Field Marshal Zero2ninE's Avatar
    Join Date
    Feb 2010
    Location
    germanüüü
    Posts
    73
    so funny
    sc2 charades with tastosis
    http://www.gomtv.net/2011gslsponsors7/gomcam/66591

  5. #565
    Quote Originally Posted by Migey View Post
    Potentially. Do you have any melee units in range of the marines? Because it only reduces their range to 1, not completely removes it.

    But Blinding Cloud either has to cost 50 energy, or have a much larger radius. At the moment it's useful, but it's like a very expensive forcefield, except it costs alot more and isn't quite as effective.

    I hope they buff it slightly. Was a bit dissapointed to see how weak it is

    Unless of course, they havn't actually disclosed the exact information for it, and the people who made the custom map had to guess?

    Also, the detection spell they have costing 50 energy? Thats rubbish - considering it is one use only, and even then risky, one should be able to use it right from the outset.
    I was using a bunch of hydras, i was at range. but the marines were just shooting through the cloud no problem. I think vipers should be detectors ight when they spawn, and then lose it when they grant it to another unit.

  6. #566
    Scarab Lord Azalu's Avatar
    Join Date
    May 2010
    Location
    England
    Posts
    4,773
    Quote Originally Posted by Greens View Post
    I was using a bunch of hydras, i was at range. but the marines were just shooting through the cloud no problem. I think vipers should be detectors ight when they spawn, and then lose it when they grant it to another unit.
    Interesting concept. We'll see, everything is subject to change atm

  7. #567
    Quote Originally Posted by Greens View Post
    I was using a bunch of hydras, i was at range. but the marines were just shooting through the cloud no problem. I think vipers should be detectors ight when they spawn, and then lose it when they grant it to another unit.
    Was the blinding cloud on top of the Marines, or in between the Marines and Hydras? If the latter, then that would be why - if not, then yeap. It's a bug.
    "English doesn't so much borrow words from other languages as follows them into a dark alley, hits them over the head and goes through their pockets for loose vocabulary."

  8. #568
    Quote Originally Posted by Migey View Post
    Was the blinding cloud on top of the Marines, or in between the Marines and Hydras? If the latter, then that would be why - if not, then yeap. It's a bug.
    right on top of the marines. i guess it was bugged. also, locusts become hydras when they burrow apparently

  9. #569
    Sounds like a bug.

    And what exactly do you mean, Locusts become Hydras?

    Also, may be the map itself? I was testing it on the Shakuras Plateau map, and Blinding Cloud seemed to work... then again, my opponent was running out of any clouds i laid down, so i don't even know.
    "English doesn't so much borrow words from other languages as follows them into a dark alley, hits them over the head and goes through their pockets for loose vocabulary."

  10. #570
    When you burrow a locust, it takes up 2 food, and stops the timed life and regains the hydras maint attack when it unburrows. Health and armor stays the same though. That was on metalopolis.

  11. #571
    Quote Originally Posted by Greens View Post
    When you burrow a locust, it takes up 2 food, and stops the timed life and regains the hydras maint attack when it unburrows. Health and armor stays the same though. That was on metalopolis.
    yeah its one of the known bugs that's being worked on. also i believe the EU version is behind in updates
    Battlemaster Ralamus (retired rogue)
    Do you play TF2?Add me on Steam! http://steamcommunity.com/profiles/76561198044950748

  12. #572
    Scarab Lord Azalu's Avatar
    Join Date
    May 2010
    Location
    England
    Posts
    4,773
    Soooooooo glad i'm going i44 now.

    Whitera, Hasuobs, Thorzain, Minigun, Darkforce, Grubby are all gonna be there with more to be announced next week for IPL4. Will have to make a "Special Taktiks!" sign

    I nearly cried tears of nerd joy on finding out Whitera will be there :O

  13. #573
    Decided to start playing terrans for lulz. Anyone know any herpity derp builds that I can use to pwn people without even trying?

  14. #574
    Scarab Lord Azalu's Avatar
    Join Date
    May 2010
    Location
    England
    Posts
    4,773
    Quote Originally Posted by Greens View Post
    Decided to start playing terrans for lulz. Anyone know any herpity derp builds that I can use to pwn people without even trying?
    10 supply depot
    11 barracks
    11 barracks
    I make marine and pull SCV's. It's ridiculously good against Protoss who don't know how to hold it

    But then again against lesser Protoss you can get marauders and win without trying

  15. #575
    Quote Originally Posted by Greens View Post
    Decided to start playing terrans for lulz. Anyone know any herpity derp builds that I can use to pwn people without even trying?
    bunker rushing. just requires a bit of micro and if the opponent doesn't know how to hold it off it'll be real cost effective
    Battlemaster Ralamus (retired rogue)
    Do you play TF2?Add me on Steam! http://steamcommunity.com/profiles/76561198044950748

  16. #576
    6 rax rush is really good against Zerg and Terrans, and non 4 gating Protoss.

    http://www.youtube.com/watch?v=vWv2bnMC2lg

    Great guide for it. Short and hilarious too.
    "English doesn't so much borrow words from other languages as follows them into a dark alley, hits them over the head and goes through their pockets for loose vocabulary."

  17. #577
    Immortal seam's Avatar
    Join Date
    Sep 2008
    Location
    Oklahoma
    Posts
    7,020
    Quote Originally Posted by Greens View Post
    Decided to start playing terrans for lulz. Anyone know any herpity derp builds that I can use to pwn people without even trying?
    3 rax SCV allin.
    Stupid easy to do, stupidly effective.

    10 Supply(Bottom of the ramp, will have a link with a fancy guide)
    11 Rax(Also bottom of the ramp)
    12 rax
    12 rax
    13 Orbital
    Make marines(To trick them, have your two 12 rax's rally into your base a bit, and the 11 rax rally onto the ramp)
    @100% Orbital SUPPLY DROP(NOT MULE)
    Push out around 26 or 27 with every SCV and marine.


    Make the SCVs tank. But honestly, since they're melee, just attackmove and win.


    This works stupid well. If they aren't prepared(Z, P, OR T) you win. Instantly.


    And food for thought: If you lose all your workers, and they lose all theirs, you're better off. Mules.

    http://www.teamliquid.net/forum/view...opic_id=223517 <- Actual guide.

  18. #578
    Jim had his Jukebox


    Sarah will have an iPod as her music playing device

  19. #579
    Scarab Lord -Zait-'s Avatar
    Join Date
    Feb 2011
    Location
    The Supervillain Club: The Dreaming
    Posts
    4,898
    Ok so funny story

    I just played a couple games (gold league)

    First guys name was Rorsach (name from a character in Watchmen) who was completely BM (didn't even know what BM means -.-) just one of those guys that's just a total douche.

    Next game a guy named Dr. Manhatten (also a character from Watchmen) ALSO completely bad manor and said some pretty intense sexual slurs...WHY ARE ALL THE CHARACTERS FROM WATCHMEN OUT TO GET ME!? ><

  20. #580
    Quote Originally Posted by seam View Post
    3 rax SCV allin.
    Stupid easy to do, stupidly effective.

    10 Supply(Bottom of the ramp, will have a link with a fancy guide)
    11 Rax(Also bottom of the ramp)
    12 rax
    12 rax
    13 Orbital
    Make marines(To trick them, have your two 12 rax's rally into your base a bit, and the 11 rax rally onto the ramp)
    @100% Orbital SUPPLY DROP(NOT MULE)
    Push out around 26 or 27 with every SCV and marine.


    Make the SCVs tank. But honestly, since they're melee, just attackmove and win.


    This works stupid well. If they aren't prepared(Z, P, OR T) you win. Instantly.


    And food for thought: If you lose all your workers, and they lose all theirs, you're better off. Mules.

    http://www.teamliquid.net/forum/view...opic_id=223517 <- Actual guide.
    Ohh man do i love games when you have 1 probe left and they have 3 rax and mules... They always last like 45 more minutes and everyone just hates themselves afterwards

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •