Colossus is such an uniteresting units as it's micro options are very limited and the difference in colossus usage between pro and bronzie are minimal.
But it's necessary for them to be like that, because Protoss gateway armies simply can't handle MMM or tier 2.5 zerg armies without them when the game is at that stage. Once it gets into the late game, Gateway is fine due to having 20-40 warpgates sitting around and the money in reserve to instantly remax on zealot/archon and attack-move to win or produce stalkers as needed, but before that, Protoss needs a superpowered unit that can kill the piles of marines or roaches (or whatever it is that zerg use these days, back when I played 12 minute max roaches the "in" thing) or they'll just get steamrolled.
And it's due to Warpgates being a bad decision choice. So much in SC2 is all wonky simply due to warpgates completely negating defender's advantage.
We desperately need more overpowered units for all sides, just look at BW, most units there are OP, yet it all balances out in the end. SC2 really suffers from reduced skill cap, rewarding more micro would be good for players and spectators.
I just wish Colossi were a little less of an "attack-move, watch enemy army die horribly," unit. They don't require the timing or positioning of tanks and aren't limited by fragility or energy like infestors and templar are. I mean, yeah, you have to dodge vikings and corruptors, but otherwise it's kind of like just attack-move them around and hey, easy money.
RO16 tomorrow. Possible sick games coming up. TaeJa, Hero, Stephano, ForGG, TheSTC, violet are all still in!
Stephano vs TaeJa game 1 is one of the best sc2 games i've ever seen (and I've seen a lot:P) Highly recommend to anyone to watch it, looking forward to tomorrow.
I'm playing and watching Starcraft for 4 months now, what i don't understand is why these pro-players(like stephano today) don't use anti-air turrents/spore/cannon. In ladder, if i drop one time, the guy will put 4 turrents in each expansion.
Well, Stephano always had excellent drop defense with his units alone, TaeJa had to send 2 medivacs most of the time, and even with multiple drops and distracting Stephano's army only half of the drops were effective. I think TaeJa prepared much better for the Stephano's style, continued harass even in lategame with that intensity is quite rare.
Also, if zerg is floating 6k minerals in game, why doesn't he drop another macro hatch? Their strength is in replenishing armies, and lings are extremely larva demanding, i think 3/3 cracklings are most efficient damage/resource or supply in game, runby can buy you time to morph new broods or ultras, but they burn through larva realy fast, and having huge stockpile of minerals is useless if you can't spend them fast enough when needed.
Regarding's Stephano's ego, i don't think his heart is in SC2 anymore, he was already planning on retiring early this year but he extended to focus on (lucrative) tournaments. That could be reason why he refused code S spot, it's more profitable to focus on western tournaments (in his defense, not many legal careers would be this profitable for someone with just high school, and medical school can get expensive).
---------- Post added 2012-09-22 at 11:53 PM ----------
---------- Post added 2012-09-23 at 06:52 AM ----------
Here's the Stephano vs TaeJa games from yesterday
---------- Post added 2012-09-23 at 12:37 PM ----------
And Stephano eliminated vs... nobody really.