The funny thing is, this wont have an impact in economoy as big as people soloing trash in firelands had, those were thousands of NEW gold introduced in the economy, and many of thoe sgainst this did that without remorse.
well i would be ok with it if it was BOA on use and not 1 needed per char
New gold is created from quests and looting mobs/containers. That's all. All other forms of making gold are simply the transfer of gold from one player to the next. This is why buying gold directly from Blizzard would pretty much destroy the economy: it would create a new, highly effective method of creating new gold.
I mean, think about it. If there are players who are able to amass millions of gold when the only sources of gold creation are looting mobs and quests... Think about how ridiculous the economy would get if you could buy 10k gold directly from Blizzard. Overnight the entire economy would crash and gold would become utterly worthless.
So this is the closest we'll get to buying gold from Blizzard. Hopefully it will also combat gold sellers, but who knows on that regard.
Further elaboration I may be able to help with in 36 hours. There are plenty of people who are wise on this subject. shise and Anjerik for example. That belf is the opposition.
Seriously. What I said could not be any more clear.
Last edited by ible; 2011-10-11 at 03:07 PM.
Soldier: Sir we are surrounded!
Officer: Excellent! We can attack in all directions.
WOW and D3 are those games.
However, an even better question is will I support a gaming company that thinks that's the right thing to do.
That answer is no.
Rich kids now guaranteed to be rich in game.
Blizzard know this is not a good idea but they want to see if they can *get away with it*. They will do so under the guise of it banishing the gold sellers, or at least dimishing their presence/powers but that's just not really true. This seems pretty innocuous but is a pretty major experiment they are launching here. It's the start of a whole new model. Those saying this is the same as TCG trading are seemingly not aware that TCG sales rely on luck and this is a sale that relies on one thing, the buyer having the 10 bucks or whatever.
I don't really care. I hate pets. If you want to spend $10 on a pet in a game that does sweet FA then I find that hilarious. Of course, this is about gold. There is too much gold in the game, much too much but this is not the answer. Strippers in cages is.
I've already talked about the 'slippery slope' theory (it's essentially wild conjecture and conspiracy theories at this point, where people are trying to connect the dots but only connecting the dots that support their claims), so what else is there? You really aren't being as clear as you seem to think, so I'd appreciate some clarification.
For serious Blizz, make this happen.
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blizz shld make 2 versions of this item (nt re-color, bt selling methods) if this were to happen. 1 being the tradable, and the other being the BoA type. tht way, ppl can choose to:
1) buy with cash, use them (1 pet per char)
2) buy with cash, sell for gold (1 pet)
3) buy with gold, use it (1 pet)
i'd probably be the 3rd kind of person thou
its all marketing,the previous pets and mounts experienced high sells at the beginning but logically after a while the sales dropped drastically because most people still aren't ready to spend money on a virtual item for a game they're already paying each month to.
So there comes the bright idea,introduce again a new pet but this time make it tradable so that people's interest in the pet won't drop as much since now you're not only buying the pet but you're also buying potential gold.
Of course there must have been one dude that used his brain for a moment and went ''oh wait,aren't we slowly selling gold here'' but quickly realised his superiors didn't give a rat's ass how screwed up their game gets as long as the money flows in.
Gold and the 'need' for it in-game is easily one of the most overblown mindsets in this community.
---------- Post added 2011-10-11 at 12:00 PM ----------
Having said that, overall the MF dailies chain probably are a significant cause of inflation. (on top of the amount of gold one gets from 80-85)
Last edited by melodramocracy; 2011-10-11 at 04:01 PM.
Also, do you people know that there are people that buy entire accounts with several lvl 85 mounts pets etc, for real money, do you?
Again, this change has ZERo impact on the game economy, and many of the ones crying about this solo farmed firelands trashs introducing huge chunks of money (new money from trash drops) into the economy, hurting it a lot more than this change.
Also, do you like to farm gold from mobs and those for hours, money you dont need?? You are hurting the economy more than this.
If anything this could be a good thing, because it can possibly equal those that work for hours and play little time in the game with those that dont work and lure in the game all day.
I don't know how many of you have caught this yet, but:
http://blue.mmo-champion.com/topic/2...an-cub-dilemmaOriginally Posted by Blizzard Entertainment
Currently, I'm strongly against gold selling or advancement to the game by real world money. However, I am tempted to agree with Vaneras that it won't effect the economy or provide anyone with a significant advantage over others. Especially since, the gold price of these pets will crash if any great number of players attempt to get gold from them.
Hopefully, the pets will be something they will watch as the blue post suggests. If it does become a significant gold buying method, I expect they'll probably shut it down.
One thing is certain, they're going to make a huge income in the first week of the sales. There are fools everywhere and they will buy them expecting to sell them for 100k prices, only to find that, when the initial CD expires, the market is flooded and their money has been wasted.
SourceOriginally Posted by Blizzard Entertainment
Come back when half the WoW servers have been turned off and their remaining populations have been merged onto the still active servers(and WoW is still the most popular MMO on the market) and we'll discuss how this non-combat pet "killed" the game.