Profession/Race combinations who in MY opinion, you'll hardly see. (So make one to counter this!)
Charr Thief/Guardian (Remember Dinky? Yea, he's great. Show some support)
Norn Engineer (A shamanic race who enjoy using bombs and turrets... hmm)/Thief (A 8"20 feet dude who sneaks around, how can you NOT see it?)
Asura Ranger (Would be weird to see an Asura who prefers Nature over Technology/Magic) Warrior (Whenever I see a Small Dude running around with a big sword it makes me facepalm, sorry guys)
Sylvari Elementalist (Burn all the tree's.. wait what?), Engineer (It just sounds silly)
I mainly play melee classes. I have an 80 Pally, 85 War, 85 DK, and 85 Rogue in WoW, and nothing else. The next highest is a 70 Warlock. With that said, I plan on rolling a Thief for sure, and will probably branch into Ranger/War/Guardian later. After watching an Ele/Necro movie, I will most likely play them too.
Engineer does not appeal to me at all, so that unfortunately is out for me.
I dont even want to create any of my characters names because I like basing the character off of what kind of profession it is. And now that race is involved and not forgetting about different attributes are still there, I like to take into account all of these things before I make a name that fits my character.
Since first Diablo, I always had a thing for spellcasters, who can strike from afar and level entire rooms in seconds. Lately however I'm leaning more and more towards melee classes Something about swinging giant weapons and running right into the fray gives me goosebumps.
In GW2 I will most likely be choosing a warrior, unless 8th proffesion will become something really awesome. Like illusionist or enchanter, caster who uses melee weapons and spells to keep himself or herself alive in the heat of combat.
I like the idea of playing tough, plate-wearing melee classes, but my experience in WoW has taught me that I'm just not comfortable playing melee classes in PvP or in dungeons. I like to stand back on nuke from a distance. So I'll be playing whatever classes allow me to do that, probably necromancer or elementalist.
Hate typing on a mobile device, so I'll keep this short.
Past choices: Druid in WoW (cat form FTW), Hunter in LotRO.
Class of Choice For First Pick in Party-based RPG: Paladin.
Influences for Favorite Classes: Hero class (Dragon Quest series), Summoner class (Final Fantasy series), aesthetic feel (love paladin holy feel with plate armor, and also love nature feel with druid and ranger).
Miscellaneous Factors: I like swords, anything that's not short and whimpy feeling like a dagger. Also have a hidden love for staves, as evidenced by favorite past characters (Donatello from TMNT, Kilik from Soul Calibur 2).
Likely GW2 Choices (in order): Guardian, Ranger, etc (Elementalist or Thief likely 3rd).
NOT Choosing: Necromancer, Engineer (not a fan of the whole undeath thing, and not a fan of steampunk style technology in a combat setting).
In WoW, I played a Holy Paladin since vanilla, then in Wrath a DK, tried playing a rogue and hated it - I'm not sure why though.
In Rift, I decided to try something new, forced myself to learn and adapt to Rogue mechanics and love my rogue.
I think in GW2 I'm going to go for something different yet again, perhaps Necro or Elementalist. The undeath thing really appeals to me, and would be great to learn a new playstyle again.