So our guild attempted Ragnaros 10N for the first time last night (i know, a little late to the party ) and we were having lots of trouble on the transition phases.
Problem #1 for us was organizing ourselves into left and right groups to handle the sons of flame. We actually managed to do well when the hammer hit 6/2, but we had trouble when it hit 4/4. I think that it was mostly a communication problem, so there is little we can do about it except communicate positions better.
The second problem was with the seeds. We didn't have a problem downing the seeds, but, not sure if it was poor positioning or bad luck, but we would be spread out for the seeds to spawn and when we would run to the middle of the edge of Ragnaros' pool, he would cast engulfing flames between us and the stack position. Is there anything we can do to prevent that from happening or do we just take into account that if rag casts engulfing flames somewhere to move to another preset spot?
Also, seeds cant be picked up right once they spawn? as in the are imprinted to the character that they spawned on, correct?
Another question was how to properly pop the traps. The mage that was handling traps would sometimes fall into the lava behind the platform.
WoL link: worldoflogs.com/reports/bv9wawqdi2qnyob2/
Any constructive criticism is much appreciated.