[Correct as of 25/06/14, but still to be completed.]
As there's a lot of general commentary on the patch notes regarding classes, I thought it'd be helpful to get together the most pertinent stuff purely for Protection warriors and generate a discussion around that. There are a lot of good commentators on these forums, many of which are in top quality guilds, so we could start providing some high-class feedback for the developers on how we think things are shaking up. A couple of general ground rules, then:
1) Keep it clean - we all know what happens when flaming begins.
2) This is for Protection warriors playing in PvE.
3) If there's something I've missed, let me know and I'll get it into the OP.
4) Alpha is alpha, beta is beta.
I'm going to go through the list as it is in the patch notes, just so it's easier for people to follow and get in any bits that I may have missed. This post is now a major revision of the original, and I can’t take full credit for it – much of it now includes commentary from other posters.
First up, I’ll post the summarised changes that matter to tanks.
Okay, let’s get into the specifics.Originally Posted by Blizzard Entertainment
Talents and Draenor Perks
A row of talents for level 100 has been added (with some of our other ones moved around), while Draenor Perks are passive abilities that warriors get from level 91 to 99 and in a random order.
Our new talent pane looks like this:
[To be completed.]
These are the Draenor Perks:
[To be completed.]
Many things have changed regarding our statistics and mechanics, but this is the posted summary:
Itemization ChangesOriginally Posted by Blizzard Entertainment
A lot of changes have been posted, but here are the highlights:
Hit and Expertise RemovalOriginally Posted by Blizzard Entertainment
Secondary Stat AttunementsOriginally Posted by Blizzard Entertainment
Racial TraitsOriginally Posted by Blizzard Entertainment
Ability PruningOriginally Posted by Blizzard Entertainment
Crowd Control and Diminishing ReturnsOriginally Posted by Blizzard Entertainment
Buffs and DebuffsOriginally Posted by Blizzard Entertainment
Raid Utility BalanceOriginally Posted by Blizzard Entertainment
Tank Vengeance and ResolveOriginally Posted by Blizzard Entertainment
Self-SustainabilityOriginally Posted by Blizzard Entertainment
GlyphsOriginally Posted by Blizzard Entertainment
Class ChangesOriginally Posted by Blizzard Entertainment
--------------------Originally Posted by Blizzard Entertainment
The Cleave glyph strikes me as a pretty elegant solution to the actual attack being removed, and Heroic Leap looks as if it could be fantastic if married up with Death from Above (assuming that remains). Later in the notes we see reference to the minimum range of Heroic Leap being removed, which means such a combination could be powerful... Arguably too powerful. I'd expect something to be nerfed in that little combination.Originally Posted by Blizzard Entertainment
The Mocking Banner glyph is pretty neat, meaning you can stream adds to another tank, though it has the chance to be abused. As for Shattering Throw, well... I'd imagine it'll be useless in PvE.
Alas, as hinted, I just can't see past Gladiator's Resolve at the moment. An extra 5% flat damage reduction on Defensive Stance? Yes, please! There is, however, another thread already dedicated to Gladiator's Resolve, so I'd recommend reading that for more discussion on it.
From the WoWDB, this is our Readiness list:
Now, obviously, Recklessness isn't going to be given to Protection warriors so we're really looking at lowered cooldowns for Shield Wall, Last Stand, Demoralizing Shout, Heroic Leap and Mocking Banner. Again, with readiness as a secondary that competes with mastery, it's hard to say how good this will really be but I'd never shy from lowered cooldowns on our major cooldowns, our minor mitigation cooldown and Heroic Leap. The question is really whether or not that could ever realistically compete with the benefits from other stats.Originally Posted by Blizzard Entertainment