The only reason I'd like to have mounts is this:
After I have saved the village from the horrible horrible centaurs, how can ride to sunset without mounts?
Walking to sunset sounds a lot more lame.
While I'd like an MMO which makes it work without any easily accessible form of quick travel, I much prefer waypoints to flight paths. Flight paths have lost their charm over the years and are now little more than a forced AFK.
This is why I prefer waypoints/flightpoints, or my personal idea of having roads that boost run speed as long as you stay on them (or mounts that only work on roads). Safe travel is not the problem. Safe travel pretty much everywhere is a problem.
It's worse for the new player. Remember that sense of awe when taking your first flightpath? It's better for the experienced player in the long run, though. One thing I really admire with Anet is that they always stick to their core values, one of which is "Having fun, not waiting to have fun". Waypoints are simply an extension of that, allowing you to meet up with your friends, tackle a dungeon, or enter the Mists instantly.
Norn Mesmer: GW2
Rattataki Sniper: SWTOR
If you expect people to take your opinion seriously then you better start by respecting theirs.
There can be valid cases made both for and against way-points.
Imo they symbolize the continuing trend of instant gratification by removing all penalties and downtimes like death, travel etc. It's ironic that people complain about the lack of life in Azeroth and the fact that people can port to any content they want while it's revered as a great feature in GW2.
Travel in Wow isn't meant to be fun, it's meant to waste your time to stretch content out so you don't get bored and cancel your sub.
And since GW2 has no sub, they don't have to screw their players around with crap like flight paths.
Instead they can offer instant map travel so you can play any content you want, when you want.
Last edited by Mif; 2011-10-23 at 12:59 PM.
Found this developer post on guildwars2guru when looking around if waypoints could be disabled by dynamic events.
So apparently they can be disabled. Which is very nice since you won't be able to teleport in behind the front line in that case.Originally Posted by Eric Flannum
Do you really think the designers that together when designing WoW and said "Hmm, we definitely need a feature that wastes a lot of player time"?
Any script writer will tell you that even an action movie can't be filled with 90 minutes of gun-fights and explosions. You need slow-paced parts in order for the fast-paced ones to matter. The Battle for Middle Earth would seem a lot less dramatic if the Fellowship could simply teleport there.
Or using a different analogy, imagine a family trip to Disney Land. Unless you live in South California that's quite a trip to make. It requires a little planning and forethought but the journey makes the whole trip more meaningful. If you could simply teleport to Disenyland, sure you could get right to the stuff that matters (rides, shows and attractions) but it would also "cheapen" the experience.
By having waypoints everywhere you make you location within the world practically meaningless.
In a way it's similar to having trash-mobs in a raid-instance. Do you still remember how much less epic TotC felt compared to more conventional raid-instances?
But honestly, I've argued about this waypoint debate more than enough and am slowly getting tired of it. People are arguing pro waypoints because ANet is implementing them. But nobody would be defending them if they weren't.
Virtually everything in WoW is designed around wasting players time in order to keep them subscrbing, because money and subscriber numbers are all Blizzard really care about now.
I see waypoints as flight routes in WoW. You just skip the flight time between the two locations, so you don't have to wait such a long time.
the reason we dont see this level of detail in video games is mostly due to our level of technology when it comes to AI, its still very primitive even with all the advances over the last 20 years. we cant build an AI that can deliver the same thing. in addition to the technical limitations in an MMO you arent always around other players so theres no point to have a long drawn out travel time since you dont have that back and forth with another player.
the idea is fragmented but hopefully you catch my drift