No one ever did any kind of such simulations.
There is 2 types of simulations available currently:
Pure survival: average time to death without healing. Stamina rocks here. Yes, you will be able to take more damage and stay alive longer if you have bigger health pool. In average agility is not going to safe you.
Pure mitigation: average damage taken. It is obvious that any kind of avoidance will rock here. All calculations are made assuming that you have 1hp. And you will not die no matter how low your HP is. Not too realistic, is not it? Only the vengeance part of stamina is taken into account here, so its obvious that it will be not the best stat.
But what do we really need to know is combined simulation. Where boss hits every 2 seconds with melee attacks, when there is aoe every 15 seconds, and healers have to stop healing to run out of void zones sometimes. And the main result of this simulation should show if tank was able to survive or not. And average chance to die. And average mana usage and mana regen needed to keep tank alive.
This simulation should be done for every boss separately, imitating his abilities. And it should be done for every healer setup separately as well.
There is no such simulation available so you can't really argue that some stat was proven to be better "mathematically".
I think its quite possible to create such simulation on non-official server. I mean one boss, 1 npc tank with 100-150-200-250 HP and you should play healer role.