Originally Posted by
Superman-BladesEdge
A lot has changed, for better or for worse. Things we no longer see:
* Flint & Tinder + Simple Wood to make fires
* Training Weapons and unarmed skills
* Training from Class Trainers
* Mounts at lvls 40, 60, and 70. (60%, 100%, and 150%)
* Training expenses - class or mount (was 300g for riding and 1 mount)
* Mounts specific to characters (not account wide)
* Titles specific to characters (not account wide)
* Doing it for fun (rather than the Achievement system)
* Ammo Pouches / Quivers
* Arrows / Bullets
* Dead zone for ranged weapons
* Feeding your pet or else it runs away
* Abandon your pet and have it attack you (instead of just vanishing)
* Buffing PvP would flag you too
* No BoAs
* No RaF
* No SoR
* No Guild Perks
* 1 hour hearthstones
* Hunter pets jumping down and pulling the whole dungeon
* Boat from Menethil to Darnassus (long before the SW docks)
* Druids shifting into Caster form just to talk or interact with items / NPCs
* Druids having to shift from form into caster just to change forms (go from bear to cat)
* Warlocks farming shards
* Mages only got pets as frost and only at lvl 70
* 1 mailbox in each city
* No mailboxes in starting zones
* No flight in Azeroth (Flight Paths only)
and the list goes on. Most people will think all of these changes are great, others will disagree. For me personally, I miss some of the more quantifiable items that made it feel more like an MMO-RPG, while other things I am glad they are gone. Everyone will remember it differently, depending on when they joined. The important thing to remember is, things evolve. Without the evolution, it is just the same old game that would have bored you to death after 8.5 years. Just my 2 cents.