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by Published on 2024-09-15 08:40 PM

Brann Bugfix and Buff - September 15
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Over the past several days, we’ve heard player reports of much variance in Brann’s performance and contribution in Delves, and we’ve investigated anomalous data along those lines. We recently identified a serious bug that could, under specific circumstances, cause Brann to inherit all the health and damage bonuses meant for enemies in a given difficulty tier. When this bug took effect, the higher the tier of Delve you were running, the stronger Brann would get.

We’ve just deployed a hotfix that will correct this bug. There should now be a consistent baseline of power for Brann, which will increase with your own gear and with his level.

Some specs, whose gameplay tended towards hanging back and letting Brann take the lead, were much more likely to trigger the bug than others, so for those players we understand that this could make Brann feel significantly weaker than he has been, especially in the highest tier delves.

We’ve also seen feedback that “unbugged”, Brann felt much less impactful than we’d hoped. Therefore, along with the bugfix, we’ve hotfixed Brann to increase his health and damage by 125% across all tiers.

We will continue to monitor feedback and results, and we will make further adjustments as needed.

Thank you for your understanding and feedback!
by Published on 2024-09-14 12:10 AM

The War Within Hotfixes - September 13, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements
  • Players will now earn the achievements Harbinger of the Weathered, Harbinger of the Carved, and Harbinger of the Runed immediately upon outgrowing the use of those crests.

Classes
  • Demon Hunter
    • Vengeance
      • Shattered Souls missiles will no longer display for allies.
  • Druid
    • Feral
      • Fixed a bug preventing Ferocious Bite from damaging crowd-controlled targets.
  • Evoker
    • Devastation
      • Fixed an issue where Mass Disintegrate was not benefiting properly from Iridescence or Titanic Wrath.
    • Preservation
      • Cycle of Life no longer accumulates healing done to pets and guardians.
  • Monk
    • Mistweaver
      • Fixed an issue that caused Jade Bond’s increase to Yu’lon’s Soothing Breath to not function in some scenarios.
  • Paladin
    • Protection
      • Fixed an interaction causing Judgment to trigger Righteous Protector’s cooldown reduction when Bastion of Light was active.
      • Fixed an interaction causing Bastion of Light’s stacks to not be consumed when Shining Light was active.
    • Retribution
      • An issue causing Empyrean Hammer to not function on training dummies has been resolved.
      • Instrument of Retribution will no longer trigger Dawnlight.
      • An issue causing Instrument of Retribution to trigger Avenging Wrath when talented into Crusade (and vice versa) has been resolved.
  • Shaman
    • Fixed an issue causing Farseer Ancestor spells to have a damage reduction adjustment applied twice to their spells.
    • Corrected an issue where Stormbringer Tempest would consume multiple stacks when striking multiple enemy targets.
    • Fixed an issue causing Mastery: Elemental Overload to not increase damage from all pets.
    • Elemental
      • Fixed an issue causing Mastery: Elemental Overload to not increase damage from all pets.
  • Warlock
    • Increased the threat generation of voidwalkers’ and felguards’ Threatening Presence.

Delves
  • Addressed scaling issues causing enemies in Delves to deal more damage than intended, especially for groups and tanks.
    • Developers’ notes: Over the last day, we’ve sought to address the unintended circumstance where certain group compositions made the health of enemies lower than they would be if you went into a Delve by yourself. We also tried moving some of the harder affixes from first appearing in Tier 9 and above into Tier 8. The results were not what we hoped for. We’ve now brought enemy damage back down closer to our targets, the most-difficult affixes have been sent back to Tier 9, and scaling adjustments should make group and solo play less lethal.
  • Nightfall Sanctum
    • Resolved an issue where players could get stuck in combat after dying to Speaker Davenruth.
  • The Underkeep
    • Reduced Crazed Abominations’ health.
  • The Waterworks
    • Waxface’s Throw Wax damage done reduced by ~15%.
    • Waxface should not immediately begin casting a new spell upon completion of Noxious Gas.

Dungeons and Raids
  • Nerub-ar Palace
    • Silken Court
      • When Binding Webs is broken by immunity, it will now correctly remove it from ally and they will no longer falsely appear connected.
      • Triggering intermissions while a boss is stunned will no longer cause Anub’arash or Takazj to stay during the other’s intermission.

Events
  • Awakening the Machine
    • Addressed an issue causing the Awakened Phalanx to become stuck in an unattackable state.

Items and Rewards
  • Class Set items purchased with Web-Wrapped Curio or Mark of the Spelunker Supreme should now be refundable.
  • Fixed a bug where reaching Renown Rank 11 with the Council of Dornogal was not presenting a quest with Carved Harbinger Crests as a reward.
  • Warbound-until-Equipped gear obtained from seasonal legacy dungeons should now have correct item levels. This fix is retroactive.

Quests
  • Pale Weavelashers should now respawn accordingly in the Silken Ward, improving the local quests and the World Quest “Enforcer Extermination”.
  • “Zekvir, Hand of the Harbinger” no longer requires that you complete the Delve seasonal journey.
  • In Azj-Kahet, “Special Assignment: A Pound of Cure” has been adjusted to be faster to complete.
by Published on 2024-09-13 11:46 PM

Items Tuning Incoming - September 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During scheduled weekly maintenance on September 18, we will adjust items that have been over- and under-performing in the first few days of The War Within Season 1.

Our goal is to get these changes out ahead of the first Great Vault of the season, to lower the impact on players’ gearing journey.


Our intent is to do these itemization tuning passes rarely, usually within the first week or so of a patch, and then take a more hands-off approach with room for a follow-up a few weeks after if any extreme outliers still exist unaddressed.

We’ve received feedback about the inconsistency in performance across Delves trinkets as a whole, and we will look to address them in a larger Delve-specific itemization sweep in the coming weeks.
by Published on 2024-09-13 10:13 PM

Warband Valorstones Discount Fix Planned for Next Week
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Last week they still worked. Now it doesn’t matter which character I try I don’t get the cost reduction for valorstones. I already reported the bug and just wanted to inform people to be careful and aware of it.

We’ve identified an issue with Valorstones not being discounted across your Warband after upgrading an item on a character. This should be fixed with next week’s scheduled maintenance.
by Published on 2024-09-13 09:40 PM

Class Tuning Incoming – September 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During scheduled weekly maintenance on September 17, we will adjust classes that have been over- and under-performing in the first few days of The War Within Season 1.

Class Changes
  • Death Knight
    • San’layn : Vampiric Strike chance to trigger increased to 25% (was 10%).
    • San’layn : Frenzied Bloodthirst damage of Death Coil and Death Strike increased by 5% per stack (was 4%).
    • San’layn : Visceral Strength grants 8% Strength (was 6%).
    • Blood
      • San’layn : Vampiric Strike damage increased by 20%.
      • San’layn: Infliction of Sorrow deals 15% of the remaining damage-over-time damage (was 10%).
  • Demon Hunter
    • Havoc
      • Fixed an issue that caused Eye Beam’s damage to be reduced beyond 1 target instead of 5.
      • Fixed an issue that prevented Eye Beam from benefitting from Isolated Prey’s damage bonus.
      • Fixed an issue that prevented Eye Beam from benefitting from Chaotic Disposition’s damage bonus.
  • Druid
    • Balance
      • All ability damage increased by 6%.
      • Starsurge damage increased by 16%.
      • Starfall damage increased by 20%. Not applied to PvP combat.
      • Elune’s Chosen: Lunar Calling increases Starfire’s damage to its primary target by 80% (was 65%). The bonus remains 50% in PvP combat.
    • Feral
      • Bloodtalons and Lion’s Strength no longer also increase the damage of Rampant Ferocity.
        • Developers’ note: In response to feedback that this change reduced the value of maintaining Rip and complicated using Bloodtalons in AOE, we are reverting this change.
      • All ability damage increased by 3%.
      • Rip damage increased by 6%.
      • Ferocious Bite damage increased by 3%.
      • Feral Frenzy damage increased by 10%.
      • Druid of the Claw: Ravage damage increased by 3%.
    • Restoration
      • All healing increased by 8%. Does not affect PvP combat.
      • Wrath damage increased by 20%.
      • Starfire damage increased by 20%.
      • Starsurge damage increased by 20%.
  • Evoker
    • Disintegrate damage increased by 10%.
    • Devastation
      • Eternity Surge damage increased by 10%.
  • Mage
    • Living Bomb’s explosion visual now only plays on the unit that is the Living Bomb, rather than each unit damaged by its explosion.
    • Arcane
      • Sunfury : Meteorite damage reduced by 15%.
      • Sunfury : Burden of Power damage bonus for Arcane Blast reduced to 20% (was 30%).
      • Sunfury : Burden of Power damage bonus for Arcane Barrage reduced to 20% (was 30%).
    • Fire
      • All ability damage increased by 6%.
      • Living Bomb damage increased by 25%.
  • Monk
    • Mistweaver
      • All healing increased by 3%.
      • Tiger Palm damage increased by 15%. Does not affect PvP combat.
      • Rising Sun Kick damage increased by 15%. Does not affect PvP combat.
    • Windwalker
      • Darting Hurricane’s passive trigger rate reduced by 50% and it now reduces the global cooldown by 0.25 seconds (was 0.5 seconds).
  • Paladin
    • Holy
      • All healing reduced by 6%. Does not affect PvP combat.
      • Judgment damage increased by 60%.
      • Crusader Strike damage increased by 60%.
      • Hammer of Wrath damage increased by 20%.
      • Avenging Crusader transfer amount reduced to 260% (was 420%).
      • Holy Prism single target damage increased by 100% and area-of-effect damage increased by 50%.
    • Retribution
      • Herald of the Sun: Dawnlight damage reduced by 15%.
  • Priest
    • Shadow
      • All damage increased by 6%.
      • Psychic Link now inflicts 25% of its direct damage to targets afflicted by Vampiric Touch (was 30%).
  • Rogue
    • Outlaw
      • All ability damage reduced by 4%.
      • Dispatch damage reduced by 10%.
      • Melee auto attack damage reduced by 8%.
      • The War Within Season 1 2-set bonus now grants listed abilities a 35% chance to deal 30% increased damage as Shadow (was 20% chance, 15% damage)
      • The War Within Season 1 4-set bonus for Between the Eyes increased to 15% damage per stack, up to 4 stacks (was 6%, 3 stacks)
  • Shaman
    • Enhancement
      • All ability damage increased by 4%.
      • Witch Doctor’s Ancestry now reduces the cooldown of Feral Spirit by 1 second whenever you gain a Maelstrom Weapon stack (was 2 seconds).
      • The War Within Season 1 2-set bonus now increases the damage of Stormstrike, Lava Lash, Ice Strike, and Crash Lightning 10% (was 6%).
    • Restoration
      • Lava Burst damage increased by 12%.
      • Lightning Bolt damage increased by 12%.
      • Chain Lightning damage increased by 12%.
  • Warlock
    • Demonology
      • Demonbolt damage increased by 20%.
      • Pact of the Ered’ruin summoned Doomguard damage increased by 45%.
      • Felguard damage increased by 15%.
    • Destruction
      • All ability damage increased by 6%.
      • Dimensional Rift damage increased by 40%.
      • Channel Demonfire damage increased by 40%.
  • Warrior
    • Colossus : Mountain of Muscle and Scars increases damage dealt by 5% (was 4%).
    • Colossus : Damage dealt by Demolish’s two initial strikes increased by 20%.
    • Mountain Thane: Thunder Blast, Lightning Strikes, and Ground Current damage increased by 6%.
    • Arms
      • Bladestorm damage reduced by 10%.
    • Fury
      • Bladestorm damage reduced by 10%.
      • Odyn’s Fury damage reduced by 15%.
      • Mountain Thane: Strength of the Mountain increases Bloodthirst and Rampage damage by 20% (was 15%).

Player versus Player
  • Death Knight
    • Frost Fever damage is no longer increased in PvP combat (was 25%).
    • The icon for Lesser Anti-Magic Shells from Vestigal Shell has been updated to be distinct from regular Anti-Magic Shell.
    • Rider of the Apocalypse: Horsemen’s Aid effectiveness reduced by 50% in PvP combat.
  • Demon Hunter
    • Havoc
      • The Hunt damage and damage-over-time are now reduced by 15% in PvP combat (was 28%).
  • Evoker
    • Disintegrate damage is no longer increased by 20% in PvP combat.
    • Preservation
      • Living Flame healing reduced by 20% in PvP combat.
  • Hunter
    • Beast Mastery
      • Kill Command damage increased by 15% in PvP combat.
      • Cobra Shot damage increased by 15% in PvP combat.
      • Kill Shot damage increased by 40% in PvP combat.
      • Barbed Shot damage increased by 20% in PvP combat.
  • Monk
    • Mistweaver
      • Peaceweaver (PvP Talent) now reduces the cooldown of Revival by 30 seconds (was 60 seconds).
    • Windwalker
      • Communion with Wind damage increase is no longer reduced in PvP combat (was reduced by 50%).
      • Shado-Pan: Wisdom of the Wall’s Shadow damage is reduced by 50% in PvP combat.
  • Paladin
    • Holy
      • Sanctified Plates now increases Armor by 20%, Stamina by 10%, and area-of-effect damage reduction by 6% in PvP combat.
      • Divine Protection’s damage reduction increased by 50% in PvP combat.
    • Protection
      • Divine Protection’s damage reduction increased by 50% in PvP combat.
  • Rogue
    • Subtlety
      • Reverberation damage bonus for Echoing Reprimand reduced to 70% in PvP combat (base 100%).
  • Shaman
    • Enhancement
      • Stormstrike damage increased by 20% in PvP combat.
      • Windstrike damage increased by 20% in PvP combat.
      • Ice Strike damage increased by 40% in PvP combat.
      • Frost Shock damage increased by 40% in PvP combat.
      • Fire Nova damage increased by 40% in PvP combat.
      • Lava Lash damage increased by 20% in PvP combat.
  • Warlock
    • Affliction
      • Corruption damage reduced by 10% in PvP combat.
      • Shadow Bolt damage reduced by 15% in PvP combat.
      • Unstable Affliction damage increased by 30% in PvP combat.
      • Unstable Affliction backlash damage increased by 25%.
      • Hellcaller: Wither damage reduced by 10% in PvP combat.
      • Soul Harvester: Necrolyte Teachings now increases the damage of Shadow Bolt and Drain Soul by 10% in PvP combat (was 20%).
    • Destruction
      • Chaos Bolt damage increased by 15% in PvP combat.
      • Incinerate damage increased by 15% in PvP combat.
      • Soul Fire damage increased by 15% in PvP combat.
      • Decimation now reduces the cast time of Soul Fire by 60% in PvP combat (was 80%).
      • Hellcaller: Wither damage reduced by 30% in PvP combat.
      • Diabolist: Ruination damage increased by 15% in PvP combat.

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