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Beta Key Giveaway Week 3: Winners have been selected!

by Published on 2018-07-17 09:36 AM

Everyone: Open your Mythic+ Order Hall weekly reward chest for 1000 x Wakening Essence. This is to compensate you for no gear this week and was given to everyone.

Prime Day 2018
We've compiled a list of Prime Day 2018 deals!

Patch 8.0.1 - Build 27101 Hotfixes
Some class and item hotfixes went out this morning!

Patch 8.0.1 Live This Week!
Patch 8.0.1 brings all the Battle for Azeroth system changes and goes live on Tuesday / Wednesday this week.

Undocumented Changes
Wowpedia has a user compiled list of undocumented changes in the patch. Keep in mind this list could be out of date.

New Login Screen
The Battle for Azeroth login screen is added in this patch!

Class Changes
Patch 8.0 changes many classes. Icy-Veins is finishing up their guides for the patch!

Talent Calculator
We have updated the talent calculator to reflect all the latest talent options!

Global Cooldown Changes
  • Many spells and cooldowns that were once off the global cooldown are now on the global cooldown.
  • Most Racials and trinkets are still off the global cooldown.
  • Arcane Torrent is the only racial on the global cooldown.

Artifact Weapons Disabled
  • All traits and abilities attached to artifact weapons will become disabled, including those from the Netherlight Crucible and your relics.
  • Relics can still be slotted into the weapon, but all they do is increase the item level of the weapon.
  • Certain abilities from the artifact weapon have been incorporated into specs as either baseline or talents.
  • The base tint for mage tower skins is no longer obtainable, but if you managed to unlock it you can still unlock the other colors.
  • The artifact skin tint tied to completing a Mythic +15 in time is still obtainable in BfA by completing one of the new dungeons at +15 in time.

Artifact Weapon Transmog
You will be able to transmog into your artifact weapons and druid froms in the transmog menu:

  • When transmogging your weapon, there is an option under the weapon type drop down menu called "Artifact Pair."
  • When you select this, you see your basic artifact weapon and the different versions and colors of each unlocked weapon.
  • When you right click the version as a druid, a list of the different forms and color options is able to be selected to apply to your character. The form is still linked to your artifact weapon and so your weapon will appear as the claws or daggers (based on spec) regardless of what weapon you have equipped. (ex - your equipped polearm would still turn into the dual daggers).

Item Level Squish
Battle for Azeroth implements an item level squish and we have updated the WoWDB Beta site to reflect the new stats and item levels.

  • Items of level 950 are now 230.
  • Items of level 980 are now 260.
  • Legendary items with item level 1000 are now 265.
  • Argus trinkets with item level 1000 are now 280.

Stat Squish
Battle for Azeroth will include a major stat squish just like what happened right before Warlords of Draenor!

Class Utility Buffs and Dispells
Several classes have seen their castable buffs and dispels return in the prepatch.

  • Buffs
    • Mage - Arcane Intellect. Infuses the target with brilliance, increasing their Intellect by 10% for 60 min. If target is in your party or raid, all party and raid members will be affected.
    • Priest - Power Word: Fortitude. Infuses the target with vitality, increasing their Stamina by 10% for 60 min. If the target is in your party or raid, all party and raid members will be affected.
    • Warrior - Battle Shout. Increases the attack power of all raid and party members within 100 yards by 10% for 60 min.
    • Demon Hunter - Chaos Brand. Your Chaos/Fire damage brands the target, increasing magic damage taken by 5%.
    • Monk - Mystic Touch. Your damage weakens the target, increasing Physical damage taken by 5%.
  • Dispels
    • Demon Hunter - Consume Magic. Consume 1 beneficial Magic effect from the target, removing it and granting you 20 Fury/Pain.
    • Druid - Soothe. Soothes the target, dispelling all enrage effects.
    • Hunter - Hunters with a bat or nether ray pet can now dispel magic or enrage effects as well.
    • Mage - Remove Curse. Removes all Curses from a friendly target.

Loot Changes
Moving forward, current content will use Personal Loot and old content will use Legacy Loot mode.

  • All current content will use Personal Loot. Master Loot is gone.
  • Group and Master Loot puts players at the mercy of others, often in ways that aren't fair. Trial players in a new guild may not get anything for weeks because that is the guild policy.
  • When you kill a boss, it isn't about if there is something on the corpse that you want, but if someone is going to give you that loot. It disconnects the reward from killing the boss.
  • Trading restrictions for loot will work the same as they do now for the most part. If it is lower than the highest item level piece you have ever looted and had soulbound for that slot, you can trade it.
  • Content that is no longer current will utilize Legacy Loot mode, which boosts the amount of loot and allows loot for any class and spec to drop.
  • Legacy Content occurs when you are 10 levels or more above the maximum level of the content.

New World Map
Kul Tiras and Zandalar have been added to the world map.

War of Thorns Quest Chain
Spoilers ahead! The War of Thorns is the quest chain that leads up to the Burning of Teldrassil. These events won't start until July 24.

Character Customization Updates
There are several character customization changes and additions coming with this patch.

  • Orcs will finally be able to stand upright!
  • Void Elves had some slight face tweaks.
  • Blood Elf Males now have more relaxed lips.
  • Blood Elves now have golden eyes
  • You can now change your skin color for 300 gold at the barber shop.

New Spell Animations
Warlocks and a few other classes have some new animations.

Profession Changes
  • Each profession will now be separated into expansions and leveled separately from one another.
  • Each expansion will have it's own leveling path for items from that expansion, similar to the Mists of Pandaria cooking.
  • You can choose to go back and level older expansion crafting, or you can simply level the current expansion.
  • This allows you to craft items with current expansion materials without needing older expansion materials to level
  • You can still go back and level older expansion crafting skills as well.
  • To clarify further, an example of this means that you can level your "Cataclysm Tailoring" by crafting Cataclysm patterns, but this doesn't stop you from progressing your "Kul Tiran / Zandalari Tailoring" with the new expansion's patterns.
  • First Aid is going away and its patterns are being redistributed into Tailoring and Alchemy. Your First Aid crafts will have to be relearned in their respective new profession.

Originally Posted by Blizzard Entertainment
In BfA will we have to relearn crafts from previous expansions?
In Battle for Azeroth, any crafts you’ve learned in the past will still be there and not need to be re-learned, with the exception of First Aid. Tailoring and Alchemy crafts, bandages, and anti-venoms that used to be in First Aid will have to be re-learned.(WarcraftDevs)

Updated PvP Talents System and War Mode
PvP Talents and World PvP are significantly changing in this patch:

  • PvP talents are unlocked for everyone as they level, rather than through PvP gameplay.
  • Players can select three PvP talents from a large pool of options for your spec, including a "PvP Trinket" style talent.
  • War Mode allows you to toggle on and off World PvP on all realms, removing the distinction between PvE and PvP realms.
  • War Mode can be toggled on or off in your faction's capital city.
  • Players will only see other players that have War Mode on if they have it on, or players that have it off if they have it off.
  • War Mode enables PvP Talents everywhere that PvP can happen and provides 10% bonus XP and rewards from World Quests.
  • You will only see groups in the Group Finder that contain players who also have War Mode set to the same status that you do.
  • Honor is account wide and still grants increased Honor Levels, which reward titles, pets, mounts, icons, and more.

PvP Progression Updates
PvP Progression will receive some significant overhauls in this patch. We've highlighted some of the important points below, but be sure to read the full post for all of the details.

  • Ratings now fall into brackets: Combatant, Challenger, Rival, Duelist, and Gladiator.
  • Conquest points are back!
  • Players can earn a specific piece of raid-quality gear each week, adding up to full sets of increasing quality over the course of a season.
  • Rated play in any bracket (including 2v2) will count toward earning Vicious mounts.
  • There is a new end-of-the week reward similar to the weekly chests you can earn for doing Mythic Keystone dungeons.
  • If you’ve filled up your Conquest bar for the week, you’ll receive a reward in the chest. The item level will be based on the highest bracket in which you won at least one game last week.

PvP Tiers
The prepatch is adding a PvP Tier system for 2v2, 3v3, and RBGs! The listed max rating is likely when you will ascend to the next tier, with the listed min rating for each tier being slightly below when you ascend to that tier to prevent you from dropping back down right away.

  • Unranked: 0 - 1400
  • Combatant: 1375 - 1600
  • Challenger: 1575 - 1800
  • Rival: 1775 - 2100
  • Duelist: 2075 - 2400
  • Gladiator: 2375+

Originally Posted by Blizzard (Blue Tracker / Official Forums)
In BfA we are doing some meaningful re-structuring of the PvP itemization system, as well as the ranking system. We're still massaging the system, but we'd like to share some details which may help alleviate some of your concerns. Keep in mind some of this stuff could still change. No pony promises.

New ranking system
We're updating the ranking system to better mirror the other games at Blizzard. WoW via arena is actually one of the first competitive games at Blizzard to have a rating system, so it's fair to say it's time for an update.

To that end we want to bucket players in rankings similar to StarCraft or Overwatch using labels such as Gold, Platinum etc. (We're still going to have our own titles (Challenger, Rival, Duelist etc.)) We feel these rankings have grown to common verbage in the competitive PvP community so we're happy to bring them to WoW. Keep in mind that you'll still be able to see your rating at end of match and within the UI. And we're also looking to add your actual rank in the UI as well (as in, you're rank #10 in the region).

New iLevel reward scheme
Similar as in Legion, we're going to reward you with better gear based upon your competitive standing. However, in Legion we rewarded you incrementally in a linear fashion. So as you gained more rating, your iLevel gradually increased. We found this didn't reflect the distribution of players very fairly in terms of appropriate reward for effort in the system. (Translation: The iLevel of rewards was generally too low) In result we're changing the distribution instead to be something of a bell curve, to match the new ranking system.

What this means is that players in Challenger/Gold (1600-1800 around) will have a chance at ~Normal raid quality loot, Rival/Platinum (starting around 1800) with Heroic Raid quality loot, and so on.

Epic Appearances and other rewards
Different rewards will be tied to different rankings. In Legion you got the entire Epic appearance when you hit 2000 rating, in BfA this will be gradually rewarded to you at different ranks. And you will instantly get the look after you achieve that rank, rather than a end of season calculation.

We totally get the concerns with potentially too broad of brackets. And we definitely agree the competitive spirit often burns brightest at the highest ratings, so it's something we'll be mindful of. Season Gladiator mounts (and likely glad titles) will still be a % distribution at end of season like in the past, and we could see new rewards for the upper brackets as we shift some of the others (Epic appearances) downwards.

Weekly Conquest
As discussed in the past, we're introducing a conquest system based upon past designs. You will earn conquest from doing PvP activities (mostly rated, but some also from War Mode) that will fill a bar for a reward each week. This is intended to be attractive to the average player.

One of our biggest goals with the new system is to better align the effort and reward in contrast to all of the other parts of the game, especially at the lower rankings who perhaps in Legion (or in the past) didn't see it as worth their time. I think we can all agree that more players doing competitive PvP is a worthwhile goal.

We hope to have these systems live in beta soon, and hope to hear your feedback!

Will there be any incentive to do casual BGs? Perhaps a small daily reward of conquest? New system sounds great otherwise.
Our current thought is you'll get a good chunk of conquest for first win of the day (Normal Battlegrounds as well as Epic Battlegrounds), as well as a little bit for wins.

Prestige Converted to Honor Level
You will no longer prestige in the prepatch. The new honor level system goes up to 500. The prestige rewards from Legion are being redistributed among this new cap, but if you already earned them you won't have to grind them again.

Here are the current rewards from the new Honor level system.
Originally Posted by MMO-Champion
Honor Level 5 - Dutiful Squire (A) or Dutiful Gruntling (H)
Honor Level 10 - Honorable Pennant
Honor Level 15 - Prestigious Bronze Courser
Honor Level 20 - Alliance Enthusiast or Horde Fanatic
Honor Level 25 - Title: "The Honorable "
Honor Level 30 - Prestigious Pennant
Honor Level 40 - Prestigious Ivory Courser
Honor Level 50 - Title: "The Prestigious"
Honor Level 60 - Elite Pennant
Honor Level 70 - Prestigious Azure Courser
Honor Level 80 - Title: "The Unrelenting "
Honor Level 90 - Esteemed Pennant
Honor Level 100 - Title: " the Unstoppable Force"
Honor Level 125 - Prestigious Forest Courser
Honor Level 150 - Prestigious Royal Courser
Honor Level 175 - Glorious Pennant
Honor Level 200 - Title: "Bound by Honor"
Honor Level 250 - Prestigious Midnight Courser
Honor Level 300 - Title: " the Tactician"
Honor Level 400 - Sir Snips (A) or Bucketshell (H)
Honor Level 500 - Prestigious Bloodforged Courser

New Social System - Communities
The community system is in! This system is similar to Blizzard Groups, and actually lets you create Blizzard Groups in game. Players can be in multiple communities, use the text chat (with history), voice chat, roles, calendar invites, and more!

Collection Achievements
Originally Posted by MMO-Champion
Pet Battles



Toy Box

Mount and Pet Dressing Room
You can now see mounts and pets when someone links a mount or pet in chat by using Ctrl + click it to preview it in the dressing room window, similar to the current functionality for armor and weapons.

World Quest UI Changes
It will be significantly more effort to group for World Quests due to new restrictions on what addons can do with the Group Finder.

  • The default UI no longer offers the option to find a group for non-elite quests. The option is still there for Elite quests.
  • Addons can no longer automatically create groups, even with a user pressing the button. The title and description can only be manually filled out.
  • Users will have to manually add a title and create a group for world quests. You can't even paste text into the fields.
  • Addons can still search for groups.

In Game Voice Chat
You'll find the voice chat controls along the left side of the text chat window, and you can configure your devices and push-to-talk in the Voice Chat section of System settings.

UI Updates
  • The bottom right actionbar is now twelve buttons in two rows of six buttons.
  • The micromenu and bags have all been moved to the bottom right.

New Icons
All of the Battle for Azeroth icons are added in this patch.

Misc Changes
Patch 8.0.1 has some new emotes, tips, and more!

WoWDB Addon Data Collection
Quickly populating the database with new additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have the Twitch Desktop App already installed.

When you are playing the addon will gather data and save it. When you are done playing, Twitch will see the game close and upload the collected data from the addon.

by Published on 2018-07-17 02:37 AM

Battle for Azeroth Pre-Patch Notes

Orc Upright Posture Added
Orcs can head to the barbershop to adjust their posture!

Void Elf Face Updates
Male Void Elves and two of the female Void Elves faces have received updates.

Blood Elf Male Face Updates
Blood Elf male faces now have more relaxed lips.

Blood Elf Golden Eyes
Blood Elves will have three new face options with golden eyes for the Blood Elf model.

Barber Shop Skin Color Change
Patch 8.0.1 allows you to change your skin color at the barber shop. This major undertaking will cost you 300 gold though!

by Published on 2018-07-16 07:13 PM

Live Developer Q&A Thursday 7/19 - Submit Your Questions

Battle for Azeroth Pre-Patch Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Battle Is Coming!
Even as Azeroth’s wounds are tended, the shattered trust between the Alliance and Horde now proves hardest to mend. Amidst this age-old conflict, join your allies and champion your faction’s cause.

New Events in Teldrassil and Lordaeron
Beginning the week of July 24 and continuing for three weeks leading to the launch of Battle for Azeroth on August 14, experience the escalation of all-out war in Teldrassil, and later Lordaeron. A new chapter of the relentless conflict at the heart of the Warcraft saga is unfolding, and it’s time for you to take your place on the front lines!

New Character Customizations
The war with the Burning Legion has left orcs standing tall, a new posture option available to all orc player characters. Blood Elves now have access to golden eyes, as well as a few new faces.

All of these new options are available at Barber Shops throughout Azeroth, and you can now alter your character’s skin color while you’re there.

Player versus Player
The PvP Honor and Prestige system has been updated. Your PvP progress in Legion has been converted into account-wide Honor levels, which you’ll continue to earn through PvP.

All class specializations’ PvP Talents have been revamped. Hit default hotkey ‘N’ to get a look at your PvP Talents, and default hotkey ‘H’ to see the new PvP system.

War Mode is Here
You can now enable War Mode and venture out into a world full of others who have made the same dangerous choice. Enabling War Mode provides additional bonuses:

  • All PvP Talents you’ve chosen will be available to use anywhere PvP can occur.
  • You’ll gain an additional bonus to experience while leveling up.
  • Earn additional bonus gold and Resources from World Quests.

War Mode can be toggled on or off beginning at level 20 by visiting either Orgrimmar or Stormwind and setting your preference in the Talent pane (default hotkey ‘N’). Beware! Once you venture out in War Mode, all zones will become contested, including zones such as Northshire Abbey.

Sanctuary areas will still be PvP free.

Additional War Mode features such as Bounty Hunter and Air Drops will become available in the new zones of Battle for Azeroth.

July 17, 2018 marks the end of the final Legion season of ranked PvP, and the post-season period has begun. Look for all the new PvP progression and rewards to unlock and become earnable after the launch of Battle for Azeroth in a few weeks.

Strand of the Ancients and Ashran are no longer available.

Social Features
You can now create and join cross-realm social groups in World of Warcraft. Communities make it easier for you to find and play alongside adventurers who share common interests. Hit default hotkey ‘J’ to get started.

Voice Chat is now available in all groups, Guilds, and Communities. Select the headset icon wherever you see it in game to talk with other players.

Legacy Loot Mode
Now, when you enter an instance at 10 levels or more above the maximum level of the content, Legacy Loot rules will be automatically enabled. Under Legacy Loot rules, drops will include a chance for all items that would drop for a full party or raid at the instance’s level.

Sargeras’ cruel, final blow dramatically impacted both Azeroth and all of its denizens. The power of every Artifact weapon has now been depleted. Some powers from Artifacts have now been incorporated into their specializations. Your characters that are just getting started in Legion content will still seek out and acquire Artifacts.

In an effort to make displayed numbers more perceptible, values used for player and enemy statistics have been reduced throughout the game. This includes values such as item-level, damage, armor, health, and defense measurements.

A number of spells and talents now again activate a global cooldown when used.

Blood Elves' Arcane Torrent now removes 1 beneficial effect from all nearby enemies and restores 3% of your mana (previously silenced nearby enemies and interrupted non-player characters).

All talents have been refunded for all specs.

All classes and specializations have been updated for Battle for Azeroth.

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Death’s Advance - Grants you increased movement speed and resistance to forced movement effects, knockbacks, and slows.
  • Blood
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Consumption – Strikes all enemies in front of you with a hungering attack that heals you for 100% of its damage
      • Hemostasis – Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike.
  • Frost
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Frostwyrm’s Fury – Summon a frostwyrm who breaths on all enemies in a large area, dealing massive Frost damage.
      • Obliteration – While Pillar of Frost is active, Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a chance to generate a Rune.
  • Unholy
    • Army of the Dead and Raise Dead now have shorter cooldowns.
    • Many other Talents and PvP Talents have been adjusted.
    • New spells and Talents include:
      • Apocalypse – Brings doom upon the enemy, dealing damage and bursting Festering Wounds on the target. Summons an Army of the Dead ghoul for each burst Festering Wound.
      • Grip of the Dead – Defile/Death and Decay reduces the movement speed of enemies within its area.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Demon Hunters have a new ability, Consume Magic – Consume a beneficial Magic effect from an enemy, removing it and granting you Fury or Pain.
  • The spell previously named Consume Magic is now Disrupt.
  • Demon Hunters now have Chaos Brand – Your Chaos damage (Havoc) or Fire damage (Vengeance) brands the target, increasing the magic damage the enemy takes from you and other players by 5%.
  • Havoc
    • Chaos Strike now has a consistent chance to refund Fury, instead of relying on critical strikes.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Immolation Aura – Engulf yourself in flames, dealing fire damage to enemies and generating Fury.
      • Trail of Ruin – The final slash of Blade Dance inflicts additional Chaos damage over time.
  • Vengeance
    • Lesser Soul Fragments now heal based on damage recently taken (was previously a flat amount of healing).
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Charred Flesh – Fiery Brand increases the Fire damage you deal to the target.
      • Gluttony – Consuming a Soul Fragment has as chance to activate Metamorphosis.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Druids now have Soothe – Soothes the target, dispelling all enrage effects.
  • Travel Forms now each have a separate ability in your Spellbook.
  • Balance
    • Solar Wrath now has a chance to grant Lunar Empowerment, and Lunar Strike has a chance to grant Solar Empowerment.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • New Moon – Deals damage to the target, generates Astral Power, and transforms into Half Moon and Full Moon.
      • Twin Moons – Moonfire deals increased damage and also hits another nearby enemy.
  • Feral
    • Some Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Feral Frenzy – Unleash a furious Frenzy, clawing your target multiple times and causing a Bleed. Awards combo points.
      • Tiger Dash – Activates Cat Form and greatly increases movement speed, reducing gradually.
  • Guardian
    • In Bear Form, Druids now generate Rage in the same way as Warriors, with Rage generated from both melee attacks dealt and melee attacks taken.
    • Some Talents and PvP Talents have been adjusted.
  • Restoration
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Photosynthesis – While your Lifebloom is on yourself, your periodic heals heal faster. While your Lifebloom is on an ally, your periodic heals on them have a chance to cause it to bloom.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • All Hunters now have Disengage as a baseline spell.
  • Hunter Pet families now all belong to one of three specializations – Cunning, Ferocity, or Tenacity – and each specialization offers unique abilities, instead of stats.
  • Hunters now have Command Pet – Commands your pet to perform its unique ability, based on the specialization of your active pet:
  • Beast Mastery
    • Many Talents and PvP Talents have been adjusted.
    • Dire Frenzy is now Barbed Shot.
    • New Talents include:
      • Animal Companion – Your Call Pet additionally summons the first pet from your stable as a second companion to fight by your side.
      • Killer Instinct – Kill Command deals increased damage against enemies below 35% health.
  • Marksmanship
    • The Marksmanship specialization has seen a major overhaul.
    • Core Marksmanship abilities:
      • Aimed Shot – A powerful shot that deals increased damage the first time it hits an enemy. Costs Focus.
      • Rapid Fire – Fires a stream of shots at your target while moving. Generates Focus.
      • Arcane Shot – A quick shot that deals Arcane damage. Costs Focus.
      • Steady Shot – A steady shot that can be used while moving. Generates Focus.
    • New Talents include:
      • Double Tap – Your next Aimed Shot will fire a second time instantly without consuming Focus, or your next Rapid Fire will shoot additional shots.
      • Streamline – Rapid Fire now lasts 30% longer.
  • Survival
    • The Survival specialization has seen a major overhaul, and is now an adaptive ranger who uses explosives and animal venom, in addition to coordinated attacks with their pet.
    • Core Survival abilities:
      • Raptor Strike – A vicious slash dealing heavy Physical damage. Costs Focus.
      • Kill Command – Give the command to kill, causing your pet to savagely attack your enemy. Has a chance to immediately reset its cooldown. Generates Focus.
      • Serpent Sting – Fire a poison-tipped arrow at an enemy, dealing Nature damage over time. Costs Focus.
      • Wildfire Bomb – Hurl a bomb at the target, exploding for Fire damage in a cone.
    • New talents include:
      • Chakrams – Throw a pair of chakrams at your target, slicing all enemies in the chakrams’ path, then returning to you, damaging enemies again.
      • Wildfire Infusion – Lace your Wildfire Bomb with extra reagents, randomly granting it one of three different enhancements each time you throw it.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Mages again have Arcane Intellect – increasing allies’ Intellect by 10%.
  • Mages now have Remove Curse – Removes all Curses from a friendly target.
  • Arcane
    • Many Talents and PvP Talents have been adjusted.
    • Arcane Missiles can now be launched at any time, with a Clearcasting proc sometimes making them free and fire faster.
    • New Talents include:
      • Amplification – When Clearcast, Arcane Missiles fires 1 additional missile.
      • Reverberate – If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge.
  • Fire
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Pyroclasm – Consuming Hot Streak has a chance to make your next non-instant Pyroblast deal massive additional damage.
      • Searing Touch – Scorch deals increased damage and is a guaranteed critical strike when the target is below 30% health.
  • Frost
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Chain Reaction – Your Ice Lances against frozen targets increase the damage of your subsequent Ice Lances.
      • Freezing Rain – Frozen Orb makes Blizzard instant cast and increases its damage.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Monks now have Mystic Touch – Your damage weakens the target, increasing Physical damage the target takes by 5%.
  • All specs now have Leg Sweep baseline – Knocks down all nearby enemies and stuns them.
  • Brewmaster
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Bob and Weave – Increases the duration of Stagger.
      • Guard – Guard against future attacks, causing incoming damage that would have been delayed by Stagger to instead be prevented.
  • Mistweaver
    • Soothing Mist is once again a manually-cast channeled heal.
    • While channeling Soothing Mist, Vivify and Enveloping Mist may be cast instantly on the target.
    • Vivify now heals all targets that have Renewing Mist on them.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Rising Mist – Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font, and extends those effects.
      • Upwelling – The longer Essence Font remains off cooldown, the longer the next cast of Essence Font may be channeled. The duration of its heal over time is increased.
  • Windwalker
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Holy
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Avenging Crusader – An ability with a significant cooldown that causes your attacks to heal injured allies, increases your Crusader Strike, Judgment, and auto-attack damage, and speeds up the cooldowns of Crusader Strike and Judgment.
      • Awakening – Light of Dawn has a chance to grant you Avenging Wrath for several seconds.
  • Protection
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Redoubt – Avenger’s Shield bounces to an additional target and increases your Block.
      • Unbreakable Spirit – Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands.
  • Retribution
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Selfless Healer – Your Holy Power spending abilities reduce the cast time and mana cost of your next Flash of Light, and increase its healing done.
      • Wake of Ashes – Lash out at your enemies, dealing great damage to all enemies in front of you and reducing their movement. Demon and Undead enemies are also stunned. Generates 5 Holy Power.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Priests again have Power Word: Fortitude – Increases the Stamina of all raid and party members by 10% for 1 hour.
  • Discipline
    • Discipline Priests now know Desperate Prayer and Holy Nova.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Contrition – When you heal with Penance, everyone with your Atonement is healed.
      • Luminous Barrier – Create a shield on all nearby allies that absorbs a fixed amount of damage for 10 seconds.
  • Holy
    • Renew now reduces the cooldown of Holy Word: Sanctify.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Cosmic Ripple – When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets.
      • Holy Word: Salvation – Heals all nearby allies, and applied Renew and 2 stacks of Prayer of Mending to each of them. Cooldown reduced each time you cast Holy Word: Serenity or Holy Word: Sanctify.
  • Shadow
    • Mind Sear is again an active ability, causing damage to all enemies near the target, and generating Insanity.
    • Shadow Priests now know Leap of Faith.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Dark Ascension – Immediately activates a new Voidform, then releases an explosive blast of pure void energy, damaging all nearby enemies and generating 50 Insanity.
      • Dark Void – Unleashes an explosion of dark energy around the target, dealing damage and applying Shadow Word: Pain to nearby enemies. Generates 30 Insanity.

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Assassination
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Hidden Blades – Every 2 seconds, gain increased damage for your next Fan of Knives, stacking up to 20 times.
      • Poison Bomb – Envenom and Rupture have a chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over time to all enemies within it.
  • Outlaw
    • Saber Slash is now Sinister Strike.
    • Run Through is now Dispatch.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Blade Rush – Charge to your target with your blades out, dealing great damage to the target and all other nearby enemies. While Blade Flurry is active, damage to nearby enemies is increased. Generates Energy.
      • Loaded Dice – Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
  • Subtlety
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Secret Technique – Finishing move that creates shadow clones of yourself. You and your shadow clones deal damage to both the primary target and nearby enemies.
      • Shuriken Tornado – Focus intently, and then release a Shuriken Storm every second for the next 4 seconds.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Tremor Totem and Earth Elemental are again available to all specs.
  • Elemental
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Stormkeeper – Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant and trigger an Elemental Overload on every target.
      • Unlimited Power – When your spells cause an elemental overload, you gain Haste.
  • Enhancement
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Elemental Spirits – Reduces the cooldown of Feral Spirit and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning.
      • Totem Mastery – Summons four totems that increase your combat capabilities: Resonance Totem, Storm Totem, Ember Totem, and Tailwind Totem.
  • Restoration
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Flash Flood – When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.
      • Earth Shield – Protects the target with an earthen shield, increasing your healing on them and healing them when they take damage.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • All specs now know Shadowfury – Stuns all nearby enemies.
  • Warlock Healthstones no longer share cooldowns with potions.
  • Affliction
    • Affliction Warlocks now know Summon Darkglare – A Darkglare from the Twisting Nether that extends your damage-over-time effects on all enemies, blasts its target for Shadow damage, and is empowered by every damage-over-time effect you have active on any target.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Creeping Death – Your Agony, Corruption, Siphon Life, and Unstable Affliction deal their full damage 15% faster.
      • Vile Taint – Unleashes an explosion at the target location, dealing damage over time to all nearby enemies and reducing their movement speed.
  • Demonology
    • Demonology Warlocks now know Summon Demonic Tyrant – A Demonic Tyrant that increases the duration of all of your current demons by 15 seconds while damaging your target.
    • This specialization has received a major overhaul.
    • New Talents include:
      • Dreadlash – When your Dreadstalkers charge into battle, their Dreadbite attack now hits all nearby targets and deals additional damage.
      • Summon Vilefiend – Summons a Vilefiend from Argus to fight for you.
  • Destruction
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Grimoire of Supremacy – While you have an Infernal active, each Soul Shard spent increases the damage of Chaos Bolt by 8%.
      • Dark Soul: Instability – Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 seconds.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Warriors again have Battle Shout – Increases the Attack Power of all allies by 10% for 1 hour.
  • Arms
    • The Arms specialization has seen adjustments to many core abilities:
      • Overpower is now baseline – Overpower the enemy, dealing Physical damage and increasing the damage of your next Mortal Strike or Execute.
      • Sweeping Strikes is now baseline – For 12 seconds, your single-target damaging abilities hit 1 additional nearby target for 75% damage.
      • Tactician affects Overpower instead of Colossus Smash – Spending Rage as a chance to reset the cooldown of Overpower.
      • Colossus Smash is now a major cooldown – Smash the enemy’s armor, dealing heavy Physical damage and increasing damage you deal to them.
      • Mastery: Deep Wounds – Striking an enemy with Mortal Strike, Execute, or Bladestorm inflicts Deep Wounds, dealing heavy Bleed damage over time.
    • New Talents include:
      • Sudden Death – Your attacks have a chance to make your next Execute cost no Rage and be usable on any target regardless of their health.
      • Warbreaker – Replaces Colossus Smash. Smash the ground and shatter the armor of all nearby enemies, increasing damage you deal to them.
  • Fury
    • Battle Cry is now Recklessness – Go berserk, increasing all Rage generation by 100% and granting your abilities increased critical strike chance.
    • The Fury specialization has seen adjustments to some core abilities:
      • Bloodthirst now has a consistent chance to Enrage you, instead of relying on critical strikes.
      • Raging Blow now has 2 charges, has a chance to immediately reset its own cooldown, and no longer requires Enrage.
      • Whirlwind now generates Rage per target hit.
      • Furious Slash is now a talent, and the effects of the Frenzy talent have been combined with it.
    • New Talents include:
      • Meat Cleaver – Whirlwind has a chance to Enrage you and generates additional Rage per target hit.
      • Siegebreaker – Break the enemy’s defenses, dealing physical damage and increasing your damage done to the target. Generates Rage.

  • Protection
    • Protection Warriors now know Avatar, Intimidating Shout, and Rallying Cry
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Bolster – Last Stand’s cooldown is reduced, and it causes you to block all melee attacks.
      • Menace – Intimidating Shout disorients enemies for an additional 4 seconds, and it causes all enemies to cower in fear instead of fleeing.
by Published on 2018-07-16 05:42 PM

New Trailer - Warbringers Animated Shorts Are Coming

Live Developer Q&A Thursday 7/19 - Submit Your Questions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us live on Thursday, July 19, at 11:00 a.m. PDT, as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A where he’ll be answering your World of Warcraft: Battle for Azeroth questions.

You can submit your questions here in this thread or on Twitter by using the hashtag #WarcraftQA.

As a reminder, please keep your questions short (40 words or less) so that we can get to as many questions as possible. We look forward to you joining us live on Tuesday!

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