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by Published on 2024-06-19 06:13 AM

Potential War Within Pre-Patch Event Date
Tonight's beta build added a new splash screen with a July 30th start date for the pre-patch event. Keep in mind that this date hasn't been announced yet, so it may change. This would give players around 4 weeks to enjoy the pre-patch, which is in line with the recent previous expansions.



War Within Feedback - Warlocks
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello Warlocks.

This beta build contains several changes that have been implemented based off feedback we received over the past few weeks. Before we dive into those though, we wanted to thank you for the bug reports that have been sent in. We are continually working through those reports so expect fixes in this build and future builds.

Without further ado, let’s get into some of the changes you’ll see for Warlock in this beta build.

Demonology
We’ve redesigned Doom to be passive, like the seasons 3 and 4 tier set bonus in Dragonflight. The primary reason for this change is to reduce the increased number of actions per minute we observed during playtesting. Additionally, Demonology has a lot of plates to spin as it is, and it felt that adding an additional cooldown to watch was a bit much.

It is also because of this reasoning that we’ve removed the cooldown reduction for Power Siphon from Blood Invocation. Further, Blood Invocation caused a desync with most Demonology’s cooldowns.

Destruction
Summon Infernal has returned to the center of the Destruction tree to serve as a powerful cooldown for players to look forward to unlocking while leveling. We’ve returned Dimensional Rift to the third section as well with a new talent that adds cleave functionality to your rifts.

To retain accessible pathing through the center section of the Destruction tree, we’ve had to remove Infernal Brand and condense Crashing Chaos and Rain of Chaos into a choice node.

Thank you for the feedback and we will continue to keep an eye out for any further feedback and discussions.
by Published on 2024-06-19 01:27 AM

PvP with the Blues on TWW Beta Realms - June 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This Friday, June 21, please join members of the World of Warcraft development team in PvP on The War Within Beta Test Realms as we playtest Deephaul Ravine. We came across some issues with queueing the battleground last week that we have since resolved, and want to get the map into players hands for feedback!

We’ll get underway at 3:00 p.m. PDT (5:00 p.m. CDT, 6:00 p.m. EDT) with an hour of playtesting. To playtest this with us, log onto the End Game Realm “These Go To Eleven”, which have max level character templates and access to various vendors. To queue up, open the Group Finder (default hotkey: i), then select Random Battlegrounds and click Join Battle. Deephaul Ravine will be the only battleground available for Random Battlegrounds on beta.

Before we get things rolling, we recommend taking some time to get your character setup properly for PvP combat. Please check out the various gear and profession vendors in Orgrimmar and Stormwind and utilize the latest trinkets, PvP gear, and class sets in The War Within.

We look forward to playtesting with you and reading your feedback afterward, see you there!

WoW Hotfixes - June 18, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
  • Uldaman: Legacy of Tyr
    • Emberon
      • Fixed an issue where Purging Flames precast visual effect was not matching the spawn location of the beam.

WoW Remix: Mists of Pandaria
  • Ensemble: Trailseeker's Laminar Armor (White) now grants the correct set.

Cataclysm Classic
  • Faster than the Speed of Light and Vigorous VanCleef Vindicator are now granted properly after completing the achievement.
  • Archaeology Survey equipment should now appropriately despawn.
by Published on 2024-06-19 12:16 AM

The War Within Beta Datamining - Build 55185
A new build is on the way!

New Icons





















New Maps



The War Within Beta Development Notes
Blizzard has posted the Development Notes for Build 55185.


Achievement Changes
Originally Posted by MMO-Champion
Characters

Delves

Feats of Strength
  • Hunting the Hunter Defeat Zekvir in his lair on Tier ?? before the release of the next season of delves. Account Wide. season 2 of delves. Account Wide.
  • Hunting the Hunter (Solo) Defeat Zekvir in his lair on Tier ?? without any other players in your party, before the release of the next season season 2 of delves. Delver's Dirigible Schematic: Void.
  • Nemesis Defeat Zekvir in his lair before the release of the next season season 2 of delves. Zekvir's Raptorial Spine. Account Wide.

Events
Feats of Strength

The War Within
Delves

War Within
Exploration
  • It's Not Much, But It's Honest Work Defeat the Awakened Phalanx in Awakening The Machine. Mount: Machine Defense Unit 1-11.10 points.
  • Khaz Algar Glyph Hunter Complete the following Glyph Hunter achievements in Khaz Algar: 20 points. Account Wide. Mount: Swarmite Skyhunter. 20 points. Account Wide.

Quests



Talent Changes
Originally Posted by MMO-Champion
Monk
Mistweaver



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Algarian Stormrider Summons and dismisses a rideable Algarian Stormrider. This mount can use Ride Along. Account wide. Account wide. 1.5 sec cast.
  • Anu'relos, Flame's Guidance Summons and dismisses Anu'relos, Flame's Guidance. This mount can use Ride Along. Account wide. Account wide. 1.5 sec cast.
  • Auspicious Arborwyrm Summons and dismisses a rideable Auspicious Arborwyrm. This mount can use Ride Along. Account wide. Account wide. 1.5 sec cast.
  • Cliffside Wylderdrake Summons and dismisses a rideable Cliffside Wylderdrake. This mount can use Ride Along. Account wide. Account wide. 1.5 sec cast.
  • Delver's Dirigible Summons and dismisses a rideable mount. This is a dynamic flight mount your Delver's Dirigible. This mount can use Ride Along. Account wide. Account wide. 1.5 sec cast.
  • Flourishing Whimsydrake Summons and dismisses a rideable Flourishing Whimsydrake. This mount can use Ride Along. Account wide. Account wide. 1.5 sec cast.
  • Grotto Netherwing Drake Summons and dismisses a rideable Grotto Netherwing Drake. This mount can use Ride Along. Account wide. Account wide. 1.5 sec cast.
  • Highland Drake Summons and dismisses a rideable Highland Drake. This mount can use Ride Along. Account wide. Account wide. 1.5 sec cast.
  • Polly Roger Summons and dismisses this mount. This mount can use Ride Along. Account wide. Account wide. 1.5 sec cast.
  • Renewed Proto-Drake Summons and dismisses a rideable Renewed Proto-Drake. This mount can use Ride Along. Account wide. Account wide. 1.5 sec cast.
  • Voyaging Wilderling Summons and dismisses a rideable Voyaging Wilderling. This mount can use Ride Along. Account wide. Account wide. 1.5 sec cast.
  • Windborne Velocidrake Summons and dismisses a rideable Windborne Velocidrake. This mount can use Ride Along. Account wide. Account wide. 1.5 sec cast.
  • Winding Slitherdrake Summons and dismisses a rideable Winding Slitherdrake. This mount can use Ride Along. Account wide. Account wide. 1.5 sec cast.

Companions
  • Guacamole Name changed from "Spearmint Snuffling" to "Guacamole".

Item Set Bonuses
Mage (Forums)
  • Mage Arcane 11.0 Class Set 2pc Arcane Blast and Arcane Explosion damage increased by 6%. Barrage damage increased by 6%.
  • Mage Arcane 11.0 Class Set 4pc Casting Arcane Blast or Arcane Explosion has a 10% Barrage has a 5% chance to make your next Arcane Barrage deal 10% 20% increased damage and generate 4 Arcane Charges.
  • Mage Frost 11.0 Class Set 2pc Ice Lance damage increased by 5% and Fingers of Frost increases the damage of your next Frozen Orb by 10%, stacking up to 10 times. 8%.
  • Mage Frost 11.0 Class Set 4pc Frozen Orb increases Ice Lance's damage by 15% for 15 sec. Damage dealt by Fingers of Frost enhanced Ice Lances invoke a Frigid Pulse, dealing [ 30% of Spell Power ] Frost damage to nearby targets. Damage reduced beyond 8 targets.

Adventurer
  • Arcane Missiles Launches 6 waves of Arcane Missiles at the enemy over 3 sec, causing a total of [ 273% [ 295.8% of Spell Power ] Arcane damage. Offensive. Offensive. 20 yd range. 3 sec cast (Channeled). 10 sec cooldown.

Death Knight (Forums)
  • Bloodied Blade (New) Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by [ 0.1000 * s1 ]%, up to 5%. At 10 stacks, your next parry consumes all charges to unleash a Heart Strike at 200% effectiveness and increase your Strength by 10% for 6 sec. Instant.
  • Bloodied Blade Name changed from "[NYI] Under Construction" to "Bloodied Blade". This talent is not yet implemented and is waiting to be raised from the dead. Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 200% effectiveness, and increases your Strength by 10% for 6 sec.
  • Bloodied Blade (New) Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 200% effectiveness, and increases your Strength by 10% for 6 sec. Instant.
  • Corrupted Blood Name changed from "Blood Cleave" to "Corrupted Blood".
  • Exterminate After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage. 100 yd range. Instant. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
  • Exterminate After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage. Instant. Deals reduced damage beyond 8 targets. Instant.
  • Exterminate After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage. 100 yd range. Instant. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
  • Exterminate After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.Deals reduced damage beyond 8 targets.
  • Exterminate After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage. Instant. Deals reduced damage beyond 8 targets. Instant.
  • Frozen Orb Reaper's Mark calls sends forth bursts of Shadowfrost energy and back, dealing [ 86.25% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and the wave back it is always a critical strike. 40 yd range. Instant. on its way back. 40 yd range. Instant.
  • Ghoulish Frenzy Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 0%. 5%.
  • Gift of the San'layn While Vampiric Blood or Dark Transformation is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 150%, and Vampiric Strike replaces your Heart Strike for the duration. Scourge Strike for the duration.
  • Gift of the San'layn While Vampiric Blood or Dark Transformation is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 150%, and Vampiric Strike replaces your Heart Scourge Strike for the duration. Instant.
  • Heart Strike (New) Instantly strike the target and 1 other nearby enemy, causing [ 142.51% of Attack Power ] Physical damage, and reducing enemies' movement speed by 20% for 8 sec. Requires Melee Weapon. Can be cast in Undead. Melee range. Instant.
  • Hungering Thirst The damage of your diseases, Frost Strike and, Death Coil are increased by 15%.
  • Infliction of Sorrow When Vampiric Strike damages an enemy affected by your Blood Virulent Plague, it extends the duration of the disease by 3 sec, and deals 20% of the remaining damage to the enemy. After Gift of the San'layn ends, your next Heart Scourge Strike consumes the disease to deal 200% 100% of their remaining damage to the target. Instant.
  • Infliction of Sorrow When Vampiric Strike damages an enemy affected by your Blood Virulent Plague, it extends the duration of the disease by 3 sec, and deals 20% of the remaining damage to the enemy. After Gift of the San'layn ends, your next Heart Scourge Strike consumes the disease to deal 200% 100% of their remaining damage to the target.
  • Infliction of Sorrow When Vampiric Strike damages an enemy affected by your Blood Virulent Plague, it extends the duration of the disease by 3 sec, and deals 20% of the remaining damage to the enemy. After Gift of the San'layn ends, your next Heart Scourge Strike consumes the disease to deal 200% 100% of their remaining damage to the target. 100 yd range. Instant.
  • Mawsworn Menace The cooldown of your Unholy Blight is reduced by 15 sec and Death and Decay by 10 sec. Scourge Strike deals 15% increased damage and the cooldown of your Death and Decay is reduced by 10 sec.
  • Obliteration While Pillar of Frost is active, Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune. Instant. Additionally, while Pillar of Frost is active your Frost Strike consumes up to an additional 15 Runic Power to deal additional damage. Instant.
  • Obliteration While Pillar of Frost is active, Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune. Instant. Additionally, while Pillar of Frost is active your Frost Strike consumes up to an additional 15 Runic Power to deal additional damage. Instant.
  • Pact of the Deathbringer Name changed from "Death Pact" to "Pact of the Deathbringer".
  • Pact of the Deathbringer Name changed from "Death's Bargain" to "Pact of the Deathbringer".
  • Pact of the Deathbringer Name changed from "Death's Bargain" to "Pact of the Deathbringer".
  • Rescue Reaper's Mark calls sends forth bursts of Shadowfrost energy and back, dealing [ 86.25% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and the wave back it is always a critical strike. 40 yd range. Instant. on its way back. 40 yd range. Instant.
  • Sudden Doom Your auto attacks have a 25% chance to make your next Death Coil cost 10 less Runic Power and critically strike. Additionally, your next Death Coil and Epidemic will burst 1 Festering Wound. Instant.
  • Sudden Doom Your auto attacks have a 25% chance to make your next Death Coil cost 10 less Runic Power and critically strike. Additionally, your next Death Coil and Epidemic will burst 1 Festering Wound.
  • Sudden Doom (New) Your auto attacks have a 25% chance to make your next Death Coil cost 10 less Runic Power and critically strike. Additionally, your next Death Coil will burst 1 Festering Wound. Instant.
  • Summon Fenryr Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15% 8%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% [ 320% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
  • Summon Hati Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15% 8%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% [ 320% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
  • The Blood is Life Blood Beast explodes for 0 damage upon death. Unlimited range. Instant. Vampiric Strike has a chance to summon a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 50% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. 100 yd range. Instant.
  • Unholy Blight Surrounds yourself Dark Transformation surrounds your ghoul with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals [ 27.83% of Attack Power ] damage over 14 sec, stacking up to 4 times. Instant. 100 yd range. Instant.
  • Unholy Blight (New) Dark Transformation surrounds your ghoul with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals [ 27.83% of Attack Power ] damage over 14 sec, stacking up to 4 times.
  • Vampiric Strike Your Death Coil and Death Strike have a 10% chance to make your next Heart Scourge Strike become Vampiric Strike. Vampiric Strike heals you for 5% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.5%, up to 7.5% for 20 sec. Instant.
  • Vampiric Strike Your Death Coil and Death Strike have a 10% chance to make your next Heart Scourge Strike become Vampiric Strike. Vampiric Strike heals you for 5% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.5%, up to 7.5% for 20 sec.
  • Visceral Strength Name changed from "Visceral Regeneration" to "Visceral Strength". Your Heart Strike has a 3% chance per stack of Essence of the Blood Queen to refund a Rune. Vampiric Strike doubles the chance to refund a Rune. When Sudden Doom is consumed, you gain 5% Strength for 5 sec.
  • Visceral Strength (New) When Sudden Doom is consumed, you gain 5% Strength for 5 sec. Instant.
  • Visceral Strength Name changed from "Visceral Regeneration" to "Visceral Strength". Your Heart Strike has a 3% chance per stack of Essence of the Blood Queen to refund a Rune. Vampiric Strike doubles the chance to refund a Rune. Instant. When Sudden Doom is consumed, you gain 5% Strength for 5 sec. Instant.

Blood, Frost, Unholy
  • Strangulate Shadowy tendrils constrict an enemy's throat, silencing them for 4 5 sec. Can be cast in Undead. PvP Talent. PvP Talent. 15 yd range. Instant. 60 20 yd range. Instant. 45 sec cooldown. Requires DeathKnight. Requires level 10.

Frost
  • Obliteration While Pillar of Frost is active, Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune. Additionally, while Pillar of Frost is active your Frost Strike consumes up to an additional 15 Runic Power to deal additional damage. Frost Death Knight - Level 50 Talent. Frost Death Knight - Level 50 Talent.

Unholy
  • Unholy Blight Surrounds yourself Dark Transformation surrounds your ghoul with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals [ 27.83% of Attack Power ] damage over 14 sec, stacking up to 4 times. Can be cast in Undead. Unholy Death Knight - Level 25 Talent. Unholy Death Knight - Level 25 Talent. 1 Runes. Instant. 45 sec cooldown. 100 yd range. Instant. 45 sec cooldown.

Demon Hunter (Forums)
  • Art of the Glaive Consuming a Soul Fragment causes your next Shear to deal [ 100% [ 20% of Attack Power ] additional damage. 8 yd range. Instant.
  • Art of the Glaive Consuming 40 Soul Fragments allows you to cast converts your next Throw Glaive into Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 300% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 150% of Attack Power 1 additional targets;]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 20 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power damage. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
  • Art of the Glaive Consuming a Soul Fragment causes your next Shear to deal [ 100% of Attack Power ] additional damage. Instant. Consuming 40 Soul Fragments converts your next Throw Glaive into Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 300% of Attack Power ] Physical damage and ricocheting to 1 additional targets. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage. Instant.
  • Art of the Glaive Consuming 40 Soul Fragments allows you to cast converts your next Throw Glaive into Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 300% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 150% of Attack Power 1 additional targets;]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 20 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power damage. Unlimited range. Instant. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage. Unlimited range. Instant.
  • Fury of the Aldrachi Name changed from "Escalation" to "Fury of the Aldrachi". Each successive enhanced ability deals 10% increased damage. The effect of the second enhancement is increased by 100%. When enhanced by Reaver's Glaive, Soul Cleave casts 3 additional glaive slashes to nearby targets. If cast after Shear, cast 6 slashes instead.
  • Glaive Flurry Consuming 40 Soul Fragments allows you to cast converts your next Throw Glaive into Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 300% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 150% of Attack Power 1 additional targets;]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 20 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power damage. Instant. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage. Instant.
  • Illuminated Sigils Sigil skills have Sigil of Flame has 5 sec reduced cooldown and 1 additional charges. You have 15% increased chance to parry attacks from enemies afflicted by your Sigil of Flame. 100 yd range. Instant.
  • Illuminated Sigils Sigil skills have Sigil of Flame has 5 sec reduced cooldown and 1 additional charges. You have 15% increased chance to parry attacks from enemies afflicted by your Sigil of Flame.
  • Incisive Blade When enhanced, Soul Cleave deals 30% increased damage.
  • Incorruptible Spirit Consuming a Soul Fragment also heals you for an additional 0% over time. Instant. 15% over time. Instant.
  • Preemptive Strike Throw Glaive deals [ 20% [ 200% of Attack Power ] damage to enemies near its initial target.
  • Preemptive Strike Throw Glaive deals [ 20% [ 200% of Attack Power ] damage to enemies near its initial target. 40 yd range. Instant.
  • Reaver's Glaive Consuming 40 Soul Fragments allows you to cast converts your next Throw Glaive into Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 300% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 150% of Attack Power 1 additional targets;]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 20 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power damage. Instant. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage. Instant.
  • Reaver's Glaive Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 300% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 150% of Attack Power 1 additional targets;]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 20 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage. 40 yd range. Instant.
  • Reaver's Glaive Consuming 40 Soul Fragments allows you to cast converts your next Throw Glaive into Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 300% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 150% of Attack Power 1 additional targets;]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 20 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power damage. Instant. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage. Instant.
  • Reaver's Mark Consuming a Soul Fragment causes your next Shear to deal [ 100% [ 20% of Attack Power ] additional damage. Melee range. Instant.
  • Reaver's Mark Name changed from "Intent Pursuit" to "Reaver's Mark". Casting The Hunt allows you to cast Reaver's Glaive. When enhanced by Reaver's Glaive, Shear applies Reaver's Mark, which causes the target to take 15% increased damage for 20 sec. If cast after Soul Cleave, Reaver's Mark is increased to 30%.
  • Rending Strike Consuming 40 Soul Fragments allows you to cast converts your next Throw Glaive into Reaver's Glaive. Reaver's Glaive: Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 300% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 150% of Attack Power 1 additional targets;]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 20 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power damage. Instant. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage. Instant.
  • Warblade's Hunger Consuming a Soul Fragment causes your next Shear to deal [ 100% [ 20% of Attack Power ] additional damage. Instant.
  • Warblade's Hunger Consuming a Soul Fragment causes your next Shear to deal [ 100% [ 20% of Attack Power ] additional damage. Melee range. Instant.
  • Warblade's Hunger Consuming a Soul Fragment causes your next Shear to deal [ 100% [ 20% of Attack Power ] additional damage.

Havoc & Vengeance
  • Cleansed by Flame Immolation Aura dispels all magical effects a magical effect on you when cast. PvP Talent. PvP Talent. Requires DemonHunter. Requires level 10.

Druid (Forums)
  • Astral Insight Incarnation: Chosen of Elune and Incarnation: Guardian of Ursoc increase Arcane damage from spells and abilities by 10% while active. Increases the duration and number of spells cast by Convoke the Spirits by 25%.
  • Atmospheric Exposure Enemies damaged by Full Moon, Fury of Elune, or Lunar Beam Lunar Beam or Fury of Elune take 4% increased damage from you for 6 sec. 100 yd range. Instant.
  • Atmospheric Exposure Enemies damaged by Full Moon, Fury of Elune, or Lunar Beam Lunar Beam or Fury of Elune take 4% increased damage from you for 6 sec.
  • Boundless Moonlight Fury of Elune Fury of Elune now ends with a flash of energy, blasting nearby enemies for 212% of Spell Power ) Astral damage. Full Moon Full Moon calls down 2 Crescent Moons that deal Minor Moons that deal ( 116.6% of Spell Power Astral damage and generate 3 Astral Power. Lunar Beam Lunar Beam now causes you to leech life equal to 10% of all damage dealt to enemies within the beam. 100 yd range. Instant. 100 yd range. Instant.
  • Boundless Moonlight Summons a beam of darkness at your location, increasing your mastery by [ 2,100% of mas ]%, dealing [ 85.2% of Attack Power ] Arcane damage, and healing you for [ 800% of Attack Power ] over 8 sec. Instant. [ Fury of Elune Fury of Elune now ends with a flash of energy, blasting nearby enemies for ( 212% of Spell Power ) Astral damage. Full Moon Full Moon calls down 2 Minor Moons that deal ( 116.6% of Spell Power ) Astral damage and generate 3 Astral Power.] Instant.
  • Boundless Moonlight Fury of Elune Fury of Elune now ends with a flash of energy, blasting nearby enemies for 212% of Spell Power ) Astral damage. Full Moon Full Moon calls down 2 Crescent Moons that deal Minor Moons that deal ( 116.6% of Spell Power Astral damage and generate 3 Astral Power. Lunar Beam Lunar Beam now causes you to leech life equal to 10% of all damage dealt to enemies within the beam.
  • Entangling Roots (New) Roots the target in place for 3 sec. Damage may cancel the effect. 35 yd range. Instant.
  • Lunar Calling Starfire deals 40% increased damage to its primary target, but no longer triggers Solar Eclipse. Thrash now deals Arcane damage and its damage is increased by 12%.
  • Lunation Your Arcane abilities reduce the cooldown of Fury of Elune by 2.0 sec and the cooldown of New Moon, Half Moon, and Full Moon by 1.0 sec. Your Arcane abilities reduce the cooldown of Lunar Beam by 3.0 sec
  • Minor Moon Name changed from "Crescent Moon" to "Minor Moon". Full Moon calls down 2 Crescent Moons that deal Minor Moons that deal [ 116.6% of Spell Power Astral damage and generate 3 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. 100 yd range. Instant.
  • Moon Guardian Moonfire and Starfire generate 2 additional Astral Power. Free automatic Moonfires from Galactic Guardian generate 5 Rage. Instant.
  • Moon Guardian Moonfire and Starfire generate 2 additional Astral Power. Free automatic Moonfires from Galactic Guardian generate 5 Rage.
  • Moondust Enemies affected by Moonfire are slowed by 30%. 20%.
  • Photosynthesis While your Lifebloom is on yourself, your periodic heals heal 20% 10% faster. While your Lifebloom is on an ally, your periodic heals on them have a 4% chance to cause it to bloom. Instant.
  • Stellar Command Increases the damage of Fury of Elune and Full Moon by 15%. Increases the damage of Lunar Beam by 30%.and Fury of Elune by 15%.
  • Strategic Infusion Instant. Attacking from Prowl increases the chance for Shred, Rake, and Swipe to critically strike by 8% for 6 sec. Casting Regrowth increases the chance for your periodic heals to critically heal by 8% for 10 sec. Instant.
  • Strategic Infusion Instant. Attacking from Prowl increases the chance for Shred, Rake, and Swipe to critically strike by 8% for 6 sec. Casting Regrowth increases the chance for your periodic heals to critically heal by 8% for 10 sec. Instant.
  • The Eternal Moon Further increases the power of Boundless Moonlight. Fury of Elune The flash of energy now generates 6 Astral Power or 6 Rage and its damage is increased by 50%. Full Moon New Moon and Half Moon now also call down 1 Crescent Moons. Lunar Beam Lunar Beam increases Mastery by an additional [ 1,400% of mas ]%, deals 30% increased damage, and lasts 3 sec longer. Minor Moons.
  • Wild Attunement After successful Cyclone casts, you are automatically shifted into Cat Form and your next Ferocious Bite, Rip, or Maim within 5 sec also casts Feral Frenzy. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

Balance, Feral, Guardian, Restoration
  • Tireless Pursuit For 3 sec after leaving Cat Form or Travel Form, you retain up to 40% movement speed.PvP Talent. PvP Talent. Requires Druid. Requires level 10.

Balance, Feral, Restoration
  • High Winds Cyclone leaves the target reeling, reducing their damage and healing by 15% for 3 sec Increases the range of Cyclone, Typhoon, and Entangling Roots by 5 yds. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

Restoration
  • Photosynthesis While your Lifebloom is on yourself, your periodic heals heal 20% 10% faster. While your Lifebloom is on an ally, your periodic heals on them have a 4% chance to cause it to bloom. Restoration Druid - Level 50 Talent. Restoration Druid - Level 50 Talent.
  • Restoration Druid ....Increases damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Lunar Calling, Mangle, Merciless Claws, Moondust, Moonfire, Pouncing Strikes, Rake, Ravage, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Increases periodic damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Lunar Calling, Mangle, Merciless Claws, Moondust, Moonfire, Pouncing Strikes, Rake, Ravage, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Decreases damage/healing by 11%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 25%:

Evoker (Forums)
  • Double-time (New) Ebon Might and Prescience gain a chance equal to your critical strike chance to grant 50% additional stats. Bronze. Bronze. 100 yd range. Instant.
  • Double-time Ebon Might and Prescience can critically strike, extending their duration by 10 sec. Bronze. Bronze. gain a chance equal to your critical strike chance to grant 50% additional stats. Bronze. Bronze.
  • Engulf Engulf your target in dragonflame, damaging them for [ 370% of Spell Power ;] Fire;] or healing them for [ 425% of Spell Power ]. For each of your periodic effects on the target, effectiveness is increased by 50%. Red. Red. 25 yd range. Instant.
  • Temporal Burst Tip the Scales overloads you with temporal energy, increasing your haste, movement speed, and cooldown recovery rate by 1%, ramping up to 40% over 40 sec. Bronze. Bronze. 30%, decreasing over 30 sec. Bronze. Bronze.
  • Temporal Burst Tip the Scales overloads you with temporal energy, increasing your haste, movement speed, and cooldown recovery rate by 1%, ramping up to 40% over 40 sec. Bronze. Bronze. Instant. 30%, decreasing over 30 sec. Bronze. Bronze. Instant.
  • Unrelenting Siege For each second you are in combat, Azure Strike and Living Flame Living Flame, and Disintegrate deal 1% increased damage, up to 50%. Black. Black. 15%. Black. Black.
  • Unrelenting Siege For each second you are in combat, Azure Strike and Living Flame Living Flame, and Disintegrate deal 1% increased damage, up to 50%. Black. Black. Instant. 15%. Black. Black. Instant.

Hunter (Forums)
  • A Murder of Crows Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15% 8%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% [ 320% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
  • Bombardier When you cast Coordinated Assault, you gain 2 charges of Wildfire Bomb. When Coordinated Assault ends, Explosive Shot has its your next 2 Explosive Shots have their cooldown reduced by 100% and its their Focus cost reduced by 100% for 4 sec. Instant. Instant.
  • Bombardier When you cast Coordinated Assault, you gain 2 charges of Wildfire Bomb. When Coordinated Assault ends, Explosive Shot has its your next 2 Explosive Shots have their cooldown reduced by 100% and its their Focus cost reduced by 100% for 4 sec.
  • Born To Be Wild (Beast Mastery, Marksmanship, Initial) Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 sec.
  • Born To Be Wild (Survival) Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 sec.
  • Dire Beast Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 sec. 100 yd range. Instant. Generates 20 Focus 100 yd range. Instant.
  • Dire Beast Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 sec. 40 yd range. Instant. Generates 20 Focus 40 yd range. Instant.
  • Explosive Venom Every 5 cast of Cobra Explosive Shot or Multi-Shot will apply Serpent Sting to targets hit.
  • Explosives Expert Wildfire Bomb cooldown reduced by 4.0 sec. 2.0 sec.
  • Exposed Flank Your Flanking Strike now strikes 2 additional nearby targets at 100% effectiveness, and exposes a weakness in your enemy's defenses, increasing the damage of Kill Command by 10% and causes causing your Kill Command to hit 2 additional nearby enemies for 10 sec. 100 yd range. Instant.
  • Exposed Flank Your Flanking Strike now strikes 2 additional nearby targets at 100% effectiveness, and exposes a weakness in your enemy's defenses, increasing the damage of Kill Command by 10% and causes causing your Kill Command to hit 2 additional nearby enemies for 10 sec.
  • Farstrider Disengage also frees you from all movement impairing effects and increases your movement speed by [ 25 [ 50 + 25% of Spell Power ]% for 4 sec. 100 yd range. Instant.
  • Flanker's Advantage Kill Command has an additional 10% chance to immediately reset its cooldown, increased by 100% to 20% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 100% 30%, based on your critical strike chance.
  • Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power + 245.9% [ Attack Power + 300% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike. Generates 30 Focus for you and your pet and Flanking Strike generates 2 stacks of Tip of the Spear. Requires Two-Handed Melee Weapon. 100 yd range. Instant.
  • Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power + 245.9% [ Attack Power + 300% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike. Generates 30 Focus for you and your pet. 100 yd range. Instant. and Flanking Strike generates 2 stacks of Tip of the Spear. 100 yd range. Instant.
  • Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power + 245.9% [ Attack Power + 300% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike. Generates 30 Focus for you and your pet. 100 yd range. Instant. and Flanking Strike generates 2 stacks of Tip of the Spear. 100 yd range. Instant.
  • Focused Aim Aimed Shot and Rapid Fire damage increased by 5%. 5.0%.
  • Grenade Juggler Wildfire Bomb deals 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot also cast an Explosive Shot at your target at 100% effectiveness. Explosive Shot reduces the cooldown of Wildfire Bomb by 4 sec. 100 yd range. 2 sec.
  • High Explosive Trap Hurls a fire trap to the target location that explodes when an enemy approaches, causing [ 57.33% of Attack Power ] Fire damage and knocking all enemies away. Limit 1. Trap will exist for 60 sec. 100 yd range. Instant.
  • High Explosive Trap Hurls a fire trap to the target location that explodes when an enemy approaches, causing [ 57.33% of Attack Power ] Fire damage and knocking all enemies away. Limit 1. Trap will exist for 60 sec. 100 yd range. Instant.
  • High Explosive Trap Hurls a fire trap to the target location that explodes when an enemy approaches, causing [ 57.33% of Attack Power ] Fire damage and knocking all enemies away. Limit 1. Trap will exist for 60 sec. 40 yd range. Instant. 40 sec cooldown.
  • Huntmaster's Call Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15% 8%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% [ 320% of Attack Power ] damage over 8 sec and grants you 10% Haste.
  • Huntmaster's Call Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15% 8%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% [ 320% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
  • Light Em Up Disengage also frees you from all movement impairing effects and increases your movement speed by [ 25 [ 50 + 25% of Spell Power ]% for 4 sec. 100 yd range. Instant.
  • Posthaste Disengage also frees you from all movement impairing effects and increases your movement speed by [ 25 [ 50 + 25% of Spell Power ]% for 4 sec. 100 yd range. Instant.
  • Posthaste Disengage also frees you from all movement impairing effects and increases your movement speed by [ 25 [ 50 + 25% of Spell Power ]% for 4 sec. Hunter - Level 40 Talent. Hunter - Level 40 Talent.
  • Rapid Fire (New) Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 385% of Attack Power ] Physical damage. Usable while moving. Each shot generates 1 Focus. Requires Ranged Weapon. 40 yd range. Instant.
  • Ravenous Leap Leap forward claw deeply into the flesh of your enemy, bleeding them for [ 60% [ 40% of Attack Power ] damage over 8 sec. Unlimited range. Instant. 30 sec cooldown.
  • Spearhead You and your pet charge your enemy, applying a heavy bleed that increases bleeding your target for [ 300% of Attack Power ] damage over 10 sec and increasing your chance to critically strike your target by 30% for 10 sec. Requires Two-Handed Melee Weapon. 50 yd range. Instant. 1.5 min cooldown.
  • Summon Fenryr Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15% 8%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% [ 320% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
  • Summon Hati Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15% 8%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% [ 320% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
  • Symphonic Arsenal Multi-Shot, Carve and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing [ 56% [ 33.6% of Attack Power ] Arcane damage to up to 6 5 targets within 8 yds of your Sentinel targets. 100 yd range. Instant.
  • Symphonic Arsenal Multi-Shot, Carve and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing [ 56% [ 33.6% of Attack Power ] Arcane damage to up to 6 5 targets within 8 yds of your Sentinel targets.
  • Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 60 sec. Unlimited range. Instant.
  • Thrill of the Hunt Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 2 3 times. 100 yd range. Instant.
  • Thrill of the Hunt Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 2 times. Instant. 3 times. Instant.
  • Tip of the Spear (New) Kill Command increases the direct damage of your other spells by 15%, stacking up to 3 times. Instant.
  • Venom's Bite Name changed from "Killer Cobra" to "Venom's Bite".
  • Wailing Arrow (Normal) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Readiness) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Windrunner's Barrage) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Normal) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Readiness) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Windrunner's Barrage) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Normal) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Readiness) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Windrunner's Barrage) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow Windrunner's Barrage: Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Normal) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Readiness) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Windrunner's Barrage) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15% 8%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% [ 320% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
  • Wailing Arrow (Normal) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Readiness) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Windrunner's Barrage) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Normal) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Readiness) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow (Windrunner's Barrage) Fire an enchanted arrow, dealing [ 277.5% [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target.
  • Wailing Arrow Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15% 8%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% [ 320% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
  • War Orders Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 25% 50% chance to reset the cooldown of Kill Command.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 78% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 156% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target. 1 charge. 10 Focus. 40 yd range. Instant. 18 sec recharge. 1 charge.
  • Wildfire Infusion Mongoose Bite and Raptor Strike have a 15% chance to reset Kill Command's cooldown. Kill Command reduces the cooldown of Wildfire Bomb by 2 sec. 1 sec.
  • Wind Arrow Aimed Shot coalesces 3 extra Wind Arrows that also 1 Wind Arrows that shoot your target for [ 20% of Attack Power ] Physical damage. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target. Requires Ranged Weapon. 100 yd range. Instant.

Beast Mastery
  • Dire Beast Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 sec. Generates 20 Focus. Beast Mastery Hunter - Level 15 Talent. Beast Mastery Hunter - Level 15 Talent. 40 yd range. Instant. 20 sec cooldown.
  • Thrill of the Hunt Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 2 3 times. Beast Mastery Hunter - Level 35 Talent. Beast Mastery Hunter - Level 35 Talent.

Survival
  • Aspect of the Eagle Increases the range of your Raptor Strike Mongoose Bite and Mastery: Spirit Bond to 0 to 40 yds for 15 sec. Hunter - Survival Spec. Hunter - Survival Spec. 100 yd range. Instant. 1.5 min cooldown.
  • Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power + 245.9% [ Attack Power + 300% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike. Generates 30 Focus for you and your pet and Flanking Strike generates 2 stacks of Tip of the Spear. Requires Two-Handed Melee Weapon. Survival Hunter - Level 45 Talent. Survival Hunter - Level 45 Talent. 20 Focus. 15 yd range. Instant. 30 sec cooldown.
  • Harpoon Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them. Requires Two-Handed Melee Weapon. 1 charge. Hunter - Survival Spec. Hunter - Survival Spec. 8-30 yd range. Instant. 30 sec recharge. 1 charge.
  • Survival Hunter Decreases damage/healing by 50%: Auto Shot Increases damage/healing by 10%: Explosive Shot Increases periodic damage/healing by 36%: Killer Cobra, Latent Poison, Poison Injection, Serpent Sting, Serpentstalker's Trickery, Venom's Bite, Viper's Venom Hunter - Survival Spec. Hunter - Survival Spec.

Mage (Forums)
  • Arcane Blast Blasts the target with energy, dealing [ 72.8% [ 80% of Spell Power ] Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 60% per Arcane Charge, and its mana cost is increased by 30% per Arcane Charge. 0.1% of Base Mana. 40 yd range. 2.5 sec cast.
  • Arcane Blast Blasts the target with energy, dealing [ 72.8% [ 80% of Spell Power ] Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 60% per Arcane Charge, and its mana cost is increased by 30% per Arcane Charge. 8% of Base Mana. 40 yd range. 2 sec cast.
  • Arcane Debilitation Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.0%. Multiple instances may overlap.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing [ 47.07% [ 51% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 60% per Arcane Charge. 40 yd range. 2 sec cast (Channeled).
  • Arcane Missiles Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 235.3% [ 255% of Spell Power ] Arcane damage. 15% of Base Mana. 40 yd range. 2.5 sec cast (Channeled).
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing [ 47.07% [ 51% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 60% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 0 charges. 40 yd range. 30 sec cast (Channeled).
  • Arcane Soul Consuming Burden of Power causes your next cast of Arcane Orb to Barrage to grant 4 Arcane Charges and call down a storm of 4 Meteorites on the first target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 2.0 sec and generates an Arcane Charge. Instant. its target. Instant.
  • Codex of the Sunstriders Summoning your Arcane Phoenix grants you a Spellfire Sphere. Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell.Upon consuming a Spellfire Sphere, your Arcane Phoenix will grant you Lingering Embers. Lingering Embers Increases your spell damage by 2%. Stacks up to 5 times.
  • Eureka When a spell consumes Clearcasting, its damage is increased by 25%. 10%.
  • Fire Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste by 1%, and Frost Mastery increases your Mastery by 1% for 12 14 sec, stacking up to 8 times each. Adding stacks does not refresh duration. Instant.
  • Flamestrike (New) Calls down a pillar of fire, burning all enemies within the area for [ 80% of Spell Power ] Fire damage. Deals reduced damage beyond [ 80% of Spell Power ] targets. 40 yd range. 3.5 sec cast.
  • Frigid Pulse (New) Damage dealt by Fingers of Frost enhanced Ice Lances invoke a Frigid Pulse, dealing [ 30% of Spell Power ] Frost damage to nearby targets. Damage reduced beyond 8 targets. 100 yd range. Instant.
  • Frost Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste by 1%, and Frost Mastery increases your Mastery by 1% for 12 14 sec, stacking up to 8 times each. Adding stacks does not refresh duration. Instant.
  • Frostfire Infusion Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing [ 30% of Spell Power ] damage. This effect generates Frostfire Mastery when activated. Approximately 12 procs per minute. 20 procs per minute.
  • Frostfire Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste by 1%, and Frost Mastery increases your Mastery by 1% for 12 14 sec, stacking up to 8 times each. Adding stacks does not refresh duration.
  • Glorious Incandescence Consuming Burden of Power causes your next cast of Arcane Orb to Barrage to grant 4 Arcane Charges and call down a storm of 4 Meteorites on the first target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 2.0 sec and generates an Arcane Charge. Instant. its target. Instant.
  • Glorious Incandescence Consuming Burden of Power causes your next cast of Arcane Orb to Barrage to grant 4 Arcane Charges and call down a storm of 4 Meteorites on the first target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 2.0 sec and generates an Arcane Charge. Instant. its target. Instant.
  • Glorious Incandescence Consuming Burden of Power causes your next cast of Arcane Orb to Barrage to grant 4 Arcane Charges and call down a storm of 4 Meteorites on the first target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 2.0 sec and generates an Arcane Charge. its target.
  • Heat Shimmer Damage from Ignite has a 5% chance to make your next Scorch have no cast time and deal damage as though your target was below 30% health.Approximately 3 procs per minute.
  • Illuminated Thoughts Clearcasting has a 5% increased chance to proc and increases the damage of spells that consume it by 5%.
  • Intensifying Flame While Ignite is on 3 or fewer enemies it flares up dealing an additional 25% 20% of its damage to affected targets. 100 yd range. Instant.
  • Intuition Casting Arcane Blast or Arcane Explosion has a 10% Barrage has a 5% chance to make your next Arcane Barrage deal 10% 20% increased damage and generate 4 Arcane Charges. Instant.
  • Intuition Consuming Burden of Power causes your next cast of Arcane Orb to Barrage to grant 4 Arcane Charges and call down a storm of 4 Meteorites on the first target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 2.0 sec and generates an Arcane Charge. Instant. its target. Instant.
  • Lessons in Debilitation Your Arcane Phoenix will cast Supernova or Gravity Lapse shortly after being summoned and will periodically Spellsteal buffs from nearby enemies. Spellsteal when it is summoned and when it expires.
  • Leydrinker Consuming Nether Precision has a 10% 20% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% 60% effectiveness to the primary target and up to four nearby enemies. Instant.
  • Leydrinker Echo Consuming Nether Precision has a 10% 20% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% 60% effectiveness to the primary target and up to four nearby enemies. 100 yd range. Instant.
  • Leydrinker Echo Consuming Nether Precision has a 10% 20% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% 60% effectiveness to the primary target and up to four nearby enemies. 100 yd range. Instant.
  • Lingering Embers (New) Increases your spell damage by 2%. Stacks up to 5 times. Instant.
  • Lit Fuse Consuming Hot Streak has a 10% chance to grant you Lit Fuse. Lit Fuse: Your next Fire Blast turns up to three nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 60% [ 40% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range.
  • Lit Fuse Consuming Hot Streak has a 10% chance to grant you Lit Fuse. Lit Fuse: Your next Fire Blast turns up to three nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 60% [ 40% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 100 yd range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 60% [ 40% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Unlimited range. Instant.
  • Magi's Spark Your Touch of the Magi now also conjures a spark, causing the damage from your next Arcane Barrage, Arcane Blast, and Arcane Missiles to echo for 25% 100% of their damage. Upon receiving damage from all three spells, the spark explodes, dealing [ 150% [ 400% of Spell Power ] Arcane damage to all nearby enemies. 100 yd range. Instant.
  • Mana Cascade Name changed from "Mana Addiction" to "Mana Cascade". Consuming Clearcasting grants you 3.0% Casting Arcane Blast or Arcane Barrage grants you 1.0% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap. Instant.
  • Mass Barrier Cast Prismatic Barrier on yourself and 4 nearby allies allies within 40 yds. 12% of Base Mana. Instant. 2 min cooldown.
  • Memory of Al'ar While under the effects of a casted Arcane Surge, you gain twice as many stacks of Mana Addiction. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 3 sec, plus an additional 0.5 sec for each exceptional spell it had cast. Arcane Soul: Arcane Barrage costs no mana, grants Clearcasting, and generates 4 Arcane Charges.
  • Nether Munitions When your Magi's Spark or your Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 6% for 12 sec. 8% for 12 sec.
  • Nether Munitions When Magi's Spark or an Improved Spark When your Touch of the Magi detonates, it increases the damage all affected targets take by 6% for 10 from you by 8% for 12 sec. 100 yd range. Instant.
  • Permafrost Lances Frozen Orb increases Ice Lance's damage by 15% for 15 sec. Instant. Damage dealt by Fingers of Frost enhanced Ice Lances invoke a Frigid Pulse, dealing [ 30% of Spell Power ] Frost damage to nearby targets. Damage reduced beyond 8 targets. Instant.
  • Permafrost Lances (New) Frozen Orb increases Ice Lance's damage by 15% for 15 sec.
  • Phoenix Flames Hurls a Phoenix that deals [ 77.05% [ 70% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies. 100 yd range. Instant.
  • Polymorph (New) Transforms the enemy into a mosswool, wandering around incapacitated for 60 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Mosswool. Mosswool. 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph (New) Transforms the enemy into a mosswool, wandering around incapacitated for 24 hrs. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Mosswool. Mosswool. 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [ 180.22% [ 172% of Spell Power ] Fire damage. 2% of Base Mana. 40 yd range. 4 sec cast.
  • Pyroblast (New) Hurls an immense fiery boulder that causes [ 180.22% of Spell Power ] Fire damage. 40 yd range. Instant.
  • Pyroblast! Getting two direct-damage critical strikes in a row will make your next Pyroblast spell instant cast, cost no mana, and deal [ 180.22% [ 172% of Spell Power ]% additional damage. Instant.
  • Pyromaniac Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness.This effect counts as consuming Hot Streak.
  • Sparking Cinders Living Bomb explosions have a 15% chance to increase the damage of your next Flamestrike or Pyroblast by 15%.Approximately 3 procs per minute.
  • Spellfire Spheres Every 4 times you consume Clearcasting Every 6 times you cast Arcane Blast or Arcane Barrage, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 2%. Stacks up to 3 times.
  • Spellfire Spheres Every 4 times you consume Clearcasting Every 6 times you cast Arcane Blast or Arcane Barrage, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 2%. Stacks up to 3 times. Instant.
  • Spellfrost Teachings Direct damage from Arcane Splinters has a 2% chance to reset the cooldown of launch an Arcane Orb and increase all damage dealt by Arcane Orb by 20% for 10 sec. Instant.
  • Spellfrost Teachings Direct damage from Arcane Splinters has a 2% chance to reset the cooldown of launch an Arcane Orb and increase all damage dealt by Arcane Orb by 20% for 10 sec.
  • Spellfrost Teachings (New) Direct damage from Arcane Splinters has a 2% chance to launch an Arcane Orb and increase all damage dealt by Arcane Orb by 20% for 10 sec. Instant.
  • Splintering Orbs Enemies The first enemy damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4 conjures 4 Arcane Splinters. Arcane Orb damage is increased by 10%.
  • Time Anomaly At any moment, you have a chance to gain Arcane Surge for 6 4 sec, Clearcasting, or Time Warp for 6 sec.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 106.62% [ 120% of Spell Power ] Arcane damage. For each Arcane Charge, deals 30% additional damage. Consumes all Arcane Charges. Mage - Arcane Spec. Mage - Arcane Spec. 40 yd range. Instant.
  • Arcane Blast Blasts the target with energy, dealing [ 72.8% [ 80% of Spell Power ] Arcane damage. Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%. Generates 1 Arcane Charge. Mage - Arcane Spec. Mage - Arcane Spec. 2.75% of Base Mana. 40 yd range. 2.2 sec cast.

Fire
  • Fireheart (New) Blazing Barrier's damage is increased by 500%. PvP Talent. PvP Talent. Requires Mage. Requires level 10.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 60% [ 40% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Fire Mage - Level 45 Talent. Fire Mage - Level 45 Talent. 40 yd range. Instant. 30 sec cooldown.

Monk (Forums)
  • Celestial Harmony While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 102.6% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 0 to 40 yds, absorbing [ 16% [ 12% of Total Health ] damage for 10 sec.
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% [ 280% of Attack Power ] Nature damage to all enemies, and [ 145% [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Healing and damage reduced beyond 5 targets.
  • Chi Burst (Windwalker, Mistweaver, Initial) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% [ 280% of Attack Power ] Nature damage to all enemies, and [ 145% [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Healing and damage reduced beyond 5 targets.
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% [ 280% of Attack Power ] Nature damage to all enemies, and [ 145% [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Healing and damage reduced beyond 5 targets.
  • Chi Burst (Windwalker, Mistweaver, Initial) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% [ 280% of Attack Power ] Nature damage to all enemies, and [ 145% [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Healing and damage reduced beyond 5 targets.
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% [ 280% of Attack Power ] Nature damage to all enemies, and [ 145% [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Healing and damage reduced beyond 5 targets.
  • Chi Burst (Windwalker, Mistweaver, Initial) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% [ 280% of Attack Power ] Nature damage to all enemies, and [ 145% [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Healing and damage reduced beyond 5 targets.
  • Chi Burst 30 sec cooldown.
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% [ 280% of Attack Power ] Nature damage to all enemies, and [ 145% [ 220% of Attack Power ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% [ 280% of Attack Power ] Nature damage to all enemies, and [ 145% [ 220% of Attack Power ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver, Initial) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% [ 280% of Attack Power ] Nature damage to all enemies, and [ 145% [ 220% of Attack Power ] healing to the Monk and all allies in its path.
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% [ 280% of Attack Power ] Nature damage to all enemies, and [ 145% [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Healing and damage reduced beyond 5 targets.
  • Chi Burst (Windwalker, Mistweaver, Initial) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% [ 280% of Attack Power ] Nature damage to all enemies, and [ 145% [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Healing and damage reduced beyond 5 targets.
  • Chi Burst (New) Brewmaster: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 5 targets. Casting Chi Burst does not prevent avoiding attacks. Windwalker, Mistweaver, Initial: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 5 targets. Approximately 1.5 procs per minute.
  • Chi Burst (New) Brewmaster: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 5 targets. Casting Chi Burst does not prevent avoiding attacks. Windwalker, Mistweaver, Initial: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 5 targets. Instant.
  • Chi Cocoon Receive a jolt of energy, empowering your next spell cast: Enveloping Mist: Immediately heals for [ 358.5% [ 312% of Spell Power ] and is instant cast. Renewing Mist: Duration increased by 10 sec. Vivify: No mana cost. Rising Sun Kick: Cooldown reduced by 9 sec. Expel Harm: Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing [ 16% of Total Health ] damage. 40 yd range. Instant.
  • Chi Cocoon Encases the target in a cocoon of Chi energy for 10 sec, absorbing [ 16% [ 12% of Total Health ] damage. 40 yd range. Instant.
  • Chi Cocoon Encases the target in a cocoon of Chi energy for 10 sec, absorbing [ 16% [ 12% of Total Health ] damage. 40 yd range. Instant.
  • Chi Explosion Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 127.5% [ 145% of Attack Power ] Nature damage to all enemies within 8 yards, reduced beyond 5 targets. The damage is increased by 5% for each stack of Chi Energy. Instant.
  • Chi-Ji's Swiftness Your movement speed is increased by 25% during Celestial Conduit and 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial. Instant.
  • Chi-Ji's Swiftness Your movement speed is increased by 25% during Celestial Conduit and 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial.
  • Dancing Mists Renewing Mist has a 10% 8% chance to immediately spread to an additional target when initially cast or when traveling to a new target. 100 yd range.
  • Enveloping Breath While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 102.6% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 0 to 40 yds, absorbing [ 16% [ 12% of Total Health ] damage for 10 sec. 100 yd range. Instant.
  • Enveloping Breath While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 102.6% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 0 to 40 yds, absorbing [ 16% [ 12% of Total Health ] damage for 10 sec. 100 yd range. Instant.
  • Enveloping Mist Wraps the target in healing mists, healing for [ 358.5% [ 312% of Spell Power ] over 6 sec, and increasing healing received from your other spells by 30%. 4.2% of Base Mana. 40 yd range. 2 sec cast.
  • Enveloping Mist Receive a jolt of energy, empowering your next spell cast: Enveloping Mist: Immediately heals for [ 358.5% [ 312% of Spell Power ] and is instant cast. Renewing Mist: Duration increased by 10 sec. Vivify: No mana cost. Rising Sun Kick: Cooldown reduced by 9 sec. Expel Harm: Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing [ 16% of Total Health ] damage. 40 yd range. Instant.
  • Heightened Guard Ox Stance will now trigger when an attack is larger than 50% of your current health. 40% of your current health.
  • Jade Ignition Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 127.5% [ 145% of Attack Power ] Nature damage to all enemies within 8 yards, reduced beyond 5 targets. The damage is increased by 5% for each stack of Chi Energy.
  • Lotus Infusion Allies with Renewing Mist receive 15% 8% more healing from you and Renewing Mist's duration is increased by 2 sec.
  • Purified Spirit Store vitality from 10% of your damage dealt and 20% of your healing. For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 25% additional healing over 8 sec. Instant. When Aspect of Harmony ends, any remaining vitality is released as healing over 8 sec, split among nearby targets. Instant.
  • Purified Spirit Store vitality from 10% of your damage dealt and 20% of your healing. For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 25% additional healing over 8 sec. Instant. When Aspect of Harmony ends, any remaining vitality is released as healing over 8 sec, split among nearby targets. Instant.
  • Restoral Heals all party and raid members within 40 yds for [ 325.45% [ 1,301.8% of Spell Power ] and clears them of all harmful Poison and Disease effects. Castable while stunned. Healing increased by 100% when not in a raid. 1 charge. 4.374% of Base Mana. Instant. 3 min recharge. 1 charge.
  • Rising Dragon Sweep (New) Whirling Dragon Punch knocks enemies up into the air and causes them to fall slowly until they reach the ground. PvP Talent. PvP Talent. Instant.
  • Roar from the Heavens Tiger's Lust grants 20% movement speed to up to 2 allies near its target. Limited to 2 targets. 40 yd range. Instant.
  • Roar from the Heavens Tiger's Lust grants 20% movement speed to up to 2 allies near its target.
  • Shadowboxing Treads Blackout Kick damage increased by 10% and strikes an additional 2 ltarget;targets at 80% effectiveness. 70% effectiveness.
  • Soothing Mist Heals the target for [ 616% [ 1,120% of Spell Power ] over 8 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target. 60 yd range. Instant.
  • Soothing Mist Heals the target for [ 616% [ 1,120% of Spell Power ] over 8 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target. 0% of Base Mana, plus 0.4% per sec. 40 yd range. 8 sec cast (Channeled). 1 sec global cooldown.
  • Teachings of the Monastery Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick. Each additional Blackout Kick restores 0.45% mana. Instant. Instant.
  • Thunder Focus Tea Receive a jolt of energy, empowering your next spell cast: Enveloping Mist: Immediately heals for [ 358.5% [ 312% of Spell Power ] and is instant cast. Renewing Mist: Duration increased by 10 sec. Vivify: No mana cost. Rising Sun Kick: Cooldown reduced by 9 sec. Expel Harm: Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing [ 16% of Total Health ] damage. 1 charge. Instant. 30 sec recharge. 1 charge.
  • Unison Soothing Mist heals a second injured ally within 40 yds for 35% 25% of the amount healed. 40 yd range. Instant.
  • Windwalking (New) Split into 3 elemental spirits for 15 sec, each spirit dealing 40% of normal damage and healing. You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies. While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.

Brewmaster, Mistweaver, Windwalker
  • Grapple Weapon You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 5 sec. PvP Talent. PvP Talent. 30 20 yd range. Instant. 45 sec cooldown. 1 sec global cooldown. Requires Monk. Requires level 10.

Mistweaver
  • Teachings of the Monastery Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick. Each additional Blackout Kick restores 0.45% mana. Monk - Mistweaver Spec. Monk - Mistweaver Spec.

Windwalker
  • Rising Dragon Sweep (New) Whirling Dragon Punch knocks enemies up into the air and causes them to fall slowly until they reach the ground. PvP Talent. PvP Talent. Requires Monk. Requires level 10.
  • Windwalker Monk Increases damage/healing by 26%: Blackout Kick, Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Shadowboxing Treads, Tiger Palm Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases damage/healing by 150%: Tiger Palm Increases damage/healing by 188%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger, Strike of the Windlord, Tiger Palm Increases damage/healing by 40%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick Increases damage/healing by 150%: Invigorating Mists and Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases periodic damage/healing by 25%: Soothing Mist and Unison Increases damage/healing by 10% 20%: Blackout Kick and Shadowboxing Treads Increases damage/healing by 100%: Combat Wisdom, Expel Harm, Reverse Harm Monk - Windwalker Spec. Monk - Windwalker Spec.

Paladin (Forums)
  • Blessing of the Forge Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power spenders. 40 yd range. abilities. 40 yd range.
  • Blessing of the Forge Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power spenders. 100 yd range. Instant. abilities. 100 yd range. Instant.
  • Cleansed by Flame Immolation Aura dispels all magical effects a magical effect on you when cast. 1 charge. PvP Talent. PvP Talent. Unlimited range. Instant. 8 sec recharge. 1 charge.
  • Dawnlight Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 600% [ 480% of Spell Power ] healing over 8 sec. 10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. 100 yd range. Instant.
  • Divine Favor (New) After casting Barrier of Faith or Holy Prism, the healing of your next Holy Light or Flash of Light is increased by 40%, its cast time is reduced by 30%, and its mana cost is reduced by 50%.
  • Divine Favor The healing of your next Holy Light or Flash of Light is increased by 60% 40%, its cast time is reduced by 30%, and its mana cost is reduced by 50%. Instant. 30 sec cooldown.
  • Divine Guidance Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 60 min. 40 yd range. Instant. For each Holy Power ability cast, your next Consecration deals Attack Power damage or healing immediately, split across all enemies and allies. 40 yd range. Instant.
  • Divine Guidance (New) For each Holy Power ability cast, your next Consecration deals Attack Power damage or healing immediately, split across all enemies and allies. Instant.
  • Extricate (New) Word of Glory and Light of Dawn have a chance equal to your haste to reduce the cost of your next Holy Light, Flash of Light, or Judgment by 30.
  • Glistening Radiance (New) Spending Holy Power has a 25% chance to trigger Saved By The Light's absorb effect at 30% effectiveness without activating its cooldown.
  • Glorious Dawn (New) Holy Shock has a 12% chance to refund a charge when cast and its healing is increased by 10%.
  • Hand of Divinity Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 40% 30% more, cost 50% less mana, and be instant cast. 1.5 sec cast. 1.5 min cooldown.
  • Holy Shock (Normal) Triggers a burst of Light on the target, dealing [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 147.36% [ 190% of Spell Power ] healing to an ally.
  • Holy Shock (Holy Shock) Triggers a burst of Light on the target, dealing [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 147.36% [ 190% of Spell Power ] healing to an ally.
  • Holy Shock (Normal) Triggers a burst of Light on the target, dealing [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 147.36% [ 190% of Spell Power ] healing to an ally.
  • Holy Shock (Holy Shock) Triggers a burst of Light on the target, dealing [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 147.36% [ 190% of Spell Power ] healing to an ally.
  • Holy Shock (Normal) Triggers a burst of Light on the target, dealing [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 147.36% [ 190% of Spell Power ] healing to an ally.
  • Holy Shock (Holy Shock) Triggers a burst of Light on the target, dealing [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 147.36% [ 190% of Spell Power ] healing to an ally.
  • Laying Down Arms When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Shining Light or Infusion of Light. 40 yd range.
  • Liberation (New) Word of Glory and Light of Dawn gain up to 30% additional chance to critically strike, based on their target's current health. Lower health targets are more likely to be critically struck.
  • Light's Protection (New) Allies with Beacon of Light receive 5% less damage.
  • Overflowing Light (New) 20% of Holy Shock's overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
  • Rising Sunlight (New) After casting Avenging Wrath, your next 2 Holy Shocks cast 2 additional times. After casting Divine Toll, your next Holy Shock casts 2 additional times.
  • Sacred Weapon While wielding a Sacred Weapon, your spells and abilities have a chance to deal [ 100% [ 60% of Attack Power ] additional Holy damage or healing. to nearby targets. Effect is increased when Sacred Weapon strikes a single target, and reduced above 5. Lasts 20 sec. 40 yd range. Instant.
  • Sacred Weapon While wielding a Sacred Weapon, your spells and abilities have a chance to deal [ 100% [ 60% of Attack Power ] additional Holy damage or healing. to nearby targets. Effect is increased when Sacred Weapon strikes a single target, and reduced above 5. Lasts 20 sec. 100 yd range. Instant.
  • Sacred Weapon Will the Light to coalesce and become manifest as a Holy Armament, wielded by your target. Sacred Weapon: While wielding a Sacred Weapon, your spells and abilities have a chance to deal [ 100% [ 60% of Attack Power ] additional Holy damage or healing to nearby targets. Effect is increased when Sacred Weapon strikes a single target, and reduced above 5. Lasts 20 sec. Becomes Holy Bulwark after use. 2 charges. 40 yd range. Instant. 60 sec recharge. 2 charges.
  • Sacred Weapon Your auto attacks deal [ 10% While wielding a Sacred Weapon, your spells and abilities have a chance to deal [ 60% of Attack Power ] additional Holy damage. 40 yd range. Instant. or healing to nearby targets. Effect is increased when Sacred Weapon strikes a single target, and reduced above 5. Lasts 20 sec. 40 yd range. Instant.
  • Shining Light Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power. Instant. Maximum 2 stacks. Instant.
  • Sun Sear Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 600% [ 480% of Spell Power ] healing over 8 sec. 10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. 100 yd range. Instant.
  • Truth Prevails (New) Judgment heals you or an ally if you are full health for[ 100% of Spell Power ] and its cost is reduced by 30%.
  • Tyr's Deliverance Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for [ 35% [ 30% of Spell Power ]. Allies healed also receive 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec. 100 yd range. Instant.
  • Valiance Consuming Shining Light or Consuming Infusion of Light reduces the cooldown of Holy Armaments by 3.0 sec. 40 yd range.

Holy
  • Holy Light An efficient spell, healing a friendly target for [ 509.6% of Spell Power ]. Paladin - Holy Spec. Paladin - Holy Spec. 4.8% 6.4% of Base Mana. 40 yd range. 2 sec cast.

Holy, Protection, Retribution
  • Wrench Evil (New) Turn Evil's cast time is reduced by 100%. PvP Talent. PvP Talent. Requires Paladin. Requires level 10.

Priest (Forums)
  • Dark Reprimand Launches a volley of darkness at the target, causing [ 159% of Spell Power ] Shadow damage to an enemy or [ 570% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. 2 sec cast (Channeled). 9 sec cooldown.
  • Holy Word: Chastise Chastises the target for [ 245.7% of Spell Power ] Holy damage and incapacitates them for 4 sec. Cooldown reduced by 4 sec when you cast Smite. Can't be cast in Shadowform. 30 yd range. Instant. 60 sec cooldown.
  • Holy Word: Chastise Chastises the target for [ 245.7% of Spell Power ] Holy damage and incapacitates them for 4 sec. Cooldown reduced by 4 sec when you cast Smite. Can't be cast in Shadowform. 30 yd range. Instant. 60 sec cooldown.
  • Power Word: Shield Shield an ally, absorbing [ 336% of Spell Power 0;] damage. Lasts 15 sec. While the shield holds, spellcasting will not be delayed by damage. Can be cast in Shadowform. 3% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Power Word: Shield Discipline: Shields an ally for 15 sec, absorbing [ 460.3% of Spell Power ] damage. Holy, Initial: Shields an ally for 15 sec, absorbing [ 336% of Spell Power ] damage. Shadow: Shields an ally for 15 sec, absorbing [ 420% of Spell Power ] damage. Can be cast in Shadowform, Spirit of Redemption. 2.4% of Base Mana / 3.1% of Base Mana / 10% of Base Mana / 10% of Base Mana. 40 yd range. Instant. 7.5 sec cooldown.
  • Void Blast Sends a blast of cosmic void energy at the enemy, causing [ 228% [ 170% of Spell Power ] Shadow damage. 1 charge. All Shadow Orbs. 40 yd range. 1.5 sec cast. 9 sec recharge. 1 charge.
  • Void Shift You and the currently targeted party or raid member swap health percentages Swap health percentages with your ally. Increases the lower health percentage of the two to 25% if below that amount. 100 yd range. Instant.
  • Void Shift You and the currently targeted party or raid member swap health percentages Swap health percentages with your ally. Increases the lower health percentage of the two to 25% if below that amount. Can be cast in Shadowform. 40 yd range. Instant. 5 min cooldown.
  • Weakened Soul Discipline: Shields an ally for 15 sec, absorbing [ 460.3% of Spell Power ] damage. Holy, Initial: Shields an ally for 15 sec, absorbing [ 336% of Spell Power ] damage. Shadow: Shields an ally for 15 sec, absorbing [ 420% of Spell Power ] damage. Unlimited range. Instant. Unlimited range. Instant.

Rogue (Forums)
  • Darkest Night When you consume the final Deathstalker's Mark from a target, gain 60 40 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 30% additional damage, and applies 3 60% additional damage, and applies 2 stacks of Deathstalker's Mark to the target.
  • Darkest Night When you consume the final Deathstalker's Mark from a target, gain 60 40 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 30% additional damage, and applies 3 60% additional damage, and applies 2 stacks of Deathstalker's Mark to the target. Instant.
  • Deathstalker's Mark Ambush from Stealth applies 3 2 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing [ 30% [ 60% of Attack Power ] Plague damage and increasing the damage of your next Ambush or Mutilate by 10% 20%. You may only have one target Marked at a time. Instant.
  • Deathstalker's Mark Ambush from Stealth applies 3 2 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing [ 30% [ 60% of Attack Power ] Plague damage and increasing the damage of your next Ambush or Mutilate by 10% 20%. You may only have one target Marked at a time. Melee range. Instant.
  • Deathstalker's Mark Ambush from Stealth applies 3 2 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing [ 30% [ 60% of Attack Power ] Plague damage and increasing the damage of your next Ambush or Mutilate by 10% 20%. You may only have one target Marked at a time.
  • Deathstalker's Mark Ambush from Stealth applies 3 2 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing [ 30% [ 60% of Attack Power ] Plague damage and increasing the damage of your next Ambush or Mutilate by 10% 20%. You may only have one target Marked at a time. Melee range. Instant.
  • Dispatch (New) Finishing move that dispatches the enemy, dealing damage per combo point: 1 point : [ 31.5% of Attack Power ] damage 2 points: [ 63% of Attack Power ] damage 3 points: [ 94.5% of Attack Power ] damage 4 points: [ 126% of Attack Power ] damage 5 points: [ 157.5% of Attack Power ] damage Requires One-Handed Melee Weapon. Melee range. Instant. 1 sec global cooldown.
  • Fazed (New) Flourish your weapons, striking all nearby enemies for [ 60% of Attack Power ] Physical damage. For the next 12 sec, your single target attacks strike up to 4 additional nearby enemies for 50% of normal damage. 100 yd range. Instant.
  • Flensing Knives Slice and Dice causes your Backstab to deal an additional [ 20% [ 40% of Attack Power ] Plague damage.
  • Flensing Knives Slice and Dice causes your Backstab to deal an additional [ 20% [ 40% of Attack Power ] Plague damage. 100 yd range. Instant.
  • Hunt Them Down Autoattacks against Marked targets deal an additional [ 10% [ 20% of Attack Power ] Plague damage.
  • Lingering Darkness After Deathmark expires, gain 3 30 sec of 10% increased Nature damage.
  • Lingering Darkness After Deathmark expires, gain 3 30 sec of 10% increased Nature damage. Instant.
  • Serrated Bone Spike Name changed from "wSerrated Bone Spike" to "Serrated Bone Spike".
  • Serrated Bone Spike Prepare a Serrated Bone Spike every 30 sec, stacking up to 3. Rupture spends a stack to embed a bone spike in its target. wSerrated Serrated Bone Spike: Deals [ 120% of Attack Power ] Physical damage and [ 12% of Attack Power ] Bleed damage every 3 sec until the target dies or leaves combat. Refunds a stack when the target dies. Awards 1 combo point plus 1 additional per active bone spike. Instant.
  • Serrated Bone Spikes Prepare a Serrated Bone Spike every 30 sec, stacking up to 3. Rupture spends a stack to embed a bone spike in its target. wSerrated Serrated Bone Spike: Deals [ 120% of Attack Power ] Physical damage and [ 12% of Attack Power ] Bleed damage every 3 sec until the target dies or leaves combat. Refunds a stack when the target dies. Awards 1 combo point plus 1 additional per active bone spike.
  • Singular Focus 10 yd range. Instant. Deals Plague damage. 10 yd range. Instant.

Assassination

Outlaw
  • Outlaw Rogue had Serrated Bone Spike removed from the modifier

Subtlety
  • Subtlety Rogue had Dispatch added and Serated Bone Spike removed from the modifier

Shaman (Forums)
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 70.04% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 2 3 total targets. 100 yd range. Instant.
  • Conductive Energy Name changed from "Conductive Energy (NYI)" to "Conductive Energy". Gain the effects of the Lightning Rod talent: Lightning Rod Lightning Bolt, Elemental Blast, and Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning. THIS IS NYI
  • Earthsurge Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 10% increased healing from you. Instant. 100 yd range. Instant.
  • Lightning Bolt 2 sec cast Instant.
  • Lightning Bolt Overload Casts a bolt of lightning at the target for [ 114% of Spell Power ] Nature damage. 30 yd range. 2 sec cast. Instant.
  • Lively Totems (New) Your Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, and Spirit Link Totem cast a free, instant Chain Heal at 100% effectiveness when you summon them. Instant.
  • Nature's Guardian When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every ?? 45 sec. Shaman - Level 40 Talent. Shaman - Level 40 Talent.
  • Skyfury Totem Summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec. PvP Talent. PvP Talent. 0.6% of Base Mana. Instant. 40 sec cooldown. 1 sec global cooldown. Requires Shaman. Requires level 10. Instant.
  • Whirling Elements Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Water: Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at100% at 100% effectiveness. Air: The cast time of your next healing spell is reduced by 40%. Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.
  • Whirling Water Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at100% effectiveness. Instant. at 100% effectiveness. Instant.
  • Wind Barrier If you have a totem active, your totems grant you a shield absorbing totem grants you a shield absorbing [ 6% of mhp damage for 30 sec every 0 seconds. Instant. 30 sec. Instant.

Elemental
  • Surge of Power Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec: Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target. Lightning Bolt: Your next cast will cause 2 additional Elemental Overloads OverloadL:s. Chain Lightning: Your next cast will chain to 1 additional target. Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec. Frost Shock: Freezes the target in place for 6 sec. Elemental Shaman - Level 45 Talent. Elemental Shaman - Level 45 Talent. 100 yd range.

Elemental, Enhancement, Restoration
  • Skyfury Totem (New) Primordial Wave summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec. PvP Talent. PvP Talent. Requires Shaman. Requires level 10.
  • Static Field Totem Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through. PvP Talent. PvP Talent. 30 yd range. Instant. 60 sec 1.5 min cooldown. 1 sec global cooldown. Requires Shaman. Requires level 10.

Warlock (Forums)
  • Blood Invocation The cooldown of Power Siphon is reduced by 5 sec and Power Siphon increases the damage of Demonbolt by an additional 20%. 25%.
  • Chaos Bolt Chaos Bolt 40 yd range. 2 sec cast. 3 sec cast.
  • Chaos Incarnate Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies.
  • Death's Embrace Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% 10% when your target is at or below 20% health. 35% health.
  • Demonic Tactics Increases melee and spell critical strike chance for you and your summoned demon by 5%. 100 yd range. Your spells have a 5% increased chance to deal a critical strike. You gain 10% more of the Critical Strike stat from all sources. 100 yd range.
  • Dimension Ripper Incinerate has a chance to recharge Dimensional Rift. tear open a Dimensional Rift or recharge Dimensional Rift if learned.
  • Dimensional Cinder (New) Bolts from Dimensional Rift now deal 25% of damage dealt to nearby enemies as Fire damage. 100 yd range. Instant.
  • Doom (New) When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing [ 268.75% of Spell Power ] Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 2 sec. 100 yd range. Instant.
  • Doom (New) When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing [ 268.75% of Spell Power ] Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 2 sec. 100 yd range. Instant.
  • Doom (New) When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing [ 268.75% of Spell Power ] Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 2 sec.
  • Doom Eternal Demonic Cores reduce the duration of Doom by an additional 2 sec and when Doom is removed its cooldown is reset.
  • Empowered Legion Strike Shadow Bolt has a chance to enrage your primary Felguard, increasing the damage of their next Legion Strike by 300%. Instant. 100 yd range. Instant.
  • Fel Synergy Soul Leech also heals you for 15% and your pet for 50% 8% and your pet for 25% of the absorption it grants. 100 yd range.
  • Fel Synergy Soul Leech also heals you for 15% and your pet for 50% 8% and your pet for 25% of the absorption it grants. 100 yd range. Instant.
  • Gorefiend's Resolve Targets resurrected with Soulstone resurrect with 20% additional health and 15% additional mana. 40% additional health and 80% additional mana.
  • Impending Doom Increases the damage of Doom by 30% and Doom generates 1 Soul Shard upon expiration. Instant. summons 1 Wild Imp when it expires. Instant.
  • Impending Doom Increases the damage of Doom by 30% and Doom generates 1 Soul Shard upon expiration. summons 1 Wild Imp when it expires.
  • Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 204.53% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards. 40 yd range. 1 sec cast. 2 sec cast.
  • Infernal Presence Cloaked in the ever-burning flames of the abyss, dealing [ 23.98% [ 15.99% of Spell Power ] Fire damage to enemies within 10 yards every 1 sec. Instant.
  • Malediction Your Increases the critical strike chance of Agony, Corruption, and Unstable Affliction gain 5% more critical strike chance from all sources. by 5%.
  • Mark of F'harg Your Summon Vilefiend becomes Summon Charhound and learns the following ability: Infernal Presence Cloaked in the ever-burning flames of the abyss, dealing [ 23.98% [ 15.99% of Spell Power ] Fire damage to enemies within 10 yards every 1 sec.
  • Perpetual Unstability The cast time of Unstable Affliction is reduced by 20%. Refreshing Unstable Affliction with 8 or less seconds remaining deals [ 23.29% [ 268.92% of Spell Power ] Shadow damage to its target. 40 yd range. Instant.
  • Perpetual Unstability The cast time of Unstable Affliction is reduced by 20%. Refreshing Unstable Affliction with 8 or less seconds remaining deals [ 23.29% [ 268.92% of Spell Power ] Shadow damage to its target.
  • Raging Demonfire Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec. 0.5 sec.
  • Ruination Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,105.84% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps. Unlimited range. Instant. Damage is reduced beyond 8 targets. Unlimited range. Instant.
  • Ruination Summoning a Pit Lord causes your next Hand of Gul'dan or Chaos Bolt to become Ruination. Ruination Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,105.84% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.Damage is reduced beyond 8 targets.
  • Ruination Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,105.84% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps. Damage is reduced beyond 8 targets. 40 yd range. 1.5 sec cast.
  • Ruination Summoning a Pit Lord causes your next Hand of Gul'dan or Chaos Bolt to become Ruination. Ruination Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,105.84% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps. Instant. Damage is reduced beyond 8 targets. Instant.
  • Soul Link 10% 5% of all damage you take is taken by your demon pet instead. While Grimoire of Sacrifice is active, your Stamina is increased by 5%. 100 yd range. Instant. 3%. 100 yd range. Instant.
  • Soul Link 10% 5% of all damage you take is taken by your demon pet instead. While Grimoire of Sacrifice is active, your Stamina is increased by 5%. 100 yd range. 3%. 100 yd range.
  • Soul Link 10% 5% of all damage you take is taken by your demon pet instead. While Grimoire of Sacrifice is active, your Stamina is increased by 5%. Instant. 3%. Instant.
  • Spawn Enemies damaged by your Overlord have their souls cloven, increasing damage taken by you and your pets by 5% for 15 sec. 100 yd range. 1 sec cast. Instant.
  • Unstable Rifts Name changed from "Unstable Rifts [NYI]" to "Unstable Rifts". Bolts from Dimensional Rift deal 0% of the now deal 25% of damage dealt to nearby enemies.as Fire damage.
  • Zevrim's Resilience Dark Pact heals you for [ 9.6% [ 18.23% of Spell Power ] every 1 sec while active.

Warrior (Forums)
  • Battlefield Commander Your Shout abilities have additional effects. Battle Shout: Increases Stamina by 3%. Piercing Howl: Roots targets hit for 2 sec Radius increased by 50%. Berserker Shout: Range increased by 8 yds. Intimidating Shout: Cooldown reduced by 15 sec. Rallying Cry: Removes movement impairing effects and grants 30% movement speed to allies. Thunderous Roar: Targets receive 5% more damage from all sources while bleeding. PvP Talent. PvP Talent. 100 yd range. Instant.
  • Berserker's Torment Activating Avatar or Recklessness casts the other at reduced effectiveness. with a duration of 8 sec.
  • Blademaster's Torment Activating Avatar or Bladestorm casts the other at reduced effectiveness. casts Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 sec.
  • Bloodbath (New) Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst and Raging Blow. Instant.
  • Crushing Blow Name changed from "Reckless Abandon" to "Crushing Blow". Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst or Raging Blow. Instant. and Raging Blow. Instant.
  • Enduring Rage You have a chance to become Enraged while you are suffering movement impairing effects. While Enraged, suffering loss of control effects have a chance to grant you Recklessness for 30 5 sec. PvP Talent. PvP Talent. Instant.
  • Enduring Rage You have a chance to become Enraged while you are suffering movement impairing effects. While Enraged, suffering loss of control effects have a chance to grant you Recklessness for 50 sec. PvP Talent. PvP Talent. Instant.
  • Immovable Object Activating Avatar or Shield Wall casts the other at reduced effectiveness. with a duration of 4 sec.
  • Lightning Strike Ground Current (New) Lightning Strikes also deal [ 30% of Attack Power ] to enemies near their target. Damage reduced beyond 5 targets. 40 yd range. Instant.
  • Marked for Execution Your attacks against your primary target have a high chance to overwhelm your target's their defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%. Stacks 3 times. Melee range. Instant.
  • Martial Expert Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 10% (crit block amount NYI). 20%.
  • Odyn's Fury Unleashes your power, dealing [ 268% [ 644% of Attack Power ] Physical damage and an additional [ 84% [ 188% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Generates 15 Rage. Requires Melee Weapon. Instant. 45 sec cooldown.
  • Odyn's Fury Unleashes your power, dealing [ 268% [ 644% of Attack Power ] Physical damage and an additional [ 84% [ 188% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Odyn's Fury Unleashes your power, dealing [ 268% [ 644% of Attack Power ] Physical damage and an additional [ 84% [ 188% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Odyn's Fury Off-Hand Name changed from "Odyn's Fury" to "Odyn's Fury Off-Hand". Unleashes your power, dealing [ 268% [ 644% of Attack Power ] Physical damage and an additional [ 84% [ 188% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Raging Blow (New) A mighty blow with both weapons that deals a total of [ 145.2% of Attack Power ] Physical damage. Generates 12 Rage. Next melee. Requires Melee Weapon. 1 charge. Melee range. Instant. 8 sec recharge. 1 charge.
  • Reap the Storm Mortal Strike has and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for [ 157.5% of Attack Power ] damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
  • Reap the Storm Mortal Strike has and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for [ 157.5% of Attack Power ] damage and applying Overwhelmed. Deals reduced damage beyond 8 targets. Instant.
  • Reckless Abandon Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst or Raging Blow. and Raging Blow.
  • Slayer's Dominance Your attacks against your primary target have a high chance to overwhelm your target's their defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%. Stacks 3 times. Approximately 7 procs per minute.
  • Slayer's Strike Your attacks against your primary target have a high chance to overwhelm your target's their defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%. Stacks 3 times. Melee range. Instant.
  • Steadfast as the Peaks Stamina increased by 5%. Victory Rush increases your maximum health by 10% 0% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
  • Steadfast as the Peaks Stamina increased by 5%. Victory Rush increases your maximum health by 10% 0% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. Instant.
  • Steadfast as the Peaks Stamina increased by 5%. Victory Rush increases your maximum health by 10% 0% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. Instant.
  • Storm of Destruction Reduces the cooldown of Bladestorm and Ravager by 33%, and Bladestorm and Ravager now also Bladestorm and Ravager now snare all targets you hit by 70% for 6 60% for 6 sec and decrease their healing taken by 50 for 10 sec. Requires Melee Weapon. 100 yd range. Instant.
  • Titan's Torment Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness. with a duration of 4 sec.
  • Warlord's Torment Activating Avatar casts Recklessness at reduced effectiveness. with a duration of 6 sec. The additional Rage generation of this Recklessness cast is reduced to 25%.

Arms
  • Duel You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 8 12 sec. PvP Talent. PvP Talent. 20 yd range. Instant. 60 sec cooldown. Requires Warrior. Requires level 10.

Arms & Fury
  • Master and Commander Cooldown of Rallying Cry reduced by 1 min, and grants 15% additional health An error has occurred while parsing the description of this spell. PvP Talent. PvP Talent. Requires Warrior. Requires level 10.

Arms & Protection
  • Storm of Destruction Reduces the cooldown of Bladestorm and Ravager by 33%, and Bladestorm and Ravager now also Bladestorm and Ravager now snare all targets you hit by 70% for 6 60% for 6 sec and decrease their healing taken by 50 for 10 sec. PvP Talent. PvP Talent. Requires Warrior. Requires level 10.

Arms, Fury, Protection
  • Battlefield Commander Your Shout abilities have additional effects. Battle Shout: Increases Stamina by 3%. Piercing Howl: Roots targets hit for 2 sec Radius increased by 50%. Berserker Shout: Range increased by 8 yds. Intimidating Shout: Cooldown reduced by 15 sec. Rallying Cry: Removes movement impairing effects and grants 30% movement speed to allies. Thunderous Roar: Targets receive 5% more damage from all sources while bleeding. PvP Talent. PvP Talent. Requires Warrior. Requires level 10.
  • Storm Bolt Hurls your weapon at an enemy, causing [ 28.5% of Attack Power ] Physical damage and stunning for 4 sec. Requires Melee Weapon. Limited to 3 targets. Protection/Arms/Fury Warrior - Level 25 Talent. Protection/Arms/Fury Warrior - Level 25 Talent. 20 yd range. Instant. 30 sec cooldown.

Fury
  • Enduring Rage You have a chance to become Enraged while you are suffering movement impairing effects. While Enraged, suffering loss of control effects have a chance to grant you Recklessness for 4 5 sec. PvP Talent. PvP Talent. Requires Warrior. Requires level 10.
  • Fury Warrior was updated

Protection

Racials
Human
  • No Place Like Home Your Hearthstone cooldown is reduced by 300,000 5 min and gains an additional charge. Human Racial. Human Racial.

Azerite Traits

Item Effects
  • Add Keystone Affix: Attuned (New) Add the Attuned affix to a Mythic Keystone. Instant.
  • Add Keystone Affix: Focused (New) Add the Focused affix to a Mythic Keystone. Instant.
  • Add Keystone Affix: Reckless (New) Add the Reckless affix to a Mythic Keystone. Instant.
  • Add Keystone Affix: Thorned (New) Add the Thorned affix to a Mythic Keystone. Instant.
  • Adding |cnDARKYELLOW_FONT_COLORuring combat, Brann designates a player to guide his shot for 4 sec before firing towards their location and dealing tremendous Physical damage to the first two enemies hit. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Idol of Final Will.
  • Adding |cnDARKYELLOW_FONT_COLOR:While out of combat, the party's movement speed is increased by 30%. Upon entering combat, the party's haste is increased by 10% for 20 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Streamlined Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player uses a defensive ability with a cooldown of 30 sec or longer, the idol activates and heals them for 2.00% of their maximum health every 1 sec for 10 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Light-Touched Idol.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 40% health during combat, the idol awakens dealing moderate Physical damage to nearby enemies and taunting them for 8 sec. Can only occur every 2 min. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Unbreakable Iron Idol.
  • Adding |cnDARKYELLOW_FONT_COLORuring combat, Brann designates a player to guide his shot for 4 sec before firing towards their location and dealing moderate Physical damage to the first enemy hit. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Idol of Final Will.
  • Adding |cnDARKYELLOW_FONT_COLOR:Upon entering combat, players gain either Massive or Miniature until combat ends. Massive Increases your size by 20%, maximum health by 10%, and damage and healing done by 5%. Miniature Reduces your size by 20%, increases movement speed by 10%, and your haste by 5%. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Amorphous Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to weaken enemies, increasing the chance to critically strike them by 20% for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Porcelain Arrowhead Idol.
  • Adding |cnDARKYELLOW_FONT_COLOR:Steel Traps now also deals Physical damage over time |cnDARKYELLOW_FONT_COLOR:When a |cnWHITE_FONT_COLOR:Steel Trap is activated, there is a chance for Brann to throw an additional trap. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Relic of Sentience.
  • Adding |cnDARKYELLOW_FONT_COLOR:When Brann calls for it, jumping on him will cause him to hurl players into their enemies, knocking and dealing significant Physical damage split between them. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Brute Force Idol.
  • Adding |cnDARKYELLOW_FONT_COLORuring combat, Brann designates a player to guide his shot for 4 sec before firing towards their location and dealing tremendous Physical damage to the first enemy hit. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Idol of Final Will.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to weaken enemies, increasing the chance to critically strike them by 80% for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Porcelain Arrowhead Idol.
  • Adding |cnDARKYELLOW_FONT_COLOR:While out of combat, the party's movement speed is increased by 45%. Upon entering combat, the party's haste is increased by 15% for 20 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Streamlined Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:Upon entering combat, players gain either Massive or Miniature until combat ends. Massive Increases your size by 20%, maximum health by 15%, and damage and healing done by 10%. Miniature Reduces your size by 20%, increases movement speed by 15%, and your haste by 10%. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Amorphous Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to awaken the idol, shielding an injured player for 50% of their missing health. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Idol of the Earthmother.
  • Adding |cnDARKYELLOW_FONT_COLOR:Steel Traps now also deals significant Physical damage over time |cnDARKYELLOW_FONT_COLOR:When a |cnWHITE_FONT_COLOR:Steel Trap is activated, there is a chance for Brann to throw an additional trap. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Relic of Sentience.
  • Adding |cnDARKYELLOW_FONT_COLOR:Randomly while in combat a bloodbeast will attach itself to Brann, periodically launching morsels of itself near players, granting Bloodstained Blessing upon walking through them. Bloodstained Blessing Increases damage and healing done by 5%, and reduces maximum health by 10% for 60 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Relicblood of Zekvir.
  • Adding |cnDARKYELLOW_FONT_COLOR:While out of combat, the party's movement speed is increased by 15%. Upon entering combat, the party's haste is increased by 5% for 20 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Streamlined Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:The idol draws upon unholy energy to prevent fatal damage on players, instead healing them for an amount equal to 100% of their maximum health and turning them Undead. While Undead, they cannot be healed, lose 5% of their maximum health every 1 sec, and gain 12% damage and healing done. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Lifeless Necrotic Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:When Brann calls for it, jumping on him will cause him to hurl players into their enemies, knocking and dealing significant Physical damage split between them. This effect has a chance to occur up to 2 times in a row. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Brute Force Idol.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spell and abilities have a chance to create bursts of energy, warping the flow of time for all nearby units by 15% for 20 sec. Casting, movement, periodic effects, cooldowns, and attack speeds are affected while time warped. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Time Lost Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:Steel Traps now also deals tremendous Physical damage over time |cnDARKYELLOW_FONT_COLOR:When a |cnWHITE_FONT_COLOR:Steel Trap is activated, there is a chance for Brann to throw an additional trap. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Relic of Sentience.
  • Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a 35% chance to unearth a powerful artifacts that grants your party a powerful Boon. Gathering Tools Brann uses his gathering tools to help players find additional gold, ore, herbs, fish, leathers, and treasures. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Olden Seeker Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:When Brann calls for it, jumping on him will cause him to hurl players into their enemies, knocking and dealing tremendous Physical damage split between them. This effect has a chance to occur up to 3 times in a row. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Brute Force Idol.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to weaken enemies, increasing the chance to critically strike them by 40% for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Porcelain Arrowhead Idol.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to awaken the idol, shielding an injured player for 70% of their missing health. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Idol of the Earthmother.
  • Adding |cnDARKYELLOW_FONT_COLOR:Upon entering combat, players gain either Massive or Miniature until combat ends. Massive Increases your size by 20%, maximum health by 20%, and damage and healing done by 15%. Miniature Reduces your size by 20%, increases movement speed by 20%, and your haste by 15%. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Amorphous Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:The idol draws upon unholy energy to prevent fatal damage on players, instead healing them for an amount equal to 100% of their maximum health and turning them Undead. While Undead, they cannot be healed, lose 20% of their maximum health every 1 sec, and gain 6% damage and healing done. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Lifeless Necrotic Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:When Brann calls for it, jumping on him will cause him to hurl players into their enemies, knocking and dealing tremendous Physical damage split between them. This effect has a chance to occur up to 2 times in a row. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Brute Force Idol.
  • Adding |cnDARKYELLOW_FONT_COLOR:The idol draws upon unholy energy to prevent fatal damage on players, instead healing them for an amount equal to 100% of their maximum health and turning them Undead. While Undead, they cannot be healed, lose 7% of their maximum health every 1 sec, and gain 10% damage and healing done. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Lifeless Necrotic Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 40% health during combat, the idol awakens dealing moderate Physical damage to nearby enemies and taunting them for 6 sec. Can only occur every 2 min. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Unbreakable Iron Idol.
  • Adding |cnDARKYELLOW_FONT_COLOR:Randomly while in combat a bloodbeast will attach itself to Brann, periodically launching morsels of itself near players, granting Bloodstained Blessing upon walking through them. Bloodstained Blessing Increases damage and healing done by 3%, and reduces maximum health by 10% for 60 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Relicblood of Zekvir.
  • Adding |cnDARKYELLOW_FONT_COLOR:Steel Traps now also deals moderate Physical damage over time |cnDARKYELLOW_FONT_COLOR:When a |cnWHITE_FONT_COLOR:Steel Trap is activated, there is a chance for Brann to throw an additional trap. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Relic of Sentience.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spell and abilities have a chance to create bursts of energy, warping the flow of time for all nearby units by 30% for 20 sec. Casting, movement, periodic effects, cooldowns, and attack speeds are affected while time warped. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Time Lost Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player uses a defensive ability with a cooldown of 30 sec or longer, the idol activates and heals them for 1.00% of their maximum health every 1 sec for 10 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Light-Touched Idol.
  • Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a 50% chance to unearth up to 2 powerful artifacts that grants your party a powerful Boon. Gathering Tools Brann uses his gathering tools to help players find additional gold, ore, herbs, fish, leathers, and treasures. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Olden Seeker Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 40% health during combat, the idol awakens dealing moderate Physical damage to nearby enemies and taunting them for 4 sec. Can only occur every 2 min. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Unbreakable Iron Idol.
  • Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a 20% chance to unearth a powerful artifact that grants your party a powerful Boon. Gathering Tools Brann uses his gathering tools to help players find additional gold, ore, herbs, fish, leathers, and treasures. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Olden Seeker Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a 35% chance to unearth up to 2 powerful artifacts that grants your party a powerful Boon. Gathering Tools Brann uses his gathering tools to help players find additional gold, ore, herbs, fish, leathers, and treasures. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Olden Seeker Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:Upon entering combat, players gain either Massive or Miniature until combat ends. Massive Increases your size by 20%, maximum health by 25%, and damage and healing done by 20%. Miniature Reduces your size by 20%, increases movement speed by 25%, and your haste by 20%. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Amorphous Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:Randomly while in combat a bloodbeast will attach itself to Brann, periodically launching morsels of itself near players, granting Bloodstained Blessing upon walking through them. Bloodstained Blessing Increases damage and healing done by 10%, and reduces maximum health by 10% for 60 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Relicblood of Zekvir.
  • Adding |cnDARKYELLOW_FONT_COLOR:The |cnDARKYELLOW_FONT_COLOR:While out of combat, the party's movement speed is increased by 50% 60%. Upon entering combat, the party's haste is increased by 20% 60% for 20 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Streamlined Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player uses a defensive ability with a cooldown of 30 sec or longer, the idol activates and heals them for 4.00% of their maximum health every 1 sec for 10 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Light-Touched Idol.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to awaken the idol, shielding an injured player for 30% of their missing health. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Idol of the Earthmother.
  • Adding |cnDARKYELLOW_FONT_COLOR:The idol draws upon unholy energy to prevent fatal damage on players, instead healing them for an amount equal to 100% of their maximum health and turning them Undead. While Undead, they cannot be healed, lose 10% of their maximum health every 1 sec, and gain 8% damage and healing done. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Lifeless Necrotic Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to weaken enemies, increasing the chance to critically strike them by 60% for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Porcelain Arrowhead Idol.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spell and abilities have a chance to create bursts of energy, warping the flow of time for all nearby units by 20% for 20 sec. Casting, movement, periodic effects, cooldowns, and attack speeds are affected while time warped. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Time Lost Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player uses a defensive ability with a cooldown of 30 sec or longer, the idol activates and heals them for 3.00% of their maximum health every 1 sec for 10 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Light-Touched Idol.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to awaken the idol, shielding an injured player for 15% of their missing health. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Idol of the Earthmother.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 40% health during combat, the idol awakens dealing moderate Physical damage to nearby enemies and taunting them for 10 sec. Can only occur every 2 min. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Unbreakable Iron Idol.
  • Adding |cnDARKYELLOW_FONT_COLORuring combat, Brann designates a player to guide his shot for 4 sec before firing towards their location and dealing significant Physical damage to the first enemy hit. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Idol of Final Will.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spell and abilities have a chance to create bursts of energy, warping the flow of time for all nearby units by 25% for 20 sec. Casting, movement, periodic effects, cooldowns, and attack speeds are affected while time warped. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Time Lost Relic.
  • Adding |cnDARKYELLOW_FONT_COLOR:Randomly while in combat a bloodbeast will attach itself to Brann, periodically launching morsels of itself near players, granting Bloodstained Blessing upon walking through them. Bloodstained Blessing Increases damage and healing done by 5%, and reduces maximum health by 10% for 60 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.Reagents: Relicblood of Zekvir.
  • Ascendance Name changed from "Evolution" to "Ascendance". Gain Evolution Gain Ascendance every 8 seconds spent in combat. Evolution Ascendance grants 0 of a random secondary stat for 15 sec, stacking up to 10 times. 30 yd range.
  • Ascension Name changed from "Evolution" to "Ascension". Rapidly evolve for Drink from the vial and ascend over 1.5 sec before taking on a new more powerful form increasing your pri by 0 and all other stats by 0 but only for 20 sec. 20 sec cast (Channeled). 2 min cooldown.
  • Auebry's Farshooter (New) Equip Auebry's Farshooter, which can be fired at targets for Physical damage and a short stun. Usable in the Whirring Field and adjacent keyflame areas. 1.5 sec cast. 10 sec cooldown.
  • Black Dragon Touched Hammer Bonus (DNT) +10 Dragon Isles Blacksmithing Skill. When inspired, increases the Skill provided to Dragon Isles crafts by 15%. Ingenious breakthroughs on Dragon Isles crafts refund an additional 5% of the Concentration spent.
  • Captured Starlight (New) When damaged below 30% health, gain a shield for 8 sec sec which absorbs up to 0 damage. This effect can only be triggered once every 4 min but is reduced by 12 sec per unique Algari gem color socketed.
  • Charged Stormrook Plume (New) Hold out the feather for 1 sec to strike with the power of the storm, crashing down on the target location and inflicting 0 Nature damage split between nearby enemies. 15 yd range. Instant. 1.5 min cooldown. 1 sec global cooldown.
  • Collect Magic Use the harronir haranir scythe to collect the traces of Orweyna's magic. 10 yd range. 2 sec cast. 1 sec cooldown.
  • Combine Shards Combine 10 Crackling Shards to create a Storm Vessel that may free Alunira from her prison. 5 sec cast. 1 sec cooldown. Reagents: Crackling Shard x 10.
  • Companion Experience (New) |cnDARKYELLOW_FONT_COLOR:"Provides a significant increase to companion experience." 100 yd range. Instant. Reagents: Companion Experience.
  • Companion Experience (New) |cnDARKYELLOW_FONT_COLOR:"Provides a modest increase to companion experience." 100 yd range. Instant. Reagents: Companion Experience.
  • Companion Experience (New) |cnDARKYELLOW_FONT_COLOR:"Provides an increase to companion experience." 100 yd range. Instant. Reagents: Companion Experience.
  • Create Elemental Silt Squish the Earth Chunks Sand Globules and Water Globules to create Elemental Elementally Charged Silt. 1.5 sec cast. Reagents: Frenzied Sand Globule, Frenzied Water Globule.
  • Dauntless Courage Increase critical strike chance by 10% for 60 30 min. Only useable while adventuring in Hallowfall. Instant.
  • Defective Escape Pod Urgently seek shelter inside a defective escape pod. You won't get very far, but at least you are safe. 2 sec cast.10 min cooldown.
  • Delver's Bounty (New) Decipher the map, guaranteeing that you'll find hidden treasure at the end of the next Tier 7 or higher Delve you complete. Tier 7. Tier 7. 2 sec cast.
  • Delver's Bounty (New) Decipher the map, guaranteeing that you'll find hidden treasure at the end of the next Tier 6 or higher Delve you complete. Tier 6. Tier 6. 2 sec cast.
  • Delver's Bounty (New) Decipher the map, guaranteeing that you'll find hidden treasure at the end of the next Tier 4 or higher Delve you complete. Tier 4. Tier 4. 2 sec cast.
  • Delver's Bounty (New) Decipher the map, guaranteeing that you'll find hidden treasure at the end of the next Tier 2 or higher Delve you complete. Tier 2. Tier 2. 2 sec cast.
  • Delver's Bounty (New) Decipher the map, guaranteeing that you'll find hidden treasure at the end of the next Tier 3 or higher Delve you complete. Tier 3. Tier 3. 2 sec cast.
  • Delver's Bounty (New) Decipher the map, guaranteeing that you'll find hidden treasure at the end of the next Tier 1 or higher Delve you complete. Tier 1. Tier 1. 2 sec cast.
  • Delver's Bounty (New) Decipher the map, guaranteeing that you'll find hidden treasure at the end of the next Tier 8 or higher Delve you complete. Tier 8. Tier 8. 2 sec cast.
  • Delver's Bounty (New) Decipher the map, guaranteeing that you'll find hidden treasure at the end of the next Tier 5 or higher Delve you complete. Tier 5. Tier 5. 2 sec cast.
  • Delver's Pouch of Resonance Crystals Open to gain 50 250 Resonance Crystals. 0.1 sec cast.
  • Elemental Focusing Lens (New) Your damaging spells and abilities have a chance to deal 0 damage to your target. The magic school chosen is based upon your selection of socketed Khaz Algar gems.
  • Ensemble: Arcane Peddler's Trinkets Name changed from "[DNT] Ensemble: CivilianMerchant Purple" to "Ensemble: Arcane Peddler's Trinkets". [DNT] Collect the appearances of the CivilianMerchant Purple set. Instant. Collect the appearances of the Ensemble: Arcane Peddler's Trinkets set. Instant.
  • Ensemble: Cardinal Educator's Knowledge Name changed from "[DNT] Ensemble: CivilianScholar Red" to "Ensemble: Cardinal Educator's Knowledge". [DNT] Collect the appearances of the CivilianScholar Red set. Instant. Collect the appearances of the Ensemble: Cardinal Educator's Knowledge set. Instant.
  • Ensemble: Cast Artisan's Talent Name changed from "[DNT] Ensemble: CivilianCraftsperson Green" to "Ensemble: Cast Artisan's Talent". [DNT] Collect the appearances of the CivilianCraftsperson Green set. Instant. Collect the appearances of the Ensemble: Cast Artisan's Talent set. Instant.
  • Ensemble: Celestial Patron's Elegance Name changed from "[DNT] Ensemble: CivilianNoble Blue" to "Ensemble: Celestial Patron's Elegance". [DNT] Collect the appearances of the CivilianNoble Blue set. Instant. Collect the appearances of the Ensemble: Celestial Patron's Elegance set. Instant.
  • Ensemble: Cobalt Educator's Knowledge Name changed from "[DNT] Ensemble: CivilianScholar Blue" to "Ensemble: Cobalt Educator's Knowledge". [DNT] Collect the appearances of the CivilianScholar Blue set. Instant. Collect the appearances of the Ensemble: Cobalt Educator's Knowledge set. Instant.
  • Ensemble: Court Patron's Elegance Name changed from "[DNT] Ensemble: CivilianNoble Black" to "Ensemble: Court Patron's Elegance". [DNT] Collect the appearances of the CivilianNoble Black set. Instant. Collect the appearances of the Ensemble: Court Patron's Elegance set. Instant.
  • Ensemble: Crimson Cartographer's Orientation Name changed from "[DNT] Ensemble: CivilianAdventurer Red" to "Ensemble: Crimson Cartographer's Orientation". [DNT] Collect the appearances of the CivilianAdventurer Red set. Instant. Collect the appearances of the Ensemble: Crimson Cartographer's Orientation set. Instant.
  • Ensemble: Curious Peddler's Trinkets Name changed from "[DNT] Ensemble: CivilianMerchant Green" to "Ensemble: Curious Peddler's Trinkets". [DNT] Collect the appearances of the CivilianMerchant Green set. Instant. Collect the appearances of the Ensemble: Curious Peddler's Trinkets set. Instant.
  • Ensemble: Deep Cartographer's Orientation Name changed from "[DNT] Ensemble: CivilianAdventurer Purple" to "Ensemble: Deep Cartographer's Orientation". [DNT] Collect the appearances of the CivilianAdventurer Purple set. Instant. Collect the appearances of the Ensemble: Deep Cartographer's Orientation set. Instant.
  • Ensemble: Earthy Quotidian Wear Name changed from "[DNT] Ensemble: CivilianPeasant Green" to "Ensemble: Earthy Quotidian Wear". [DNT] Collect the appearances of the CivilianPeasant Green set. Instant. Collect the appearances of the Ensemble: Earthy Quotidian Wear set. Instant.
  • Ensemble: Formed Artisan's Talent Name changed from "[DNT] Ensemble: CivilianCraftsperson Red" to "Ensemble: Formed Artisan's Talent". [DNT] Collect the appearances of the CivilianCraftsperson Red set. Instant. Collect the appearances of the Ensemble: Formed Artisan's Talent set. Instant.
  • Ensemble: Leafy Educator's Knowledge Name changed from "[DNT] Ensemble: CivilianScholar Green" to "Ensemble: Leafy Educator's Knowledge". [DNT] Collect the appearances of the CivilianScholar Green set. Instant. Collect the appearances of the Ensemble: Leafy Educator's Knowledge set. Instant.
  • Ensemble: Lilac Educator's Knowledge Name changed from "[DNT] Ensemble: CivilianScholar Purple" to "Ensemble: Lilac Educator's Knowledge". [DNT] Collect the appearances of the CivilianScholar Purple set. Instant. Collect the appearances of the Ensemble: Lilac Educator's Knowledge set. Instant.
  • Ensemble: Maroon Quotidian Wear Name changed from "[DNT] Ensemble: CivilianPeasant Red" to "Ensemble: Maroon Quotidian Wear". [DNT] Collect the appearances of the CivilianPeasant Red set. Instant. Collect the appearances of the Ensemble: Maroon Quotidian Wear set. Instant.
  • Ensemble: Midnight Educator's Knowledge Name changed from "[DNT] Ensemble: CivilianScholar Black" to "Ensemble: Midnight Educator's Knowledge". [DNT] Collect the appearances of the CivilianScholar Black set. Instant. Collect the appearances of the Ensemble: Midnight Educator's Knowledge set. Instant.
  • Ensemble: Mossy Cartographer's Orientation Name changed from "[DNT] Ensemble: CivilianAdventurer Green" to "Ensemble: Mossy Cartographer's Orientation". [DNT] Collect the appearances of the CivilianAdventurer Green set. Instant. Collect the appearances of the Ensemble: Mossy Cartographer's Orientation set. Instant.
  • Ensemble: Occult Peddler's Trinkets Name changed from "[DNT] Ensemble: CivilianMerchant Black" to "Ensemble: Occult Peddler's Trinkets". [DNT] Collect the appearances of the CivilianMerchant Black set. Instant. Collect the appearances of the Ensemble: Occult Peddler's Trinkets set. Instant.
  • Ensemble: Oceanic Cartographer's Orientation Name changed from "[DNT] Ensemble: CivilianAdventurer Teal" to "Ensemble: Oceanic Cartographer's Orientation". [DNT] Collect the appearances of the CivilianAdventurer Teal set. Instant. Collect the appearances of the Ensemble: Oceanic Cartographer's Orientation set. Instant.
  • Ensemble: Peculiar Peddler's Trinkets Name changed from "[DNT] Ensemble: CivilianMerchant Blue" to "Ensemble: Peculiar Peddler's Trinkets". [DNT] Collect the appearances of the CivilianMerchant Blue set. Instant. Collect the appearances of the Ensemble: Peculiar Peddler's Trinkets set. Instant.
  • Ensemble: Royal Patron's Elegance Name changed from "[DNT] Ensemble: CivilianNoble Purple" to "Ensemble: Royal Patron's Elegance". [DNT] Collect the appearances of the CivilianNoble Purple set. Instant. Collect the appearances of the Ensemble: Royal Patron's Elegance set. Instant.
  • Ensemble: Saffron Cartographer's Orientation Name changed from "[DNT] Ensemble: CivilianAdventurer Yellow" to "Ensemble: Saffron Cartographer's Orientation". [DNT] Collect the appearances of the CivilianAdventurer Yellow set. Instant. Collect the appearances of the Ensemble: Saffron Cartographer's Orientation set. Instant.
  • Ensemble: Sandy Quotidian Wear Name changed from "[DNT] Ensemble: CivilianPeasant Yellow" to "Ensemble: Sandy Quotidian Wear". [DNT] Collect the appearances of the CivilianPeasant Yellow set. Instant. Collect the appearances of the Ensemble: Sandy Quotidian Wear set. Instant.
  • Ensemble: Sooty Artisan's Talent Name changed from "[DNT] Ensemble: CivilianCraftsperson Black" to "Ensemble: Sooty Artisan's Talent". [DNT] Collect the appearances of the CivilianCraftsperson Black set. Instant. Collect the appearances of the Ensemble: Sooty Artisan's Talent set. Instant.
  • Ensemble: Stained Artisan's Talent Name changed from "[DNT] Ensemble: CivilianCraftsperson Blue" to "Ensemble: Stained Artisan's Talent". [DNT] Collect the appearances of the CivilianCraftsperson Blue set. Instant. Collect the appearances of the Ensemble: Stained Artisan's Talent set. Instant.
  • Ensemble: Taupe Quotidian Wear Name changed from "[DNT] Ensemble: CivilianPeasant Blue" to "Ensemble: Taupe Quotidian Wear". [DNT] Collect the appearances of the CivilianPeasant Blue set. Instant. Collect the appearances of the Ensemble: Taupe Quotidian Wear set. Instant.
  • Ensemble: Toiler's Beige Uniform Name changed from "[DNT] Ensemble: CivilianLaborer Brown" to "Ensemble: Toiler's Beige Uniform". [DNT] Collect the appearances of the CivilianLaborer Brown set. Instant. Collect the appearances of the Ensemble: Toiler's Beige Uniform set. Instant.
  • Ensemble: Toiler's Burgundy Uniform Name changed from "[DNT] Ensemble: CivilianLaborer Burgundy" to "Ensemble: Toiler's Burgundy Uniform". [DNT] Collect the appearances of the CivilianLaborer Burgundy set. Instant. Collect the appearances of the Ensemble: Toiler's Burgundy Uniform set. Instant.
  • Ensemble: Toiler's Khaki Uniform Name changed from "[DNT] Ensemble: CivilianLaborer Red" to "Ensemble: Toiler's Khaki Uniform". [DNT] Collect the appearances of the CivilianLaborer Red set. Instant. Collect the appearances of the Ensemble: Toiler's Khaki Uniform set. Instant.
  • Ensemble: Toiler's Navy Uniform Name changed from "[DNT] Ensemble: CivilianLaborer Blue" to "Ensemble: Toiler's Navy Uniform". [DNT] Collect the appearances of the CivilianLaborer Blue set. Instant. Collect the appearances of the Ensemble: Toiler's Navy Uniform set. Instant.
  • Ensemble: Toiler's Ochre Uniform Name changed from "[DNT] Ensemble: CivilianLaborer Green" to "Ensemble: Toiler's Ochre Uniform". [DNT] Collect the appearances of the CivilianLaborer Green set. Instant. Collect the appearances of the Ensemble: Toiler's Ochre Uniform set. Instant.
  • Ensemble: Umber Quotidian Wear Name changed from "[DNT] Ensemble: CivilianPeasant Brown" to "Ensemble: Umber Quotidian Wear". [DNT] Collect the appearances of the CivilianPeasant Brown set. Instant. Collect the appearances of the Ensemble: Umber Quotidian Wear set. Instant.
  • Ensemble: Verdant Patron's Elegance Name changed from "[DNT] Ensemble: CivilianNoble Green" to "Ensemble: Verdant Patron's Elegance". [DNT] Collect the appearances of the CivilianNoble Green set. Instant. Collect the appearances of the Ensemble: Verdant Patron's Elegance set. Instant.
  • Ensemble: Vermillion Patron's Elegance Name changed from "[DNT] Ensemble: CivilianNoble Red" to "Ensemble: Vermillion Patron's Elegance". [DNT] Collect the appearances of the CivilianNoble Red set. Instant. Collect the appearances of the Ensemble: Vermillion Patron's Elegance set. Instant.
  • Ensemble: Versatile Peddler's Trinkets Name changed from "[DNT] Ensemble: CivilianMerchant Teal" to "Ensemble: Versatile Peddler's Trinkets". [DNT] Collect the appearances of the CivilianMerchant Teal set. Instant. Collect the appearances of the Ensemble: Versatile Peddler's Trinkets set. Instant.
  • Ensemble: Woven Artisan's Talent Name changed from "[DNT] Ensemble: CivilianCraftsperson Purple" to "Ensemble: Woven Artisan's Talent". [DNT] Collect the appearances of the CivilianCraftsperson Purple set. Instant. Collect the appearances of the Ensemble: Woven Artisan's Talent set. Instant.
  • Evolution Combine the Ace through Eight of Evolution to complete the set. 3 sec cast. Reagents: Ace of Evolution, Two of Evolution, Three of Evolution, Four of Evolution, Five of Evolution, Six of Evolution, Seven of Evolution, Eight of Evolution. Ascension, Two of Ascension, Three of Ascension, Four of Ascension, Five of Ascension, Six of Ascension, Seven of Ascension, Eight of Ascension.
  • Examine Prototype (New) Take a moment to reflect upon an old idea to identify the purpose of this machinery. Can be disassembled for Hastily Scribbled Notes. You can only have one identified Prototype in your possession at a time. 2 sec cast. 3 sec cooldown.
  • Fateweaved Needle Your harmful and helpful spells have a chance to weave a Thread of Fate between your and you you and your target for 5 sec. Tethered allies gain 0 bonus primary while the Thread holds and enemies take 0 Cosmic Damage when the Thread breaks. Approximately 2 procs per minute.
  • Food & Drink (New) Instant.
  • Freya's Nourishment Channeling water into the nearby flora Channeling nourishing waters into the nearby mosswools. 7 yd range. 2.5 sec cast (Channeled).
  • Harvester's Edict Name changed from "Harvester's Command" to "Harvester's Edict". Your Your damaging spells and abilities have a chance to send an orb of volatile black blood drifting to your target, exploding for 0 Shadow damage split between all nearby enemies on impact. Intercepting the orb allows you to siphon its power, instead increasing your Mastery by 0 for 15 sec. Approximately 1.66 procs per minute.
  • Homebrewed Blink Vial Teleports you 6 yds or until reaching an obstacle in a random direction. Instant. 30 sec cooldown. 5 min cooldown.
  • Honey Drone Vac Vacuum entire schools of Ionized Minnows Vacuum Overladen Drone. 30 yd range. Instant. 3 sec cooldown.
  • Lava Drench Your damaging spells and abilities have a chance to deal 0 Fire damage. Approximately 2 procs per minute. 3 procs per minute.
  • Light Waxling (New) Light the wick to summon a waxling to defend you for 60 sec. 1.5 sec cast. 60 sec cooldown.
  • Looted Priceless Pumpkin (DNT) (New) 100 yd range. Instant.
  • Patrol Torch Equip a Patrol Torch allowing you to locate hidden items and inflicting nearby enemies for 2 1 holy damage. Usable in Light's Blooming and the nearby keyflame areas. Instant.
  • Rattling Bag'o'gold Open to gain 50 Gold. 0.1 sec cast. some Gold. 0.1 sec cast.
  • Rearrange Notes Arrange 30 Arrange 15 Legibly Scribbled Notes into something comprehensible. 3 sec cast. Reagents: Legibly Scribbled Notes x 30. 15.
  • Rearrange Notes Arrange 30 Arrange 15 Hastily Scrawled Notes into something comprehensible. 3 sec cast. Reagents: Hastily Scrawled Notes x 30. 15.
  • Refreshment Restores 0 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will gain the Darkstem Brew Stew buff. Attacks upon you have a chance to cause you to inflict 10 Nature damage to enemies within 10 yards. Instant.
  • Refreshment Restores 0 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and increase movement speed by 10% 15% and gain water walking while in Light's Blooming and nearby keyflame areas. Instant.
  • Sagacious Incense Place down a pleasant incense that soothes the minds of everyone nearby, granting increased Inspiration Ingenuity for 10 min. 2 sec cast.
  • Sagacious Incense Place down a pleasant incense that soothes the minds of everyone nearby, granting increased Inspiration Ingenuity for 20 min. 2 sec cast.
  • Sagacious Incense Place down a pleasant incense that soothes the minds of everyone nearby, granting increased Inspiration Ingenuity for 30 min. 2 sec cast.
  • Show The Light Show the Patrol torch, revealing object hidden in darkness and inflicting nearby enemies for 2 1 holy damage. Instant. 5 sec cooldown.
  • Stillstone Frog Trap Throw a Frog Trap on the ground that will do 10 20 physical damage when an enemy walks on it, and stuns them for 6 sec. Usable at Stillstone Pond and nearby areas. 20 yd range (30 for friends). Instant.
  • Studying (New) Study to increase your Khaz Algar Enchanting Knowledge by 5. 1.5 sec cast. 1 sec global cooldown.
  • Studying (New) Study to increase your Khaz Algar Enchanting Knowledge by 3. 1.5 sec cast. 1 sec global cooldown.
  • Studying (New) Study to increase your Khaz Algar Enchanting Knowledge by 1. 1.5 sec cast. 1 sec global cooldown.
  • Supreme Beast Lure (New) Place the bait, luring a supreme elusive creature out of hiding. Only usable in the Rumbling Wastes, located in the Ringing Deeps. 2 yd range. 2 sec cast. 60 sec cooldown.
  • Teleporting to Silithus (New) Teleports you to Silithus. 3 sec cast.
  • Terrible Visage Alter your appearance to something more sinister, causing up to 5 enemies within 8 yds to take0 take 0 over 10 sec. Limited to 5 targets. 20 yd range. Instant. 1.5 min cooldown.
  • Tusks of Mannoroth Add this appearance to your collection. Instant. Appearance only usable by Death Knights, Paladins, and Warriors. Instant.
  • Unlocking (New) Unlock the Memory Cache in the Maddening Deeps. Melee range. 1.5 sec cast.
  • Vicious Jeweler's Setting Add 1 sockets to a War Within PvP item. Can be used on Helms, Amulets, Bracers, Belts, and Rings. Instant. Must be used during The War Within Season 1. Instant.
  • Weathered Northrend Sigil Your attacks Your abilities have a chance to awaken the powers of the races of Northrend, temporarily transforming you and increasing your combat capabilities for 30 sec.

Professions
Alchemy
  • Algari Flask Cauldron Alchemy. Alchemy. 2 sec cast. Reagents: Crystalforged Cauldron, Coreway Catalyst x 20, Artisan's Acuity x 20. 25, Artisan's Acuity x 40, Vial of Kaheti Oils x 3.
  • Algari Potion Cauldron Alchemy. Alchemy. 2 sec cast. Reagents: Crystalforged Cauldron, Coreway Catalyst x 50, Artisan's Acuity x 40. 25, Artisan's Acuity x 80, Viridian Charmcap x 3.
  • Vicious Flask of Classical Spirits Alchemy. Alchemy. 2 sec cast.Reagents: Vicious Flask of Honor.
  • Vicious Flask of Manifested Fury Alchemy. Alchemy. 2 sec cast.Reagents: Vicious Flask of Honor.
  • Vicious Flask of the Wrecking Ball Alchemy. Alchemy. 2 sec cast.Reagents: Vicious Flask of Honor.
  • Wild Experimentation Perform a risky experiment with 30 20 herbs of your choosing, potentially discovering a new recipe in the process. You still have undiscovered recipes to learn from experimentation. Alchemy. Alchemy. 5 sec cast. Reagents: Coreway Catalyst x 2.

Blacksmithing

Cooking
  • Angler's Delight Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Salty Dog, Ginger Glazed Fillet, Deepfin Patty, Salt Baked Seafood x 4.
  • Beledar's Bounty Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Mycobloom Risotto.
  • Cinder Nectar Recipe for 3 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Delver's Waterskin.
  • Coreway Kabob Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Fresh Fillet. Roasted Mycobloom x 2, Unseasoned Field Steak x 2, Coreway Dust.
  • Deepfin Patty Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Pan Seared Mycobloom, Fresh Fillet.
  • Empress' Farewell Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Stuffed Cave Peppers.
  • Everything Stew Recipe for 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Tender Twilight Jerky, Meat and Potatoes, Sweet and Sour Meatballs.
  • Exquisitely Eviscerated Muscle Recipe for 2 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking. Cooking. Cooking. 2 sec cast. Reagents: Meaty Muscle x 5, Granulated Spices, Twined Herbs. Portioned Steak x 2, Granulated Spices x 10.
  • Feast of the Divine Day Recipe for 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Beledar's Bounty. Sizzling Honey Roast, Stuffed Cave Peppers.
  • Feast of the Midnight Masquerade Recipe for 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Jester's Board. Mycobloom Risotto, Stuffed Cave Peppers, Quiet River Bass, Roaring Anglerseeker.
  • Fiery Fish Sticks Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Skewered Fillet. Flash Fire Fillet, Skewered Fillet, Clumped Flour x 20, Granulated Spices x 10.
  • Fish and Chips Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Flash Fire Fillet, Chopped Mycobloom x 5.
  • Flash Fire Fillet Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Fresh Fillet. Skewered Fillet x 5, Twined Herbs x 2, Granulated Spices, Coreway Dust x 3.
  • Fresh Fillet Fillet 5 Fillet 1 fish to create fillets for making various Khaz Algar foods. This will destroy the fish in the process. The amount of Fresh Fillets created is determined by your Cooking Skill and the rarity of the fish. Cooking. Cooking. 1 sec cast.
  • Ghoulfish Delight Recipe for 2 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Prepared Ghoulfish, Simple Stew.
  • Ginger Glazed Fillet Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Fresh Fillet, Simple Stew, Clumped Flour, Granulated Spices.
  • Hallowfall Chili Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Unseasoned Field Steak x 2, Simple Stew x 2.
  • Jester's Board Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Simple Stew. Sizzling Honey Roast.
  • Little Buddy Biscuits Recipe for 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Clumped Flour. Spongey Scramble.
  • Marinated Tenderloins Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Simple Stew. Unseasoned Field Steak, Hallowfall Chili, Coreway Dust, Granulated Spices.
  • Meat and Potatoes Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Marinated Tenderloins, Pan Seared Mycobloom.
  • Melted Candlebar Recipe for 3 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Spongey Scramble, Hot Honeycomb.
  • Mycobloom Risotto Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Pan Seared Mycobloom.x 4, Sweet and Spicy Soup x 2, Spiced Meat Stock.
  • Outsider's Provisions Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Simple Stew. Angler's Delight.
  • Pan Seared Mycobloom Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Roasted Mycobloom.x 3, Crunchy Peppers x 6.
  • Pep-In-Your-Step Recipe for 3 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Delver's Waterskin.
  • Protein Slurp Recipe for 0 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast.Reagents: Fine Egg Powder.
  • Rib Stickers Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Skewered Fillet. Marinated Tenderloins, Coreway Kabob, Ginger Glazed Fillet.
  • Roasted Mycobloom Recipe for 2 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Chopped Mycobloom.x 5.
  • Rockslide Shake Recipe for 3 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Delver's Waterskin.
  • Salt Baked Seafood Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Fresh Fillet, Pan Seared Mycobloom, Coreway Dust x 10.
  • Salty Dog Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak, Sanguine Dogfish. Pan Seared Mycobloom, Sanguine Dogfish, Coreway Dust, Granulated Spices.
  • Simple Stew Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Spiced Meat Stock.x 2.
  • Sizzling Honey Roast Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Coreway Dust, Ginger Glazed Fillet x 2, Sweet and Spicy Soup x 2, Marinated Tenderloins.
  • Skewered Fillet Recipe for 2 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Fresh Fillet.x 10.
  • Spongey Scramble Recipe for 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Delver's Waterskin.Fine Egg Powder.
  • Sticky Sweet Treat Recipe for 3 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Spongey Scramble, Hot Honeycomb.
  • Stuffed Cave Peppers Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Pan Seared Mycobloom. Crunchy Peppers, Fiery Fish Sticks, Salt Baked Seafood, Sweet and Sour Meatballs.
  • Sweet and Sour Meatballs Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Marinated Tenderloins, Salty Dog.
  • Sweet and Spicy Soup Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Pan Seared Mycobloom. Simple Stew.
  • Tasty Pocket Tart Recipe for 3 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Delver's Waterskin.Hot Honeycomb.
  • Tender Twilight Jerky Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Marinated Tenderloins x 3, Coreway Dust.
  • The Sushi Special Recipe for 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak. Angler's Delight, Regal Dottyback, Queen's Lurefish, Awoken Coelecanth.
  • Unseasoned Field Steak Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak.x 2.
  • Zesty Nibblers Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Skewered Fillet. Pan Seared Mycobloom, Coreway Kabob, Khaz Algar Tomato.

Enchanting
  • Algari Deftness Permanently enchants a gathering tool to increase your Deftness by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot x 2.
  • Algari Finesse Permanently enchants a gathering tool to increase your Finesse by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot x 2.
  • Algari Ingenuity Permanently enchants a crafting tool to increase your Ingenuity by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot x 2.
  • Algari Mana Oil Enchanting. Enchanting. 3.5 sec cast.Reagents: Leyline Residue x 10.
  • Algari Perception Permanently enchants a gathering tool to increase your Perception by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot x 2.
  • Algari Resourcefulness Permanently enchants a crafting tool to increase your Resourcefulness by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot x 2.
  • Authority of Air Permanently enchants a weapon with the Authority of Air, which sometimes beckons a protective wind to your aid when taking damage that absorbs the next 0s1 damage dealt to you. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox x 2.
  • Authority of Fiery Resolve Permanently enchants a weapon with the Authority of Fiery Resolve. Healing allies has a chance to call upon that authority, radiating a wave of soothing fire that heals yourself and your 4 closest allies for 0s1. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox x 2.
  • Authority of Radiant Power Permanently enchants a weapon with the Authority of Radiant Power. Dealing damage has a chance to call upon that authority, smiting your target for 0s1 Radiant damage and temporarily increasing your Primary stat by 0s2. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox x 2.
  • Authority of Storms Permanently enchants a weapon with the Authority of Storms. Your abilities have a chance to imbue you, causing further abilities to sometimes unleash lightning which deals 0s1 Nature damage split amongst all enemies hit. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot x 2. Bottled Storm x 5.
  • Authority of the Depths Permanently enchants a weapon with the Authority of the Depths. Damaging foes may invoke the authority, applying Suffocating Darkness to them and periodically inflicting 0s1 Shadow damage. The darkness deepens with each invocation, up to 3 times. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Writhing Sample x 30. Vial of Kaheti Oils, Writhing Sample x 5.
  • Concentration Concentrate Enchanting. Enchanting. 3.5 sec cast. Reagents: Crystalline Powder x 5.
  • Council's Guile Permanently enchants a weapon to sometimes grant you Keen Prowess, bestowing 0s1 Critical Strike to you for 12 sec. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot x 2.
  • Council's Intellect Permanently enchants a chestpiece to increase your Intellect by 0 and mana pool by 0s1%. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Crystalline Powder x 10.Leyline Residue x 5.
  • Crystalline Radiance Permanently enchants a chestpiece with Earthen rune magic to increase your pri by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Crystalline Powder x 15. 20.
  • Draconic Ingenuity Name changed from "Draconic Inspiration" to "Draconic Ingenuity". Permanently enchants a crafting tool to increase your Inspiration Ingenuity by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Vibrant Shard x 4, Resonant Crystal x 2, Iridescent Plume x 3.
  • Illusory Adornment: Crystal Temporarily imbues shoulders with a crystalline illusion for ecd. Enchanting. Enchanting. 3.5 sec cast. Reagents: Crystalline Powder x 3. 5.
  • Illusory Adornment: Radiance Temporarily imbues shoulders with a radiant illusion for ecd. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox.
  • Illusory Adornment: Runes Temporarily imbues shoulders with a runic illusion for ecd. Enchanting. Enchanting. 3.5 sec cast. Reagents: Leyline Residue x 3. 5.
  • Illusory Adornment: Shadow Temporarily imbues shoulders with a shadowed illusion for ecd. Enchanting. Enchanting. 3.5 sec cast. Reagents: Writhing Sample x 3. 5.
  • Mirror Powder Enchanting. Enchanting. 3.5 sec cast. Reagents: Leyline Residue x 5.
  • Oathsworn Tenacity Permanently enchants a weapon to sometimes grant you Forged Tenacity, bestowing 0s1 Versatility to you for 12 sec. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot x 2.
  • Oathsworn's Strength Permanently enchants a chestpiece to increase your Strength by 0 and Stamina by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Crystalline Powder x 10.Ringing Deeps Ingot.
  • Oil of Deep Toxins Enchanting. Enchanting. 3.5 sec cast. Reagents: Vial of Kaheti Oils.Viridian Charmcap.
  • Runed Ironclaw Rod Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot x 2.
  • Runed Null Stone Rod Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot x 5. 2.
  • Scepter of Radiant Magics Enchanting. Enchanting. 3.5 sec cast. Reagents: Viridian Charmcap x 5, Viridescent Spores x 50. Profaned Tinderbox x 2.
  • Stonebound Artistry Permanently enchants a weapon to sometimes grant you Artisanal Flourish, bestowing 0s1 Mastery to you for 12 sec. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot x 2.
  • Stormrider's Agility Permanently enchants a chestpiece to increase your Agility by 0 and Speed by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Crystalline Powder x 10.Bottled Storm x 5.
  • Stormrider's Fury Permanently enchants a weapon to sometimes grant you Storm's Fury, bestowing 0s1 Haste to you for 12 sec. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot x 2.

Engineering
  • 4UT0-41M3R Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 10.
  • Acolyte's Goggles Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 5.
  • Adjustable Cogwheel Engineering. Engineering. 2 sec cast. Reagents: Stunning Sapphire x 8. Item #212509 x 4.
  • Algari Competitor's Cloth Bracers Capable of being worn and properly utilized even by those who are otherwise intimidated by Engineering. Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 20. 10.
  • Algari Competitor's Cloth Goggles Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 50. 20.
  • Algari Competitor's Leather Bracers Capable of being worn and properly utilized even by those who are otherwise intimidated by Engineering. Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 20. 10.
  • Algari Competitor's Leather Goggles Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 50. 20.
  • Algari Competitor's Mail Bracers Capable of being worn and properly utilized even by those who are otherwise intimidated by Engineering. Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 20. 10.
  • Algari Competitor's Mail Goggles Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 50. 20.
  • Algari Competitor's Plate Bracers Capable of being worn and properly utilized even by those who are otherwise intimidated by Engineering. Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 20. 10.
  • Algari Competitor's Plate Goggles Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 50. 20.
  • Algari Competitor's Rifle Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 25.
  • Aqirite Brainwave Projector Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 75. Artisan's Acuity x 300.
  • Aqirite Fisherfriend Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 75. Artisan's Acuity x 300.
  • Aqirite Fueled Samophlange Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 75. Artisan's Acuity x 300.
  • Aqirite Miner's Headgear Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 75. Artisan's Acuity x 300.
  • Barrel of Fireworks Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 250. 175.
  • Bismuth Brainwave Projector Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 10. Artisan's Acuity x 50.
  • Bismuth Fisherfriend Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 10. Artisan's Acuity x 50.
  • Bismuth Fueled Samophlange Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 10. Artisan's Acuity x 50.
  • Bismuth Miner's Headgear Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 10. Artisan's Acuity x 50.
  • Blasting Bracers Capable of being worn and properly utilized even by those who are otherwise intimidated by Engineering. Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 10.
  • Box o' Booms This schematic can only be crafted once a day. Engineering. Engineering. 2 sec cast. 24 hrs cooldown. Reagents: Pile of Rusted Scrap x 100. 10.
  • Clanking Cuffs Capable of being worn and properly utilized even by those who are otherwise intimidated by Engineering. Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 10.
  • Crowd Pummeler 2-30 Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap. Bountiful Bolts x 1000, Assorted Whirlygigs x 200, Unnecessary Mugholder x 50, Blinker Fluid x 20, Cataclysmic Converter, Pummel Permit.
  • Dangerous Distraction Inhibitor Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 20.
  • Defective Escape Pod Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 250. 175.
  • Dredger's Goggles Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 5.
  • Filmless Camera Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 250. 175.
  • Gyrating Gear Engineering. Engineering. 2 sec cast.Reagents: Leyline Residue x 3.
  • Impeccable Cogwheel Engineering. Engineering. 2 sec cast. Reagents: Ostentatious Onyx x 8. Item #212512 x 4.
  • Invent Channel your genius to create a new prototype. Even great minds need to take breaks, thus you can only Invent periodically. Engineering. Engineering. 10 sec cast. 3 days 24 hrs cooldown. Reagents: Pile of Rusted Scrap x 75. 25.
  • Lapidary's Aqirite Clamps Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 75. Artisan's Acuity x 300, Item #212496.
  • Lapidary's Bismuth Clamps Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 10. Artisan's Acuity x 50, Item #212506.
  • Miner's Aqirite Hoard Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 75. Artisan's Acuity x 300.
  • Miner's Bismuth Hoard Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 10. Artisan's Acuity x 50.
  • Overclocked Cogwheel Engineering. Engineering. 2 sec cast. Reagents: Extravagant Emerald x 8. Item #212506 x 4.
  • Overclocked Idea Generator Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 20.
  • P.0.W. x2 Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 25.
  • Safety Switch Engineering. Engineering. 2 sec cast.Reagents: Crystalline Powder x 2.
  • Serrated Cogwheel Engineering. Engineering. 2 sec cast. Reagents: Radiant Ruby x 8. Item #212496 x 4.
  • Spelunker's Goggles Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 5.
  • Spring-Loaded Aqirite Fabric Cutters Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 75. Artisan's Acuity x 300.
  • Spring-Loaded Bismuth Fabric Cutters Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 10. Artisan's Acuity x 50.
  • Studious Brilliance Expeditor Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 20.
  • Supercharged Thought Enhancer Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 20.
  • Tracker's Goggles Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 5.
  • Venting Vambraces Capable of being worn and properly utilized even by those who are otherwise intimidated by Engineering. Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 10.
  • Whirring Wristwraps Capable of being worn and properly utilized even by those who are otherwise intimidated by Engineering. Engineering. Engineering. 2 sec cast.Reagents: Pile of Rusted Scrap x 10.
  • Wormhole Generator: Khaz Algar Engineering. Engineering. 2 sec cast. Reagents: Pile of Rusted Scrap x 250. 175.

Herbalism

Inscription

Jewelcrafting
  • Algari Competitor's Amulet Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Bloodstone x 3, Null Stone. Null Stone.
  • Algari Competitor's Signet Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Bloodstone x 3, Null Stone. Null Stone.
  • Amulet of Earthen Craftsmanship Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Blasphemite, Extravagant Emerald x 12. 8.
  • Beautification Iris Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Radiant Ruby.
  • Binding of Binding Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Blasphemite, Ambivalent Amber x 12, Null Stone. 8, Null Stone.
  • Captured Starlight Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Null Stone, Ambivalent Amber x 8. 2.
  • Cubic Blasphemia High quality Cubic Blasphemia cuts require specializing in the gemcutting techniques of the four most coveted gemstones found on Khaz Algar. Even a cheap knock-off takes a mastered technique. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Null Stone x 5. 2.
  • Deadly Amber Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Ambivalent Amber x 5, Radiant Ruby x 3. 3, Radiant Ruby.
  • Deadly Emerald Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Extravagant Emerald x 5, Radiant Ruby x 3. 4, Radiant Ruby x 2.
  • Deadly Onyx Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Ostentatious Onyx x 5, Radiant Ruby x 3. 4, Radiant Ruby x 2.
  • Deadly Ruby Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Radiant Ruby x 4. 6.
  • Deadly Sapphire Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Stunning Sapphire x 5, Radiant Ruby x 3. 4, Radiant Ruby x 2.
  • Decorative Lens Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Glittering Glass x 12, Ambivalent Amber x 2. 10, Ambivalent Amber x 2.
  • Elemental Focusing Lens Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Null Stone x 2.
  • Engraved Gemcutter Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Handful of Pebbles x 8. 5, Glittering Glass.
  • Extravagant Loupes Jewelcrafting. Jewelcrafting. 2 sec cast.Reagents: Extravagant Emerald, Null Stone x 3.
  • Fractured Gemstone Locket Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Blasphemite, Ambivalent Amber x 12. 8.
  • Gilded Vial Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Glittering Glass x 4, Ambivalent Amber. 8, Ambivalent Amber.
  • Incanter's Shard Jewelcrafting. Jewelcrafting. 2 sec cast.Reagents: Ambivalent Amber.
  • Inverted Prism Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Radiant Ruby x 4, Ambivalent Amber x 4, Extravagant Emerald x 4, Stunning Sapphire x 4, Ostentatious Onyx x 4, Null Stone. Extravagant Emerald, Stunning Sapphire, Ostentatious Onyx, Null Stone.
  • Malleable Band Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Ambivalent Amber x 5, Radiant Ruby x 3. 2, Radiant Ruby.
  • Malleable Pendant Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Ambivalent Amber x 5, Stunning Sapphire x 3. 2, Stunning Sapphire.
  • Masterful Amber Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Ambivalent Amber x 5, Ostentatious Onyx x 3. 3, Ostentatious Onyx.
  • Masterful Emerald Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Extravagant Emerald x 5, Ostentatious Onyx x 3. 4, Ostentatious Onyx x 2.
  • Masterful Onyx Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Ostentatious Onyx x 4. 6.
  • Masterful Ruby Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Radiant Ruby x 5, Ostentatious Onyx x 3. 4, Ostentatious Onyx x 2.
  • Masterful Sapphire Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Stunning Sapphire x 5, Ostentatious Onyx x 3. 4, Ostentatious Onyx x 2.
  • Prismatic Null Stone Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Null Stone x 5, Radiant Ruby x 2, Extravagant Emerald x 2, Stunning Sapphire x 2, Ostentatious Onyx x 2. Radiant Ruby, Extravagant Emerald, Stunning Sapphire, Ostentatious Onyx.
  • Quick Amber Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Ambivalent Amber x 5, Extravagant Emerald x 3. 3, Extravagant Emerald.
  • Quick Emerald Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Extravagant Emerald x 4. 6.
  • Quick Onyx Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Ostentatious Onyx x 5, Extravagant Emerald x 3. 4, Extravagant Emerald x 2.
  • Quick Ruby Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Radiant Ruby x 5, Extravagant Emerald x 3. 4, Extravagant Emerald x 2.
  • Quick Sapphire Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Stunning Sapphire x 5, Extravagant Emerald x 3. 4, Extravagant Emerald x 2.
  • Radiant Loupes Jewelcrafting. Jewelcrafting. 2 sec cast.Reagents: Radiant Ruby.
  • Remembrance Stone Jewelcrafting. Jewelcrafting. 2 sec cast.Reagents: Null Stone x 4, Bouquet of White Roses.
  • Ring of Earthen Craftsmanship Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Blasphemite, Ostentatious Onyx x 12. 8.
  • Solid Amber Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Ambivalent Amber x 4. 5.
  • Versatile Amber Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Ambivalent Amber x 5, Stunning Sapphire x 3. 3, Stunning Sapphire.
  • Versatile Emerald Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Extravagant Emerald x 5, Stunning Sapphire x 3. 4, Stunning Sapphire x 2.
  • Versatile Onyx Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Ostentatious Onyx x 5, Stunning Sapphire x 3. 4, Stunning Sapphire x 2.
  • Versatile Ruby Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Radiant Ruby x 5, Stunning Sapphire x 3. 4, Stunning Sapphire x 2.

Leatherworking

Skinning

Tailoring

Raid & Dungeon Abilities
  • Anub'arash Energize P3 (New) Instant.
  • Binding Webs Skeinspinner Takazj creates an area of explosive webs at players' locations, inflicting 35 30 Physical damage and slowing player's movement by 25% 30%. Anyone going to the center of the web area causes the webs to explode inflicting 35 30 Nature damage to all players within 10 yards. If more than one player two players are in the webs, they are bound together with Binding Webs, slowing movement by 20%. and inflicting 8 Physical damage every 0.5 sec. If bound players move more than 25 30 yards apart or if Anub'arash charges through the webs, they will break and remove Binding Webs. Unlimited range. Instant.
  • Call of the Swarm Summons 3 Shattershell Scarabs. Limited to 3 2 targets. Unlimited range. 3 sec cast.
  • Corrosion The skitterer's attacks corrode the target, increasing damage taken by 2% for 10 3 sec. This effect stacks. Instant.
  • Corrosion The skitterer's attacks corrode the target, increasing damage taken by 2% for 10 3 sec. This effect stacks. Unlimited range. Instant.
  • Cosmic Shards Cosmic Simulacrum erupt on death, inflicting 6 Shadow damage to all players, and 4 2 Shadow damage every 1 sec for 6 sec. This effect stacks. 300 yd range. Instant.
  • Cosmic Wound Sikran's Phase Blades leave a lingering presence, inflicting 7 Shadow damage every 2 sec. Unlimited range. Instant. for 7. Unlimited range. Instant.
  • Decimate Sikran smashes his polearm into the ground, causing cosmic copies of his polearm to erupt in a line towards his targets, inflicting 55 25 Shadow damage to players hit. 100 Cosmic Simulacrum's that get hit erupt into Cosmic Shards. 300 yd range. 2 sec cast.
  • Duskbringer 200 yd range. Instant. Nx calls upon the dark inflicting 4 Shadow damage every 0.5 sec for 3 sec, then unleashes its power inflicting 30 Shadow damage to all players within 15 yards of Nx and his Echoing Shade's. 200 yd range. Instant.
  • Entangled Anub'arash charges forward, inflicting 35 70 Nature damage and knocking back any player in the way. Anub'arash releases a shock wave if he collides with a wall, inflicting 110 120 Nature damage to all players. Instant.
  • Entropic Desolation Skeinspinner Takazj unleashes an entropic explosion inflicting 60 Shadow damage 80 Shadow damage and 8 Shadow damage every 1 for 8 sec to all players within 23 yds. 200 yd range. 4 sec cast.
  • Exposed Weakness Sikran exposes his target's defenses, increasing Physical damage taken by 200% 100% for 12 sec. 100 yd range. Instant.
  • Froth Vapor (New) The essence of Ansurek's acolyte vaporizes, inflicting 80 Shadow damage to all players and slowing their movement speed by 40% for 10 sec. This effect stacks. Ansurek consumes this vapor, increasing her damage done by 100% for 20 sec. This effect stacks. Unlimited range. Instant.
  • Froth Vapor The essence of Ansurek's acolyte vaporizes, inflicting 80 Shadow damage to all players and slowing their movement speed by 10% 40% for 10 sec. This effect stacks. Ansurek consumes this vapor, increasing her damage done by 100% for 20 sec. This effect stacks. Unlimited range. Instant.
  • Froth Vapor The essence of Ansurek's acolyte vaporizes, inflicting 80 Shadow damage to all players and slowing their movement speed by 10% 40% for 10 sec. This effect stacks. Ansurek consumes this vapor, increasing her damage done by 100% for 20 sec. This effect stacks. Instant.
  • Gossamer Onslaught Slings toxic web in all directions, inflicting 4 Nature damage every 1 sec to all players for 5 sec. Additionally, leaves behind Vile Webbing at the target's location, inflicting 25 Nature damage to all players within 5 3 yards of the impact. 1,000 yd range. Instant.
  • Gossamer Onslaught Slings toxic web in all directions, inflicting 4 Nature damage every 1 sec to all players for 5 sec. Additionally, leaves behind Vile Webbing at the target's location, inflicting 25 Nature damage to all players within 5 3 yards of the impact. 200 yd range. Instant.
  • Impaled Anub'arash impales a player on a spike, inflicting 15 24 Physical damage every 3 sec. and stunning the player until the spike is destroyed. 150 yd range. Instant.
  • Infest Blood Parasite burrows into its target, inflicting 8 Nature damage every 1 sec for 10 sec. Upon expiration, 2 Blood Parasites erupt from the player and seek new prey. 15 yd range. 1.5 sec cast.
  • Inner Light Empowered by the Sacred Flame, increasing damage done by 50% and inflicting 4 Holy damage to players within 4 yards every 1 sec. The overwhelming power of the Sacred Flame drains 4% health every 1 sec. Instant. 100 yd range. Instant.
  • Lava Expulsion Speaker Dorlita fires am orb of lava from her mech's cannon towards a random target, inflicting 35 Fire damage and an additional 6 Fire damage every 2 sec for 10 sec 100 yd range. 3 sec cast.
  • Liquefy Ansurek injects her current target with digestive juices, inflicting 150 Nature damage and 50 Physical damage, and an additional 25 Nature damage every 1 sec for 10 sec. The target takes 500% increased Physical damage while afflicted. The injection forms Acid and causes Acidic juices explode outward from Ansurek, forming Acid and causing an Acid Splash. Unlimited range. Instant.
  • Liquefy Ansurek injects her current target with digestive juices, inflicting 150 Nature damage and 50 Physical damage, and an additional 25 Nature damage every 1 sec for 10 sec. The target takes 500% increased Physical damage while afflicted. The injection forms Acid and causes Acidic juices explode outward from Ansurek, forming Acid and causing an Acid Splash. Unlimited range. Instant.
  • Paralyzing Waves Paralyzing Waves inflict 80 70 Nature damage to players hit, knock them away, and apply Paralyzing Venom. Unlimited range. Instant.
  • Predation Ansurek attaches Predation Threads to all players and gains a web shield that absorbs 4,000 3,500 damage. While shielded, she assaults players with Paralyzing Venom and occasionally yanks players towards her with Wrest. She violently Devours any players that get within 12 yards. Unlimited range. 4 sec cast.
  • Predation Threads (New) Unlimited range. Instant.
  • Predation Threads (New) Unlimited range. Instant.
  • Shatter Existence Skeinspinner Takazj shields himself, absorbing 2,000 damage. While the shield holds Skeinspinner Takazj spins 8 cones of webs in succession . While in the webs, player movement is decreased by 20 and the take 2 8 Shadow damage every 1 seconds. After 6 sec the cones of web explode, inflicting 2,000 Shadow damage and knocking back anyone on the web. 11 min cast (Channeled).
  • Skeinspinner Takazj Energize P3 First Loop (New) Instant.
  • Spinneret's Strands Rasha'nan blasts webs at targeted players inflicting 30 Nature damage to players within 0 yards, tethering the original target and creating Sticky Webs. This tether inflicts 9 Nature damage every 1 sec, pulling targets towards it. Moving 0 yards snaps this tether Stretching this tether 0 yards snaps it, causing a Spinneret's Websnap. Unlimited range. Instant.
  • Spinneret's Strands Rasha'nan blasts webs at targeted players inflicting 30 Nature damage to players within 0 yards, tethering the original target and creating Sticky Webs. This tether inflicts 9 Nature damage every 1 sec, pulling targets towards it. Moving 0 yards snaps this tether Stretching this tether 0 yards snaps it, causing a Spinneret's Websnap. Private aura. Unlimited range. Instant.
  • Spinneret's Strands Rasha'nan blasts webs at targeted players inflicting 30 Nature damage to players within 0 yards, tethering the original target and creating Sticky Webs. This tether inflicts 9 Nature damage every 1 sec, pulling targets towards it. Moving 0 yards snaps this tether Stretching this tether 0 yards snaps it, causing a Spinneret's Websnap. Unlimited range. Instant.
  • Stinging Delirium Stinging insects Insects sting the target, increasing damage taken by 150% and disorient the target for 5 sec. Instant.
  • Stinging Delirium Stinging insects Insects sting the target, increasing damage taken by 100% and disorient the target for 5 sec. Instant.
  • Stinging Swarm Anub'arash unleashes swarms of insects at 3 players, inflicting 4 Nature damage every 1 sec and increasing Physical all damage taken by 100% until removed. The damage taken increases 10% every 1 sec. Dispelling Stinging Swarm triggers Stinging Burst, and causes Stinging Swarm to transfer to the nearest player or Skeinspinner Takazj. If transferred to Takazj, $@spellname duration is decreased to 10 sec. Having 3 stacks of Stinging Swarm triggers Stinging Delirium. Unlimited range. Instant.
  • Stinging Swarm Anub'arash unleashes swarms of insects at 3 players, inflicting 4 Nature damage every 1 sec and increasing Physical all damage taken by 100% until removed. The damage taken increases 10% every 1 sec. Dispelling Stinging Swarm triggers Stinging Burst, and causes Stinging Swarm to transfer to the nearest player or Skeinspinner Takazj. If transferred to Takazj, $@spellname duration is decreased to 10 sec. Having 3 stacks of Stinging Swarm triggers Stinging Delirium. Unlimited range. Instant.
  • Strands of Reality Skeinspinner Takazj rips reality, inflicting 35 Shadow damage and knocking back all players in front of him for until cancelled. 70 yd range. 4 sec cast.
  • Toxic Waves Toxic Waves inflict 80 70 Nature damage to players hit and knock them away. Unlimited range. Instant.
  • Void Bolt Name changed from "Void Blast" to "Void Bolt".
  • Voracious Bite Avanoxx leaps to their primary target and unleashes 3 consecutive bites on them, each inflicting 25 Physical damage and increasing damage taken by 50% for 12 10 sec on the final bite. 200 yd range. Instant.
  • Web Vortex Skeinspinner Takazj launches web strands, inflicting 30 Nature damage and drawing all players to his location. All players hit are bound together to another player with Binding Webs, slowing movement by 20%. If bound players move more than 25 30 yards apart or if Anub'arash charges through the webs, they will break and remove Binding Webs. 55 yd range. 2 sec cast.



Artifact Powers
Originally Posted by MMO-Champion
Paladin (Forums)
Holy
  • Tyr's Deliverance (Rank 1) Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for [ 35% [ 30% of Spell Power ]. Allies healed also receive 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.



Strings Changes
Originally Posted by MMO-Champion
  • ACCOUNT_CONVERSION_IN_PROGRESS (New) - Your account is being updated for the Warbands feature. Please wait.
  • CHARACTER_SELECT_UNDELETE_REALM_HELPTIP (New) - Only deleted characters from the current realm are shown. Switch realms to see other deleted characters.
  • CHARACTER_SELECT_UNDELETE_REALM_LABEL (New) - %s Realm
  • CHINA_AGE_APPROPRIATENESS_TEXT (New) - System message
  • CHINA_AGE_APPROPRIATENESS_TEXT_TITLE (New) - System message title
  • CHINA_HEALTHY_GAMING_TEXT (New) - System message
  • CHINA_HEALTHY_GAMING_TEXT_TITLE (New) - System message
  • COMPAT_SETTING_ADV_WORK_SUBMIT (New) - Advanced Work Submit
  • COMPAT_SETTING_CMDLIST_MULTITHREADING (New) - Multithreaded Rendering
  • COMPAT_SETTING_DEVICE_MULTITHREADING (New) - Async Resource Creation
  • COMPAT_SETTING_FRAME_OVERLAP (New) - Frame Overlap
  • COMPAT_SETTING_OPTIONAL_GPU_FEATURES (New) - Optional GPU Features
  • DELVES_ERR_TIER_INELIGIBLE (New) - You don't meet the requirements for this difficulty
  • DELVES_SHOW_ENTRACES_ON_MAP_TEXT (New) - Delve Entrances
  • ERR_BANK_NOT_ACCESSIBLE (New) - This character does not have access to this bank.
  • ERR_CURRENCY_TRANSFER_UNMET_REQUIREMENTS (New) - You do not meet the requirements to use this currency.
  • ERR_DELVE_IN_PROGRESS (New) - A %s delve is in progress
  • ERR_NO_REFUNDABLE_ITEM_IN_ACCOUNT_BANK (New) - Refundable items cannot be stored in the Warband Bank.
  • MOUNT_JOURNAL_FILTER_RIDEALONG (New) - Ride Along
  • NPEV2_SELECT_SPEC_TAB (New) - Select the |cFF00FFFFSpecialization|r Tab
  • OPTION_TOOLTIP_COMPAT_SETTING_ADV_WORK_SUBMIT (New) - Allows more complex code paths for submitting work to the GPU. Disabling this may cause less consistent or lower framerate but could help avoid some kinds of crashes for certain hardware, driver and OS combinations.
  • OPTION_TOOLTIP_COMPAT_SETTING_CMDLIST_MULTITHREADING (New) - Allows the game to use multiple CPU threads to render the game. Disabling this will likely greatly reduce framerate, but could work around crashes or visual bugs in some cases.
  • OPTION_TOOLTIP_COMPAT_SETTING_DEVICE_MULTITHREADING (New) - Allows asynchronously creating GPU resources such as textures and shaders. Disabling this will likely introduce hitching but could help work around crashes or visual issues on very old drivers or hardware.
  • OPTION_TOOLTIP_COMPAT_SETTING_FRAME_OVERLAP (New) - Allows the CPU to work on 2 frames at once. Disabling this may cause less consistent or lower framerate but could help avoid some kinds of crashes for certain hardware, driver and OS combinations.
  • OPTION_TOOLTIP_COMPAT_SETTING_OPTIONAL_GPU_FEATURES (New) - Allows the use of newer GPU features. When disabled, the game will act as if the GPU only supports the minimum required features. Various graphical features will be disabled and the visual quality of the game will likely be reduced. This may help work around driver bugs or other issues with newer GPU features.
  • OPTION_TOOLTIP_COMPATIBILITY_SETTINGS - Compatibility settings are offered to help diagnose and work around various crashes, graphical bugs and performance issues.
    These features are only intended to be used if you are having specific issues. In most cases using compatibility settings In most cases disabling these features will decrease performance, introduce hitching and/or decrease visual quality.They are only intended to be disabled if you are having specific issues.
  • PROFESSIONS_CRAFTING_CONCENTRATION_CURRENCY_TOOLTIP - Concentration is a resource you can use to guarantee higher quality on your next craft. Concentration regenerates slowly through time or by getting an ingenuity proc. Improving your ingenuity stat increases the chance of getting a refund. Concentration can be used to guarantee higher quality when crafting. Concentration slowly regenerates and is partly refunded when a craft triggers your Ingenuity.
  • PROFESSIONS_CRAFTING_CONCENTRATION_CURRENCY_TOOLTIP_WARNING - Warning, Concentration is full.
  • PROFESSIONS_CRAFTING_CONCENTRATION_HELPTIP (New) - |cnNORMAL_FONT_COLOR:Concentration|r|nGuarantees higher quality on your next craft. Regenerates slowly through time
  • PROFESSIONS_CRAFTING_CONCENTRATION_TOGGLE_OFF_DESC - Stop applying concentration to this recipe. Remove %d concentration from this recipe.
  • PROFESSIONS_CRAFTING_CONCENTRATION_TOGGLE_ON_DESC - Apply Apply %d concentration to guarantee the next quality for this recipe.
  • QUEST_CLASSIFICATION_QUESTLINE (New) - Storyline
  • QUEST_CLASSIFICATION_QUESTLINE_WITH_NAME (New) - Storyline (%s)
  • QUEST_CLASSIFICATION_RECURRING (New) - Repeatable
  • RATED_BG_BLITZ_MODE_DESCRIPTION - |cnERROR_COLOR:WORK IN PROGRESS|r 8 versus 8 battlegrounds at an accelerated pace. Solo queue except healers can duo queue.
  • RPE_UPGRADE_COMPLETE_WARNING (New) - You must log in to complete your character boost.
  • SPELL_FAILED_CUSTOM_ERROR_1043 (New) - You must choose what to do with your current prototype before identifying new ones.
  • SPELL_FAILED_CUSTOM_ERROR_1053 (New) - Timerunners cannot cast this spell.
  • TALENT_MICRO_BUTTON_NO_HERO_SPEC (New) - Choose your Hero Class
  • TRANSMOG_OUTFIT_CONFIRM_OVERWRITE - You already have an oufit outfit named %s. Would you like to overwrite it?
  • TUTORIAL_HERO_TALENT_NONE_SPENT - Don't worry about making the wrong choice. You'll learn all these talents by level 80.
  • VISITABLE_URL57 (New) - https://jiazhang.gm.163.com/blizzard/
  • WOW_ERROR_338 (New) - This World of Warcraft account has been suspended from Beta.



Misc Changes
Originally Posted by MMO-Champion
Character Titles
  • %s, Seeker of Loot (New)

Currency Types
Hidden
  • 11.0 Delves - Personal Tracker - S1 Weekly Elise Turn-In(Hidden) - Name changed from "11.0 Delves - Personal Tracker - S1 Treasure Trove Key (Hidden)" to "11.0 Delves - Personal Tracker - S1 Weekly Elise Turn-In(Hidden)".
  • Council of Dornogal - Grants Reputation with the Council of Dornogal. Max Quantity: 20.
  • Delver's Journey - Name changed from "Renown - Season 1 Delves" to "Delver's Journey". [DNT Grants Delver's Journey progress] Max Quantity: 10000.
  • Hallowfall Arathi - Grants Reputation with the Hallowfall Arathi. Max Quantity: 20.
  • Harmonzed Silk - Harmonzed Silk charges the Matrix Catalyst and allows it to imbue armor with incredible power. Max Quantity: 8.
  • Khaz Algar Alchemy Knowledge - Use Knowledge to learn Alchemy Specializations.

    Knowledge can be gained through various means such as crafting recipes for the first time and completing quests offered in the Artisan's Market in Valdrakken. special crafting orders offered in Dornogal.
  • Khaz Algar Blacksmithing Knowledge - Use Knowledge to learn Blacksmithing Specializations.

    Knowledge can be gained through various means such as crafting recipes for the first time and completing quests offered in the Artisan's Market in Valdrakken. special crafting orders offered in Dornogal.
  • Khaz Algar Enchanting Knowledge - Use Knowledge to learn Enchanting Specializations.

    Knowledge can be gained through various means such as crafting recipes for the first time and completing quests offered in the Artisan's Market in Valdrakken. by your trainer in Dornogal.
  • Khaz Algar Engineering Knowledge - Use Knowledge to learn Engineering Specializations.

    Knowledge can be gained through various means such as crafting recipes for the first time and completing quests offered in the Artisan's Market in Valdrakken. special crafting orders offered in Dornogal.
  • Khaz Algar Herbalism Knowledge - Use Knowledge to learn Herbalism Specializations.

    Knowledge can be gained through various means such as studying discoveries found while gathering and completing quests offered by your trainer in Valdrakken. Dornogal.
  • Khaz Algar Inscription Knowledge - Use Knowledge to learn Inscription Specializations.

    Knowledge can be gained through various means such as crafting recipes for the first time and completing quests offered in the Artisan's Market in Valdrakken. special crafting orders offered in Dornogal.
  • Khaz Algar Jewelcrafting Knowledge - Use Knowledge to learn Jewelcrafting Specializations.

    Knowledge can be gained through various means such as crafting recipes for the first time and completing quests offered in the Artisan's Market in Valdrakken. special crafting orders offered in Dornogal.
  • Khaz Algar Leatherworking Knowledge - Use Knowledge to learn Leatherworking Specializations.

    Knowledge can be gained through various means such as crafting recipes for the first time and completing quests offered in the Artisan's Market in Valdrakken. special crafting orders offered in Dornogal.
  • Khaz Algar Mining Knowledge - Use Knowledge to learn Mining Specializations.

    Knowledge can be gained through various means such as studying discoveries found while mining and completing quests offered by your trainer in Valdrakken. Dornogal.
  • Khaz Algar Skinning Knowledge - Use Knowledge to learn Skinning Specializations.

    Knowledge can be gained through various means such as studying discoveries found while skinning and completing quests offered by your trainer in Valdrakken. Dornogal.
  • Khaz Algar Tailoring Knowledge - Use Knowledge to learn Tailoring Specializations.

    Knowledge can be gained through various means such as crafting recipes for the first time and completing quests offered in the Artisan's Market in Valdrakken. special crafting orders offered in Dornogal.
  • The Assembly of the Deeps - Grants Reputation with The Assembly of the Deeps. Max Quantity: 20.
  • The General (Notoriety) - Grants Reputation with The General. Max Quantity: 20.
  • The Severed Threads - Grants Reputation with The Severed Threads. Max Quantity: 20.
  • The Vizier (Notoriety) - Grants Reputation with The Vizier. Max Quantity: 20.
  • The Weaver (Notoriety) - Grants Reputation with The Weaver. Max Quantity: 20.

War Within
  • Resonance Crystals - Formed by the energies of the worldsoul interacting with the stone in and beneath Khaz Algar, these revered items are used to purchase items unlocked from renown. objects are used to purchase rewards unlocked from renown.

Difficulties
Scenario
  • Delves - Name changed from "Delves (1-5)" to "Delves".

Item Name Descriptions
  • Tier 1 (New) - Tier 1
  • Tier 2 (New) - Tier 2
  • Tier 3 (New) - Tier 3
  • Tier 4 (New) - Tier 4
  • Tier 5 (New) - Tier 5
  • Tier 6 (New) - Tier 6
  • Tier 7 (New) - Tier 7
  • Tier 8 (New) - Tier 8

Keystone Affixes
  • Attuned - Non-boss enemies with mana inflict 20% more increased magic damage, but take 10% increased Nature damage and 30% increased damage from Bleed effects.

Map Areas
Khaz Algar
  • The Ringing Deeps > Candleslag Quarry - Name changed from "The Ringing Deeps > Candlemass Quarry" to "The Ringing Deeps > Candleslag Quarry".

Mounts
Skyriding Mounts
  • Remembered Golden Gryphon - Skyriding Mount. Remembered Golden Gryphon. "They love eagles lions in Stormwind, and the gryphon is half eagle lion. This is why these creatures are an air travel staple throughout the Alliance." Source: Vendor: Remembrancer Amuul Zone: Dalaran Cost: 25 [Spell_Azerite_Essence_15.BLP]

Scenarios
Delves
  • 01: Mycomancer Cavern - Speak with Chef Dinaire
  • 05: Mycomancer Cavern - Collect fuel

The Trials of the Argent
  • 03: Defeat Jaraxxus! - Defeat Jaraxxus! Defeat the memory of Jaraxxus!

Theater Troupe
  • 71: Train with Elma - Rabaan Elma is practicing for a future performance and could use an assistant.
  • 72: Train with Burkhalt (New) - Burkhalt is practicing for a future performance and could use an assistant.
  • 73: Very Important Earthen (New) - Collect empty goblets from the upper box seats.
  • 74: (Don't) Break a Leg (New) - Clean up the backstage!
  • 75: Take a Bow - Name changed from "72: Take a Bow" to "75: Take a Bow".

Weed Rush
  • 01: (New)

Skills
Secondary Skills
  • All - Warbands (New)
by Published on 2024-06-19 12:07 AM

The War Within Beta Development Notes - June 18, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello everyone! Here are this week’s updates to the War Within Beta.

New Features
  • Warbands
    • Known Issue: A Warband conversion popup may appear when you log in, however Warband conversion is not yet implemented for Beta characters.
  • Cross-Realm Guilds
    • Guild functionality has been extended to allow for recruitment and management of Guild members across all realms in their respective regions.
      • Developer’s note: Guild banks are currently restricted to the realm the Guild is located on for initial testing. Guild bank functionality will be included in a future Beta release.
        To facilitate testing we have spun up a second level-up realm, “Turnip’s Delight”, so players can create Guilds and invite members across multiple realms in their region.

Classes
  • Death Knight
    • Hero Talents
      • Deathbringer (Blood/Frost)
        • Death’s Bargain renamed to Pact of the Deathbringer.
        • Exterminate now deals reduced damage beyond 8 targets.
      • San’layn (Unholy/Blood)
        • Visceral Regeneration renamed and redesigned: Visceral Strength – When Crimson Scourge/Sudden Doom is consumed, you gain 5% Strength for 8/5 seconds.
        • Infliction of Sorrow now deals 100% of the remaining damage of the consumed disease (was 200%).
        • Fixed an issue that prevented Blood Beasts from spawning.
        • Unholy
          • Infliction of Sorrow now only functions with Virulent Plague for Unholy Death Knight.
    • Blood
      • New Talent: Bloodied Blade – Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4% for 15 seconds. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 200% effectiveness, and increases your Strength by 10% for 6 seconds.
      • Several talents have moved around on the Blood tree.
    • Frost
      • Obliteration now has an additional effect – While Pillar of Frost is active it will now also increase the cost of your Frost Strike by up to 15 Runic Power to deal up to 52.5% additional damage.
    • Unholy
      • Foul Infections now correctly increases disease crit chance by a flat 5% (was previously multiplicative crit chance).
      • Unholy Blight is now passive and now surrounds the ghoul instead of the Death Knight. New Tooltip – Dark Transformation surrounds your ghoul with a vile swarm of insects for 6 seconds, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals damage over 14 seconds, stacking up to 4 times.
      • Sudden Doom no longer causes Epidemic to burst Festering Wound on targets.
      • When talented into Harbinger of Doom, Sudden Doom now displays the activation overlay images separately, left and right, for each stack.
  • Demon Hunter
    • Illuminated Sigils now grants an additional charge only to Sigil of Flame (was all Sigils) and also reduces Sigil of Flame cooldown by 5 seconds.
    • Hero Talents
      • Aldrachi Reaver
        • New Talent: Fury of the Aldrachi – When enhanced by Reaver’s Glaive, Blade Dance/Soul Cleave deals 3 additional glaive slashes to nearby targets. If cast after Chaos Strike/Fracture/Shear, deal 6 slashes instead.
        • Art of the Glaive has been redesigned – Begins a well-practiced pattern of glaivework and enhances your next cast of Chaos Strike and of Blade Dance. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
        • Intent Pursuit has been redesigned – When enhanced by Reaver’s Glaive, Chaos Strike/Fracture/Shear applies Reaver’s Mark which causes the target to take 15% increased damage for 20 seconds. If cast after Blade Dance/Soul Cleave, Reaver’s Mark is increased to 30%.
        • Casting The Hunt allows you to cast Reaver’s Glaive.
        • Incisive Blade always increases Chaos Strike/Soul Cleave damage (was only when enhanced).
        • Adjusted positions of Incisive Blade, Keen Engagement, and Preemptive Strike.
        • Escalation has been removed.
  • Druid
    • Hero Talents
      • Elune’s Chosen (Balance/Guardian)
        • Moondust now slows enemies by 20% (was 30%).
        • Stellar Command now increases Full Moon damage by 25% (was 15%).
  • Evoker
    • Hero Talents
      • Chronowarden (Augmentation/Preservation)
        • Temporal Burst now increases Haste, movement speed, and cooldown recovery rate by 30%, decreasing over 30 seconds (was 1% increasing up to 40% over 40 seconds).
      • Scalecommander (Devastation/Augmentation)
        • Unrelenting Siege now increases the damage of Disintegrate/Eruption, Living Flame, and Azure Strike by 1% every second, up to 15%. Stacks are now also used to communicate the value (was Living Flame and Azure Strike stacking up to 50%).
  • Hunter
    • Trailblazer and Pathfinding have swapped locations in the Hunter class tree.
    • Fixed an issue that was causing Posthaste to only grant 25% movement speed. It now grants 50% movement speed.
    • Fixed an issue that was causing Born to Be Wild to falsely claim to reduce the cooldown of Survival of the Fittest.
    • Hero Talents
      • Sentinel (Survival/Marksmanship)
        • Symphonic Arsenal damage reduced by 40%.
        • Symphonic Arsenal target cap reduced to 5 (was 6).
    • Beast Mastery
      • Thrill of the Hunt now properly stacks up to 3 times.
      • War Orders now properly grants a 50% chance to reset the cooldown of Kill Command.
      • The position of Hunter’s Prey and Wild Call have been swapped.
      • Killer Cobra in Gate 2 has been renamed to Venom’s Bite.
      • Developer’s note: Huntmaster’s Call is providing a substantial amount of damage despite how easy it is to access.
      • Huntmaster’s Call has had the following adjustments:
        • Fenryr’s Ravenous Leap damage reduced by 30%.
        • Hati now increases all pet damage by 8% (was 15%).
        • Hati and Fenryr attack damage has been normalized and reduced.
      • Hunters have new visuals and sound effects when Huntmaster’s Call summons Hati or Fenryr.
      • Kill Command damage increased by 8%.
      • Dire Beast damage increased by 10%.
      • Dire Beast now grants 20 Focus.
    • Survival
      • Harpoon and Aspect of the Eagle are now baseline to Survival Hunter.
      • Fury of the Eagle will now properly benefit from Tip of the Spear.
      • Fury of the Eagle does not consume a stack of Tip of the Spear until the channel ends.
      • Contagious Reagents no longer plays the Serpent Sting animation or audio multiple times.
      • Terms of Engagement is now located where Harpoon used to be on the Survival Spec tree.
      • Exposed Flank has been redesigned – Flanking Strike exposes a weakness in your enemy’s defenses, causing it to strike 2 additional targets at 100% effectiveness and causing Kill Command to hit 2 additional nearby enemies for 10 seconds.
      • Explosive Shot now benefits from and consumes Tip of the Spear.
      • Developer’s note: The following changes are targeted at smoothing out Survival’s rotation, such that you can reasonably maintain a spell priority, aren’t munching procs, and will have to more actively manage your Focus economy. We will continue to read feedback and adjust Survival’s action and focus economy as necessary.
      • Fixed an isasue that was causing Flanker’s Advantage to substantially increase Kill Command’s chance to reset its cooldown and substantially increase Tip of the Spear’s damage bonus.
      • Flanking Strike damage increased by 40%, now costs 20 Focus, and generates 2 stacks of Tip of the Spear.
      • Wildfire Bomb now costs 10 Focus.
      • Explosives Expert now reduces Wildfire Bomb cooldown by 1/2 seconds (was 2/4 seconds).
      • Wildfire Infusion now makes Kill Command reduce the cooldown of Wildfire Bomb by 1 second (was 2 seconds).
      • Grenade Juggler now makes Explosive Shot reduce the cooldown of Wildfire Bomb by 2 seconds (was 4 seconds).
      • Grenade Juggler now causes Wildfire Bomb to have a 25% chance to also fire an Explosive Shot at your target at 100% effectiveness (was 25% chance to reset the cooldown of Explosive Shot).
      • Bombardier now grants two free charges of Explosive Shot after Coordinated Assault ends (used to make Explosive Shot have 0 cooldown and cost 0 Focus for 4 seconds).
  • Mage
    • Hero Talents
      • Spellslinger (Frost/Arcane)
        • Splintering Orbs updated for Arcane only – The first enemy damaged by your Arcane Orb conjures 4 Arcane Splinters.
        • Spellfrost Teachings updated for Arcane only – Spellfrost Teachings now automatically launches an Arcane Orb when it procs, rather than resetting the cooldown of Arcane Orb.
          • Developer’s note: The difference in effectiveness between Arcane Orb and Frozen Orb in single target versus AOE is stark. These changes should help Arcane Mages to feel as though they’re still getting full benefit out of their Hero Talents in single target relative to Frost Mages, who can much more easily get full benefit.
      • Sunfury (Arcane/Fire)
        • Lessons in Debilitation no longer casts a crowd-controlled spell when you summon your Phoenix.
          • Developer’s note: Mages having access to a free, off global cooldown crowd-controlled spell every time they use their cooldowns was proving to be too problematic in all forms of content.
        • Gravity Lapse now benefits from Time Manipulation in the Mage Class Tree.
          • Fixed an issue that was causing Spellfire Spheres to be removed from players upon starting an encounter.
        • Meteorites will now properly benefit from damage amplification effects and proc on-damage effects.
        • Codex of the Sunstriders has been redesigned – Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. Upon consuming a Spellfire Sphere, your Arcane Phoenix will grant you Lingering Embers, increasing your spell damage by 2%. Stacks up to 5 times.
        • Spellfire Spheres now properly increase periodic spell damage.
        • Arcane
          • Glorious Incandescence has been redesigned – Consuming Burden of Power causes your next cast of Arcane Barrage to grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target.
          • Mana Cascade has been redesigned – Casting Arcane Blast or Arcane Barrage grants you 1% Haste. Stacks up to 10 times. Multiple instances may overlap.
          • Spellfire Spheres are now generated by casting 6 Arcane Blasts or Arcane Barrages (was consuming Clearcasting).
        • Fire
          • Sun King’s Fury-enhanced Pyroblasts and Flamestrikes will correctly grant Combustion when you gain Hyperthermia during the Sun King’s Fury hard-cast.
    • Arcane
      • The position of many nodes on the Arcane spec tree has changed.
        • Developer’s note: We’re making some updates to the Arcane tree this week but some extra talent nodes didn’t quite make the build. Expect to see them in the coming weeks.
      • Nether Munitions has been redesigned – When your Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 seconds.
      • Improved Touch of the Magi is no longer a choice node with Magi’s Spark.
      • Magi’s Spark and Nether Munitions are now a choice node.
      • Magi’s Spark explosion damage increased by 300%.
      • Magi’s Spark echo damage increased to 100% (was 50%).
      • Magi’s Spark’s explosion will now properly benefit from spell damage amplification effects and will contribute to Touch of the Magi.
      • Arcane Blast damage increased by 10%.
      • Arcane Barrage damage increased by 12%.
      • Arcane Missiles damage increased by 10%.
      • Leydrinker chance to trigger increased to 15% (was 10%).
      • Leydrinker now echoes for 50% damage (was 15%).
      • Arcane Missiles, Arcane Barrage, Supernova, and Shifting Power can now properly generate Clearcasting.
      • Wizened Wit removed.
      • Nerub-ar Palace Class Set
        • (2) Set and (4) Set Bonus updated – Now benefits Arcane Barrage instead of Arcane Explosion.
        • (4) Set Bonus proc chance reduced to 5% (was 10%).
        • (4) Set Bonus damage buff increased to 20% (was 10%).
    • Fire
      • Pyromaniac procs now count as consuming a Hot Streak, and this is now communicated in the talent tooltip.
      • Pyromaniac Flamestrike and Pyroblast echoes can no longer contribute to Hot Streak.
      • Living Bomb damage reduced by 30%.
      • Sparking Cinders damage bonus reduced to 10% (was 15%).
      • Sparking Cinders will now trigger at most 3 times a minute, increased with Haste.
      • Phoenix Flames damage reduced by 10%.
      • Pyroblast damage reduced by 10%.
      • Intensifying Flames Ignite damage bonus reduced to 20% (was 25%).
    • Frost
      • New Talent: Permafrost Lances – Frozen Orb increases Ice Lance’s damage by 15% for 15 seconds.
      • Ice Caller is now located at Snowstorm’s previous location.
      • Fixed an issue that allowed Frost Spellslingers to generate Splinters with other player’s Winter’s Chill.
      • Snowstorm removed.
      • Nerub-ar Palace Class Set
        • (2) Set Bonus has been redesigned – Ice Lance damage increased by 8%.
        • (4) Set Bonus has been redesigned – Damage from Fingers of Frost enhanced Ice Lances invoke a Frigid Pulse, dealing Frost damage to nearby enemies. Damage reduced beyond 8 targets.
        • Developer’s note: The previous Frost Mage set bonuses were benefitting Spellslinger far more than Frostfire, which contradicted our stated goals for the 11.0 Tier Sets. We’re glad everyone liked the designs of the previous iterations of the tier sets and are investigating implementing them into the Frost tree.
  • Monk
    • Brewmaster
      • Heightened Guard reduced to 40%.
    • Windwalker
      • Chi Burst has been redesigned – Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yards forward, dealing Nature damage to all enemies, and healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets.
      • Fixed an issue that caused Chi Burst to deal more damage than intended while Storm, Earth, and Fire was active.
  • Paladin
    • Hero Talents
      • Herald of the Sun (Holy/Retribution)
        • Holy
          • Sun’s Avatar healing reduced by 40%.
          • Dawnlight healing reduced by 20%.
          • Sun’s Avatar now activates 1 Dawnlight when Awakening activates Avenging Wrath (was 4).
          • Second Sunrise can no longer active Divine Purpose.
          • Sun’s Avatar will now always pick players when applying its friendly Dawnlights.
          • Fixed an issue that caused Awakening to stack from Second Sunrise.
          • Fixed an issue that caused Sun’s Avatar to not activate when Awakening extends an Active Avenging Wrath.
        • Retribution
          • Sun’s Avatar now triggers 1 Dawnlight when Avenging Wrath is triggered by Radiant Glory (was 4).
      • Lightsmith (Holy/Protection)
        • Sacred Weapon now deals area of effect damage/healing.
        • Shining Light stacks to a maximum of 2.
    • Holy
      • Divine Favor has been redesigned – Now a passive that triggers automatically after you cast Holy Prism or Barrier of Faith.
      • Several talent locations have moved to facilitate Divine Favor’s choice node moving below Holy Prism’s choice node.
  • Priest
    • Cauterizing Shadows can now trigger from enemies dying with Shadow Word: Pain or Purge the Wicked active regardless of the duration of the effect.
    • Added 5% spell variance to Power Word: Shield and Luminous Barrier.
    • Hero Talents
      • Voidweaver (Discipline/Shadow)
        • Void Blast damage reduced by 25%.
    • Discipline
      • Fixed an issue causing Dark Reprimand to consume 2 charges of Premonition of Insight.
    • Holy
      • Fixed an issue causing Holy Fire with Empyreal Blaze active to consume Premonition of Insight.
      • Fixed an issue causing Holy Word: Chastise to consume 2 charges of Premonition of Insight.
    • Shadow
      • Fixed an issue causing the range of Psychic Link to not be increased by Phantom Reach.
  • Rogue
    • Hero Talents
      • Deathstalker (Assassination/Subtlety)
        • Deathstalker’s Mark damage increased by 100% and it now applies 2 marks baseline (was 3).
        • Hunt Them Down damage increase by 100%.
        • Lingering Darkness increased to 30 seconds.
        • Flensing Knives damage increased by 100%.
        • Darkest Night now grants 40 Energy (was 60), applies 2 stacks of Deathstalker’s Mark (was 3) and its damage has been increased by 100%.
        • Developer’s note: These changes were applied via hotfix during last week’s Beta testing.
  • Warlock
    • Hero Talents
      • Diabolist (Destruction/Demonology)
        • The cast time of Infernal Bolt has been increased to 2 seconds (was 1 second).
        • Ruination damage is now reduced beyond 8 targets.
        • Overlord, Mother of Chaos, and Pit Lord are now visible to other players at a reduced scale and will retain their original scale for the summoner.
        • Overlord now charges its target rather than leaps.
        • Mother of Chaos’ Chaos Salvo visual has been updated.
      • Hellcaller (Destruction/Affliction)
        • Seeds of Their Demise has been redesigned for Destruction – Blackened Soul damage increased by 30%. When Blackened Soul deals damage, you have a chance to gain 2 stacks of Flashpoint.
        • Zevrim’s Resilience healing increased by 90%.
      • Soul Harvester (Demonology/Affliction)
        • New Talent: Gorefiend’s Resolve – Targets resurrected with Soulstone resurrect with 40% additional health and 80% additional mana.
        • Spirited Away has been removed.
    • Affliction
      • Death’s Embrace has been redesigned – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 10% (was 5%) when your target is at or below 35% health (was 20%).
      • Malediction has been redesigned – Increases the critical strike chance of Agony, Corruption, and Unstable Affliction by 10%.
      • Malign Omen has been moved to row 9.
      • Dark Harvest has been moved to row 10.
    • Demonology
      • Blood Invocation has been redesigned – Power Siphon increases the damage of Demonbolt by an additional 25%.
      • Doom is now passive and has been redesigned – When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing Shadow damage to enemies within 10 yards of its target after 20 seconds. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 2 seconds.
      • Impending Doom has been redesigned – Increases the damage of Doom by 30% and Doom summons 1 Wild Imp when it expires.
      • Doom Eternal has been redesigned – Demonic Cores reduce the duration of Doom by an additional 2 seconds.
      • Infernal Presence damage reduced by 50%.
    • Destruction
      • New Talent: Unstable Rifts – Bolts from Dimensional Rift deal 25% of damage dealt to nearby enemies as Fire damage.
      • Chaos Incarnate has been redesigned – Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies.
      • Dimension Ripper has been redesigned – Incinerate has a chance to tear open a Dimensional Rift or recharge Dimensional Rift if learned.
      • Raging Demonfire now extends Immolate by 0.5 seconds (was 0.2 seconds).
      • Summon Infernal has been moved to row 6.
      • Crashing Chaos has been moved to row 7.
      • Rain of Chaos has been moved to row 7.
      • Crashing Chaos and Rain of Chaos now share a node.
      • Ruin has been moved to row 8.
      • Dimensional Rift has been moved to row 9.
      • Diabolic Embers has been moved to row 9.
      • Improved Chaos Bolt has been moved to row 9.
      • Dimension Ripper has been moved row 10.
      • Infernal Brand has been removed.
  • Warrior
    • Reverted an unintentional change to Intervene’s tooltip.
    • Hero Talents
      • Arms
        • Reap the Storm now also triggers from Cleave for Arms.
    • Arms
      • Blademaster’s Torment has been redesigned – Activating Avatar casts Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 seconds.
        • Developer’s note: With recent updates to Bladestorm, this talent went from strong synergy to a near-lock-in, particularly for Slayers. Total Bladestorm uptime was also becoming disruptive, so we’ve redesigned this talent to be useful in AOE situations and provide a different rotational cadence during Avatar.
      • Warlord’s Torment tooltip updated with detailed information. No functional changes.
    • Fury
      • Berserker’s Torment tooltip updated with detailed information. No functional changes.
      • Titan’s Torment tooltip updated with detailed information. No functional changes.
      • Odyn’s Fury damage increased by 133% overall.
      • Reckless Abandon now buffs your next Bloodthirst and Raging Blow.
    • Protection
      • Immovable Object tooltip updated with detailed information. No functional changes.

Pet Battles
  • Added a gossip to Questzertauren so that players can unlock 3 battle pets from The War Within as well as 3 ultimate battle pet training stones to test the new pet battles.

Player Versus Player
  • Classes
    • Death Knight
      • Strangulate (PvP Talent) now overrides Asphyxiate, but its cooldown is decreased to 45 seconds (was 60 seconds), its duration is increased to 5 seconds (was 4 seconds), and its range is increased to 20 yards (was 15 yards).
    • Demon Hunter
      • Cleansed by Flame now cleanses 1 magical effect (was all).
    • Druid
      • New PvP Talent: Tireless Pursuit – For 5 seconds after leaving Cat Form or Travel Form, you retain up to 40% movement speed.
      • High Winds has been redesigned – Increases the range of Cyclone, Typhoon, and Entangling Roots by 5 yards.
    • Hunter
      • Tranquilizing Darts (PvP Talent) has been removed.
    • Mage
      • New PvP Talent: Fireheart – Blazing Barrier’s damage is increased by 500%.
      • Flamecannon (PvP Talent) has been removed.
    • Monk
      • Grapple Weapon (PvP Talent) range reduced to 20 yards (was 30 yards).
      • Mistweaver
        • New PvP Talent: Rodeo – Every 3 seconds while Clash if off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.
      • Windwalker
        • New PvP Talent: Rodeo – Every 3 seconds while Clash if off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.
        • New PvP Talent: Rising Dragon Sweep – Whirling Dragon Punch knocks enemies up into the air and causes them to fall slowly until they reach the ground.
        • The following PvP talents have been removed:
          • Mighty Ox Kick
          • Alpha Tiger
    • Paladin
      • New PvP Talent: Wrench Evil – Turn Evil’s cast time is reduced by 100%.
      • Judgments of the Pure (PvP Talent) has been removed.
    • Shaman
      • Skyfury Totem has been redesigned – Now triggers when casting Primordial Wave (was actively cast).
    • Warlock
      • Call Fel Lord damage increased by 80%.
      • Fel Obelisk (PvP Talent) has been removed.
    • Warrior
      • Master and Commander now reduces the cooldown of Rallying Cry by 90 seconds (was 60 seconds).
      • Battlefield Commander (PvP Talent) now increases the radius of Piercing Howl by 50% (was root targets for 2 seconds).
      • Death Sentence (PvP Talent) has been removed.
      • Arms
        • Storm of Destruction has been redesigned – Now reduces healing on affected targets by 25% for 10 seconds (was reduce the cooldown of Bladestorm and Ravager).
        • Duel (PvP Talent) duration increased to 12 seconds and its sound effect has been changed to be more noticeable.
      • Fury
        • Enduring Rage (PvP Talent) can now activate Recklessness without Enrage active and the duration of the Recklessness granted has been increased by 1 second.
        • Slaughterhouse now stacks its effect if another healing reduction effect is active and overrides its effect once its effectiveness would surpass the active healing reduction effect or the active healing reduction effect is removed.
        • The following PvP talents have been removed:
          • Bloodrage
          • Storm of Destruction (Fury only)
  • Rewards
    • Developer’s note: In conjunction with the conquest earned update, we wanted to provide additional context on how players will earn their weapons. In 11.0 Season 1, players can earn a set of Conquest weapons suitable to their specialization without having to spend Conquest. Players can pick up the quest, “Weapons of Conquest” either by entering a Rated PvP match or by going to Dornogal to speak with the Conquest Quartermaster, Lalandi. This quest will task them with earning 2500 Conquest, which is achievable on Week 3 of the season. Players can then complete this quest by speaking with Lalandi. She will give you weapons, shields, and off-hands appropriate for your specialization. After completing this quest, players will be able to use Conquest to purchase weapons from Lalandi as normal.
by Published on 2024-06-18 07:31 PM

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Available Faction Change pack options:

  • 1 for $21.00 (Regularly $30.00)
  • 3 for $42.00 (Regularly $60.00)
  • 6 8 for $95.00

To learn more about the Faction Change service and any restrictions, visit our support page.

Make Your Move




Name Change Packs

The name you initially chose for your hero doesn't have to stay the same for all eternity. Have you changed your mind or simply found something better? Either way, you can pick a new name and reinvent yourself today!

To change multiple characters' names, purchase Name Change packs and use them all at once or save some for later.

Available Name Change pack options:

  • 1 for $7.00 (Regularly $10.00)
  • 3 for $14.00 (Regularly $20.00)
  • 6 8 for $35.00

Learn more about the Name Change service and any restrictions when you visit our support page.

Reinvent Yourself



Purchase Race Changes, Faction Change Packs, and Character Transfers from the Battle.net shop. You can also launch World of Warcraft or World of Warcraft: Cataclysm Classic and click the Shop button on the character select screen.

Once you've purchased your Character Transfer, Faction Change Packs, Name Change Packs, Race Change Packs, and Character Boosts, a new icon will appear on your character selection screen.

To activate a game service, click on the token, then select the character you wish to move. Any unused Faction Change tokens or Character Transfers will remain in your account for future use.

Certain restrictions apply, and a World of Warcraft® Subscription or Game Time is required. Visit shop.battle.net for more information and detailed promotion end dates.



*Requires World of Warcraft® Subscription or Game Time
**Characters cannot be transferred between World of Warcraft®, World of Warcraft®: Cataclysm Classic™ or WoW® Classic. Not usable on WoW® Classic Hardcore or Season of Discovery Realms.

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