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by Published on 2024-06-22 06:15 AM

WoW Hotfixes - June 21, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
WoW Remix: Mists of Pandaria
  • Fixed an issue causing Echo of Light from Holy Priest to scale incorrectly when there's a level disparity.

Cataclysm Classic
  • Shaman Fire Elementals will now prefer targets that have their master's Flameshock active on them, and will switch to those targets over targets without their master's Flameshock. This check occurs only once every several seconds, so may take a little time to occur.
  • Temporarily removed the Elemental Shaman (2) Set Bonus on the Burning Crusade Tier 4 set.
    • Developer's note: The 2 Piece Elemental Shaman Tier 4 bonus has a bug that existed in original Cataclysm, but was found later on in Warlords of Draenor. If this bonus were to remain in its bugged state, it would cause Elemental Shamans to wear 2 Pieces of The Burning Crusade tier for the entire expansion and we kind of like it when people have to progress their gear. Because the real fix we wish to do requires server restarts, we are removing the 2-set bonus off of the set for the weekend, and then placing it back after server restarts in its fixed state.
by Published on 2024-06-21 06:38 PM

The War Within Pre-Expansion PTR Development Notes - June 21, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The War Within Pre-Expansion PTR has been updated with the following:

Classes
  • Death Knight
    • Blood
      • New Talent: Bloodied Blade – Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4% for 15 seconds. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 200% effectiveness, and increases your Strength by 10% for 6 seconds.
      • Several talents have moved around on the Blood tree.
    • Frost
      • Obliteration now has an additional effect – While Pillar of Frost is active it will now also increase the cost of your Frost Strike by up to 15 Runic Power to deal up to 52.5% additional damage.
    • Unholy
      • Foul Infections now correctly increases disease crit chance by a flat 5% (was previously multiplicative crit chance).
      • Unholy Blight is now passive and now surrounds the ghoul instead of the Death Knight. New Tooltip – Dark Transformation surrounds your ghoul with a vile swarm of insects for 6 seconds, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals damage over 14 seconds, stacking up to 4 times.
      • Sudden Doom no longer causes Epidemic to burst Festering Wound on targets.
      • When talented into Harbinger of Doom, Sudden Doom now displays the activation overlay images separately, left and right, for each stack.
  • Demon Hunter
    • Illuminated Sigils now grants an additional charge only to Sigil of Flame (was all Sigils) and also reduces Sigil of Flame cooldown by 5 seconds.
  • Hunter
    • Trailblazer and Pathfinding have swapped locations in the Hunter class tree.
    • Fixed an issue that was causing Posthaste to only grant 25% movement speed. It now grants 50% movement speed.
    • Fixed an issue that was causing Born to Be Wild to falsely claim to reduce the cooldown of Survival of the Fittest.
    • Beast Mastery
      • Thrill of the Hunt now properly stacks up to 3 times.
      • War Orders now properly grants a 50% chance to reset the cooldown of Kill Command.
      • The position of Hunter’s Prey and Wild Call have been swapped.
      • Killer Cobra in Gate 2 has been renamed to Venom’s Bite.
      • Developer’s note: Huntmaster’s Call is providing a substantial amount of damage despite how easy it is to access.
      • Huntmaster’s Call has had the following adjustments:
        • Fenryr’s Ravenous Leap damage reduced by 30%.
        • Hati now increases all pet damage by 8% (was 15%).
        • Hati and Fenryr attack damage has been normalized and reduced.
      • Hunters have new visuals and sound effects when Huntmaster’s Call summons Hati or Fenryr.
      • Kill Command damage increased by 8%.
      • Dire Beast damage increased by 10%.
      • Dire Beast now grants 20 Focus.
    • Survival
      • Harpoon and Aspect of the Eagle are now baseline to Survival Hunter.
      • Fury of the Eagle will now properly benefit from Tip of the Spear.
      • Fury of the Eagle does not consume a stack of Tip of the Spear until the channel ends.
      • Contagious Reagents no longer plays the Serpent Sting animation or audio multiple times.
      • Terms of Engagement is now located where Harpoon used to be on the Survival Spec tree.
      • Exposed Flank has been redesigned – Flanking Strike exposes a weakness in your enemy’s defenses, causing it to strike 2 additional targets at 100% effectiveness and causing Kill Command to hit 2 additional nearby enemies for 10 seconds.
      • Explosive Shot now benefits from and consumes Tip of the Spear.
      • Developer’s note: The following changes are targeted at smoothing out Survival’s rotation, such that you can reasonably maintain a spell priority, aren’t munching procs, and will have to more actively manage your Focus economy. We will continue to read feedback and adjust Survival’s action and focus economy as necessary.
      • Fixed an issue that was causing Flanker’s Advantage to substantially increase Kill Command’s chance to reset its cooldown and substantially increase Tip of the Spear’s damage bonus.
      • Flanking Strike damage increased by 40%, now costs 20 Focus, and generates 2 stacks of Tip of the Spear.
      • Wildfire Bomb now costs 10 Focus.
      • Explosives Expert now reduces Wildfire Bomb cooldown by 1/2 seconds (was 2/4 seconds).
      • Wildfire Infusion now makes Kill Command reduce the cooldown of Wildfire Bomb by 1 second (was 2 seconds).
      • Grenade Juggler now makes Explosive Shot reduce the cooldown of Wildfire Bomb by 2 seconds (was 4 seconds).
      • Grenade Juggler now causes Wildfire Bomb to have a 25% chance to also fire an Explosive Shot at your target at 100% effectiveness (was 25% chance to reset the cooldown of Explosive Shot).
      • Bombardier now grants two free charges of Explosive Shot after Coordinated Assault ends (used to make Explosive Shot have 0 cooldown and cost 0 Focus for 4 seconds).
  • Mage
    • Arcane
      • The position of many nodes on the Arcane spec tree has changed.
        • Developer’s note: We’re making some updates to the Arcane tree this week but some extra talent nodes didn’t quite make the build. Expect to see them in the coming weeks.
      • Nether Munitions has been redesigned – When your Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 seconds.
      • Improved Touch of the Magi is no longer a choice node with Magi’s Spark.
      • Magi’s Spark and Nether Munitions are now a choice node.
      • Magi’s Spark explosion damage increased by 300%.
      • Magi’s Spark echo damage increased to 100% (was 50%).
      • Magi’s Spark’s explosion will now properly benefit from spell damage amplification effects and will contribute to Touch of the Magi.
      • Arcane Blast damage increased by 10%.
      • Arcane Barrage damage increased by 12%.
      • Arcane Missiles damage increased by 10%.
      • Leydrinker chance to trigger increased to 15% (was 10%).
      • Leydrinker now echoes for 50% damage (was 15%).
      • Arcane Missiles, Arcane Barrage, Supernova, and Shifting Power can now properly generate Clearcasting.
      • Wizened Wit removed.
    • Fire
      • Pyromaniac procs now count as consuming a Hot Streak, and this is now communicated in the talent tooltip.
      • Pyromaniac Flamestrike and Pyroblast echoes can no longer contribute to Hot Streak.
      • Living Bomb damage reduced by 30%.
      • Sparking Cinders damage bonus reduced to 10% (was 15%).
      • Sparking Cinders will now trigger at most 3 times a minute, increased with Haste.
      • Phoenix Flames damage reduced by 10%.
      • Pyroblast damage reduced by 10%.
      • Intensifying Flames Ignite damage bonus reduced to 20% (was 25%).
    • Frost
      • New Talent: Permafrost Lances – Frozen Orb increases Ice Lance’s damage by 15% for 15 seconds.
      • Ice Caller is now located at Snowstorm’s previous location.
      • Snowstorm removed.
  • Monk
    • Brewmaster
      • Heightened Guard reduced to 40%.
    • Windwalker
      • Chi Burst has been redesigned – Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yards forward, dealing Nature damage to all enemies, and healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets.
      • Fixed an issue that caused Chi Burst to deal more damage than intended while Storm, Earth, and Fire was active.
  • Paladin
    • Holy
      • Divine Favor has been redesigned – Now a passive that triggers automatically after you cast Holy Prism or Barrier of Faith.
      • Several talent locations have moved to facilitate Divine Favor’s choice node moving below Holy Prism’s choice node.
  • Priest
    • Cauterizing Shadows can now trigger from enemies dying with Shadow Word: Pain or Purge the Wicked active regardless of the duration of the effect.
    • Added 5% spell variance to Power Word: Shield and Luminous Barrier.
    • Shadow
      • Fixed an issue causing the range of Psychic Link to not be increased by Phantom Reach.
  • Warlock
    • Affliction
      • Death’s Embrace has been redesigned – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 10% (was 5%) when your target is at or below 35% health (was 20%).
      • Malediction has been redesigned – Increases the critical strike chance of Agony, Corruption, and Unstable Affliction by 10%.
      • Malign Omen has been moved to row 9.
      • Dark Harvest has been moved to row 10.
    • Demonology
      • Blood Invocation has been redesigned – Power Siphon increases the damage of Demonbolt by an additional 25%.
      • Doom is now passive and has been redesigned – When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing Shadow damage to enemies within 10 yards of its target after 20 seconds. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 2 seconds.
      • Impending Doom has been redesigned – Increases the damage of Doom by 30% and Doom summons 1 Wild Imp when it expires.
      • Doom Eternal has been redesigned – Demonic Cores reduce the duration of Doom by an additional 2 seconds.
      • Infernal Presence damage reduced by 50%.
    • Destruction
      • New Talent: Unstable Rifts – Bolts from Dimensional Rift deal 25% of damage dealt to nearby enemies as Fire damage.
      • Chaos Incarnate has been redesigned – Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies.
      • Dimension Ripper has been redesigned – Incinerate has a chance to tear open a Dimensional Rift or recharge Dimensional Rift if learned.
      • Raging Demonfire now extends Immolate by 0.5 seconds (was 0.2 seconds).
      • Summon Infernal has been moved to row 6.
      • Crashing Chaos has been moved to row 7.
      • Rain of Chaos has been moved to row 7.
      • Crashing Chaos and Rain of Chaos now share a node.
      • Ruin has been moved to row 8.
      • Dimensional Rift has been moved to row 9.
      • Diabolic Embers has been moved to row 9.
      • Improved Chaos Bolt has been moved to row 9.
      • Dimension Ripper has been moved row 10.
      • Infernal Brand has been removed.
  • Warrior
    • Reverted an unintentional change to Intervene’s tooltip.
    • Arms
      • Blademaster’s Torment has been redesigned – Activating Avatar casts Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 seconds.
        • Developer’s note: With recent updates to Bladestorm, this talent went from strong synergy to a near-lock-in, particularly for Slayers. Total Bladestorm uptime was also becoming disruptive, so we’ve redesigned this talent to be useful in AOE situations and provide a different rotational cadence during Avatar.
      • Warlord’s Torment tooltip updated with detailed information. No functional changes.
    • Fury
      • Berserker’s Torment tooltip updated with detailed information. No functional changes.
      • Titan’s Torment tooltip updated with detailed information. No functional changes.
      • Odyn’s Fury damage increased by 133% overall.
      • Reckless Abandon now buffs your next Bloodthirst and Raging Blow.
    • Protection
      • Immovable Object tooltip updated with detailed information. No functional changes.

Player Versus Player
  • Classes
    • Death Knight
      • Strangulate (PvP Talent) now overrides Asphyxiate, but its cooldown is decreased to 45 seconds (was 60 seconds), its duration is increased to 5 seconds (was 4 seconds), and its range is increased to 20 yards (was 15 yards).
    • Demon Hunter
      • Cleansed by Flame now cleanses 1 magical effect (was all).
    • Druid
      • New PvP Talent: Tireless Pursuit – For 5 seconds after leaving Cat Form or Travel Form, you retain up to 40% movement speed.
      • High Winds has been redesigned – Increases the range of Cyclone, Typhoon, and Entangling Roots by 5 yards.
      • Feral
        • Wild Attunement (PvP Talent) has been removed.
    • Hunter
      • Tranquilizing Darts (PvP Talent) has been removed.
    • Mage
      • New PvP Talent: Fireheart – Blazing Barrier’s damage is increased by 500%.
      • Flamecannon (PvP Talent) has been removed.
    • Monk
      • Grapple Weapon (PvP Talent) range reduced to 20 yards (was 30 yards).
      • Windwalker
        • New PvP Talent: Rodeo – Every 3 seconds while Clash if off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.
        • New PvP Talent: Rising Dragon Sweep – Whirling Dragon Punch knocks enemies up into the air and causes them to fall slowly until they reach the ground.
        • The following PvP talents have been removed:
          • Mighty Ox Kick
          • Alpha Tiger
    • Paladin
      • New PvP Talent: Wrench Evil – Turn Evil’s cast time is reduced by 100%.
      • Judgments of the Pure (PvP Talent) has been removed.
    • Shaman
      • Skyfury Totem has been redesigned – Now triggers when casting Primordial Wave (was actively cast).
    • Warlock
      • Call Fel Lord damage increased by 80%.
      • Fel Obelisk (PvP Talent) has been removed.
    • Warrior
      • Master and Commander now reduces the cooldown of Rallying Cry by 90 seconds (was 60 seconds).
      • Battlefield Commander (PvP Talent) now increases the radius of Piercing Howl by 50% (was root targets for 2 seconds).
      • Death Sentence (PvP Talent) has been removed.
      • Arms
        • Storm of Destruction has been redesigned – Now reduces healing on affected targets by 25% for 10 seconds (was reduce the cooldown of Bladestorm and Ravager).
        • Duel (PvP Talent) duration increased to 12 seconds and its sound effect has been changed to be more noticeable.
      • Fury
        • Enduring Rage (PvP Talent) can now activate Recklessness without Enrage active and the duration of the Recklessness granted has been increased by 1 second.
        • Slaughterhouse now stacks its effect if another healing reduction effect is active and overrides its effect once its effectiveness would surpass the active healing reduction effect or the active healing reduction effect is removed.
        • The following PvP talents have been removed:
          • Bloodrage
          • Storm of Destruction (Fury only)
by Published on 2024-06-21 05:22 PM

This Week in WoW - June 21, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Catch up on all the latest World of Warcraft news from the last week!



Get Hot Deals During the WoW Summer Sale


Save up to 65% off in cool savings during the WoW Summer Sale, and dive into daring adventures in World of Warcraft® and World of Warcraft® Classic Progression realms by making the most of 33% off level boosts and save 30% on Character Transfer Packs, Faction Change Packs, Race Change Packs, and Name Change Packs.

Act fast; these offers will evaporate after July 1, 2024.




Last Chance to Get the Welcome to Azeroth Bundle


Spread the word and bring old friends and new to Azeroth, where they can embark on an epic journey and enjoy all the latest content with the Welcome to Azeroth Bundle, available through June 23.

Purchasers get everything needed to start their adventure—including the critically acclaimed World of Warcraft: Dragonflight expansion.

  • 60 Days of Game Time
  • Dragonflight expansion
  • Level 60 Character Boost

Unlock endless expeditions across a magical landscape and multiple games. Explore the Dragon Isles and unearth ancient mysteries to prepare for The War Within. Create a Timerunner character and earn mighty loot in World of Warcraft Remix: Mists of Pandaria®. Witness Deathwing’s destruction and rise against impossible odds in Cataclysm Classic™. Take on new challenges from old foes within WoW® Classic: Season of Discovery and Hardcore realms.




Ignite Your Summer with the Midsummer Fire Festival!

Take part in the hottest holiday of the year from June 21 through July 5. The Midsummer Fire Festival brings with it a variety of activities and rewards to light up Azeroth’s summer.

New This Year in Dragonflight

Holiday Event Boss

Use the Group Finder (I) to participate in an encounter against Ahune, granting a Satchel of Chilled Goods (which contains holiday loot) as a daily reward. This is available to characters level 10 and above.

Updated Loot System


New Skyriding Customization: Cliffside Wylderdrake Armor

We’re changing the way the loot system for the holiday boss drops work. We have increased drop rates significantly for the first boss kill on a single account. Only the first attempt on a single Battle.net account will be eligible to receive the item drop, however. For each subsequent daily attempt on the boss with a single Battle.net account, the chance for the item to drop will increase and continue to accumulate for each failed attempt.

This change will allow players to spend less time working to earn a specific dropped item while providing an increasing opportunity to get that item during the holiday.

Daily Quests

Complete special daily quests to obtain experience, gold, and Burning Blossoms to purchase holiday items. For detailed information about the quests, check out the Midsummer Fire Festival guide on Wowhead.

More details on other event rewards, achievements, and more can be found in our article.



Warcraft Short Story: "The Lilac and the Stone"


Queen Regent Moira Thaurissan is exhausted. Her son, Dagran II, is rapidly coming of age and stands to inherit leadership of both the Dark Iron and Bronzebeard Clans. But Dagran is bookish and odd: He would easily choose the company of his library over leadership. Can Moira inspire her son to take up his birthright, or will her fears for his future—and the future of the clans—prove true?

Among all the great craggy, unfeeling boulders of our people, Dagran was always my flower.

For all the good it ever did him. Or me.

Few can imagine what it costs a gentle soul to grow up a dwarf. It may even be worse than to come into this world saddled with the soul of a daughter instead of a son. That one singular roll of the bones determined much of my life before my fist first found my mother’s braid. My body robbed me blind with its first breath: it was a girl’s, and therefore not what my father wanted.





Follow along on the official World of Warcraft news site for all the latest developments as we journey through the week together.
by Published on 2024-06-21 05:07 PM

WoW Classic Season of Discovery Phase 4 PTR Development Notes - June 21, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
WoW Classic Season of Discovery Phase 4 PTR Development Notes - June 21st, 2024

Build: 55244patch1.15.3

Testing Focus

We’ve made a number of adjustments to classes since our previous release and we are continuing to review feedback. We’d encourage you to test the new changes and continue to provide commentary in this forum. We greatly appreciate all of the feedback we’ve received so far!

This week we’ve also significantly buffed Testwerk’s health and damage to allow the fight to last around twice as long and to put a bit more pressure on healers and tanks for better test data. Please give him a try!

Lastly, we are also enabling the Blackrock Eruption events on PTR to allow players to test that as well. You can find more information about the Blackrock Eruption below. Please note that this content is still a work-in-progress.

Blackrock Eruption

Occurring every 2 hours starting at midnight, the Blackrock Eruption event will occur. While the event is active additional spawns and environmental hazards will occur in Searing Gorge (this will be expanded to Burning Steppes as well in a later update) and players will gain access to new daily quests at Thorium Point. Players will also receive a large bonus to honor gained while inside of Blackrock Mountain. Conversely, players will gain no honor from world PvP while in searing gorge or burning steppes while the event is active.

  • Developer’s Note: The intention of this event is an optional activity for players to do each day to earn additional Thorium Brotherhood and Hydraxian Waterlords reputation should they choose to do so, as well as create a flashpoint for World PvP focused on the interior of Blackrock Mountain. We’ve listened to a lot of player feedback around world PvP and these types of events, and while PvP can and should occur on a PvP server, we are going to heavily incentivize you to move your conflicts inside the mountain itself while the event is active with a sizable honor buff inside the mountain. Ultimately, this content is meant to be a lightweight optional activity players can participate in to supplement endgame reputation gain and gain a bit of gold with very modest daily investment of time, as well as to give us a reason to recreate some of the epic battles that we all remember so well inside of Blackrock Mountain (as if we needed a reason!).

General PTR Adjustments

Template Characters

  • All class template characters have been updated to account for the changes below.
  • Class templates have also been updated to have access to all available flight paths.
  • Several classes were missing weapon skills or access to weapons themselves. This has been corrected.
    • Developer’s Note: You will need to re-recrate characters to pick up these fixes.

Vendors

  • Vendors have been updated with a few additional consumables.
  • Vendors have also been updated to add any new skillbooks that were added since the previous round of PTR (newly created template characters will already have these learned)

Testwerk

  • Base damage increased by 50%.
  • Hateful strike damage increased by 75%.
  • Health doubled.

Class Adjustments

Developer’s Notes on Tanks: We’ve made an adjustment to allow each tank’s primary AoE ability to hit a larger number of targets, in most cases 10 or more. Going into Season of Discovery we hoped to maintain some of the rewarding gameplay and challenge that tanks faced in original wow and keep AoE threat a bit lower relative to newer versions of WoW, but as time has gone by our perspective on this has changed for Season of Discovery as damage dealing classes have gained more AoE tools and damage in general. As a result, we’ve decided to open up each tank classes’ AoE capabilities a bit more. Many groups may find that large pulls in Season of Discovery (with the higher damage that creatures deal, particularly at or near level 60) to be quite deadly, so a good strategy and plan for CC is still recommended in most dungeons. Thank you for all of your feedback on this so far!

Druid

  • The Fury of Stormrage rune now states that it allows the use of Wrath while in Tree of Life form.
  • Nourish now benefits from the Improved Regrowth talent and benefits from effects that interact with Regrowth.
  • Fixed a bug enabling efflorescence ticks from being able to critically hit.
  • Elune’s Fires now extends the duration of Moonfire and Sunfire up to its initial duration, but there’s no longer a limit on the number of refreshes per ability.
  • Moonkin Form now provides the druid with 2 spellpower per the druid’s character level and allows Insect Swarm, Moonfire, and Sunfire’s damage over time effect to critically hit.
  • Dreamstate tooltip updated to reflect that it only triggers from non-periodic critical strikes.
  • Improved Swipe now increases the maximum targets on Swipe (Bear) to 10 targets.

Hunter

  • The Heart of the Lion aura no longer cancels itself after a few seconds of being active.
  • Fixed an issue with the stables preventing hunter pets from being able to be stabled or summoned on the PTR.

Mage

  • The Hot Streak rune has been moved to the helm slot.
  • The Rewind Time rune has been moved to the wrist slot.

Priest

  • Vampiric Touch now gains properly additional benefits from the following talents:
    • Blackout
    • Shadow Affinity
    • Shadow Focus
    • Shadow Reach
    • Darkness
    • Martyrdom
    • Inner Focus
  • Pain and Suffering has been adjusted:
    • Mind Blast, Mind Spike, and Mind Flay refresh the duration of your one of your Shadow Word: Pain, Void Plague, or Vampiric Touch abilities on the target back to its maximum duration. The ability with the shortest remaining duration will always be the one refreshed.
  • Vampiric Touch now also applies Vampiric Embrace including when it is refreshed by Pain and Suffering
  • The curse debuffs cast by Eye of the Void no longer have a cooldown.
  • Mind Sear now also damages the primary target.

Paladin

  • Divine Light has been moved to the Cloak rune slot.
  • The additional damage shield from Divine Light overhealing will now also apply to Beacon of Light targets.
  • Fixed an issue causing Holy Shield to deal too much damage.
  • Adjusted the tooltip of Hallowed Ground to clarify that damage does not need to be dealt to enemies with consecrate for consecrate to heal allies.
  • Fixed an issue allowing the heal over time effect from Fanatacism from being able to crit.
  • The Aegis rune now also allows the paladin to gain a 2% chance per talent point in the Reckoning talent learned to trigger the reckoning effect when receiving a melee or ranged attack
  • The additional damage over time effect cause by critical strikes with the Righteous Vengeance rune has been increased to 50% of the damage inflicted by the paladin ability that triggered it
  • A new spell has been added via spellbook:
    • Divine Steed – Increases the paladin’s movement speed by 100% for 3 seconds. 45 second cooldown.

Rogue

  • Fixed an issue preventing more than one rogue’s application of deadly or occult poison from being present on a target.
  • Fixed an issue causing Fan of Knives to generate energy from Focused Attacks with off-hand critical strikes.
  • The attack power bonus granted from defense skill effect has been moved from Rolling with the Punches to Blade Dance.
  • Resolved a bug causing the bonus energy effect from Relentless Strikes to have a chance to proc once per target hit with Crimson Tempest, rather than once per spell cast of Crimson Tempest.
  • Poisoned Knife now refunds 5 energy per number of stacks of deadly or occult poison on the target.
  • Shuriken Toss now grants 1 combo point per enemy hit and a 30 second cooldown has been added.
  • Saber Slash now stacks 3 times instead of 5, granting a 33% damage increase per stack (up from 20%).
    • Developer’s Note: We had an issue in the previous PTR build that the Saber Slash changes that came via hotfix in 1.15.2/phase 3 were missing. This adjustment re-implements those changes into 1.15.4/Phase 4 and improves the usability of Saber Slash as a further adjustment.

Shaman

  • While using the Shield Mastery rune, the attack power bonus granted from defense skill is now triggered by the use of Flame Shock
  • The attack speed bonus granted by Two-Handed Weapon specialization rune after landing a melee attack on an enemy with a two-handed weapon equipped has been increased to 50%.
  • Maelstrom Weapon now has a significantly higher chance to proc with two-handed weapons equipped.
  • Molten Blast can now hit up to 10 targets.
  • The maximum rank of all weapon imbues now has a 1 hour duration.

Warlock

  • The Felguard has gained the Demonic Frenzy ability, causing the Felguard’s melee attacks to grant 5% additional attack power for 10 seconds, stacking up to 10 times.
  • Soul Siphon now grants Drain Soul up to 300% increased damage when targets are below 20% health
  • Lake of Fire has been redesigned and now causes Rain of Fire to be instant cast with no channeling time but now has an 8 second cooldown.
  • Backdraft now increases casting speed for 15 seconds, up from 10.
  • Shadow Cleave can now hit up to 10 targets.
  • Mark of Chaos has been redesigned:
    • Now causes Curse of Agony and Curse of Doom to apply the Mark of Chaos to the target for their duration, reducing the target’s resistances by up to 75 and increases the targets spell damage taken by up to 10%.

Warrior

  • Shield Slam now gains 15% of attack power as additional damage
  • Single-Minded Fury has been adjusted:
    • Now grants a Single-Minded buff that stacks up to 5 times, granting 2% attack speed while you continue attacking the same target with auto-attacks. The movement speed effect has reduced back to 10% and the threat reduction component was removed.
    • The threat reduction from Single-Minded Fury has been removed.
  • An additional effect has been added to Gladiator Stance to increase rage generation when attacking a target that is not actively attacking the warrior.
  • Thunderclap can now hit up to 10 targets.
  • A new ability has been added via spellbook: Valor of Azeroth
    • Valor of Azeroth grants all party and raid members 1.5x the Warrior’s level in Attack Power (melee and ranged) and 5% crit chance to all spells and attacks. This is not cumulative with Rallying Cry of the Dragonslayer.

Developer’s Note: We are trying a rather radical new change to essentially allow Warriors to provide themselves and raid members with “Dragonslayer lite” in case they or other raid members don’t have or have unfortunately lost their world buffs. Warriors in particular gain a massive amount of power from World Buffs, and the class can feel a lot less satisfying without them so while this won’t raise a Warrior’s overall maximum throughput, it should help bring the floor up in situations where Warriors have to go without World Buffs. This is an experimental change for the PTR and we may remove or iterate on this change before phase 4 releases. We are hoping that this provides some interesting raid utility for warriors should wipes or deaths occur, allowing them and their party/raid members to get a portion of the power that they gained from world buffs after losing them.
by Published on 2024-06-21 10:32 AM

Midsummer Fire Festival 2024
Midsummer Fire Festival has returned once again and runs June 21st through July 5th.

New in 2024


Originally Posted by Blizzard Entertainment
Updated Loot System

We’re changing the way the loot system for the holiday boss drops work. We have increased drop rates significantly for the first boss kill on a single account. Only the first attempt on a single Battle.net account will be eligible to receive the item drop, however. For each subsequent daily attempt on the boss with a single Battle.net account, the chance for the item to drop will increase and continues to accumulate for each failed attempt. This change will allow players to spend less time working to earn a specific dropped item while providing an increasing opportunity to get that item during the holiday.

New in 2023



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