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by Published on 2023-10-02 06:02 PM

This Week in WoW - October 2, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Each week we’ll look ahead to what’s in store for World of Warcraft, share the latest news, and keep you in the know byte by byte. Take to the skies once more during the Eastern Kingdoms Cup!



News and Events This Week

by Published on 2023-10-02 04:40 PM

Recent Actions Against Exploitative Accounts - September 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)
To provide more transparency on the actions we take against cheating and exploitation, here is an accounting of the number of actions that were taken over the last month, September 2023:

Total Exploitative WoW Account Actions in September 2023: 136014

All of these actions were for cheating or exploitation, which primarily result in permanent bans or 6-month suspensions. This number does not include other actions such as those taken on accounts with character name or in-game language violations. We continue to evolve our methods and act against these malicious accounts on a daily basis.
by Published on 2023-10-01 11:28 AM

Introducing the World of Warcraft BlizzCon Guild Clash!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings, Blizzard fans and esports enthusiasts! Get ready to mark your calendars and clear your schedules for the newest event at this year's BlizzCon - the World of Warcraft Guild Clash! Guild Clash is an all-day, three-event tournament featuring four of the most formidable guilds from World of Warcraft. Prepare for an action-packed, adrenaline-fueled day filled with epic battles, camaraderie, and unforgettable moments. Guild Clash starts Saturday, November 4, 2023 starting when BlizzCon doors open at the Anaheim Convention Center.



BlizzCon Guild Clash Format

Event 1: 3v3 Arena PVP

The 4 Guilds PvP rosters will enter the gates of the arena, but only one can emerge victorious! For this event, each guild will field their roster of gladiators to face-off in a single-elimination bracket. Matches will be best-of-five, with a team knocked out each round.

Event 2: 5v5 Mythic Dungeon Races

This will be the first time seeing the latest Dragonflight Season 3 Dungeons live on broadcast. In this event, four teams will race in an MDI-style head-to-head single-elimination format to determine which team has the most determined dungeoneers!

Event 3: New Content Showcase

Watch this space for more information on a 3rd event showcase to wrap the show!




Meet the Competitors

Each of the 4 represented Guilds are bringing a stacked PvP & PvE roster to compete in the matches.

For the first time, Guild Clash will be available both live from BlizzCon and on the Warcraft Twitch & YouTube Channels, with the players also live streaming their own perspectives from Streaming Stations in the WoW hall at BlizzCon.




Stay Connected

More information about Guild Clash & BlizzCon will become available in the weeks leading up to the event. Make sure to follow WoW Esports on Twitter for the latest updates.
by Published on 2023-09-29 11:05 PM

Achievements Discovered For Potential 11.0 Expansion Location
Reddit user u/Wiraneusz discovered some interesting achievements related to a potential 11.0 Heroic Edition mount and more. *POSSIBLE MAJOR SPOILERS FOR NEXT EXPANSION BELOW.

Information is collapsed due to spoilers. Click Show to reveal the discoveries.

Spoiler: 

Originally Posted by MMO-Champion
  • The major find was a listed Heroic Edition Algarian Stormrider mount.
  • Algarian Stormrider probably refers to Khaz Algar, an Earthen location somewhere on Azeroth hinted at in Titan text in Dragonflight.
    • Other translations for the achievement Google translate to "Algar Stormrider" (e.g. Cavalcatempesta di Algar in Italian)

The full list of achievements includes what looks to be additional heroic rewards, such as pets. These could also be related to BlizzCon goodies or other promotions.

Recently, another encrypted item was also discovered, the Arsenal: Stormrider's Stormhammers.

  • Ysergle The Dreamurk - ID 18250
  • Storm Rider: Bronze - ID 18928
  • Storm Rider: Silver - ID 18929
  • Storm Rider: Gold - ID 18931
  • Heroic Edition: Algarian Stormrider - ID 19027
  • Lil' Maggz - ID 19029
  • Squally - ID 19030
  • Fyrn - ID 19031
  • "S.A.F.E." Pilot - ID 15344 (could be a mount or related to S.A.F.E. Pilot from Warcraft Rumble)
  • Survey Bot - ID 15558


Warcraft Rumble Finds
Included in the achievement discoveries were a ton of achievements surrounding Warcraft Rumble, hinting at possible Toy Box rewards linked to the game.

  • Warcraft Rumble Minis, Get 'Em All! - ID 17344
  • Warcraft Rumble Minis, Maiev's New Look - ID 17346
  • Warcraft Rumble Minis, Sneed's New Look - ID 17347
  • Warcraft Rumble Minis, Huntress' New Look - ID 17348
  • Warcraft Rumble Minis, Tauren's New Look - ID 17349
  • Warcraft Rumble Minis, Ghoul's New Look - ID 17350
  • Warcraft Rumble Minis, Murloc's New Look - ID 17351
  • Warcraft Rumble Minis, Whelp Egg's New Look - ID 17352
  • Warcraft Rumble Minis, Maiev's Newer Look - ID 17353
  • Warcraft Rumble Minis, Sneed's Newer Look - ID 17354
  • Warcraft Rumble Minis, Huntress' Newer Look - ID 17355
  • Warcraft Rumble Minis, Tauren's Newer Look - ID 17356
  • Warcraft Rumble Minis, Ghoul's Newer Look - ID 17357
  • Warcraft Rumble Minis, Murloc's Newer Look - ID 17358
  • Warcraft Rumble Minis, Whelp Egg's Newer Look - ID 17359
  • Warcraft Rumble Minis, New Looks! - ID 17360
  • Rumble Minis, All the Looks! - ID 17361
by Published on 2023-09-29 01:10 AM

Patch 10.2 PTR - Demon Hunter Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Demon Hunter
  • Spectral Sight cooldown is now 1 minute 30 seconds (was 1 minute, and 30 seconds with rank 2 talented).
  • Spectral Sight cooldown reduced to 30 seconds (was 1 minute/30 seconds), and Haste now affects its global cooldown.
  • Demonic’s duration for Demon form reduced to 5 seconds (was 6 seconds).
  • Elysian Decree has been moved to the Demon Hunter class tree.
  • Fodder to the Flame has been moved to the Demon Hunter class tree.
  • Fodder to the Flame now increases Spectral Sight cooldown by 30 seconds in addition to previous effect.
  • The Hunt initial damage increased by 22% and damage over time damage increased by 30%.
  • Sigil of Flame now moved to Demon Hunter baseline.
  • Sigil of Flame initial damage increased by 200%.
  • New Talent: Live by the Glaive – When you parry an attack or have one of your attacks parried, restore 2% of max health and 10 Fury. This effect may occur once every 5 seconds.
  • Unnatural Malice, Relentless Pursuit, Extended Sigils, and Misery in Defeat have been removed.
  • Unrestrained Fury is now a 1-rank talent (was 2) and increases max Fury by 20 (was 10/20).
  • Shattered Restoration is now a 1-rank talent (was 2) and increases Shattered Soul healing by 10% (was 5/10%).
  • Illidari Knowledge is now a 1-rank talent (was 2) and reduces magic damage taken by 5% (was 3/6%).
  • Will of the Illidari is now a 1-rank talent (was 2) and increases max health by 5% (was 3/6%).
  • Rush of Chaos is now a 2-rank talent (was 1) and reduces Metamorphosis cooldown by 30/60 seconds (was 60 seconds).
  • Quickened Sigils no longer reduces cooldowns of Sigil skills.
  • Erratic Felheart now reduces cooldown of Fel Rush/Infernal Strike by 8/15% (was 10/20%)
  • Flames of Fury has been adjusted – Now a 2-rank talent (was 1). Sigil of Flame deals 35/70% increased damage and generates 1/2 Fury per target (was 2).
  • Havoc
    • Dancing with Fate is now a 1-rank talent (was 2), Blade Dance final slash damage bonus is now 25% (was 20/40%).
    • Blind Fury now increases Blade Dance’s final slash damage bonus by 25/50% (was 20/40%).
    • Blind Fury now is now a 1-rank talent (was 2), Eye Beam generates 40 Fury per second (was 20/40) and has 10% increased damage and duration (was 10/20%).
      • This change has been reverted.
    • New Talent: Demon Hide – Increases magical damage dealt by 5%, and reduces physical damage taken by 5%.
    • New Talent: Dash of Chaos – For 2 seconds after using Fel Rush, activating it again will dash back towards your initial location.
    • New Talent: Scars of Suffering– Increases Versatility by 4% and reduces threat generated by 8%.
    • New Talent: Chaotic Disposition – Each time you deal Chaos damage, there is a 7.77% chance to duplicate 33% of the damage, up to 3/7 total times. 2-rank talent.
    • Eye Beam damage increased by 15%.
    • Fel Barrage damage increased by 100%.
    • Isolated Prey now causes Immolation Aura to always critically strike (was 30% increased damage).
    • Throw Glaive now triggers Cycle of Hatred’s effect when Furious Throws is selected.
    • Soulrend is now a 1-rank talent (was 2) and causes 100% of damage to be dealt over time as Chaos (was 60/120%).
    • Shattered Destiny now increases Demon form duration per 10 Fury spend (was 8).
  • Vengeance
    • New Talent: Ascending Flame – Sigil of Flame initial damage is increased by 50%. Multiple applications of Sigil of Flame may overlap.
    • New Talent: Illuminated Sigils – Sigil skills have 1 additional charge. You have 20% increased chance to parry attacks from enemies afflicted by Sigil of Flame.
    • Agonizing Flames is now a 1-rank talent (was 2) and increases movement speed by 10% (was 10/20%) and Immolation Aura duration by 50% (was 25/50%).
    • Extended Spikes is now a 1-rank talent (was 2) and increases duration of Demon Spikes by 2 seconds (was 1/2 seconds).
    • Burning Blood is now a 1-rank talent (was 2) and increases Fire damage by 10% (was 5/10%).
    • Darkglare Boon is now a 1-rank talent (was 2) and Fel Devastation refreshes 20-40% of cooldown (was 10-20/20-40%) and refunds 20-40 Fury (was 10-20/20-40 Fury).
    • Chains of Anger now increases duration of Sigil effects by 2 seconds in addition to its previous effect.
    • Soul Carver now generates 3 soul fragments on initial strike (was 2).

Patch 10.2 PTR - Demon Hunter Feedback
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The only problem I really see is that the bottom still feels too loaded with talent choices but not enough points to select them.

The final gate does indeed have an above-average number of talents to choose from, which does not have to be a problem unto itself, but it does become one when there are too many build-required talents or subthemes within that gate. Soulrend in particular has drawn our attention, which was intended to become ‘easier’ to pick up when costing 1-point instead of 2 and in row 8 instead of 9… and yet might still be falling short in terms of total cost and positional requirement. We will be considering if any adjustments - likely small - can lead to improvements that better match our intent.

The issue is more than Soulrend requires several other talents to be even decent.

We agree, and that’s why I noted Soulrend’s current positioning within the final gate as being particularly restrictive, because taking any other TG talents prices-in taking Soulrend too.
Zyký:

One thing I really dislike is making Throw Glaive a Fury consumer, it makes the spec’s fluidity feel more clunky to make it cost 25 fury to throw a second glaive.

Many have enjoyed Throw Glaive-as-rotational-spender at some point during Dragonflight, but I can certainly understand tension around this concept among those who do not prefer it – especially considering the tier set heavily encourages taking Throw Glaive bonuses.

We also recognize the tier set bonuses are quite weak from a tuning perspective. As a result, we will be looking to make adjustments that both raise the bonuses to intended levels of damage contribution, as well as make a (hopefully) meaningful concession on the rotational requirement for extracting value from them.

As with everything-PTR the details are subject to change, but this is the revision we are currently considering:

  • (2) Set Bonus: Blade Dance automatically triggers Throw Glaive on your primary target and each slash has a 50% chance to Throw Glaive an enemy for 35% damage.
  • (4) Set Bonus: Throw Glaive reduces the remaining cooldown of The Hunt by 2 sec, and The Hunt’s damage over time effect lasts 6 seconds longer.

The (2) Set’s initial full power automatically-triggered Throw Glaive will consume a charge of your Throw Glaive skill, and thus require that a charge is available in order to trigger. This will drastically reduce the need to manually cast Throw Glaive rotationally, but without denying it completely; for example, in circumstances where you’re out of melee range or find yourself with an extra charge. The additional partial-damage Throw Glaive procs will continue to behave in the same way they do now.

The (4) Set’s cooldown reduction will be applied once from each Throw Glaive cast or proc, and will not be affected by the total number of glaives thrown per cast or number of targets hit.

We expect the tuning value of the above changes to be significantly closer to intended targets, and we will continue to evaluate and more tightly tune the bonuses and related skills as we move forward.

But please look at button bloat and how many short CDs we are having to line up now in our ST builds specifically. Fodder becoming a active ability is the biggest offender.

Feelings on this topic have certainly been mixed thus far. We don’t have any updates planned soon, but we’ll be evaluating gameplay and feedback about the version available on the current PTR. Please feel free to share any related experiences, evaluations, or just plain feelings – and that goes for anyone, of course! Thanks =)

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