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by Published on 2021-01-17 07:12 PM

Arena World Championship 2021 - Cup 1
Arena World Championship 2021 Cup 1 has started! Watch sixteen of the best teams from North America and Europe fight for their share of the weekly $10,000 prize pool, and points used to advance to the Season 1 Circuit.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today – Friday, January 15, the first of four AWC Cups begins with teams from North America and Europe battling for their share of the weekly $10,000 (USD) prize pool per region, and to earn points towards advancing to the Season 1 Circuit.

  • Venue: Online - YouTube.com/Warcraft
  • Dates: Every other Friday through Sunday, January 15 – March 7
  • Broadcast Start Time: 10:00 a.m PT (1:00 p.m. ET)
  • Prize Pool: $10,000 (USD) per Regional Cup
  • Format: 3v3, Best of 5

Over 200 teams have signed up to compete in open tournaments each week, with the top twelve teams from each region making it into the Cup for a shot at the prizing and points. At the end of all four Cups, the top eight point-earners will advance to the Season 1 Circuit.


It’s a great lineup of casters:

And of course, we’ll have all the live updates, recaps, and memes you can handle on the WoW Esports Twitter feed.

Join us right here for all the action: YouTube.com/Warcraft
by Published on 2021-01-16 02:10 AM

Patch 9.0.2 Hotfixes - January 15, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements

  • Fixed an issue that prevented Horde players from earning the Vicious Saddle achievements.

Classes

  • Warrior
    • Challenging Shout's cooldown will now correctly reset when a raid encounter ends.

Covenants

  • Necrolord
    • Channeling Fleshcraft (Covenant Ability) is now correctly interrupted by using items, such as activating trinkets.

Items and Rewards

  • Fixed an issue that prevented Spatial Realignment Apparatus from making items it was used on untradable.
by Published on 2021-01-15 06:24 PM

PCGamer Ion Hazzikostas Interview - More can be Done to Make Dungeon/Raids Satisfying when not Getting Desired Loot
PCGamer recently posted a small interview with Ion Hazzikostas about Shadowlands. It didn't reveal much new information, but the most noteworthy aspect was Ion mentioning that more can be done to make dungeons and raids feel satisfying even when not getting a specific piece of loot that run. Click the banner to read the whole article, and here are some highlights:



  • The article mentions more content later this spring, but it seems to be speculative and not certain as it isn't a quote from Ion.
  • Ion says Blizzard has some big plans for the story of this expansion and is already working on addressing some big points of player feedback.
  • Ion says Blizzard is thrilled to tell epic stories that interconnect the different powers of the Shadowlands, heroes and villains of Azeroth, and the inner workings of Death itself.
  • The team is listening closely to the community as they look to shape future updates.
  • When it comes to PvP itemization specifically, they're really happy with how that's playing out.
  • Ion thinks they can do more to make the experience of running dungeons and raids feel more satisfying when you don't get a specific item you were hoping for.
  • Balance remains an ongoing focus, both through "hotfix" adjustments to the live game and through more involved changes to player abilities, and especially new Shadowlands systems like legendary items and covenants, which will come in patches.

New Battle.net Launcher Live Soon
Blizzard recently revealed that the new Blizzard launcher that has been in beta for quite some time will be going live soon. Click here to see their official post. This new version includes:

  • Improved navigation and layout—you can now favorite your games and arrange them for ease of access
  • A much more expansive layout for news and game content in full-page view
  • A revamped social pane so you can better see your friends and what they’re up to on each game tab
  • Major accessibility improvements—they’ve added the ability to navigate most of the app with your keyboard, increased our screen reader support, and improved the color contrast
  • A new, consolidated notifications hub for messages and download status




Dark Legacy Comics #756
DLC #756 has been released!

by Published on 2021-01-15 02:34 AM

Patch 9.0.2 Hotfixes - January 14, 2021
Originally Posted by Blizzard (Blue Tracker)
Classes

  • Demon Hunter
    • Havoc
      • Resolved an issue that could prevent players from being healed by Collective Anguish’s (Legendary Effect) Fel Devastation.
  • Monk
    • Touch of Death will now reset its cooldown at the end of boss encounters.
  • Paladin
    • Protection
      • Guardian of the Forgotten Queen’s (PvP Talent) immunity effect can now correctly be dispelled by effects such as Warrior's Shattering Throw, and Priest's Mass Dispel.
  • Priest
    • Measured Contemplation (Legendary Effect) will now consistently grant stacks of its buff.
  • Warrior
    • Shattering Throw will now correctly remove immunity effects if the Warrior moves out of line of sight of the target after the weapon is in flight.

Covenants

  • Kyrian
    • Phial of Serenity (Covenant Ability) will now reset its cooldown at the end of boss encounters.
  • Necrolord
    • Hearth Kidneystone (Emeni Soulbind) can no longer be used by Mind Controlled targets.
  • Night Fae
    • Fixed an issue where the speed boost from Wild Hunt Tactics (Korayn Soulbind) didn't occur when triggered by damage over time and heal over time abilities.

Dungeons and Raids

  • De Other Side
    • Mueh'zala
      • Resolved an issue where players could become affected by Quaking (Affix) when players are pulled back to his platform upon re-emerging on Mythic Keystone difficulty.
  • Sanguine Depths
    • Fixed an issue where the Lightless Force weapon enchant could unintentionally engage enemies from the floor above.
  • Spires of Ascension
    • Kin-Tara
      • Fixed an issue that prevented her from using abilities until she ascends into the air when engaged in combat after a wipe.
  • The Necrotic Wake
    • Fixed an issue where Zolramus Necromancer’s summoned minions could not be defeated if they were at a distance from the necromancer upon its death.
    • Reduced the area of effect of Zolramus Sorcerer’s Shadow Well to match its visual.

Items and Rewards

  • The following trinkets with cooldowns 3 minutes or longer now reset when a boss encounter ends:
    • Inscrutable Quantum Device
    • Empyreal Ordnance
    • Bladedancer's Armor
  • The Sinful Gladiator's Vestment (Elite version) transmogrification set now contains the correct cloak.

Professions

  • Fixed an issue where Widowbloom was granting slightly less herbs per pick than other herbs.

Torghast, Tower of the Damned

  • Greatly increased the attack damage of summoned Beasts of Prodigum for characters with intellect specializations.
  • Vendors in Torghast now offer anima powers for your Beast of Prodigum if a Beast is present.
by Published on 2021-01-14 03:58 AM

Patch 9.0.2 Hotfixes - January 13, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

  • Demon Hunter
    • Havoc
      • Resolved an issue that prevented Darkest Hour (Legendary Effect) from granting Darkness.
  • Priest
    • Holy
      • Holy Priests wearing X’anshi, Return of Archbishop Benedictus (Legendary Effect) and using Forgeborne Reveries (Bonesmith Heirmir Soulbind) will no longer benefit from Spirit of Redemption during Archbishop Benedictus' Restitution.

Covenants

  • Kyrian
    • Fixed an issue where certain enemies would drop incorrect items during the scenario "The Greater Good."
  • Night Fae
    • Korayn is now correctly rewarded when you complete “By Trials Forged.” Existing players who have already completed the quest should be awarded Korayn retroactively.

Dungeons and Raids

  • Sanguine Depths
    • Chamber Sentinel’s Severing Slice no longer hits nearby pets.
  • The Necrotic Wake
    • Harmful effects of Necrotic Bolt reduced by 40% when cast by non-boss enemies.

User Interface

  • The edge of the screen visual effects of the Cloak of Ve’nari or Lingering Cloak of Ve’nari can now be hidden when selecting Reduce Camera Motion or Keep Character Centered and Reduce Camera Motion in the Accessibility settings menu.

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