Plunderstorm Loot Update - Reward Available From Vendor Next Week
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Since the Plunderstorm returned to Azeroth, Cap’n Keg Leg has been holding back a fine reward.
As of about 10:00 a.m. PST today (January 31), this is now mostly fixed. Players who have accumulated 5,000 Plunder, or players who hereafter earn 5,000 Plunder should check their in-game mail for a message from Keg Leg containing loot.
Updated February 5
Since implementing this reward on Friday, it has become clear that some players aren’t receiving it after earning an additional 5,000 Plunder. We’ve had our best code-pirates working on fixing the fix. We don’t yet have an ETA, but progress is being made thanks to player reports that we can look at.
Updated February 12
We have an ETA: We expect to implement this reward for players who didn’t receive it by putting it on a vendor, specifically Da’kash in the markets of eastern Dornogal. This will occur with scheduled weekly maintenance next week (February 18 in this region).
Necessary Sacrifice Winning Streak! persists for 8 sec after being removed by Blade Dance or Chaos Strike. Entering demon form sacrifices all Winning Streak! stacks to gain 1% 2% critical strike chance per stack consumed. Lasts 15 sec.
Evoker Augmentation 11.1 Class Set 2pc Your damaging spells have a chance to hit a Jackpot!, causing an Upheveal at 100% effectiveness that does not knock enemies up. Casting Breath of Eons always hits a Jackpot! Approximately 2 procs per minute. 1.3 procs per minute.
Evoker Augmentation 11.1 Class Set 4pc Your Upheavals have a 100% 50% chance to grant Essence Burst. Eruptions cast with Essence Burst deal 25% increased damage.
Rogue Assassination 11.1 Class Set 4pc When you would lose Winning Streak!, you have a chance to instead gain maximum stacks of Winning Streak! for 4s. These cannot be removed and have 30% 50% additional effect while immune to removal.
Rogue Outlaw 11.1 Class Set 2pc Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Dispatch by 6% stacking up to 5 times. Dispatch has a 15% chance to remove Winning Streak! Approximately 6 procs per minute. 8 procs per minute.
Shaman Enhancement 11.1 Class Set 4pc When you lose your Winning Streak! the winds shift into Doom Winds for 4 sec. When Doom Winds deal damage, your next Crash Lightning deals 18.0% increased damage, up to 90.0% 15.0% increased damage, up to 75.0%. This effect can be stored up to 10 stacks. Additionally, Crash Lightning deals 75% 100% more damage to your main target.
Adventurer
Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 80.1% [ 104.1% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Offensive. Offensive. Instant.
Blade Dance Strike your primary target for [ 185.3% of Attack Power + 4.2% [ 248.4% of Attack Power + 5.6% of Spell Power ] Chaos damage and nearby enemies for [ 95% [ 127.4% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
Blade Dance Strike your primary target for [ 185.3% of Attack Power + 4.2% [ 248.4% of Attack Power + 5.6% of Spell Power ] Chaos damage and nearby enemies for [ 95% [ 127.4% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
Blade Dance Strike your primary target for [ 185.3% of Attack Power + 4.2% [ 248.4% of Attack Power + 5.6% of Spell Power ] Chaos damage and nearby enemies for [ 95% [ 127.4% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. 100 yd range. Instant.
Demonsurge While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 280% [ 330% of Attack Power ] Fire damage to nearby enemies.
Necessary Sacrifice Winning Streak! persists for 8 sec after being removed by Blade Dance or Chaos Strike. Entering demon form sacrifices all Winning Streak! stacks to gain 1% 2% critical strike chance per stack consumed. Lasts 15 sec. Instant.
Sigil of Spite Place a demonic sigil at the target location that activates after 2 sec. Detonates to deal [ 427.14% [ 461.3% of Attack Power ] Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. 1 charge. 30 yd range. Instant. 60 sec recharge. 1 charge.
The Hunt (Havoc) Charge to your target, striking them for [ 559.35% [ 604.1% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 361.25% [ 390% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path.
Thrill of the Fight (New) After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed by 15% for 20 sec and your damage and healing by 20% for 10 sec. Instant.
Havoc
Blade Dance Strike your primary target for [ 185.3% of Attack Power + 4.2% [ 248.4% of Attack Power + 5.6% of Spell Power ] Chaos damage and nearby enemies for [ 95% [ 127.4% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires One-Handed Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 35 Fury. Instant. 15 sec cooldown.
First Blood Blade Dance deals [ 185.3% of Attack Power + 4.2% [ 248.4% of Attack Power + 5.6% of Spell Power ] Chaos damage to the first target struck. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent.
Havoc Demon Hunter Increases damage/healing by 4% 9%: Annihilation, Art of the Glaive, Blade Dance, Blazing Nova, Burning Blades, Burning Hatred, Burning Wound, Chaos Fragments, Chaos Nova, Chaos Strike, Collective Anguish, Consuming Fire, Death Sweep, Demon Blades, Demonic Intensity, Demon's Bite, Demonsurge, Elysian Decree, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Desolation, Fel Devastation, Fel Eruption, Fel Lance, Fel Rush, Felblade, Glaive Tempest, Hungering Glaive, Immolation Aura, Infernal Armor, Inner Demon, Insatiable Hunger, Metamorphosis, Metamorphosis - Alex S Copy, Reaver's Glaive, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soulscar, The Hunt, Throw Glaive, Trail of Ruin, Unbound Chaos, Vengeful Bonds, Vengeful Retreat Increases periodic damage/healing by 4% 9%: Annihilation, Art of the Glaive, Blade Dance, Blazing Nova, Burning Blades, Burning Hatred, Burning Wound, Chaos Fragments, Chaos Nova, Chaos Strike, Collective Anguish, Consuming Fire, Death Sweep, Demon Blades, Demonic Intensity, Demon's Bite, Demonsurge, Elysian Decree, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Desolation, Fel Devastation, Fel Eruption, Fel Lance, Fel Rush, Felblade, Glaive Tempest, Hungering Glaive, Immolation Aura, Infernal Armor, Inner Demon, Insatiable Hunger, Metamorphosis, Metamorphosis - Alex S Copy, Reaver's Glaive, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soulscar, The Hunt, Throw Glaive, Trail of Ruin, Unbound Chaos, Vengeful Bonds, Vengeful Retreat Decreases damage/healing by 26%: Burning Hatred, Consuming Fire, Immolation Aura Increases damage/healing by 20% 33%: Burning Hatred, Consuming Fire, Immolation Aura Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
Vengeance
Vengeance Demon Hunter Increases damage/healing by 18% 42%: Art of the Glaive, Blazing Nova, Bulk Extraction, Burning Blades, Chaos Fragments, Chaos Nova, Collective Anguish, Consume Soul, Consuming Fire, Demon Spikes, Demonic Intensity, Demonic Trample, Demonsurge, Elysian Decree, Essence Sever, Eye Beam, Eye of Leotheras, Fel Desolation, Fel Devastation, Fel Rush, Felblade, Fiery Brand, Fracture, Illidan's Grasp, Illidan's Grasp: Throw, Immolation Aura, Infernal Armor, Infernal Strike, Reaver's Glaive, Retaliation, Sever, Shear, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soul Carver, Soul Cleave, Soul Sunder, Soulscar, Spirit Bomb, Spirit Burst, The Hunt, Throw Glaive, Vengeful Bonds, Vengeful Retreat Increases periodic damage/healing by 18% 42%: Art of the Glaive, Blazing Nova, Bulk Extraction, Burning Blades, Chaos Fragments, Chaos Nova, Collective Anguish, Consume Soul, Consuming Fire, Demon Spikes, Demonic Intensity, Demonic Trample, Demonsurge, Elysian Decree, Essence Sever, Eye Beam, Eye of Leotheras, Fel Desolation, Fel Devastation, Fel Rush, Felblade, Fiery Brand, Fracture, Illidan's Grasp, Illidan's Grasp: Throw, Immolation Aura, Infernal Armor, Infernal Strike, Reaver's Glaive, Retaliation, Sever, Shear, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soul Carver, Soul Cleave, Soul Sunder, Soulscar, Spirit Bomb, Spirit Burst, The Hunt, Throw Glaive, Vengeful Bonds, Vengeful Retreat Decreases damage/healing by 35%: Any Means Necessary and Felblade Decreases damage/healing by 60%: Fel Eruption Increases damage/healing by 20%: Consume Soul, Fracture, Shear Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
Beast Cleave After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 90% 80% of the damage for the next 6.0 sec.
Call of the Wild You sound the call of the wild, summoning 2 of your active pets for 20 sec. During this time, a random pet from your stable will appear every 4 sec to assault your target for 6 sec. Each time Call of the Wild summons a pet, the cooldown of Barbed Shot and Kill Command are reduced by 50%. Instant. 25%. Instant.
Call of the Wild You sound the call of the wild, summoning 2 of your active pets for 20 sec. During this time, a random pet from your stable will appear every 4 sec to assault your target for 6 sec. Each time Call of the Wild summons a pet, the cooldown of Barbed Shot and Kill Command are reduced by 50% 25%. 40 yd range. Instant. 2 min cooldown.
Fury of the Eagle Furiously strikes all enemies in front of you, dealing [ 1,422% [ 1,710% of Attack Power ] Physical damage over 3 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 8 targets. 8 yd range. Instant.
Kill Cleave While Beast Cleave is active, Kill Command now also strikes nearby enemies for 90% 80% of damage dealt. Deals reduced damage beyond 8 targets. Melee range. Instant.
Kill Cleave While Beast Cleave is active, Kill Command now also strikes nearby enemies for 90% 80% of damage dealt. Deals reduced damage beyond 8 targets.
Precise Shots Aimed Shot causes your next Arcane Shot or Multi-Shot to deal 100% more damage and cost 70% less Focus. 30% less Focus.
Precise Shots (Marksmanship) Aimed Shot causes your next Chimaera Shot or Multi-Shot to deal 100% more damage and cost 70% less Focus. 30% less Focus.
Precise Shots Marksmanship: Aimed Shot causes your next Chimaera Shot or Multi-Shot to deal 100% more damage and cost 70% less Focus. 30% less Focus.
Blizzard Ice shards pelt the target area, dealing [ 144% [ 129.6% of Spell Power ] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. 100 yd range. Instant.
Blizzard Ice shards pelt the target area, dealing [ 144% [ 129.6% of Spell Power ] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. 100 yd range. Instant.
Blizzard Ice shards pelt the target area, dealing [ 144% [ 129.6% of Spell Power ] Frost damage over 0 and reducing movement speed by 50% for 8 sec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
Blizzard Ice shards pelt the target area, dealing [ 144% [ 129.6% of Spell Power ] Frost damage over 0 and reducing movement speed by 50% for 8 sec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
Blizzard Ice shards pelt the target area, dealing [ 144% [ 129.6% of Spell Power ] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. Unlimited range. Instant.
Isothermic Core Comet Storm now also calls down a Meteor at 150% effectiveness onto your target's location. Meteor now also calls down a Comet Storm at 200% 250% effectiveness onto your target location.
Test State (Area Trigger) (Normal) Ice shards pelt the target area, dealing [ 144% [ 129.6% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 8 sec.
Test State (Area Trigger) (Ice Caller) Ice shards pelt the target area, dealing [ 144% [ 129.6% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 8 sec.
Frost
Blizzard Ice shards pelt the target area, dealing [ 144% [ 129.6% of Spell Power ] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. Mage - Frost Spec. Mage - Frost Spec. 2.5% of Base Mana. 40 yd range. 12 sec cast (Channeled). 8 sec cooldown.
Chi Surge Triggering a bonus attack from Press the Advantage or casting Weapons of Order releases a surge of chi at your target's location, dealing Nature damage split evenly between all targets over 8 sec. Press the Advantage: Deals [ 517.5% [ 594% of Attack Power * (50) / (100) ] Nature damage. Weapons of Order: Deals [ 517.5% [ 594% of Attack Power ] Nature damage and reduces the cooldown of Weapons of Order by 4 for each affected enemy, to a maximum of 20 sec.
Chi Surge Triggering a bonus attack from Press the Advantage or casting Weapons of Order releases a surge of chi at your target's location, dealing Nature damage split evenly between all targets over 8 sec. Press the Advantage: Deals [ 517.5% [ 594% of Attack Power * (50) / (100) ] Nature damage. Weapons of Order: Deals [ 517.5% [ 594% of Attack Power ] Nature damage and reduces the cooldown of Weapons of Order by 4 for each affected enemy, to a maximum of 20 sec. 100 yd range. Instant.
Brewmaster
Brewmaster Monk Increases damage/healing by 15% 32%: Blackout Kick, Breath of Fire, Celestial Conduit, Chi Burst, Chi Explosion, Chi Orbit, Chi Surge, Chi Wave, Corrosive Dosage, Courage of the White Tiger, Crackling Jade Lightning, Crackling Jade Shock, Cyclone Strikes, Dual Threat, Echoing Reverberation, Exploding Keg, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Fists of Insane Fury, Flight of the Red Crane, Flurry of Xuen, Flying Serpent Kick, Glory of the Dawn, Glyph of Tiger Palm, Jade Ignition, Jadefire Stomp, Keg Smash, Press the Advantage, Resonant Fists, Rising Sun Kick, Rushing Jade Wind, Shadowboxing Treads, Slicing Winds, Special Delivery, Spinning Crane Kick, Strength of the Black Ox, Strike of the Windlord, Sunrise Technique, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases periodic damage/healing by 15% 32%: Blackout Kick, Breath of Fire, Celestial Conduit, Chi Burst, Chi Explosion, Chi Orbit, Chi Surge, Chi Wave, Corrosive Dosage, Courage of the White Tiger, Crackling Jade Lightning, Crackling Jade Shock, Cyclone Strikes, Dual Threat, Echoing Reverberation, Exploding Keg, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Fists of Insane Fury, Flight of the Red Crane, Flurry of Xuen, Flying Serpent Kick, Glory of the Dawn, Glyph of Tiger Palm, Jade Ignition, Jadefire Stomp, Keg Smash, Press the Advantage, Resonant Fists, Rising Sun Kick, Rushing Jade Wind, Shadowboxing Treads, Slicing Winds, Special Delivery, Spinning Crane Kick, Strength of the Black Ox, Strike of the Windlord, Sunrise Technique, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Decreases damage/healing by 38%: Rushing Jade Wind Increases damage/healing by 139%: Glyph of Tiger Palm and Tiger Palm Decreases periodic damage/healing by 10%: Eye of the Tiger Increases damage/healing by 11%: Spinning Crane Kick Increases damage/healing by 92%: Invigorating Mists and Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases periodic damage/healing by 25%: Soothing Mist and Unison Increases damage/healing by 47%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Rushing Wind Kick, Rushing Winds Increases damage/healing by 20%: Blackout Kick and Shadowboxing Treads Monk - Brewmaster Spec. Monk - Brewmaster Spec.
Divine Guidance (Protection, Retribution, Initial) For each Holy Power ability cast, your next Consecration deals [ 402% [ 462% of Spell Power ] damage or healing immediately, split across all enemies and allies.
Divine Guidance (Protection, Retribution, Initial) For each Holy Power ability cast, your next Consecration deals [ 402% [ 462% of Spell Power ] damage or healing immediately, split across all enemies and allies.
Divine Guidance (Protection, Retribution, Initial) For each Holy Power ability cast, your next Consecration deals [ 402% [ 462% of Spell Power ] damage or healing immediately, split across all enemies and allies.
Divine Guidance (Protection, Retribution, Initial) For each Holy Power ability cast, your next Consecration deals [ 402% [ 462% of Spell Power ] damage or healing immediately, split across all enemies and allies.
Divine Guidance Protection, Retribution, Initial: For each Holy Power ability cast, your next Consecration deals [ 402% [ 462% of Spell Power ] damage or healing immediately, split across all enemies and allies.
Protection
Protection Paladin Increases damage/healing by 34% 54%: Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Bulwark of Order, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Dawnlight, Divine Arbiter, Divine Auxiliary, Divine Guidance, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Endless Wrath, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Forge's Reckoning, Glimmer of Light, Hallowed Discernment, Hammer and Anvil, Hammer of Light, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Illumine, Incandescence, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Guidance, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Redoubt, Refining Fire, Sacred Weapon, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Searing Rebuke, Seething Flames, Shield of the Righteous, Shining Righteousness, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Touch of Light, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases periodic damage/healing by 34% 54%: Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Bulwark of Order, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Dawnlight, Divine Arbiter, Divine Auxiliary, Divine Guidance, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Endless Wrath, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Forge's Reckoning, Glimmer of Light, Hallowed Discernment, Hammer and Anvil, Hammer of Light, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Illumine, Incandescence, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Guidance, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Redoubt, Refining Fire, Sacred Weapon, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Searing Rebuke, Seething Flames, Shield of the Righteous, Shining Righteousness, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Touch of Light, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases damage/healing by 60%: Flash of Light Decreases damage/healing by 14%: Boundless Judgment, Judgment, Judgment of Justice Increases damage/healing by 110%: Afterimage, Faith in the Light, Hand of the Protector, Light of the Titans, Word of Glory Increases damage/healing by 68%: Hammer of Wrath Paladin - Protection Spec. Paladin - Protection Spec.
Cashout! When you would lose Winning Streak!, you have a chance to instead gain maximum stacks of Winning Streak! for 4s. These cannot be removed and have 30% 50% additional effect while immune to removal. Instant.
Outlaw
Outlaw Rogue Increases damage/healing by 6%: Ambush, Amplifying Poison, Audacity, Backstab, Between the Eyes, Black Powder, Blade Flurry, Blade Rush, Blindside, Caustic Spatter, Clear the Witnesses, Corrupt the Blood, Coup de Grace, Creeping Venom, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenomous Explosion, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fatal Intent, Fatebound Coin, Fatebound Coin (Tails), Fateful Ending, Flagellation, Flensing Knives, Garrote, Ghostly Strike, Goremaw's Bite, Hand of Fate, Hemorrhage, Hunt Them Down, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Lucky Coin, Main Gauche, Mastery: Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Pistol Shot, Poison Bomb, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Sanguine Blades, Secret Technique, Sepsis, Serrated Bone Spike, Serrated Bone Spikes, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Singular Focus, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Vicious Venoms, Wound Poison Increases periodic damage/healing by 6%: Ambush, Amplifying Poison, Audacity, Backstab, Between the Eyes, Black Powder, Blade Flurry, Blade Rush, Blindside, Caustic Spatter, Clear the Witnesses, Corrupt the Blood, Coup de Grace, Creeping Venom, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenomous Explosion, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fatal Intent, Fatebound Coin, Fatebound Coin (Tails), Fateful Ending, Flagellation, Flensing Knives, Garrote, Ghostly Strike, Goremaw's Bite, Hand of Fate, Hemorrhage, Hunt Them Down, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Lucky Coin, Main Gauche, Mastery: Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Pistol Shot, Poison Bomb, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Sanguine Blades, Secret Technique, Sepsis, Serrated Bone Spike, Serrated Bone Spikes, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Singular Focus, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Vicious Venoms, Wound Poison Rogue - Outlaw Spec. Rogue - Outlaw Spec.
Ashen Catalyst Each time Flame Shock deals periodic damage, it increases the damage of your next Lava Lash by 12% up to 96% 8% up to 64%, and reduces the cooldown of your Lava Lash by 0.5 sec. Instant.
Ashen Catalyst Each time Flame Shock deals periodic damage, it increases the damage of your next Lava Lash by 12% up to 96% 8% up to 64%, and reduces the cooldown of your Lava Lash by 0.5 sec.
Electrostatic Wager When you lose your Winning Streak! the winds shift into Doom Winds for 4 sec. When Doom Winds deal damage, your next Crash Lightning deals 18.0% increased damage, up to 90.0% 15.0% increased damage, up to 75.0%. This effect can be stored up to 10 stacks. Additionally, Crash Lightning deals 75% 100% more damage to your main target. Instant.
Electrostatic Wager When you lose your Winning Streak! the winds shift into Doom Winds for 4 sec. When Doom Winds deal damage, your next Crash Lightning deals 18.0% increased damage, up to 90.0% 15.0% increased damage, up to 75.0%. This effect can be stored up to 10 stacks. Additionally, Crash Lightning deals 75% 100% more damage to your main target. Instant.
Enhanced Weapons You imbue your weapons with the power of wind and fire. Each of your main-hand weapon attacks has a 0% chance of triggering three extra attacks dealing [ 31.05% [ 27.94% of Attack Power ] Physical damage. Each of your off-hand weapon attacks causes up to [ 14.9% of Attack Power ] additional Fire damage, based on weapon speed.
Pulse Capacitor Enhancement: Increases the damage of Surging Totem by 25%. 18%.
Surging Totem (Elemental, Enhancement, Initial) Summons a totem at the target location that creates a Tremor immediately and every 6 sec for [ 64.75% [ 58.28% of Attack Power ] Flamestrike damage.
Tremor Surging Totem creates Tremors every 6 sec, dealing [ 64.75% [ 58.28% of Attack Power ] Flamestrike damage to enemies within 8 yards. Damage reduced beyond 5 targets. 40 yd range. Instant.
Windfury (Elemental, Restoration, Initial) Each main-hand attack has a 25% chance to trigger two extra attacks, dealing [ 31.05% [ 27.94% of Attack Power ] Physical damage each.
Windfury (Unruly Winds) Each main-hand attack has a 25% chance to trigger three extra attacks, dealing [ 31.05% [ 27.94% of Attack Power ] Physical damage each.
Windfury Attack Each of your main-hand weapon attacks has a 0% chance of triggering three extra attacks dealing [ 31.05% [ 27.94% of Attack Power ] Physical damage. 100 yd range. Instant.
Windfury Totem Summons a Windfury Totem with 5 health at the target destination for 60 sec. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown. Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing [ 31.05% [ 27.94% of Attack Power ] Physical damage. PvP Talent. PvP Talent. 5% of Base Mana. Instant. 30 sec cooldown. 1 sec global cooldown.
Windfury Totem Summons a Windfury Totem with 5 health at the target destination for 60 sec. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown. Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing [ 31.05% [ 27.94% of Attack Power ] Physical damage. PvP Talent. PvP Talent. Unlimited range. Instant.
Windfury Weapon (Unruly Winds) Each main-hand attack has a 25% chance to trigger three extra attacks, dealing [ 31.05% [ 27.94% of Attack Power ] Physical damage each.
Windfury Weapon Imbue your weapon with the element of Wind. Each hit has a 25% chance to trigger two extra attacks, dealing [ 31.05% [ 27.94% of Attack Power ] Physical damage each. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers. Weapon Imbue. Weapon Imbue. Instant.
Windfury Weapon Imbue your weapon with the element of Wind. Each hit has a 25% chance to trigger two extra attacks, dealing [ 31.05% [ 27.94% of Attack Power ] Physical damage each. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers. Weapon Imbue. Weapon Imbue. Instant.
Windfury Weapon (Unruly Winds) Each main-hand attack has a 25% chance to trigger three extra attacks, dealing [ 31.05% [ 27.94% of Attack Power ] Physical damage each.
Demolish Unleash a series of precise and powerful strikes against your target, dealing [ 1,254.8% [ 1,631.2% of Attack Power ] damage to it, and [ 742.46% [ 965.19% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. Requires Melee Weapon. 10 yd range. Instant.
Demolish Unleash a series of precise and powerful strikes against your target, dealing [ 1,254.8% [ 1,631.2% of Attack Power ] damage to it, and [ 742.46% [ 965.19% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. Requires Melee Weapon. Melee range. 2 sec cast (Channeled). 45 sec cooldown.
Demolish Unleash a series of precise and powerful strikes against your target, dealing [ 1,254.8% [ 1,631.2% of Attack Power ] damage to it, and [ 742.46% [ 965.19% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. Requires Melee Weapon. 10 yd range. Instant.
Demolish Unleash a series of precise and powerful strikes against your target, dealing [ 1,254.8% [ 1,631.2% of Attack Power ] damage to it, and [ 742.46% [ 965.19% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. Requires Melee Weapon. 10 yd range. Instant.
Dreadnaught Overpower causes a seismic wave, dealing [ 41.68% [ 50.01% of Attack Power ] damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets. 100 yd range. Instant.
Mortal Strike A vicious strike that deals [ 483.74% [ 580.49% of Attack Power ] Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec. Requires Two-Handed Melee Weapon. 30 Rage. Melee range. Instant. 6 sec cooldown.
Mortal Strike A vicious strike that deals [ 483.74% [ 580.49% of Attack Power ] Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec. Requires Two-Handed Melee Weapon. Melee range. Instant.
Onslaught Brutally attack an enemy for [ 318.36% [ 413.87% of Attack Power ] Physical damage and become Enrage for 5 sec. Generates [ 31.8% [ 41.4% of Attack Power ] Rage. Requires Melee Weapon. Melee range. Instant. 18 sec cooldown.
Opportunist (Arms) When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. 25% additional damage and 25% additional critical damage.
Opportunist (Arms) When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage. 25% additional damage and 25% additional critical damage.
Overpower (Normal) Overpower the enemy, dealing [ 243.44% [ 292.13% of Attack Power ] Physical damage.
Overpower (Martial Prowess) Overpower the enemy, dealing [ 243.44% [ 292.13% of Attack Power ] Physical damage.
Overpower (Improved Overpower) Overpower the enemy, dealing [ 243.44% [ 292.13% of Attack Power ] Physical damage. Generates [ 24.3% of Attack Power ] Rage. Generates [ 29.2% of Attack Power ] Rage.
Thunder Blast (Arms, Fury, Initial) Blasts all enemies within 8 yards for [ 49.4% [ 74.09% of Attack Power ] Stormstrike damage and reduces their movement speed by 20% for 10 sec.
Thunder Blast (Protection) Blasts all enemies within 8 yards for [ 49.4% [ 74.09% of Attack Power ] Stormstrike damage, roots them for 4 sec, and reduces their movement speed by 20% for 10 sec.
Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 80.1% [ 104.1% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
Whirlwind (Arms) Unleashes a whirlwind of steel, hitting your primary target with Slam and striking all nearby targets for [ 67.5% [ 94.5% of Attack Power ] Physical damage.
Whirlwind (Fury, Protection, Initial) Unleashes a whirlwind of steel, striking all nearby targets for [ 67.5% [ 94.5% of Attack Power ] Physical damage.
Whirlwind (Fury, Protection, Initial) Unleashes a whirlwind of steel, striking all nearby targets for [ 67.5% [ 94.5% of Attack Power ] Physical damage.
Whirlwind (Fury, Protection, Initial) Unleashes a whirlwind of steel, striking all nearby targets for [ 67.5% [ 94.5% of Attack Power ] Physical damage.
Whirlwind (Bloodthirst) In a whirlwind of steel you attack all enemies within 8 yards, causing (70% of weapon damage) Physical damage with your main-hand weapon and [ 13.35% [ 17.35% of Attack Power ] Physical damage with your off-hand weapon to each enemy.
Whirlwind (Fury, Protection, Initial) Unleashes a whirlwind of steel, striking all nearby targets for [ 67.5% [ 94.5% of Attack Power ] Physical damage.
Whirlwind (Fury, Protection, Initial) Unleashes a whirlwind of steel, striking all nearby targets for [ 67.5% [ 94.5% of Attack Power ] Physical damage.
Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 80.1% [ 104.1% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
Whirlwind (Fury, Protection, Initial) Unleashes a whirlwind of steel, striking all nearby targets for [ 67.5% [ 94.5% of Attack Power ] Physical damage.
Whirlwind (Fury, Protection, Initial) Unleashes a whirlwind of steel, striking all nearby targets for [ 67.5% [ 94.5% of Attack Power ] Physical damage.
Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 80.1% [ 104.1% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 80.1% [ 104.1% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 80.1% [ 104.1% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all nearby enemies for [ 80.1% [ 104.1% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Instant.
Arms
Arms Warrior Increases damage/healing by 134%: Slam and Storm of Swords 160%: Slam and Storm of Swords Increases damage/healing by 20%: Arms Execute FX Test, Condemn, Execute, Execute Off-Hand, Executioner's Precision, Fury Execute FX Test, Fury Execute Off-Hand FX Test, Improved Execute, Learn Execute, Sudden Death Increases damage/healing by 40%: Rend, Thunder Blast, Thunder Clap Warrior - Arms Spec. Warrior - Arms Spec.
Dreadnaught Overpower causes a seismic wave, dealing [ 41.68% [ 50.01% of Attack Power ] damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets. Arms Warrior - Level 50 Talent. Arms Warrior - Level 50 Talent.
Fury
Onslaught Brutally attack an enemy for [ 318.36% [ 413.87% of Attack Power ] Physical damage. Generates 30 Rage. Requires Melee Weapon. Fury Warrior - Level 30 Talent. Fury Warrior - Level 30 Talent. Melee range. Instant. 18 sec cooldown.
Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 80.1% [ 104.1% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Warrior - Fury Spec. Warrior - Fury Spec. Instant.
Protection
Protection Warrior Increases damage/healing by 43% 72%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Arms Execute FX Test, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Champion's Might, Champion's Spear, Charge, Cleave, Colossus Smash, Condemn, Crushing Advance, Crushing Blow, Deep Wounds, Demolish, Demolition, Devastate, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Fatal Mark, Fatality, Furious Slash, Fury Execute FX Test, Fury Execute Off-Hand FX Test, Ground Current, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Lightning Strike, Lightning Strike Ground Current, Lightning Strikes, Martial Prowess, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Odyn's Fury Off-Hand, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reap the Storm, Reckless Abandon, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Bash, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Slayer's Dominance, Slayer's Strike, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Blast, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words, Titanic Throw, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases periodic damage/healing by 43% 72%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Arms Execute FX Test, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Champion's Might, Champion's Spear, Charge, Cleave, Colossus Smash, Condemn, Crushing Advance, Crushing Blow, Deep Wounds, Demolish, Demolition, Devastate, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Fatal Mark, Fatality, Furious Slash, Fury Execute FX Test, Fury Execute Off-Hand FX Test, Ground Current, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Lightning Strike, Lightning Strike Ground Current, Lightning Strikes, Martial Prowess, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Odyn's Fury Off-Hand, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reap the Storm, Reckless Abandon, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Bash, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Slayer's Dominance, Slayer's Strike, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Blast, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words, Titanic Throw, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases damage/healing by 26%: Arms Execute FX Test, Condemn, Execute, Execute Off-Hand, Executioner's Precision, Fury Execute FX Test, Fury Execute Off-Hand FX Test, Improved Execute, Learn Execute, Sudden Death Increases damage/healing by 50%: Physical Shockwave and Shockwave Increases damage/healing by 25%: Ravager Decreases damage/healing by 30%: Demolish Decreases periodic damage/healing by 30%: Rend and Thunder Clap Decreases damage/healing by 30%: Champion's Might, Champion's Spear, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Ravager, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words Decreases periodic damage/healing by 30%: Champion's Might, Champion's Spear, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words Warrior - Protection Spec. Warrior - Protection Spec.
Fisherman's Folly Place the Fisherman's Folly Basket on the ground to challenge your friends to see who gets the small fry. 8 yd range. Instant.60 sec cooldown.
Refreshment (New) Restores 0 health over 15 sec. If you spend at least 15 seconds eating you will feel the love and gain a boost in morale for 2 hrs. 40 yd range. Instant.
Raid & Dungeon Abilities
Coagulating Ooze Inflicts 5 Plague damage to players in the area every 15 sec and reduces their movement speed by 30%. Instant. 50%. Instant.
Jumbo Void Beam The Invention unleashes a massive beam of void energy inflicting 30 Shadow damage every 0.5 0.2 sec to players within the effect. 300 yd range. 5 sec cast (Channeled).
Jumbo Void Beam The Invention unleashes a massive beam of void energy inflicting 30 Shadow damage every 0.5 0.2 sec to players within the effect. 300 yd range. Instant.
Sacrificial Flame A searing flame that inflicts 12 Holy damage every 1 sec for 15 12 sec. This effect stacks. Unlimited range. Instant.
Sound Cloud 5 sec cast. A nullifying bubble protects Rik Reverb and his flying sonic resonator from harm, reducing damage taken by 99% for 36 sec. 5 sec cast.
Trick Shots Gallywix gains a stack of Trick Shots every 4 sec. Upon reaching 10 stacks or when changing primary target all shots release inflicting 40 Physical damage and an additional 7 0 Fire damage every 1 sec for 9 sec, each. This effect stacks, and cannot be dodged. Unlimited range. Instant.
Trick Shots Gallywix gains a stack of Trick Shots every 4 sec. Upon reaching 10 stacks or when changing primary target all shots release inflicting 40 Physical damage and an additional 7 0 Fire damage every 1 sec for 9 sec, each. This effect stacks, and cannot be dodged. Instant.
Fury of the Eagle (Rank 1) Furiously strikes all enemies in front of you, dealing [ 1,422% [ 1,710% of Attack Power ] Physical damage over 3 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. 8 targets.
Strings Changes
Originally Posted by MMO-Champion
BINDING_NAME_DRIFT (New) - Drift
Misc Changes
Originally Posted by MMO-Champion
Group Finder Activities Delves
Sidestreet Sluice (Tier 1) - Name changed from "[PH] Undermine Delve (Tier 1)" to "Sidestreet Sluice (Tier 1)".
Sidestreet Sluice (Tier 10) - Name changed from "[PH] Undermine Delve (Tier 10)" to "Sidestreet Sluice (Tier 10)".
Sidestreet Sluice (Tier 10) - Name changed from "[PH] Undermine Delve (Tier 11)" to "Sidestreet Sluice (Tier 10)".
Sidestreet Sluice (Tier 2) - Name changed from "[PH] Undermine Delve (Tier 2)" to "Sidestreet Sluice (Tier 2)".
Sidestreet Sluice (Tier 3) - Name changed from "[PH] Undermine Delve (Tier 3)" to "Sidestreet Sluice (Tier 3)".
Sidestreet Sluice (Tier 4) - Name changed from "[PH] Undermine Delve (Tier 4)" to "Sidestreet Sluice (Tier 4)".
Sidestreet Sluice (Tier 5) - Name changed from "[PH] Undermine Delve (Tier 5)" to "Sidestreet Sluice (Tier 5)".
Sidestreet Sluice (Tier 6) - Name changed from "[PH] Undermine Delve (Tier 6)" to "Sidestreet Sluice (Tier 6)".
Sidestreet Sluice (Tier 7) - Name changed from "[PH] Undermine Delve (Tier 7)" to "Sidestreet Sluice (Tier 7)".
Sidestreet Sluice (Tier 8) - Name changed from "[PH] Undermine Delve (Tier 8)" to "Sidestreet Sluice (Tier 8)".
Sidestreet Sluice (Tier 9) - Name changed from "[PH] Undermine Delve (Tier 9)" to "Sidestreet Sluice (Tier 9)".
Underpin's Demolition Competition (Tier ?) - Name changed from "[PH] Delve Goblin Boss (Tier 8)" to "Underpin's Demolition Competition (Tier ?)".
Underpin's Demolition Competition (Tier ??) - Name changed from "[PH] Delve Goblin Boss (Tier 11)" to "Underpin's Demolition Competition (Tier ??)".
LFG Dungeons Dungeons
Sidestreet Sluice - Name changed from "[PH] Undermine Delve" to "Sidestreet Sluice".
Underpin's Demolition Competition - Name changed from "[PH] Delve Goblin Boss" to "Underpin's Demolition Competition".
Scenarios Maniacal Machinist
01: Maniacal Machinist - Sprocketmonger Locknstock Sprocketmonger Lockenstock is master of engineering and his assembly line continously churns out devastating weaponry. He must be stopped before he turns Undemine into a smoking crater.
Two Heads Are Better
01: Two Heads Are Better - Mug'Zee runs security within the Gallagio, Gallywix's impenterable impenetrable casino. No one gets to The Chrome King without going through this powerful ogre.
Undermine(d) Development Notes - February 12, 2025
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
D.R.I.V.E.
Wheels now animate when you use a Boost and at a standstill.
Fixed some unintended behaviors that occurred while attempting to drift while falling.
Fixed a bug related to the Breakneck acting as though it’s falling when it’s really only going over small obstacles.
Fixed an issue with Drift, when falling short distances, that would cause players to instantly lose drift. Drift now only cancels on longer falls and resumes upon landing.
Fixed an issue that would lead to persistent strafing and could occur when certain key-combinations were pressed while dismounting.
Fixed an issue with drift that could lead to Drift key being temporarily sticky and not disengage until stopping.
Fixed some rare instances of disconnection related to jumps and falls while on the G99 Breakneck.
CLASSES
Death Knight
Blood
All ability damage increased by 20%.
Developers’ notes: We have noticed damage dealt by tanks has not been keeping pace with damage dealers, we are adjusting damage of all tank specs to bring them into a closer alignment with DPS specs.
Demon Hunter
The Hunt damage increased by 8%.
Sigil of Spite damage increased by 8%.
Hero Talents
Aldrachi Reaver
Wounded Quarry has been updated – Expose weaknesses in the target of your Reaver’s Mark, causing your Physical damage to any enemy to also deal 20% of the damage dealt to your marked target as Chaos, and sometimes shatter a Lesser Soul Fragment.
Developers’ notes: We are mostly happy with Wounded Quarry’s new effect in 11.1, but the soul generation component of its previous effect was important to the pacing of Aldrachi Reaver’s gameplay and mechanics. In order to match the overall intended gameplay we are updating the damage effect to have a chance to generate a lesser soul fragment.
Fixed an issue where Wounded Quarry damage was not scaling with some damage multipliers.
Fixed an issue where several abilities were double-dipping on Thrill of the Fight’s ability damage bonus.
Fel-Scarred
Demonsurge damage increased by 18%.
Flamebound bonus to Immolation Aura critical strike damage bonus increased to 50% (was 30%).
Havoc
All ability damage increased by 5%.
Blade Dance damage increased by 33% (does not affect Death Sweep).
Immolation Aura damage increased by 12%.
Fixed an issue that caused Demon Hide to apply an inflated bonus for Immolation Aura, Sigil of Flame, The Hunt, Sigil of Spite, and Burning Wound.
Undermine(d) 4-Set Bonus - Now grants 2% critical strike chance per stack sacrificed (was 1%).
Vengeance
All ability damage increased by 20%.
Developers’ notes: We have noticed damage dealt by tanks has not been keeping pace with damage dealers, we are adjusting damage of all tank specs to bring them into a closer alignment with DPS specs.
Fel-Scarred
Demonsurge damage now reduced by 10% (was 20%).
Druid
Lycara’s Meditation now requires players to remain in Cat Form for 2 seconds (modified by Haste) to retain the Cat Form Crit bonus if they entered Cat Form by casting Skull Bash with Fluid Form.
Developers’ notes: We do not want to incentivize players to do inconvenient or unintuitive rotations to maintain Lycara’s Teachings buffs from offspec forms. This change is intended to remove incentive for Resto Druids to cast Skull Bash on cooldown to trigger the Cat Form bonus, which they can do between casts because Skull Bash is off the GCD. This is an inelegant way to close that loophole, but we feel it’s worth it to keep Lycara’s Meditation and keep Skull Bash in Fluid Form.
Guardian
All ability damage increased by 20%.
Developers’ notes: We have noticed damage dealt by tanks has not been keeping pace with damage dealers, we are adjusting damage of all tank specs to bring them into a closer alignment with DPS specs.
Restoration
Master Shapeshifter now refunds 30% less mana from caster form spells.
Evoker
Disintegrate now displays a more subtle visual when viewed by allies in raids and dungeons.
Augmentation
Rumbling Earth deals 30% of Upheavals damage (was 50%).
Fixed an issue where casting Breath of Eons with Maneuverability would extend Ebon Might from the free Upheaval proc from the Liberation of Undermine 2-set bonus.
The Liberation of Undermine 2-set bonus – Chance to trigger has been reduced by 35%.
The Liberation of Undermine 4-set bonus – Now has a 50% chance to trigger Essence Burst (was 100%).
Devastation
All spell and ability damage increased by 4%.
Hunter
Beast Mastery
Beast Cleave effectiveness reduced to 80% (was 90%).
Kill Cleave effectiveness reduced to 80% (was 90%).
Call of the Wild now reduces the cooldown of Barbed Shot and Kill Command by 25% per pet summoned (was 50%).
Fixed an issue causing Dire Command to grant stacks to Huntmaster’s Call.
Fixed an issue where summoning the Pack Leader Bear granted stacks to Huntmaster’s Call.
Bullet Hell Rapid Fire cooldown reduction increased to 0.3 seconds and Volley cooldown reduction increased to 0.5 seconds (was 0.25 seconds for both).
Many issues related to Aspect of the Hydra have been resolved.
Aspect of the Hydra secondary spell effectiveness increased to 60% (was 40%).
Survival
Flanking Strike damage increased by 30%.
Corrected an issue where Frenzy Strikes was granting its pet damage bonus twice.
Fury of the Eagle damage increased by 20%.
Fury of the Eagle now splashes beyond 8 units (was 5).
Pack Leader
Fury of the Wyvern Wildfire Bomb extension increased to 5 seconds (was 2 seconds).
Mage
Mirror Images now have their Frostbolt missiles hidden for allies in raids and dungeons.
Arcane
Arcane Echo’s impact visual is now caster only.
Fire
Frostfire
Excess Frost now reduces the cooldown of Meteor by 5 seconds when consumed (was 3 seconds).
Isothermic Core now causes Comet Storm at 250% effectiveness (was 200%).
Flash Freezeburn can no longer trigger from Combustions granted from Sun King’s Blessing or Time Anomaly.
Developers’ notes: Flash Freezeburn combined with Sun King’s Blessing was a large contributor to the resource and proc overflow Fire Mages can experience while using this Hero Talent tree. To remain consistent, we’ve also adjusted the effect for Frost Mages as well.
Frost
Water Jet is now hidden for allies in raids and dungeons.
Blizzard damage reduced by 10%.
Frostfire
Flash Freezeburn can no longer trigger from Icy Veins granted by Time Anomaly.
Developers’ notes: Flash Freezeburn combined with Sun King’s Blessing was a large contributor to the resource and proc overflow Fire Mages can experience while using this Hero Talent tree. To remain consistent, we’ve also adjusted the effect for Frost Mages as well.
Monk
Brewmaster
All ability damage increased by 15%.
Developers’ notes: We have noticed damage dealt by tanks has not been keeping pace with damage dealers, we are adjusting damage of all tank specs to bring them into a closer alignment with DPS specs.
Mistweaver
Mastery: Gust of Mist healing decreased by 10%.
Jade Bond now increases the healing of Gust of Mist by 20% (was 40%).
Rushing Wind Kick now increases Renewing Mist’s healing by 150% (was 100%).
Resplendent Mist now increases Gust of Mist’s healing by 60/120% (was 75/150%).
Mana Tea now refunds 15% less mana.
Paladin
Holy
Beacon of Virtue now costs 4.5% base mana (was 5%).
Protection
All ability damage increased by 15%.
Developers’ notes: We have noticed damage dealt by tanks has not been keeping pace with damage dealers, we are adjusting damage of all tank specs to bring them into a closer alignment with DPS specs.
Retribution
Final Reckoning damage increased by 75%.
An issue causing Divine Hammer duration to be extended more than expected has been resolved.
Herald of the Sun
Second Sunrise has been updated – Divine Storm and Hammer of Wrath has a 20% chance to cast again at 50% effectiveness (was 15% chance at 30% effectiveness).
Sun’s Avatar damage increased by 50%.
Priest
Discipline
Atonement’s heal impact visual is now hidden for allies in raids and dungeons.
Shaman
Elemental
Chain Lightning overload is no longer displayed to allies in raids and dungeons.
Chain Lightning now displays a more subtle visual when viewed by allies in raids and dungeons.
Earthquake Overload is no longer displayed to allies in raids and dungeons.
Enhancement
Hot Hands duration reduced to 6 seconds (was 8 seconds).
Ashen Catalyst now increases the damage of Lava Lash by 8% per stack (was 12%).
Chain Lightning now increases the damage of next Crash Lighting by 10% per target struck (was 20%).
Electrostatic Wager now increases the damage of Crash Lightning by 15% per stack (was 18%).
Chain Lightning damage reduced by 15%.
Windfury Attack damage reduced by 10%.
Liberation of Undermine 4-set bonus – Now increases the damage of Crash Lightning on main target by 100% (was 75%).
Stormbringer
Tempest secondary target damage reduced by 15%.
Lightning Rod now deals 8% of the damage dealt by Maelstrom Weapon spenders (was 10%).
Totemic
Pulse Capacitor now increases the damage of Surging Totem Tremor by 18% (was 25%).
Surging Totem Tremor damage reduced by 10%.
Restoration
Healing Wave now costs 2.5% of base mana (was 3%).
Developers’ notes: We’re making an adjustment to the cost of Healing Wave to solidify its role as a mana efficient heal.
Warrior
Arms
Mortal Strike damage increased by 20%.
Overpower damage increased by 20%.
Execute damage increased by 20%.
Slam damage increased by 20%.
Whirlwind damage increased by 40%.
Colossus
All Demolish damage increased by 30%.
Practiced Strikes increases Mortal Strike and Cleave damage by 20% (was 15%).
Arterial Bleed increases Rend and Deep Wounds damage by 5% per stack of Colossal Might (was 3%).
Slayer
Opportunist increases the damage and critical strike damage of your next Overpower by 25% (was 20%).
Fury
Whirlwind damage increased by 30%.
Onslaught damage increased by 30%.
Mountain Thane
Thunder Blast damage increased by 25%.
Strength of the Mountain increases Bloodthirst and Rampage damage by 25% (was 30%).
Protection
All ability damage increased by 20%.
Developers’ notes: We have noticed damage dealt by tanks has not been keeping pace with damage dealers, we are adjusting damage of all tank specs to bring them into a closer alignment with DPS specs.
Mountain Thane
Thunder Blast damage increased by 10%.
DELVES
Dwarven Medicine will now grant 15% damage reduction for 12 seconds.
Dwarven Medicine healing over time effect is increased by 50%.
Steel Traps will now increase the damage the target takes by 20% for 12 seconds.
Healer Brann now has reduced threat generation.
An issue with Brann’s Epic Egg not summoning a devilsaur has been resolved.
ITEMS
Fixed an issue where some food/drink could stack with Conjured Mana Bun to stack regen rates. The most recently consumed will take priority.
Operation: Floodgate trinkets have received a variety of bug fixes and an initial tuning pass.
The Tipping Point - Renzik Origin Story
Long before Renzik the Shiv came to Stormwind, he was the bloody fist of the Krackslagger Cartel. Untangle the winding road that led him to SI:7 ahead of The War Within: Undermine(d). Join Mathias Shaw for a special fireside telling of the newest short story, 'The Tipping Point'
Warcraft Literature Chronology
If you're into World of Warcraft lore and would like to see all the books, comics and other literature in chronological order then check out the Warcraft Literature Chronology, now updated for The War Within!