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by Published on 2022-09-30 10:11 PM

Dragonflight Season 1 Class Tier Sets and Inspiration Catalyst
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re excited to share the bonuses you’ll discover on Class Sets in Dragonflight. To add to the excitement, these bonuses will be playable in the next beta build!

Dragonflight Class Set Armor Design

We set a few goals for this round of Class Sets. First and foremost, these Class Set bonuses are not as complex as the effects on 9.2 Class Sets. The new talent trees have resulted in a lot of changes to classes in Dragonflight, and we want you all to be able to play those classes without Class Sets that significantly change your rotations or resource economies. This is not to say that we won’t make more complex or rotationally impactful Class Sets in the future. But you’ll find that these bonuses generally take a light touch on features like resource generation and cooldown manipulation.

Another goal that came from wanting you all to have a chance to get familiar with Dragonflight’s new classes is that we want these Class Sets to have minimal impact on your talent choices. We want you to be able to play the way you choose in whatever content you prefer. As a result, they generally modify core class abilities or talents that are learned near the top of the tree. They may have synergies with talents further down the tree, but they shouldn’t make you feel like specific builds or capstone talents are “required.”

Acquiring Set Armor in Dragonflight

When Sets returned as a major endgame feature in 9.2, we debuted the Creation Catalyst as a tool for players to access and complete their sets, with the following goals:

Players of all types should have access to powerful bonuses and fun appearances even if raiding is not their preferred method of engagement.

New and returning players “catching up” should not have a monumental task to become ready to fight alongside friends.

WoW can confidently carry the system forward as an evergreen feature for players to learn and understand intuitively.

We think those goals were met. And while there’s room for improvement (both in understanding the means by which charges accrue, as well tuning prohibitive currency costs for alts), we’re happy to say that the Catalyst (which will be known as the Inspiration Catalyst in Dragonflight, and just the ‘Catalyst’ moving forward) will return to the Isles as a companion system to Class Sets for the foreseeable future.

We’ll have more details to share on everything Catalyst-related in a future update, but for now it’s worth mentioning that we’re planning on keeping the unlock cadence the same to start – that is to say, the 6th week after the Mythic Raid becomes available in Dragonflight Season 1.

Playing with These Bonuses and Providing Feedback

To try these set bonuses in the Beta, log into an endgame realm and look for Setzertauren near the current PvP and professions vendors in Orgrimmar and Stormwind City. Please share bugs you find via the in-game bug reporting tool and your feedback about the bonuses in this thread.

Set Bonuses

Death Knight
  • Blood
    • (2) Set Bonus: When a Bone Shield charge is consumed you have a 20% chance to generate one rune.
    • (4) Set Bonus: After 10 Bone Shield charges are consumed gain 10% damage and Haste for 10 seconds.
  • Frost
    • (2) Set Bonus: Obliterate and Frostscythe critical strike damage is increased by 15%.
    • (4) Set Bonus: Obliterate and Frostscythe have a 15% chance not to consume Killing Machine.
  • Unholy
    • (2) Set Bonus: Bursting a festering wound grants your ghoul Vile Infusion, increasing their damage and attack speed by 10% for 5 seconds.
    • (4) Set Bonus: Your primary ghoul’s attacks have a 15% chance to increase your damage and Haste by 10% for 8 seconds. This chance is increased during Vile Infusion.

Demon Hunter
  • Havoc
    • (2) Set Bonus: Chaos Strike and Blade Dance chance to critically strike is increased by 5% and their critical strike damage is increased by 10%.
    • (4) Set Bonus: Chaos Strike and Blade Dance have a 20% chance to increase damage you deal by 8% for 6 seconds. Your critical strikes increase this chance.
  • Vengeance
    • (2) Set Bonus: Shear / Fracture deals 20% more damage, generates 20% more Fury, and have a 15% chance to generate an additional Soul Fragment.
    • (4) Set Bonus: Spirit Bomb and Soul Cleave have a 12% chance to deal 50% more damage and cause targets they hit to deal 15% less damage to you for 8 seconds.

Druid
  • Balance
    • (2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 50%, stacking up to 3 times.
    • (4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs no Astral Power and deals 50% increased damage.
  • Feral
    • (2) Set Bonus: Rip & Ferocious Bite damage increased by 5%.
    • (4) Set Bonus: Finishing moves grant 1% crit for each combo point spent for 5 seconds.
  • Guardian
    • (2) Set Bonus: Gore has a 5% increased chance to trigger. Gore also increases Mangle’s damage by 10%.
    • (4) Set Bonus: Mangle and Thrash deal 5% increased damage. Mangle heals you for 100% of the damage it deals.
  • Restoration
    • (2) Set Bonus: Rejuvenation, Lifebloom, Wild Growth, Efflorescence, and Tranquility chance to critically heal is increased by 10%.
    • (4) Set Bonus: Efflorescence critical heals increase the healing of your next Wild Growth by 10%, stacking up to 5 times. Lifebloom critical heals reduce the cooldown of Nature’s Swiftness by 2 seconds.

Evoker
  • Devastation
    • (2) Set Bonus: Increases Empower spells’ chance to critically strike by 5% and Empower spells increase your chance to critically strike by 5% for 6 seconds.
    • (4) Set Bonus: Empower spells have a 25% chance to grant you 6 seconds of Fury of the Aspects without causing Sated.
  • Preservation
    • (2) Set Bonus: Empower spells increase Reversion’s chance to critically heal by 5% for 6 seconds.
    • (4) Set Bonus: Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 20% increased damage or healing. Stacks up to 2 times.

Hunter
  • Beast Mastery
    • (2) Set Bonus: Kill Command damage increased by 10% and it has a 10% chance to reset the cooldown on Barbed Shot.
    • (4) Set Bonus: Barbed Shot has a 50% chance to make your next Cobra Shot or Multi-Shot consume no focus.
  • Marksmanship
    • (2) Set Bonus: Arcane Shot & Multi Shot critical hits cause your next Aimed Shot to cast 50% faster and cause the target to bleed for 20% of damage dealt over 6 seconds.
    • (4) Set Bonus: Ranged auto-attacks have a 10% chance to give your next Arcane Shot or Multi Shot 100% chance to critically hit.
  • Survival
    • (2) Set Bonus: Raptor Strike / Mongoose Strike, Carve, and Butchery damage increased by 10%.
    • (4) Set Bonus: Raptor Strike, Mongoose Strike, Carve, and Butchery have a 10% chance to make your next Raptor Strike, Mongoose Strike, Carve, or Butchery cost no Focus.

Mage
  • Arcane
    • (2) Set Bonus: For each Arcane Charge, Arcane Blast critical strike chance is increased by 5% and Arcane Explosion critical strike chance is increased by 3%.
    • (4) Set Bonus: When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage is increased by 10%, up to 4 stacks.
  • Fire
    • (2) Set Bonus: Pyroblasts and Flamestrikes cast with Hot Streak deal 10% increased damage.
    • (4) Set Bonus: Fire Blast, Phoenix Flames, and Fireball deal 10% increased damage and their chance to critically strike is increased by 10%.
  • Frost
    • (2) Set Bonus: Ice Lance and Frozen Orb damage increased by 10%.
    • (4) Set Bonus: Consuming Fingers of Frost increases Blizzard damage by 25% and Frostbolt damage by 50% for 6 seconds.

Monk
  • Brewmaster
    • (2) Set Bonus: Hitting an enemy with Tiger Palm or Spinning Crane Kick grants Brewmaster’s Rhythm, increasing damage dealt and reducing damage taken by 1% for 10 seconds, stacking up to 4 times.
    • (4) Set Bonus: For each stack of Brewmaster’s Rhythm, Purifying Brew clears 3% more of your damage delayed with stagger.
  • Mistweaver
    • (2) Set Bonus: Healing from your Enveloping Mist, Essence Font, and Vivify is increased by 15% on targets with your Renewing Mist.
    • (4) Set Bonus: Essence Font and Vivify healing are increased by 10% and your Renewing Mists on targets healed by Essence Font are extended by 1 seconds for each heal.
  • Windwalker
    • (2) Set Bonus: Fists of Fury increases the damage dealt by your next 2 Rising Sun Kicks or Spinning Crane Kicks by 30%.
    • (4) Set Bonus: Fists of Fury now enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase your Versatility during your next Fists of Fury by 5%, stacking up to 3 times.

Paladin
  • Holy
    • (2) Set Bonus: Holy Shock increases the critical hit chance of your next heal within 10 seconds by 10%.
    • (4) Set Bonus: When your direct healing spells critically strike, your next Holy Shock deals 30% increased damage or healing.
  • Protection
    • (2) Set Bonus: Avenger’s Shield grants you Versatility of Light, increasing the Versatility of you and your closest ally by 4% for 4 seconds.
    • (4) Set Bonus: Casting Hammer of the Righteous / Blessed Hammer increases your Parry by X% for Y seconds and extends the duration of Versatility of Light by 1.0 seconds.
  • Retribution
    • (2) Set Bonus: Blade of Justice and Judgment grant Crusader’s Strength, increasing the damage of your next Crusader’s Strike or Consecreate by 100%, stacking up to 2.
    • (4) Set Bonus: When you consume Crusader’s Strength, the damage of your next Blade of Justice is increased by 50% for each stack of Crusader’s Strength consumed.

Priest
  • Discipline
    • (2) Set Bonus: Casting Power Word: Shield increases the effectiveness of your next direct damage or healing spell by 10%.
    • (4) Set Bonus: Penance increases the strength of your next Power Word: Shield by 100% of its damage or 30% of its healing.
  • Holy
    • (2) Set Bonus: Casting Prayer of Mending reduces the cast time of your next Heal or Prayer of Healing by 1.0 seconds and increases their Holy Word cooldown reduction effect by 2.0 seconds.
    • (4) Set Bonus: When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you gain 15% critical strike chance for 8 seconds.
  • Shadow
    • (2) Set Bonus: Mind Blast increases the damage of your next Devouring Plague or Mind Sear by 20%, stacking up to 3 times.
    • (4) Set Bonus: Devouring Plague and Mind Sear increase your haste by 5% for 8 seconds.

Rogue
  • Assassination
    • (2) Set Bonus: Envenom also increases your weapon poisons’ damage by 10%.
    • (4) Set Bonus: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing your Bleed damage by 2% for 8 seconds, stacking up to 5 times.
  • Outlaw
    • (2) Set Bonus: Dispatch increases the damage of your next Sinister Strike or Ambush by 20% per combo point spent.
    • (4) Set Bonus: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 50%.
  • Subtlety
    • (2) Set Bonus: Eviscerate and Black Powder increase the damage and critical strike chance of your next Backstab, Shadowstrike, or Shuriken Storm by 2% per combo point spent.
    • (4) Set Bonus: Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of Eviscerate and Rupture by 15% and the damage of Black Powder by 8% for 6 seconds.

Shaman
  • Elemental
    • (2) Set Bonus: Lightning Bolt, Chain Lightning, and Lava Burst increase the damage of your next Earth Shock or Earthquake by 2-3%, stacking 10 times.
    • (4) Set Bonus: Casting Earth Shock or Earthquake increases your Mastery by 10% for 10 seconds.
  • Enhancement
    • (2) Set Bonus: Stormstrike increases the damage of your next Lava Lash by 10% and causes it to generate 1 additional stack of Maelstrom Weapon.
    • (4) Set Bonus: Consuming Maelstrom Weapon stacks reduces the cooldown of Stormstrike, Lava Lash, Crash Lightning, Flame Shock, or Frost Shock by 0.5 seconds per stack, chosen randomly.
  • Restoration
    • (2) Set Bonus: While Healing Stream Totem/Cloudburst Totem is active, your chance to critically strike is increased by 10%.
    • (4) Set Bonus: When Healing Stream Totem/Cloudburst Totem expires or dies, you gain 10% Haste for 10 seconds.

Warlock
  • Affliction
    • (2) Set Bonus: When Agony grants you a Soul Shard, you have a chance to gain Cruel Inspiration, increasing your haste by 12% for 6 seconds.
    • (4) Set Bonus: Cruel Inspiration also grants 2 charges of Cruel Epiphany, up to 5 charges. Each charge of Cruel Epiphany increases the damage of your next Malefic Rapture or Seed of Corruption by 40%.
  • Demonology
    • (2) Set Bonus: Demon Bolt and Felstorm damage increased by 20%.
    • (4) Set Bonus: Demon Bolt has a chance to make your next Hand of Gul’dan instant and deal 50% increased damage.
  • Destruction
    • (2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 10% for 10 seconds.
    • (4) Set Bonus: During Chaos Maelstrom, your Chaos Bolt, Conflagrate, and Incinerate critical strikes explode on the target, dealing 2-10% of damage dealt to enemies within 8 yds. Damage reduced beyond 5 targets.

Warrior
  • Arms
    • (2) Set Bonus: Mortal Strike and Cleave damage and chance to critically strike increased by 10%.
    • (4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 seconds.
  • Fury
    • (2) Set Bonus: Execute’s chance to critically strike increased by 10%.
    • (4) Set Bonus: Sudden Death’s chance to reset the cooldown of Execute and make it usable on any target, regardless of health, is greatly increased.
  • Protection
    • (2) Set Bonus: Revenge grants you Vanguard’s Determination, increasing your damage done and reducing damage you take by 4% for 5 seconds.
    • (4) Set Bonus: During Vanguard’s Determination, gain Ignore Pain equal to 10% of damage you deal.
by Published on 2022-09-30 02:10 AM

Battle for Undercity Issues Update - September 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings,

Just wanted to follow up on this with an update. As of 4:48 p.m. PDT we’ve deployed a hotfix that will add a member of the Bronze Dragonflight “Zidormi” to Tirisfal Glades near the entrance of the Ruins of Loardaeron (for Horde players) or the entrance to the Undercity Sewers (for the Alliance players) that will allow you to manually enable or disable the quest phase that you are placed in for the “The Battle for the Undercity” quest and event.

Horde – Near the entrance to the Ruins of Lordaeron:



Alliance – Near the entrance to Undercity Sewers:



Additionally, when this hotfix was pushed, it will have reset the phase state for all players that are currently on The Battle for the Undercity quest phase. What this means is if you had completed either “Darkness Stirs” (horde) or “Return to Angrathar” (Alliance) or were on any of the ensuing quests up to and including the “The Battle for the Undercity”, you will be restored to the default phase to see the Undercity, Orgrimmar, and the Throne rooms of both Orgrimmar and Stormwind as if you had never started either of those quest chains.

Here’s a full list of the affected quests:

Horde:
  • Darkness Stirs
  • Herald of War
  • A Life without Regret
  • The Battle for the Undercity

Alliance:
  • Return to Angrathar
  • Reborn from the Ashes
  • Fate, Up Against Your Will
  • A Royal Coup
  • Killing Time
  • The Battle for the Undercity

Again, if you were actively in-progress for any of these quests, you may need to travel to the Tirisfal Glades and speak with Zidormi to return to the correct phase and resume progress on them either now or at a later time when we are able to implement a full fix for the issues that cause the battle to become stuck. Abandoning and re-accepting these quests will not put you back into the correct phase to see the battle-related events.

This should heal situations where players were “stuck” in the Battle for the Undercity phase and could not interact with vendors or trainers in Orgrimmar or Undercity. The goal with this hotfix was to get players stuck in this phase out of it and skip past this event. We will be doing additional work over the coming days and weeks to further harden the Battle for the Undercity event to make it able to be more consistently completed so that players can get the powerful rewards from this quest more reliably.

We again offer our sincere apologies for these issues, and hope to continue working towards a more complete solution to these issues.

WoW Hotfixes - September 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Items and Rewards

  • The Forgotten Proto-Vault in Zereth Mortis no longer requires the World Quest "Frog'it" to appear.

Wrath of the Lich King Classic

  • Zidormi will now reliably allow players to enter or leave the Battle for The Undercity. If you have haven’t started the Battle for The Undercity questlines, you must complete the following quests to enter:
    • Horde – “Darkness Stirs”
    • Alliance – “Return to Angrathar”
  • Fixed an issue preventing Heirlooms, Tome of Cold Weather Flying, Northrend Faction Helm Enchant Arcanums, and Sons of Hodir Shoulder Inscriptions from being transferable to other WoW accounts.
  • Brassbolt Mechawrench and Reginald Arcfire have returned to Dalaran to offer their Auction House services for Grand Master Engineers.
  • The Master Summoner's Staff quest item for “Destroying the Altars” has been increased to 100%.
  • Fixed an issue with "The Slumbering King" where Queen Angerboda could fail to respawn after being defeated under specific circumstances.
  • Fixed an issue where players could disconnect when jumping in the pool after battling The Prophet Tharon’ja in Drak’Tharon Keep.
by Published on 2022-09-29 05:18 PM

Dragonflight Launches on November 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Gather your friends and allies and make ready to soar into new adventures when the World of Warcraft: Dragonflight expansion goes live on November 28.


The ancestral home of dragonkind—the Dragon Isles are awakening, and many long-forgotten secrets are waiting to be uncovered. Heed the call of the dragons as their ancient homelands are revealed once more, beckoning adventurers and treasure seekers alike to unravel the many mysteries waiting for them.

Discover the Dragon Isles
Discover the Dragon Isles and explore four new zones—the Waking Shores, roiling with elemental power; the vast expanse of the Ohn’ahran Plains; the frosty peaks of the Azure Span; and the majestic spires and temples of Thaldraszus—each themed around and revealing more about the ancient dragon aspects.


Meet the Dracthyr Evoker
Players will menace their foes (or empower their allies) as the new dracthyr Evoker, World of Warcraft’s first-ever race and class combination. Able to switch between a humanoid visage and a fearsome draconic form, the dracthyr are highly mobile, and their unique Evoker class can specialize in ranged damage-dealing or in aiding their allies as a healer by harnessing the mystical gifts of dragonkind. They’ll awake from their slumber in the Forbidden Reach, where they’ll take up their training to join the forces of dragonkind in the defense of the isles.


Ascend to New Heights
Dragonflight introduces Dragonriding, an all-new skill-based method of aerial movement that allows players to take to the skies on the back of their personal Dragon Isles Drake. Players will customize their drake as they progress through the expansion, collecting more appearance options and enabling them to fly farther and faster.


New Talent System
Dragonflight contains major updates to World of Warcraft classes, centering on the re-introduction of talent trees. The new talent system empowers players to make creative and meaningful talent choices without compromising their effectiveness—and most importantly, it gives them meaningful options at every level.


Updated Professions
Express yourself with the updated profession system with new features and tools to fuel the ambitions of crafters of any skill level.

Customize Your User Interface
Customize your User Interface (UI) and experience an updated Heads-Up Display (HUD) as you take on the challenges before you. [LEARN MORE]


New Dungeons
On November 28, Dragonflight will release with eight dungeons—four level-up dungeons, which can be taken on with friends as you work toward the new level cap of 70— and four maximum-level dungeons.


Dragonflight Season 1 and Raid Schedule
Dragonflight Season 1 goes live starting the week of December 12, bringing a new raid—Vault of the Incarnates— an updated rotation of challenging Mythic+ dungeons and a new PvP Season. Mark your calendars for the road ahead, and get ready to take on all new challenges. [LEARN MORE]


The Winds of Wisdom 50% Experience Buff Returns!
It’s a great time to return to World of Warcraft, level a new character, or prepare for the Dragonflight expansion as the Winds of Wisdom buff blows into Azeroth once more. [LEARN MORE]


Pre-Purchase Dragonflight Today!
World of Warcraft: Dragonflight is now available for pre-purchase in-game and through the Blizzard Shop! Pre-purchase World of Warcraft: Dragonflight or the Complete Collection now to unlock a trove of items to aid you in your coming adventures.



The expansion is also available for pre-purchase as a boxed Collector’s Set: in addition to an Epic edition digital key, players can explore Dragonflight’s visual development with the Art of Dragonflight hardcover book, upgrade their set-up with the powerful visage of an Alexstrasza mousepad, and add iconic representations of Azeroth’s five primary dragon flights in a five-pin collector’s set. [LEARN MORE]

Visit the official site to learn more about the Dragonflight expansion and get ready to take on new adventures in Azeroth!
by Published on 2022-09-29 05:11 PM

Dragonflight Season 1 and Raid Schedule
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dragonflight Season 1 goes live starting the week of December 12, bringing a new raid, an updated rotation of challenging Mythic+ dungeons, and a new PvP Season. Mark your calendars for the road ahead and get ready to take on all new challenges.

New Raid: Vault of the Incarnates



Unravel the mysteries of the Vault of the Incarnates

Vault of the Incarnates is the first raid players will experience in Dragonflight, featuring eight all-new boss encounters.



The Primalists breached the Titan prison used to hold the Incarnates for millennia. Within, Raszageth performs a foul ritual to unleash her siblings so together they can purge the world of the Titans' influence. The champions of Azeroth must assault this impregnable fortress and break their defenses to end this threat. While many could fall, defeat condemns all the realms to the Incarnates' reign of fire and blood.



Raid Release Schedule:

  • Week of December 12: Normal, Heroic, and Mythic Vault of the Incarnates will open with the weekly maintenance for each region
  • Week of December 19: Vault of the Incarnates Raid Finder Wing 1 opens
  • Week of January 2: Vault of the Incarnates Raid Finder Wing 2 opens
  • Week of January 16: Vault of the Incarnates Raid Finder Wing 3 opens

Cross-Faction Mythic and Hall of Fame Eligibility

Cross-faction Mythic Vault of the Incarnates will be available from the start. Hall of Fame entries will require at least 16 out of 20 raiders to be from the same guild and faction to be eligible for rewards. See this support article for more information.

New Dungeon Rotation

Dragonflight Season 1 will feature a new dungeon rotation for Mythic+. Four dungeons from Dragonflight are included, and four returning dungeons from previous expansions. Here’s the full lineup:

  • Ruby Life Pools
  • The Nokhud Offensive
  • The Azure Vault
  • Algeth’ar Academy
  • Halls of Valor (from the Legion™ expansion)
  • Court of Stars (from the Legion™ expansion)
  • Shadowmoon Burial Grounds (from the Warlords of Draenor™ expansion)
  • Temple of the Jade Serpent (from the Mists of Pandaria™ expansion)



Court of Stars, one of the dungeons returning in Dragonflight Season 1

M+ and PvP Season 1 will also begin the week of December 12 with regional maintenance. For Dragonflight, there will be no loot caps for Mythic+ on the first week, as Mythic Vault of the Incarnates will open at the same time.

Mythic+ Dungeon Affixes

For Season 1, we're introducing a new affix, but the Necrotic and Inspiring affixes won't be making an appearance. More information on this new affix will be released at a later date.

A Rewarding New Season Ahead

Dragonflight Season 1 will feature familiar exclusive rewards such as the Ahead of the Curve and Cutting Edge achievements for raids, Keystone Master achievements, rewards for Mythic+, and Gladiator rewards for PvP. Closer to the start of Season 1, we’ll share more information on seasonal rewards and how to obtain them.



Hic Sunt Dracones—"Here be dragons.”

The journey to the Dragon Isles is about to begin. We look forward to joining you in a new age of adventure in Dragonflight. See you in Azeroth!
by Published on 2022-09-29 05:10 PM

The Winds of Wisdom 50% Experience Buff Returns!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
If you’re just returning after a hiatus from World of Warcraft, leveling another character (or two), or preparing to get ready for the Dragonflight expansion then this is the perfect time to jump into the game. Beginning the week of October 4 with each region’s local weekly reset, all World of Warcraft* players level 10-59 will gain the experience buff called “Winds of Wisdom,” which will increase experience gains by 50%!

Don’t delay. The winds will shift once more when the new dracthyr Evoker becomes playable during the Dragonflight pre-expansion patch, and the experience buff will no longer be available.

* Experience boost not available in World of Warcraft Classic titles.

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