World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2018-11-20 03:23 PM

Patch 2.6.4 PTR Preview

New Rogue Legendary Reveal - Gral, the Shark

T'zane - Nazmir Battle for Azeroth World Boss
T'Zane is the world boss for the week!


LevelTypeSlotNameModel Viewer
355TrinketTrinketKnot of Spiritual Fury
355TrinketTrinketSpiritbound Voodoo Burl
355TrinketTrinketT'zane's Barkspines
355ClothWaistCinch of All-Consuming Death
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355ClothLegsWailing Terror Leggings
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355LeatherShouldersDeathshambler's Shoulderpads
 Modelviewer
355LeatherWristsBindings of Eternal Fears
 Modelviewer
355MailLegsLegguards of the Barkbound Dead
 Modelviewer
355MailFeetSwampwalker's Soul-Treads
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355PlateHeadPetrified Mask of the Afterlife
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355PlateWaistDeath Devouring Girdle
 Modelviewer
355PlateWristsSoulplank Vambraces
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Weekly Bonus Event - Arena Skirmishes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Sharpen your swords and reinforce your boards, because you’re called to the PvP Arena for the hectic mayhem of Skirmishes.

This Week: Arena Skirmishes
All week, from anywhere in Azeroth, open the Group Finder (default hotkey: i), select the Player vs. Player tab on the bottom of the window, and then under Casual, choose Arena Skirmish and JOIN BATTLE. You’ll be matched up with teammates and provided with opponents to kill in the Arena. You can also queue for a Premade group or create your own group within the Premade tab.

Look for the following all week long:

  • Chronicler Shoopa in Zuldazar and in Boralus has a quest for you–The Arena Calls. Or, if you forget to pick it up there, you can start it from within the Adventure Journal.
    • Quest requirement: Win 10 Arena PvP Skirmishes
    • Reward: A PvP loot box
  • Passive buff: +50% honor gains from Skirmishes

If you’ve been looking to make some Honor gains, this is the week to do it!

Island Expeditions for the Week of November 20, 2018
The Island Expeditions for the week are:

  • Dread Chain with Kvaldir
  • Skittering Hollow with Kobolds
  • Verdant Wilds with Druids




Call to Arms: Nazmir
This week's Call to Arms is Call to Arms: Nazmir or Call to Arms: Nazmir. Head to Nazmir with warmode enabled to kill 10 players of the opposing faction. This will reward you with conquest and 75 reputation for either 7th Legion or The Honorbound.
by Published on 2018-11-19 10:36 PM

Pilgrim's Bounty 2018
Pilgrim’s Bounty is coming up from November 19 to November 26 and with it comes a time to reflect upon one’s good fortune and share feasts with everyone around you!



Exclusive Transmog
With the introduction of the Appearance tab in 7.0, the non-transmoggable Pilgrim set can be saved and transmogged during the duration of the holiday.



The Spirit of Sharing
The main area where the festivities take place is right outside the capital cities for the Horde and Alliance and in a couple of smaller towns.

  • Players can interact with the many foods options set on these tables and will gain a buff by eating or passing each of the servings.
  • There are 5 buffs in total that you can gain that when combined together will reward the The Spirit of Sharing buff that grants 10% increase in reputation gains for one hour. This is great if you are working on Legion reputations and completing World Quests or working on other reputations for a little boost.



Cooking
Pilgrim’s Bounty is centered around cooking and there are 5 recipes to add to your cooking collection. All you need to do is buy the Bountiful Cookbook from Bountiful Barrel located at each capital city table to learn them. The recipes are used for several quests, dailies, and the Now We’re Cookin’ achievement related to the holiday.




Cosmetic Items
5 daily quests can be found around the bountiful tables at capital cities that award a piece of a non-transmoggable Pilgrim’s set or a Pilgrim's Bounty cache.



Non-Transmoggable Set

Pilgrim’s Bounty Cache


Achievements
There are 9 achievements for the Pilgrim’s Bounty holiday, 7 required for the meta achievement Pilgrim that will award you with the title the Pilgrim along with the Plump Turkey battle pet and 2 that are separate.

Do note that Pilgrim is not required to complete the What a Long, Strange Trip It’s Been meta achievement for the Violet Proto-Drake.



Pilgrim Achievements

Off-Meta Achievements
  • Pilgrim’s Progress - Complete each of the Pilgrim’s Bounty dailies.
  • Pilgrim’s Peril - While wearing either a Pilgrm’s Dress, Robe, or Attire, take a seat at each enemy capital’s Bountiful Table.


Join the Feast During Pilgrim’s Bounty November 19–26!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Even as war rages between the Horde and the Alliance, there’s still an abundance of good fortune to celebrate during Pilgrim’s Bounty.

Pilgrim’s Bounty is a time to reflect upon one’s good fortune and share with all around you.

When: November 19–26
Where: All capital cities and most Horde and Alliance towns

You can brush up on your cooking skills and indulge in the delectable delicacies found on the on the communal dining tables located outside capital cities. Sharing is Caring, so make sure to pass food to those who have joined the feast at your table. Just be ready in case a “"FOOD FIGHT!"” breaks out.

If you prefer a little wild game, then set out on a hunt for wild turkey to earn The Turkinator achievement—or transform your friends into tantalizing turkey targets if the fury of wild turkeys proves too daunting to face.

Don’t forget to dress up in your pilgrim’s best and journey into Auchindoun in Terokkar Forest to visit Talon King Ikiss (available to characters level 62 and up) and earn the achievement Terokkar Turkey Time.

Blizzard Gear Black Friday Sale
Blizzard has posted a special Black Friday sale page on their shop. These deals run from today through November 30th.




Final Fantasy XIV's Next Expansion - Shadowbringers
Shadowbringers, FFXIV's next expansion, was announced at the Final Fantasy XIV Fan Event in Las Vegas on Friday! Some highlights include:

  • Early Summer 2019 Launch Date
  • Multiple New Jobs!
  • Blue Mage will be a limited class coming in Patch 4.5 and will have solo scenarios to learn spells from enemies.
  • Level cap raised to 80.
  • Cross Realm Visit System
  • New Game + to experience old story quests at current level
  • A trust system to let you party with NPCs in dungeons
  • New Playable Race - Hinted at Viera, a bunny humanoid race from Final Fantasy XII



Dark Legacy Comics #655 - Ancient
DLC #655 has been released!

by Published on 2018-11-19 08:09 AM

This Week We're Creating Cards Featuring Loa and Spirits From Rastakhan's Rumble

Patch 8.0.1 Hotfixes - November 16, 2018
Originally Posted by Blizzard (Blue Tracker / Official Forums)
14th Anniversary Event
  • The respawn time for all event world bosses has been lowered.

Dungeons and Raids
  • In Mythic Keystone dungeons, the Grievous affix now stacks every other tick (was every tick), and now deals 2% of the player’s total HP per stack (was 1.5%).
  • In Mythic Keystone dungeons, the health of Explosives has been reduced by 50%, and Explosives should no longer spawn from a crowd-controlled enemy.
  • Kings’ Rest
    • King A'akul's Hidden Blade Poison DoT reduced by 50%.
    • King Timalji's Bladestorm snare increased to 60% (was 25%), and Bladestorm recast time increased to 20-25 seconds (was 10-20 seconds).
    • Queen Wasi's Seduction duration reduced to 8 seconds (was 30 seconds).
    • Shadow of Zul's Absorbed in the Darkness periodic damage reduced by 50%, and Shadow Barrage direct damage reduced by 25%.
    • Shadow-Borne Champion's Ancestral Fury damage reduced by 50%.
    • The Golden Serpent's Animated Gold health reduced by 50%.
  • Shrine of the Storm
    • Deepsea Ritualist's Unending Darkness damage taken bonus has been reduced to 10% (was 25%), and cast time increased to 3 seconds (was 2 seconds).
    • Tidesage Enforcer's Deep Smash impact damage reduced by 25%.
    • Tidesage Spiritualist's now casts Mending Rapids every 25 seconds (was 10 seconds) and does 50% less damage with Anchor of Binding.
  • Temple of Sethraliss
    • Galvazzt's Galvanize periodic damage reduced by 25%.
    • Faithless Tender's Embyonic Vigor healing reduced to 10% (was 50%), and Greater Healing Potion now begins cooldown immediately, allowing stuns to preventing it from being recast instantly.
  • Tol Dagor
    • The Mythic Keystone timer is now set to 36 minutes (was 33 minutes).
  • Underrot
    • The Mythic Keystone timer is now set to 33 minutes (was 30 minutes).
  • Uldir
    • Mythrax
      • Oblivion Sphere now strongly favors targeting ranged specs across all difficulties.
      • Fixed a bug that prevented earning the criteria for the Achievement Existential Crisis.

World Quests
  • Corrected an issue that was preventing players from receiving quest credit for “Breaking Irons” in Siege of Boralus on Mythic difficulty.

Patch 8.1 - Warfront Service Medal Vendor
Patch 8.1 adds a new currency called 7th Legion Service Medal / Honorbound Service Medal. These are acquired from Warfronts as well as Incursion World quests and can be spent at a vendor near your Warfront table in your capital city.





















Master And Apprentice - Thunderfury, Blessed Blade of the Windseeker
Did someone say [Thunderfury, Blessed Blade of the Windseeker]?

by Published on 2018-11-16 07:59 PM

BlizzCon Q&A Additional Questions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On November 3 at the World of Warcraft Q&A at BlizzCon 2018, players questioned panelists Alex Afrasiabi, Ion Hazzikostas, John Hight, and Chris Robinson. Many of the questions deserved a bit more time to fully answer than we originally anticipated, and in the end, eight attendees were left without the chance to ask their questions. Here are the questions that didn’t make it in time, along with our answers to each:

Over the course of the last 14 years, we've killed many Warcraft villains. What is your strategy for introducing new characters and threats to this universe?

While many of the iconic villains in WoW over the years were first established in the RTS games (Illidan, Arthas, etc.), WoW has been introducing new characters and threats since its earliest days (such as Onyxia or the Defias). We’re keenly aware of the need to begin building up future threats even as we confront existing ones. A major villain shouldn’t come out of nowhere and be a surprise. We plan our expansions out far in advance, so that we can begin foreshadowing and weaving narrative threads to connect them. Garrosh Hellscream is an example of a character born within WoW and built up to eventually become a major villain and then a catalyst that led directly to Azeroth’s confrontation with the Burning Legion. If you look carefully, there are seeds that have been planted and clues that point to who central foes might be in the future.

When will the WoW Mobile App ever be complete?

If you mean “complete” in the sense of integrating the social features currently missing from the app, like guild/community chat and the calendar, that’s actively being worked on and we’re aiming to get that functionality added in the coming months. Due to some tech infrastructure changes in Battle for Azeroth, we had to basically rebuild the existing Companion App from the ground up, but we’ll end up with a more robust foundation as a result.

Do you have plans to make more reputation rewards account-wide?

We feel that it’s important for characters to retain a certain element of distinct progression. Part of making an alt can be having a fresh set of goals and rewards to pursue once you’re starting to run out of accessible goals on your main, so we don’t make reputation globally account-wide. But some players feel compelled to re-earn reputations in a way that’s frustrating and we want to do what we can to help alleviate their specific concerns. We’re addressing some of that in Tides of Vengeance:

  • Transmog appearances that have rep requirements will be unlocked account-wide once earned. You won’t need to re-earn a specific reputation on an alt if you want to use their tabard as part of your outfit.
  • The achievements that require a certain number of Exalted reputations will now aggregate progress across your entire account.
  • For Champions of Azeroth rep, access to the item level upgrades for the Heart of Azeroth will be account-wide. If you have at least one Revered character, any other fresh 120 alts can go visit Magni and collect all 45 item levels’ worth of upgrades right away.

What can you tell us about your future plans for pet battles?

Pet battles continue to be a fun system layered on top of the core WoW experience. As we introduce new zones and content, there will be new pets to tame or earn as reward. For players who are looking for a new challenge to overcome, we’re adding a new Gnomeregan pet battle dungeon in Tides of Vengeance. Beyond that, in the long-term, we’d like to take a fresh look at “PvP” pet battles to see if we can add a more structure to that system and elevate it beyond what is currently a niche pursuit.

Will gear ever return to the way it used to be with no warforging and titanforging?

That’s unlikely.

Gear used to be only available from a handful of activities, such as raiding or rated PvP. Obtaining a specific piece of gear could be a months-long pursuit. As the quantity and variety of sources of gear increased over the years, increasingly the pacing of rewards wasn’t matching the pacing of the activity itself. By Mists of Pandaria, a guild progressing through a raid zone over the course of a couple of months could reach a point where they were fully equipped with gear from that tier, before having finished the zone. Lacking individual motivation or excitement about rewards when raiding, even if the encounters themselves were still fun, meant a lack of continued progression for the group. If you were stuck on Sha of Fear, there was no real expectation that your group would get any stronger week over week to help you overcome that hurdle. That gave rise to Thunderforging as a system in Patch 5.2, which evolved into the system we know today.

We like that Warforging preserves a sense of possibility to most encounters, and it allows a group’s overall item level to continue to increase steadily. It also creates moments of surprise and excitement across all types of players and activities. Of course, we understand that when an exceptionally lucky player gets a perfect Titanforged item from a Raid Finder boss, that can feel like it undermines Mythic content, but ultimately, that’s just a single piece of gear. Overall, the Mythic raider will be better-geared than the Normal or Heroic raider, even if the latter gets lucky once. We restrict the ability of pieces like weapons or Azerite armor to Titanforge, and we’ve reduced the chance of extreme Titanforging in BfA. We used to see players who felt obligated to run content they’d outgeared just for a chance at lucky upgrades, and we now see far less of this behavior.

Players will always want to use the best traits on Azerite gear for every situation. Why punish the player with a big gold cost to reforge?

We draw a distinction between items and character attributes like spec or talents. Usually you can’t change the former at all, or there’s a destructive process involved like replacing a gem or enchantment, or Artifact Relic in Legion. A healer trinket is a healer trinket, and can’t be morphed into a tank trinket if you want to switch from Holy to Prot. If you want to perform at a given level in both specs, you need separate trinkets of similar quality for each.

However, we’re mindful of feedback we’d gotten regarding spec flexibility. We want Azerite armor to be flexible, so that you could switch from Fire to Frost if you want to, or you could switch from Arms to Protection for a week if your raid’s tank was absent. Without some friction, the system would just turn into a secondary (and awkward) set of talents, and a mere cooldown could create situations where you switched from one trait to another, and then couldn’t go back at all without having to wait. We ultimately settled on a respec cost that started out very low (5 gold) and increased and decayed rapidly, such that periodic respecs would be essentially free, but swapping back and forth routinely would be unsustainable.

Nonetheless, mistaken choices or experimentation can quickly spiral out of control and leave even occasional respecs feeling overly costly. In Tides of Vengeance, we’ll be doubling the rate at which the respec cost decays, so it will go down by 50% every 24 hours. Additionally, given the changes to several Azerite traits and the new ones coming with the update, we’ll provide a one-time reset of all respec costs when the update goes live.

How will you motivate Mythic Raiders to raid, when Mythic Keystone gear can titanforge to such high item levels?

Aside from prestigious titles and cosmetic rewards, Mythic raiding remains one of the most reliable sources of high-end gear in the game, with more ability to target specific pieces via bonus rolls and trading. It’s no coincidence that the best-geared players in the game are, almost without exception, Mythic raiders who also do other types of endgame content. Historically, raiding was the only way to get the best gear in the game, but our goal today is to provide parallel endgame item progression paths for different playstyles (raiding, dungeons, competitive PvP) to reward skill, dedication, and organization in various forms. Ideally, each of those paths also offers some unique benefits that set it apart from the others.

How to you plan to accommodate new players who are overwhelmed by the size of the content?

On one hand, the breadth and depth of World of Warcraft is one of the game’s strengths. A new player entering Azeroth gets access to fourteen years of content, with entire worlds to explore and stories to unravel. But that same content can also be a daunting. Including a character boost with our recent expansions is one way of making sure that players can always leap directly into the latest and greatest content, but that’s far from a complete solution.

We’re taking a fresh look at our new player experience, with the goal of making it better reflect the quality and scope of the modern game. That’s a long-term project, but it’s an essential one as many brand-new players try out WoW for the first time every way, and we want to make sure we’re welcoming them into Azeroth and really showing off everything that is awesome about World of Warcraft.


Thank you all very much for taking the time to participate in the Q&A. It was amazing to see so many players come to the Darkmoon Faire and submit questions (and sometimes, comments) for the development team. We read every single one of them, and we really enjoyed talking with everyone we could in Anaheim.

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