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by Published on 2024-07-25 06:37 PM

WoW Classic Devs Now Sharing Game Updates on Twitter/X
The World of Warcraft Classic Team has announced a new Twitter/X page for sharing game updates, announcements, insights, and more!

by Published on 2024-07-25 07:14 AM

World of Warcraft Hotfixes - July 24, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Hunter
    • Beast Mastery
      • Season 3 Class Set - Bestial Wrath summoning a Dire Beast no longer grants a stack of Huntmaster's Call.
      • Season 3 Class Set - Bestial Wrath Dire Beast summon duration reduced to 10 seconds (was 15 seconds).
      • Huntmaster's Call - Fenryr and Hati attack damage reduced by 20%.
      • Huntmaster's Call - Fenryr Haste increase reduced to 8% (was 10%).
      • Huntmaster's Call - Hati pet Damage buff reduced to 6% (was 8%).
    • Survival
      • Grenade Juggler procs will now only apply 1 Explosive Shot to the primary target (was primary and secondary targets).
      • Players who had a Wildfire Bomb override from Wildfire Infusion's previous iteration have had them removed.
  • Warlock
    • Destruction
      • Decimation can now only trigger from critical strikes dealt by your direct damage abilities.


Player-Characters
  • Addressed an issue where newly created Evoker cannot queue for legacy content.
  • Fixed a bug where a player may have been unable to fly if they had not previously unlocked Skyriding/Dragonriding. Any player-characters in this state will now automatically turn on Static Flight mode when they log in.
  • Using a Character Boost, Race Change, or Faction Change no longer disqualifies the character from doing Heritage Armor quests.


Quests
  • Eadwaerd has remembered where he placed his notes and has set them back out for players, allowing them to complete "Handling It".


Season of Discovery
  • Items
    • Burning Essences will now always drop from the Dark Coffer in Blackrock Depths.
    • Librams of Resilience now have an additional chance to drop from certain bosses in Blackrock Depths and Blackrock Spire.
    • When Might of Stormwind is restored from a Chronoboon, the buff will now appear properly in the tooltip and it will now correctly apply to the player's pet.
    • You may now mount while Gift of Gob is active.
    • Darkmoon Card: Sandstorm will now correctly hit enemies that are within line of sight, and not hit enemies that are out of line of sight.
    • Darkmoon Card: Decay internal cooldown increased to 3 seconds.
    • Pix Xizzix now offers the Drakestone caster offhands for 50 Undermine Real each.
      • Developers’ notes: While we don't intend to put everything of this nature onto the vendor, the offhands from Sunken Temple felt right to us.
  • Professions
    • Mixology now always gives at least 2 potions as intended.
    • Professions with adjusted level requirements for Expert and Artisan ranks have been returned to their original level requirements.
  • Druid
    • Idol of the Moon tooltip updated for accuracy and clarity. The item’s effect is unchanged.
    • Idol of the Moon now correctly applies to Starfall and Sunfire.
    • Idol of Brutality now correctly applies to Mangle (Bear).
    • Idol of Ferocity no longer incorrectly discounts Mangle (Bear).
    • Idol of the Dream now correctly affects Swipe (Cat).
  • Mage
    • Players can now have only one Mana Shield active at a time. If an equal or higher rank of Mana Shield is cast on the target, it will overwrite the previous Mana Shield.
    • Fixed an issue with Rewind Time where refreshing Temporal Beacon on a target after that target took damage, which would make any damage taken before the refresh not get healed by Rewind Time.
    • Improved Arcane Missiles now also grants 20% spell pushback resistance per talent point to Regeneration and Mass Regeneration and 14% spell pushback resistance per talent point to Arcane Blast.
    • Mass Regeneration will now refresh Temporal Beacon each time it heals a target, instead of just when initially hitting a target.
  • Paladin
    • Blessing of Sanctuary and Greater Blessing of Sanctuary no longer stack.
    • Libram of the Consecrated is no longer be removed by ticks of Hallowed Ground.
    • Malleable Protection's version of Divine Protection now correctly has a 5-minute cooldown.
    • Malleable Protection's version of Divine Protection will now correctly share a cooldown between its two ranks and Divine Shield.
    • The cooldown on Paladin Avenger's Shield has been reduced to 15 seconds (was 30 seconds), and the duration of its movement Snare effect has been reduced to 5 seconds (was 10 seconds).
  • Priest
    • Juju Might no longer erroneously benefits from the Improved Inner Fire talent.
    • Vampiric Embrace heal range increased from 30 yards to 40 yards.
  • Warrior
    • Rampage now appears as a buff when activated.
by Published on 2024-07-25 02:17 AM

The War Within Beta Datamining - Build 55789
Build 55789 has been deployed to the Beta realms.


New Icons
Note that the Gigantic Grrloc mount got decrypted on live servers yesterday.



New Items
Here are some of the new items added in this build. You can check out the full list on the WoWDB Beta site.

LevelTypeName
597OtherCache of Delver's Spoils
597OtherCache of Delver's Spoils
10MountGigantic Grrloc
70Cooking RecipeRecipe: Rockslide Shake
400Off HandLamplighter Elite's Lightstone
545Off HandLamplighter's Lightstone
70OtherQueen's Pheromone
1OtherAlgari Adventurer's Cache
1OtherCompanion Experience
1OtherCompanion Experience
1Combat CurioRage-Filled Idol


New Login Screen
Please note that the sphere behind the login form might not be intended. The login screen may not be finalized yet.



The War Within Beta Development Notes
Blizzard has posted the Development Notes for Build 55789.



Achievement Changes
Originally Posted by MMO-Champion
Brewfest
World Events

Delves
Feats of Strength
  • Hunting the Hunter Defeat Zekvir in his lair on Tier ?? before the release of season 2 of delves. Toy: Toxic Victory. Account Wide. the next season of delves. Account Wide.
  • Let Me Solo Him Name changed from "Hunting the Hunter (Solo)" to "Let Me Solo Him". Defeat Zekvir in his lair on Tier ?? without any other players in your party, before the release of season 2 the next season of delves. Delver's Dirigible Schematic: Void.
  • Nemesis Defeat Zekvir in his lair before the release of season 2 the next season of delves. Zekvir's Raptorial Spine. Account Wide.

War Within
Exploration
  • The War Within Pathfinder Complete the War Within achievements listed below. Rewards: Steady Flight. Account Wide. Reward: Steady Flight unlocked in Khaz Algar. Account Wide.

War Within Dungeon
Dungeons & Raids
  • The Stonevault Defeat Void Speaker Eirich in The Stonevault on Heroic difficulty or higher. Stonevaultr.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Beledar's Spawn Name changed from "[PH] Shadow Elemental (Purple)" to "Beledar's Spawn".
  • Gigantic Grrloc (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.

Item Set Bonuses
  • Embrace of the Cinderbee Your spells and abilities have a chance to create a floating orb of Fire Pollen nearby. Stepping into the orb will gather it, increasing your highest secondary stat by 0 for 12 sec. Up to 2 allies who step near you during this time will also receive 0 of a random secondary stat for 12 sec sec. Approximately 3 procs per minute.

Druid (Forums)

Adventurer
  • Arcane Missiles Launches 6 waves of Arcane Missiles at the enemy over 3 sec, causing a total of [ 368.6% [ 331.8% of Spell Power ] Arcane damage. Offensive. Offensive. 20 yd range. 3 sec cast (Channeled). 10 sec cooldown.
  • Eye Beam Blasts all enemies in front of you for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*10*2}}][{${( 16.19% 18.29% of Attack Power )*10}}])} Chaos damage over 2 sec. Main Hand. Main Hand. 20 yd range. 2 sec cast (Channeled). 1 sec global cooldown.
  • Eye Beam (Havoc) Blasts all enemies in front of you, for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*15*2}}][{${( 16.19% 18.29% of Attack Power )*15}}])} Chaos damage over 2 sec.
  • Eye Beam (Vengeance, Initial) Blasts all enemies in front of you, for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*10*2}}][{${( 16.19% 18.29% of Attack Power )*10}}])} Chaos damage over 2 sec.
  • Eye Beam (Looks Can Kill) Blasts all enemies in front of you, dealing guaranteed critical strikes for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*10*2}}][{${( 16.19% 18.29% of Attack Power )*10}}])} Chaos damage over 2 sec.
  • Eye Beam (Furious Gaze) Blasts all enemies in front of you, for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*10*2}}][{${( 16.19% 18.29% of Attack Power )*10}}])} Chaos damage over 2 sec.
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 495% [ 545% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Main Hand. Main Hand. 20 yd range. Instant. 1 sec global cooldown.
  • Illidari Warglaive Throw a demonic glaive at the target, dealing [ 43.57% [ 49.24% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards. Main Hand. Main Hand. 20 yd range. Instant. 1 sec global cooldown.
  • Rain of Fire Calls down a rain of hellfire at your enemy's location, dealing [ 329.8% [ 445.2% of Spell Power ] Fire damage over 8 sec to enemies in the area. Offensive. Offensive. 20 yd range. 8 sec cast (Channeled). 10 sec cooldown.

Death Knight (Forums)
  • [DNT] Grip (New) Unlimited range. Instant.
  • Bone Collector (Normal) Surrounds you with a barrier of whirling bones, increasing Armor by [ 88% of Strength ]. Strength.
  • Bone Collector (Marrowrend) Surrounds you with a barrier of whirling bones, increasing Armor by [ 88% of Strength Strength;], and your Haste by 0%.
  • Bone Collector Marrowrend: Surrounds you with a barrier of whirling bones, increasing Armor by [ 88% of Strength Strength;], and your Haste by 0%.
  • Bone Shield (Normal) Surrounds you with a barrier of whirling bones, increasing Armor by [ 88% of Strength ]. Strength.
  • Bone Shield (Marrowrend) Surrounds you with a barrier of whirling bones, increasing Armor by [ 88% of Strength Strength;], and your Haste by 0%.
  • Coagulating Blood (New) 0~ damage taken in the last 5 sec, [ floor(0~ / 10,000% of mhp) ]% of your maximum health, will empower your next Death Strike. Instant.
  • Death Strike (Blood, Unholy, Initial) Focuses dark power into a strike that deals [ 46.43% of Attack Power ] Physical damage and heals you for 22.00% 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% of Attack Power ] Physical damage and heals you for 22.00% 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike (Blood, Unholy, Initial) Focuses dark power into a strike that deals [ 46.43% of Attack Power ] Physical damage and heals you for 22.00% 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% of Attack Power ] Physical damage and heals you for 22.00% 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike 50 45 Runic Power.
  • Death Strike Off-Hand (Blood, Unholy, Initial) Focuses dark power into a strike that deals [ 46.43% of Attack Power ] Physical damage and heals you for 22.00% 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike Off-Hand (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% of Attack Power ] Physical damage and heals you for 22.00% 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Exterminate (Blood) The first scythe strikes your target for [ 306% [ 275.4% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 382.5% [ 286.88% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 244.8% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate (Painful Death) The first scythe strikes your target for [ 382.5% [ 286.88% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 244.8% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 306% [ 275.4% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 382.5% [ 286.88% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 244.8% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate (Painful Death) The first scythe strikes your target for [ 382.5% [ 286.88% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 244.8% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 306% [ 275.4% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 382.5% [ 286.88% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 244.8% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate (Painful Death) The first scythe strikes your target for [ 382.5% [ 286.88% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 244.8% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 306% [ 275.4% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 382.5% [ 286.88% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 244.8% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate (Painful Death) The first scythe strikes your target for [ 382.5% [ 286.88% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 244.8% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate The first scythe strikes your target for [ 382.5% [ 286.88% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 244.8% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 306% [ 275.4% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 382.5% [ 286.88% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 244.8% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Exterminate (Painful Death) The first scythe strikes your target for [ 382.5% [ 286.88% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 244.8% [ 183.6% of Attack Power ] Shadowfrost damage.
  • Frenzied Bloodthirst Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 2% per stack. 3% per stack.
  • Heart Strike (Blood) Generates 5 Generates 3 bonus Runic Power, plus 2 Runic Power per additional enemy struck.
  • Heart Strike (Frost, Unholy, Initial) Generates 5 bonus Runic Power. Generates 3 bonus Runic Power.
  • Hemostasis Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 6% 8%, stacking up to 5 times. Instant.
  • Marrowrend (Normal) Surrounds you with a barrier of whirling bones, increasing Armor by [ 88% of Strength ]. Strength.
  • Marrowrend (Marrowrend) Surrounds you with a barrier of whirling bones, increasing Armor by [ 88% of Strength Strength;], and your Haste by 0%.
  • Reaper's Mark (Blood) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 15.6% [ 10.92% of Attack Power ] damage per stack.
  • Reaper's Mark (Frost, Unholy, Initial) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 26% [ 18.2% of Attack Power ] damage per stack.
  • Reaper's Mark (Blood) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 15.6% [ 10.92% of Attack Power ] damage per stack.
  • Reaper's Mark (Frost, Unholy, Initial) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 26% [ 18.2% of Attack Power ] damage per stack.
  • Reaper's Mark (Blood) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 15.6% [ 10.92% of Attack Power ] damage per stack.
  • Reaper's Mark (Frost, Unholy, Initial) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 26% [ 18.2% of Attack Power ] damage per stack.
  • Recently Used Death Strike (Blood, Unholy, Initial) Focuses dark power into a strike that deals [ 46.43% of Attack Power ] Physical damage and heals you for 22.00% 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Recently Used Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% of Attack Power ] Physical damage and heals you for 22.00% 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Trollbane's Icy Fury (Blood, Initial) Scourge Strike shatters Trollbane's Chains of Ice when hit, dealing [ 216% [ 140.4% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec.
  • Trollbane's Icy Fury (Frost) Obliterate shatters Trollbane's Chains of Ice when hit, dealing [ 216% [ 140.4% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec.
  • Trollbane's Icy Fury (Unholy) Clawing Shadows shatters Trollbane's Chains of Ice when hit, dealing [ 216% [ 140.4% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec.
  • Trollbane's Icy Fury (Blood, Initial) Scourge Strike shatters Trollbane's Chains of Ice when hit, dealing [ 216% [ 140.4% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec.
  • Trollbane's Icy Fury (Frost) Obliterate shatters Trollbane's Chains of Ice when hit, dealing [ 216% [ 140.4% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec.
  • Trollbane's Icy Fury (Unholy) Clawing Shadows shatters Trollbane's Chains of Ice when hit, dealing [ 216% [ 140.4% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec.
  • Trollbane's Icy Fury Unholy: Clawing Shadows shatters Trollbane's Chains of Ice when hit, dealing [ 216% [ 140.4% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec.
  • Visceral Strength (Blood) When Crimson Scourge is consumed, you gain 5% Strength for 8 sec. 6% Strength for 8 sec.
  • Visceral Strength (Frost, Unholy, Initial) When Sudden Doom is consumed, you gain 5% Strength for 5 sec. 6% Strength for 5 sec.
  • Visceral Strength (Blood) When Crimson Scourge is consumed, you gain 5% Strength for 8 sec. 6% Strength for 8 sec.
  • Visceral Strength (Frost, Unholy, Initial) When Sudden Doom is consumed, you gain 5% Strength for 5 sec. 6% Strength for 5 sec.
  • Visceral Strength (Blood) When Crimson Scourge is consumed, you gain 5% Strength for 8 sec. 6% Strength for 8 sec.
  • Visceral Strength (Frost, Unholy, Initial) When Sudden Doom is consumed, you gain 5% Strength for 5 sec. 6% Strength for 5 sec.
  • Visceral Strength Frost, Unholy, Initial: When Sudden Doom is consumed, you gain 5% Strength for 5 sec. 6% Strength for 5 sec.

Blood
  • Blood Death Knight Increases damage/healing by 40%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Cleaving Strikes, Cold Heart, Consumption, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases periodic damage/healing by 40%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Cleaving Strikes, Cold Heart, Consumption, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases damage/healing by 139%: Death Strike, Death Strike Off-Hand, Recently Used Death Strike Increases damage/healing by 48%: Death and Decay, Death's Due, Defile, Desecrated Ground Increases periodic damage/healing by 15%: Blood Boil, Blood Plague, Bloodbolt, Death's Caress Death Knight - Blood Spec. Death Knight - Blood Spec.
  • Hemostasis Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 6% 8%, stacking up to 5 times. Blood Death Knight - Level 25 Talent. Blood Death Knight - Level 25 Talent.
  • Tombstone Consume up to 5 Bone Shield charges. For each charge consumed, you gain 5 6 Runic Power and absorb damage equal to 5% 6% of your maximum health for 8 sec. Can be cast in Undead. Blood Death Knight - Level 15 Talent. Blood Death Knight - Level 15 Talent. Instant. 60 sec cooldown.

Frost
  • Frost Death Knight Decreases damage/healing by 5%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Decreases periodic damage/healing by 5%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases periodic damage/healing by 57%: Frost Fever, Howling Blast, Superstrain Death Knight - Frost Spec. Death Knight - Frost Spec.

Unholy
  • Clawing Shadows Deals [ 85.57% Deals [ 107% of Attack Power ] Shadow damage and causes 1 Festering Wound to burst. Requires Melee Weapon. Can be cast in Undead. Limited to 8 targets. Unholy Death Knight - Level 15 Talent. Unholy Death Knight - Level 15 Talent. 1 Runes. 30 yd range. Instant.
  • Unholy Death Knight Decreases damage/healing by 10%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Clawing Shadows, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Assault, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Decreases periodic damage/healing by 10%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Clawing Shadows, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Assault, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases damage/healing by 15%: Soul Reaper and Swift and Painful Death Knight - Unholy Spec. Death Knight - Unholy Spec.

Demon Hunter (Forums)
  • Abyssal Gaze (Havoc) Blasts all enemies in front of you, for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*15*2}}][{${( 16.19% 18.29% of Attack Power )*15}}])} Chaos damage over 2 sec.
  • Abyssal Gaze (Vengeance, Initial) Blasts all enemies in front of you, for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*10*2}}][{${( 16.19% 18.29% of Attack Power )*10}}])} Chaos damage over 2 sec.
  • Abyssal Gaze (Looks Can Kill) Blasts all enemies in front of you, dealing guaranteed critical strikes for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*10*2}}][{${( 16.19% 18.29% of Attack Power )*10}}])} Chaos damage over 2 sec.
  • Abyssal Gaze (Furious Gaze) Blasts all enemies in front of you, for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*10*2}}][{${( 16.19% 18.29% of Attack Power )*10}}])} Chaos damage over 2 sec.
  • Annihilation Slice your target for [ 186.7% [ 211% of Attack Power ] Chaos damage. Annihilation has a 20% chance to refund 20 Fury. Requires Melee Weapon. 15 yd range. Instant.
  • Annihilation Slice your target for [ 186.7% [ 211% of Attack Power ] Chaos damage. Annihilation has a 20% chance to refund 20 Fury. Requires Melee Weapon. 15 yd range. Instant.
  • Annihilation Slice your target for [ 186.7% [ 211% of Attack Power ] Chaos damage. Annihilation has a 20% chance to refund 20 Fury. Requires Melee Weapon. 40 Fury. Melee range. Instant.
  • Blade Dance Strike your primary target for [ 164% of Attack Power + 3% [ 185.3% of Attack Power + 3.3% of Spell Power ] Chaos damage and nearby enemies for [ 84.1% [ 95% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. 100 yd range. Instant.
  • Blade Dance Strike your primary target for [ 164% of Attack Power + 3% [ 185.3% of Attack Power + 3.3% of Spell Power ] Chaos damage and nearby enemies for [ 84.1% [ 95% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
  • Blade Dance Strike your primary target for [ 164% of Attack Power + 3% [ 185.3% of Attack Power + 3.3% of Spell Power ] Chaos damage and nearby enemies for [ 84.1% [ 95% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. 100 yd range. Instant.
  • Blade Dance Strike your primary target for [ 164% of Attack Power + 3% [ 185.3% of Attack Power + 3.3% of Spell Power ] Chaos damage and nearby enemies for [ 84.1% [ 95% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
  • Burning Blades (Havoc) Your blades burn with Fel energy, causing your Chaos Strike, Throw Glaive, and auto-attacks to deal an additional 10% 15% damage as Fire over 6 sec.
  • Burning Blades (Vengeance, Initial) Your blades burn with Fel energy, causing your Soul Cleave, Throw Glaive, and auto-attacks to deal an additional 10% 15% damage as Fire over 6 sec.
  • Burning Blades Vengeance, Initial: Your blades burn with Fel energy, causing your Soul Cleave, Throw Glaive, and auto-attacks to deal an additional 10% 15% damage as Fire over 6 sec.
  • Burning Blades (Havoc) Your blades burn with Fel energy, causing your Chaos Strike, Throw Glaive, and auto-attacks to deal an additional 10% 15% damage as Fire over 6 sec.
  • Burning Blades (Vengeance, Initial) Your blades burn with Fel energy, causing your Soul Cleave, Throw Glaive, and auto-attacks to deal an additional 10% 15% damage as Fire over 6 sec.
  • Burning Blades Vengeance, Initial: Your blades burn with Fel energy, causing your Soul Cleave, Throw Glaive, and auto-attacks to deal an additional 10% 15% damage as Fire over 6 sec.
  • Burning Wound (Havoc) Demon Blades and Throw Glaive leave open wounds on your enemies, dealing [ 65% [ 73.45% of Attack Power ] Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 40%.
  • Burning Wound (Vengeance, Initial) Demon's Bite and Throw Glaive leave open wounds on your enemies, dealing [ 65% [ 73.45% of Attack Power ] Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 40%.
  • Burning Wound (Havoc) Demon Blades and Throw Glaive leave open wounds on your enemies, dealing [ 65% [ 73.45% of Attack Power ] Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 40%.
  • Burning Wound (Vengeance, Initial) Demon's Bite and Throw Glaive leave open wounds on your enemies, dealing [ 65% [ 73.45% of Attack Power ] Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 40%.
  • Burning Wound Vengeance, Initial: Demon's Bite and Throw Glaive leave open wounds on your enemies, dealing [ 65% [ 73.45% of Attack Power ] Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 40%.
  • Chaos Nova (Normal) Unleash an eruption of fel energy, dealing [ 24.32% [ 27.48% of Attack Power ] Chaos damage and stunning all nearby enemies for 2 sec.
  • Chaos Nova (Chaos Fragments) Unleash an eruption of fel energy, dealing [ 24.32% [ 27.48% of Attack Power ] Chaos damage and stunning all nearby enemies for 2 sec.
  • Chaos Nova (Normal) Unleash an eruption of fel energy, dealing [ 24.32% [ 27.48% of Attack Power ] Chaos damage and stunning all nearby enemies for 2 sec.
  • Chaos Nova (Chaos Fragments) Unleash an eruption of fel energy, dealing [ 24.32% [ 27.48% of Attack Power ] Chaos damage and stunning all nearby enemies for 2 sec.
  • Chaos Strike Slice your target for [ 143.6% [ 162.3% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Instant.
  • Chaos Strike Slice your target for [ 143.6% [ 162.3% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Requires One-Handed Melee Weapon. 40 Fury. Melee range. Instant.
  • Chaos Strike Slice your target for [ 143.6% [ 162.3% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Requires Melee Weapon. 15 yd range. Instant.
  • Chaos Strike Slice your target for [ 143.6% [ 162.3% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Requires Melee Weapon. 15 yd range. Instant.
  • Collective Anguish (Havoc, Initial) Eye Beam summons an allied Vengeance Demon Hunter who casts Fel Devastation, dealing [ 158.7% [ 179.3% of Attack Power ] Fire damage over 2 sec.
  • Consuming Fire (Havoc) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Consuming Fire (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Consuming Fire (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Consuming Fire (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Consuming Fire (Havoc) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Consuming Fire (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Consuming Fire (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Consuming Fire (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Consuming Fire (Vengeance) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Consuming Fire (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Consuming Fire (Initial) Engulf yourself in flames, radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Consuming Fire (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% [ 30.35% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Death Sweep (Havoc) Strike your primary target for [ 285.6% [ 322.7% of Attack Power ] Chaos damage and 5 nearby enemies for [ 146.4% [ 165.5% of Attack Power ] Physical damage.
  • Death Sweep (Vengeance, Initial) Strike 5 nearby enemies for [ 146.4% [ 165.5% of Attack Power ] Physical damage.
  • Death Sweep (Havoc) Strike your primary target for [ 285.6% [ 322.7% of Attack Power ] Chaos damage and 5 nearby enemies for [ 146.4% [ 165.5% of Attack Power ] Physical damage.
  • Death Sweep (Vengeance, Initial) Strike 5 nearby enemies for [ 146.4% [ 165.5% of Attack Power ] Physical damage.
  • Death Sweep (Havoc) Strike your primary target for [ 285.6% [ 322.7% of Attack Power ] Chaos damage and 5 nearby enemies for [ 146.4% [ 165.5% of Attack Power ] Physical damage.
  • Death Sweep (Vengeance, Initial) Strike 5 nearby enemies for [ 146.4% [ 165.5% of Attack Power ] Physical damage.
  • Death Sweep (Havoc) Strike your primary target for [ 285.6% [ 322.7% of Attack Power ] Chaos damage and 5 nearby enemies for [ 146.4% [ 165.5% of Attack Power ] Physical damage.
  • Death Sweep (Vengeance, Initial) Strike 5 nearby enemies for [ 146.4% [ 165.5% of Attack Power ] Physical damage.
  • Death Sweep (Havoc) Strike your primary target for [ 285.6% [ 322.7% of Attack Power ] Chaos damage and 5 nearby enemies for [ 146.4% [ 165.5% of Attack Power ] Physical damage.
  • Death Sweep (Vengeance, Initial) Strike 5 nearby enemies for [ 146.4% [ 165.5% of Attack Power ] Physical damage.
  • Demon's Bite Quickly attack for [ 84.51% [ 95.5% of Attack Power ] Physical damage. Generates 35 Fury. Requires Melee Weapon. Melee range. Instant.
  • Demonsurge (Havoc) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Vengeance, Initial) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Havoc) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Vengeance, Initial) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Havoc) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Vengeance, Initial) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Havoc) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Vengeance, Initial) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Havoc) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Vengeance, Initial) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Havoc) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Vengeance, Initial) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Havoc) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Vengeance, Initial) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Havoc) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Vengeance, Initial) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Havoc) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Vengeance, Initial) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Havoc) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Vengeance, Initial) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Havoc) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Vengeance, Initial) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Havoc) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Vengeance, Initial) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Havoc) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Demonsurge (Vengeance, Initial) While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% [ 180% of Attack Power ] Fire damage to nearby enemies.
  • Doug Test - Eye Beam Blasts all enemies in front of you for [ 145.7% [ 164.6% of Attack Power ] Chaos damage. 50 Fury. 2 sec cast (Channeled). 45 sec cooldown. 1.2 sec global cooldown.
  • Enduring Torment Agility increased by 5% 8% while not in demon form. Instant.
  • Enduring Torment (Havoc) The effects of your demon form persist outside of it in a weakened state, increasing Chaos Strike and Blade Dance damage by 5%, and Haste by 3%. 10%, and Haste by 5%.
  • Essence Break Slash all enemies in front of you for [ 250% [ 282.5% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 80% for 4 sec. Deals reduced damage beyond 8 targets. Requires Melee Weapon. 100 yd range. Instant.
  • Eye Beam (Havoc) Blasts all enemies in front of you, for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*15*2}}][{${( 16.19% 18.29% of Attack Power )*15}}])} Chaos damage over 2 sec.
  • Eye Beam (Vengeance, Initial) Blasts all enemies in front of you, for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*10*2}}][{${( 16.19% 18.29% of Attack Power )*10}}])} Chaos damage over 2 sec.
  • Eye Beam (Looks Can Kill) Blasts all enemies in front of you, dealing guaranteed critical strikes for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*10*2}}][{${( 16.19% 18.29% of Attack Power )*10}}])} Chaos damage over 2 sec.
  • Eye Beam (Furious Gaze) Blasts all enemies in front of you, for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*10*2}}][{${( 16.19% 18.29% of Attack Power )*10}}])} Chaos damage over 2 sec.
  • Eye Beam (Havoc) Blasts all enemies in front of you, for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*15*2}}][{${( 16.19% 18.29% of Attack Power )*15}}])} Chaos damage over 2 sec.
  • Eye Beam (Vengeance, Initial) Blasts all enemies in front of you, for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*10*2}}][{${( 16.19% 18.29% of Attack Power )*10}}])} Chaos damage over 2 sec.
  • Eye Beam (Looks Can Kill) Blasts all enemies in front of you, dealing guaranteed critical strikes for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*10*2}}][{${( 16.19% 18.29% of Attack Power )*10}}])} Chaos damage over 2 sec.
  • Eye Beam (Furious Gaze) Blasts all enemies in front of you, for up to ${({?a320,415[{${( 16.19% 18.29% of Attack Power )*10*2}}][{${( 16.19% 18.29% of Attack Power )*10}}])} Chaos damage over 2 sec.
  • Fel Barrage At your command, unleash Fel, inflicting [ 382.1% [ 432% of Attack Power ] Chaos damage to your target and nearby enemies over 2 sec. Your damaging abilities have a chance to reduce the cooldown of Fel Barrage by 5 sec. 30 yd range. Instant. 60 sec cooldown.
  • Fel Barrage At your command, unleash Fel, inflicting [ 382.1% [ 432% of Attack Power ] Chaos damage to your target and nearby enemies over 2 sec. Your damaging abilities have a chance to reduce the cooldown of Fel Barrage by 5 sec. Instant.
  • Fel Barrage At your command, unleash Fel, inflicting [ 382.1% [ 432% of Attack Power ] Chaos damage to your target and nearby enemies over 2 sec. Your damaging abilities have a chance to reduce the cooldown of Fel Barrage by 5 sec. 100 yd range. Instant.
  • Fel Barrage Unleash a torrent of Fel energy, rapidly consuming Fury to inflict [ 30.89% [ 34.9% of Attack Power ] Chaos damage to all enemies within 12 yds, lasting 8 sec or until Fury is depleted. Deals reduced damage beyond 5 targets. 8 Fury. 100 yd range. Instant.
  • Fel Eruption Impales the target for [ 32.76% [ 37% of Attack Power ] Chaos damage and stuns them for 4 sec. 100 yd range. Instant.
  • Fel Rush Rush back towards where you started, incinerating anything in your path for [ 38.47% [ 43.47% of Attack Power ] Chaos damage. Unlimited range. Instant. 1 sec cooldown. 0.5 sec global cooldown.
  • Fel Rush Rush back towards where you started, incinerating anything in your path for [ 38.47% [ 43.47% of Attack Power ] Chaos damage. Unlimited range. Instant.
  • Fel Rush (Normal) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Fel Rush (Vengeful Bonds) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage and have their movement speed reduced by 70% for 3 sec.
  • Fel Rush (Prepared) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Fel Rush (Normal) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Fel Rush (Vengeful Bonds) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage and have their movement speed reduced by 70% for 3 sec.
  • Fel Rush (Prepared) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Fel Rush (Normal) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Fel Rush (Vengeful Bonds) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage and have their movement speed reduced by 70% for 3 sec.
  • Fel Rush (Prepared) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Fel Rush Rush back towards where you started, incinerating anything in your path for [ 38.47% [ 43.47% of Attack Power ] Chaos damage. Unlimited range. Instant.
  • Fel Rush Rush forward, incinerating anything in your path for [ 38.47% [ 43.47% of Attack Power ] Chaos damage. Unlimited range. Instant.
  • Fel Rush (Normal) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Fel Rush (Vengeful Bonds) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage and have their movement speed reduced by 70% for 3 sec.
  • Fel Rush (Prepared) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Fel Rush Rush forward, incinerating anything in your path for [ 38.47% [ 43.47% of Attack Power ] Chaos damage. 1 charge. Instant. 10 sec recharge. 0.2 sec global cooldown. 1 charge.
  • Fel Rush (Normal) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Fel Rush (Vengeful Bonds) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage and have their movement speed reduced by 70% for 3 sec.
  • Fel Rush (Prepared) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Fel Rush Rush back towards where you started, incinerating anything in your path for [ 38.47% [ 43.47% of Attack Power ] Chaos damage. Unlimited range. Instant.
  • Felblade (Havoc) Charge to your target and deal [ 98.41% of Attack Power ] Normal: Fire [ 111.2% of Attack Power ] Normal: Fire
  • Felblade (Vengeance) Charge to your target and deal [ 98.41% of Attack Power ] Normal: Fire [ 111.2% of Attack Power ] Normal: Fire
  • Felblade (Havoc) Charge to your target and deal [ 98.41% of Attack Power ] Normal: Fire [ 111.2% of Attack Power ] Normal: Fire
  • Felblade (Vengeance) Charge to your target and deal [ 98.41% of Attack Power ] Normal: Fire [ 111.2% of Attack Power ] Normal: Fire
  • Flamebound Immolation Aura has 2 yd increased radius and 30% 40% increased critical strike damage bonus.
  • Glaive Tempest Launch two demonic glaives in a whirlwind of energy, causing [ 266% [ 300.6% of Attack Power ] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% [ 30.35% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% [ 30.35% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% [ 30.35% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% [ 30.35% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% [ 30.35% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% [ 30.35% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% [ 30.35% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% [ 30.35% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% [ 30.35% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% [ 30.35% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura Immolation Aura instantly causes [ 26.85% [ 30.35% of Attack Power ] Fire damage to enemies within 8 yards. Rank 2. Rank 2.
  • Immolation Aura (Havoc) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% [ 30.35% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% of Attack Power ] Normal: Fire [ 30.35% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Normal: Fire [ 68% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 26.85% [ 30.35% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 60.2% [ 68% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Inner Demon Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal [ 188.5% [ 213% of Attack Power ] Chaos damage to all nearby enemies. Deals reduced damage beyond 5 targets. 100 yd range. Instant.
  • Inner Demon Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal [ 188.5% [ 213% of Attack Power ] Chaos damage to all nearby enemies. Deals reduced damage beyond 5 targets. Instant.
  • Inner Demon Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal [ 188.5% [ 213% of Attack Power ] Chaos damage to all nearby enemies. Deals reduced damage beyond 5 targets.
  • Inner Demon Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal [ 188.5% [ 213% of Attack Power ] Chaos damage to all nearby enemies. Deals reduced damage beyond 5 targets. Instant.
  • Metamorphosis (Havoc) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Vengeance, Initial) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Metamorphosis) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Havoc) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Vengeance, Initial) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Metamorphosis) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Havoc) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Vengeance, Initial) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Metamorphosis) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Havoc) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Vengeance, Initial) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Metamorphosis) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis - Alex S Copy (Havoc) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis - Alex S Copy (Vengeance, Initial) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis - Alex S Copy (Metamorphosis) Leap into the air and land with explosive force, dealing [ 38.92% [ 44% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Monster Rising Agility increased by 5% 8% while not in demon form. Instant.
  • Monster Rising Agility increased by 5% 8% while not in demon form.
  • Sigil of Doom (Havoc) Deals [ 43.66% of Attack Power ] Normal: Fire Deals [ 49.34% of Attack Power ] Normal: Fire
  • Sigil of Doom (Vengeance) Deals [ 43.66% of Attack Power ] Normal: Fire Deals [ 49.34% of Attack Power ] Normal: Fire
  • Sigil of Doom (Vengeance) Deals [ 43.66% of Attack Power ] Normal: Fire Deals [ 49.34% of Attack Power ] Normal: Fire
  • Sigil of Flame (Havoc) Deals [ 43.66% of Attack Power ] Normal: Fire Deals [ 49.34% of Attack Power ] Normal: Fire
  • Sigil of Flame (Vengeance) Deals [ 43.66% of Attack Power ] Normal: Fire Deals [ 49.34% of Attack Power ] Normal: Fire
  • Sigil of Flame (Vengeance) Deals [ 43.66% of Attack Power ] Normal: Fire Deals [ 49.34% of Attack Power ] Normal: Fire
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 43.66% [ 49.34% of Attack Power ] Fire damage, and an additional [ 109.3% [ 123.5% of Attack Power ] Fire damage over 8 sec, to all enemies affected by the sigil. Generates 30 Fury. 1 charge. 30 yd range. Instant. 30 sec recharge. 1 charge.
  • Sigil of Flame (Havoc) Deals [ 43.66% of Attack Power ] Normal: Fire Deals [ 49.34% of Attack Power ] Normal: Fire
  • Sigil of Flame (Vengeance) Deals [ 43.66% of Attack Power ] Normal: Fire Deals [ 49.34% of Attack Power ] Normal: Fire
  • Sigil of Flame (Vengeance) Deals [ 43.66% of Attack Power ] Normal: Fire Deals [ 49.34% of Attack Power ] Normal: Fire
  • Sigil of Flame Place a Sigil of Flame at your location that activates after 2 sec. Deals [ 43.66% [ 49.34% of Attack Power ] Fire damage, and an additional [ 109.3% [ 123.5% of Attack Power ] Fire damage over 8 sec, to all enemies affected by the sigil. Generates 30 Fury. 1 charge. 20 yd range. Instant. 30 sec recharge. 1 charge.
  • Sigil of Flame Place a Sigil of Flame at your location that activates after 2 sec. Deals [ 43.66% [ 49.34% of Attack Power ] Fire damage, and an additional [ 109.3% [ 123.5% of Attack Power ] Fire damage over 8 sec, to all enemies affected by the sigil. 60 yd range. Instant.
  • Sigil of Spite Place a demonic sigil at the target location that activates after 2 sec. Detonates to deal [ 378% [ 427.14% of Attack Power ] Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. 1 charge. 30 yd range. Instant. 60 sec recharge. 1 charge.
  • Student of Suffering Sigil of Flame applies Student of Suffering to you, increasing Mastery by [ 800% [ 1,200% of mas ]% and granting 5 Fury every 2 sec, for 8 sec. Instant.
  • Student of Suffering Sigil of Flame applies Student of Suffering to you, increasing Mastery by [ 800% [ 1,200% of mas ]% and granting 5 Fury every 2 sec, for 8 sec. Instant.
  • Student of Suffering Sigil of Flame applies Student of Suffering to you, increasing Mastery by [ 800% [ 1,200% of mas ]% and granting 5 Fury every 2 sec, for 8 sec.
  • The Hunt (Havoc) Charge to your target, striking them for [ 450% [ 508.5% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 319.69% [ 361.25% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path.
  • The Hunt (Vengeance, Initial) Charge to your target, striking them for [ 450% [ 508.5% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 319.69% [ 361.25% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path.
  • The Hunt (Havoc) Charge to your target, striking them for [ 450% [ 508.5% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 319.69% [ 361.25% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path.
  • The Hunt (Vengeance, Initial) Charge to your target, striking them for [ 450% [ 508.5% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 319.69% [ 361.25% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path.
  • The Hunt (Havoc) Charge to your target, striking them for [ 450% [ 508.5% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 319.69% [ 361.25% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path.
  • The Hunt (Vengeance, Initial) Charge to your target, striking them for [ 450% [ 508.5% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 319.69% [ 361.25% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path.
  • The Hunt (Havoc) Charge to your target, striking them for [ 450% [ 508.5% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 319.69% [ 361.25% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path.
  • The Hunt (Vengeance, Initial) Charge to your target, striking them for [ 450% [ 508.5% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 319.69% [ 361.25% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path.
  • The Hunt (Havoc) Charge to your target, striking them for [ 450% [ 508.5% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 319.69% [ 361.25% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path.
  • The Hunt (Vengeance, Initial) Charge to your target, striking them for [ 450% [ 508.5% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 319.69% [ 361.25% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path.
  • The Hunt (Havoc) Charge to your target, striking them for [ 450% [ 508.5% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 319.69% [ 361.25% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path.
  • The Hunt (Vengeance, Initial) Charge to your target, striking them for [ 450% [ 508.5% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 319.69% [ 361.25% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path.
  • Throw Glaive Throw a demonic glaive at the target, dealing [ 43.57% [ 49.24% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards. 1 charge. 25 Fury. 30 yd range. Instant. 9 sec recharge. 1 charge.
  • Throw Glaive Throw a demonic glaive at the target, dealing [ 43.57% [ 49.24% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards. 100 yd range. Instant.
  • Throw Glaive Throw a demonic glaive at the target, dealing [ 43.57% [ 49.24% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards. 30 yd range. Instant.
  • Throw Glaive Throw a demonic glaive at the target, dealing [ 43.57% [ 49.24% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards. 30 yd range. Instant. 9 sec cooldown.
  • Trail of Ruin The final slash of Blade Dance inflicts an additional [ 63.68% [ 72% of Attack Power ] Chaos damage over 4 sec. 8 yd range. Instant.
  • Unbound Chaos Activating Immolation Aura will cause your inner demon to slam into nearby enemies at the end of your next Fel Rush, dealing [ 252.45% [ 285.27% of Attack Power ] Chaos damage. 100 yd range. Instant.
  • Vengeful Retreat (Normal) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Vengeful Retreat (Vengeful Bonds) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage and have their movement speed reduced by 70% for 3 sec.
  • Vengeful Retreat (Prepared) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Vengeful Retreat (Normal) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Vengeful Retreat (Vengeful Bonds) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage and have their movement speed reduced by 70% for 3 sec.
  • Vengeful Retreat (Prepared) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Vengeful Retreat (Normal) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.
  • Vengeful Retreat (Vengeful Bonds) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage and have their movement speed reduced by 70% for 3 sec.
  • Vengeful Retreat (Prepared) Nearby enemies take [ 14.18% [ 16% of Attack Power ] Physical damage.

Havoc
  • Blade Dance Strike your primary target for [ 164% of Attack Power + 3% [ 185.3% of Attack Power + 3.3% of Spell Power ] Chaos damage and nearby enemies for [ 84.1% [ 95% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires One-Handed Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 35 Fury. Instant. 15 sec cooldown.
  • Chaos Strike Slice your target for [ 143.6% [ 162.3% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Requires One-Handed Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 40 Fury. Melee range. Instant.
  • Chaos Strike Slice your target for [ 143.6% [ 162.3% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
  • Demon's Bite Quickly attack for [ 84.51% [ 95.5% of Attack Power ] Physical damage. Generates 35 Fury. Requires Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. Melee range. Instant.
  • Essence Break Slash all enemies in front of you for [ 250% [ 282.5% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 80% for 4 sec. Deals reduced damage beyond 8 targets. Requires Melee Weapon. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent. 10 yd range. Instant. 40 sec cooldown.
  • Fel Barrage Unleash a torrent of Fel energy, rapidly consuming Fury to inflict [ 30.89% [ 34.9% of Attack Power ] Chaos damage to all enemies within 12 yds, lasting 8 sec or until Fury is depleted. Deals reduced damage beyond 5 targets. Havoc Demon Hunter - Level 50 Talent. Havoc Demon Hunter - Level 50 Talent. 10 Fury. Instant. 1.5 min cooldown.
  • Fel Eruption Impales the target for [ 32.76% [ 37% of Attack Power ] Chaos damage and stuns them for 4 sec. Havoc Demon Hunter - Level 45 Talent. Havoc Demon Hunter - Level 45 Talent. 10 Fury. 20 yd range. Instant. 30 sec cooldown.
  • Fel Rush Rush forward, incinerating anything in your path for [ 38.47% [ 43.47% of Attack Power ] Chaos damage. 1 charge. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. Instant. 10 sec recharge. 0.5 sec global cooldown. 1 charge.
  • First Blood Blade Dance deals [ 164% of Attack Power + 3% [ 185.3% of Attack Power + 3.3% of Spell Power ] Chaos damage to the first target struck. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent.
  • Glaive Tempest Launch two demonic glaives in a whirlwind of energy, causing [ 266% [ 300.6% of Attack Power ] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 8 targets. Requires One-Handed Melee Weapon. Havoc Demon Hunter - Level 30 Talent. Havoc Demon Hunter - Level 30 Talent. 30 Fury. Instant. 25 sec cooldown.
  • Trail of Ruin The final slash of Blade Dance inflicts an additional [ 63.68% [ 72% of Attack Power ] Chaos damage over 4 sec. Havoc Demon Hunter - Level 30 Talent. Havoc Demon Hunter - Level 30 Talent.

Havoc & Vengeance
  • Felblade (Havoc) Charge to your target and deal [ 98.41% of Attack Power ] Normal: Fire [ 111.2% of Attack Power ] Normal: Fire
  • Felblade (Vengeance) Charge to your target and deal [ 98.41% of Attack Power ] Normal: Fire [ 111.2% of Attack Power ] Normal: Fire
  • Rain from Above You fly into the air out of harm's way. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below. PvP Talent. PvP Talent. Instant. 60 sec 1.5 min cooldown. Requires DemonHunter. Requires level 10.

Druid (Forums)
  • Adaptive Swarm Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 180% [ 216% of Spell Power ] Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times. 100 yd range. Instant.
  • Adaptive Swarm Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 180% [ 216% of Spell Power ] Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times. 100 yd range. Instant.
  • Adaptive Swarm Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 180% [ 216% of Spell Power ] Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times. Can't be cast in Travel Form, Flight Form. 1% of Base Mana. 40 yd range. Instant. 25 sec cooldown.
  • Adaptive Swarm Your damage and healing over time effects have a chance to send a swarm of insects to their target, that heals [ 157.5% of Spell Power ] or deals [ 180% [ 216% of Spell Power ] Nature damage over 12 sec and increases the effectiveness of your periodic effects on them by 25%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 2 times. Approximately 3 procs per minute.
  • Berserk Go Berserk for 15 sec. While Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. All attack and ability damage is increased by 10%. Requires Cat Form. Instant. 15%. Requires Cat Form. Instant.
  • Berserk Go Berserk for 15 sec. While Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. All attack and ability damage is increased by 10%. Instant. 3 min cooldown. 15%. Instant. 3 min cooldown.
  • Berserk Go Berserk for 15 sec. While Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. All attack and ability damage is increased by 10%. 15%.
  • Berserk: Frenzy (Balance, Guardian, Restoration, Initial) During Berserk your combo point-generating abilities bleed the target for an additional 135% 150% of their direct damage over 8 sec.
  • Berserk: Frenzy (Feral) During Incarnation: Avatar of Ashamane your combo point-generating abilities bleed the target for an additional 135% 150% of their direct damage over 8 sec.
  • Berserk: Frenzy Feral: During Incarnation: Avatar of Ashamane your combo point-generating abilities bleed the target for an additional 135% 150% of their direct damage over 8 sec.
  • Bestial Strength (Feral) Ferocious Bite damage increased by 5% 8% and Primal Wrath's direct damage increased by 50%.
  • Bestial Strength Feral: Ferocious Bite damage increased by 5% 8% and Primal Wrath's direct damage increased by 50%.
  • Bloodseeker Vines (Balance, Guardian, Restoration, Initial) Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% [ 121.5% of Attack Power ] Bleed damage over 6 sec.
  • Bloodseeker Vines (Feral) Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% [ 121.5% of Attack Power ] Bleed damage over 6 sec.
  • Bond with Nature Healing you receive is increased by 3%. 4%.
  • Bursting Growth When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 70% [ 91% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 20% of Spell Power ]. 40 yd range. Instant.
  • Bursting Growth When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 70% [ 91% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 20% of Spell Power ].
  • Bursting Growth When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 70% [ 91% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 20% of Spell Power ]. 100 yd range. Instant.
  • Dreadful Wound (Feral) Ravage also inflicts a Bleed that causes [ 55% [ 60% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%.
  • Dreadful Wound (Feral) Ravage also inflicts a Bleed that causes [ 55% [ 60% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%.
  • Dreadful Wound Feral: Ravage also inflicts a Bleed that causes [ 55% [ 60% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%.
  • Dreadful Wound (Feral) Ravage also inflicts a Bleed that causes [ 55% [ 60% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%.
  • Frenzied Assault (Balance, Guardian, Restoration, Initial) During Berserk your combo point-generating abilities bleed the target for an additional 135% 150% of their direct damage over 8 sec.
  • Frenzied Assault (Feral) During Incarnation: Avatar of Ashamane your combo point-generating abilities bleed the target for an additional 135% 150% of their direct damage over 8 sec.
  • Frenzied Regeneration (Normal) Heals you for 15% health over 3 sec. 24% health over 3 sec.
  • Frenzied Regeneration (Verdant Heart) Heals you for 15% 24% health over 3 sec, and increases healing received by 20%.
  • Frenzied Regeneration (Normal) Heals you for 15% health over 3 sec. 24% health over 3 sec.
  • Frenzied Regeneration (Verdant Heart) Heals you for 15% 24% health over 3 sec, and increases healing received by 20%.
  • Lunar Insight Moonfire deals 20 additional damage. 20% additional damage.
  • Moonfire A quick beam of lunar light burns the enemy for [ 14.6% [ 19% of Attack Power ] Arcane damage and then an additional [ 145.8% [ 189.9% of Attack Power ] Arcane damage over 18 sec. Awards 1 combo points. Can be cast in Cat Form. 30 Energy. 40 yd range. Instant. 1 sec global cooldown.
  • Overflowing Power Go Berserk for 15 sec. While Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. All attack and ability damage is increased by 10%. Instant. 15%. Instant.
  • Overflowing Power Go Berserk for 15 sec. While Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. All attack and ability damage is increased by 10%. Instant. 15%. Instant.
  • Overflowing Power Go Berserk for 15 sec. While Berserk: Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap. All attack and ability damage is increased by 10%. Instant. 15%. Instant.
  • Rake (Balance, Guardian, Restoration, Improved Prowl) Rake the target for [ 21.54% [ 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Feral, Initial) Rake the target for [ 21.54% [ 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Infected Wounds) Rake the target for [ 21.54% [ 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Balance, Guardian, Restoration, Improved Prowl) Rake the target for [ 21.54% [ 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Feral, Initial) Rake the target for [ 21.54% [ 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Infected Wounds) Rake the target for [ 21.54% [ 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Balance, Guardian, Restoration, Improved Prowl) Rake the target for [ 21.54% [ 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Feral, Initial) Rake the target for [ 21.54% [ 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Infected Wounds) Rake the target for [ 21.54% [ 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec.
  • Rampant Ferocity Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affect by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 50% 100%. Damage reduced beyond 5 targets. 40 yd range. Instant.
  • Rampant Ferocity Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affect by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 50% 100%. Damage reduced beyond 5 targets.
  • Ravage (Balance, Guardian, Restoration, Initial) 1 point: [ 37.8% of Attack Power ] damage, [ 15.7% [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% of Attack Power ] damage, [ 31.5% [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% of Attack Power ] damage, [ 47.2% [ 59% of Attack Power ] in an arc 4 points: [ 151% of Attack Power ] damage, [ 63% [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% of Attack Power ] damage, [ 78.7% [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 37.8% of Attack Power ] damage, [ 15.7% [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% of Attack Power ] damage, [ 31.5% [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% of Attack Power ] damage, [ 47.2% [ 59% of Attack Power ] in an arc 4 points: [ 151% of Attack Power ] damage, [ 63% [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% of Attack Power ] damage, [ 78.7% [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 37.8% of Attack Power ] damage, [ 15.7% [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% of Attack Power ] damage, [ 31.5% [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% of Attack Power ] damage, [ 47.2% [ 59% of Attack Power ] in an arc 4 points: [ 151% of Attack Power ] damage, [ 63% [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% of Attack Power ] damage, [ 78.7% [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 37.8% of Attack Power ] damage, [ 15.7% [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% of Attack Power ] damage, [ 31.5% [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% of Attack Power ] damage, [ 47.2% [ 59% of Attack Power ] in an arc 4 points: [ 151% of Attack Power ] damage, [ 63% [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% of Attack Power ] damage, [ 78.7% [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 37.8% of Attack Power ] damage, [ 15.7% [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% of Attack Power ] damage, [ 31.5% [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% of Attack Power ] damage, [ 47.2% [ 59% of Attack Power ] in an arc 4 points: [ 151% of Attack Power ] damage, [ 63% [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% of Attack Power ] damage, [ 78.7% [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 37.8% of Attack Power ] damage, [ 15.7% [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% of Attack Power ] damage, [ 31.5% [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% of Attack Power ] damage, [ 47.2% [ 59% of Attack Power ] in an arc 4 points: [ 151% of Attack Power ] damage, [ 63% [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% of Attack Power ] damage, [ 78.7% [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 37.8% of Attack Power ] damage, [ 15.7% [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% of Attack Power ] damage, [ 31.5% [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% of Attack Power ] damage, [ 47.2% [ 59% of Attack Power ] in an arc 4 points: [ 151% of Attack Power ] damage, [ 63% [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% of Attack Power ] damage, [ 78.7% [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 37.8% of Attack Power ] damage, [ 15.7% [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% of Attack Power ] damage, [ 31.5% [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% of Attack Power ] damage, [ 47.2% [ 59% of Attack Power ] in an arc 4 points: [ 151% of Attack Power ] damage, [ 63% [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% of Attack Power ] damage, [ 78.7% [ 98.4% of Attack Power ] in an arc
  • Renewal Instantly heals you for 20% 30% of maximum health. Usable in all shapeshift forms. Can't be cast in Flight Form. Druid - Level 25 Talent. Druid - Level 25 Talent. Instant. 1.5 min cooldown.
  • Rip Finishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : [ 100.5% [ 110.5% of Attack Power ] over 8 sec 2 points: [ 150.7% [ 165.8% of Attack Power ] over 12 sec 3 points: [ 201% [ 221% of Attack Power ] over 16 sec 4 points: [ 251.2% [ 276.3% of Attack Power ] over 20 sec 5 points: [ 301.4% [ 331.6% of Attack Power ] over 24 sec Requires Cat Form. 20 Energy. Melee range. Instant. 1 sec global cooldown.
  • Shred (Balance, Guardian, Restoration, Improved Shred) Shred the target, causing [ 102.5% [ 133.3% of Attack Power ] Physical damage to the target.
  • Shred (Feral, Initial) Shred the target, causing [ 102.5% [ 133.3% of Attack Power ] Physical damage to the target.
  • Shred (Merciless Claws) Shred the target, causing [ 102.5% [ 133.3% of Attack Power ] Physical damage to the target.
  • Shred (Thrashing Claws) Shred the target, causing [ 102.5% [ 133.3% of Attack Power ] Physical damage to the target.
  • Swipe (Normal) Swipe all nearby enemies, inflicting [ 65.47% [ 85.11% of Attack Power ] Physical damage.
  • Swipe (Merciless Claws) Swipe all nearby enemies, inflicting [ 65.47% [ 85.11% of Attack Power ] Physical damage.
  • Swipe (Thrashing Claws) Swipe all nearby enemies, inflicting [ 65.47% [ 85.11% of Attack Power ] Physical damage.
  • Symbiotic Blooms (Balance, Guardian, Restoration, Initial) Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% [ 121.5% of Attack Power ] Bleed damage over 6 sec.
  • Symbiotic Blooms (Feral) Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% [ 121.5% of Attack Power ] Bleed damage over 6 sec.
  • Taste for Blood Ferocious Bite deals 15% 12% increased damage and an additional 15% during Tiger's Fury. 12% during Tiger's Fury.
  • Thrash (Normal) Strikes all nearby enemies, dealing [ 20.2% [ 26.3% of Attack Power ] Bleed damage and an additional [ 48.65% [ 63.25% of Attack Power ] Bleed damage over 15 sec.
  • Thrash (Lunar Calling) Strikes all nearby enemies, dealing [ 20.2% [ 26.3% of Attack Power ] Arcane damage and an additional [ 48.65% [ 63.25% of Attack Power ] Arcane damage over 15 sec.
  • Thrash (Normal) Strikes all nearby enemies, dealing [ 20.2% [ 26.3% of Attack Power ] Bleed damage and an additional [ 48.65% [ 63.25% of Attack Power ] Bleed damage over 15 sec.
  • Thrash (Lunar Calling) Strikes all nearby enemies, dealing [ 20.2% [ 26.3% of Attack Power ] Arcane damage and an additional [ 48.65% [ 63.25% of Attack Power ] Arcane damage over 15 sec.
  • Thrash (Normal) Strikes all nearby enemies, dealing [ 20.2% [ 26.3% of Attack Power ] Bleed damage and an additional [ 48.65% [ 63.25% of Attack Power ] Bleed damage over 15 sec.
  • Thrash (Lunar Calling) Strikes all nearby enemies, dealing [ 20.2% [ 26.3% of Attack Power ] Arcane damage and an additional [ 48.65% [ 63.25% of Attack Power ] Arcane damage over 15 sec.
  • Thriving Growth (Balance, Guardian, Restoration, Initial) Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% [ 121.5% of Attack Power ] Bleed damage over 6 sec.
  • Thriving Growth (Feral) Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% [ 121.5% of Attack Power ] Bleed damage over 6 sec.
  • Thriving Growth Feral: Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% [ 121.5% of Attack Power ] Bleed damage over 6 sec.

Feral
  • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting [ 147.6% [ 192% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Awards 1 combo points. 3 charges. Requires Cat Form, Bear Form. Feral Druid - Level 45 Talent. Feral Druid - Level 45 Talent. 25 Energy. 8 yd range. Instant. 8 sec recharge. 1 sec global cooldown. 3 charges.
  • Primal Wrath Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point. 1 point : [ 28.6% [ 34.4% of Attack Power ] plus Rip for 4 sec 2 points: [ 42.9% [ 51.6% of Attack Power ] plus Rip for 6 sec 3 points: [ 57.2% [ 68.8% of Attack Power ] plus Rip for 8 sec 4 points: [ 71.5% [ 86% of Attack Power ] plus Rip for 10 sec 5 points: [ 85.8% [ 103.2% of Attack Power ] plus Rip for 12 sec Requires Cat Form. Feral Druid - Level 45 Talent. Feral Druid - Level 45 Talent. 25 Energy. 8 yd range. Instant. 1 sec global cooldown.

Restoration
  • Restoration Druid Restoration Druid core passive Increases damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Lunar Calling, Mangle, Merciless Claws, Moondust, Moonfire, Pouncing Strikes, Rake, Ravage, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Increases periodic damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Lunar Calling, Mangle, Merciless Claws, Moondust, Moonfire, Pouncing Strikes, Rake, Ravage, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Increases damage/healing by 44%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 44%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 110%: Incarnation: Tree of Life, Rejuvenation, Rejuvenation (Germination) Increases damage/healing by 90%: Incarnation: Tree of Life, Lunar Calling, Starfire, Wrath Increases periodic damage/healing by 44%: Incarnation: Tree of Life and Wild Growth Increases periodic damage/healing by 84% 76%: Rip Increases damage/healing by 73%: Ferocious Bite and Ravage Increases damage/healing by 96% 74%: Improved Prowl, Improved Shred, Merciless Claws, Pouncing Strikes, Shred, Thrashing Claws Increases damage/healing by 31% 24%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Increases periodic damage/healing by 44%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Druid - Restoration Spec. Druid - Restoration Spec.

Evoker (Forums)
  • Animosity Casting an empower spell extends the duration of Dragonrage by 4 5 sec, up to a maximum of 16 sec. 20 sec.
  • Titanic Wrath Essence Burst increases the damage of affected spells by 8.0%. 15.0%.

Hunter (Forums)
  • Black Arrow (Beast Mastery) Fire a Black Arrow into your target, dealing [ 180% [ 360% of Attack Power ] Shadow damage over 18 sec.
  • Black Arrow (Marksmanship) Fire a Black Arrow into your target, dealing [ 180% [ 360% of Attack Power ] Shadow damage over 18 sec.
  • Black Arrow (Survival, Initial) Fire a Black Arrow into your target, dealing [ 180% [ 360% of Attack Power ] Shadow damage over 18 sec.
  • Black Arrow (Beast Mastery) Fire a Black Arrow into your target, dealing [ 180% [ 360% of Attack Power ] Shadow damage over 18 sec.
  • Black Arrow (Marksmanship) Fire a Black Arrow into your target, dealing [ 180% [ 360% of Attack Power ] Shadow damage over 18 sec.
  • Black Arrow (Survival, Initial) Fire a Black Arrow into your target, dealing [ 180% [ 360% of Attack Power ] Shadow damage over 18 sec.
  • Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ Attack Power + 300% 285% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear. 100 yd range. Instant.
  • Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ Attack Power + 300% 285% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear. 100 yd range. Instant.
  • Flanking Strike After casting Kill Command 3 times, your next Kill Command is replaced with a Flanking Strike. Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ Attack Power + 300% 285% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear.
  • Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ Attack Power + 300% 285% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear. Requires Two-Handed Melee Weapon. 100 yd range. Instant.
  • Mongoose Bite A brutal attack that deals [ 202% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 15 14 sec, stacking up to 5 times. Successive attacks do not increase duration. Requires Two-Handed Melee Weapon. 30 Focus. 40 yd range. Instant.
  • Mongoose Bite Replaces Raptor Strike. A brutal attack that deals [ 202% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 15 14 sec, stacking up to 5 times.
  • Mongoose Fury A brutal attack that deals [ 202% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 15 14 sec, stacking up to 5 times. Instant.
  • Overshadow (Beast Mastery) Barbed Shot and Kill Command deal 15% increased damage. 20% increased damage.
  • Overshadow (Marksmanship, Survival, Initial) Aimed Shot and Rapid Fire deal 15% increased damage. 20% increased damage.
  • Overshadow Marksmanship, Survival, Initial: Aimed Shot and Rapid Fire deal 15% increased damage. 20% increased damage.
  • Scorching Wildfire Hurl a bomb at the target, exploding for [ 78% [ 74.1% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 156% [ 148.2% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target. Unlimited range. Instant.
  • Spearhead You give the signal, and your pet charges your target, bleeding them for [ 300% of Attack Power ] damage over 10 sec and increasing your chance to critically strike your target by 30% for 10 sec. Requires Two-Handed Melee Weapon. 50 40 yd range. Instant. 1.5 min cooldown.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 78% [ 74.1% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 156% [ 148.2% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target. 100 yd range. Instant.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 78% [ 74.1% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 156% [ 148.2% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target. 1 charge. 10 Focus. 40 yd range. Instant. 18 sec recharge. 1 charge.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 78% [ 74.1% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 156% [ 148.2% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target. Unlimited range. Instant.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 78% [ 74.1% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 156% [ 148.2% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target. Unlimited range. Instant.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 78% [ 74.1% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 156% [ 148.2% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target. Unlimited range. Instant.

Survival
  • Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ Attack Power + 300% 285% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear. Requires Two-Handed Melee Weapon. Survival Hunter - Level 45 Talent. Survival Hunter - Level 45 Talent. 15 Focus. 15 yd range. Instant. 30 sec cooldown.
  • Mongoose Bite A brutal attack that deals [ 202% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 15 14 sec, stacking up to 5 times. Requires Two-Handed Melee Weapon. Survival Hunter - Level 45 Talent. Survival Hunter - Level 45 Talent. 30 Focus. Melee range. Instant.

Mage (Forums)
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 200% [ 240% of Spell Power ] Arcane damage. 40 yd range. Instant.
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 80% [ 96% of Spell Power ] Arcane damage. 40 yd range. Instant.
  • Arcane Blast Blasts the target with energy, dealing [ 75.2% [ 82.72% of Spell Power ] Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 60% per Arcane Charge, and its mana cost is increased by 30% 90% per Arcane Charge. 8% of Base Mana. 40 yd range. 2 sec cast.
  • Arcane Blast Blasts the target with energy, dealing [ 75.2% [ 82.72% of Spell Power ] Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 60% per Arcane Charge, and its mana cost is increased by 30% 90% per Arcane Charge. 0.1% of Base Mana. 40 yd range. 2.5 sec cast.
  • Arcane Echo Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals [ 8.25% [ 10% of Spell Power ] Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
  • Arcane Echo (New) Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals [ 10% of Spell Power ] Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
  • Arcane Missiles Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 317.8% [ 286% of Spell Power ] Arcane damage. 60 yd range. Instant.
  • Arcane Missiles Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 317.8% [ 286% of Spell Power ] Arcane damage. 60 yd range. Instant.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing [ 63.56% [ 57.2% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 60% per Arcane Charge. 40 yd range. 2 sec cast (Channeled).
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing [ 63.56% [ 57.2% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 60% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 0 charges. 40 yd range. 30 sec cast (Channeled).
  • Arcane Missiles Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 317.8% [ 286% of Spell Power ] Arcane damage. 60 yd range. Instant.
  • Arcane Missiles Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 317.8% [ 286% of Spell Power ] Arcane damage. 15% of Base Mana. 40 yd range. 2.5 sec cast (Channeled).
  • Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing [ 102% [ 91.8% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. 100 yd range. Instant.
  • Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing [ 102% [ 91.8% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. 1 charge. 1% of Base Mana. 40 yd range. Instant. 20 sec recharge. 1 charge.
  • Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing [ 102% [ 91.8% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. 100 yd range. Instant.
  • Arcane Splinter Conjure raw Frost magic into a sharp projectile that deals 0 Frost damage. Frost Splinters embed themselves into their target, dealing [ 9% [ 18% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Arcane Surge Expend all of your current mana to annihilate your enemy target and nearby enemies for up to [ 400% [ 800% of Spell Power ] Arcane damage based on Mana spent. Deals reduced damage beyond 5 targets. For the next 15 sec, your Mana regeneration is increased by 425% and spell damage is increased by 35%. 40 yd range. 2.5 sec cast. 1.5 min cooldown.
  • Blizzard Ice shards pelt the target area, dealing [ 82.1% [ 120% of Spell Power ] Frost damage over 0 and reducing movement speed by 50% for 8 sec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Blizzard Ice shards pelt the target area, dealing [ 82.1% [ 120% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 3 sec. Unlimited range. Instant.
  • Blizzard Ice shards pelt the target area, dealing [ 82.1% [ 120% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 3 sec. 100 yd range. Instant.
  • Blizzard Ice shards pelt the target area, dealing [ 82.1% [ 120% of Spell Power ] Frost damage over 0 and reducing movement speed by 50% for 8 sec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Blizzard Ice shards pelt the target area, dealing [ 82.1% [ 120% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 3 sec. 100 yd range. Instant.
  • Burden of Power (Arcane) Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 15% 30% or your next Arcane Barrage by 30%.
  • Burden of Power (Arcane) Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 15% 30% or your next Arcane Barrage by 30%.
  • Chrono Shift Arcane Barrage slows enemies by 50% 25% and increases your movement speed by 50% for 5 sec. Instant.
  • Chrono Shift Arcane Barrage slows enemies by 50% 25% and increases your movement speed by 50% for 5 sec. Instant.
  • Comet Storm Calls down a series of 7 icy comets on and around the target, that deals up to [ 350% [ 385% of Spell Power ] Frost damage to all enemies within 6 yds of its impacts. 100 yd range. Instant.
  • Comet Storm Calls down a series of 7 icy comets on and around the target, that deals up to [ 350% [ 385% of Spell Power ] Frost damage to all enemies within 6 yds of its impacts. 100 yd range. Instant.
  • Comet Storm Calls down a series of 7 icy comets on and around the target, that deals up to [ 350% [ 385% of Spell Power ] Frost damage to all enemies within 6 yds of its impacts. 100 yd range. Instant.
  • Concentration Arcane Blast has a small chance to make your next cast of Arcane Blast free. Approximately 2 procs per minute. 3 procs per minute.
  • Controlled Instincts Limited to 6 targets.
  • Controlled Instincts Limited to 6 targets.
  • Deep Impact Meteor now turns 1 target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 sec. 10 sec.
  • Embedded Frost Splinter (Arcane) Conjure raw Frost magic into a sharp projectile that deals [ 10.3% [ 20% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 9% [ 18% of Spell Power ] Frost damage over 18 sec.
  • Embedded Frost Splinter (Fire) Arcane, Fire, Frost: Conjure raw Frost magic into a sharp projectile that deals [ 10.3% [ 20% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 9% [ 18% of Spell Power ] Frost damage over 18 sec.
  • Embedded Frost Splinter Conjure raw Frost magic into a sharp projectile that deals [ 10.3% [ 20% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 9% [ 18% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Explosive Ingenuity Your chance of gaining Lit Fuse when consuming Hot Streak is increased by 10% 5%. Living Bomb damage increased by 25%.
  • Explosivo (Normal) Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 50% 40% while under the effects of Combustion.
  • Explosivo (Lit Fuse) Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 50% 40% while under the effects of Combustion. Your chance of gaining Lit Fuse is increased by 30% 15% while under the effects of Combustion.
  • Explosivo Lit Fuse: Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 50% 40% while under the effects of Combustion. Your chance of gaining Lit Fuse is increased by 30% 15% while under the effects of Combustion.
  • Flame Patch Burning enemies for [ 3.6% [ 4.68% of Spell Power ] Fire damage. 100 yd range. Instant.
  • Flamestrike (Fire) Leaves behind a patch of flames that burns enemies within it for [ 28.8% [ 37.4% of Spell Power ] Fire damage over 8 sec.
  • Flamestrike (Arcane, Frost, Initial) Calls down a pillar of fire, burning all enemies within the area for [ 80% [ 96% of Spell Power ] Fire damage. Deals reduced damage beyond [ 80% of Spell Power ] targets. [ 96% of Spell Power ] targets.
  • Flamestrike (Fire) Calls down a pillar of fire, burning all enemies within the area for [ 80% [ 96% of Spell Power ] Fire damage. Deals reduced damage beyond [ 80% of Spell Power ] targets. [ 96% of Spell Power ] targets. Leaves behind a patch of flames that burns enemies within it for [ 28.8% [ 37.4% of Spell Power ] Fire damage over 8 sec.
  • Frost Splinter Conjure raw Frost magic into a sharp projectile that deals 0 Frost damage. Frost Splinters embed themselves into their target, dealing [ 9% [ 18% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Frost Splinter Conjure raw Frost magic into a sharp projectile that deals [ 10.3% [ 20% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 9% [ 18% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Frozen Orb (Normal) Launches an orb of swirling ice up to 40 yds forward which deals up to [ 240% [ 264% of Spell Power ] Frost damage to all enemies it passes through over 15 sec.
  • Frozen Orb (Freezing Winds) Launches an orb of swirling ice up to 40 yds forward which deals up to [ 240% [ 264% of Spell Power ] Frost damage to all enemies it passes through over 15 sec.
  • Frozen Orb (Normal) Launches an orb of swirling ice up to 40 yds forward which deals up to [ 240% [ 264% of Spell Power ] Frost damage to all enemies it passes through over 15 sec.
  • Frozen Orb (Freezing Winds) Launches an orb of swirling ice up to 40 yds forward which deals up to [ 240% [ 264% of Spell Power ] Frost damage to all enemies it passes through over 15 sec.
  • Frozen Orb (Normal) Launches an orb of swirling ice up to 40 yds forward which deals up to [ 240% [ 264% of Spell Power ] Frost damage to all enemies it passes through over 15 sec.
  • Frozen Orb (Freezing Winds) Launches an orb of swirling ice up to 40 yds forward which deals up to [ 240% [ 264% of Spell Power ] Frost damage to all enemies it passes through over 15 sec.
  • Frozen Orb Launches a Frozen Orb at the target location, releasing swirling ice which deals [ 240% [ 264% of Spell Power ] Frost damage over 12 sec to all nearby enemies. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frost Orb are slowed by 30% for 3 sec. 1% of Base Mana. 40 yd range. 12 sec cast (Channeled). 60 sec cooldown.
  • Frozen Orb (Normal) Launches an orb of swirling ice up to 40 yds forward which deals up to [ 240% [ 264% of Spell Power ] Frost damage to all enemies it passes through over 15 sec.
  • Frozen Orb (Freezing Winds) Launches an orb of swirling ice up to 40 yds forward which deals up to [ 240% [ 264% of Spell Power ] Frost damage to all enemies it passes through over 15 sec.
  • Frozen Orb Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal 8 Frost damage to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target. Targets damaged by the Frost Orb are slowed by [ 12% [ 13.2% of Spell Power ]% for until cancelled. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 495% [ 545% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. 100 yd range. Instant.
  • Greater Pyroblast Hurls an immense fiery boulder that deals up to [ 600% [ 780% of Spell Power ] Fire damage. 40 yd range. Instant.
  • Ice Lance (Arcane, Fire, Initial) Quickly fling a shard of ice at the target, dealing [ 55% [ 60.5% of Spell Power ] Frost damage.
  • Ice Lance (Frost) Quickly fling a shard of ice at the target, dealing [ 55% [ 60.5% of Spell Power ] Frost damage, and [ 44% [ 54.5% of Spell Power ] Frost damage to a second nearby target.
  • Ice Lance (Arcane, Fire, Initial) Quickly fling a shard of ice at the target, dealing [ 55% [ 60.5% of Spell Power ] Frost damage.
  • Ice Lance (Frost) Quickly fling a shard of ice at the target, dealing [ 55% [ 60.5% of Spell Power ] Frost damage, and [ 44% [ 54.5% of Spell Power ] Frost damage to a second nearby target.
  • Ice Lance (Arcane, Fire, Initial) Quickly fling a shard of ice at the target, dealing [ 55% [ 60.5% of Spell Power ] Frost damage.
  • Ice Lance (Frost) Quickly fling a shard of ice at the target, dealing [ 55% [ 60.5% of Spell Power ] Frost damage, and [ 44% [ 54.5% of Spell Power ] Frost damage to a second nearby target.
  • Ice Lance (Arcane, Fire, Initial) Quickly fling a shard of ice at the target, dealing [ 55% [ 60.5% of Spell Power ] Frost damage.
  • Ice Lance (Frost) Quickly fling a shard of ice at the target, dealing [ 55% [ 60.5% of Spell Power ] Frost damage, and [ 44% [ 54.5% of Spell Power ] Frost damage to a second nearby target.
  • Lit Fuse Consuming Hot Streak has a 15% 8% chance to grant you Lit Fuse. Lit Fuse: Your next Fire Blast turns up to 1 nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 40% [ 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range.
  • Lit Fuse Consuming Hot Streak has a 15% 8% chance to grant you Lit Fuse. Lit Fuse: Your next Fire Blast turns up to 1 nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 40% [ 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 100 yd range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 40% [ 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range. Instant.
  • Living Bomb (New) The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Limited to 8 targets. Unlimited range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 40% [ 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Unlimited range. Instant. Limited to 8 targets. Unlimited range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 40% [ 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking [ 44.09% of Spell Power 0;] Fire damage over 2 sec, and then exploding to deal an additional [ 48.51% [ 45% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Unlimited range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking [ 44.09% of Spell Power 0;] Fire damage over 2 sec, and then exploding to deal an additional [ 48.51% [ 45% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking [ 44.09% of Spell Power 0;] Fire damage over 2 sec, and then exploding to deal an additional [ 48.51% [ 45% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 100 yd range. Instant. 30 sec cooldown.
  • Living Bomb The target becomes a Living Bomb, taking [ 44.09% of Spell Power 0;] Fire damage over 2 sec, and then exploding to deal an additional [ 48.51% [ 45% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 40% [ 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Unlimited range. Instant. Limited to 8 targets. Unlimited range. Instant.
  • Phoenix Flames (Normal) Hurls a Phoenix that deals [ 70% [ 77% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies.
  • Phoenix Flames (Call of the Sun King) Hurls a Phoenix that deals [ 70% [ 77% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies.
  • Phoenix Flames (Arcane, Frost, Initial) Hurls a Phoenix that deals [ 70% [ 77% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies.
  • Phoenix Flames (Fire) Hurls a Phoenix that deals [ 70% [ 77% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies.
  • Phoenix Flames (Normal) Hurls a Phoenix that deals [ 70% [ 77% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies.
  • Phoenix Flames (Call of the Sun King) Hurls a Phoenix that deals [ 70% [ 77% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies.
  • Phoenix Flames (Normal) Hurls a Phoenix that deals [ 70% [ 77% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies.
  • Phoenix Flames (Call of the Sun King) Hurls a Phoenix that deals [ 70% [ 77% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies.
  • Pyroblast (Normal) Hurls an immense fiery boulder that causes [ 200% [ 240% of Spell Power ] Fire damage.
  • Pyroblast (Pyroblast) Hurls an immense fiery boulder that causes [ 200% [ 240% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec.
  • Pyroblast (Controlled Destruction) Hurls an immense fiery boulder that causes [ 200% [ 240% of Spell Power ] Fire damage.
  • Pyroblast (Normal) Hurls an immense fiery boulder that causes [ 180.6% [ 189% of Spell Power ] Fire damage.
  • Pyroblast (Pyroblast) Hurls an immense fiery boulder that causes [ 180.6% [ 189% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec.
  • Pyroblast! Getting two direct-damage critical strikes in a row will make your next Pyroblast spell instant cast, cost no mana, and deal [ 180.6% [ 189% of Spell Power ]% additional damage. Instant.
  • Quickflame Flamestrike damage increased by 20%. 25%.
  • Splintering Ray Ray of Frost deals 25% 30% of its damage to 5 nearby enemies. Limited to 5 targets. 100 yd range. Instant.
  • Splintering Ray Ray of Frost deals 25% 30% of its damage to 5 nearby enemies.
  • Splintering Sorcery (Fire, Frost, Initial) Frost Splinter: Conjure raw Frost magic into a sharp projectile that deals [ 10.3% [ 20% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 9% [ 18% of Spell Power ] Frost damage over 18 sec.
  • Splintering Sorcery Frost Splinter: Conjure raw Frost magic into a sharp projectile that deals [ 10.3% [ 20% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 9% [ 18% of Spell Power ] Frost damage over 18 sec.
  • Splinterstorm (Fire, Frost, Initial) Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 10.3% [ 20% of Spell Power ] Frost damage to your target for each Splinter in the Splinterstorm.
  • Splinterstorm Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 10.3% [ 20% of Spell Power ] Frost damage to your target for each Splinter in the Splinterstorm.
  • Splinterstorm (Fire, Frost, Initial) Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 10.3% [ 20% of Spell Power ] Frost damage to your target for each Splinter in the Splinterstorm.
  • Splinterstorm Conjure raw Frost magic into a sharp projectile that deals [ 10.3% [ 20% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 9% [ 18% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Test State (Area Trigger) (Normal) Ice shards pelt the target area, dealing [ 82.1% [ 120% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 8 sec.
  • Test State (Area Trigger) (Ice Caller) Ice shards pelt the target area, dealing [ 82.1% [ 120% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 8 sec.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 97.2% [ 42% of Spell Power ] Arcane damage. For each Arcane Charge, deals 30% 90% additional damage, grants you 1.5% of your maximum mana,. Consumes all Arcane Charges. Mage - Arcane Spec. Mage - Arcane Spec. 40 yd range. Instant.
  • Arcane Blast Blasts the target with energy, dealing [ 75.2% [ 82.72% of Spell Power ] Arcane damage. Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%. Generates 1 Arcane Charge. Mage - Arcane Spec. Mage - Arcane Spec. 2.75% of Base Mana. 40 yd range. 2.2 sec cast.
  • Arcane Echo Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals [ 8.25% [ 10% of Spell Power ] Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets. Arcane Mage - Level 35 Talent. Arcane Mage - Level 35 Talent.
  • Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing [ 102% [ 91.8% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. 1 charge. Arcane Mage - Level 45 Talent. Arcane Mage - Level 45 Talent. 1% of Base Mana. 40 yd range. Instant. 20 sec recharge. 1 charge.
  • Chrono Shift Arcane Barrage slows enemies by 50% 25% and increases your movement speed by 50% for 5 sec. Arcane Mage - Level 40 Talent. Arcane Mage - Level 40 Talent. Requires Mage. Requires level 10.

Fire
  • Fireball Throws a fiery ball that causes [ 129.83% [ 154.8% of Spell Power ] Fire damage. Mage - Fire Spec. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Flame Patch Flamestrike leaves behind a patch of flames that burns enemies within it for [ 28.8% [ 37.4% of Spell Power ] Fire damage over 8 sec. Deals reduced damage beyond 8 targets. Fire Mage - Level 45 Talent. Fire Mage - Level 45 Talent.
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 66% [ 72.6% of Spell Power ] Fire damage and reducing their movement speed by 20% for 8 sec. Deals reduced damage beyond 8 targets. Leaves behind a patch of flames that burns enemies within it for [ 28.8% [ 37.4% of Spell Power ] Fire damage over 8 sec. Mage - Fire Spec. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 3.5 sec cast.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 40% [ 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Fire Mage - Level 45 Talent. Fire Mage - Level 45 Talent. 40 yd range. Instant. 30 sec cooldown.

Frost
  • Blizzard Ice shards pelt the target area, dealing [ 82.1% [ 120% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 3 sec. Mage - Frost Spec. Mage - Frost Spec. 2.5% of Base Mana. 40 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Comet Storm Calls down a series of 7 icy comets on and around the target, that deals up to [ 350% [ 385% of Spell Power ] Frost damage to all enemies within 6 yds of its impacts. Frost Mage - Level 45 Talent. Frost Mage - Level 45 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Frost Mage Increases damage/healing by 100%: Cone of Cold and GGO - Test Cone Mage - Frost Spec. Mage - Frost Spec.
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 495% [ 545% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 50 Talent. Frost Mage - Level 50 Talent. 1% of Base Mana. 40 yd range. 2.8 sec cast.

Major Glyphs
  • Splitting Ice Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% 90% of their damage. Your Glacial Spike also hits a second nearby target for 100% of its damage. Frost Mage - Level 45 Talent. Frost Mage - Level 45 Talent.

Monk (Forums)
  • Ancient Teachings After casting Jadefire Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150 170])}% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%.
  • Ancient Teachings After casting Jadefire Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150 170])}% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%. Instant.
  • Ancient Teachings After casting Jadefire Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150 170])}% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%. 100 yd range. Instant.
  • Ancient Teachings After casting Jadefire Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150 170])}% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%. 100 yd range. Instant.
  • Balanced Stratagem Casting a Physical spell or ability increases the damage and healing of your next Fire or Nature spell or ability by 5% 3%, and vice versa. Stacks up to 5.
  • Balanced Stratagem Casting a Physical spell or ability increases the damage and healing of your next Fire or Nature spell or ability by 5% 3%, and vice versa. Stacks up to 5. Instant.
  • Balanced Stratagem Casting a Physical spell or ability increases the damage and healing of your next Fire or Nature spell or ability by 5% 3%, and vice versa. Stacks up to 5. Instant.
  • Chi Explosion Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 145% [ 180% of Attack Power ] Nature damage to all enemies within 8 yards, reduced beyond 5 targets. The damage is increased by 5% for each stack of Chi Energy. Instant.
  • Jade Ignition Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 145% [ 180% of Attack Power ] Nature damage to all enemies within 8 yards, reduced beyond 5 targets. The damage is increased by 5% for each stack of Chi Energy.
  • Thunderfist Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing [ 350% [ 161% of Attack Power ] Nature damage. 8 yd range. Instant.
  • Thunderfist Strike of the Windlord grants you 4 stacks of Thunderfist and an additional stack for each additional enemy struck. Thunderfist discharges upon melee strikes, dealing [ 350% [ 161% of Attack Power ] Nature damage.
  • Thunderfist Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing [ 350% [ 161% of Attack Power ] Nature damage. 8 yd range. Instant.

Paladin (Forums)
  • Crusader's Resolve Enemies hit by Avenger's Shield deal 10% 0% reduced melee damage to you for 10 sec. 100 yd range. Instant.
  • Crusader's Resolve Enemies hit by Avenger's Shield deal 10% 0% reduced melee damage to you for 10 sec.
  • Hammer of Light Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 46.55% of Attack Power ] Holy damage each. 5 Holy Power. 12 yd range. Instant. 3 Holy Power. 12 yd range. Instant.
  • Holy Shock (Normal) Triggers a burst of Light on the target, dealing [ 120% of Spell Power ] Holy damage to an enemy, or [ 265% [ 251.75% of Spell Power ] healing to an ally.
  • Holy Shock (Holy Shock) Triggers a burst of Light on the target, dealing [ 120% of Spell Power ] Holy damage to an enemy, or [ 265% [ 251.75% of Spell Power ] healing to an ally.
  • Holy Shock (Normal) Triggers a burst of Light on the target, dealing [ 120% of Spell Power ] Holy damage to an enemy, or [ 265% [ 251.75% of Spell Power ] healing to an ally.
  • Holy Shock (Holy Shock) Triggers a burst of Light on the target, dealing [ 120% of Spell Power ] Holy damage to an enemy, or [ 265% [ 251.75% of Spell Power ] healing to an ally.
  • Holy Shock (Normal) Triggers a burst of Light on the target, dealing [ 120% of Spell Power ] Holy damage to an enemy, or [ 265% [ 251.75% of Spell Power ] healing to an ally.
  • Holy Shock (Holy Shock) Triggers a burst of Light on the target, dealing [ 120% of Spell Power ] Holy damage to an enemy, or [ 265% [ 251.75% of Spell Power ] healing to an ally.
  • Solar Grace Your Haste is increased by 3% 2% for 12 sec each time you apply Dawnlight. Multiple stacks may overlap. Instant.
  • Solar Grace Your Haste is increased by 3% 2% for 12 sec each time you apply Dawnlight. Multiple stacks may overlap.
  • Truth Prevails Judgment heals you for [ 200% [ 300% of Spell Power ] and its cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds. 100 yd range. Instant.
  • Truth Prevails Judgment heals you for [ 200% [ 300% of Spell Power ] and its cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
  • Truth Prevails Judgment heals you for [ 200% [ 300% of Spell Power ] and its cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds. 100 yd range. Instant.

Holy
  • Holy Paladin Holy Paladin core passive Decreases damage/healing by 36%: Ashen Hallow, Boundless Judgment, Hallowed Discernment, Hammer of Wrath, Judgment, Judgment of Justice Increases damage/healing by 64%: Consecrated Ground and Consecration Increases damage/healing by 65% 44%: Afterimage, Eternal Flame, Faith in the Light, Word of Glory Increases damage/healing by 116%: Hammer of Wrath Paladin - Holy Spec. Paladin - Holy Spec.

Protection
  • Protection Paladin Increases damage/healing by 10%: Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Bulwark of Order, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Dawnlight, Divine Arbiter, Divine Auxiliary, Divine Guidance, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Endless Wrath, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Forge's Reckoning, Glimmer of Light, Hallowed Discernment, Hammer and Anvil, Hammer of Light, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Illumine, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Guidance, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Redoubt, Rite of Adjuration, Sacred Weapon, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Searing Rebuke, Seething Flames, Shield of the Righteous, Shining Righteousness, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases periodic damage/healing by 10%: Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Bulwark of Order, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Dawnlight, Divine Arbiter, Divine Auxiliary, Divine Guidance, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Endless Wrath, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Forge's Reckoning, Glimmer of Light, Hallowed Discernment, Hammer and Anvil, Hammer of Light, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Illumine, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Guidance, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Redoubt, Rite of Adjuration, Sacred Weapon, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Searing Rebuke, Seething Flames, Shield of the Righteous, Shining Righteousness, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases damage/healing by 60%: Flash of Light Decreases damage/healing by 14%: Boundless Judgment, Judgment, Judgment of Justice Increases damage/healing by 75%: Afterimage, Faith in the Light, Hand of the Protector, Word of Glory Increases damage/healing by 68%: Hammer of Wrath Paladin - Protection Spec. Paladin - Protection Spec.

Priest (Forums)
  • Assured Safety (Discipline) Power Word: Shield casts apply 2 4 stacks of Prayer of Mending to your target.
  • Assured Safety (Holy, Shadow, Initial) Prayer of Mending casts apply a Power Word: Shield to your target at 25% effectiveness. 100% effectiveness.
  • Assured Safety Holy, Shadow, Initial: Prayer of Mending casts apply a Power Word: Shield to your target at 25% effectiveness. 100% effectiveness.
  • Divine Star 30 27 yd range.
  • Divine Star Throw a Divine Star forward 27 yds, healing allies in its path for [ 70% of Spell Power ] and dealing [ 56% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets. Can be cast in Shadowform, Spirit of Redemption. 2% of Base Mana. 30 27 yd range. Instant. 15 sec cooldown.
  • Preemptive Care (Discipline) Increases the duration of Atonement by 1 3 sec and the duration of Renew by 3 sec.
  • Premonition of Piety Increases your healing done by 10% and causes 50% 15% and causes 70% of overhealing on players to be redistributed to up to 3 4 nearby allies for 15 sec. Instant.
  • Premonition of Piety Increases your healing done by 10% and causes 50% 15% and causes 70% of overhealing on players to be redistributed to up to 3 4 nearby allies for 15 sec. 1 charge. Instant. 60 sec recharge. 1 charge.
  • Premonition of Solace Your next single target healing spell grants your target a shield that absorbs [ 2,000% [ 2,800% of Spell Power ] damage and reduces their damage taken by 15% for 15 sec. 1 charge. Instant. 60 sec recharge. 1 charge.
  • Premonition of Solace Your next single target healing spell grants your target a shield that absorbs [ 2,000% [ 2,800% of Spell Power ] damage and reduces their damage taken by 15% for 15 sec. 100 yd range. Instant.
  • Preventive Measures (Discipline) Power Word: Shield absorbs 15% additional damage. 25% additional damage. All damage dealt by Penance, Smite and Holy Nova increased by 15%. 25%.
  • Preventive Measures (Holy, Shadow, Initial) Increases the healing done by Prayer of Mending by 15%. 25%.
  • Preventive Measures Holy, Shadow, Initial: Increases the healing done by Prayer of Mending by 15%. 25%.

Holy
  • Holy Priest Holy Priest core passive Increases damage/healing by 20%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Light Eruption, Lightwell, Miraculous Recovery, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition of Solace, Renew, Serendipity, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Increases periodic damage/healing by 20%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Light Eruption, Lightwell, Miraculous Recovery, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition of Solace, Renew, Serendipity, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Increases damage/healing by 43%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devour Matter, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Serendipity, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Void Blast, Void Bolt, Void Eruption, Void Flay, Void Spike, Void Torrent, Void Volley, Voidwound, Voidwraith Increases periodic damage/healing by 43%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devour Matter, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Serendipity, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Void Blast, Void Bolt, Void Eruption, Void Flay, Void Spike, Void Torrent, Void Volley, Voidwound, Voidwraith Increases damage/healing by 1%: Deathspeaker, Devour Matter, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 69%: Shadow Word: Pain and Twilight Equilibrium Increases periodic damage/healing by 69%: Shadow Word: Pain and Twilight Equilibrium Decreases damage/healing by 15%: Mindgames Increases damage/healing by 15%: Mindgames Decreases periodic damage/healing by 5%: Renew Decreases damage/healing by 10%: Prayer of Mending Decreases damage/healing by 15%: Flash Heal Increases damage/healing by 28%: Flash Heal Increases damage/healing by 86%: Holy Fire, Smite, Smite test copy, Test - Drustvar - Witch - Test Spell Impact, Void Blast Decreases periodic damage/healing by 9%: Renew Increases damage/healing by 6%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Light Eruption, Lightwell, Miraculous Recovery, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition of Solace, Renew, Serendipity, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Decreases damage/healing by 3%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Light Eruption, Lightwell, Miraculous Recovery, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition of Solace, Renew, Serendipity, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Increases periodic damage/healing by 6%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Light Eruption, Lightwell, Miraculous Recovery, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition of Solace, Renew, Serendipity, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Decreases periodic damage/healing by 3%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Light Eruption, Lightwell, Miraculous Recovery, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition of Solace, Renew, Serendipity, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Increases damage/healing by 15%: Prayer of Mending Priest - Holy Spec. Priest - Holy Spec.

Rogue (Forums)
  • Ethereal Rampage Your Sinister Strike, Pistol Shot, and Ambush have a 6% chance to Ethereal Rampage, dealing 6% increased damage as Shadow. Instant. Ethereal Rampage additionally increases the damage of your next Between the Eyes by 6%, stacking up to 3 times. Instant.

Shaman (Forums)
  • Ancestral Swiftness Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side.for 6 sec.
  • Ancestral Swiftness Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side. Instant. for 6 sec. Instant.
  • Ancestral Swiftness Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side. Instant. 45 sec cooldown. for 6 sec. Instant. 30 sec cooldown.
  • Ancient Fellowship Ancestors have a 15% 20% chance to call another Ancestor when they expire. for 6 sec when they expire.
  • Arc Discharge When Tempest strikes more than one target, your next 3 2 Chain Lightning spells are instant cast and deal 75% increased damage.
  • Arc Discharge When Tempest strikes more than one target, your next 3 2 Chain Lightning spells are instant cast and deal 75% increased damage. Instant.
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 70.04% [ 105% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. 100 yd range. Instant.
  • Earthliving Weapon Imbue your weapon with the element of Earth for 60 min. Your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing for [ 72% of Spell Power ] over 12 sec. Instant. [ 94.5% of Spell Power ] over 6 sec. Instant.
  • Earthliving Weapon Imbue your weapon with the element of Earth for 60 min. Your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing for [ 72% of Spell Power ] over 12 [ 94.5% of Spell Power ] over 6 sec. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers. Instant.
  • Earthliving Weapon Imbue your weapon with the element of Earth for 60 min. Your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing for [ 72% of Spell Power ] over 12 [ 94.5% of Spell Power ] over 6 sec. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers. Instant. 1 sec global cooldown.
  • Earthliving Weapon Imbue your weapon with the element of Earth for 60 min. Your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing for [ 72% of Spell Power ] over 12 [ 94.5% of Spell Power ] over 6 sec. 100 yd range. Instant.
  • Healing Surge Heals the target for [ 177.42% [ 284% of Spell Power ]. 100 yd range. Instant.
  • Heed My Call Ancestors last an additional 2 sec. 4 sec.
  • Imbuement Mastery (Elemental, Restoration, Initial) Increases the duration of your Earthliving effect by 6 sec. 3 sec.
  • Lava Burst (Normal) Hurls molten lava at the target, critically dealing [ 128% [ 160% of Spell Power ] Fire damage.
  • Lava Burst (PvP Rules Enabled (HARDCODED)) Hurls molten lava at the target, critically dealing [ 96% [ 120% of Spell Power ] Fire damage.
  • Routine Communication (Elemental) Lava Burst casts have a 8% chance to call an Ancestor.to your side for 6 sec.
  • Routine Communication (Enhancement, Restoration, Initial) Riptide has a 15% chance to call an Ancestor.to your side for 6 sec.
  • Routine Communication Enhancement, Restoration, Initial: Riptide has a 15% chance to call an Ancestor.to your side for 6 sec.
  • Stone Bulwark Summons a totem with [ 5% of Total Health ] health at the feet of the caster for 30 sec, granting the caster a shield absorbing [ 1,400% [ 3,600% of Spell Power ] damage for 10 15 sec, and up to an additional [ 140% [ 360% of Spell Power ] every 5 sec. 100 yd range. Instant.
  • Stone Bulwark Summons a totem with [ 5% of Total Health ] health at the feet of the caster for 30 sec, granting the caster a shield absorbing [ 1,400% [ 3,600% of Spell Power ] damage for 10 15 sec, and up to an additional [ 140% [ 360% of Spell Power ] every 5 sec. 100 yd range. Instant.
  • Stone Bulwark Totem Summons a totem with [ 5% of Total Health ] health at the feet of the caster for 30 sec, granting the caster a shield absorbing [ 1,400% [ 3,600% of Spell Power ] damage for 10 15 sec, and up to an additional [ 140% [ 360% of Spell Power ] every 5 sec. 2% of Base Mana. Instant. 2 3 min cooldown. 1 sec global cooldown.
  • Stormcaller Increases the critical strike chance of your Nature damage spells by 10% 5% and the critical strike damage of your Nature spells by 5%.
  • Surging Totem (Elemental, Enhancement, Initial) Summons a totem at the target location that creates a Tremor immediately and every 6 sec for [ 130% of Attack Power ] Physical damage. [ 91% of Attack Power ] Flamestrike damage.
  • Tempest Deal [ 270% of Spell Power ] Nature damage to your target, and [ 189% [ 135% of Spell Power ] Nature damage to other enemy targets within 8 yds of your target. 0.2% of Base Mana. 40 yd range. 2 sec cast.
  • Tempest Overload Deal [ 270% of Spell Power ] Nature damage to your target, and [ 189% [ 135% of Spell Power ] Nature damage to other enemy targets within 8 yds of your target. 40 yd range. Instant.
  • Tidebringer Every 8 Every 10 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges. Instant.
  • Tidebringer Every 8 Every 10 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.
  • Totem of Wrath Summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% 15% for 15 sec. PvP Talent. PvP Talent. 100 yd range. Instant.
  • Totem of Wrath Summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% 15% for 15 sec. PvP Talent. PvP Talent. Instant.
  • Tremor Surging Totem creates Tremors every 6 sec, dealing [ 130% of Attack Power ] Physical [ 91% of Attack Power ] Flamestrike damage to enemies within 8 yards. Damage reduced beyond 5 targets. 40 yd range. Instant.
  • Unlimited Power (Elemental) Spending Maelstrom grants you 3% 1% haste for 15 sec, stacking.
  • Unlimited Power (Enhancement, Restoration, Initial) Spending Maelstrom Weapon stacks grants you 3% 1% haste for 15 sec, stacking.
  • Unlimited Power Enhancement, Restoration, Initial: Spending Maelstrom Weapon stacks grants you 3% 1% haste for 15 sec, stacking.
  • Unlimited Power (Elemental) Spending Maelstrom grants you 3% 1% haste for 15 sec, stacking.
  • Unlimited Power (Enhancement, Restoration, Initial) Spending Maelstrom Weapon stacks grants you 3% 1% haste for 15 sec, stacking.

Elemental, Enhancement, Restoration
  • Totem of Wrath Primordial Wave summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% 15% for 15 sec. PvP Talent. PvP Talent. Requires Shaman. Requires level 10.

Warlock (Forums)
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 28.11% of Spell Power ] Fire damage to the target and [ 11.18% [ 13.98% of Spell Power ] Fire damage to nearby enemies. 100 yd range. Instant.
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 28.11% of Spell Power ] Fire damage to the target and [ 11.18% [ 13.98% of Spell Power ] Fire damage to nearby enemies. Limited to 1 target. 40 yd range. Instant.
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 28.11% of Spell Power ] Fire damage to the target and [ 11.18% [ 13.98% of Spell Power ] Fire damage to nearby enemies. 100 yd range. Instant.
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 28.11% of Spell Power ] Fire damage to the target and [ 11.18% [ 13.98% of Spell Power ] Fire damage to nearby enemies. Limited to 1 target. 40 yd range. Instant.
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 28.11% of Spell Power ] Fire damage to the target and [ 11.18% [ 13.98% of Spell Power ] Fire damage to nearby enemies. 100 yd range. Instant.
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 28.11% of Spell Power ] Fire damage to the target and [ 11.18% [ 13.98% of Spell Power ] Fire damage to nearby enemies. 100 yd range. Instant.
  • Rain of Fire Calls down a rain of hellfire, dealing [ 164.9% [ 222.6% of Spell Power ] Fire damage over 8 sec to enemies in the area. 3 Soul Shard. 40 yd range. 8 sec cast (Channeled).
  • Rain of Fire Calls down a rain of hellfire, dealing [ 164.9% [ 222.6% of Spell Power ] Fire damage over 8 sec to enemies in the area. 100 yd range. Instant.
  • Soul Conduit Affliction, Destruction: Every Soul Shard you spend has a 10% chance to be refunded. Demonology, Initial: Every Soul Shard you spend has a 5% chance to be refunded. Affliction (50)/Demonology (45)/Destruction (50)/Initial (50) Warlock - Talent. Affliction (50)/Demonology (45)/Destruction (50)/Initial (50) Warlock - Talent.
  • Soul Conduit Affliction, Destruction: Every Soul Shard you spend has a 10% chance to be refunded. Demonology, Initial: Every Soul Shard you spend has a 5% chance to be refunded. Instant.
  • Zevrim's Resilience Dark Pact heals you for [ 18.23% [ 164.58% of Spell Power ] every 1 sec while active.

Affliction
  • Soul Swap Copies your damage over time effects and Haunt from the target, preserving their duration. Your next use of Soul Swap within 10 sec will exhale a copy damage of the effects onto a new target. PvP Talent. PvP Talent. 1 Soul Shard. 40 yd range. Instant. 30 sec cooldown.Requires Warlock. Requires level 10.

Destruction
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 28.11% of Spell Power ] Fire damage to the target and [ 11.18% [ 13.98% of Spell Power ] Fire damage to nearby enemies. Destruction Warlock - Level 50 Talent. Destruction Warlock - Level 50 Talent. 1.5% of Base Mana. 40 yd range. 3 sec cast (Channeled). 25 sec cooldown.

Warrior (Forums)
  • Dreadnaught Overpower causes a seismic wave, dealing [ 24% [ 26.4% of Attack Power ] damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets. 100 yd range. Instant.
  • Execute (Normal) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Normal) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Normal) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Normal) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Executioner's Precision (Normal) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Executioner's Precision (Improved Execute) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Impending Victory Instantly attack the target, causing [ 59% of Attack Power ] damage and healing you for 20% 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. Instant.
  • Invigorating Fury Enraged Regeneration lasts 3 sec longer and instantly heals for 15% of your maximum health. 10% of your maximum health.
  • Odyn's Fury Unleashes your power, dealing [ 547.4% [ 383.2% of Attack Power ] Physical damage and an additional [ 159.8% [ 111.86% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Odyn's Fury Unleashes your power, dealing [ 547.4% [ 383.2% of Attack Power ] Physical damage and an additional [ 159.8% [ 111.86% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Odyn's Fury Unleashes your power, dealing [ 547.4% [ 383.2% of Attack Power ] Physical damage and an additional [ 159.8% [ 111.86% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Generates 15 Rage. Requires Melee Weapon. Instant. 45 sec cooldown.
  • Odyn's Fury Off-Hand Unleashes your power, dealing [ 547.4% [ 383.2% of Attack Power ] Physical damage and an additional [ 159.8% [ 111.86% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Overpower (Normal) Overpower the enemy, dealing [ 140.18% [ 154.2% of Attack Power ] Physical damage.
  • Overpower (Martial Prowess) Overpower the enemy, dealing [ 140.18% [ 154.2% of Attack Power ] Physical damage.
  • Overpower (Improved Overpower) Overpower the enemy, dealing [ 140.18% [ 154.2% of Attack Power ] Physical damage. Generates [ 14% of Attack Power ] Rage. Generates [ 15.4% of Attack Power ] Rage.
  • Overpower (Improved Overpower) Generates [ 14% of Attack Power ] Rage. Generates [ 15.4% of Attack Power ] Rage.
  • Strength of the Mountain (Arms, Fury, Initial) `s` Bloodthirst and Rampage damage increased by 15%.
  • Sudden Death (Normal) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Improved Execute) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Normal) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Improved Execute) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Normal) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Improved Execute) Attempts to finish off a foe, causing up to [ 253.5% [ 291.5% of Attack Power ] Physical damage based on Rage spent.

Arms
  • Arms Warrior Increases damage/healing by 30% 43%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Champion's Might, Champion's Spear, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolish, Demolition, Devastator, Dive Attack, Dragon Charge, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Ground Current, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Lightning Strike, Lightning Strike Ground Current, Lightning Strikes, Martial Prowess, Mastery: Deep Wounds, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Odyn's Fury Off-Hand, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reap the Storm, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Slayer's Dominance, Slayer's Strike, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Blast, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words, Titanic Throw, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases periodic damage/healing by 30% 43%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Champion's Might, Champion's Spear, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolish, Demolition, Devastator, Dive Attack, Dragon Charge, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Ground Current, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Lightning Strike, Lightning Strike Ground Current, Lightning Strikes, Martial Prowess, Mastery: Deep Wounds, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Odyn's Fury Off-Hand, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reap the Storm, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Slayer's Dominance, Slayer's Strike, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Blast, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words, Titanic Throw, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases damage/healing by 50% 80%: Slam and Storm of Swords Increases damage/healing by 45%: Rend, Thunder Blast, Thunder Clap Warrior - Arms Spec. Warrior - Arms Spec.
  • Dreadnaught Overpower causes a seismic wave, dealing [ 24% [ 26.4% of Attack Power ] damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets. Arms Warrior - Level 50 Talent. Arms Warrior - Level 50 Talent.

Arms, Fury, Protection
  • Impending Victory Instantly attack the target, causing [ 59% of Attack Power ] damage and healing you for 20% 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. Arms (25)/Fury (25)/Protection (40) Warrior - Talent. Arms (25)/Fury (25)/Protection (40) Warrior - Talent. 10 Rage. Melee range. Instant. 25 sec cooldown.

Racials
Earthen
  • Ingest Minerals You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change Consuming a Khaz Algar gem changes the benefit granted to you by Well Fed. Amber: Stamina Emerald: Haste Onyx: Mastery Ruby: Critical Strike Sapphire: Versatility Earthen Racial. Earthen Racial.



Artifact Powers
Originally Posted by MMO-Champion
Monk (Forums)
Windwalker
  • Thunderfist (Rank 1) Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing [ 350% [ 161% of Attack Power ] Nature damage.



Strings Changes
Originally Posted by MMO-Champion
  • DELVES_WARNING_INELIGIBLE_FOR_PARTY_TIER (New) - You cannot join your party's Tier %d delve (Tier %d unlocked).
  • DELVES_WARNING_PARTY_MEMBER_INELIGIBLE_FOR_TIER (New) - |Hplayer:%s|h[%s]|h cannot join your Tier %d delve (Tier %d unlocked).
  • DELVES_WEEKLY_REWARDS_UNCLAIMED_TEXT (New) - You have unclaimed rewards! Return to the Great Vault in Dornogal to make your selection.
  • DIFFICULTY_LOCKED_REASON_STORY_RAID (New) - Unavailable in Story mode
  • ERR_CANT_TRADE_ACCOUNT_ITEM (New) - You can't trade an item from the Warband bank.
  • GREAT_VAULT_REWARDS_WORLD_COMPLETED_FIRST - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a second Great Vault reward. World activities count as Tier 0. 1.
  • GREAT_VAULT_REWARDS_WORLD_COMPLETED_SECOND - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a third Great Vault reward. World activities count as Tier 0. 1.
  • GREAT_VAULT_REWARDS_WORLD_INCOMPLETE - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a Great Vault reward. World activities count as Tier 0.|n|nThe 1.|n|nThe item level of your reward will be based on your highest run this week.
  • MAP_LEGEND_DELVE (New) - Delve
  • MAP_LEGEND_DELVE_TOOLTIP (New) - Content designed for a party of up to five adventurers using any combat role, and provides loot
  • MAP_LEGEND_META_TOOLTIP - Time gated quests that give valuable end game rewards endgame rewards
  • MAP_LEGEND_REPEATABLE_TOOLTIP - Time gated quests
  • MINIMAP_TRACKING_TRIVIAL_QUESTS - Trivial Low-Level Quests
  • SETTINGS_TRIVIAL_QUEST_FILTER - Hide Trivial Quests Hide Low-Level Quests
  • SPELL_FAILED_CUSTOM_ERROR_1051 - You have revealed or found completed all of today's Pact locations.
  • SPELL_FAILED_CUSTOM_ERROR_2224 (New) - You cannot use a Vantus Rune in Story Mode.
  • TEST_STRING_IGNORE_1 (New) - Test
  • TRIVIAL_QUESTS_FILTER_DESCRIPTION (New) - These quests are significantly lower than your current level and will award no experience.
  • WEEKLY_REWARDS_UNCLAIMED_TEXT - Return to the Great Vault to make your selection in Dornogal to make your selection.



Global Strings Changes
Originally Posted by MMO-Champion
  • DELVES_WARNING_INELIGIBLE_FOR_PARTY_TIER (New) - You cannot join your party's Tier %d delve (Tier %d unlocked).
  • DELVES_WARNING_PARTY_MEMBER_INELIGIBLE_FOR_TIER (New) - |Hplayer:%s|h[%s]|h cannot join your Tier %d delve (Tier %d unlocked).
  • DELVES_WEEKLY_REWARDS_UNCLAIMED_TEXT (New) - You have unclaimed rewards! Return to the Great Vault in Dornogal to make your selection.
  • DIFFICULTY_LOCKED_REASON_STORY_RAID (New) - Unavailable in Story mode
  • ERR_CANT_TRADE_ACCOUNT_ITEM (New) - You can't trade an item from the Warband bank.
  • GREAT_VAULT_REWARDS_WORLD_COMPLETED_FIRST - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a second Great Vault reward. World activities count as Tier 0. 1.
  • GREAT_VAULT_REWARDS_WORLD_COMPLETED_SECOND - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a third Great Vault reward. World activities count as Tier 0. 1.
  • GREAT_VAULT_REWARDS_WORLD_INCOMPLETE - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a Great Vault reward. World activities count as Tier 0.|n|nThe 1.|n|nThe item level of your reward will be based on your highest run this week.
  • MAP_LEGEND_DELVE (New) - Delve
  • MAP_LEGEND_DELVE_TOOLTIP (New) - Content designed for a party of up to five adventurers using any combat role, and provides loot
  • MAP_LEGEND_META_TOOLTIP - Time gated quests that give valuable end game rewards endgame rewards
  • MAP_LEGEND_REPEATABLE_TOOLTIP - Time gated quests
  • MINIMAP_TRACKING_TRIVIAL_QUESTS - Trivial Low-Level Quests
  • SETTINGS_TRIVIAL_QUEST_FILTER - Hide Trivial Quests Hide Low-Level Quests
  • SPELL_FAILED_CUSTOM_ERROR_1051 - You have revealed or found completed all of today's Pact locations.
  • SPELL_FAILED_CUSTOM_ERROR_2224 (New) - You cannot use a Vantus Rune in Story Mode.
  • TEST_STRING_IGNORE_1 (New) - Test
  • TRIVIAL_QUESTS_FILTER_DESCRIPTION (New) - These quests are significantly lower than your current level and will award no experience.
  • WEEKLY_REWARDS_UNCLAIMED_TEXT - Return to the Great Vault to make your selection in Dornogal to make your selection.



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Hidden
  • [DNT] Worldsoul Memory Score (New) - [DNT] Tracks Worldsoul Memory score for rewards purposes. Should be 0 at all times except momentarily during script execution.
  • Harmonized Silk - Name changed from "Harmonzed Silk" to "Harmonized Silk". Harmonzed Harmonized Silk charges the Catalyst and allows it to imbue armor with incredible power. Max Quantity: 8.
  • Renown - Season 1 Delves - [DNT] Max Quantity: 11. 10.

Holidays
  • Nerub-ar Palace (New) - Players may now use the Raid Finder to access the first section of Nerub-ar Palace: The Skittering Battlements.
  • Nerub-ar Palace - Mythic difficulty of the Nerub-ar Palace raid awaits the boldest of adventurers, and players may now use the Raid Finder to access the first section of the raid: The Skittering Battlements.
  • Nerub-ar Palace - Mythic difficulty of the Nerub-ar Palace raid awaits the boldest of adventurers, and players may now use the Raid Finder to access the first section of the raid: The Skittering Battlements.
  • Nerub-ar Palace (New) - Players may now use the Raid Finder to access the first section of Nerub-ar Palace: The Skittering Battlements.
  • Nerub-ar Palace (New) - Players may now use the Raid Finder to access the first section of Nerub-ar Palace: The Skittering Battlements.
  • Nerub-ar Palace (New) - Players may now confront Queen Ansurek in Story difficulty.
  • Nerub-ar Palace (New) - Players may now use the Raid Finder to access the first section of Nerub-ar Palace: The Skittering Battlements.
  • Nerub-ar Palace (New) - Players may now confront Queen Ansurek in Story difficulty.
  • Nerub-ar Palace - Mythic difficulty of the Nerub-ar Palace raid awaits the boldest of adventurers, and players may now use the Raid Finder to access the first section of the raid: The Skittering Battlements.
  • Nerub-ar Palace - Mythic difficulty of the Nerub-ar Palace raid awaits the boldest of adventurers, and players may now use the Raid Finder to access the first section of the raid: The Skittering Battlements.
  • Nerub-ar Palace (New) - Players may now confront Queen Ansurek in Story difficulty.
  • Nerub-ar Palace (New) - Players may now confront Queen Ansurek in Story difficulty.

Keystone Affixes
  • [PH] (New) - [PH]
  • Fortified - Non-boss enemies have 20% more health and inflict up to 30% increased damage. 20% increased damage.
  • Xal'atath's Bargain: Oblivion - Name changed from "[PH]" to "Xal'atath's Bargain: Oblivion". [PH While in combat, Xal'atath manifests crystals from the void that can be absorbed by enemies or players]

LFG Dungeons
Unknown
  • 11.0 Z2 - Faction Repeatable - Awakening The Machine (NJS) - Map: Awakening The Machine. Roles: 1 tank/1 healer/3 damage.

Map Areas
11.0 - Campaign Finale Scenario
  • The Burrows - Music: Zone 11.0 - Azj-Kahet - City of Threads - Scenario - Combat.

Ara-Kara, City of Echoes
  • Ara-Kara, City of Echoes > Echoing Overlook - Music: Dungeon 11.0 - Arakara - Overlook - Walk.
  • Ara-Kara, City of Echoes > The Shredded Strands - Music: Dungeon 11.0 - Arakara - Shredded Strands - Walk.

City of Threads
  • City of Threads > High Hollows - Music: Dungeon 11.0 - City of Threads - Bazaar - Walk.
  • City of Threads > The Transformatory - Music: Dungeon 11.0 - City of Threads - Transformatory - Walk.
  • City of Threads > Umbral Bazaar - Music: Dungeon 11.0 - City of Threads - Bazaar - Walk.

Deephaul Ravine
  • Deephaul Ravine - Music: PvP 11.0 - Deephaul Ravine - General - Walk.

Khaz Algar
  • Azj-Kahet - Music: Zone 11.0 - Azj-Kahet - Nerubian - General - Walk. Pet battle levels: 25-25.
  • Azj-Kahet > Arathi's End - Music: Zone 11.0 - Azj-Kahet - Battle - General - Walk.
  • Azj-Kahet > Breathing Pit - Music: Zone 11.0 - Azj-Kahet - Black Blood - General - Walk.
  • Azj-Kahet > City of Threads > High Hollows - Music: Zone 11.0 - Azj-Kahet - City of Threads - Ascended - Walk.
  • Azj-Kahet > City of Threads > Nerub-ar Palace - Music: Zone 11.0 - Azj-Kahet - City of Threads - Raid - Walk.
  • Azj-Kahet > City of Threads > Old Sacrificial Pit - Music: Zone 11.0 - Azj-Kahet - City of Threads - Pit - Walk.
  • Azj-Kahet > City of Threads > Pillar-nest Xesh - Music: Zone 11.0 - Azj-Kahet - Nerubian - Nest - Walk.
  • Azj-Kahet > City of Threads > The Blood Pits - Music: Zone 11.0 - Azj-Kahet - City of Threads - Pit - Walk.
  • Azj-Kahet > City of Threads > The Burrows - Music: Zone 11.0 - Azj-Kahet - City of Threads - Burrows - Walk.
  • Azj-Kahet > City of Threads > The Royal Apothecary - Music: Zone 11.0 - Azj-Kahet - City of Threads - Burrows - Walk.
  • Azj-Kahet > City of Threads > The Skeins - Music: Zone 11.0 - Azj-Kahet - City of Threads - General - Walk.
  • Azj-Kahet > City of Threads > The Transformatory - Music: Zone 11.0 - Azj-Kahet - City of Threads - Ascended - Walk.
  • Azj-Kahet > City of Threads > Umbral Bazaar - Music: Zone 11.0 - Azj-Kahet - City of Threads - General - Walk.
  • Azj-Kahet > Eastern Span - Music: Zone 11.0 - Azj-Kahet - Nerubian - Roads - Walk.
  • Azj-Kahet > Faerin's Advance - Music: Zone 11.0 - Azj-Kahet - Hub - Arathi - Walk.
  • Azj-Kahet > Grudge Grotto - Music: Zone 101 - Zaralek - Hub - Loamm - Town - Walk.
  • Azj-Kahet > Mmarl - Music: Zone 101 - Zaralek - Hub - Loamm - Town - Walk.
  • Azj-Kahet > Pillar-nest Noth - Music: Zone 11.0 - Azj-Kahet - Nerubian - Nest - Walk.
  • Azj-Kahet > Pillar-nest Vosh - Music: Zone 11.0 - Azj-Kahet - Nerubian - Nest - Walk.
  • Azj-Kahet > Rak-Ahat - Music: Zone 11.0 - Azj-Kahet - Nerubian - Ancient - Walk.
  • Azj-Kahet > Rak-Ush - Music: Zone 11.0 - Azj-Kahet - Nerubian - Nest - Walk.
  • Azj-Kahet > Rak-Zakaz - Music: Zone 11.0 - Azj-Kahet - Battle - Rak-Zakaz - Walk.
  • Azj-Kahet > Ruptured Lake - Music: Zone 11.0 - Azj-Kahet - Battle - General - Walk.
  • Azj-Kahet > Salien Gutters - Music: Zone 11.0 - Azj-Kahet - Kobyss - General - Walk.
  • Azj-Kahet > Siegehold - Music: Zone 11.0 - Azj-Kahet - Battle - Siegehold - Walk.
  • Azj-Kahet > Silken Ward - Music: Zone 11.0 - Azj-Kahet - Nerubian - Roads - Walk.
  • Azj-Kahet > The Hanging Gateway - Music: Zone 11.0 - Azj-Kahet - Nerubian - Roads - Walk.
  • Azj-Kahet > The Maddening Deep - Music: Zone 11.0 - Azj-Kahet - Black Blood - General - Walk.
  • Azj-Kahet > The Weaver's Lair - Music: Zone 11.0 - Azj-Kahet - Hub - Weaver's Lair - Walk.
  • Azj-Kahet > The Wormlands - Music: Zone 11.0 - Azj-Kahet - Nerubian - Nest - Walk.
  • Azj-Kahet > Trickling Abyss - Music: Zone 11.0 - Ringing Deeps - Nature - General - Walk.
  • Azj-Kahet > Wildcamp Or'lay - Music: Zone 11.0 - Azj-Kahet - Hub - Wildcamp - Walk.
  • Azj-Kahet > Wildcamp Ul'ar - Music: Zone 11.0 - Azj-Kahet - Hub - Wildcamp - Walk.
  • Hallowfall - Music: Zone 11.0 - Hallowfall - Base - Light - Walk. Pet battle levels: 25-25.
  • Hallowfall > Beledar's Bounty - Music: Zone 11.0 - Hallowfall - Southern Farm - Light - Walk.
  • Hallowfall > Bleak Sand - Music: Zone 11.0 - Hallowfall - Northern Farms - Dark - Walk.
  • Hallowfall > Cliffside Beacon - Music: Zone 11.0 - Hallowfall - Base - Light - Walk.
  • Hallowfall > Dayspring Fields - Music: Zone 11.0 - Hallowfall - Hub - Mereldar - Light.
  • Hallowfall > Dunelle's Kindness - Music: Zone 11.0 - Hallowfall - Hub - Lorel - Light.
  • Hallowfall > Duskrise Acreage - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk. Dark - Walk.
  • Hallowfall > Fortune's Fall - Music: Zone 11.0 - Hallowfall - Base - Kobyss - Walk.
  • Hallowfall > Fungal Fields - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk. Dark - Walk.
  • Hallowfall > Growling Hollow - Music: Zone 11.0 - Hallowfall - Northern Farms - Dark - Walk.
  • Hallowfall > Hillhelm Stead - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk. Dark - Walk.
  • Hallowfall > Isaec's Folly - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk. Dark - Walk.
  • Hallowfall > Light's Blooming - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk. Dark - Walk.
  • Hallowfall > Light's Redoubt - Music: Zone 11.0 - Hallowfall - Hub - Light's Redoubt - Walk.
  • Hallowfall > Lightspark - Music: Zone 11.0 - Hallowfall - Hub - Lorel - Light.
  • Hallowfall > Livia's Patience - Music: Zone 11.0 - Hallowfall - Aegis Wall - West Side - Walk.
  • Hallowfall > Lorel's Crossing - Music: Zone 11.0 - Hallowfall - Hub - Lorel - Light.
  • Hallowfall > Mereldar - Music: Zone 11.0 - Hallowfall - Hub - Mereldar - Light.
  • Hallowfall > Morgaen's Tears - Music: Zone 11.0 - Hallowfall - Memorial - Light - Walk.
  • Hallowfall > Priory of the Sacred Flame - Music: Zone 11.0 - Hallowfall - Memorial - Light - Walk.
  • Hallowfall > Priory of the Sacred Flame - Music: Zone 11.0 - Hallowfall - Memorial - Light - Walk.
  • Hallowfall > Sanguine Grasps - Music: Zone 11.0 - Hallowfall - Aegis Wall - Light - Walk.
  • Hallowfall > Shadowgrove Vineyards - Music: Zone 11.0 - Hallowfall - Northern Farms - Dark - Walk.
  • Hallowfall > Shadowmire - Music: Zone 11.0 - Hallowfall - Incursion - Light - Walk.
  • Hallowfall > Sina's Yearning - Music: Zone 11.0 - Hallowfall - Base - Kobyss - Walk.
  • Hallowfall > Stagnant Mire - Music: Zone 11.0 - Hallowfall - Incursion - Light - Walk.
  • Hallowfall > Stillstone Pond - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk. Dark - Walk.
  • Hallowfall > Sunless Strand - Music: Zone 11.0 - Hallowfall - Base - Kobyss - Walk.
  • Hallowfall > Tenir's Ascent - Music: Zone 11.0 - Hallowfall - Tenirs Ascent - General - Walk. Airship - Light - Walk.
  • Hallowfall > The Aegis Wall - Music: Zone 11.0 - Hallowfall - Aegis Wall - General - Walk. Light - Walk.
  • Hallowfall > The Faded Shore - Music: Zone 11.0 - Hallowfall - Northern Farms - Dark - Walk.
  • Hallowfall > The Hungering Pool - Music: Zone 11.0 - Hallowfall - Base - Kobyss - Walk.
  • Hallowfall > The Ragged Front - Music: Zone 11.0 - Hallowfall - Aegis Wall - Light - Walk.
  • Hallowfall > The Whirring Field - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk. Dark - Walk.
  • Hallowfall > Torchlight Mine - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk. Dark - Walk.
  • Hallowfall > Velhan's Claim - Music: Zone 11.0 - Hallowfall - Base - Kobyss - Walk.
  • Hallowfall > Veneration Grounds - Music: Zone 11.0 - Hallowfall - Memorial - Light - Walk.
  • The Ringing Deeps - Music: Zone 11.0 - Ringing Deeps - Industrial - General - Walk. Pet battle levels: 25-25.
  • The Ringing Deeps > Ancient Falls - Music: Zone 11.0 - Ringing Deeps - Nature - General - Walk.
  • The Ringing Deeps > Brunwin's Terrace - Music: Zone 11.0 - Ringing Deeps - Nature - General - Walk.
  • The Ringing Deeps > Camp Murroch - Music: Zone 11.0 - Ringing Deeps - Hub - Camp - Walk.
  • The Ringing Deeps > Candleslag Quarry - Music: Zone 11.0 - Ringing Deeps - Kobold - Dark - Walk.
  • The Ringing Deeps > Deepforge Golemworks - Music: Zone 11.0 - Ringing Deeps - Kobold - Medium - Walk. Nature - Earthen - Walk.
  • The Ringing Deeps > Gundargaz - Music: Zone 11.0 - Ringing Deeps - Hub - Gundargaz - Walk.
  • The Ringing Deeps > Lightless Chasm - Music: Zone 11.0 - Ringing Deeps - Nature - Chasm - Walk.
  • The Ringing Deeps > Nibelgaz Mine - Music: Zone 11.0 - Ringing Deeps - Industrial - Foundry - Walk.
  • The Ringing Deeps > Obsidian Hollow - Music: Zone 11.0 - Ringing Deeps - Industrial - Obisidian - Walk.
  • The Ringing Deeps > Opportunity Point - Music: Zone 11.0 - Ringing Deeps - Hub - Goblin - Walk.
  • The Ringing Deeps > Shadowvein Point - Music: Zone 11.0 - Ringing Deeps - Hub - Shadowvein - Walk.
  • The Ringing Deeps > Taelloch - Music: Zone 11.0 - Ringing Deeps - Skardyn - General - Walk.
  • The Ringing Deeps > Taelloch Mine - Music: Zone 11.0 - Ringing Deeps - Skardyn - General - Walk.
  • The Ringing Deeps > The Earthenworks - Music: Zone 11.0 - Ringing Deeps - Industrial - Foundry - Walk.
  • The Ringing Deeps > The Stonevault Exterior - Music: Zone 11.0 - Ringing Deeps - Industrial - Foundry - Walk.

Khaz Algar (Surface)
  • Isle of Dorn - Music: Zone 11.0 - Isle Of Dorn - Fields - General - Walk. Pet battle levels: 25-25.
  • Isle of Dorn > Boskroot Basin - Music: Zone 11.0 - Isle Of Dorn - Mines - Fungarian - Walk.
  • Isle of Dorn > Cinderbrew Meadery - Music: Zone 11.0 - Isle Of Dorn - Cinderbrew - General - Walk.
  • Isle of Dorn > Cinderwold - Music: Zone 11.0 - Isle Of Dorn - Forest - General - Walk.
  • Isle of Dorn > Dhar Bandar - Music: Zone 11.0 - Isle Of Dorn - Shore - General - Walk.
  • Isle of Dorn > Dhar Kazhad - Music: Zone 11.0 - Isle Of Dorn - Country - Mountains - Walk.
  • Isle of Dorn > Dhar Oztan - Music: Zone 11.0 - Isle Of Dorn - Storm Rider - General - Walk.
  • Isle of Dorn > Dornogal - Music: Zone 11.0 - Isle Of Dorn - Hub - Dornogal - Walk.
  • Isle of Dorn > Durgaz Cabin - Music: Zone 11.0 - Isle Of Dorn - Forest - General - Walk.
  • Isle of Dorn > Glimmering Shore - Music: Zone 11.0 - Isle Of Dorn - Shore - General - Walk.
  • Isle of Dorn > Golgrin's Reach - Music: Zone 11.0 - Isle Of Dorn - Shore - General - Walk.
  • Isle of Dorn > Ironwold - Music: Zone 11.0 - Isle Of Dorn - Forest - General - Walk.
  • Isle of Dorn > Keeper's Breath - Music: Zone 11.0 - Isle Of Dorn - Country - Mountains - Walk.
  • Isle of Dorn > Mourning Rise - Music: Zone 11.0 - Isle Of Dorn - Country - Memorial - Walk.
  • Isle of Dorn > Rambleshire - Music: Zone 11.0 - Isle Of Dorn - Country - Farm - Walk.
  • Isle of Dorn > Restless Estuary - Music: Zone 11.0 - Isle Of Dorn - Shore - General - Walk.
  • Isle of Dorn > Skolzgal Mill - Music: Zone 11.0 - Isle Of Dorn - Forest - General - Walk.
  • Isle of Dorn > Sunrise Shadow - Music: Zone 11.0 - Isle Of Dorn - Forest - General - Walk.
  • Isle of Dorn > The Meadyard - Music: Zone 11.0 - Isle Of Dorn - Cinderbrew - General - Walk.
  • Isle of Dorn > The Opalcreg - Music: Zone 11.0 - Isle Of Dorn - Fields - General - Walk.
  • Isle of Dorn > The Orecreg - Music: Zone 11.0 - Isle Of Dorn - Mines - Fungarian - Walk.
  • Isle of Dorn > Thul Medran - Music: Zone 11.0 - Isle Of Dorn - Country - Mountains - Walk.
  • Isle of Dorn > Thunderhead Peak - Music: Zone 11.0 - Isle Of Dorn - Country - Mountains - Walk.
  • Isle of Dorn > Wanderer's Landing - Music: Zone 11.0 - Isle Of Dorn - Shore - General - Walk.

Nerub-ar Palace
  • Nerub-ar Palace > Terrace of Majesty - Music: Raid 11.0 - Nerub-ar Palace - Terrace - Walk.
  • Nerub-ar Palace > The Pulsing Pit - Music: Raid 11.0 - Nerub-ar Palace - Grand Rampart - Walk.

Priory of the Sacred Flame
  • Priory of the Sacred Flame > Sanctified Grounds - Music: Dungeon 11.0 - Priory - Courtyard - Walk.

The Rookery
  • The Rookery - Music: Dungeon 11.0 - Rookery - Entrance - Walk.
  • The Rookery > The Rookery Landing - Music: Dungeon 11.0 - Rookery - Entrance - Walk.

Mounts
Ground Mounts
  • Gigantic Grrloc (New) - Ground Mount. Gigantic Grrloc. "It's the third biggest murloc you've ever seen!"
  • Heritage Undercrawler - Ground Mount. Heritage Undercrawler. "Arachnid husbandry is a time-honored tradition amongst the Heritage Forces. Though most specimens are used for transport labor or raised to serve as shock troops, the finest examples of their brood are occasionally trained as parade mounts." Source: [PH] Vendors: Yamas the Provider, Anub'okki, Aspirake Kiipka Zone: Azj-Kahet Cost: 2,020[INV_10_Tailoring_SilkRare_Color3.BLP]
  • Royal Court Undercrawler - Ground Mount. Royal Court Undercrawler. "Patents of lineage are used to demarcate the history and value of thoroughbred Undercrawlers in Kaheti high society. This practice can prove somewhat difficult when said undercrawlers are prone to the sudden consumption of their record-keepers." Source: [PH] Vendors: Yamas the Provider, Tulumun Zone: Azj-Kahet Cost: 2,020[INV_10_Tailoring_SilkRare_Color3.BLP]
  • Slatestone Ramolith - Ground Mount. Slatestone Ramolith. "Earthen ranchers talk often of this creature's resilience and how the rain ricochets off of its lustrous coat." Source: Achievement: Allied Races: Earthen Category: War Within
  • Widow's Undercrawler - Ground Mount. Widow's Undercrawler. "Surface-dwelling children often profess desires for a pony or wolf of their own upon reaching certain milestones of age. A young Widow Arak'nai had similar ambitions, though her tastes would likely be considered eclectic by some standards." Source: [PH] Vendors: Yamas the Provider, Bobbin Zone: Azj-Kahet Cost: 2,020[INV_10_Tailoring_SilkRare_Color3.BLP]

Skyriding Mounts
  • Beledar's Spawn - Skyriding Mount. [PH] Shadow Elemental (Purple) Beledar's Spawn. "Through the Sacred Flame, whispers of dark carry you to battle." Source: Drop: Beledar's Spawn Zone: Hallowfall
  • Stonevault Mechsuit - Skyriding Mount. Stonevault Mechsuit. "Metal once ruined, restored to life by scrap and song." Source: Quest: Repurposed, Restored Zone: The Ringing Deeps
  • Swarmite Skyhunter (New) - Skyriding Mount. Swarmite Skyhunter. "Typically found in the smallest nooks and crannies of rock ceilings, the swarmite skyhunter is more at home in the air than at rest." Source: Achievement: Khaz Algar Glyph Hunter Category: War Within

Unknown Types
  • Delver's Dirigible - Unknown Type. Delver's Dirigible. "This aircraft will help you delve straight into adventure, wherever it may be!" Source: Quest: Ship It! Zone: Isle of Dorn

Scenarios
Test
  • 02: Waiting Room (Step 2) - Name changed from "02: Waiting Room" to "02: Waiting Room (Step 2)".
  • 03: Step 3 - Name changed from "03: Step 2" to "03: Step 3".
  • 04: Shared Step (Test - Step 4) - Name changed from "04: Shared Step (Test)" to "04: Shared Step (Test - Step 4)".
by Published on 2024-07-25 02:10 AM

The War Within Beta Development Notes - July 24, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello testers! Here are this week’s updates to the War Within Beta:

Classes
  • Death Knight
    • Hero Talents
      • Deathbringer (Blood/Frost)
        • Reaper’s Mark debuff damage has been reduced by 30%.
        • Blood
          • Exterminate damage has been reduced by 10%.
        • Frost
          • Exterminate damage has been reduced by 25%.
      • Rider of the Apocalypse (Frost/Unholy)
        • Trollbane’s Icy Fury damage reduced by 35%.
      • San’layn (Unholy/Blood)
        • Vampiric Strike now scales with Unholy Assault and other similar effects.
        • Visceral Strength’s Strength granted increased to 6% (was 5%).
        • Each stack of Frenzied Bloodthirst’s Essence of the Blood Queen increases your Death Strike and Death Coil damage by 3% (was 2%).
    • Frost
      • All ability damage reduced by 5%.
    • Unholy
      • All ability damage reduced by 10%.
      • Clawing Shadow damage increased by 25%.
  • Demon Hunter
    • Hero Talents
      • Fel-Scarred
        • Demonsurge damage increased by 80%.
        • Burning Blades damage over time effect increased by 50%.
        • Enduring Torment now grants 10% increased Chaos Strike and Blade Dance damage (was 5%) and 5% Haste (was 3%).
        • Student of Suffering bonus Mastery effect increased by 50%.
        • Flamebound now grants 40% increased critical damage bonus for Immolation Aura (was 30%).
        • Monster Rising now increases Agility outside of demon form by 8% (was 5%).
    • Havoc
      • All non-Hero Talent ability damage increased by 13%.
  • Druid
    • Frenzied Regeneration heals you for 20% of your maximum health (was 32%).
    • Renewal heals for 20% of maximum health (was 30%).
      • These changes have been reverted.
    • Hero Talents
      • Druid of the Claw (Feral/Guardian)
        • Bestial Strength increases Ferocious Bite damage by 8% (was 5%) and now increases Rampant Ferocity damage by 8%.
        • Feral
          • Ravage damage dealt to other enemies in front of you increased 25%.
          • Dreadful Wound damage increased by 10%.
      • Elune’s Chosen (Balance/Guardian)
        • Fixed a typo in Lunar Insight’s tooltip.
        • Guardian
          • Boundless Moonlight damage reduced by 70%.
          • Lunar Insight now increases Moonfire damage by 10% (was 20%).
      • Wildstalker (Feral/Restoration)
        • Bloodseeker Vines damage reduced by 10%.
        • Bursting Growth damage increased by 30%.
        • Bond with Nature increases healing you receive by 4% (was 3%).
    • Feral
      • Developers’ note: We are increasing Feral’s damage overall, especially against multiple targets, and moving some of their damage out of Ferocious Bite and into other sources like bleeds and builders.
      • Rip damage increased by 10%.
      • Rampant Ferocity’s damage increased by up to 100% (was 50%) when players spend extra Energy on Ferocious Bite.
      • Taste For Blood increases Ferocious Bite damage by 12% (was 15%) and an additional 12% (was 15%) during Tiger’s Fury.
      • Apex Predator’s chance to proc against multiple targets increased slightly.
      • Shred, Swipe, Brutal Slash, Thrash, Lunar Inspiration Moonfire, and Rake initial damage increased by 30%.
      • Berserk now increases all ability and auto-attack damage by 15% (was 10%).
      • Berserk: Frenzy now causes enemies to bleed for 150% of all direct damage dealt by combo point generating abilities (was 135%).
      • Primal Wrath direct damage increased by 20%.
      • Adaptive Swarm direct damage increased by 20%.
    • Guardian
      • Frenzied Regeneration heals you for 20% of your maximum health (was 32%).
      • Dream of Cenarius increases the healing of the affected Regrowth by 130% (was 200%).
      • Fixed an issue with the increase to the amount of Rage required to trigger After the Wildfire.
      • Nerub-ar Palace (4) Set Bonus updated – Arcane damage you deal is increased by 5% and bleed damage you deal is increased by 8% (was 5%).
  • Evoker
    • Hero Talents
      • Scalecommander (Devastation/Augmentation)
        • Mass Disintegrate now chains from the Evoker instead of the target, and its range has been increased to 25 yards (was 20 yards).
    • Devastation
      • Animosity causes empower spells to increases the duration of Dragonrage by 5 seconds (was 4 seconds) up to a max of 20 seconds (was 16 seconds).
      • Titanic Wrath is now a 1-point node (was 2).
  • Hunter
    • Hero Talents
      • Dark Ranger (Marksmanship/Beast Mastery)
        • Black Arrow damage increased by 100%.
        • Shadow Surge damage increased by 50%.
        • Dark Hounds now auto attack as Shadow damage.
        • Withering Fire now fires a 4th arrow. The arrows are slightly more staggered time-wise from each other.
        • Overshadow now increases damage of affected abilities by 20% (was 15%).
      • Sentinel (Survival/Marksmanship)
        • Marksmanship
          • Symphonic Arsenal damage reduced by 25%.
    • Marksmanship
      • Wind Arrows now fire after you cast Aimed Shot, rather than during their cast.
      • Many issues with Wind Arrows failing to fire or breaking have been resolved.
      • Rapid Fire’s cooldown between procs of Wind Arrow has been reduced to 0.2 seconds (was 0.7 seconds).
    • Survival
      • Wildfire Bomb damage reduced by 5%.
      • Flanking Strike damage reduced by 5%.
  • Mage
    • Hero Talents
      • Frostfire (Frost/Fire)
        • Frostfire has been updated to use Fire Mage’s Living Bomb behaviors and now benefits from talents that affect Living Bomb.
        • Excess Fire now applies Living Bomb at 75% effectiveness for Fire Mages only.
          • Developer’s note: We’re aware of an issue where Frost Mage’s Living Bombs are also being cast at reduced effectiveness. This will be fixed in a future build.
      • Spellslinger (Frost/Arcane)
        • Embedded Splinters maximum stack count reduced to 8 until Splinterstorm is learned.
        • Controlled Instincts no longer has damage variance.
        • Controlled Instincts damage is now capped at 5 targets and no longer splashes.
        • Volatile Magic now correctly damages the primary target having its Embedded Splinters removed.
        • Volatile Magic now deals one instance of damage that scales based on the number of stacks removed.
          • Developer’s note: The changes to Controlled Instincts and Volatile Magic are being made to help reduce the number of damage events and increase performance in high target scenarios.
        • Frost Splinter damage increased by 100%.
        • Embedded Frost Splinter damage increased by 100%.
        • Frost Splinterstorm damage increased by 100%.
        • Splintering Orbs’ Arcane Orb now only grants 2 Splinters per target hit (was 4).
      • Sunfury (Arcane/Fire)
        • Burden of Power now increases the damage of Arcane Blast by 30% (was 15%).
        • Phoenix non-exceptional spell damage increased by 20%.
        • Phoenix Greater Pyroblast damage increased by 30%.
        • Phoenix Arcane Surge damage increased by 100%.
    • Arcane
      • Arcane Barrage damage reduced by 65%.
      • Arcane Barrage damage increase per Arcane Charge increased to 90% (was 30%).
      • Arcane Blast damage increased by 10%.
      • Concentration now procs 3 times per minute (was 2).
      • Arcane Echo now has a 0.2 second cooldown between procs.
      • Arcane Echo damage increased by 25%.
    • Fire
      • Pyroblast damage increased by 5%.
      • Phoenix Flames damage increased by 10%.
      • Fireball damage increased by 20%.
      • Flamestrike damage increased by 10%.
      • Quickflame Flamestrike damage bonus increased to 25% (was 20%).
      • Flame Patch damage increased by 30%.
      • Living Bomb damage increased by 100%.
        • Developer’s note: Living Bomb’s frequency has been creating performance issues in high-target scenarios. The following changes are targeted at reducing damage events while only marginally affecting throughput. We’ll be keeping an eye on how these changes affect Fire Mage and will make adjustments as necessary.
      • All talents that affect Lit Fuse’s proc rate have been reduced by 50%.
        • Lit Fuse
        • Explosive Ingenuity
        • Explosivo
      • Explosivo’s Living Bomb damage increase during Combustion reduced to 40% (was 50%).
        • Developer’s note: Talents that grant a guaranteed Living Bomb gain a lot of power from these changes, so we’re adjusting them to compensate.
      • Deep Impact’s cooldown reduction reduced 10 seconds (was 15 seconds).
      • Living Bomb is now target-capped at 8 targets and no longer splashes.
      • Living Bomb visual effects now have reduced visual fidelity in raid groups.
    • Frost
      • Ice Lance damage increased by 10%.
      • Glacial Spike damage increased by 10%.
      • Flurry damage increased by 12%.
      • Blizzard damage increased by 50%.
      • Frozen Orb damage increased by 10%.
      • Comet Storm damage increased by 10%.
      • Splintering Ray’s Ray of Frost damage increased to 30% (was 25%).
      • Splitting Ice’s Ice Lance damage to nearby enemies increased to 90% (was 80%).
      • Cone of Cold damage is increased by 100%.
  • Monk
    • Brewmaster
      • Brewmaster’s Balance increases Monks’ Armor by 45% (was 50%).
      • Increase to amount of damage staggered has been reduced to 5% (was 8%).
  • Paladin
    • Shield of the Righteous increases your Armor by 160% of your Strength (was 150%).
    • Hero Talents
      • Templar (Retribution/Protection)
        • Protection
          • Hammer of Light now costs 3 Holy Power (was 5).
    • Holy
      • Holy Shock healing decreased by 8%.
      • Word of Glory healing decreased by 13%.
    • Protection
      • Word of Glory healing increased by up to 300% based on your missing health (was 250%).
      • Bulwark of Order now shields you for 60% of your Avenger’s Shield damage (was 50%).
  • Priest
    • Hero Talents
      • Oracle (Holy/Discipline)
        • Resolved an issue causing Premonition of Solace to not benefit from Premonition of Piety and Benevolence.
        • Premonition of Solace absorb value increased by 40%.
        • Premonition of Piety now increases healing done by 15% while active (was 10%).
        • Premonition of Piety now redistributes 70% of overhealing (was 50%) to up to 4 nearby allies (was 3).
        • Resolved an issue causing Premonition of Insight to not work with Rapture.
        • Discipline
          • Preventive Measures now increases the absorb of Power Word: Shield by 25% (was 15%).
          • Preventive Measures now increases the damage of Penance, Smite, and Holy Nova by 25% (was 15%).
          • Preemptive Care now increases the duration of Atonement by 3 seconds (was 1 second).
          • Assured Safety now applies 4 stacks of Prayer of Mending (was 2).
        • Holy
          • Preventive Measures now increases the healing done by Prayer of Mending by 25% (was 15%).
          • Assured Safety now applies a Power Word: Shield at 100% effectiveness (was 25%).
          • Preemptive Care now increases the duration of Renew by 6 seconds (was 3 seconds).
          • Preemptive Care now also applies to the duration of Renews from Revitalizing Prayers and Lightwell.
    • Discipline
      • Rapture cooldown now starts when pressed, and it lasts up to 30 seconds.
  • Rogue
    • Hero Talents
      • Fatebound (Assassination/Outlaw)
        • Hand of Fate’s “Heads” effect now grants 10% increased damage on its first flip (was 3%).
      • Trickster (Subtlety/Outlaw)
        • Outlaw
          • Nimble Flurry now increases Blade Flurry damage by 20% while active (was 15%).
        • Subtlety
          • Nimble Flurry now flurries 50% of noted ability damage while active (was 40%).
    • Assassination
      • All ability damage increased by 4%.
      • Auto-attack damage increased by 10%.
      • Envenom damage increased by 10%.
      • Crimson Tempest damage increased by 10%.
    • Outlaw
      • All ability damage increased by 10%.
      • Auto-attack damage increased by 10%.
      • Sinister Strike damage increased by 10%.
      • Pistol Shot damage increased by 10%.
      • Blade Flurry initial damage increased by 50%.
      • Sleight of Hand additional chance for Roll the Bones to grant multiple effects increased to 15% (was 10%).
      • Count the Odds chance to grant a Roll the Bones effect increased to 15% (was 10%).
    • Subtlety
      • Auto-attack damage increased by 10%.
      • Eviscerate damage increased by 10%.
      • Black Powder damage increased by 10%.
  • Shaman
    • Stone Bulwark Totem now has a 3 minute cooldown, but its effect has been significantly increased.
    • Hero Talents
      • Farseer (Restoration/Elemental)
        • Resolved an issue causing Ancestors to not cast anything when the targeted version of Earthquake is cast.
        • Lava Burst damage from Ancestors increased by 25%.
        • Chain Lightning damage from Ancestors increased by 50%.
        • Healing Surge healing from Ancestors increased by 60%.
        • Ancestral Swiftness is now a 30 second cooldown (was 45 seconds).
        • Heed My Call now increases the duration of Ancestors by 4 seconds (was 2 seconds).
        • Ancient Fellowship now has a 20% chance to trigger (was 15%).
        • Ancient Fellowship is now less random.
      • Stormbringer (Elemental/Enhancement)
        • Stormcaller now increases the critical strike chance of your Nature spells by 5% (was 10%).
        • Tempest secondary cleave damage lowered to 50% (was 70%).
        • Unlimited power reduced from 3% Haste per stack to 1% per stack.
        • Arc Discharge lowered to 2 Chain Lightnings (was 3).
        • Enhancement
          • Conductive Energy’s lightning rod variant is now 10% of damage transfer (was 20%).
      • Totemic (Enhancement/Restoration)
        • Enhancement
          • Tremor now deals Flamestrike damage.
          • Surging Totem’s Tremor frequency is now affected by Haste.
          • Tremor damage reduced by 35%.
        • Restoration
          • Imbuement Mastery now increases the duration of Earthliving Weapon by 3 seconds (was 6 seconds).
          • Chain Heals from Lively Totems no longer consume Whirling Air, Nature’s Swiftness, Tidal Waves, or Tidebringer.
          • Healing Surges cast while Whirling Air and Spiritwalker’s Tidal Totem are active no longer consume Whirling Air.
          • Healing spells cast while Whirling Air and Nature’s Swiftness is active no longer consumes Whirling Air.
    • Elemental
      • Thunderstrike Ward now has its own spell visual.
      • An issue with Thunderstrike Ward dropping off has been fixed.
      • Earthquake now triggers Storm Frenzy on cast only.
      • An issue with Fusion of Elements buff activating from the Icefury override instead of the cast has been fixed.
    • Enhancement
      • Fire and Ice now properly buffs Primordial Wave.
      • Nature’s Fury now properly affects Primordial Wave.
      • Primordial Wave baseline passive buff lowered to 250% (was 500%).
      • Primordial Wave now properly scales with Enhancement Shaman’s Mastery and Elemental Spirits’ elemental damage buffs.
    • Restoration
      • Tidebringer is no longer consumed if Chain Heal is cast while Nature’s Swiftness or Ancestral Swiftness is active.
      • Earthliving Weapon’s heal over time duration is now 6 seconds (was 12 seconds), and healing has been increased by 75%.
      • Undulation can no longer trigger from additional Healing Waves from Primordial Wave.
      • Undulation now displays and highlights Healing Surge or Healing Wave when it triggers instead of being consumed immediately.
  • Warlock
    • Hero Talents
      • Hellcaller (Destruction/Affliction)
        • Seeds of Their Demise has been modified to reduce lucky and unlucky streaks when granting Flashpoint or Tormented Crescendo.
        • Zevrim’s Resilience healing has been increased by 800%.
    • Affliction
      • Soul Conduit now has a 5% chance of refunding a Soul Shard (was 10%).
      • Fixed an issue where Tormented Crescendo was not correctly checking if the target had Unstable Affliction, Corruption/Wither, and Agony.
      • Fixed an issue where Cull the Weak was not correctly increasing the damage of the first 4 targets damaged by Malefic Rapture.
    • Demonology
      • Fixed an issue where Impending Doom would not summon a Wild Imp when Doom expires.
    • Destruction
      • Rain of Fire damage increased by 35%.
      • Channel Demonfire damage dealt to nearby enemies increased by 25%.
      • Fixed an issue where Power Overwhelming incorrectly gave 1% Mastery instead of 0.5% Mastery per stack.
      • Fixed an issue where 3 stacks of Power Overwhelming were granted when using Rain of Fire while talented into Inferno.
      • Soul Conduit now has a 5% chance of refunding a Soul Shard (was 10%).
  • Warrior
    • Impending Victory heals you for 20% of your maximum health (was 30%).
      • This change has been reverted.
    • Protection
      • Impending Victory heals you for 20% of your maximum health (was 30%).

Items
  • Removed the Artisan’s Acuity from one-time outdoor professions treasures. So crafters are still able to start with relatively the same amount of Acuity to begin their crafting journey, 200 Artisan’s Acuity has been added to the starter reagent bags from the quest “Crafting to Order” in Dornogal.

Player Versus Player
  • Classes
    • Death Knight
      • Necrotic Aura (PvP Talent) has been removed.
    • Demon Hunter
      • Rain From Above’s cooldown has been increased to 90 seconds (was 60 seconds).
      • Chaotic Imprint (PvP Talent) has been removed.
    • Paladin
      • Lightsmith
        • Fear No Evil now reduces the duration of Fear effects by 10% In PvP combat (was 50%).
        • Holy Bulwark’s absorb is no longer reduced by 50% in PvP combat.
      • Holy
        • Holy Shock’s healing is no longer increased by 15% in PvP combat.
      • Retribution
        • Justicar’s Vengeance heal is no longer reduced by 40% in PvP combat.
        • Truth’s Wake is no longer reduced by 25% in PvP combat.
        • Searing Light is no longer reduced by 20% in PvP combat.
        • Divine Storm’s damage is no longer reduced by 8% in PvP combat.
    • Shaman
      • Totem of Wrath now increases critical strike damage and healing by 15% (was 20%).
    • Warlock
      • Affliction
        • Soul Swap is now a PvP Talent (was an Affliction talent) – Copies your damage over time effects and Haunt from the target, preserving their duration. Your next use of Soul Swap within 10 seconds will exhale a copy damage of the effects onto a new target.
  • Rewards
    • Imperfect Ascendancy Serum now grants passive primary stat and Haste. Active effect reduced by 50%.
    • Raid Rewards
      • Swarmlord’s Authority now grants passive Haste (was primary stat). Scarab damage and absorb values increased accordingly.
      • Sikran’s Endless Arsenal’s Surekian Brutality stance bonus damage procced by critical strikes reduced by 50% and can no longer crit.

Known Issues
  • Khadgar, Alleria, and Turnip’s Delight realms will be inaccessible.
  • On “These Go to Eleven” realm, delves may be inaccessible to players.
by Published on 2024-07-24 06:56 AM

Warband Warbanks are Temporarily Disabled
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Along with the launch of the pre-expansion patch (11.0.0), we’ve temporarily disabled the Warband Warbank while we work on a critical issue.

This is a top priority and we intend to enable the Warbank as soon as possible.

Thank you!

User Interface Action Bar Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have a couple of known issues with Action Bars that we’re working to quickly fix.

  • For some players, upon login, action bars 2-8 are unintentionally disabled on all characters. Players in this state will have to manually re-enable any of your extra action bars through Options > Gameplay > Action Bars. Pre-existing keybinds and spells should display with the re-enabled action bars.
  • New characters’ (level 10 and below) spells on the Action Bars may not save on logout. The same issue may cause some existing characters to have all spells wiped from their Action Bar on logout if they do not create a new loadout.

We intend to fix these issues as soon as possible.

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