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by Published on 2021-02-25 03:55 AM

Patch 9.0.2 Hotfixes - February 24, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures and NPCs
  • Fixed an issue where Tomb Burster in Revendreth was not resetting each day to give players another opportunity at her loot.

Dungeons and Raids
  • Castle Nathria
    • Fixed an issue that could cause the door to Sire Denathrius' chamber to remain closed if Prince Renathal and General Draven began fighting loyalists prior to the door opening.
  • Timewalking: Black Temple
    • Illidan
      • Fixed an issue where Parasitic Shadowfiends would sometimes not reset after the encounter ends.

Items and Rewards
  • Renown weapon illusions can now be used in transmogrification after their appearance has been learned.

Blue Post - Blizzard On WoW Classic Era Realms and Paid Character Boosts
Originally Posted by Blizzard (Blue Tracker)
I think it might be helpful to note that what we’re now calling WoW Classic Era realms start at Level 1, and we feel the same as we did two years ago: no Boost would ever be needed (or appropriate) there. When we originally laid out our principles for WoW Classic, the 1-60 experience was the only thing to which we could refer.

Burning Crusade Classic begins at level 58, and we’re configuring this new Boost service to avoid minimizing the accomplishments of existing players or skipping any new content at launch. It’s for players who want a way to quickly join their friends in Outland.

Patch 9.0.5 PTR Patch Notes - Updates February 24th, 2021
Originally Posted by Blizzard (Blue Tracker)
Adventures
  • Kyrian Covenant Companions
    • Kyrian Phalanx health increased by 16%.
      • Developers’ note: Phalanxes still feel underpowered relative to Halberdiers, so giving them some additional durability to allow them to fill the tank role before players have maxed out their roster.
  • Necrolord Covenant Companions
    • Fixed an issue where Bonesmith Heirmir Serrated Shoulder Blades weren’t inflicting damage back to the enemy.
    • Maldraxxus Plaguesinger’s Plague Song has been redesigned – Plague Song now deals damage to ranged enemies every round.
    • Rencissa the Dynamo spell effectiveness increased by 40%.
    • Assembler Xertora spell effectiveness increased by 10%.
    • Rattlebag spell effectiveness increased by 20%.
      • Developers’ note: We fixed a few issues where some Necrolord Covenant Companions weren’t dealing damage reliably. Additionally, a few companions have received an improvement that fits with their purpose.
  • Night Fae Covenant Companions
    • Qadarin spell effectiveness increased by 24%.
    • Blisswing’s damage reduction now correctly applies to enemies.
    • Yira’liya health increased by 16% and spell effectiveness increased by 50%.
    • Duskleaf health increased by 20% and spell effectiveness increased by 25%.
    • Lloth’wellyn health increased by 33% and ability damage increased by 25%.
      • Developers’ note: A few Night Fae Covenant Companions were not as well established in their different roles as we hoped, to address this we’ve improved many abilities and decreased some Companions’ overall fragility.
  • Venthyr Covenant Companions
    • Venthyr Nightblade attack increased by 25%.
      • Developers’ note: We’re generally happy with how the changes to Venthyr in the 9.0.2 hotfix landed, but wanted to offer some additional help for players using Nightblades to fill out their compositions.

Classes
  • Hunter
    • Beast Mastery
      • Spitting Cobra (Talent) damage is increased by 260%.
  • Warlock
    • Curse of Tongues now lasts 1 minute (was 30 seconds) and lasts 20 seconds against enemy players (was 12 seconds).
    • Demonology
      • Call Dreadstalkers attack power increased by 10%, and Dreadbite and Dreadlash damage increased by 10%.

Covenants
  • Necrolord
    • Fleshcraft has been redesigned – Form a shield of flesh and bone over 3 seconds (was 4 seconds) that absorbs damage equal to 40% of your maximum health for 2 minutes. While channeling, your damage taken is reduced by 20%. Passive effect – Moving near an enemy’s corpse consumes their essence to reduce Fleshcraft’s cooldown by 1 second.
  • Classes
    • Paladin
      • Conduits
        • The extra spells from Ringing Clarity (Kyrian) now have a longer delay between hits. Additionally, area-of-effect Judgment hits from Divine Toll are no longer reduced by 25% in PvP, and Judgment triggered from Ringing Clarity is reduced by 25% in PvP.
        • Retribution
          • Virtuous Command no longer plays an attack animation when it triggers.

Items and Rewards
  • Legendary Items
    • Druid
      • Cat-Eye Curio now restores 30% Energy (was 25%).
    • Hunter
      • Dire Command now has a 30% chance to trigger (was 20%).
      • Rylakstalker’s Piercing Fangs critical damage increased to 35% (was 20%).
    • Paladin
      • Holy
        • Shadowbreaker, Dawn of the Sun buff duration increased to 8 seconds (was 6 seconds).
        • Maraad’s Dying Breath’s healing bonus to Light of the Martyr no longer increases self-damage taken. Additionally, Maraad’s Dying Breath now causes all Light of the Martyr self-damage to be dealt over 5 seconds.
      • Protection
        • The Ardent Protector’s Sanctum has been redesigned – When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, its remaining cooldown is reduced by 40% (was 60 seconds).
      • Retribution
        • Final Verdict damage has been increased by 15%.
    • Shaman
      • Elemental
        • Echoes of Great Sundering now causes Earthquake to deal 120% additional damage (was 175%).


Player Vs Player
  • Battlegrounds
    • Ashran
      • Maximum player count per faction is now 35 (was 30).
      • Starting reinforcements are now 175 (was 150).
      • To allow both factions to have easier access to Star Root Tubers and Song Flowers, both these tasty treats will now spawn alongside each other in the Dark Woods and Root Den.
      • Artifact Fragment cost to summon Kronus and Fangrall reduced to 1500 (was 3000).
      • Horde and Alliance tower mages are now worth 30 Reinforcements when slain (was 50).
      • Horde and Alliance tower mages have had their spells adjusted:
        • Rylai Crestfall – Alliance Tower Mage
          • Northrend Winds now deals 15% of the target’s maximum health in Frost damage.
          • Frostbolt now deals 8% of the target’s maximum health in Frost damage.
          • Frostbolt Volley now deals 15% of the target’s maximum health in Frost damage.
          • No longer casts Mass Polymorph.
        • Jeron Emberfall – Horde Tower Mage
          • Fireball now deals 8% of the target’s maximum health in Fire damage.
          • Combustion Nova now deals 15% of the target’s maximum health in Fire damage.
          • Ignite now deals 1% of the target’s maximum health in Fire damage.
          • Living Bomb initial spell now deals 5% of the target’s maximum health in Fire damage.
          • Living Bomb explosion now deals 15% of the target’s maximum health in Fire damage.
          • Living Bomb no longer causes a knockback when exploding.
          • Magma Blast cast by Jeron’s summoned Lava Fury now deals 5% of the target’s maximum health in Fire damage.
      • Isle of Conquest
        • Glaive Thrower health has been increased by 40%.
        • Alliance and Horde Commander health increased by 50%.
        • Demolisher health increased by 25%.
        • Catapult health increased by 100%.
        • The amount of siege damage required to break down keep walls has been increased by 20%.
      • Wintergrasp
        • Broken Temple and Sunken Ring Workshops are now controlled by the attacking team when the battle starts.
        • Wintergrasp Wall, Wintergrasp Fortress Wall, and Wintergrasp Fortress Gate health has been reduced by 20%.
        • Destroying Towers reduces match time by 8 minutes (was 5 minutes).
        • Siege Engine’s Steam Rush ability deals 20-35% of a player’s health (was 30-45%).
        • Demolisher’s Hurl Boulder ability deals 20-25% of a player’s health (was 36%).
        • Demolishers will now more consistently deal siege damage when striking fortress walls and towers.
        • After 5 minutes, all players in the battleground who do not have a rank (including players who join late) will now be granted the rank of Corporal.
  • Classes
    • Death Knight
      • Removed the stun when summoning the temporary ghoul version of Raise Dead (Rank 1) in PvP.
    • Mage
      • Ice Form (PvP Talent) is no longer on the global cooldown to match Icy Veins, the ability it replaces.
    • Paladin
      • Holy
        • Ultimate Sacrifice (PvP Talent) now causes Blessing of Sacrifice to last 6 seconds in addition to its existing effects.
      • Protection
      • Steed of Glory (PvP Talent) will now grant immunity to roots and snares only (was all crowd controlling effects).

Torghast
  • Anima Powers
    • Night Fae
      • New Anima Power: Frigid Wildseed (Epic) – Activating Soulshape stuns enemies within 12 yards of the departure and destination location for 6 seconds. Can be obtained 1 time.
    • Warrior
      • Smoldering Inertia damage bonus decreased to 100% (was 200%) and the duration increased to 6 seconds (was 4 seconds).

Covenants
  • Venthyr
    • The Ember Court
      • Permanent RSVPs
        • Guests who you have reached Best Friend status with now give you a permanent RSVP.
        • The Permanent RSVP will allow all characters on your account to invite that guest to future Ember Courts without completing their RSVP quest again.
      • Temel in Sinfall now sells a Bind on Account book at Exalted with the Ember Court. The book will teach your Dredger Butler how to handle the Cleanup and Restocking quests that follow the Ember Courts.
      • One-time reputation items from Temel and Lady Ilinca will no longer appear once learned.
      • Droman Aliothe’s RSVP no longer requires players to venture to Bastion and Maldraxxus for items.
by Published on 2021-02-23 10:15 PM

Patch 9.0.5 PTR - Build 37705
Build 37705 will be deployed to the PTR realms soon. This build includes the Valor upgrade ranks for Mythic+ items.


Spell Changes
Originally Posted by MMO-Champion
Mounts

Death Knight (Forums, Talent Calculator)
Unholy
  • Army of the Damned Death Coil and Epidemic reduce the cooldown of Apocalypse by 1 sec and Army of the Dead by 5 sec. Additionally Apocalypse and Army of the Dead also summon a Magus of the Dead for 15 sec who hurls Frostbolts and Shadow Bolts at your foes. Unholy Death Knight - Level 50 Talent. Unholy Death Knight - Level 50 Talent.

Monk (Forums, Talent Calculator)
Brewmaster
  • Spinning Crane Kick Spin while kicking in the air, dealing [ 40% of Attack Power ] Physical damage over 1.5 sec to enemies within 8 yds. Dealing damage with Spinning Crane Kick grants Shuffle for 1 sec, and your Healing Spheres travel towards you. Monk - Brewmaster Spec. Monk - Brewmaster Spec. 25 Energy. Instant.

Paladin (Forums, Talent Calculator)
Holy
  • Ultimate Sacrifice Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but lasts 6 sec and no longer cancels when you are below 20% health. PvP Talent. PvP Talent. Requires Paladin. Requires level 10.

Rogue (Forums, Talent Calculator)
Assassination
  • Venomous Wounds You regain 7 8 Energy each time your Garrote, Rupture, or Internal Bleeding deal Bleed damage to a poisoned target. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration. Rogue - Assassination Spec. Rogue - Assassination Spec.

Shaman (Forums, Talent Calculator)
Enhancement
  • Enhancement Shaman Increases damage/healing by 3%: Ascendance, Chain Lightning, Crash Lightning, Crashing Storm, Earthen Spike, Earthquake, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Frost Shock, Hailstorm, Ice Strike, Lashing Flames, Lava Lash, Lightning Bolt, Lightning Shield, Stormflurry, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 3%: Ascendance, Chain Lightning, Crash Lightning, Crashing Storm, Earthen Spike, Earthquake, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Frost Shock, Hailstorm, Ice Strike, Lashing Flames, Lava Lash, Lightning Bolt, Lightning Shield, Stormflurry, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases damage/healing by 35%: Chain Heal, Chain Lightning, Elemental Blast, Lightning Bolt Ride the Lightning Increases damage/healing by 68%: Earth Shield Increases damage/healing by 13%: Healing Surge and Swelling Waves Increases damage/healing by 25%: Elemental Blast Shaman - Enhancement Spec. Shaman - Enhancement Spec.

Restoration
  • Mana Tide Totem Summons a Mana Tide Totem at the feet of the caster for 8 sec, granting 100% increased mana regeneration to party and raid members allies within 10 yds. Shaman - Restoration Spec. Shaman - Restoration Spec. Instant. 3 min cooldown. 1 sec global cooldown.

Warlock (Forums, Talent Calculator)
  • Curse of Tongues Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 30 60 sec. Curses: A warlock can only have one Curse active per target. 1% of Base Mana. 40 yd range. Instant.

Affliction & Destruction
  • Demon Armor Protects the caster, increasing maximum health by 5% and increases armor by 120% 160%. PvP Talent. PvP Talent. 1% of Base Mana. Instant. Requires Warlock. Requires level 10.

Runeforge Legendary Abilities
Druid (Forums, Talent Calculator)
  • Cat-Eye Curio Name changed from "Cat-eye Curio" to "Cat-Eye Curio". Clearcast abilities generate 35% 30% of their Energy cost, and your maximum energy is increased by 60.

Hunter (Forums, Talent Calculator)
  • Dire Command Kill Command has a 35% 30% chance to also summon a Dire Beast to attack your target.
  • Rylakstalker's Piercing Fangs While Bestial Wrath is active, your pet's critical damage dealt is increased by 40%. 35%.

Monk (Forums, Talent Calculator)
  • Xuen's Battlegear Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 5.0 sec. When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 30% for 5 sec. 50% for 5 sec.

Paladin (Forums, Talent Calculator)
  • Final Verdict Replaces Templar's Verdict with Final Verdict, a devastating strike that deals [ 194% [ 223% of Attack Power ] Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown. 10 yd range.
  • Shadowbreaker, Dawn of the Sun Light of Dawn's range is increased to 40 yards. All allies within your Light of Dawn benefit from Mastery: Lightbringer as though they were within 10 yards for 10 8 sec. Word of Glory receives 50% increased benefit from your Mastery.
  • The Ardent Protector's Sanctum When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, reduce its remaining cooldown to 60 seconds. by 40%.

Rogue (Forums, Talent Calculator)
  • Concealed Blunderbuss When Sinister Strike hits an additional time, there is a 40% chance that your next Pistol Shot will fire 2 additional times. 3 additional times.
  • Essence of Bloodfang Your combo point generating abilities have a chance to infect the target with Bloodfang, causing [ 741% [ 74.1% of Attack Power ] Bleed damage over 6 sec, and healing you for 50% of the damage dealt.

Shaman (Forums, Talent Calculator)
  • Echoes of Great Sundering When you cast Earth Shock, your next Earthquake will deal 100% additional damage. 120% additional damage.

Covenant Abilities
  • Flayed Shot Fire a shot at your enemy, causing them to bleed for [ 112.5% of Attack Power ] Shadow damage over 18 sec. Each time Flayed Shot deals damage, you have a 10% 15% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health, and deal 25% increased damage. Venthyr. Venthyr. Instant.
  • Fleshcraft Form a shield of flesh and bone over 3 sec that absorbs damage equal to 40% of your maximum health for 2 min. While channeling, your damage taken is reduced by 30% 20%. Passive: Moving near an enemy's corpse consumes their essence to reduce Fleshcraft's cooldown by 1 sec. Necrolord. Necrolord. Instant.
  • Fleshcraft Form a shield of flesh and bone over 3 sec that absorbs damage equal to 40% of your maximum health for 2 min. While channeling, your damage taken is reduced by 30% 20%. Passive: Moving near an enemy's corpse consumes their essence to reduce Fleshcraft's cooldown by 1 sec. Necrolord. Necrolord. Instant.
  • Fleshcraft Form a shield of flesh and bone over 3 sec that absorbs damage equal to 40% of your maximum health for 2 min. While channeling, your damage taken is reduced by 30% 20%. Passive: Moving near an enemy's corpse consumes their essence to reduce Fleshcraft's cooldown by 1 sec. Necrolord. Necrolord.
  • Fleshcraft Form a shield of flesh and bone over 3 sec that absorbs damage equal to 40% of your maximum health for 2 min. While channeling, your damage taken is reduced by 30% 20%. Passive: Moving near an enemy's corpse consumes their essence to reduce Fleshcraft's cooldown by 1 sec. Necrolord. Necrolord. 100 yd range. Instant.
  • Fleshcraft Form a shield of flesh and bone over 3 sec that absorbs damage equal to 40% of your maximum health for 2 min. While channeling, your damage taken is reduced by 30% 20%. Passive: Moving near an enemy's corpse consumes their essence to reduce Fleshcraft's cooldown by 1 sec. Necrolord. Necrolord. Instant.
  • Fleshcraft Form a shield of flesh and bone over 3 sec that absorbs damage equal to 40% of your maximum health for 2 min. While channeling, your damage taken is reduced by 30% 20%. Passive: Moving near an enemy's corpse consumes their essence to reduce Fleshcraft's cooldown by 1 sec. Can be cast in Cat Form, Bear Form, Moonkin Form. Necrolord. Necrolord. 10 yd range. 3 sec cast (Channeled). 2 min cooldown.
  • Fodder to the Flame Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 175% of Attack Power ] damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets Necrolord. Necrolord. 40 yd range. Instant.
  • Fodder to the Flame Necrolord. Necrolord. Instant. Havoc, Vengeance: Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 175% of Attack Power ] damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. Initial: [ERROR: sure looks like an infinite loop] Necrolord. Necrolord. Instant.
  • Wild Spirits Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 38.5% of Attack Power ] Nature damage. Night Fae. Night Fae. Instant.

Demon Hunter (Forums, Talent Calculator)
  • Fodder to the Flame Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 175% of Attack Power ] damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets Necrolord. Necrolord. Instant. 2 min cooldown.

Hunter (Forums, Talent Calculator)
  • Flayed Shot Fire a shot at your enemy, causing them to bleed for [ 112.5% of Attack Power ] Shadow damage over 18 sec. Each time Flayed Shot deals damage, you have a 10% 15% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health, and deal 25% increased damage. Venthyr. Venthyr. 40 yd range. Instant. 30 sec cooldown.
  • Wild Mark Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 38.5% of Attack Power ] Nature damage. Night Fae. Night Fae. 100 yd range. Instant.
  • Wild Spirit Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 38.5% of Attack Power ] Nature damage. Night Fae. Night Fae. 100 yd range. Instant.
  • Wild Spirits Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 38.5% of Attack Power ] Nature damage. Night Fae. Night Fae. 100 yd range. Instant.
  • Wild Spirits Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 38.5% of Attack Power ] Nature damage. Night Fae. Night Fae. 40 yd range. Instant. 2 min cooldown.
  • Wild Spirits Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 38.5% of Attack Power ] Nature damage. Limited to 5 targets. Night Fae. Night Fae. 100 yd range. Instant.

Anima Powers
  • Bloodgorged Leech Your damaging spells and abilities have a very high chance to heal you for 5% of your maximum health. Instant. Approximately 10 procs per minute.
  • Bloodgorged Leech Your damaging spells and abilities have a very high chance to heal you for 5% of your maximum health. 100 yd range. Instant.
  • Frigid Wildseed During Soulshape, Flicker reduces the movement speed of enemies near your departure location by 70% for 6 sec. Instant. 20 yd range. Instant.
  • Frigid Wildseed Activating Soulshape stuns creates swirls of anima at your initial and destination locations, stunning enemies within 12 yds for 6 sec. Instant.
  • Lingering Torments Increases Mirrors of Torment damage by 10%. Instant. 50%. Instant.
  • Malevolence Mirrors of Torment can be cast instantly and if a mirror kills an enemy an enemy dies while afflicted its cooldown is reset. Instant.
  • Refilling Elixir of Life Instant. When you fall below 20% health, immediately heal to full health. This can only occur once per floor. Instant.
  • Willbreaker Damaging the same enemy with Shear 3 times in a row grants you 10% additional damage to that enemy. 99 yd range. Instant.
  • Willbreaker Damaging the same enemy with Shear 3 times in a row grants you 10% additional damage to that enemy. 99 yd range. Instant.
  • Willbreaker Damaging the same enemy with Shear 3 times in a row grants you 10% additional damage to that enemy. Instant.

Death Knight (Forums, Talent Calculator)
  • Lich Robes Reduces the cooldown of Lichborne by 4 sec per 10 Runic Power spent. Instant.

Mage (Forums, Talent Calculator)

Priest (Forums, Talent Calculator)

Rogue (Forums, Talent Calculator)
  • Remorse Flagellation causes the tormented target to be lashed 2 1 additional times every 1 sec. Instant.
  • Spiked Lashes Flagellation now grants you 1% Haste per stack, up to a maximum of 30% Haste. Instant. 40% Haste. Instant.

Shaman (Forums, Talent Calculator)
  • Deathseer Choker Each active totem increases your damage and healing by 5%. Instant. 10%. Instant.
  • Deathseer Choker Each active totem increases your damage and healing by 5%. Instant. 10%. Instant.

Warlock (Forums, Talent Calculator)
  • Pact of Infernal Intimacy Your summoned demons gain 100% health and damage immediately, and every time you ascend a floor. up to a maximum of 500%. This bonus is lost when the demon dies or is dismissed. Instant.
  • Pact of Infernal Intimacy Your summoned demons gain 100% health and damage immediately, and every time you ascend a floor. up to a maximum of 500%. This bonus is lost when the demon dies or is dismissed. Instant.

Warrior (Forums, Talent Calculator)
  • Smoldering Inertia Charge and Heroic Leap increase your damage done by 200% for 4 sec. Instant. 100% for 6 sec. Instant.
  • Smoldering Inertia Charge and Heroic Leap increase your damage done by 200% for 4 sec. Instant. 100% for 6 sec. Instant.
  • Weathered Runestone (New) Arms: Berserker Rage increases the damage of Overpower by 40%. Fury: Berserker Rage increases the damage of Raging Blow by 40%. Protection, Initial: Berserker Rage increases the damage of Revenge by 40%. Instant.

Soulbind Conduits
Paladin (Forums, Talent Calculator)
  • Ringing Clarity Divine Toll has a 30.0% chance to cast up to 3 extra times on the main target.

Item Effects
  • Maraad's Dying Breath Healing with Light of Dawn causes Light of Dawn increases your next Light of the Martyr to also heal your Beacon of Light. Each ally healed by Light of Dawn increases Light of the Martyr healing by 10%. by 10% for each ally healed, and allows that Light of the Martyr to heal through Beacon of Light. Light of the Martyr damages you over 5 sec instead of instantly.



Strings Changes
Originally Posted by MMO-Champion
  • SPELL_FAILED_CUSTOM_ERROR_537 (New) - You need to wait to use this item.
  • WEEKLY_REWARDS_UNCLAIMED_REWARDS_FROM_PREVIOUS_TIME - These rewards are from a previous week's unlock. These choices were unlocked more than a week ago.



Misc Changes
Originally Posted by MMO-Champion
Battle Masters
  • Ashran - Epic Battleground. Level: 20-60. Players: 10-30. Rated players: 30. Map: Ashran. 35. Rated players: 35. Map: Ashran.

Currency Types
Shadowlands
  • Valor - A currency used to increase the power of items from Mythic Keystone dungeons. Max Quantity: 1500. Max Per Week: 750.

Mounts
Ground Mounts
  • Bound Shadehound (New) - Ground Mount. Bound Shadehound. "Created by deciphering and performing powerful runic magic, this Shadehound is bound to its creator." Source: Quest: Feral Shadehound Zone: The Maw
by Published on 2021-02-23 03:35 AM

Patch 9.0.2 Hotfixes - February 22, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Covenants
  • Necrolord
    • Fixed an issue where falling off the Maw during Forgeborne Reveries (Bonesmith Heirmir Soulbind) would sometimes cause the player to lose more Stygia.

Warcraft Mobile Game Tweet
@lungjaw, 3D artist at Blizzard, tweeted that they "are indeed working on a Warcraft Mobile game." This is confirmed with a post to a 3d environmental artist job opening at Blizzard.


by Published on 2021-02-21 05:14 AM

BlizzConline 2021 Recap
We learned about Shadowlands Patch 9.1: Chains of Domination, Burning Crusade Classic, Forged in the Barrens Hearthstone Expansion, Rogues coming to Diablo IV, Diablo II: Resurrected, and more!

World of Warcraft


Shadowlands Patch 9.1: Chains of Domination
  • Korthia - New section of the Maw with a new art kit, mounts, pets, and more.
  • Sanctum of Domination - New raid with Eye of the Jailer, Tarragrue, Kel'Thuzad, and Sylvanas
  • Tazavesh, the Veiled Market - New eight-boss Mythic mega-dungeon
  • Torghast - New wing, floors, enemies, powers, and art
  • Flying - Unlock flying by completing covenant activities and campaign chapters, earning your Covenant mount
  • Covenant Cosmetic Armor Sets
  • Shadowlands Season 2 - New Mythic+ Affix, Honor Talent refresh, PvP rewards, and more

Burning Crusade Classic
  • Release in 2021 with Beta soon
  • Spell batching is removed
  • Draenei and Blood Elves in pre-patch
  • Current Classic Servers become Progression Servers
  • Choose on a character by character basis to progress with the server or move the character to an Classic Era server.
  • Paid option to make a copy of your character so you can keep it in Classic and move on to Burning Crusade.
  • One paid Level 58 boost per account including a mount, dungeon blues, and limited to Classic races.

World of Warcraft Q&A Panel
  • The faction imbalance has become a social issue that will likely require a social solution and it is a top priority for the team.
  • You cannot fly directly from zone to zone in Shadowlands. You will still need to use the a flight path to enter a zone.
  • Your name will be saved for both server options in Burning Crusade Classic. If there are server connections they will likely play out like in modern WoW having names with servers appended.
  • The team wants to address faction imbalance in BC Classic with small changes such as Paladin seals being available to both factions.
  • There are no plans right now to add more race/class combinations in Shadowlands, but never say never.


Diablo II, Diablo IV, and Diablo Immortal


Diablo IV: What's Next?
  • Rogues can use Swords/Daggers, and Bows/Crossbows
  • Three Specializations - Shadow Realm, Combo Points, Exploit Weakness
  • Rogues can imbue their attacks with different elements like poison or frost
  • More classes will come in the future
  • There are optional PvP areas called Fields of Hatred

Diablo II: Resurrected Deep Dive
  • On PC & consoles with cross-play & cross-progression
  • All cinematics modernized and recreated shot for shot
  • The game will be playable in its original 2D form, like Starcraft Remastered.
  • 8-Player multiplayer

Diablo Immortal: Alpha & Beyond
  • A large variety of ways to progress your character gives players things to do each time they log in
  • The new Paragon system is less linear than in Diablo III, and allows for specialization which can be expanded upon over time
  • Controller support is the most requested thing coming out of Technical Alpha
  • The level cap of Technical Alpha was 45, but release is planned to be 60

BlizzConline Diablo Q&A
  • Resurrected is remaking all cinematics shot-for-shot.
  • For Immortal, they are focusing on the content updates. There is no intention to reset progress like in Diablo III seasons.
  • There will be controller support for D2 on PC.
  • Immortal is focused on the span on time between Diablo II and Diablo III as far as lore goes
  • The level cap of Technical Alpha was 45, but release is planned to be 60


Hearthstone
You can see all of the new Forged in the Barrens cards that have been revealed so far here.


Hearthstone Deep Dive
  • Forged in the Barrens Expansion
  • Spells now have schools
  • Ranked spells grow with you through the game, having different effects on below 5 mana, above 5 mana and at 10 mana
  • New Keyword: Frenzy, first time your minion takes damage and survives, it triggers this effect
  • Core set - 235 cards. Buffed, revived and revolutionized cards as well as new ones. Get the Core set by leveling all your classes to level 10
  • Hearthstone Mercenaries - Tactical RPG and Roguelike type game mode. Single Player progression.

Hearthstone Q&A
  • They would love to do a Murloc Expansion, like they did Dragons. They would have to increase the range of Murloc sizes
  • Core Set is great for new and returning players, due to better quality of the set compared to Basic and Classic and the unlock requirements are low
  • Quests are something they love. They learned a lot from the previous editions. If they do it again it will be with a twist and not the same.
  • They want to do Random Hero Skin and Random Coin, like they have the Random Card back, but don't have a fixed point yet when that is coming, but it IS coming


Overwatch



Behind the Scenes of Overwatch 2
  • New Maps - Rome and New York City
  • Hero Missions - PvE Co-Op Missions
  • Progression - Level up your heroes as you play Hero missions and fill out skill trees
  • More Story
  • Updated Hero appearances


Blizzard Arcade Collection
Blizzard announced the Blizzard Arcade Collection today, a collection of three older games.


  • The Collection includes The Lost Vikings, Rock N Roll Racing, and Blackthorne.
  • The Blizzard Arcade Collection is included as part of The Celebration Collection on PC.
  • Consoles will also be able to play the collection.
  • Players that didn't purchase the Celebration Collection can purchase the Arcade Collection for $20.
  • The games in the Blizzard Arcade Collection come in their Original Editions and also upgraded Definitive Editions, with each version featuring custom key mapping and the ability to rewind up to 10 seconds.
  • The Original Editions of The Lost Vikings and Blackthorne also include “watch mode,” which lets players watch a playthrough of the game and jump in to take control at any point.
  • The ability to save progress anywhere is also included in all versions of each game, with the exception of the Definitive Edition of Rock N Roll Racing.
  • An array of bonus materials rounds out the Blizzard Arcade Collection, including game art, development assets, unused content, lore, interviews, and more


Blizzard Gear Store
Blizzard has put up some new BlizzConline merchandise on the Blizzard Gear Store, all with free shipping. When you purchase through our link it helps support the site. Some interesting items:


by Published on 2021-02-21 12:31 AM

BlizzConline 2021 - World of Warcraft Q&A Panel

BlizzConline 2021 - World of Warcraft Interview Recaps
Several places were able to interview WoW devs this week on the information revealed during BlizzConline. Here are links to each of them with highlights and new information!

Blizzard Watch Interview - No Gold Cap for Classic Characters Moving to BC
Blizzard Watch interviews Lead Software Engineer Brian Birmingham and Executive Producer John Hight for more information on characters progressing into Burning Crusade Classic.

  • Progression servers will take all of your gold, your guild, your auction houses, mail, and go directly to the Burning Crusade if that is what you choose to do.
  • The team did not want to take away time and effort from people who have worked and planned ahead.


Eurogamer Interview - What to Expect in Chains of Domination
Eurogamer interviewed game director Ion Hazzikostas and art director Ely Cannon about what to expect in Shadowlands first content patch later this year.

  • Taking the fight to the jailer will allow us to explore a range of epic environments that are unlike anything we've seen or done before in World of Warcraft.
  • We will learn much more about the nature of death, the nature of the jailer and the foe that awaits us.
  • Korthia, the City of Secrets, will be more relaxed than the rest of the Maw has been since launch. It will blend some of the Maw elements with traditional outdoor gameplay.
  • The four covenant campaigns will continue in this patch.
  • Ion describes Tazavesh, the new Broker city mega dungeon, as "the Harry Potter, Gringotts heist inspired dungeon."
  • Flying will be unlocked solely by completing the campaign's main story.
  • System changes in WoW are much more reactive than other content. They are a conversation between the team and the community.
  • Evolution of class and covenant balance, loot systems, and Torghast will play out on the PTR with direct feedback from players.
  • The team wants to address the sense of achievement in Torghast so that success of failure still leads to being satisfied and rewarded for your efforts.
  • Ion said Battle for Azeroth's systems became "system soup". They were not launched in an extensible way and needed retrofitting with each patch.


Polygon Interview - The Maw in Chains of Domination
Polygon interviewed Jeremy Feasel and Frank Kowalkowski about the new features of the Maw in patch 9.1

  • The Maw becomes a war zone in this patch, and so it will be a little less punishing to players.
  • Korthia is dragged into the Maw, but it will not be a separate zone. it will exist seamlessly with the current Maw areas.
  • There will be a pre-Korthia instance of the Maw for new characters.
  • The covenants will establish safe-zone bases in the Maw.
  • The presence of the covenants and having a home base there is going to ease up the effects of the Eye of the Jailer. This will allow you to spend a lot more time in the Maw.
  • There will be a side-quest to teach players why the Eye of the Jailer debuff exists, and will allow them to cleanse themselves of the debuff over time.
  • Players will also be able to summon their ground mounts in the Maw now.
  • Flying will never be coming to the Maw.
  • The goal was to have players feel liberated in the Maw now that the war is pushing into it, and this wouldn't have been possible without things feeling a little bit hard to deal with before this next patch.


PCGamer Interview - No Release Date for Chains of Domination Yet
PCGamer interviewed Steve Danuser on Chains of Domination.

  • There is no date for Patch 9.1 yet.
  • The Jailer is frantically looking for something within Korthia.
  • They intend for Chains of Domination to really be a substantial furtherance of the Shadowlands' storyline. We will see the Jailer's plans evolve, and learn more about Sylvanas. This is an important chapter to further the story.
  • The story of Chains of Domination is pretty heavy and dark.
  • Tazavesh, the mega dungeon, will have not only not fighting a pirate dragon during an interdimensional heist at one point, but also have us try to fix a dysfunctional mailroom so that Shadowlands' citizens can get their parcels on time.
  • There are encounters in Tazavesh that are different from what wee might have seen before.
  • The first 5 bosses are in the city itself while the last 3 take place during an interdimensional chase scene across familiar locales of Azeroth.


SoulSoBreezy Interview - Story Campaign and Potential Empowered Conduits
SoulSoBreezy interviewed Johnny Cash and Kevin Martens about Chains of Domination.


  • The campaign in Patch 9.1 will be largely the same experience regardless of which Covenant you chose because it revolves around the covenants coming together to assault the Maw.
  • There will be special bits of content spread throughout the campaign based on covenant choice such as extra moments and custom dialogue where it makes sense.
  • Accessing Korthia will be a quick process after getting baseline establishments such as your covenant ability and reaching max level.
  • The team refers to some of the Maw content as "reverse assaults" as we are the ones assaulting an area now instead of defending.
  • Unique gameplay elements, such as the Necrolords bringing an entire necropolis into the Maw, will be some of the cool additions with this patch.
  • Flying is unlocked once the covenant campaign is finished, but this will probably not be on day 1. It will be account-wide once unlocked.
  • They will likely expand the amount of legendaries and add new levels of conduits.
  • They are playing around with empowered conduits right now, allowing players to take individual conduit slots to uncover more power or new abilities.
  • Tazavesh is a Broker holding area, not necessarily where they are from.
  • There will be an intro quest for context to unlock Tazavesh, but no attunement process.
  • They will likely add more renown levels in the future.
  • There is nothing to announce right now about more customization or new heritage armor, but they will definitely add it when the time is right.


MrGM Interview - BC Classic Experience and Leatherworking Drums
MrGM interviewed John Hight and Brian Birmingham on Burning Crusade.


  • Burning Crusade Classic will utilize Patch 2.4.3 data.
  • This patch included the adjusted experience curve to help players level to Burning Crusade faster, and so BC Classic will likely include this adjustment.
  • This patch also included the change to allow your first mount at level 30 instead of 40, and so this will also likely be included.
  • Players who have a collector's edition for Burning Crusade linked to their account will receive the collector's edition Netherwhelp pet in BC Classic much like the collector's edition pets for vanilla WoW were given to WoW Classic players who had a collector's edition linked to their account.
  • The team is aware of the problem Leatherworking drums might play into BC Classic, and will likely be making minor adjustments so that they don't feel compulsory. The drums will still be a powerful advantage for leatherworkers, however.


The Starting Zone Interview - Stygia not Used in 9.1 Content, Dreadlords Return
The Starting Zone interviewed Jeremy Feasel and Frank Kowalkowski about Patch 9.1

  • The story of 9.1 will start off in the aftermath of the events in the trailer.
  • From Bastion, the Jailer will next turn to Ardenweald and we will have to protect it.
  • Ve'nari
    • There will be brand new Ve'nari content as well.
    • Stygia will not be used past season 1. Feel free to use it now and not save it up.
    • There will be a new currency that Ve'nari will utilize in Patch 9.1 with new things to purchase.
  • Korthia
    • A new event will involve a bunch of players fighting back the Jailer's forces.
    • The central hub the covenants establish in the Maw is located in Korthia.
    • The Mechagon visitor system (where new and random allies would show up with dailies) is being utilized in Korthia.
    • You'll unlock new repeatable activities as you progress in the campaign.
    • There is a new reputation to earn rewards with in the Korthia hub.
    • There will also be new callings in Korthia.
    • Korthia will dive into the keepers from Oribos and what secrets they have been protecting for eternity.
  • The dreadlords will be returning in this patch and we will learn more about them.
  • You will do quests for all covenants in the story. You will be caught up on the story of other covenants.


Launcher Interview - Vicarious Visions Team Working on Diablo II Resurrected
Launcher did a quick interview with J. Allen Brack and Allen Adham about the announcements.


  • Vicaious Visions is officially confirmed as the team working on Diablo II Resurrected. They were the game developer that recently merged into Blizzard after remastering Tony Hawk games.
  • Diablo II Resurrected will release before Diablo IV.

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