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by Published on 2018-12-18 11:55 PM

Fate of Saurfang Quest Chain
The quest chain that continues the story of Saurfang is live today for Horde characters. This chain culminates in a choice that will have consequences in the future! Pick up the quest on the Horde Warship in Dazar'alor's harbor.




Alliance Now Control Darkshore
The Alliance has taken Darkshore and so a few things are now available:

  • The world boss Ivus the Decayed is up in Darkshore for Alliance players. He rewards a chance for item level 385 loot so be sure to kill him!
  • Darkshore rares have had their loot lockouts reset for Alliance.
  • Alliance have access to the Warfront cycle quests Buzzkill, Remaining Threats, and Tapping the Breach.
  • Alliance has access to world quests in Darkshore.
  • Horde can now start the contribution process to launch the Darkshore Warfront.



LevelTypeSlotNameModel Viewer
385TrinketTrinketAncient Knot of Wisdom
385TrinketTrinketKnot of Ancient Fury
385TrinketTrinketForest Lord's Razorleaf
385ClothChestGarments of the Forest Lord
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385ClothWaistIvus' Tanglemoss Waistcord
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385LeatherHeadWarring Ancient's Mask
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385LeatherWaistProtector's Tangleroot Belt
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385MailShouldersForest Protector's Shoulderguards
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385MailHandsGnarled Bough Gauntlets
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385PlateHeadPetrified Ironbark Crown
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385PlateFeetStoneroot Stompers
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Originally Posted by MMO-Champion
Ivus the Decayed
Once a staunch ally in Alterac Valley, Ivus the Forest Lord succumbed to the Horde's defilement after returning to defend Darkshore. Even in decay, with his mind twisted by dark magic, he would rather be cut down than cede even a single inch of the forest to his enemies.

  • Overview - Ivus the Decayed often uses abilities to attack several players at random and will retreat to the safety of his Petrified Bark when at low health.
    • Tanks -
      • Ivus will cast Plague Breath in your direction, leaving a Plagued Bog on the ground beneath you.
      • Fungal Bloom will leave a few clear areas on initial impact before spreading.
      • Plaguelings summoned while Ivus is Petrified fixate on players at random and cannot be controlled through threat generation.
    • Healers -
      • Hurl Blight will hit players at random.
      • Fungal Bloom will leave a few clear areas on initial impact before spreading.
      • Plaguelings will channel Devour on a random player until they are dispatched.
    • Damage Dealers -
      • Hurl Blight will hit players at random.
      • Fungal Bloom will leave a few clear areas on initial impact before spreading.
      • Ivus will remain immune to damage while Petrified. Dispatch all active Plaguelings to make Ivus end the Petrification.
  • Plague Breath - Inflicts 30 Plague damage to all enemies in a cone in front of the caster.
    • Plagued Bog - You take 30 Plague damage every second you remain in the area and your movement speed is reduced by 20%.
  • Hurl Blight - Hurls several boulders at random enemies, inflicting 30 Plague damage to players within 3 yards of their impact.
  • Shockwave - The caster slams the ground, sending a shockwave out in front of the caster that inflicts 30 Physical damage to all players caught in its path.
  • Fungal Bloom - The caster spreads plague throughout the land around them, causing several fungal blooms to grow rampantly. Standing in the blooms causes players to take 60 Plague damage.
  • Petrify - The caster enters a petrified state and calls forth a swarm of plaguelings to fight for them. While petrified, the caster is immune to all damage.
    Defeating all of the plaguelings will end the petrification effect.
    • Plagueling -
      • Devour - Each plagueling focuses on a random target, inflicting 10 Shadow damage every second.



Bonus Event Quest Reward Tooltip Error
The weekly quest for the BfA Bonus Dungeon event still rewards a Heroic piece of Uldir gear. The quest is displaying a normal cache, but this is just a tooltip error that will be fixed.
Originally Posted by Blizzard Entertainment
Weekly for 4 mythic dungeons only gives a normal cache now?? Used to say heroic historically, was this intended or should I wait to turn in?
It's still a Heroic piece - this is just a tooltip issue (which we're working to fix). (WarcraftDevs)
by Published on 2018-12-18 03:24 PM

Checking Out The Incredibly Wild Side of Rastakhan's Rumble

Ji'arak - Zuldazar Battle for Azeroth World Boss
Ji'arak is the world boss this week!


LevelTypeSlotNameModel Viewer
355BackBackWindswept Dinorider's Cape
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355ClothHeadMatriarch's Shadowveil
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355ClothHandsGloves of Enveloping Winds
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355LeatherWaistAvian Clutch Belt
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355LeatherLegsSavage Terrorwing Leggings
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355MailWaistHurricane Cinch
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355MailLegsWindshear Leggings
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355PlateChestStormcrash Chestguard
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355PlateFeetGalebreaker's Sabatons
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355PlateWristsTalonscored Azure Vambraces
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Battle for Azeroth Dungeon Event
This week's bonus event is the Battle for Azeroth Dungeon Event.

  • All week long the final boss of each Battle for Azeroth Dungeon will drop an extra piece of loot.
  • Pick up the quest Emissary of War from either your Adventure Journal or in your faction hub. Completing this quest rewards Cache of Uldir Treasures which contains a piece of Uldir loot and a large sum of Azerite power.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Battle for Azeroth Dungeons Bonus Event is underway!

This Week
All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.

Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:

  • Atal’Dazar
  • Temple of Sethraliss
  • The Underrot
  • The MOTHERLODE!!
  • Freehold
  • Shrine of the Storm
  • Tol Dagor
  • Waycrest Manor

Look for the following all week long:
  • Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal.
    • Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficultly.
    • Rewards: One loot box containing a piece of gear from Heroic difficulty Uldir.
  • Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.)

Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Island Expeditions for the Week of December 18th, 2018
The Island Expeditions for the week are:

  • Dread Chain with Kvaldir
  • Rotting Mire with Pirates
  • Havenswood with Worgen




New PvP Brawl: Cooking Impossible
Originally Posted by Blizzard Entertainment
New PvP Brawl: Cooking: Impossible
Nomi is back, and he wants you to bring your most dangerous pots and pans to The Valley of the Four Winds for a new brawl in the kitchen. Look to your in-game calendar for round one of this cutthroat culinary conflict.

Call to Arms: Vol'dun
This week's Call to Arms is Call to Arms: Vol'dun or Call to Arms: Vol'dun. Head to Vol'dun Valley with warmode enabled to kill 10 players of the opposing faction. This will reward you with conquest and 75 reputation for either 7th Legion or The Honorbound.
by Published on 2018-12-18 03:59 AM

Winter Veil is Coming! New Card Back, Bundle Deal, Free Packs Through Quest

Patch 8.1 - Elite PvP Titles and Queue Times
Patch 8.1 added new elite titles rewarded from PvP.
Originally Posted by Blizzard Entertainment
High PvP Queue Times
We've noticed this increase in queue times as well, particularly for highly-rated players. We're currently investigating to find a fix, but this was not intended. (WarcraftDevs)

PvP Titles
the PvP title NAME the Elite CLASS, added in 8.1 will this title only last for the season, or is a title for keeps, once its earned for said character/characters of said class?
Elite titles are only active during the season in which they are earned. (WarcraftDevs)

Feast of Winter Veil Guide
Winter Veil has returned and is active from December 16 to January 2nd! Click the banner for our Winter Veil Guide!



2018 Changes and Additions




Originally Posted by Blizzard (Blue Tracker / Official Forums)
Don Your Holiday Apparel—The Feast of Winter Veil Has Begun!
The fine folks of Smokywood Pastures aren’t letting a little thing like war between the Horde and the Alliance get in the way of spreading holiday cheer—or gaining a bit of profit. Winter Veil has begun in Azeroth, and with it come all the fripperies, fineries, and delectable comestibles of the holiday.

When: December 16 – January 2
Where: Initial holiday quests can be found in Orgrimmar and Ironforge, but festive decorations can be found throughout the world.

Let your spirit be light by stepping into one of the Giant Snow Globes* found outside of the Ironforge Bank, in Orgrimmar overlooking the Valley of Wisdom, or in the Broken Isles in Dalaran. It’s a truly transformative experience letting your inner Greatfather Winter helper out. A little /dance will spread the joy to those around you.



The Abominable Greench is (still) a mean one, but we’re sure that once you’ve filled up on the fine foods and beverages from Smokywood Pastures, you’re bound to put a stop to his reign of terror in the Hillsbrad Foothills. The quest You’re a Mean One… is now available to players level 60 and up.

There are plenty of holiday hats to be found on a variety of bosses from dungeons in the Broken Isles, Northrend, and more. You just need to decide which color hat you want. Will it be green or red?

*May experience some shrinkage with use
**Please /dance responsibly. Side effects include joy and laughter. Wait at least 30 minutes after eating Smokywood Pastures fine festive foods to avoid unpleasant side effects.

Patch 8.1 Hotfixes - December 17, 2018
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Items
  • Heart of Azeroth
    • (Fury Warrior) Reverted an unintended reduction to the damage of Reckless Flurry.

Dungeons
  • Siege of Boralus
    • Viq’Goth
      • Call of the Deep should no longer damage players who are currently mounted in the cannon.

Player versus Player
  • Monk (Forums / Skills / Talent Calculator)
    • Mistweaver
      • Fixed a bug that caused Way of the Crane to heal for more than intended on a critical strike.

Quests
  • The Alliance War Campaign quest “The Big Boom” can now be completed while the world quest “Zem’lan Rescue” is active.
by Published on 2018-12-16 02:13 AM

Update: The multi-person capability is a special perk just for your established Hivemind group (the 5 people you last completed it with). If you want to link with different people, you can! Just complete it again with a new group.

The Hivemind Mount Solved
The Secret Finding Discord has figured out the Hivemind Mount! Check out the full guide on Warcraft Secrets.


You will need a group of at least five players to acquire The Hivemind. There are many pugs going in LFG. You should all have the same warmode setting while working on the puzzle together.

Step 1 - Purchase and equip the Talisman of True Treasure Tracking. This is obtained from Griftah in Shattrath. Keep this equipped for the entire puzzle.

Step 2 - Acquire the colored crystal monocles.
  • Note: Players have reported that your party only needs one of each monocle, but each one should be held by a different player. According to these reports you do not have to acquire any of these monocles personally to unlock The Hivemind. It is possible to join a group of four players who have these monocles already, and join them at the Suramar Beams step.


Red Crystal Monocle - complete the trading game puzzle in Vash’jir. You will need 2380 gold for this step.


Green Crystal Monocle - complete the Skyreach puzzle.
  • At the end of the Skyreach dungeon, you can interact with the Basic Instructions banner.
  • Interact with the small glowing orb on the console and colored lights will appear in the distance.
  • Use the console to perform the following sequence: Right - Up - Down - Up - Right - Right - Up - Left - Down - Up - Left - Down
  • A chest will appear at the top of the console, loot the Green Crystal Monocle.


Yellow Crystal Monocle - complete the Halls of Origination puzzle.
  • Enter the Halls of Origination and take the stairs on the right. When you’ve reached the elevator jump down to interact with the Stellar Refraction device.
  • Click each constellation that appears to change the colors of other constellations nearby. Once they are all the same color, the chest will spawn containing the Yellow Crystal Monocle.
  • An addon has been developed to help solve this puzzle.
  • Note that you can invite players to your party after the puzzle has been solved, and they too can loot the chest containing the monocle.


Blue Crystal Monocle - complete the letter puzzle.
  • You will need to read letters located all over Azeroth.
  • Letter #1 - Shattrath at 65,69 behind Griftah.
  • Letter #2 - Highmountain at 57.41, 27.91 on top a wood crate.
  • Letter #3 - Karazhan raid on a chair in Medivh's Chambers.
  • Letter #4 - Razorfen Downs at the end of the instance on a table.
  • Letter #5 - Mount Hyjal at 44.41, 46.65 at the top of the tree.
  • Letter #6 - Icecrown at 70.73, 73.35 near the border of Crystalsong Forest.
  • Letter #7 - Townlong Steppes at 37.7, 63 near the base of the structure.
  • Go to Borean Tundra to the top of The Nexus and loot the Gift from Ms. Graham at 27.45, 27.12 to acquire the Blue Crystal Monocle.

Step 3 - Disabling the Suramar Beams.
  • In Suramar at 41, 69.5 there are four colored beams, one for each monocle.
  • There are also 4 withered NPCs that correspond to each beam / monocle.
  • Rikei (red) located at 71.86, 62.57
  • Blom’an (blue) located at 46.89, 28.61.
  • Giluzui (green) located at 19.95, 46.39.
  • Yorilan (yellow) located at 43.58, 81.82.
  • Each member of your party must be at a different withered, equipped with the corresponding colored monocle. Equipping the monocle will make the withered hostile to you. The remaining player will stand by the doorway with the colored beams.
  • Bringing the withered down to 1% HP will cause it to cast Draw Energy. This will cause that withered’s color beam to briefly be removed from the doorway.
  • The 4 members of your group handling the withered must carefully time bringing the NPCs down to 1%, while the fifth player stands near the doorway, waiting to go in.
  • Once all beams are down, the 5th player must quickly get to the dresser and interact with the Lost Cat Toy.
  • This will cause the player to be teleported out and take damage. Make note of the amount of damage taken, as this is required to complete the next step.


Step 4 - Lady Chaton in the Court of Stars
  • Take the entire group to Lady Chaton in the Court of Stars. There are numerous manakittens that can be pet. Each time you pet a kitten it gets a stack of Purring for 15 seconds.
  • The damage the 5th player in your party took when getting teleported out of the Suramar room is the number of stacks you must apply to different cats.
  • The order of the cats compared to the damage taken is Fluffy, Shadow, Mew, Ash and Bella. For example, if the player in your group took 15904 damage then you would need 1 stack on Fluffy, 5 stacks on Shadow, 9 stacks on Mew, 0 stacks on Ash and 4 stacks on Bella.
  • If the damage taken was only 4 digits long, ignore Fluffy.
  • If the damage taken was only 3 digits long, Ignore Fluffy and Shadow.
  • Make sure to start with the cat that has the highest stacks needed, as the stacks quickly drop after 15 seconds.
  • Once all necessary cats have their required stacks, an orb will appear. Click it to be teleported to the next puzzle.


Step 5 - The Jumping Puzzle
  • All five players will need to get to the other side of the room through the jumping puzzle.
  • Assign each player in your group a position, from 1 to 5, and follow this jumping guide. Note that some players report their solution being slightly different.
  • With all five players across, walk up to the door together. When all players are at the door it can be opened.


Final Step - The Arcane Crossing
  • Stand about 4-5 steps from top of the stairs.
  • The objective is to get all five players over to the other side, by riding the lightlock disc.
  • Nobody can cross solo. There is a single combination of 3 players within your group that can cross together. The rest will cross in pairs of two.
  • One person is capable of crossing with any other player. Think of them as the "anchor" player.
  • Mark each player in the raid with an icon. Through trial and error, send two people at a time onto the disc.
  • When a pair makes it across, one of them is the anchor. Do some more trial and error to figure out which one it is.
  • Once you have identified the person who can cross with anyone (the anchor), you must now identify the group of three people that can cross together. This will be the only group of three capable of crossing at the same time. It will consist of the anchor player + two other members in your group. Call this the "trio". Use trial and error again.
  • Once you have identified the trio that can cross together, you are nearly complete.
  • The anchor player will always stay on the disc, and only come off in the final step.
  • With the trio on the disc, drop one of the two non-anchor players off at the finish. You now have two people on the disc. (anchor + one member of the trio)
  • Drop the other member of the trio back off at the start, and pick up another regular group member. Take them to the finish, where they will get off, and the member of the trio who was at the finish will get back on.
  • Both of these members will ride on the disc back to the start, and pick up the third member of the trio. Ride back to the finish, and drop a member of the trio off at the finish. You now have two members at the finish (one member of the trio, one regular member).
  • The anchor and remaining member of the trio ride back to the start where the remaining member of the trio will hop off the disc, and pickup the other regular member of your party. Drop this person off at the finish, and pick up the member of the trio who was waiting at the finish. You should now have both "regular" members at the finish, the anchor and one trio member on the disc, and one trio member at the start.
  • Ride the disc once more to the start, and pick up the last remaining of the trio. All three of you ride to the finish, and hop off at the same time. Approach the door as a group, and open it.
  • Surrounding The Hivemind are five shadowy pools. Each member must stand in a different pool and click on The Hivemind.
  • Once all players channel their spell at the same time, the mount will be yours!

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