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by Published on 2018-09-25 04:54 AM

John Staats Interview, DLC #649, Garbage Guide To Warcraft: Battle For Azeroth

Azerite Trait Tuning - September 25
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With scheduled maintenance this week, we intend to make some targeted adjustments to Azerite Traits:

All Classes

Death Knight (Forums / Skills / Talent Calculator)

Demon Hunter (Forums / Skills / Talent Calculator)

Druid (Forums / Skills / Talent Calculator)
  • (Balance, Guardian, Restoration) Craggy Bark: absorption increased by 15%.
  • (Balance) Dawning Sun: damage increased by 40%.
  • (Balance) Streaking Stars: damage reduced by 40%.
  • (Balance) Sunblaze: damage increased by 35% (unchanged in PvP).
  • (Feral) Iron Jaws: damage increased by 66% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced.
  • (Guardian) Gory Regeneration: healing increase increased by 15%.
  • (Guardian, Feral) Masterful Instincts: bonuses increased by 10%.

Hunter (Forums / Skills / Talent Calculator)
  • (Beast Mastery, Marksmanship) Rapid Reload: damage increased by 25% and tooltip corrected to say "more than 2 targets."
  • (Beast Mastery) Pack Alpha: damage increased by 60% (unchanged in PvP).
  • (Beast Mastery) Dance of Death: Agility increased by 20%.
  • (Marksmanship) Unerring Vision: Critical Strike increased by 100%.
  • (Marksmanship) Focused Fire: damage increased by 30%.
  • (Survival) Blur of Talons: Agility increased by 65%.
  • (Survival) Up Close and Personal: Damage increased by 40%.

Mage (Forums / Skills / Talent Calculator)

Monk (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)

Rogue (Forums / Skills / Talent Calculator)
  • (Assassination, Subtlety) Sharpened Blades: damage reduced by 30% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced.
  • (Assassination) Poisoned Wire: Critical Strike increased by 50%.
  • (Outlaw) Brigand's Blitz: Haste increased by 50%.
  • (Subtlety) Blade in the Shadows: damage reduced by 25%.
  • (Subtlety) The First Dance: Now grants 2 stacks of the Critical Strike bonus when activated. Critical Strike bonus reduced by 25%.

Shaman (Forums / Skills / Talent Calculator)

Warlock (Forums / Skills / Talent Calculator)

Warrior (Forums / Skills / Talent Calculator)

Alongside these changes, we plan to increase the damage output of a few affected specs:
  • Arcane Mage: all damage increased by 3%.
  • Balance Druid: Starsurge and Starfall damage increased by 15%.
  • Destruction Warlock: Incinerate, Conflagrate, and Immolate damage increased by 10%.
  • Fury Warrior: all damage increased by 6%.

You'll see the final adjustments in our hotfixes update post on Tuesday.

In addition to the tank and healer trait tuning originally posted in this thread, we're planning to adjust several DPS-focused traits, as well as make a few broader tuning changes to a couple of specs. I've updated the original post with the full details.

Patch 8.1 - Taunt Tooltip Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Sorry for the delay in responding to this; I wanted to make sure I had all my info 100% correct before I said anything, rather than risk giving you incorrect or incomplete info.

So first off: the threat bonus from using taunts is not being removed. That's a tooltip change that was made entirely for consistency; every taunt increases threat generation while it's active, but it was only mentioned in the tooltip for a few of them for some reason. So that's just basic housekeeping.

However, separate from the tooltip change, we are going to experiment a little with reducing how big the threat bonus is on the 8.1 PTR. Currently, it's pretty massive, which is a holdover from when it was first added in Mists of Pandaria. Remember, back then active tanks were dealing huge amounts of damage (and thus, threat) due to the Vengeance mechanic, and so the offtank needed a huge threat boost to be able to keep aggro through tank swaps. That mechanic hasn't existed for a few expansions now.

Nowadays, in BFA, threat is once again something tanks need to keep in mind, and that massive bonus opens us up to all sorts of wacky issues as DPS (both from tanks and from damage dealers) increases. As one example, there's a risk that we end up in a situation where certain tanks need to use their taunt on cooldown as part of their single target rotation. That would be bad for several fairly obvious reasons.

So, we're going to try it with a lower bonus on the PTR and see what happens. Our expectation is that there is no tangible effect on your gameplay; you still use taunts exactly how you do now, and they have the same result.

I'm a little confused- you expect threat issues bad enough with DPS scaling over time that you worry tanks might feel like they need to weave Taunt into their rotations because it gives them extra threat, so you're reducing the bonus, taking away an option to deal with that apparent inevitability? Are you adding something else? What gameplay do you see arising instead?
If we get to that point (it's not clear if it'd ever actually happen), we wouldn't want "use Taunt on cooldown" to be the way to deal with it anyway. We'd rather just make sure you're generating enough threat.

Blue Posts
Originally Posted by Blizzard Entertainment
PvP Enchants Not Account WIde
Hey there, as I’m sure some of you guys already know the new pvp enchant at 2100 is not accountwide, which seems weird seeing as every previous pvp enchant was made accountwide, I opened a ticket about it once I found this out myself to see if maybe it was a bug and the gm that replied said as of now it’s working as implemented
This enchant is intended to not be account wide. Our philosophy here is that if you see a player with this enchant, you know they earned it on that character. We realize the enchant may of been account wide once upon a time and that other similar systems may be account wide but that is not our stance with this particular reward. Sorry for the confusion. (Blue Tracker / Official Forums)

Cap'n Crackers Update
Here to give the best update ever.

Cap'n Crackers now sits on your shoulder when you target him and use /whistle.

Also Crackers does the same as well.

Wait... we're not done. Petey sits on the opposite shoulder too. (Blue Tracker / Official Forums)

Anchor Weed Supply
Yeah though. Considering time invested people are not asking unreasonable prices for these pots. Something is very wrong with the supply of herbs to the market.
Right now its the lack of Anchor Weed driving it all up.

We've got a current hotfix in the works that should address some of the right now problems by increasing the amount of Anchor Weed per gather for ranks 2 and 3.

In case anyone hasn't seen the datamining for 8.1, we're also looking at tweaking the recipe costs a little to bring the material cost of recipes requiring Anchor Weed down as well. This of course isn't final and could change, but just wanted to let you guys know that we're looking into these kinds of things. (Blue Tracker / Official Forums)
by Published on 2018-09-24 08:56 PM

John Staats Interview, DLC #649, Garbage Guide To Warcraft: Battle For Azeroth

Upcoming Hotfixes - Azerite Trait Scaling in PvP
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Credit to u/Narabug on Reddit.

TL;DR: Damage-based Azerite Traits will deal more damage at higher Azerite Armor/Trait levels, and lowering your overall gear level will make them deal even more damage. For some classes, this may allow you to drop your gear level in order to do extremely high burst Azerite Trait damage.

Azerite Traits appear to not scale the same as ability damage. Traits that are specifically damage oriented will *always* do more damage with a higher item level, and the difference appears to be roughly the same as the listed difference, even with scaling. For example, if a 340 trait does 600 damage and a 385 trait does 1000 damage, then you may hit your opponent for 1200/2000 respectively with those items equipped.

We continued to test by dropping item level to see if trait damage was just immune to item level scaling, but it was not. As your item level decreases, the damage your opponents take from traits increases.

There are indeed some issues that you guys have pointed out, which are in the process of being hotfixed. These have to do with Azerite gear slots (and gems) not being weighted in the system as much as they should, and bugs with lower level trinkets being usable at max level. As much fun as it is to relive Taunka Time, we will be working on getting these fixed up.

I've raised the cap on this thread so any further specific examples you guys have that haven't already mentioned would be great, as getting this resolved is a high priority at the moment. Thanks for all the examples so far.

Method Mythic G'huun World First Video
Method has released their Mythic G'huun kill video.



Arcane Torrent Feedback
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Arcane Torrent is effectively a Mass Dispell/AoE Purge, as well as a free HP generation. I think it's pretty fair that one is on the GCD as its still very powerful.

Shadowmeld doesn't have near that much of an impact if you're comparing what the abilities actually do. I don't think the mentality should be "All Racials should be on or off GCD" but rather what they do individually that dictates that.

Of course the feedback is welcome but specific examples of why X or Y ability should be on or off is great as always.

You don't think a VANISH that lets you escape from death every 2 minutes doesn't have as much impact?
When you're comparing the two abilities to each other, no. I think Arcane Torrent is far more powerful in both a PvE and PvP standpoint.

The ability for classes like Paladins to purge a buff, and generate a HP, in a singular global is very strong. Imagine that off the GCD and it becomes even stronger.

Game worked fine for 11 years with a much better Arcane Torrent off the GCD isn't specific enough?
I think you need to look in the context of what Arcane Torrent did originally. Since it was a Silence/Interrupt, it would be a little strange on the GCD as interrupts shouldn't be on the GCD. That's at is core is what the ability was made to used for, to silence. So it should be off.

Now with the rework since its more in line with a Purge, it should be on the GCD. I'm not the biggest fan of some of the GCD changes personally but I think the new Arcane Torrent is an example of something that definitely should be on the GCD.

What HP generation? It generates a minuscule amount of resources that isn't even worth the 1.5s GCD it incurs. Unless there is something to dispel, it is worthess.
If you play Ret for example, it generates a Holy Power, which is a class resource for Ret. So if all your abilities are on CD waiting for the next ability, you can toss in Arcane Torrent if there is nothing to purge. Which equates to a free Holy Power every time it's up. This can save your Relentless Inquisitor, Inquisition, or Righteous Verdict, so that you can keep those buffs rolling. That's a lot of power for a racial ability.

There's a reason why its in the Ret opener, and mentioned in the overall rotation, for most if not all guides if you're a Blood Elf. It's small when compared to your regular class abilities but that's a pretty big for a racial.

Feel free to change it back whenever
I do find myself missing the AoE silence, but I actually prefer the newer version myself. I think it's a bit more of a niche being a purge and I think abilities like that can be pretty fun.
by Published on 2018-09-24 07:27 PM

What Happened in Hearthstone? Taking a Look Back at September 17 - 23

Comic: Fall of King's Crest

Torbjorn Rework In Depth Look

Vanilla WoW Developer Interview - John Staats
We recently had the opportunity to talk to John Staats about his ongoing Kickstarter for a book about Vanilla WoW development that ends tomorrow!

The book is now the most funded non fiction book in Kickstarter history. If you are interested in how it was created, there is an article about the book's creation and approval.




Originally Posted by MMO-Champion
Hey John, could you give our viewers a little background on you and the kickstarter?
John built half the dungeons in the game and 90% of the non instanced dungeons and wanted to talk to the fans directly to answer questions about game development.

So you did one kickstarter already, how did that one go, and how is this one going?
He aimed way high for the first kickstarter and learned from it, which is the big difference between the two kickstarters.

Getting a copy of the book in Europe is expensive, what is being done about that?
He's working on gettin an EU distributor and got a response recently, but is waiting to hear back. He's trying to alleviate the taxes involved.

Are the European Amazon sites going to be the cheapest way to get the book for European users?
Yes, it is a great way to save money. The price right now is mostly shipping.

Are you still playing WoW or Blizzard games?
He doesn't play any computer games anymore.

Method recently streamed their World First progression, the first time a top guild has done so. The community response was great, with WoW being near the top of the games list all week. Any thoughts about that?
It is surprising to him that it hasn't been streamed before. They used to watch guilds attempt world firsts and mentions that they initially were going to test all raids internally only to avoid spoilers. The QA team couldn't find all the bugs, however, and that is what led to raids being tested on the PTR.

In the book, you talk about the train sounds during the ill-fated Molten Core raid testing.
One of the programmers told everyone to stop making the train sounds and of course it caused everyone to do it more.

Were you around when the toy train system was added?
He loved the train toy. He was a train dropper.

Can you tell us about the process of building Molten Core?
Because he had permission to slip things into the build, he was asked by Jeff Kaplan how fast he could put together a raid dungeon. Him and Scott Mercer ninjaed it into the build and then presented it to the producers when it was almost done.

What other things got snuck into the game?
Gnomes and Trolls as a race were snuck into the game. A third of the monsters were using skeletons of other monsters and editing them into a new creature. The minimap was also snuck in.

Can you tell us why the Naga didn't make it into the game as a playable race?
The team actually wanted to make them playable, but the animators didn't thing Naga would work with mounts or armor very well. They had a lot of plans for water. Najatar was going to be an underwater city early in the game.

Did you have a lot of expansions planned out before starting on Burning Crusade?
The reason Outland was chosen as the first expansion was because of server limitations. The main continents were getting overloaded and they needed something elsewhere. They wanted a trading card game where you could find cards on mobs.

What features did WoW have early on that made it stand out from other games?
Streaming was a main one to avoid adding choke points or loading screens between each zone. They also considered flight paths to be a killer application because you could look down at a seamless giant world. Low system specs was also a good one.

Why did WoW end up going with a more cartoony art style rather than the more common realistic art style used in games at the time?
WoW started out more realistic. It eventually evolved into the more cartoony style based on artist edits. They were told to "wonkify" many things and stay away from anything thin. Everything had to be large.

What was the process of designing a zone and how did Metzen contribute? / What was the process of designing a zone?
Metzen had what he called his "Lore Hits." The question was what haven't we done yet? They utilized experiences from life to design zones.

Where did the layout of things in the zone come from?
Metzen built the world. He pitches it to game design and decide if it is something they can work with. The flow of zones is also very important.

When designing zones, were flying mounts a consideration?
Flying was never in consideration when designing zones in the beginning. Stormwind was all facades like a movie set before flying. It was the worst one to fix for flying.

What level of detail systems were in place when you were building the game?
Hills in the distance are procedurally generated. There was no model swapping for physical objects back in Vanilla.

How were people hired during development?
Designers were vetted in QA. He was the first level designer to be hired outside of the company. They had a hard time getting people willing to work in 3D zones and textures. They weren't originally budgeted for the salaries of 3D designers.

How big was the team when the game shipped?
20 programmers and designers from team 1 and about 65 total.

How was the Blizzard level of quality maintained?
Blizzard self funds and publishes their games which gives them time to polish and release when ready.

Was that same culture of polish maintained throughout the time you were there?
Every company goes through growing pains. Blizzard went from a few hundred employees to over 1,000 and with that growth you aren't going to be the same mom and pop company you started as. That same culture of polished remained while he was there, though.

What were life quests?
They were long quests that focused on your character arc. They were an idea that never quite took off. They were supposed to eventually lead to a good reward.

Was it during Wrath when the game got the only real mounted combat?
Yes, the idea was floated around before though. He built the Argent Arena.

What happened with player housing?
Animal Crossing was a big influence on WoW. The concept of anticipation was an untapped resource in gaming at the time. He wanted to make guild castles. Guilds would get better real estate based on how good they were on their server.

I guess you were gone by the time they were doing Garrisons, right?
He was not there when Garrisons were created. The failure of The Sims Online caused them to move away from player housing.

What happened with animating fingers?
It came down to what was the biggest bang for your buck and animated fingers slow down the frame rate. Customizable faces were also not included as it didn't fall into the biggest bank for your buck.

One of the things that has been consistently great throughout the life of the game is the music. I don't know how involved you were with the people that worked on the music, but is there anything you can tell us there?
The music composers worked off site. The unobtrusive music is what worked best for each zone. Bombastic music didn't work in game, but more in the loading screens and login. He thought the sound was a pain point in the game. He wanted things like wind sounds when on ledges and such but it never happened.

How did you settle on what would be on the login screen?
Aaron Keller, a level designer, was given the task of creating the login screen. Everyone pitched their ideas to him including Metzen. Whatever the art director agreed on is what would happen. At some point someone suggested a dark portal as it is important in WoW and represents a portal to a world.

Speaking of Metzen, you had a fun story about him testing a dungeon near the end of the book.
The story is how they realized they needed kill credit for a dead party member. Originally in the Alpha if your party killed a monster and you were dead you didn't get credit for the kill. Metzen's character died a second before a hard boss died and was super upset about it. He stopped playing the Alpha because of it.

There was a section of the book about wowedit. People are curious about what capabilities it had, how it evolved, and what the pain points were.
It was a barely put together tool. Everybody wanted their production process streamlined, but it was a luxury for it to happen. The program worked, however, and was a useful tool. It takes a lot of time to make an editor that does everything. Quests were prioritized.

How were files named and organized during development?
One of the luxeries was that you could store your objects any way that you want to. Spelling errors happened though. Metzen named a few things towards the end. Scholomance was the Keep Micro Dungeon.

What races didn't make it in the original release?
Naga and Ogres. They couldn't figure out how to make female Ogres work. Goblins were too intensive. Undermine was planned, but it was a ton of work with little assets developed. Demons were also planned as a shapeshifter race. The forsaken were on the cutting room floor a lot of times. The animators put the extra effort in to make sure that they were ready.

What was the process of building out Stormwind?
They didn't know what kind of gameplay was going to take place in the cities, but were told to make big cities. Stormwind originally had a group of 9 districts. They thought at one point that all quest givers would be in the main cities. Auction Houses were not there for a long time. Stormwind was originally going to have gondolas.

What kind of things got hacked together by designers due to the lack of programming time?
Quest designers didn't want simple turn in quests. Their department was largely unsupervised as long as they got a certain amount done. They never gave art asset requests, however, and has to use what was available.

What were the crypts under Karazhan for?
The crypts were part of the many areas in the game that was unneeded. Microdungeons used to level around a dungeon while forming a party became less warranted when leveling was sped up.

What was the Runemaster class?
Runemasters were basically just a name. It might have been an idea for a hybrid buffing class.

One recent topic of discussion has been the time required to play the game during Vanilla versus the time it takes to play now. Was the time requirement to play the game a consideration during development?
They were terrified people were going to burn through content too fast and unsub. They made everything huge in response, but eventually leveling was sped up and alts were thought to be something to keep people subbing.

When were talent trees added to the game?
Talent trees were added because they wanted something immediate to give players to power up when they level instead of waiting to go back to a trainer. Originally the idea was to just give a main stat bonus but eventually evolved into the talent tree. They weren't very customizable until they set programmers to do them specifically.

The end of the book had a story about a tornado…
A tornado hit the data center in Georgia. A video circulated of someone turning off servers while water entered the server rooms. This happened a month before the game went gold.

What was the feeling like after launch?
Everyone was gone. He was 1 of 3 people at the office on launch day. The servers not working wasn't because of the code, but because of a problem with the hardware through the manufacturer. They had to give away days and days of playtime because the servers had so many problems.

What was the reaction to the huge player numbers?
No one cared in the slightest. They were too preoccupied with feedback and bugs. Morale was pretty low and a lot of people left.

Were they happy to be done?
They were not happy to be done because they weren't done. There was a mudslide of bugs to fix and realization that the work was just starting. Many of the devs were not MMO players.

Was there a champagne toast after release?
There was a champagne event but it was 3 months after release. The company sent everyone to Las Vegas.

Is there a possibility of a book that focuses on the other expansions in the future?
He is pleased to say that there will never be another book for the other expansions because he didn't keep notes for them. This book was a lot of work! He would love to read a book like this about another game. He hopes this book is used as an instructional tool.

Thanks for taking the time to talk to us, is there anything else you wanted to say?
They are in their final few days for the kickstarter. The kickstarter version will be very rare with some unique bells and whistles.



WoW Token and The Dreadwake Mount
You won't get The Dreadwake mount if you convert Tokens into game time.
Originally Posted by Blizzard (Blue Tracker)
Hey guys,

I just wanted to confirm that you would NOT get the Dreadwake mount if you convert your WoW Tokens into game time directly.

In this case you would need to claim the tokens for balance first and then buy the correct bundle from our shop, here:
https://eu.shop.battle.net/en-gb/pro...ametime-bundle

Hope this helps!

Dark Legacy Comics #649
DLC #649 has been released.



Garbage Guide To Warcraft: Battle For Azeroth
Kilian is back with another World of Warcraft guide.

by Published on 2018-09-24 03:23 AM

Patch 8.1.0 PTR - Build 27826 Changes
This patch hit the PTR recently, see the full post for models, broadcast text, and more!


Achievement Changes
Originally Posted by MMO-Champion
Battle Dungeon
Dungeons & Raids

Battle for Azeroth
Exploration

Quests

Character

Draenor Garrison
Expansion Features
  • Master Draenor Crafter Craft 50 Epic items with an item level of at least 600 136. Reward: Garrison Monument. 10 points.

Honor
Player vs. Player
  • Honor Level 20 Reach Honor Level 20. Pet Reward: Wyrmtongue Minstrel. 10 points. Account Wide. Fan. 10 points. Account Wide.

Island Expeditions
Expansion Features
  • Azerite Admiral Collect 1,000,000 Azerite on Island Expeditions. 10 points.Account Wide.
  • Helping Hand Rescue all of the explorers on Island Expeditions listed below. 10 points.Account Wide.
  • I'm Here for the Pets Obtain all of the Island Expeditions battle pets listed below. 10 points.Account Wide.
  • Tell Me A Tale Complete all of the Island Expeditions quests listed below. 10 points.Account Wide.

Mounts
Feats of Strength

Player vs. Player

Feats of Strength

Professions
Guild
  • Working as a Team Obtain 525 skill points between all expansions in all professions and secondary professions. Reward: Banner of Cooperation. 10 points.
  • Working Better as a Team Obtain 600 skill points between all expansions in all professions and secondary professions. Reward: Heirloom Legs. 10 points.

Reputation
  • Heritage of the Dark Iron Earn level 120 110 on a newly created Dark Iron dwarf character. Reward: Dark Iron Dwarf Heritage Armor. 10 points. Account Wide.
  • Heritage of the Mag'har Earn level 120 110 on a newly created Mag'har orc character. Reward: Mag'har Orc Heritage Armor. 10 points. Account Wide.

War Effort
Expansion Features



Spell Changes
Keep in mind that many of these are tooltip updates to reflect hotfixes.
Originally Posted by MMO-Champion
Mounts
  • Admiralty Stallion Summons and dismisses your Pearl Admiralty Stallion. Account wide. Account wide. 1.5 sec cast.
  • Alabaster Hyena Summons and dismisses your Alabaster Hyena. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.
  • Conqueror's Scythemaw Name changed from "Conquerer's Scythemaw" to "Conqueror's Scythemaw". Summons and dismisses your Conquerer's Conqueror's Scythemaw. Account wide. Account wide. 1.5 sec cast.
  • Dune Scavenger Summons and dismisses your Dune Scavenger. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.
  • Hyena Mount Black (PH) Summons and dismisses your Hyena Mount Black (PH). 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.
  • Hyena Mount White (PH) Summons and dismisses your Hyena Mount White (PH). 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.
  • Ivory Hawkstrider Name changed from "White Hawkstrider" to "Ivory Hawkstrider". Summons and dismisses a rideable White Ivory Hawkstrider. Account wide. Account wide. 1.5 sec cast.
  • Mecha-Mogul Mk2 (New) Summons and dismisses the Mecha-Mogul Mk2. Account wide. Account wide. 1.5 sec cast.
  • Sinister Gladiator's Proto-Drake Name changed from "Blue Gladiator's Proto-Drake" to "Sinister Gladiator's Proto-Drake". Summons and dismisses your Blue Sinister Gladiator's Proto-Drake. 1.5 sec cast.
  • Summon Dawnforge Ram Summons a Dawnforge Ram, which serves as a mount. Summon. Summon. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.
  • The Dreadwake (New) Summons and dismisses The Dreadwake. Account wide. Account wide. 1.5 sec cast.
  • The Hivemind Transforms you into the Hivemind. Other members of your Hivemind may join with you. This is a flying mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.
  • Vicious Black Bonesteed (New) Summons and dismisses a rideable Vicious Black Bonesteed. Account wide. Account wide. 1.5 sec cast.
  • Vicious Black Warsaber (New) Summons and dismisses a rideable Vicious Black Warsaber. Account wide. Account wide. 1.5 sec cast.
  • Vicious Kaldorei Warsaber Name changed from "Vicious Warsaber" to "Vicious Kaldorei Warsaber". Summons and dismisses a rideable Vicious Kaldorei Warsaber. Account wide. Account wide. 1.5 sec cast.
  • Vicious White Bonesteed (New) Summons and dismisses a rideable Vicious White Bonesteed. Account wide. Account wide. 1.5 sec cast.
  • Vicious White Warsaber (New) Summons and dismisses a rideable Vicious White Warsaber. Account wide. Account wide. 1.5 sec cast.

Companions
  • Bloated Bloodfeaster Name changed from "Bloodfeaster Larva" to "Bloated Bloodfeaster".
  • Redridge Tarantula (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Saurolisk Hatchling Right Click to summon and dismiss the Saurolisk Hatchling this companion. Battle Pet. Battle Pet. Instant.
  • Summon Cap'n Crackers (New) Right Click to summon and dismiss Cap'n Crackers. Battle Pet. Battle Pet. Instant.
  • Test Pet (New) Right Click to summon and dismiss your Test Pet. Battle Pet. Battle Pet. Instant.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Dark Command Command the target to attack you, increasing threat you generate against that target for 3 sec. 30 yd range. Instant. 8 sec cooldown.
  • Death Grip (Blood) Harnesses the energy that surrounds and binds all matter, drawing the target toward you, forcing the enemy to attack you, and increasing threat you generate against that target by 400% for 3 sec. 200% for 3 sec.

Pets
  • Sweeping Claws Rakes an enemy with deformed claws, dealing [ 50.3% [ 29.9% of Attack Power ] Shadow damage to the target and nearby enemies. Can be cast in Ghoul. 40 Energy. Melee range. Instant. 1 sec global cooldown.

Unholy
  • Festering Strike Strikes for [ 101.09% of Attack Power ] Physical damage and infects the target with 0-0 2-2 Festering Wounds. [spell_yorsahj_bloodboil_purpleoil] Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 41 + 20% [ 20% of Attack Power ] Shadow damage and generating 3 Runic Power. Requires Two-Handed Melee Weapon. Death Knight - Unholy Spec. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant.
  • Festering Wound Festering Strike applies a pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 41 + 20% [ 20% of Attack Power ] Shadow damage and generating 3 Runic Power. Stacks up to 6 times on any target. Death Knight - Unholy Spec. Death Knight - Unholy Spec.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Havoc
  • Havoc Demon Hunter Increases damage/healing by 11%: Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon's Bite, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Rush, Felblade, Immolation Aura, Insatiable Hunger, Metamorphosis, Throw Glaive, Trail of Ruin, Vengeful Retreat Increases periodic damage/healing by 11%: Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon's Bite, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Rush, Felblade, Immolation Aura, Insatiable Hunger, Metamorphosis, Throw Glaive, Trail of Ruin, Vengeful Retreat Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
  • Torment Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 30 yd range. Instant. 8 sec cooldown.

Vengeance
  • Torment Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 8 sec cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Growl Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. Requires Bear Form. 30 yd range. Instant. 8 sec cooldown.
  • Primal Wrath (New) Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point. 1 point : [ 10% of Attack Power ] plus Rip for 4 sec 2 points: [ 15% of Attack Power ] plus Rip for 6 sec 3 points: [ 20% of Attack Power ] plus Rip for 8 sec 4 points: [ 25% of Attack Power ] plus Rip for 10 sec 5 points: [ 30% of Attack Power ] plus Rip for 12 sec Feral Druid - Level 90 Talent. Feral Druid - Level 90 Talent. 20 Energy. Instant. 1 sec global cooldown.
  • Sabertooth Ferocious Bite deals 20% increased damage and always refreshes the duration of Rip. 100 yd range. Instant. refreshes the duration of Rip on your target. 100 yd range. Instant.
  • Scent of Blood (New) Each enemy hit by Thrash reduces the cost of Swipe by 3 Energy for the next 6 sec. Feral Druid - Level 90 Talent. Feral Druid - Level 90 Talent.
  • Shred (Balance, Guardian, Restoration) Shred the target, causing [ 38.06% of Attack Power ] Physical damage to the target. Awards 0 combo points. Shred the target, causing [ 46% of Attack Power ] Physical damage to the target.
  • Shred (Feral) Shred the target, causing [ 38.06% [ 46% of Attack Power ] Physical damage to the target. While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike. Awards 0 combo points. While stealthed, Shred deals 30% increased damage, and has double the chance to critically strike.

Feral
  • Berserk Reduces the energy cost of all Cat Form abilities by 40% and increases maximum Energy by 50 for 15 sec. Requires Cat Form 20 sec. Druid - Feral Spec. Druid - Feral Spec. Instant. 3 min cooldown. 1 sec global cooldown.
  • Feral Druid Increases damage/healing by 3% 8%: Berserk, Brutal Slash, Feral Frenzy, Ferocious Bite, Incarnation: King of the Jungle, Maim, Moonfire, Rake, Rip, Shred, Swipe, Thrash Increases periodic damage/healing by 3% 8%: Berserk, Brutal Slash, Feral Frenzy, Ferocious Bite, Incarnation: King of the Jungle, Maim, Moonfire, Rake, Rip, Shred, Swipe, Thrash Increases damage/healing by 83%: Regrowth Increases periodic damage/healing by 83%: Regrowth Druid - Feral Spec. Druid - Feral Spec.
  • Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : [ 6.2% [ 9.2% of Attack Power ] damage, 1 sec 2 points: [ 12.5% [ 18.4% of Attack Power ] damage, 2 sec 3 points: [ 18.7% [ 27.6% of Attack Power ] damage, 3 sec 4 points: [ 24.9% [ 36.8% of Attack Power ] damage, 4 sec 5 points: [ 31.2% [ 46% of Attack Power ] damage, 5 sec Requires Cat Form. Druid - Feral Spec. Druid - Feral Spec. 35 Energy. Melee range. Instant. 20 sec cooldown. 1 sec global cooldown.
  • Mastery: Razor Claws Increases the damage done by your Cat Form bleed abilities and finishing moves by [ 200% of Spell Power ]%. Druid - Feral Spec. Druid - Feral Spec.
  • Rip Finishing move that causes Bleed damage over 24 sec. Damage increases time. Lasts longer per combo point: 1 point : [ 32.4% of Attack Power ] damage 2 points: [ 64.9% of Attack Power ] damage 3 points: [ 97.3% of Attack Power ] damage 4 points: [ 129.7% of Attack Power ] damage 5 points: [ 162.2% of Attack Power ] damage [ 50% of Attack Power ] over 8 sec 2 points: [ 75% of Attack Power ] over 12 sec 3 points: Attack Power over 16 sec 4 points: [ 125% of Attack Power ] over 20 sec 5 points: [ 150% of Attack Power ] over 24 sec Requires Cat Form. Druid - Feral Spec. Druid - Feral Spec. 30 20 Energy. Melee range. Instant. 1 sec global cooldown.
  • Sabertooth Ferocious Bite deals 20% increased damage and always refreshes the duration of Rip. Feral Druid - Level 90 Talent. Feral Druid - Level 90 Talent. refreshes the duration of Rip on your target. Feral Druid - Level 15 Talent. Feral Druid - Level 15 Talent.
  • Savage Roar Finishing move that increases damage by 15% 10% and energy regeneration rate by [ 10 + 25% of Spell Power ]% while in Cat Form. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Feral Druid - Level 90 Talent. Feral Druid - Level 90 75 Talent. Feral Druid - Level 75 Talent. 30 Energy. 100 yd range. Instant. 1 sec global cooldown.
  • Shred Shred deals [ 38.06% [ 46% of Attack Power ]% increased damage against bleeding targets. Druid - Feral Spec. Druid - Feral Spec.

Restoration
  • Focused Growth Reduces the mana cost of your Lifebloom by 40% 15%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 30% 15%. Stacks up to 3 times. PvP Talent. PvP Talent. Requires Druid. Requires level 40+.
  • Restoration Druid Restoration Druid core passive Increases damage/healing by 40% 44%: Cenarion Ward, Cultivation, Efflorescence, Germination, Incarnation: Tree of Life, Lifebloom, Regrowth, Rejuvenation, Revitalize, Spring Blossoms, Swiftmend, Tranquility, Wild Growth Increases periodic damage/healing by 40% 44%: Cenarion Ward, Cultivation, Efflorescence, Germination, Incarnation: Tree of Life, Lifebloom, Regrowth, Rejuvenation, Revitalize, Spring Blossoms, Swiftmend, Tranquility, Wild Growth Increases damage/healing by 31%: Mangle, Moonfire, Shred, Solar Wrath, Sunfire, Thrash Increases periodic damage/healing by 31%: Mangle, Moonfire, Shred, Solar Wrath, Sunfire, Thrash Druid - Restoration Spec. Druid - Restoration Spec.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Beast Lore Gathers information about the target beast, displaying damage, health, diet, abilities diet, abilities, specialization, whether or not the creature is tameable, and if it is exotic. 40 yd range. Instant.

Beast Mastery
  • Beast Mastery Hunter Decreases damage/healing by 1% 6%: A Murder of Crows, Barrage, Chimaera Shot, Cobra Shot, Dire Beast: Hawk, Kill Command, Multi-Shot, Stampede, Stomp Decreases periodic damage/healing by 1% 6%: A Murder of Crows, Barrage, Chimaera Shot, Cobra Shot, Dire Beast: Hawk, Kill Command, Multi-Shot, Stampede, Stomp Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.
  • Dire Beast: Basilisk Summons a slow moving basilisk near the target for 30 sec that attacks the target for heavy damage. PvP Talent. PvP Talent. 60 Focus. 40 yd range. Instant. 2 min cooldown. Requires Hunter. Requires level 40+.

Beast Mastery & Marksmanship
  • Barrage Rapidly fires a spray of shots for 3 sec, dealing an average of [ 142% [ 234.2% of Attack Power ] Physical damage to all enemies in front of you. Usable while moving. Requires Ranged Weapon. Beast Mastery/Marksmanship Hunter - Level 90 Talent. Beast Mastery/Marksmanship Hunter - Level 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown.

Pets
  • Growl Your pet growls at the target, generating threat, taunting the target to attack the pet, and increasing threat that your pet generates against the target for 3 sec. Basic Ability. Basic Ability. 30 yd range. Instant. 8 sec cooldown.

Survival
  • Survival Hunter Decreases damage/healing by 7%: A Murder of Crows, Butchery, Carve, Chakrams, Flanking Strike, Harpoon, Kill Command, Mongoose Bite, Raptor Strike, Serpent Sting, Spell #190,925, Steel Trap, Terms of Engagement, Wildfire Bomb Decreases periodic damage/healing by 7%: A Murder of Crows, Butchery, Carve, Chakrams, Flanking Strike, Harpoon, Kill Command, Mongoose Bite, Raptor Strike, Serpent Sting, Spell #190,925, Steel Trap, Terms of Engagement, Wildfire Bomb Hunter - Survival Spec. Hunter - Survival Spec.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane
  • Arcane Barrage Arcane Barrage hits 1 additional targets within [ 80% of Spell Power ] yds per Arcane Charge For each Arcane Charge, Arcane Barrage hits 1 additional nearby targets for 40% damage. Mage - Arcane Spec. Mage - Arcane Spec.

Fire
  • Fire Mage Decreases damage/healing by 16% 11%: Arcane Missiles, Blast Wave, Blazing Barrier, Conflagration, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Pyroblast, Scorch Decreases periodic damage/healing by 16% 11%: Arcane Missiles, Blast Wave, Blazing Barrier, Conflagration, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Frozen Orb, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Pyroblast, Scorch Mage - Fire Spec. Mage - Fire Spec.
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 50% [ 57.5% of Spell Power ] Fire damage and reducing their movement speed by 20% for 8 sec. Mage - Fire Spec. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 4 sec cast.
  • Kindling Your Fireball, Pyroblast, Fire Blast, and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by 1 0 sec. Fire Mage - Level 100 Talent. Fire Mage - Level 100 Talent.
  • Pyroclasm Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 225% additional damage. Maximum 2 charges stacks. Fire Mage - Level 100 Talent. Fire Mage - Level 100 Talent.

Frost
  • Blizzard Ice shards pelt the target area, dealing [ 114.4% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec. Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec. Mage - Frost Spec. Mage - Frost Spec. 2.5% of Base Mana. 35 40 yd range. 8 sec cast (Channeled). 8 sec cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Windwalker
  • Good Karma Touch of Karma can now redirect an additional 50% of your maximum health 100% of the damage redirected by Touch of Karma also heals you. Windwalker Monk - Level 60 Talent. Windwalker Monk - Level 60 Talent. 40 yd range.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Flash of Light Expends a large amount of mana to quickly heal a friendly target for [ 125% [ 134% of Spell Power ]. 22% of Base Mana. 40 yd range. 1.5 sec cast.

Holy
  • Holy Light An efficient spell, healing a friendly target for [ 140% [ 150% of Spell Power ]. Paladin - Holy Spec. Paladin - Holy Spec. 13% of Base Mana. 40 yd range. 2.5 sec cast.

Protection
  • Protection Paladin Increases damage/healing by 4%: Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Hammer of the Righteous, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Retribution Aura, Shield of the Righteous Increases periodic damage/healing by 4%: Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Hammer of the Righteous, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Retribution Aura, Shield of the Righteous Increases damage/healing by 108% 94%: Flash of Light Decreases damage/healing by 30%: Judgment Paladin - Protection Spec. Paladin - Protection Spec.

Retribution
  • Greater Blessing of Kings Places a powerful blessing on a single ally for 60 min, granting a shield that absorbs up to [ 67.5% [ 80% of Holy Spell Power ] damage every 6 sec. Limited to 1 target. Paladin - Retribution Spec. Paladin - Retribution Spec. 30 yd range. Instant.
  • Greater Blessing of Wisdom Places a powerful blessing on a single ally for 60 min, restoring 1% of their maximum health and mana every 10 sec. Limited to 1 target. Paladin - Retribution Spec. Paladin - Retribution Spec. 30 yd range. Instant.
  • Retribution Paladin Decreases damage/healing by 27%: Blade of Justice, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Wake of Ashes, Zeal Decreases periodic damage/healing by 27%: Blade of Justice, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Wake of Ashes, Zeal Increases damage/healing by 108% 94%: Flash of Light Increases damage/healing by 300%: Consecration Paladin - Retribution Spec. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Penance Launches a volley of holy light at the target, causing [ 160% of Spell Power ] Holy damage to an enemy or [ 213% [ 284% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 160% of Spell Power ] Holy damage to an enemy or [ 213% [ 284% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.

Discipline
  • Discipline Priest Discipline Priest core passive Increases damage/healing by 40%: Contrition, Divine Star, Flash Heal, Halo, Holy Nova, Penance, Power Word: Radiance, Prayer of Mending, Premonition, Shadow Covenant, Shadow Mend Increases periodic damage/healing by 40%: Contrition, Divine Star, Flash Heal, Halo, Holy Nova, Penance, Power Word: Radiance, Prayer of Mending, Premonition, Shadow Covenant, Shadow Mend Decreases damage/healing by 9%: Shadow Word: Pain and Smite Decreases periodic damage/healing by 9%: Shadow Word: Pain Priest - Discipline Spec. Priest - Discipline Spec.
  • Penance Launches a volley of holy light at the target, causing [ 160% of Spell Power ] Holy damage to an enemy or [ 213% [ 284% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Priest - Discipline Spec. Priest - Discipline Spec. 2% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
  • Rapture For the next 10 sec, Power Word: Shield absorbs an additional 200%. and may be cast on targets with Weakened Soul. Priest - Discipline Spec. Priest - Discipline Spec. Instant. 1.5 min cooldown.

Discipline & Holy
  • Focused Will Discipline: Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec. Holy: Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec, stacking up to 2 1 times. Priest - Discipline & Holy Spec. Priest - Discipline & Holy Spec.

Discipline & Shadow
  • Body and Soul (Discipline) Can occur once every 6 sec sec.
  • Power Word: Shield (Discipline) Shields an ally for 15 sec, absorbing [ 462% of Spell Power ] damage, and preventing damage from delaying spellcasting. Shields an ally for 15 sec, absorbing [ 462% of Spell Power ] damage. You cannot shield the target again for 6 sec.
  • Power Word: Shield (Shadow) Shields an ally for 15 sec, absorbing [ 209.4% of Spell Power ] damage, and preventing damage from delaying spellcasting. Shields an ally for 15 sec, absorbing [ 209.4% of Spell Power ] damage. You cannot shield the target again for 6 sec.

Holy
  • Focused Will (New) Focused Will now stacks up to 2. Priest - Holy Spec. Priest - Holy Spec.
  • Holy Priest Holy Priest core passive Increases damage/healing by 40% 36%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Heal Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Perseverance, Prayer of Healing, Prayer of Mending, Renew, Spell #2,060 Increases periodic damage/healing by 36%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Perseverance, Prayer of Healing, Prayer of Mending, Renew Increases periodic damage/healing by 40%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Heal, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Prayer of Healing, Prayer of Mending, Renew Spell #2,060 Increases damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Penance, Smite Increases periodic damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Penance, Smite Priest - Holy Spec. Priest - Holy Spec.

Shadow
  • Shadow Priest Decreases damage/healing by 29%: Dark Ascension, Dark Void, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Decreases periodic damage/healing by 29%: Dark Ascension, Dark Void, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Increases periodic damage/healing by 20%: Shadow Word: Pain and Vampiric Touch Increases damage/healing by 20%: Shadow Word: Pain and Vampiric Touch Increases damage/healing by 24%: Shadow Mend Priest - Shadow Spec. Priest - Shadow Spec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw
  • Outlaw Rogue Increases damage/healing by 19% 13%: Ambush, Between the Eyes, Blade Rush, Deadly Poison, Death from Above, Dispatch, Ghostly Strike, Killing Spree, Main Gauche, Mastery: Main Gauche, Mutilate, Pistol Shot, Riposte, Shiv, Sinister Strike, Wound Poison Increases periodic damage/healing by 19% 13%: Ambush, Between the Eyes, Blade Rush, Deadly Poison, Death from Above, Dispatch, Ghostly Strike, Killing Spree, Main Gauche, Mastery: Main Gauche, Mutilate, Pistol Shot, Riposte, Shiv, Sinister Strike, Wound Poison Rogue - Outlaw Spec. Rogue - Outlaw Spec.

Subtlety
  • Subtlety Rogue Increases damage/healing by 28% 21%: Backstab, Deadly Poison, Death from Above, Eviscerate, Gloomblade, Main Gauche, Mutilate, Nightblade, Second Shuriken, Secret Technique, Shadow Blades, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, Wound Poison Increases periodic damage/healing by 28% 21%: Backstab, Deadly Poison, Death from Above, Eviscerate, Gloomblade, Main Gauche, Mutilate, Nightblade, Second Shuriken, Secret Technique, Shadow Blades, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, Wound Poison Rogue - Subtlety Spec. Rogue - Subtlety Spec.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Call the Thunder Name changed from "Seismic Armor" to "Call the Thunder". Targets affected by your Earthquake deal 20% less damage to you. Your maximum Maelstrom increased by 30, and the Maelstrom cost of Earth Shock and Earthquake is reduced by 10. Elemental Shaman - Level 60 Talent. Elemental Shaman - Level 60 Talent.
  • Capacitor Totem Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec. 10% of Base Mana. 35 40 yd range. Instant. 60 sec cooldown. 1 sec global cooldown.
  • Earthbind Totem Summons an Earth Totem with [ 2% of Total Health ] health at the target location for 20 sec that slows the movement speed of enemies within 10 yards. 35 40 yd range. Instant. 30 sec cooldown. 1 sec global cooldown.
  • Surge of Power Name changed from "Seismic Armor" to "Surge of Power". Targets affected by your Earthquake deal 20% less damage to you. 100 yd range. Instant. Earth Shock also enhances your next spell: Flame Shock: The next cast does not incur a cooldown. Lightning Bolt: Your next 3 casts will cause an additional Elemental Overload. Lava Burst: Reduces the cooldown of your Storm Elemental by 6.0 sec. Frost Shock: Freezes the target in place for 6 sec. Elemental Shaman - Level 90 Talent. Elemental Shaman - Level 90 Talent. 100 yd range.

Elemental
  • Earth Shock Instantly shocks the target with concussive force, causing [ 250% [ 210% of Spell Power ] Nature damage. Shaman - Elemental Spec. Shaman - Elemental Spec. 60 Maelstrom. 40 yd range. Instant.
  • Earthen Rage Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing [ 13.75% of Spell Power ] Nature damage to your most recently attacked target. Elemental Shaman - Level 90 Talent. Elemental Shaman - Level 90 Talent. 15 Talent. Elemental Shaman - Level 15 Talent.
  • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 147% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies. Shaman - Elemental Spec. Shaman - Elemental Spec. 60 Maelstrom. 35 yd range. Instant. 40 yd range. Instant.
  • Elemental Blast Harnesses the raw power of the elements, dealing [ 63% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 366 for 10 sec. Can cause an Elemental Overload. Elemental Shaman - Level 15 Talent. Elemental Shaman - Level 15 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.
  • Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec. While the Greater Fire Elemental is active, Flame Shock generates 3 Maelstrom when it deals damage over time. 1 charge. Shaman - Elemental Spec. Shaman - Elemental Spec. 40 yd range. Instant. 2.5 min cooldown. recharge. 1 charge.
  • Icefury Hurls frigid ice at the target, dealing [ 55% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 100% increased damage. Generates 15 Maelstom. Can cause an Elemental Overload. Elemental Shaman - Level 90 Talent. Elemental Shaman - Level 90 Talent. 40 yd range. 2 sec cast. 30 sec cooldown.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 50.31% [ 70.4% of Spell Power ] Nature damage. Generates 8 Maelstrom. Shaman - Elemental Spec. Shaman - Elemental Spec. 40 yd range. 2 sec cast.
  • Master of the Elements Casting Lava Burst increases the damage of your next Nature, Physical or Frost spell by 20%. Elemental Shaman - Level 30 Talent. Elemental Shaman - Level 30 Talent. 2 min cooldown.
  • Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for 30 sec. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 20 times. 1 charge. Elemental Shaman - Level 60 Talent. Elemental Shaman - Level 60 Talent. 40 yd range. Instant. 2.5 min cooldown. recharge. 1 charge.
  • Stormkeeper Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 250% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target. Elemental Shaman - Level 100 Talent. Elemental Shaman - Level 100 Talent. 1.5 sec cast. 60 sec cooldown.

Restoration
  • Rippling Waters Riptide has 1 additional charge. Riptide Heals for [ 67.5% [ 45% of Spell Power ] when the spell ends its duration, is refreshed on the target, or is dispelled. PvP Talent. PvP Talent. Requires Shaman. Requires level 40+.
  • Spirit Link You link yourself and two closest allies within 0 to 15 yards together. When linked targets take damage, 35% 25% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 24 sec. Limited to 3 targets. PvP Talent. PvP Talent. 40% 60% of Base Mana. 15 yd range. Instant 1.5 sec cast. Requires Shaman. Requires level 40+.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Demonology
  • Demonology Warlock Increases damage/healing by 5% 10%: Bilescourge Bombers, Corruption, Demonbolt, Doom, Drain Life, Hand of Gul'dan, Implosion, Rain of Fire, Seed of Corruption, Shadow Bolt Increases periodic damage/healing by 5% 10%: Bilescourge Bombers, Corruption, Demonbolt, Doom, Drain Life, Hand of Gul'dan, Implosion, Rain of Fire, Seed of Corruption, Shadow Bolt Warlock - Demonology Spec. Warlock - Demonology Spec.

Destruction
  • Destruction Warlock Decreases damage/healing by 20% 16%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Corruption, Drain Life, Grimoire of Sacrifice, Immolate, Incinerate, Rain of Fire, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Soul Fire Decreases periodic damage/healing by 20% 16%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Corruption, Drain Life, Grimoire of Sacrifice, Immolate, Incinerate, Rain of Fire, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Soul Fire Warlock - Destruction Spec. Warlock - Destruction Spec.
  • Rain of Fire Calls down a rain of hellfire, dealing [ 108% of Spell Power ] Fire damage over 8 sec to enemies in the area. Warlock - Destruction Spec. Warlock - Destruction Spec. 3 Soul Shard. 35 40 yd range. 8 sec cast (Channeled).
  • Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing [ 50% [ 35 + 50% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Warlock - Destruction Spec. Warlock - Destruction Spec. 2% of Base Mana. 30 yd range. Instant. 3 min cooldown.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Taunt Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. 30 yd range. Instant. 8 sec cooldown.

Arms
  • Arms Warrior Increases damage/healing by 34% 15%: Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Deep Wounds, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mastery: Deep Wounds, Mortal Strike, Opportunity Strikes, Overpower, Raging Blow, Ravager, Rend, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 34% 15%: Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Deep Wounds, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mastery: Deep Wounds, Mortal Strike, Opportunity Strikes, Overpower, Raging Blow, Ravager, Rend, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Whirlwind, Whirlwind Off-Hand Increases damage/healing by 12%: Bladestorm and Bladestorm Off-Hand Warrior - Arms Spec. Warrior - Arms Spec.
  • Deep Wounds Mortal Strike, Execute, and Ravager inflict Deep Wounds, causing [ 53.82% [ 37.5% of Attack Power ] Bleed damage over 6 sec. Warrior - Arms Spec. Warrior - Arms Spec.
  • Mastery: Deep Wounds Deep Wounds damage is increased by 8.0%, dealing [ 53.82% [ 1,000% of Spell Power ]%, dealing [ 37.5% of Attack Power ] Bleed damage over 6 sec. Striking an enemy with Mortal Strike, Cleave, Execute, or Ravager inflicts Deep Wounds. Warrior - Arms Spec. Warrior - Arms Spec.

Fury
  • Whirlwind Whirlwind causes your next Bloodthirst or Rampage 2 single-target attacks to strike up to 4 additional targets for 50% damage. Warrior - Fury Spec. Warrior - Fury Spec.

Protection
  • Shield Block Raise your shield, blocking all melee attacks against you for 6 sec. These blocks can be critical blocks. Increases Shield Slam damage by 30% while active. Requires Shields. 1 charge. Warrior - Protection Spec. Warrior - Protection Spec. 30 Rage. Instant. 18 sec recharge. 1 charge.

Racials
Dark Iron Dwarf
  • Fireblood Removes all poison, disease, curse, magic, and bleed effects and increases your primary stat by 750 and an additional 250 600 and an additional 200 for each effect removed. Lasts 8 sec. Dark Iron Dwarf Racial. Dark Iron Dwarf Racial. Instant. 2 min cooldown.

Azerite Traits
  • Archive of the Titans Your armor gathers and analyzes combat data every 5 sec, increasing your primary stat by 6 7, stacking up to 20 times. The data decays while out of combat. Enables Reorigination Array within Uldir.
  • Bracing Chill Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 195 215 and move Bracing Chill to a nearby ally (up to 6 times).
  • Earthlink Azerite energy courses through you, reaching 66 54 primary stat and then diminishing down to 11 primary stat, cycling every 6 sec. 9 primary stat, cycling every 12 sec.
  • Laser Matrix Your spells and abilities have a chance to release a barrage of lasers, dealing 754 526 Arcane damage split among all enemies and restoring 942 health split among injured allies. Enables Reorigination Array within Uldir.
  • Thunderous Blast Dealing damage has a chance to call down a Thunderous Blast, dealing 151 98 Nature damage to the enemy and increasing the damage of Thunderous Blast by 20%. At 100% increased damage, Thunderous Blast will critically hit and reset this effect.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Frozen Tempest Remorseless Winter deals an additional 9 18 damage. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Revolving Blades Blade Dance deals 140 additional damage, and the cost of your next Blade Dance is reduced by 5 3 Fury for each enemy struck by the final slash.
  • Unbound Chaos Your inner demon slams into nearby enemies at the end of your Fel Rush, dealing 343 Chaos damage. 161 Chaos damage.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Reawakening When you resurrect an ally with Rebirth, they absorb 2,701 damage over 15 sec. 5,395 damage and gain Well Fed, increasing their Agility, Intellect, or Strength by 60.
  • High Noon Sunfire's radius is increased to 11 yds, and it deals 188 91 additional damage to its primary target.
  • Craggy Bark Barkskin reduces melee attacks against you by 52 damage. Physical attacks against you by 35 damage.
  • Blood Mist Rake deals 30 65 additional damage over its duration, and has a chance to grant you Berserk for 5 sec. Cannot occur while Incarnation: King of the Jungle is active.
  • Gushing Lacerations Rip deals 12 24 additional damage per combo point, and has a 6% chance to award a combo point each time it deals damage.
  • Autumn Leaves If Rejuvenation is your only heal over time effect on the target, increase the healing of Rejuvenation by 27. 20.
  • Fungal Essence Swiftmend causes your Efflorescence mushroom to burst, healing a nearby injured ally for 749. 861.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Feeding Frenzy Barbed Shot deals 300 1,492 additional damage over its duration, and Frenzy's duration is increased to 9.0 sec.
  • Arcane Flurry Arcane Shot increases the damage of Arcane Shot by 42 for 3 23 for 10 sec, stacking up to 2 times.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Anomalous Impact Arcane Missiles deals 7 9 additional damage for each Arcane Charge you have.
  • Arcane Pummeling Each wave of Arcane Missiles deals 97 Clearcasting procs 10% more often, and each wave of a Clearcast Arcane Missiles deals 122 more damage than the previous one.
  • Brain Storm While channeling Evocation, your Intellect is increased by 89 every 1 sec. Lasts 10 sec. 37 every 1 sec. Lasts 30 sec.
  • Explosive Echo Arcane Explosion deals an additional 48 61 damage. When it damages at least 3 targets, it has a 10% chance to deal an additional 325 Arcane damage to them. 412 Arcane damage to them.
  • Galvanizing Spark Arcane Blast deals an additional 26 24 damage and has a 8% chance to generate a second Arcane Charge.
  • Duplicative Incineration Fireball deals an additional 102 51 damage, and has a 5% chance to launch a second Fireball.
  • Firemind Consuming Hot Streak grants you 36 47 Intellect for 12 sec. This effect stacks up to 3 times.
  • Preheat Scorch increases the damage the target takes from your Fire Blast by 99 for 30 sec. 115 for 30 sec.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Niuzao's Blessing Expel Harm restores 117 234 health over 6 sec for each Healing Sphere consumed.
  • Iron Fists Fists of Fury grants you 0 Critical Strike for 10 sec when it hits at least 4 enemies. 3 enemies.
  • Swift Roundhouse Blackout Kick increases the damage of your next Rising Sun Kick by 228 67, stacking up to 2 times.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Gallant Steed Inspire yourself and nearby allies while Divine Steed is active, granting 0 Speed for 5 sec 0. Divine Steed's cooldown is reduced to 40 seconds.
  • Indomitable Justice Judgment deals additional damage when your health percentage exceeds the target's, up to 345 damage. 418 damage.
  • Martyr's Breath Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 144 215. This effect can stack up to 10 times.
  • Radiant Incandescence Your Holy Shock criticals deal an additional 42 damage, or an additional 66 healing, over 3 sec. 126 damage, or an additional 198 healing, over 3 sec.
  • Relentless Inquisitor Spending Holy Power grants you 0 haste for 10 12 sec per Holy Power spent, stacking up to 20 times.
  • Zealotry Casting Crusader Strike increases the damage of your Crusader Strike by 16 24 for 20 sec, stacking up to 10 times.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Twist Magic When you successfully Dispel Magic, heal yourself and 4 injured allies for 702. within 40 yds for 174.
  • Contemptuous Homily Penance deals an additional 21 23 damage and extends your Purge the Wicked by 1 sec per bolt.
  • Gift of Forgiveness Smite deals an additional 48 33 damage if you have at least 3 Atonements active.
  • Everlasting Light Heal restores up to 160 191 additional health, based on your missing mana.
  • Death Throes Shadow Word: Pain deals an additional 264 damage over its duration. When an enemy dies while afflicted by your Shadow Word: Pain, you gain 5 Insanity.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Replicating Shadows (New) Each combo point spent has an 10% chance to cause your Nightblade deal 124 Shadow damage and replicate to a nearby enemy.
  • Shrouded Mantle Cloak of Shadows heals you for 240 689 every 1 sec, plus an additional 130 311 for each effect it negates.
  • Shrouded Suffocation Garrote cast from Stealth generates 2 additional Combo Points and deals 73 additional damage. 39 additional damage.
  • Sharpened Blades Your autoattacks increase the damage of your next Shuriken Toss or Poisoned Knife by 24 42, stacking up to 30 times.
  • Ace Up Your Sleeve Each combo point spent on Between the Eyes increases damage by an additional 17 53 and grants a 2% chance to gain 4 Combo Points.
  • Deadshot Between the Eyes increases the damage of your next Pistol Shot by 302. 241.
  • Blade In The Shadows Shadowstrike increases the damage your Shadowstrike deals by 13 11 for 60 sec, stacking up to 10 times.
  • Night's Vengeance Nightblade increases the damage of your next Eviscerate within 8 sec by 22. 33.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Strength of Earth Rockbiter causes your next melee ability, other than Rockbiter, to deal an additional 126 Nature damage. 151 Nature damage.
  • Spouting Spirits Spirit Link Totem restores 319 510 health to all nearby allies 1 second after it is dropped.
  • Swelling Stream Every 3 sec your Healing Stream Cloudburst Totem releases a lesser chain heal, restoring 169 55 health to up to 3 injured allies. Healing is reduced by 30% after each jump.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Lifeblood When you use a Healthstone, gain 0 Leech for 20 sec 355 Leech for 20 sec.
  • Inevitable Demise Damaging an enemy with Corruption increases the damage of your next Drain Life by 7 9. This effect stacks up to 100 times.
  • Sudden Onset Agony deals up to an additional 0 54 damage and starts with 4 stacks.
  • Demonic Meteor Hand of Gul'dan deals 62 187 additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard.
  • Shadow's Bite When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 76 for 8 sec. 205 for 8 sec.
  • Flashpoint When your Immolate deals periodic damage to a target above 80% health, gain 0 Haste for 8 sec. 10 sec.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Crushing Assault Your melee abilities have a chance to increase the damage of your next Slam by 483 563 and reduce its Rage cost by 20.
  • Executioner's Precision Execute increases the damage of your next Mortal Strike against the target by 215 251, stacking up to 2 times.
  • Lord of War Warbreaker deals an additional 645 751 damage and generates 10 Rage.
  • Seismic Wave Overpower causes a seismic wave that deals 251 124 Physical damage to enemies in a 10 yd line.
  • Gathering Storm (Arms) While Ravager is active, every 1 sec you gain 62 Speed and Ravager's damage increases by 119. 139.
  • Gathering Storm (Fury) While Bladestorming, every 1 sec you gain 62 Speed and Bladestorm's damage increases by 119. 139.
  • Gathering Storm Fury: While Bladestorming, every 1 sec you gain 62 Speed and Bladestorm's damage increases by 119. 139.
  • Reckless Flurry Auto attacks deal 458 19 additional damage and reduce the cooldown of Recklessness by 0.1 sec.
  • Simmering Rage Rampage deals an additional 60 80 damage and generates 1 Rage per strike.

Professions
Alchemy
  • Coastal Healing Potion Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 5, Crystal Vial. 2, Crystal Vial.
  • Coastal Healing Potion Create a Coastal Healing Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 7, Crystal Vial. 3, Crystal Vial.
  • Coastal Healing Potion Reduce the materials required to create a Coastal Healing Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 5, Crystal Vial. 2, Crystal Vial.
  • Coastal Mana Potion Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Riverbud x 5, Crystal Vial. 2, Crystal Vial.
  • Coastal Mana Potion Reduce the materials required to create a Coastal Mana Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Riverbud x 5, Crystal Vial. 2, Crystal Vial.
  • Coastal Mana Potion Create a Coastal Mana Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Riverbud x 7, Crystal Vial. 3, Crystal Vial.
  • Flask of Endless Fathoms Chance to create multiple flasks. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Winter's Kiss x 10, Riverbud x 15, Crystal Vial.
  • Flask of Endless Fathoms Create a Flask of the Endless Fathoms. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 10 6, Winter's Kiss x 15, Riverbud x 20, Crystal Vial.
  • Flask of Endless Fathoms Reduces the materials required to craft a Flask of Endless Fathoms. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Winter's Kiss x 10, Riverbud x 15, Crystal Vial.
  • Flask of the Currents Chance to create multiple flasks. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Akunda's Bite x 10, Sea Stalk x 15, Crystal Vial.
  • Flask of the Currents Reduces the materials required to craft a Flask of the Currents. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Akunda's Bite x 10, Sea Stalk x 15, Crystal Vial.
  • Flask of the Currents Create a Flask of the Currents. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 10 6, Akunda's Bite x 15, Sea Stalk x 20, Crystal Vial.
  • Flask of the Undertow Reduces the materials required to craft a Flask of the Undertow. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Akunda's Bite x 10, Siren's Pollen x 15, Crystal Vial.
  • Flask of the Undertow Create a Flask of the Undertow. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 10 6, Akunda's Bite x 15, Siren's Pollen x 20, Crystal Vial.
  • Flask of the Undertow Chance to create multiple flasks. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Akunda's Bite x 10, Siren's Pollen x 15, Crystal Vial.
  • Flask of the Vast Horizon Reduces the materials required to craft a Flask of the Vast Horizon. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Winter's Kiss x 10, Star Moss x 15, Crystal Vial.
  • Flask of the Vast Horizon Chance to create multiple flasks. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5 3, Winter's Kiss x 10, Star Moss x 15, Crystal Vial.
  • Flask of the Vast Horizon Create a Flask of the Vast Horizon. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 10 6, Winter's Kiss x 15, Star Moss x 20, Crystal Vial.
  • Mystical Cauldron Chance to create multiple cauldrons. Alchemy. Alchemy. 2 sec cast. Reagents: Flask of Endless Fathoms x 3, Flask of the Currents x 3, Flask of the Undertow x 3, Flask of the Vast Horizon x 3, Expulsom x 5, Hydrocore. 3, Hydrocore.
  • Mystical Cauldron Reduce the materials required to create a Mystical Cauldron. Alchemy. Alchemy. 2 sec cast. Reagents: Flask of Endless Fathoms x 3, Flask of the Currents x 3, Flask of the Undertow x 3, Flask of the Vast Horizon x 3, Expulsom x 5, Hydrocore. 3, Hydrocore.

Blacksmithing
  • Sinister Combatant's Cutlass (New) Craft a Sinister Combatant's Cutlass. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Cutlass (New) Greatly reduce the materials required to craft a Sinister Combatant's Cutlass. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Cutlass (New) Reduce the materials required to craft a Sinister Combatant's Cutlass. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Deckpounder (New) Reduce the materials required to craft a Sinister Combatant's Deckpounder. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Deckpounder (New) Craft a Sinister Combatant's Deckpounder. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Deckpounder (New) Greatly reduce the materials required to craft a Sinister Combatant's Deckpounder. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Armguards (New) Craft Sinister Combatant's Plate Armguards. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Armguards (New) Reduce the materials required to craft Sinister Combatant's Plate Armguards. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Armguards (New) Greatly reduce the materials required to craft Sinister Combatant's Plate Armguards. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Boots (New) Reduce the materials required to craft Sinister Combatant's Plate Boots. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Boots (New) Craft Sinister Combatant's Plate Boots. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Boots (New) Greatly reduce the materials required to craft Sinister Combatant's Plate Boots. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Gauntlets (New) Craft Sinister Combatant's Plate Gauntlets. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Gauntlets (New) Greatly reduce the materials required to craft Sinister Combatant's Plate Gauntlets. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Gauntlets (New) Reduce the materials required to craft Sinister Combatant's Plate Gauntlets. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Greaves (New) Craft Sinister Combatant's Plate Greaves. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Greaves (New) Reduce the materials required to craft Sinister Combatant's Plate Greaves. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Greaves (New) Greatly reduce the materials required to craft Sinister Combatant's Plate Greaves. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Waistguard (New) Greatly reduce the materials required to craft a Sinister Combatant's Plate Waistguard. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Waistguard (New) Reduce the materials required to craft a Sinister Combatant's Plate Waistguard. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Plate Waistguard (New) Craft a Sinister Combatant's Plate Waistguard. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Polearm (New) Reduce the materials required to craft a Sinister Combatant's Polearm. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Polearm (New) Greatly reduce the materials required to craft a Sinister Combatant's Polearm. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Polearm (New) Craft a Sinister Combatant's Polearm. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Shanker (New) Greatly reduce the materials required to craft a Sinister Combatant's Shanker. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Shanker (New) Reduce the materials required to craft a Sinister Combatant's Shanker. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Shanker (New) Craft a Sinister Combatant's Shanker. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Shield (New) Greatly reduce the materials required to craft a Sinister Combatant's Shield. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Shield (New) Craft a Sinister Combatant's Shield. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Shield (New) Reduce the materials required to craft a Sinister Combatant's Shield. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Spellblade (New) Craft a Sinister Combatant's Spellblade. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Spellblade (New) Reduce the materials required to craft a Sinister Combatant's Spellblade. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Spellblade (New) Greatly reduce the materials required to craft a Sinister Combatant's Spellblade. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.

Cooking
  • Bountiful Captain's Feast Prepare Bountiful Captain's Feasts more efficiently, using fewer materials. Cooking. Cooking. 2 sec cast. Reagents: Redtail Loach x 18, Frenzied Fangtooth x 18, Stringy Loins x 18, Meaty Haunch x 18, Kul Tiramisu x 11, Mon'Dazi x 11, Midnight Salmon x 5. 2.
  • Bountiful Captain's Feast Prepare Bountiful Captain's Feasts even more efficiently, using significantly fewer materials. Cooking. Cooking. 2 sec cast. Reagents: Redtail Loach x 15, Frenzied Fangtooth x 15, Stringy Loins x 15, Meaty Haunch x 15, Kul Tiramisu x 10, Mon'Dazi x 10, Midnight Salmon x 5. 2.
  • Bountiful Captain's Feast Prepare a Bountiful Captain's Feast. Cooking. Cooking. 2 sec cast. Reagents: Redtail Loach x 20, Frenzied Fangtooth x 20, Stringy Loins x 20, Meaty Haunch x 20, Kul Tiramisu x 12, Mon'Dazi x 12, Midnight Salmon x 5. 3.
  • Galley Banquet Prepare a Galley Banquet. Cooking. Cooking. 2 sec cast. Reagents: Briny Flesh x 10, Thick Paleo Steak x 10, Sand Shifter x 10, Tiragarde Perch x 10, Foosaka x 10, Fresh Potato x 30, Midnight Salmon x 2.
  • Galley Banquet Prepare Galley Banquets more efficiently, using fewer materials. Cooking. Cooking. 2 sec cast. Reagents: Briny Flesh x 9, Thick Paleo Steak x 9, Sand Shifter x 9, Tiragarde Perch x 9, Foosaka x 10, Fresh Potato x 28, Midnight Salmon x 2.
  • Galley Banquet Prepare Galley Banquets even more efficiently, using significantly fewer materials. Cooking. Cooking. 2 sec cast. Reagents: Briny Flesh x 8, Thick Paleo Steak x 8, Sand Shifter x 8, Tiragarde Perch x 8, Foosaka x 10, Fresh Potato x 25, Midnight Salmon x 2.

Engineering
  • F.R.I.E.D. Craft a F.R.I.E.D. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 10 6, Chemical Blasting Cap x 5, Insulated Wiring x 8.
  • F.R.I.E.D. Greatly reduces the materials required to craft a F.R.I.E.D. Chance to create multiple bombs. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8, Chemical Blasting Cap x 3, Insulated Wiring x 5. 4, Chemical Blasting Cap x 2, Insulated Wiring x 4.
  • F.R.I.E.D. Reduces the materials required to craft a F.R.I.E.D. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8 5, Chemical Blasting Cap x 3, Insulated Wiring x 5.
  • Organic Discombobulation Grenade Reduces the materials required to craft an Organic Discombobulation Grenade. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8 5, Chemical Blasting Cap x 3, Insulated Wiring x 5.
  • Organic Discombobulation Grenade Craft an Organic Discombobulation Grenade. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 10 6, Chemical Blasting Cap x 5, Insulated Wiring x 8.
  • Organic Discombobulation Grenade Greatly reduces the materials required to craft an Organic Discombobulation Grenade. Chance to create multiple bombs. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8, Chemical Blasting Cap x 3, Insulated Wiring x 5. 4, Chemical Blasting Cap x 2, Insulated Wiring x 4.
  • Sinister Combatant's Discombobulator (New) Craft a Sinister Combatant's Discombobulator. Engineering. Engineering. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Discombobulator (New) Greatly reduce the materials required to craft a Sinister Combatant's Discombobulator. Engineering. Engineering. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Discombobulator (New) Reduce the materials required to craft a Sinister Combatant's Discombobulator. Engineering. Engineering. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Stormsteel Destroyer (New) Greatly reduce the materials required to craft a Sinister Combatant's Stormsteel Destroyer. Engineering. Engineering. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Stormsteel Destroyer (New) Craft a Sinister Combatant's Stormsteel Destroyer. Engineering. Engineering. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Stormsteel Destroyer (New) Reduce the materials required to craft a Sinister Combatant's Stormsteel Destroyer. Engineering. Engineering. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Thermo-Accelerated Plague Spreader Reduces the materials required to craft a Thermo-Accelerated Plague Spreader. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8 5, Chemical Blasting Cap x 3, Insulated Wiring x 5.
  • Thermo-Accelerated Plague Spreader Craft a Thermo-Accelerated Plague Spreader. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 10 6, Chemical Blasting Cap x 5, Insulated Wiring x 8.
  • Thermo-Accelerated Plague Spreader Greatly reduces the materials required to craft a Thermo-Accelerated Plague Spreader. Chance to create multiple bombs. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8, Chemical Blasting Cap x 3, Insulated Wiring x 5. 4, Chemical Blasting Cap x 2, Insulated Wiring x 4.
  • Unstable Temporal Time Shifter (New) Reduce the materials required to craft an Unstable Temporal Time Shifter. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 12, Storm Silver Ore x 5, Insulated Wiring x 10.
  • Unstable Temporal Time Shifter (New) Greatly reduce the materials required to craft an Unstable Temporal Time Shifter. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 12, Storm Silver Ore x 5, Insulated Wiring x 10.
  • Unstable Temporal Time Shifter (New) Craft an Unstable Temporal Time Shifter. Engineering. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 12, Storm Silver Ore x 5, Insulated Wiring x 10.

Inscription
  • Contract: 7th Legion (New) Reduce the materials required to craft a Contract: 7th Legion. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10.
  • Contract: 7th Legion (New) Greatly reduce the materials required to craft a Contract: 7th Legion. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10.
  • Contract: 7th Legion (New) Craft a Contract: 7th Legion. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10.
  • Contract: The Honorbound (New) Craft a Contract: The Honorbound. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10.
  • Contract: The Honorbound (New) Reduce the materials required to craft a Contract: The Honorbound. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10.
  • Contract: The Honorbound (New) Greatly reduce the materials required to craft a Contract: The Honorbound. Inscription. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 10.
  • Sinister Combatant's Etched Vessel (New) Reduce the materials required to craft a Sinister Combatant's Etched Vessel. Inscription. Inscription. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Etched Vessel (New) Craft a Sinister Combatant's Etched Vessel. Inscription. Inscription. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Etched Vessel (New) Greatly reduce the materials required to craft a Sinister Combatant's Etched Vessel. Inscription. Inscription. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Songs of the Alliance Craft a Songs of the Legion Alliance scroll. Inscription. Inscription. 1.5 sec cast. Reagents: Light Parchment, Roseate Pigment x 100.
  • Vantus Rune: Zuldazar Raid (New) Craft a Vantus Rune: Zuldazar Raid. Inscription. Inscription. 1.5 sec cast. Reagents: Light Parchment, Ultramarine Ink x 30, Viridescent Ink x 10.
  • Vantus Rune: Zuldazar Raid (New) Greatly reduces the materials required to craft a Vantus Rune: Zuldazar Raid. Inscription. Inscription. 1.5 sec cast. Reagents: Light Parchment, Ultramarine Ink x 25, Viridescent Ink x 6.
  • Vantus Rune: Zuldazar Raid (New) Reduces the materials required to craft a Vantus Rune: Zuldazar Raid. Inscription. Inscription. 1.5 sec cast. Reagents: Light Parchment, Ultramarine Ink x 28, Viridescent Ink x 8.

Jewelcrafting

Leatherworking
  • Draconic Leg Reinforcements Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 14 and critical strike by 8 ec1 and critical strike by ec2. Draconic leg reinforcements cause the item to become soulbound. Rank 3. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Heavy Leg Reinforcements Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 21 and dodge by 8 ec1 and dodge by ec2. Heavy leg reinforcements cause the item to become soulbound. Rank 3. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Primal Leg Reinforcements Permanently attach primal leg reinforcements onto your pants, increasing Agility by 14 and critical strike by 8 ec1 and critical strike by ec2. Primal leg reinforcements cause the item to become soulbound. Rank 3. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Scarlet Herring Lure (New) Craft a Scarlet Herring Lure. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 18, Calcified Bone x 40, Expulsom x 30, Hydrocore x 15.
  • Sinister Combatant's Bow (New) Greatly reduce the materials required to craft a Sinister Combatant's Bow. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Bow (New) Craft a Sinister Combatant's Bow. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Bow (New) Reduce the materials required to craft a Sinister Combatant's Bow. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Armguards (New) Craft Sinister Combatant's Leather Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Armguards (New) Reduce the materials required to craft Sinister Combatant's Leather Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Armguards (New) Greatly reduce the materials required to craft Sinister Combatant's Leather Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Gauntlets (New) Reduce the materials required to craft Sinister Combatant's Leather Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Gauntlets (New) Greatly reduce the materials required to craft Sinister Combatant's Leather Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Gauntlets (New) Craft Sinister Combatant's Leather Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Leggings (New) Craft Sinister Combatant's Leather Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Leggings (New) Reduce the materials required to craft Sinister Combatant's Leather Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Leggings (New) Greatly reduce the materials required to craft Sinister Combatant's Leather Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Treads (New) Reduce the materials required to craft Sinister Combatant's Leather Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Treads (New) Craft Sinister Combatant's Leather Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Treads (New) Greatly reduce the materials required to craft Sinister Combatant's Leather Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Waistguard (New) Reduce the materials required to craft a Sinister Combatant's Leather Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Waistguard (New) Craft a Sinister Combatant's Leather Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Leather Waistguard (New) Greatly reduce the materials required to craft a Sinister Combatant's Leather Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Armguards (New) Greatly reduce the materials required to craft Sinister Combatant's Mail Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Armguards (New) Craft Sinister Combatant's Mail Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Armguards (New) Reduce the materials required to craft Sinister Combatant's Mail Armguards. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Gauntlets (New) Greatly reduce the materials required to craft Sinister Combatant's Mail Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Gauntlets (New) Reduce the materials required to craft Sinister Combatant's Mail Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Gauntlets (New) Craft Sinister Combatant's Mail Gauntlets. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Leggings (New) Craft Sinister Combatant's Mail Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Leggings (New) Reduce the materials required to craft Sinister Combatant's Mail Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Leggings (New) Greatly reduce the materials required to craft Sinister Combatant's Mail Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Treads (New) Craft Sinister Combatant's Mail Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Treads (New) Reduce the materials required to craft Sinister Combatant's Mail Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Treads (New) Greatly reduce the materials required to craft Sinister Combatant's Mail Treads. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Waistguard (New) Craft a Sinister Combatant's Mail Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Waistguard (New) Greatly reduce the materials required to craft a Sinister Combatant's Mail Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Mail Waistguard (New) Reduce the materials required to craft a Sinister Combatant's Mail Waistguard. Leatherworking. Leatherworking. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.

Riding

Tailoring
  • Resilient Spellthread Permanently embroiders your cloak with resilient spellthread, preventing you from being dazed while running or walking in Kul Tiras or Zandalar. Only the tailor's cloak can be embroidered, and doing so will cause them to become soulbound. Tailoring. Tailoring. 1.5 sec cast. Reagents: Tidespray Linen x 20, Deep Sea Satin x 8, Nylon Thread x 10.
  • Sinister Combatant's Satin Belt (New) Craft a Sinister Combatant's Satin Belt. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Belt (New) Greatly reduce the materials required to craft a Sinister Combatant's Satin Belt. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Belt (New) Reduce the materials required to craft a Sinister Combatant's Satin Belt. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Boots (New) Craft Sinister Combatant's Satin Boots. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Boots (New) Greatly reduce the materials required to craft Sinister Combatant's Satin Boots. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Boots (New) Reduce the materials required to craft Sinister Combatant's Satin Boots. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Bracers (New) Greatly reduce the materials required to craft Sinister Combatant's Satin Bracers. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Bracers (New) Craft Sinister Combatant's Satin Bracers. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Bracers (New) Reduce the materials required to craft Sinister Combatant's Satin Bracers. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Cloak (New) Craft a Sinister Combatant's Satin Cloak. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Cloak (New) Greatly reduce the materials required to craft a Sinister Combatant's Satin Cloak. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Cloak (New) Reduce the materials required to craft a Sinister Combatant's Satin Cloak. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Mittens (New) Greatly reduce the materials required to craft Sinister Combatant's Satin Mittens. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Mittens (New) Reduce the materials required to craft Sinister Combatant's Satin Mittens. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Mittens (New) Craft Sinister Combatant's Satin Mittens. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Pants (New) Reduce the materials required to craft Sinister Combatant's Satin Legs. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Pants (New) Craft Sinister Combatant's Satin Legs. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.
  • Sinister Combatant's Satin Pants (New) Greatly reduce the materials required to craft Sinister Combatant's Satin Legs. Tailoring. Tailoring. 2 sec cast. Reagents: Deep Sea Satin x 28, Nylon Thread x 12, Expulsom x 2.



String Changes
Originally Posted by MMO-Champion
  • AUCTION_HOUSE_DEPRECATED (New) - This addon has been disabled. You should install an updated version.
  • BLIZZARD_COMMUNITIES_SERVICES_UNAVAILABLE - Unavailable|n|nBlizzard services are currently unavailable. A game restart may be required to re-enable functionality.
  • BLIZZARD_STORE_CONFIRMATION_VAS_GUILD_SERVICES (New) - This service will automatically be applied when processing has been completed.
  • BLIZZARD_STORE_CONFIRMATION_VAS_GUILD_SERVICES_EUR (New) - This service will automatically be applied when processing has been completed. |HurlIndex:21|h|cff006995Change your payment method|r|h
  • BLIZZARD_STORE_CONFIRMATION_VAS_GUILD_SERVICES_KR (New) - This service is nonrefundable after clicking the button below, and the service will automatically be applied when processing has been completed.
  • BLIZZARD_STORE_DISCLAIMER_GUILD_FACTION_CHANGE (New) - This process may take %s to complete.|n|HurlIndex:44|h|cff006995Frequently Asked Questions|r|h
  • BLIZZARD_STORE_DISCLAIMER_GUILD_FACTION_CHANGE_CN (New) - This process may take %s to complete.|n|HurlIndex:45|h|cff006995Frequently Asked Questions|r|h
  • BLIZZARD_STORE_DISCLAIMER_GUILD_NAME_CHANGE (New) - This process may take %s to complete.|n|HurlIndex:44|h|cff006995Frequently Asked Questions|r|h
  • BLIZZARD_STORE_DISCLAIMER_GUILD_NAME_CHANGE_CN (New) - This process may take %s to complete.|n|HurlIndex:45|h|cff006995Frequently Asked Questions|r|h
  • BLIZZARD_STORE_VAS_ERROR_CHARACTER_HAS_VAS_PENDING (New) - - This character already has a pending service. Please wait until that is complete to try again.
  • BLIZZARD_STORE_VAS_RENAME_GUILD (New) - Rename Guild
  • BOOST2_WARLOCKAFF_REMIND_UNSABLEAFFLICTION - Use |cFFFFFFFFUnsable Affliction|r. Use |cFFFFFFFFUnstable Affliction|r.
  • CHAR_CREATE_TRIAL - Trial Starter Accounts cannot create Death Knights.
  • CHAR_CREATE_TRIAL_DEMON_HUNTER (New) - Starter Accounts cannot create Demon Hunters.
  • CLICK_FOR_MORE_INFO (New) - Click for more information
  • COMMUNITIES_CALENDAR_CHAT_EVENT_BROADCAST_FORMAT (New) - %s: %s %s
  • COMMUNITIES_CALENDAR_CHAT_EVENT_TITLE_FORMAT (New) - [%s]
  • COMMUNITIES_CALENDAR_CLICK_TO_ADD_INSTRUCTIONS (New) -
  • COMMUNITIES_CALENDAR_EVENT_FORMAT (New) - %s at %s
  • COMMUNITIES_CALENDAR_MOTD_FORMAT (New) - "%s"
  • COMMUNITIES_CALENDAR_ONGOING_EVENT_PREFIX (New) - Event occurring now
  • COMMUNITIES_CALENDAR_TODAY (New) - Today
  • COMMUNITIES_CALENDAR_TOOLTIP_TITLE (New) - Bulletin
  • COMMUNITIES_MEMBER_LIST_MEMBER_COUNT_FORMAT (New) - %s/%s Online
  • COMMUNITIES_PRESENCE_OFFLINE (New) - Offline
  • CONQUEST_REQUIRES_PVP_SEASON (New) - Conquest can only be earned during an active PvP season.
  • CR_SPEED_TOOLTIP - Speed Increases movement speed.|n|nSpeed: %s [+%.2f%%]
  • CRITERIA_COMPLETED (New) - Completed
  • CRITERIA_COMPLETED_DATE (New) - Completed %s
  • CRITERIA_NOT_COMPLETED (New) - Not completed
  • DEMON_HUNTER_RESTRICTED_BOOST_IS_TOO_LOW_LEVEL (New) - You can't use a Level 100 Character Boost on a Demon Hunter.
  • EMOTE522_CMD1 (New) - /boop
  • EMOTE522_CMD2 (New) - /boop
  • ERR_AUCTION_HOUSE_BUSY (New) - The Auction House is busy.
  • ERR_AUCTION_HOUSE_UNAVAILABLE (New) - The Auction House is currently unavailable.
  • ERROR_COMMUNITIES_VETERAN_TRIAL - Not available for Veteran Trial accounts. Starter Edition accounts.
  • FEATURE_NOT_YET_AVAILABLE - This feature's not yet available. This feature is not yet available.
  • GUILD_ROSTER_DROPDOWN_ACHIEVEMENT_POINTS (New) - Achievement Points
  • GUILD_ROSTER_DROPDOWN_PLAYER_STATUS (New) - Player Status
  • GUILD_ROSTER_DROPDOWN_PROFESSION (New) - Profession
  • HEART_OF_AZEROTH_MISSING_ACTIVE_POWERS (New) - Active Azerite Powers
  • HEART_OF_AZEROTH_MISSING_ERROR (New) - Requires Heart of Azeroth
  • HUNTER_PET_CUNNING_CORE_ABILITY_5 - Passive ability that increass increases all damage your pet deals.
  • MYTHIC_PLUS_CHEST_LEVEL_ABOVE_15 - Completing high level dungeons \nwill Completing higher level dungeons will result in a larger Artifact Power \nreward. reward.
  • MYTHIC_PLUS_CHEST_LEVEL_BELOW_15 - Completing a Mythic Level %d \ndungeon will improve your reward to\nitem level %d. dungeon will improve your reward to item level %d.
  • MYTHIC_PLUS_MISSING_KEYSTONE_MESSAGE - In Mythic difficulty, each dungeon you complete increases\nthe increases the difficulty and the rewards of the next dungeon.\n\nEach week you will recieve a chest with rewards based\non receive a chest with rewards based on the highest Mythic level you completed that week. \n \nTo week.\n\nTo get started, set your dungeon difficulty to Mythic and \ncomplete any max-level dungeon. complete any max-level dungeon.
  • MYTHIC_PLUS_MISSING_WEEKLY_CHEST_REWARD (New) - Complete a Mythic %d dungeon to earn a piece of Item Level %d gear in your weekly chest.
  • MYTHIC_PLUS_WEEKLY_CHEST_REWARD - Your weekly chest will contain a \npiece of item level %d gear piece of item level %d gear
  • PARTY_PLAYER_WARMODE_DISABLED (New) - This player has War Mode disabled. You can't see them in the world unless you also disable War Mode in your Talents pane.
  • PARTY_PLAYER_WARMODE_ENABLED (New) - This player has War Mode enabled. You can't see them in the world unless you also enable War Mode in your Talents pane.
  • PET_SPECIALIZATION_TEMPLATE (New) - Specialization: %s
  • POWER_GAINS_COMBATLOG_TOOLTIP - Show messages when a spell or ability restores mana, energy, rage, focus, chi, holy power, or shadow orbs. fury, or shadow orbs.
  • POWER_TYPE_GREED (New) - Greed
  • PVP_TIER_WITH_RANK_AND_RATING (New) - %1$s #%2$d (%3$d)
  • PVP_TIER_WITH_RATING (New) - %1$s (%2$d)
  • RACIAL_TRAITS (New) - Racial Traits:
  • SLASH_COUNTDOWN1 (New) - /countdown
  • SLASH_COUNTDOWN2 (New) - /countdown
  • SPELL_FAILED_CUSTOM_ERROR_374 (New) - You have no Wood to collect.
  • SPELL_FAILED_CUSTOM_ERROR_376 (New) - Target must be dead.
  • SPELL_FAILED_CUSTOM_ERROR_377 (New) - Your target is already embiggified.
  • STUN_BOT_TIMER_BAR (New) - Stun Bot Energy Bar
  • VAS_GUILD_FACTION_CHANGE_CONFIRMATION (New) - of %s|n-Faction change to %s|n-Old guild renamed to |n-%s appointed guild master of old guild
  • VAS_GUILD_FACTION_CHANGE_PLUS_NAME_CHANGE_CONFIRMATION (New) - of %s|n-Faction change to %s|n-Rename to |n-%s appointed guild master of old guild
  • VAS_GUILD_FACTION_NAME_CHANGE_CHECKBOX_TOOLTIP (New) - Optional guild name change
  • VAS_GUILD_NAME_CHANGE_TOOLTIP (New) - - 2 to 24 letters|n- Can't contain numbers or special|ncharacters|n- Can't contain any characters which|nare not supported in your region
  • VAS_NEW_GUILD_MASTER_EMPTY_TEXT (New) - New Guild Master
  • VAS_NEW_GUILD_MASTER_LABEL (New) - Appoint guild master for old guild
  • VAS_NEW_GUILD_MASTER_TOOLTIP (New) - Appoint a guild master for the placeholder guild that will stay on your original faction. Your members will stay in that guild until they do their own Faction Changes.
  • VAS_NEW_GUILD_NAME_LABEL (New) - New Guild Name
  • VAS_OLD_GUILD_NEW_NAME_CHANGE_TOOLTIP (New) - Choose a new name for the placeholder guild that will stay on your original faction (since two guilds can't have the same name). Your members will stay in that guild until they do their own Faction Changes.|n|n- 2 to 24 letters|n- Can't contain numbers or special|ncharacters|n- Can't contain any characters which|nare not supported in your region
  • VAS_OLD_GUILD_NEW_NAME_EMPTY_TEXT (New) - Old Guild Name
  • VAS_OLD_GUILD_NEW_NAME_LABEL (New) - Choose name for old guild
  • VISITABLE_URL44 (New) - https://us.battle.net/support/en/article/32543
  • VISITABLE_URL45 (New) - https://www.battlenet.com.cn/support/zh/article/154
  • WAR_MODE_BONUS_PERCENTAGE_XP - |cff1eff00+15% War Mode Bonus|r |cff1eff00+10% War Mode Bonus|r
  • WORLD_QUEST_REWARD_FILTERS_REPUTATION (New) - Reputation



Misc Changes
Originally Posted by MMO-Champion
Barber Shop Styles
Blood Elf
  • Earrings - Emeralds & Upper Earring - Name changed from "Earrings - Rubies & Diamonds" to "Earrings - Emeralds & Upper Earring".

Battle Masters
  • AI Test - Arathi Basin - Level: 10-110 120. Players: 8-15. Rated players: 10. Map: AI Test - Arathi Basin.
  • All Arenas - Level: 15-120. Players: 5. Rated players: 5. Maps: Ashamane's Fall, Black Rook Hold Arena, Blade's Edge Arena, Dalaran Sewers, Hook Point, Mugambala, Nagrand Arena, Ruins of Lordaeron, Shado-Pan Showdown, The Tiger's Peak, Tol'Viron Arena.
  • Cooking: Impossible - Players: 12-15 Level: 110-120. Players: 5-10. Rated players: 10. Map: Cooking: Impossible.
  • Rated Battleground - Level: 110 Level: 120. Players: 5-10. Rated players: 10. Maps: Arathi Basin, Deepwind Gorge, Rated Eye of the Storm, Seething Shore, Silvershard Mines, Temple of Kotmogu, The Battle for Gilneas, Twin Peaks, Warsong Gulch.
  • Shado-Pan Showdown - Brawl. Level: 110-120. Players: 5. Rated players: 5. Map: Shado-Pan Showdown.

Character Titles
  • Combatant %s - Name changed from "%s of Quel'Thalas" to "Combatant %s".
  • Dread Gladiator %s - Name changed from "%s of Argus" to "Dread Gladiator %s".
  • Fierce Gladiator %s (New)
  • Sinister Gladiator %s - Name changed from "%s of Khaz Modan" to "Sinister Gladiator %s".

Class Specializations
Warlock
  • Demonology - DPS spec. A commander of demons who twists the souls of $Ghim:her $Ghis:her; army into devastating power.

    Preferred Weapon: Staff, Wand, Dagger, Sword. Mastery: Master Demonologist. Icon:

Warrior
  • Protection - Tank spec. A stalwart protector who uses a shield to safeguard $Ghimself:herself; and $Ghis:her; allies.

    Preferred Weapon: Axe, Mace, Sword, and Shield. Mastery: Critical Block. Icon:

Currency Types
Hidden
  • Proudmoore Admiralty - Name changed from "Proudmore Admiralty" to "Proudmoore Admiralty". Grants reputation with Proudmore Admiralty. Proudmoore Admiralty.
  • Warfronts - Personal Tracker - Wood in Chest (Hidden) (New) - Max Quantity: 100.

Group Finder Activities
Dungeons
  • Kings' Rest (Mythic Keystone) (New) - 5 players. Level 120. Map: Kings' Rest. Difficulty: Mythic Keystone.
  • Kings' Rest (Mythic) (New) - 5 players. Level 120. Map: Kings' Rest. Difficulty: Mythic.
  • Siege of Boralus (Mythic Keystone) (New) - 5 players. Level 120. Map: Siege of Boralus. Difficulty: Mythic Keystone.
  • Siege of Boralus (Mythic) (New) - 5 players. Level 120. Map: Siege of Boralus. Difficulty: Mythic.

Holidays
  • The Battle for Lordaeron (New) - Experience the struggle for control as the Alliance storm the shores of Lordaeron Keep! For victory, for glory -- for Lordaeron!
  • Uldir (New) - Enter Uldir raid on Normal or Heroic difficulty - G'huun awaits!
  • Uldir (New) - Enter Uldir raid on Normal or Heroic difficulty - G'huun awaits!
  • Uldir (New) - Enter Uldir raid on Normal or Heroic difficulty - G'huun awaits!
  • Uldir (New) - Enter Uldir raid on Normal or Heroic difficulty - G'huun awaits!
  • War of the Thorns (New) - Conflict emerges in Darkshore as the Horde and Alliance battle for control over Teldrassil in this limited time event!
  • War of the Thorns (New) - Conflict emerges in Darkshore as the Horde and Alliance battle for control over Teldrassil in this limited time event!

Item Name Descriptions
  • Artifact Power (New) - Artifact Power

LFG Dungeons
Dungeons
  • Court of Stars - Map: Court of Stars. Level 111 255. Suggested level: 111. Roles: 1 tank/1 healer/3 damage.
  • Gate of the Setting Sun - Map: Gate of the Setting Sun. Level 91-110 120. Suggested level: 90. Roles: 1 tank/1 healer/3 damage.
  • Gnomeregan - Defeat the mysterious creatures that have taken residence in the Gnomeregan. Map: Gnomeregan. Level 110+. Suggested level: 110. Roles: 1 damage. Gnomeregan. Map: Gnomeregan. Level 120+. Suggested level: 120. Roles: 1 damage.
  • Havenswood (New) - Head out for adventure on Havenswood. Map: Havenswood (Islands 2). Level 110-120. Suggested level: 120. Roles: 3 damage.
  • Jorundall (New) - Head out for adventure on Jorundall. Map: Jorundall (Islands 7). Level 110-120. Suggested level: 120. Roles: 3 damage.
  • Mogu'shan Palace - Map: Mogu'shan Palace. Level 91-110 120. Suggested level: 90. Roles: 1 tank/1 healer/3 damage.
  • Shado-Pan Monastery - Map: Shado-Pan Monastery. Level 91-110 120. Suggested level: 90. Roles: 1 tank/1 healer/3 damage.
  • Shado-Pan Showdown - Map: Shado-Pan Showdown. Level 100 120+. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Siege of Niuzao Temple - Map: Siege of Niuzao Temple. Level 91-110 120. Suggested level: 90. Roles: 1 tank/1 healer/3 damage.
  • Stormstout Brewery - Map: Stormstout Brewery. Level 91-110 120. Suggested level: 90. Roles: 1 tank/1 healer/3 damage.
  • Temple of the Jade Serpent - Map: Temple of the Jade Serpent. Level 91-110 120. Suggested level: 90. Roles: 1 tank/1 healer/3 damage.
  • The Arcway - Map: The Arcway. Level 111 255. Suggested level: 110. Roles: 1 tank/1 healer/3 damage.
  • The Battle for Darkshore (New) - Rally beside your forces and push forth to Lor'danel in an effort to reclaim Darkshore for the Alliance. Map: Warfronts Darkshore - Alliance. Level 110+. Suggested level: 120. Roles: 15-20 damage.
  • The Battle for Darkshore (New) - Rally beside your forces and push forth to Lor'danel in an effort to reclaim Darkshore for the Horde. Map: Warfronts Darkshore - Horde. Level 110+. Suggested level: 120. Roles: 15-20 damage.
  • The Sunwell - Heritage Armor (New) - Horde only. Map: The Sunwell. Level 110. Suggested level: 110. Roles: 1 damage.
  • The Whispering Reef (New) - Head out for adventure on The Whispering Reef. Map: Whispering Reef (Islands 10). Level 110-120. Suggested level: 120. Roles: 3 damage.
  • Tyrande's Ascension (New) - Map: Kalimdor > 8.1 Darkshore Scenario. Level 120. Suggested level: 100. Roles: 1 damage.
  • Ulduar - 8.1 Dwarf Heritage Armor (New) - You tread within the ancient titan city of Ulduar. Map: Ulduar. Level 120-1. Suggested level: 120. Roles: 1 tank/1 healer/3 damage.
  • Zandalari Treasury (New) - Gold. Gems. Probable doom. Map: Zandalari Treasury. Level 108-120. Suggested level: 100. Roles: 1 damage.

Events
  • Random Timewalking Dungeon (Burning Crusade) - Level 71-120+. Roles: 1 tank/1 healer/3 damage.
  • Random Timewalking Dungeon (Cataclysm) - Level 86-120+. Roles: 1 tank/1 healer/3 damage.
  • Random Timewalking Dungeon (Mists of Pandaria) - Level 91-120+. Roles: 1 tank/1 healer/3 damage.
  • Random Timewalking Dungeon (Wrath of the Lich King) - Level 81-120+. Roles: 1 tank/1 healer/3 damage.
  • Timewalking Raid: Black Temple - Map: Black Temple. Level 71-120+. Suggested level: 110. Roles: 8-30 damage.
  • Timewalking Raid: Ulduar - Map: Ulduar. Level 81-120+. Suggested level: 110. Roles: 8-30 damage.

Unknown
  • 8.1 Darkspear - Icecrown - The Frozen Throne (ZTO) (New) - Help the Spirit of Vol'jin confront the Lich King. Horde only. Map: Icecrown Citadel. Roles: 1 damage.
  • 8.1 War Campaign - Chapter 03 - To Tol Dagor (msc) (New) - Tol Dagor Breakout. Map: Tol Dagor Scenario. Roles: 1 damage.
  • Ahn'kahet: The Old Kingdom - Map: Ahn'kahet: The Old Kingdom. Level 81-120+. Suggested level: 80. Roles: 1 tank/1 healer/3 damage.
  • End Time - Map: End Time. Level 86-120+. Suggested level: 85. Roles: 1 tank/1 healer/3 damage.
  • Grim Batol - Map: Grim Batol. Level 86-120+. Suggested level: 85. Roles: 1 tank/1 healer/3 damage.
  • Gundrak - Map: Gundrak. Level 81-120+. Suggested level: 80. Roles: 1 tank/1 healer/3 damage.
  • Halls of Lightning - Map: Halls of Lightning. Level 81-120+. Suggested level: 80. Roles: 1 tank/1 healer/3 damage.
  • Lost City of the Tol'vir - Map: Lost City of the Tol'vir. Level 86-120+. Suggested level: 85. Roles: 1 tank/1 healer/3 damage.
  • Magisters' Terrace - Map: Magister's Terrace. Level 71-120+. Suggested level: 70. Roles: 1 tank/1 healer/3 damage.
  • Mana-Tombs - Map: Auchindoun: Mana-Tombs. Level 71-120+. Suggested level: 70. Roles: 1 tank/1 healer/3 damage.
  • Opening of the Dark Portal - Map: Opening of the Dark Portal. Level 71-120+. Suggested level: 70. Roles: 1 tank/1 healer/3 damage.
  • Pit of Saron - Map: Pit of Saron. Level 81-120+. Suggested level: 80. Roles: 1 tank/1 healer/3 damage.
  • Shattered Halls - Map: Hellfire Citadel: The Shattered Halls. Level 71-120+. Suggested level: 70. Roles: 1 tank/1 healer/3 damage.
  • Slave Pens - Map: Coilfang: The Slave Pens. Level 71-120+. Suggested level: 70. Roles: 1 tank/1 healer/3 damage.
  • The Arcatraz - Map: Tempest Keep: The Arcatraz. Level 71-120+. Suggested level: 70. Roles: 1 tank/1 healer/3 damage.
  • The Nexus - Map: The Nexus. Level 81-120+. Suggested level: 80. Roles: 1 tank/1 healer/3 damage.
  • The Stonecore - Map: The Stonecore. Level 86-120+. Suggested level: 85. Roles: 1 tank/1 healer/3 damage.
  • The Vortex Pinnacle - Map: The Vortex Pinnacle. Level 86-120+. Suggested level: 85. Roles: 1 tank/1 healer/3 damage.
  • Throne of the Tides - Map: Throne of the Tides. Level 86-120+. Suggested level: 85. Roles: 1 tank/1 healer/3 damage.
  • Utgarde Pinnacle - Map: Utgarde Pinnacle. Level 81-120+. Suggested level: 80. Roles: 1 tank/1 healer/3 damage.

Mail Templates
  • #536 - Hi $n, Beastmaster L'kala sent me a new friend! Apparently he had too much energy for them to train at the Kral. It feels wrong to keep him cooped up here all day. If you are interested in taking him with you, Swing by the Hall of Beasts and check him out!
  • #537 - Hi $n! This saurid showed up at the Hall of Beasts with a note around his neck, "Send to Rich-mon". Could this be to you? He's been causing mayhem with the other trainers all week!If you're interested in adding him to your team, stop by the Hall of Beasts. Please.
  • #538 - Hey $n, I ran into a little ranishu while I was out walking my cobras. She must love the sound of the flute, she followed us home. Would you be interested in her? I only train cobras.Stop by the Cracked Coast if you want to check her out.

Map Areas
8.1 Darkshore Horde Quests
  • Darkshore (New) - Music: WARFRONT_80_Arathi_Horde_GeneralWalk.
  • Darkshore > Ashwood Depot (New) - Music: Zone-Darkshore.
  • Darkshore > Bashal'Aran (New) - Music: Zone-Darkshore.
  • Darkshore > Cinderfall Grove (New) - Music: Zone-Darkshore.
  • Darkshore > Cliffspring River (New) - Music: Zone-Darkshore.
  • Darkshore > Delaryn's Demise (New) - Music: Zone-Darkshore.
  • Darkshore > Forlorn Crossing (New) - Music: Zone-Darkshore.
  • Darkshore > Gloomtide Strand (New) - Music: Zone-Darkshore.
  • Darkshore > Lor'danel (New) - Music: Zone-Darkshore.
  • Darkshore > Lor'danel Landing (New) - Music: Zone-Darkshore.
  • Darkshore > Lornesta Mine (New) - Music: Zone-Darkshore.
  • Darkshore > Mist's Edge (New) - Music: Zone-Darkshore.
  • Darkshore > Ruins of Lornesta (New) - Music: Zone-Darkshore.
  • Darkshore > The Dredge (New) - Music: Zone-Darkshore.

8.1 Darkshore Scenario
  • Darkshore (New)
  • Darkshore > Ashwood Depot (New)
  • Darkshore > Bashal'Aran (New)
  • Darkshore > Delaryn's Demise (New)
  • Darkshore > Forlorn Crossing (New)
  • Darkshore > Mist's Edge (New)
  • Darkshore > Ruins of Auberdine (New)
  • Darkshore > Twilight Shore (New)
  • Darkshore > Withering Thicket (New)

Crucible of Storms
  • Crucible of Storms (New)
  • Crucible of Storms > Shrine of Shadows (New) - Music: DGN_80_ShrineOfStorms_Shadows.
  • Crucible of Storms > Tendril of Corruption (New) - Music: DGN_80_ShrineOfStorms_Shadows.

Dagger Realm
  • Tenebrous Vault (New)

Deepwind Gorge
  • Cooking Impossible - Name changed from "[TEMP] Cooking Impossible" to "Cooking Impossible". Music: Zone-50-PandarenTavern_A.
  • Uncharted Territory (New) - Music: Zone-50-PandarenTavern_A.

Dev Smoketest
  • Dev Smoketest Area (New)

Gnomeregan
  • Gnomeregan (New) - Music: zone-deadmines. Pet battle levels: 25-25.

Kul Tiras
  • Drustvar > Falcon's Rest (New) - Pet battle levels: 25-25.
  • Drustvar > Horde Airship (New)
  • Stormsong Valley > Horde Airship (New)
  • Stormsong Valley > Shrine of the Storm (copy) (New) - Music: ZONE_80_StormsongValley_ShrineOfStorms.
  • Tiragarde Sound > Crosswind Commons - Music: ZONE_80_TiragardeSound_Boralus. Pet battle levels: 25-5. 25.
  • Tiragarde Sound > Greystone Ruins (New)
  • Tiragarde Sound > Horde Airship (New)
  • Tiragarde Sound > Lord Admiral's Rest - Music: ZONE_80_TiragardeSound_Proudmoore. Pet battle levels: 25-5. 25.
  • Tiragarde Sound > Mariner's Row - Music: ZONE_80_TiragardeSound_Boralus. Pet battle levels: 25-5. 25.
  • Tiragarde Sound > The Strider (New)
  • Tiragarde Sound > Upton Borough - Music: ZONE_80_TiragardeSound_Boralus. Pet battle levels: 25-5. 25.

Outland
  • Silvermoon City > Court of the Sun (New)

Shrine of the Storm Quests
  • Shrine of the Storm (New)

Test Dungeon
  • Test Dungeon - Pet battle levels: 25-25.
  • Test Dungeon - Gray Area (New)
  • Test Dungeon - White Area (New)

Tol Dagor Scenario
  • Tol Dagor (New) - Music: DGN_80_TolDagor_Outside.

Unknown
  • Ironforge > Madoran's Study (New)
  • Redridge Mountains > Redridge Pass (New) - Music: Zone-Forest.
  • Swamp of Sorrows > Misty Reed Farm - Name changed from "Swamp of Sorrows > Misty Reed Post" to "Swamp of Sorrows > Misty Reed Farm".

Warfronts Darkshore - Alliance
  • Darkshore (New)
  • Darkshore (New) - Music: WARFRONT_80_Arathi_Horde_GeneralWalk.
  • Darkshore > Ashwood Depot (New) - Music: Zone-Darkshore.
  • Darkshore > Auberdine Refugee Camp (New) - Music: Zone-Darkshore.
  • Darkshore > Bashal'Aran (New)
  • Darkshore > Bitterstone Quarry (New) - Music: Zone-Darkshore.
  • Darkshore > Cinderfall Grove (New) - Music: Zone-Darkshore.
  • Darkshore > Cliffspring River (New)
  • Darkshore > Forlorn Crossing (New) - Music: Zone-Darkshore.
  • Darkshore > Gloomtide Strand (New) - Music: Zone-Darkshore.
  • Darkshore > Lor'danel (New)
  • Darkshore > Lor'danel Landing (New) - Music: Zone-Darkshore.
  • Darkshore > Lornesta Mine (New) - Music: Zone-Darkshore.
  • Darkshore > Mist's Edge (New)
  • Darkshore > Moontouched Den (New)
  • Darkshore > Ruins of Auberdine (New)
  • Darkshore > Ruins of Lornesta (New)
  • Darkshore > The Dredge (New) - Music: Zone-Darkshore.
  • Darkshore > The Moonspray (New) - Music: Zone-Darkshore.
  • Darkshore > The Veiled Sea (New)
  • Darkshore > Twilight Shore (New)
  • Darkshore > Twilight Vale (New)
  • Darkshore > Withering Thicket (New)

Warfronts Darkshore - Horde
  • Darkshore (New) - Music: WARFRONT_80_Arathi_Horde_GeneralWalk.
  • Darkshore (New)
  • Darkshore > Ashwood Depot (New)
  • Darkshore > Auberdine Refugee Camp (New)
  • Darkshore > Bashal'Aran (New)
  • Darkshore > Bitterstone Quarry (New)
  • Darkshore > Cinderfall Grove (New)
  • Darkshore > Cliffspring River (New)
  • Darkshore > Forlorn Crossing (New)
  • Darkshore > Gloomtide Strand (New)
  • Darkshore > Lor'danel (New)
  • Darkshore > Lor'danel Landing (New)
  • Darkshore > Lornesta Mine (New)
  • Darkshore > Mist's Edge (New)
  • Darkshore > Moontouched Den (New)
  • Darkshore > Ruins of Auberdine (New)
  • Darkshore > Ruins of Lornesta (New)
  • Darkshore > The Dredge (New)
  • Darkshore > The Veiled Sea (New)
  • Darkshore > Twilight Shore (New)
  • Darkshore > Twilight Vale (New)
  • Darkshore > Withering Thicket (New)

Zandalar
  • Nazmir > Alliance Airship (New)
  • Vol'dun > Alliance Airship (New)
  • Vol'dun > Zul'Toa (New)
  • Zuldazar > Alliance Airship (New)

Zandalari Treasury
  • Zandalari Treasury (New)

Zuldazar Raid
  • The Burning of Zuldazar (New)

Maps
Battle for Azeroth
  • 8.1 Darkshore Horde Quests (New) - Directory: DarkshoreHordeQuests. Type: Normal. Time is always 0:00am.
  • 8.1 Darkshore Outdoor Final Phase (New) - Directory: DarkshoreOutdoorPhase. Type: Normal. Time is always 0:00am.
  • 8.1.0 Incursion Airship Alliance (New) - Directory: IncursionAirshipAlliance. Type: Normal.
  • 8.1.0 Incursion Airship Horde (New) - Directory: IncursionAirshipHorde. Type: Normal.
  • Cooking: Impossible - Directory: CookingImpossible. Type: Battleground. Description: "Nom nom nom". "This brawl takes place in the Valley of the Four Winds Cooking: Impossible is a 10 flag capture style battle". PvP Objective: "Complete Nomi's Chili Recipe". PvP Description: "- Gather Ingredients from the Valley and bring them to Nomi - First to gather 10 Ingredients wins - Dying or being Stunned will cause you to drop the Ingredients".
  • Crucible of Storms (New) - Directory: SeaPriestRaid. Type: Raid.
  • Dagger Realm (New) - Directory: DaggerRealm. Type: Normal.
  • DELETE (New) - Directory: N�Zoth. Type: Normal.
  • Dev Smoketest (New) - Directory: DevSmoketest. Type: Normal.
  • Jorundall (Islands 7) (New) - Directory: Islands7. Type: Scenario.
  • Kalimdor > 8.1 Darkshore Scenario (New) - Directory: DarkshoreTyrandeScenario. Type: Scenario. Time is always 0:00am.
  • Shrine of the Storm Quests (New) - Directory: SeaPriestDungeonQuests. Type: Normal.
  • Tol Dagor Scenario (New) - Directory: TolDagorScenario. Type: Scenario.
  • Transport: Cooking: Impossible - Hot Air Balloon - Alliance (New) - Directory: TransportCookingImpossibleAllianceBalloon. Type: Normal.
  • Transport: Cooking: Impossible - Hot Air Balloon - Horde (New) - Directory: TransportCookingImpossibleHordeBalloon. Type: Normal.
  • Warfronts Darkshore - Alliance (New) - Directory: WarfrontsDarkshoreAlliance. Type: Scenario. Time is always 0:00am.
  • Warfronts Darkshore - Horde (New) - Directory: WarfrontsDarkshoreHorde. Type: Scenario. Time is always 0:00am.
  • Zandalari Treasury (New) - Directory: ZandalariTreasury. Type: Scenario.
  • Zuldazar Raid (New) - Directory: Zandalarraid. Type: Raid.

Vanilla
  • Transport: Zuldazar Raid Ship (New) - Directory: ZuldazarRaidShipTransport. Type: Normal.

Mounts
Flying Mounts
  • Mecha-Mogul Mk2 - Flying Mount. Spell #261437 Mecha-Mogul Mk2. "The Mk2 is an updated design with a focus on comfort and reliability over firepower." Source: Profession: Engineering
  • Sunreaver Dragonhawk - Flying Mount. Sunreaver Dragonhawk. "The Sunreavers of Dalaran select only the swiftest and most formidable of dragonhawks as their mounts." Source: Vendor: Vasarin Redmorn Zone: Icecrown Faction: The Sunreavers - Exalted Cost: 100[Ability_Paladin_ArtofWar] 150[Ability_Paladin_ArtofWar]
  • The Dreadwake (New) - Flying Mount. The Dreadwake. "A ship unlike any other, held aloft by a gift from an unknown kraken-faced god of the deeps." Source: In-Game Shop
  • The Hivemind (New) - Flying Mount. The Hivemind. "A true union of minds." Source: Drop: The Hivemind

Ground Mounts
  • Conqueror's Scythemaw - Name changed from "Conquerer's Scythemaw" to "Conqueror's Scythemaw". Ground Mount. Conquerer's Scythemaw Conqueror's Scythemaw. "The battle-hardened shell of this mighty beast can turn aside even the most hefty hammer or sharpened spear." Source: Achievement: Conqueror of Azeroth Category: World
  • Goldenmane - Ground Mount. Goldenmane. "Lord Stormsong ordered his cronies to steal this horse from the Norwington Estate in Tiragarde, as he was covetous of its lucious luscious golden mane." Source: Zone: Stormsong
  • Ivory Hawkstrider - Ground Mount. White Hawkstrider Ivory Hawkstrider. ""My winged children fill the skies. Not this one though."

    -Aviana" Source: Vendor: Trinket Zone: Highmountain Cost: 10,000
  • Sunreaver Hawkstrider - Ground Mount. Sunreaver Hawkstrider. "I demand speed, grace and discipline on the battlefield. This one will serve nicely. -Eressea Dawnsinger" Source: Vendor: Vasarin Redmorn Zone: Icecrown Faction: The Sunreavers - Exalted Cost: 150[Ability_Paladin_ArtofWar] 100[Ability_Paladin_ArtofWar]
  • Vicious Black Bonesteed (New) - Ground Mount. Vicious Black Bonesteed. "These skeletal steeds know no fear, eat no grains, and can travel impossible distances." Source: Vendor: Deathguard Netharian Zone: Orgrimmar Cost: 1[ACHIEVEMENT_BG_KILL_ON_MOUNT.BLP]
  • Vicious Kaldorei Warsaber - Name changed from "Vicious Warsaber" to "Vicious Kaldorei Warsaber". Ground Mount. Vicious Warsaber Vicious Kaldorei Warsaber. "The blades adorning this mount's armor are designed to both inspire fear and pre-slice meals for the warsaber." Source: Vendor: Necrolord Sipe Zone: Stormwind City Cost: 1[ACHIEVEMENT_BG_KILL_ON_MOUNT.BLP]
  • Vicious White Warsaber (New) - Ground Mount. Vicious White Warsaber. "If you try to give it a belly scratch, you're asking for trouble." Source: Vendor: Necrolord Sipe Zone: Stormwind City Cost: 1[ACHIEVEMENT_BG_KILL_ON_MOUNT.BLP]

Scenarios
Escape from Tol Dagor
  • 01: Speak to Warden (New) - Speak to Warden Amical.
  • 02: (New) - Send the guards away, and take the Master Key.
  • 03: Release Ashvane (New) - Release Ashvane
  • 04: Create a distraction (New) - Release prisoners and plant the explosives.
  • 05: Escape the Prison (New) - get through sewers
  • 06: Defeat the Warden (New)
  • 07: Get to the Ship (New) - Deliver Ashvane

Gnomeregan
  • 01: Automated Defenses (New) - The automated defenses of Gnomeregan have been activated!
  • 02: Out of Control Elementals (New) - Defeat the Living Elementals.
  • 03: Pull the Correct Levers (New) - Use the correct sequence of levers to activate the Door Control Console.
  • 04: Bypass the Mine Field (New) - Ride the Bomb Stomper 5000 through the deadly field of Bomb Bots.
  • 05: Resilient Critters (New) - Defeat the critters that somehow survive in this place.
  • 06: You Dirty Rat (New) - There's a Leper Rat of unusual size guardng that door. It looks mean.
  • 07: Gnomeregan Defense Force, Activate! (New) - Defeat the Gnomeregan Defense Force.
  • 08: Shadowy Figure (New) - Someone has telepoted into the room. Confront them!
  • 09: Thermaplugg's Latest Invention (New) - Mekgineer Thermaplugg has left his latest invention here as the last bastion of defense for Gnomeregan. Smash it!

Jailor of the Damned
  • 01: Confront the Lich King (New)
  • 02: Reach the Death Gate (New) - Retreat to Bwonsamdi's Death Gate.
  • 03: Escape the Frozen Throne (New) - Use Bwonsamdi's Death Gate to escape the Frozen Throne.

The Battle for Darkshore
  • 01: Preparation (New) - Prepare yourself for battle.
  • 01: To Auberdine! (New) - Remove the Alliance from the Ruins of Auberdine.
  • 02: Forward Progress (New) - Claim Bashal'Aran for the Horde.
  • 02: To Auberdine! (New) - Remove the Forsaken threat and begin the reclamation of Ruins of Auberdine.
  • 03: Advancing the Effort (New) - Construct the means necessary to defeat the enemy.
  • 03: Applying Pressure (New) - Defeat the Horde's forward commander in Ruins of Auberdine.
  • 04: End of the Road (New) - Defeat the enemy commander and claim Darkshore for the Horde.
  • 04: Forward Progress (New) - Reclaim Bashal'Aran.
  • 05: Advancing the Effort (New) - Construct the means necessary to defeat the enemy.
  • 06: The Fallen Moon (New) - Defeat the enemy commander and reclaim Darkshore for the Alliance.

The Fall of the Sunwell
  • 01: By Blood Remembered (New) - Shine the lantern and start the memories of the fallen.
  • 02: Until Our Last Breath (New) - Hold the line against the Scourge
  • 03: Delaying Death's March (New) - Defeat Seer Drannix
  • 04: For Anasterian! (New) - Face Arthas.
  • 05: A Setback (New) - Shine the lantern on Kael'thas' decision.
  • 06: He Who Walks the Day (New) - Break through to the Sunwell.
  • 07: A Prince's Decision (New) - Defend the Magisters during their ritual.

The Treasury Heist
  • 01: A Simple Plan (New) - Use the G.P.G.
  • 02: Mission: Probable (New) - Proceed further into the treasury.
  • 03: Take the Shortcut (New) - Head towards the central chamber.
  • 04: Nevermind (New) - Return to the outer hallway.
  • 05: Let's Try This Again (New) - Gather Data using G.P.G.
  • 06: The Search Continues (New) - Proceed further into the treasury.

Tyrande's Ascension
  • 01: In Teldrassil's Wake (New) - Sail to the Ruins of Auberdine.
  • 02: Elune's Gaze (New) - Find the Eye of Elune in the Ruins of Auberdine.
  • 03: Cornered! (New) - Defeat Bilegut and escape the hall.
  • 04: A Cry for Help (New) - Investigate the screaming nearby.
  • 05: No Elf Left Behind (New) - Rescue the kaldorei prisoners in the Withering Thicket.
  • 06: Closing In (New) - Find Tyrande Whisperwind in Bashal'Aran.
  • 07: Zenith (New) - Guard Tyrande while she completes the Ritual of the Night Warrior.
  • 08: The Night Warrior (New) - Witness Tyrande's ascension into the Night Warrior.
  • 09: Nowhere to Run (New) - Hunt down Nathanos Blightcaller.
  • 10: Nowhere to Hide (New) - Find Nathanos Blightcaller nearby.
  • 11: The Queen's Pawn (New) - Intervene before Nathanos raises the fallen as forsaken.
  • 12: Eyes of the Forest (New) - Return to the fleet and scout the Horde army.

World Safe Locations
8.1 Darkshore Horde Quests
  • Darkshore - Tyrande (H) - Bashal'Aran GY (New)
  • Darkshore - Tyrande (H) - Lor'danel GY (New)

8.1 Darkshore Scenario
  • 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 10-11 - GJC (New)
  • 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 1-2 - GJC (New)
  • 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 3-6 - GJC (New)
  • 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 7-9 - GJC (New)
  • 8.1 Tyrande - A - Tyrande Scenario - Start - GJC (New)

Broken Isles
  • Suramar - MoonGuard Lower GY1 - Name changed from "Suramar - MoonGaurd Lower GY1" to "Suramar - MoonGuard Lower GY1".
  • Suramar - Moonguard Mid GY2 - Name changed from "Suramar - Moongaurd Mid GY2" to "Suramar - Moonguard Mid GY2".
  • Suramar - Moonguard Mid GY3 - Name changed from "Suramar - Moongaurd Mid GY3" to "Suramar - Moonguard Mid GY3".
  • Suramar - Moonguard Upper GY4 - Name changed from "Suramar - Moongaurd Upper GY4" to "Suramar - Moonguard Upper GY4".

Crucible of Storms
  • 8.1 Shrine Raid - Entrance Target - KLH (New)
  • 8.1 Shrine Raid - Post B1 - KLH (New)

Dagger Realm
  • 8.1 SoS PreRaid - Dagger - Revival Point (msc) (New)

Emerald Dreamway
  • Emerald Dreamway - The Stuff of Dreams (RKS) (New)

Gnomeregan
  • Scenario - Gnomeregan Pet Battle Entrance (New)

Havenswood (Islands 2)
  • Havenswood (New)

Icecrown Citadel
  • 8.1 Icecrown - The Frozen Throne (New)

Jorundall (Islands 7)
  • Jorundall (New)

Kalimdor
  • 8.1 Tyrande - A - Tyrande Scenario - Safe Exit Loc - GJC (New)

Kul Tiras
  • 8.1 Incursions - Crawler Mine - Safe Loc - (MDE) (New)
  • 8.1 Incursions - Crawler Mine Abandon (MDE) (New)
  • 8.1 Incursions - Harder They Fall - Safe Loc - (MDE) (New)
  • 8.1 Incursions - Tiragarde - Greystone Ruins - H - WQ02 - Iron Star Exit (JDA) (New)
  • 8.1 Incursions - Unfriendly Skies - Safe Loc (MDE) (New)
  • 8.1 Shrine Raid - Exit Target - KLH (New)
  • 8.1 War Campaign - A - Ch1 - anglepoint boat safeport - krb (New)
  • 8.1 War Campaign - A - Ch3 - Zandalari Treasury Scenario Exit - KRB (New)
  • 8.1 War Campaign - H - Chapter 2 - Drustvar Combat Safe spot - (STM) (New)
  • 8.1 Zuldazar Raid - Alliance - Zone Out Location (New)
  • Islands - Boralus Harbor Exit Loc (New)
  • Norwington Estate Safe Place (New)
  • Warfront Darkshore - Alliance Exit Safe Loc (New)

The Sunwell
  • 8.1 Sunwell Unlock Scenario - GY 1 (New)
  • 8.1 Sunwell Unlock Scenario - GY 2 (New)
  • 8.1 Sunwell Unlock Scenario - GY 3 (New)
  • The Sunwell - Heritage Scenario Start (New)

Tol Dagor Scenario
  • 8.1 Tol Dagor Scenario (New)

Ulduar
  • 8.1 Dwarf Heritage - Ulduar - Scenario - Entrance Loc - RRB (New)

Unknown
  • Safe Exit: 8.1 Dwarf Heritage Armor - Loch Modan - RRB (New)

Warfronts Arathi - Horde
  • Warfront Arathi - Horde, General GY (New)

Warfronts Darkshore - Alliance
  • Warfront Darkshore - Alliance Bashal'Aran GY (New)
  • Warfront Darkshore - Alliance Intro GY (New)
  • Warfront Darkshore - Alliance Lor'danel GY (New)
  • Warfront Darkshore - Alliance Ruins of Auberdine GY (New)
  • Warfront Darkshore - Alliance Ship (New)
  • Warfront Darkshore - Alliance Start (New)

Warfronts Darkshore - Horde
  • Warfront Darkshore - Horde Bashal'Aran GY (New)
  • Warfront Darkshore - Horde Intro GY (New)
  • Warfront Darkshore - Horde Lor'danel GY (New)
  • Warfront Darkshore - Horde Ruins of Auberdine GY (New)
  • Warfront Darkshore - Horde Start (New)

Zandalar
  • 8.0 Zuldazar - Dino Training - Finale Safe Loc (JAK) (New)
  • 8.1 Incursions - Famous Airship Disasters - Safe Loc - (MDE) (New)
  • 8.1 Zuldazar Raid - Horde - Zone Out Location (New)
  • Islands - Port of Zandalar Exit Loc (New)
  • Warfront Darkshore - Horde Exit Safe Loc (New)

Zandalari Treasury
  • 8.1 War Campaign - A - Ch3 - Zandalari Treasury Scenario Entry - KRB (New)

Zuldazar Raid
  • 8.1 Zuldazar Raid - Alliance - Zone In Location (New)
  • 8.1 Zuldazar Raid - Balcony Entrance (New)
  • 8.1 Zuldazar Raid - Balcony Exit (New)
  • 8.1 Zuldazar Raid - Elevator Bottom (New)
  • 8.1 Zuldazar Raid - Elevator Top (New)
  • 8.1 Zuldazar Raid - Horde - Zone In Location (New)
  • 8.1 Zuldazar Raid - Throne Room Entrance (New)
  • 8.1 Zuldazar Raid - Throne Room Exit (New)
  • 8.1 Zuldazar Raid - Treasure Room Entrance (New)
  • 8.1 Zuldazar Raid - Treasure Room Exit (New)

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