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by Published on 2025-01-16 03:16 AM

Patch 11.1 Raid Renown Feature Preview & Context
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey folks, with the 11.1 PTR cycle going strong, we wanted to shed some light on a new feature that’ll be coming alongside the new raid, Liberation of Undermine. 11.1 will feature a new Raid-Only Renown Track aimed at providing a host of power increases over time, as well as some cosmetic rewards & improving the quality of life for raiders. This Renown is earned exclusively through completing the raid, and is a pretty big experiment on our end, so let’s talk a bit about how we got here, why we’re trying it, and what it actually entails.

Raiders in The War Within will be at least somewhat familiar with Nerub’ar Finery, a currency collected from defeating bosses within Nerub’ar palace that can be turned in to gain a stacking warbound damage and healing increase. While we believed in our reasons to tackling this - namely to allow for players to more easily meet their seasonal goals as time went on, as well as providing some extra value for those who enjoy raiding long-term but may want to try it on a variety of characters - we knew the implementation relying on currencies and quests wouldn’t be perfect. In hindsight, it was a lot less perfect than we’d accounted for - with Warbands being such a new feature, there were some pitfalls that led to bugs, and an overall confusion about how much finery one should have, how you are relative to intended seasonal progress, and so on.

Despite this, we felt the reception to its inclusion was positive and that it was adequately performing its purpose - players gained power over time, allowing them to topple roadblocks that might have kept them stuck for long periods in previous seasons, and the cadence was quick enough that players felt motivated to continue clearing to see that progress play out. So when looking at how to iterate and improve based on feedback, we felt we needed something visible and already familiar to players that’s also understood as a Warband feature - and through that lens, Renown felt like the obvious next step as a possible forever home for this type of feature.

Enter the Gallagio Loyalty Rewards Club. This 20-Step Renown track aims to combine the aforementioned scaling raid buff alongside some staple comforts like Raid Skips & introduce some newer ones to see what works and what doesn’t. In an ideal world, Raid Renown should achieve the following goals:

  • Supplement the storytelling & setting of the raid to improve immersion and flavor
  • Easily communicate and telegraph what your efforts will yield over time
  • Improve the moment-to-moment experience of raiding, notably between encounters or during breaks
  • Be accessible & forgiving for players who miss weeks of raiding or start midway through a season

This is the criteria through which we’ll consider 11.1’s Raid Renown a success or failure, and feedback on everything from the above goals to how long the track should be, time to complete, and what’s available through it will help shape what it looks like in future patches, or if it should be in future patches at all.

Obtaining Renown & Cadence

Let’s talk a bit about how players will obtain reputation, and the proposed cadence in place to ensure a smooth progression over time. Like everything else covered in this post, things are subject to change, so feel free to ask questions or inquire if anything is unclear.

  • As with the Severed Strands buff in Nerub’ar Palace, this Renown is fully warbound and is difficulty agnostic. It can be progressed on any character, on any difficulty, and be applied to different ones at a later date.
  • Players who enter the raid will begin with Renown 1 unlocked, with a globally rising cap of 1 Renown per week able to be earned from the raid.
    • For example this means that Week 1 of the Raid’s opening will allow players to get to Renown 2 and no further, regardless of how many bosses are killed. A player starting the Raid for the first time on Week 11 however will be able to rapidly progress towards that cap before joining everyone at the ‘1 per week’.
  • A total of 5000 Reputation is present within the raid - twice as much is needed to get your 1 Renown level for the week, and is obtained from killing Bosses and named Lieutenant enemies within the raid. We’re trying this for a few reasons.
    • Firstly is to be less prescriptive on where and how players spend their time in the raid - previously, players needed to fully clear Nerub’ar Palace before they’d obtain enough currency to turn in for the week. This should allow for more flexibility and less time spent ‘preparing’ if your goal is to obtain a buff to be used in that same week’s progress.
    • Secondly, we’re hoping for this to be less punishing to groups and guilds that progress slower for various reasons. In Season 1 if your group couldn’t fully clear the raid, you were only creating more work for yourself in a future week. This should ensure that groups both skipping to later bosses, or stuck partway through the raid can still see progress for engaging as best they can without necessitating ‘homework’ between raid nights.
      • Reputation is split as follows:
        • Bosses 1-6 provide 450 Reputation each. Mug’Zee, the Heads of Security (Boss 7) provides 600, and Chrome King Gallywix (Final Boss) provides 1000. 7 ‘Lieutenant’ enemies throughout the raid present in trash packs provide the final 100 each, totaling 5000.
  • Catchup specifics are TBD but will function very similarly to how Nerub’ar Finery did - this is to say there’ll be a sliding scale where players further behind will gain more reputation on kills, ensuring that they should rapidly approach parity with the global norm, likely in the span of a few weeks.
  • For players interested in only the Cosmetic Rewards granted by this track, the Gallagio Loyalty Rewards Club is intended to remain a functional track far into the future (think Shado-Pan Assault or the Hydraxian Waterlords), and so can be earned even with at the accelerated cadence by non-raiders in future patches and expansions. Is it not necessary to complete this track within this season or on any sort of timer to obtain the mounts or toys contained within.

Track Node Contents

Lastly, we’ll briefly go over the current placements and effects of the Renown Track as-is. In the interest of brevity, we’ll be keeping these short but adding commentary where applicable to try and get ahead of some common questions. Same as before, while this represents our current intentions, all values and functionality are TBD. For those unaware, the Raid begins at the Incontinental Hotel and through this Renown will serve as a sort of Hub of useful NPCs and Vendors.

Renown 1

All Professions Tables, Vendors, and a Crafting Order Specialist now exist at the Incontinental Hotel for use.

Renown 2

Consume food 100% faster while inside Liberation of Undermine, and grants access to the Busted Rune Dispenser, and object in the hotel which has a chance to grant an Augment Rune.

Renown 3

Transmog & Item Upgrade Vendors become available inside the Hotel.

Renown 4

Gain access to your Gallagio Loyalty Rewards Card, which functions as a Hearthstone for the Incontinental Hotel, and gain 3% Damage and Healing increase while inside Liberation of Undermine.

  • The Rewards Card has a 30 minute cooldown, and is only usable while inside Liberation of Undermine - it’s intended to return you to the hub between bosses if needed for crafting, upgrades, or anything else.

Renown 5

Gain access to repair stations throughout the raid that also remove ‘Sated’ debuffs, much like Temporal Attendants in Mythic+.

  • These are not intended to replace the value of Engineering Hammers, and will be placed sparsely in the outdoor areas of the raid.

Renown 6

Gain a 10% Movement Speed buff inside the raid while Out of Combat, and access to a self-battle res while out of combat.

  • Tuning on the self-res is TBD, but we’re presently targeting 30m-1hr as a range for the Cooldown, aimed at being an emergency wipe recovery tool.

Renown 7

Damage & Healing buff improves to 6%.Renown 8 - Raid Skip unlocked; after defeating the first boss, an NPC will fly in with a rocket you can use to skip between bosses 7 and 8.

  • As Raid Skips were previously via quest and also per-difficulty, placing this on the Renown Track is one of the many things we’re trying out.
  • Even if you aren’t Renown 8, you can use this NPC to travel within the raid depending on bosses defeated, similar to the Flight Path within Nerub’ar Palace and other previous raids - the Renown is only necessary to skip ahead early while those bosses are still alive.

Renown 9

2 Vendors outside of the Cauldron of Carnage, one of the raid’s earlier bosses, will sell you miniaturized Battle Pets based on Torq & Flarendo, the Mecha Gorilla and Mechasaur found within that encounter.

Renown 10

Damage & Healing buff improves to 9%.

Renown 11

Out of Combat Movement Speed improves to 20%, and you are now granted one Counterfeit Dealer’s Chip which can be traded at the Hotel for cosmetic appearances.

  • Like the Dragonflight Season 4 Vendors, one of the available vendors will provide multiple colors of weapons from the Liberation of Undermine Raid for purchase.

Renown 12

A goblin inside the raid will provide you with Hot Sauce, a fire-breathing damage-proc that scales in effectiveness based on your raid consumables.

  • Professions consumables historically have an issue where they don’t often scale throughout an expansion, so this is an attempt at making the value of Well Fed, Flask, Potion, and Enchantments stronger within a raid setting.

Renown 13

Damage & Healing buff improves to 12%.

Renown 14

The Busted Rune Dispenser from Renown #2 is now fixed! It always grants an Augment Rune, and has a chance to grant more (or explode).

Renown 15

Gain a second Counterfeit Dealer’s Chip for cosmetic appearances, and the 6th Boss of the raid (The One-Armed Bandit) now has a small change of dropping one as Personal Loot on future kills.

Renown 16

Damage & Healing Buff improves to 15%.

Renown 17

Receive a Puzzling Cartel Chip, which can be traded for a Weapon, Trinket, or otherwise Special Item from the Liberation of Undermine.

  • Similar again to Dragonflight Season 4’s Bullions and Shadowlands Season 4’s Dinar, these are intended to have their own upgrade track - which will mean they’ll scale to the maximum rank of 14 given enough crests and valorstones.
  • This could change before launch, but the intent is for these to be fully upgradeable and usable by anyone that reaches this point, and not locked or conditioned to certain difficulties.

Renown 18

Out of Combat Movement Speed increases to 30%, Auctioneer now becomes accessible within the Hotel.

Renown 19

Receive a final Puzzling Cartel Chip, and the Damage & Healing Buff hits its maximum benefit at 18%.

Renown 20

A purely Cosmetic rank, players obtain the title ‘High Roller’, a Teleport to the Raid’s entrance (usable from anywhere), and at last access to the Furious Flarendo mount, the robot Mechasaur found within the Cauldron of Carnage fight.

We’ll stick around and do our best to clarify & answer questions where appropriate. Thanks so much for reading, and we’re looking forward to your feedback & discussion on this topic. See you in the Undermine!
by Published on 2025-01-16 01:15 AM

Patch 11.1 PTR - Build 58626
Build 58626 has been deployed to the Public Test Realms. The PTR will be available for testing tomorrow.


New Icons



New Splash Screens

Originally Posted by MMO-Champion
New in Patch 11.1.0!

D.R.I.V.E.
Experience a new way to travel in Undermine with the customizable G-99 Breakneck!

Customize your Campsite
Create new camps in the Character Select Screen and pick from a set of unlockable backgrounds!

Undermine
Continue the pursuit of Xal'atath and confront Gallywix's forces in the sprawling city streets of Undermine.



New Maps



New Items
Here are some of the new items added in this build. You can check out the full list on the WoWDB PTR site.

Level Type Name Model Viewer
1Other X-Plo-Dar 64k ENHANCE Results
1Other Bilgewater Trove
1Other Venture Co. Trove
1Other Steamwheedle Trove
1Other Blackwater Trove
10Mount Blazing Royal Fire Hawk
 Modelviewer
30Mount Prototype A.S.M.R.
 Modelviewer
30Mount Golden Ashes of Al'ar
 Modelviewer
10Mount Timbered Sky Snake
 Modelviewer
1Shirt Undermine Undershirt
 Modelviewer
1Back Golden Coffer Key
 Modelviewer
1Back Siilver Coffer Key
 Modelviewer
1Explosives and Devices How to Get Out of Parking Tickets More Than Once
1Explosives and Devices Kapow Kanapes
1Explosives and Devices Glass of Daylight Dew
1Other Toughest in Town's Attire
1Other Slickest in Town's Attire
1Other Craftiest in Town's Attire
1Other Smartest in Town's Attire
40Other NEW Goblin Hot Potato
1Other Limited Edition Rocket Bobber
1Other Artisan Beverage Goblet Bobber
1Other Organically-Sourced Wellington Bobber


Patch 11.1 PTR Development Notes - January 15, 2025
Blizzard has posted the Development Notes for Build 58626.



Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles

Delves
  • Buddy System VII Name changed from "[NYI] Buddy System VII" to "Buddy System VII".
  • Copious Coffers Open 250 Bountiful Coffers with Restored Coffer Keys. Title: The Bountiful. 10 points. Account Wide. Reward: Silver Coffer Key. 10 points. Account Wide.
  • The Key to Madness Open 500 Bountiful Coffers with Restored Coffer Keys. 25 points. Account Wide. Reward: Golden Coffer Key. 25 points. Account Wide.

Dungeons
Feats of Strength

Player vs. Player
Feats of Strength

The War Within
Delves
  • Heavy-Handed Get killed by Zekvir. 10 points. a Delve Nemesis. 10 points.

War Within
Exploration
  • Going Goblin Mode Name changed from "Racing to a Revolution" to "Going Goblin Mode". Experience the sights, sounds, and smells of Undermine by completing the achievements below. Warband Campite Campsite: Gallagio Grand Gallery. 20 points. Account Wide.
  • You're My Friend Now (New) Make friends with all 5 Grabbable Rats in Undermine. 5 points.

War Within Raid
Dungeons & Raids
  • Flarendo's Biggest Fan (New) Defeat the Cauldron of Carnage while being Flarendo's Biggest Fan in Liberation of Undermine on Normal difficulty or higher. 10 points.
  • Torq's Biggest Fan (New) Defeat the Cauldron of Carnage while being Torq's Biggest Fan in Liberation of Undermine on Normal difficulty or higher. 10 points.



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions

Item Set Bonuses
Death Knight (Forums)
  • Death Knight Blood 11.1 Class Set 4pc Luck of the Draw! has 2 sec increased duration. While Luck of the Draw! is active, Death Strike costs 2 10 less Runic Power and can strike up to 15 additional nearby enemies. 2 additional nearby enemies.
  • Death Knight Frost 11.1 Class Set 2pc Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 4% stacking up to 5 times. Obliterate has a 15% 8 times. Frost Strike and Glacial Advance have a 7% chance to remove Winning Streak! Approximately 10 procs per minute.
  • Death Knight Frost 11.1 Class Set 4pc Winning Streak! stacks 3 additional times. While on a Winning Streak!, your Winning Streak! causes Frost Strike and Glacial Advance have a chance to cast Frostscythe at 50% effectiveness. Frostscythe now also benefits from Winning Streak! to have a 8% chance to cast Frostscythe per stack at 50% effectiveness. Losing Winning Streak! sends you into a Murderous Frenzy, casting Frostscythe at 125% effectiveness and gaining 12% Haste for 6 sec. Additionally, Frostscythe deals 50% more damage to the first target struck.

Druid (Forums)
  • Druid Feral 11.1 Class Set 4pc When you consume Apex Predator's Craving, become a Big Winner, dealing [ 250% [ 800% of Attack Power ] Physical damage to Apex Predator's primary target and increasing the damage of your periodic effects by 8% for 6 sec. 16% for 6 sec.

Monk (Forums)
  • Monk Windwalker 11.1 Class Set 4pc Fists of Fury applies 1 stack of Winning Streak! when cast and when finished channeling completely. The damage of your next Fists of Fury is increased by 5% 8% per stack when Winning Streak! is removed. Your Winning Streak! is always removed once it reaches max stacks.

Adventurer
  • Freezing Trap Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 60 sec. Damage will may break the effect. Limit 1. Trap will exist for 60 sec. Utility. Utility. 100 yd range. Instant.

Death Knight (Forums)
  • Bloodied Blade Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 1.0%, up to 5%. At 10 0.5%, up to 4.0% for 15 sec. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 200% effectiveness and increase 300% effectiveness, and increases your Strength by 10% for 6 sec. Instant.
  • Bloodied Blade Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 200% 300% effectiveness, and increases your Strength by 10% for 6 sec.
  • Bloodied Blade Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 200% 300% effectiveness, and increases your Strength by 10% for 6 sec. Instant.
  • Death Knight Frost 11.1 Class Set 4pc (New) Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 4% stacking up to 8 times. Frost Strike and Glacial Advance have a 7% chance to remove Winning Streak! Instant.
  • Murderous Frenzy (New) Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 4% stacking up to 8 times. Frost Strike and Glacial Advance have a 7% chance to remove Winning Streak! Instant.
  • Winning Streak! Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 4% stacking up to 5 times. Obliterate has a 15% 8 times. Frost Strike and Glacial Advance have a 7% chance to remove Winning Streak! Instant.
  • Winning Streak! Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 4% stacking up to 5 times. Obliterate has a 15% 8 times. Frost Strike and Glacial Advance have a 7% chance to remove Winning Streak! Instant. Approximately 5 procs per minute.

Frost
  • Death's Cold Embrace Pillar of Frost grants you Remorseless Winter and increases its damage by 1,000% and its radius by 150%, but your movement speed is heavily reduced for its duration. Pillar of Frost's cooldown is increased by 0 15 sec. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.

Demon Hunter (Forums)
  • Cycle of Hatred Activating Eye Beam reduces the cooldown of your next Eye Beam by 2.5 sec, stacking up to 10 sec. Instant.
  • Cycle of Hatred Activating Eye Beam reduces the cooldown of your next Eye Beam by 2.5 sec, stacking up to 10 sec. Instant.
  • Demonic Intensity (Demonsurge) Demonsurge damage is increased by 2% 3% for each time it previously triggered while your demon form is active.
  • Demonic Intensity Demonsurge damage is increased by 2% 3% for each time it previously triggered while your demon form is active.
  • Imprison Imprisons a demon, beast, or humanoid, incapacitating them for 60 sec. Damage will may cancel the effect. Limit 1. Limited to 1 target. 20 yd range. Instant. 45 sec cooldown.

Havoc
  • Cycle of Hatred Activating Eye Beam reduces the cooldown of your next Eye Beam by 2.5 sec, stacking up to 10 sec. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent.

Druid (Forums)
  • Big Winner!!! When you consume Apex Predator's Craving, become a Big Winner, dealing [ 250% [ 800% of Attack Power ] Physical damage to Apex Predator's primary target and increasing the damage of your periodic effects by 8% 16% for 6 sec. 100 yd range. Instant.
  • Convoke the Spirits (Normal) You will cast Starsurge, Starfall Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
  • Convoke the Spirits (Ashamane's Guidance) Chance to use an exceptional spell or ability is increased.
  • Convoke the Spirits (Moonkin Form) Chance to use an exceptional spell or ability is increased. You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form. You will cast Starsurge, Starfall, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
  • Incapacitating Roar Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Damage will may cancel the effect. Instant. 30 sec cooldown.
  • Lycara's Meditation You retain Lycara's Teachings' bonus from your most recent shapeshift form for 5 sec after shifting out of it.
  • Moonkin Form Balance: Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a 0% chance to make your next Starfire instant. The act of shapeshifting frees you from movement impairing effects. Feral, Guardian, Restoration, Initial: Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects. Can't be cast in Tree of Life Form. Druid - Balance Spec. Druid - Balance Spec. Instant. Instant.
  • Owlkin Adept Balance: Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a 0% chance to make your next Starfire instant. The act of shapeshifting frees you from movement impairing effects. Instant. Feral, Guardian, Restoration, Initial: Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects. Instant.
  • Owlkin Frenzy Balance: Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a 0% chance to make your next Starfire instant. The act of shapeshifting frees you from movement impairing effects. Instant. Feral, Guardian, Restoration, Initial: Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects. Instant.
  • Rampant Ferocity Ferocious Bite also deals [ 36.3% of Attack Power ] damage per combo point spent to all nearby enemies affect affected by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets. 40 yd range. Instant.
  • Rampant Ferocity Ferocious Bite also deals [ 36.3% of Attack Power ] damage per combo point spent to all nearby enemies affect affected by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets.
  • Raze Strike with the might of Ursoc, dealing [ 59.63% [ 110.86% of Attack Power ] Physical damage to all your target and[ 59.63% of Attack Power ] to all other enemies in front of you. Damage increased by 100% when striking a single target, and reduced beyond 5 targets. 40 Rage. Melee range. Instant.
  • Regrowth (Balance, Feral, Guardian, Initial) Usable while in Moonkin Form.
  • Regrowth (Restoration) Tree of Life: Instant cast.
  • Regrowth (Improved Regrowth) Tree of Life: Instant cast. Initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth.
  • Regrowth (Moonkin Form) Initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth. Usable while in Moonkin Form.
  • Wild Charge (Normal) Moonkin Form Bound backward.
  • Wild Charge (Moonkin Form) Moonkin Form Bound backward.

Hunter (Forums)
  • Boar Charge Every 30 sec, your next Kill Command summons the aid of a Beast. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. 100 yd range. Instant. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. 100 yd range. Instant.
  • Dark Hounds (Beast Mastery) Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage for 8 sec. to nearby targets for 8 sec.
  • Dark Hounds (Marksmanship, Survival, Initial) Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage for 8 sec. to nearby targets for 8 sec.
  • Deadly Duo The cooldown of Spearhead is reduced by 30 sec and Spearhead's bleed now increases your you and your pet's critical strike damage against the target by 30%. Instant.
  • Deadly Duo The cooldown of Spearhead is reduced by 30 sec and Spearhead's bleed now increases your you and your pet's critical strike damage against the target by 30%.
  • Double Tap Casting Trueshot or Volley grants Double Tap, causing your next Aimed Shot to fire again at 100% 80% power, or your next Rapid Fire to fire 100% 80% additional shots during its channel.
  • Eagle's Accuracy Spotter's Mark's damage bonus is increased by 5%. Aimed Shot and Rapid Fire's damage is increased by 5.0%.
  • Envenomed Fangs Initial damage from your Bear will consume Serpent Sting from up to 0 nearby targets. 100 yd range. Instant. 8 nearby targets, dealing 100% of its remaining damage instantly. 100 yd range. Instant.
  • Feathered Frenzy Trueshot sends your Spotting Eagle into a frenzy, instantly applying Spotter's Mark to your target. During Trueshot, your chance to apply Spotter's Mark is increased by 50%. 100%.
  • Freezing Trap Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 60 sec. Damage will may break the effect. Limit 1. Trap will exist for 60 sec. 40 yd range. Instant. 30 sec cooldown.
  • Freezing Trap Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 60 sec. Damage will may break the effect. Limit 1. Trap will exist for 60 sec. 100 yd range. Instant. 30 sec cooldown.
  • Freezing Trap Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 60 sec. Damage will may break the effect. Limit 1. Trap will exist for 60 sec. 100 yd range. Instant.
  • Freezing Trap Place an ice trap that freezes the first enemy that approaches, incapacitating them for 60 sec. Targets cannot be damaged or healed while affected by Freezing Trap. Only one target can be Freezing Trapped at a time. Trap will exist for 5 4 sec. PvP Talent. PvP Talent. 100 yd range. Instant.
  • Freezing Trap Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 60 sec. Damage will may break the effect. Limit 1. Trap will exist for 60 sec. 100 yd range. Instant.
  • Freezing Trap Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 60 sec. Damage will may break the effect. Limit 1. Trap will exist for 60 sec. 100 yd range. Instant. 30 sec cooldown.
  • Howl of the Pack Leader Every 30 sec, your next Kill Command summons the aid of a Beast. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Instant. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Instant.
  • Howl of the Pack Leader Every 30 sec, your next Kill Command summons the aid of a Beast. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Instant. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Instant.
  • Howl of the Pack Leader Every 30 sec, your next Kill Command summons the aid of a Beast. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Instant. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Instant.
  • Howl of the Pack Leader Every 30 sec, your next Kill Command summons the aid of a Beast. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Instant. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Instant.
  • Howl of the Pack Leader Every 30 sec, your next Kill Command summons the aid of a Beast. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies.Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies.
  • Lead From the Front (Beast Mastery) Casting Bestial Wrath causes your next Kill Command to summon a Beast grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% for 12 sec. and your pets by 15% for 12 sec.
  • Lead From the Front (Marksmanship, Survival, Initial) Casting Coordinated Assault causes your next Kill Command to summon a Beast grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% for 12 sec. and your pet by 15% for 12 sec.
  • Lead From the Front Marksmanship, Survival, Initial: Casting Coordinated Assault causes your next Kill Command to summon a Beast grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% for 12 sec. and your pet by 15% for 12 sec.
  • Lead From the Front (Beast Mastery) Casting Bestial Wrath causes your next Kill Command to summon a Beast grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% for 12 sec. and your pets by 15% for 12 sec.
  • Lead From the Front (Marksmanship, Survival, Initial) Casting Coordinated Assault causes your next Kill Command to summon a Beast grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% for 12 sec. and your pet by 15% for 12 sec.
  • No Mercy Damage from your Kill Shot sends your pets into a rage, causing all active pets within 20 yds and your Bear to pounce to the target and attack it. Smack, Claw, or Bite it. Your pets will not leap if their target is already in melee range.
  • Rend Flesh Every 30 sec, your next Kill Command summons the aid of a Beast. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Limited to 8 targets. 100 yd range. Instant.
  • Shadow Hounds (Beast Mastery) Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage for 8 sec. to nearby targets for 8 sec.
  • Shadow Hounds (Marksmanship, Survival, Initial) Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage for 8 sec. to nearby targets for 8 sec.
  • Spearhead You give the signal, and your pet charges your target, bleeding them for [ 300% of Attack Power ] damage over 10 sec and increasing your you and your pet's chance to critically strike your target by 30% for 10 sec. 50 yd range. Instant.
  • Spearhead You give the signal, and your pet charges your target, bleeding them for [ 300% of Attack Power ] damage over 10 sec and increasing your you and your pet's chance to critically strike your target by 30% for 10 sec. 50 yd range. Instant.
  • Spearhead You give the signal, and your pet charges your target, bleeding them for [ 300% of Attack Power ] damage over 10 sec and increasing your you and your pet's chance to critically strike your target by 30% for 10 sec. Requires Two-Handed Melee Weapon. 40 yd range. Instant. 1.5 min cooldown.
  • Spearhead You give the signal, and your pet charges your target, bleeding them for [ 300% of Attack Power ] damage over 10 sec and increasing your you and your pet's chance to critically strike your target by 30% for 10 sec. 50 yd range. Instant.
  • Spearhead You give the signal, and your pet charges your target, bleeding them for [ 300% of Attack Power ] damage over 10 sec and increasing your you and your pet's chance to critically strike your target by 30% for 10 sec. 50 yd range. Instant.
  • Spearhead (New) You give the signal, and your pet charges your target, bleeding them for [ 300% of Attack Power ] damage over 10 sec and increasing you and your pet's chance to critically strike your target by 30% for 10 sec. 50 yd range. Instant.
  • Trueshot Beast Mastery, Survival, Initial: Increases your critical strike chance by 10% and critical strike damage by 10% for 15 sec. Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%. Instant. 2 min cooldown. Marksmanship: Increases your critical strike chance by 10% and critical strike damage by 10% for 15 sec. Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%. Consuming Spotter's Mark reduces the cooldown of Trueshot by 2.0 sec Instant. 2 min cooldown.
  • Unerring Vision Trueshot now increases your critical strike chance by an additional 10% and increases your critical strike damage by an additional 10%. 20%. Additionally, Calling the Shots reduces Trueshot's cooldown by an additional 1.0 sec.
  • Wyvern's Cry (New) Every 30 sec, your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Instant.
  • Wyvern's Cry Every 30 sec, your next Kill Command summons the aid of a Beast. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Instant. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Instant.

Beast Mastery, Marksmanship, Survival
  • Diamond Ice Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 5 4 sec duration. PvP Talent. PvP Talent. Requires Hunter. Requires level 10.

Marksmanship
  • Double Tap Your next Aimed Shot will fire a second time instantly at 100% 80% power without consuming Focus, or your next Rapid Fire will shoot 100% 80% additional shots during its channel. Marksmanship Hunter - Level 45 Talent. Marksmanship Hunter - Level 45 Talent. Instant.
  • Marksmanship Hunter Increases damage/healing by 7%: Black Arrow and Kill Shot Increases damage/healing by 25%: Arcane Shot and Chimaera Shot Increases damage/healing by 5%: Black Arrow and Withering Fire Increases periodic damage/healing by 5%: Black Arrow and Withering Fire Increases damage/healing by 15%: Black Arrow and Withering Fire Increases periodic damage/healing by 15%: Black Arrow and Withering Fire Hunter - Marksmanship Spec. Hunter - Marksmanship Spec.

Mage (Forums)
  • Aether Fragment (New) Aethervision damage bonus increased to 15%.
  • Aethervision Consuming Nether Precision with Arcane Blast increases the damage of your next Arcane Barrage by 10% and causes it to generate 2 Arcane Charges. Stacks up to 2 times. 100 yd range. Instant.
  • Aethervision Consuming Nether Precision with Arcane Blast increases the damage of your next Arcane Barrage by 10% and causes it to generate 2 Arcane Charges. Stacks up to 2 times. Instant.
  • Aethervision Consuming Nether Precision with Arcane Blast increases the damage of your next Arcane Barrage by 10% and causes it to generate 2 Arcane Charges. Stacks up to 2 times.
  • Arcane Soul (Arcane, Frost, Initial) Burden of Power now additionally summons a storm of 4 Meteorites at your target. Each Meteorite's impact grants 1 Arcane Charges. Consuming Burden of Power causes your next Arcane Barrage to deal 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites at your target.
  • Blizzard Ice shards pelt the target area, dealing [ 240% [ 144% of Spell Power ] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. Unlimited range. Instant.
  • Blizzard Ice shards pelt the target area, dealing [ 240% [ 144% of Spell Power ] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. 100 yd range. Instant.
  • Blizzard Ice shards pelt the target area, dealing [ 240% [ 144% of Spell Power ] Frost damage over 0 and reducing movement speed by 50% for 8 sec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Blizzard Ice shards pelt the target area, dealing [ 240% [ 144% of Spell Power ] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. 100 yd range. Instant.
  • Blizzard Ice shards pelt the target area, dealing [ 240% [ 144% of Spell Power ] Frost damage over 0 and reducing movement speed by 50% for 8 sec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Burden of Power (Arcane) Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 20% or Arcane Barrage by 20%.
  • Burden of Power (Arcane) Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 20% or Arcane Barrage by 20%.
  • Fingers of Frost Frostbolt has a 15% chance and Frozen Orb damage has a 10% 5% to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen. Maximum 2 charges. 100 yd range. Instant.
  • Fingers of Frost Frostbolt has a 15% chance and Frozen Orb damage has a 10% 5% to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen. Maximum 2 charges.
  • Fingers of Frost Frostbolt has a 15% chance and Frozen Orb damage has a 10% 5% to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen. Maximum 2 charges. 100 yd range. Instant.
  • Glorious Incandescence (Arcane, Frost, Initial) Burden of Power now additionally summons a storm of 4 Meteorites at your target. Each Meteorite's impact grants 1 Arcane Charges. Consuming Burden of Power causes your next Arcane Barrage to deal 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites at your target.
  • Glorious Incandescence (Arcane, Frost, Initial) Burden of Power now additionally summons a storm of 4 Meteorites at your target. Each Meteorite's impact grants 1 Arcane Charges. Consuming Burden of Power causes your next Arcane Barrage to deal 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites at your target.
  • Glorious Incandescence (Arcane, Frost, Initial) Burden of Power now additionally summons a storm of 4 Meteorites at your target. Each Meteorite's impact grants 1 Arcane Charges. Consuming Burden of Power causes your next Arcane Barrage to deal 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites at your target.
  • Intuition (Arcane, Frost, Initial) Burden of Power now additionally summons a storm of 4 Meteorites at your target. Each Meteorite's impact grants 1 Arcane Charges. Consuming Burden of Power causes your next Arcane Barrage to deal 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites at your target.
  • Nether Precision Consuming Clearcasting increases the damage of your next 2 Arcane Blasts or Arcane Barrages by 20%. Instant. by 20%. Instant.
  • Nether Precision Consuming Clearcasting increases the damage of your next 2 Arcane Blasts or Arcane Barrages by 20%. by 20%.
  • Polymorph Transforms the enemy into a sheep, wandering around incapacitated for 60 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will may cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Limited to 1 target. Sheep. Sheep. 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Spellfrost Teachings (Arcane) Direct damage from Arcane Splinters has a small 2.0% chance to launch an Arcane Orb at 50% effectiveness and increase all damage dealt by Arcane Orb by 10% for 10 sec.
  • Spellfrost Teachings (Fire, Frost, Initial) Direct damage from Frost Splinters has a small 2.5% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 30% for 10 sec.
  • Spellfrost Teachings (Arcane) Direct damage from Arcane Splinters has a small 2.0% chance to launch an Arcane Orb at 50% effectiveness and increase all damage dealt by Arcane Orb by 10% for 10 sec.
  • Spellfrost Teachings (Fire, Frost, Initial) Direct damage from Frost Splinters has a small 2.5% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 30% for 10 sec.
  • Spellfrost Teachings Fire, Frost, Initial: Direct damage from Frost Splinters has a small 2.5% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 30% for 10 sec.
  • Spellfrost Teachings (Arcane) Direct damage from Arcane Splinters has a small 2.0% chance to launch an Arcane Orb at 50% effectiveness and increase all damage dealt by Arcane Orb by 10% for 10 sec.
  • Spellfrost Teachings (Fire, Frost, Initial) Direct damage from Frost Splinters has a small 2.5% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 30% for 10 sec.
  • Spellfrost Teachings (Arcane) Direct damage from Arcane Splinters has a small 2.0% chance to launch an Arcane Orb at 50% effectiveness and increase all damage dealt by Arcane Orb by 10% for 10 sec.
  • Spellfrost Teachings (Fire, Frost, Initial) Direct damage from Frost Splinters has a small 2.5% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 30% for 10 sec.
  • Splintering Sorcery (Arcane) When you consume Nether Precision or 2 stacks of Aethervision, conjure 2 Arcane Splinters that fire at your target.
  • Test State (Area Trigger) (Normal) Ice shards pelt the target area, dealing [ 240% [ 144% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 8 sec.
  • Test State (Area Trigger) (Ice Caller) Ice shards pelt the target area, dealing [ 240% [ 144% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 8 sec.
  • Wintertide (New) Damage from Frostbolt and Flurry increases the damage of your Icicles and Glacial Spike by 4%. Stacks up to 4 times. Instant.
  • Wintertide Increases Frostbolt damage by 5%. Fingers of Frost empowered Ice Lances deal 10% increased damage to Frozen targets. Damage from Frostbolt and Flurry increases the damage of your Icicles and Glacial Spike by 4%. Stacks up to 4 times.
  • Wintertide (New) Damage from Frostbolt and Flurry increases the damage of your Icicles and Glacial Spike by 4%. Stacks up to 4 times. Instant.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 34.74% [ 38.21% of Spell Power ] Arcane damage. For each Arcane Charge, deals 90% additional damage, grants you 1.5% of your maximum mana,. Consumes all Arcane Charges. Mage - Arcane Spec. Mage - Arcane Spec. 40 yd range. Instant.

Frost
  • Blizzard Ice shards pelt the target area, dealing [ 240% [ 144% of Spell Power ] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. Mage - Frost Spec. Mage - Frost Spec. 2.5% of Base Mana. 40 yd range. 12 sec cast (Channeled). 8 sec cooldown.

Monk (Forums)
  • Celestial Harmony While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 102.6% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 0 to 40 yds, absorbing [ 12% [ 24% of Total Health ] damage for 10 sec.
  • Chi Cocoon Encases the target in a cocoon of Chi energy for 10 sec, absorbing [ 12% [ 24% of Total Health ] damage. 40 yd range. Instant.
  • Chi Cocoon Encases the target in a cocoon of Chi energy for 10 sec, absorbing [ 12% [ 24% of Total Health ] damage. 40 yd range. Instant.
  • Enveloping Breath While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 102.6% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 0 to 40 yds, absorbing [ 12% [ 24% of Total Health ] damage for 10 sec. 100 yd range. Instant.
  • Enveloping Breath While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 102.6% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 0 to 40 yds, absorbing [ 12% [ 24% of Total Health ] damage for 10 sec. 100 yd range. Instant.
  • Gift of the Celestials (Normal) Reduces the cooldown of Invoke Yul'on, the Jade Serpent by 2 1 min, but decreases its duration to 12 sec.
  • Gift of the Celestials Invoke Chi-Ji, the Red Crane: Reduces the cooldown of Invoke Chi-Ji, the Red Crane by 2 1 min, but decreases its duration to 12 sec.
  • Heart of the Jade Serpent (Brewmaster, Initial) Consuming upon Yu'lon to decrease the cooldown time of by 75% for 8 sec.
  • Heart of the Jade Serpent (Windwalker) Consuming 45 Chi causes your next Strike of the Windlord to call Strike of the Windlord calls upon Yu'lon to decrease the cooldown time of Fists of Fury, Strike of the Windlord, Rising Sun Kick, Flying Serpent Kick, and Whirling Dragon Punch by 75% for 8 sec.
  • Heart of the Jade Serpent (Mistweaver) Consuming 10 stacks of Sheilun's Gift calls upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec. up to 8 sec, based on the clouds of mist consumed.
  • Heart of the Jade Serpent (Brewmaster, Initial) Consuming upon Yu'lon to decrease the cooldown time of by 75% for 8 sec.
  • Heart of the Jade Serpent (Windwalker) Consuming 45 Chi causes your next Strike of the Windlord to call Strike of the Windlord calls upon Yu'lon to decrease the cooldown time of Fists of Fury, Strike of the Windlord, Rising Sun Kick, Flying Serpent Kick, and Whirling Dragon Punch by 75% for 8 sec.
  • Heart of the Jade Serpent (Mistweaver) Consuming 10 stacks of Sheilun's Gift calls upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec. up to 8 sec, based on the clouds of mist consumed.
  • Heart of the Jade Serpent (Brewmaster, Initial) Consuming upon Yu'lon to decrease the cooldown time of by 75% for 8 sec.
  • Heart of the Jade Serpent (Windwalker) Consuming 45 Chi causes your next Strike of the Windlord to call Strike of the Windlord calls upon Yu'lon to decrease the cooldown time of Fists of Fury, Strike of the Windlord, Rising Sun Kick, Flying Serpent Kick, and Whirling Dragon Punch by 75% for 8 sec.
  • Heart of the Jade Serpent (Mistweaver) Consuming 10 stacks of Sheilun's Gift calls upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec. up to 8 sec, based on the clouds of mist consumed.
  • Heart of the Jade Serpent (Brewmaster, Initial) Consuming upon Yu'lon to decrease the cooldown time of by 75% for 8 sec.
  • Heart of the Jade Serpent (Windwalker) Consuming 45 Chi causes your next Strike of the Windlord to call Strike of the Windlord calls upon Yu'lon to decrease the cooldown time of Fists of Fury, Strike of the Windlord, Rising Sun Kick, Flying Serpent Kick, and Whirling Dragon Punch by 75% for 8 sec.
  • Heart of the Jade Serpent (Mistweaver) Consuming 10 stacks of Sheilun's Gift calls upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec. up to 8 sec, based on the clouds of mist consumed.
  • Heart of the Jade Serpent Mistweaver: Consuming 10 stacks of Sheilun's Gift calls upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec. up to 8 sec, based on the clouds of mist consumed.
  • Heart of the Jade Serpent (Brewmaster, Initial) Consuming upon Yu'lon to decrease the cooldown time of by 75% for 8 sec.
  • Heart of the Jade Serpent (Windwalker) Consuming 45 Chi causes your next Strike of the Windlord to call Strike of the Windlord calls upon Yu'lon to decrease the cooldown time of Fists of Fury, Strike of the Windlord, Rising Sun Kick, Flying Serpent Kick, and Whirling Dragon Punch by 75% for 8 sec.
  • Heart of the Jade Serpent (Mistweaver) Consuming 10 stacks of Sheilun's Gift calls upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec. up to 8 sec, based on the clouds of mist consumed.
  • Heart of the Jade Serpent (Brewmaster, Initial) Consuming upon Yu'lon to decrease the cooldown time of by 75% for 8 sec.
  • Heart of the Jade Serpent (Windwalker) Consuming 45 Chi causes your next Strike of the Windlord to call Strike of the Windlord calls upon Yu'lon to decrease the cooldown time of Fists of Fury, Strike of the Windlord, Rising Sun Kick, Flying Serpent Kick, and Whirling Dragon Punch by 75% for 8 sec.
  • Heart of the Jade Serpent (Mistweaver) Consuming 10 stacks of Sheilun's Gift calls upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec. up to 8 sec, based on the clouds of mist consumed.
  • Invoke Chi-Ji, the Red Crane Summon an effigy of Chi-Ji for 25 sec that kicks up 3 Gust of Mists when you Blackout Kick, Rising Sun Kick, or Spinning Crane Kick, healing up to 2 allies for [ 0.1% of Spell Power ], and reducing the cost and cast time of your next Enveloping Mist by 33%, stacking. Chi-Ji's presence makes you immune to movement impairing effects. 5% of Base Mana. 40 yd range. Instant. 3 min cooldown. 2 min cooldown.
  • Invoke Yu'lon, the Jade Serpent Summons an effigy of Yu'lon, the Jade Serpent for 25 sec. Yu'lon will heal injured allies with Soothing Breath, healing the target and up to 2 allies for [ 105% of Spell Power ] over 4.5 sec. Enveloping Mist costs 50% less mana while Yu'lon is active. 5% of Base Mana. 40 yd range. Instant. 3 min cooldown. 2 min cooldown.
  • Jade Bond Normal: Abilities that activate Gust of Mist reduce the cooldown on Invoke Yul'on, the Jade Serpent by 0.5 sec Chi Cocoons now apply Enveloping Mist for 4 sec when they expire or are consumed, and Chi-Ji's Gusts of Mists healing is increased by 20% and Yu'lon's Soothing Breath healing is increased by 500%. Invoke Chi-Ji, the Red Crane: Abilities that activate Gust of Mist reduce the cooldown on Invoke Chi-Ji, the Red Crane by 0.5 sec, and Chi-Ji's Gusts of Mists healing is increased by 20% 40% and Yu'lon's Soothing Breath healing is increased by 500%.
  • Jade Empowerment Casting Thunder Focus Tea increases your next Crackling Jade Lightning's damage by 2,000% 3,000% and causes it to chain to 4 additional enemies at 25% effectiveness. 10% effectiveness.
  • Jade Empowerment Casting Thunder Focus Tea increases your next Crackling Jade Lightning's damage by 2,000% 3,000% and causes it to chain to 4 additional enemies at 25% effectiveness. Instant. 10% effectiveness. Instant.
  • Last Emperor's Capacitor Chi spenders increase the damage of your next Crackling Jade Lightning by 200% 400% and reduce its cost by 5%, stacking up to 20 times.
  • Lotus Infusion Allies with Renewing Mist receive 8% 10% more healing from you and Renewing Mist's duration is increased by 2 sec.
  • Paralysis Incapacitates the target for 60 sec. Limit 1. Damage will may cancel the effect. Limited to 1 target. 20 Energy / 20 Energy. 20 yd range. Instant. 45 sec cooldown.
  • Power of the Thunder King Crackling Jade Lightning now chains to 4 additional targets at 80% effectiveness and its channel time is reduced by 50%.
  • Slicing Winds Envelop yourself in razor-sharp winds, then lunge forward dealing [ 600% [ 800% of Attack Power ] Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance. 30 yd range. Instant.
  • Slicing Winds Envelop yourself in razor-sharp winds, then lunge forward dealing [ 600% [ 800% of Attack Power ] Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance. Instant.
  • Slicing Winds Envelop yourself in razor-sharp winds, then lunge forward dealing [ 600% [ 800% of Attack Power ] Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance. 100 yd range. Instant.
  • Slicing Winds Envelop yourself in razor-sharp winds, then lunge forward dealing [ 600% [ 800% of Attack Power ] Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance. 30 yd range. Instant.
  • Slicing Winds Envelop yourself in razor-sharp winds, then lunge forward dealing [ 600% [ 800% of Attack Power ] Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance. 30 yd range. Instant.
  • Slicing Winds Envelop yourself in razor-sharp winds, then lunge forward dealing [ 600% [ 800% of Attack Power ] Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance. 1.4 sec cast (Channeled). 30 sec cooldown. 1 sec global cooldown.
  • Slicing Winds Envelop yourself in razor-sharp winds, then lunge forward dealing [ 600% [ 800% of Attack Power ] Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance. 30 yd range. Instant.
  • Xuen's Bond Abilities cast by you or your Storm, Earth, and Fire clones that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.25 sec, and Xuen's Invoke Xuen, the White Tiger's damage is increased by 30%. Instant. and its cooldown is reduced by 30 sec. Instant.
  • Xuen's Bond Abilities cast by you or your Storm, Earth, and Fire clones that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.25 sec, and Xuen's Invoke Xuen, the White Tiger's damage is increased by 30%.and its cooldown is reduced by 30 sec.
  • Yu'lon's Whisper While channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for [ 36.4% [ 45.5% of Spell Power ] every 0.5 sec. Instant.
  • Yu'lon's Whisper While channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for [ 36.4% [ 45.5% of Spell Power ] every 0.5 sec. 100 yd range.
  • Yu'lon's Whisper While channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for [ 36.4% [ 45.5% of Spell Power ] every 0.5 sec. 100 yd range. Instant.

Windwalker

Paladin (Forums)
  • Blinding Light Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. Instant. Damage may cancel the effect. Instant.
  • Blinding Light Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect. Paladin - Level 30 Talent. Paladin - Level 30 Talent. 1.2% of Base Mana. Instant. 1.5 min cooldown.
  • Commanding Light Beacon of Light transfers an additional 10% of the amount healed. 5% of the amount healed.
  • Divine Favor The healing of your next Holy Light or Flash of Light is increased by 40% 20%, its cast time is reduced by 30%, and its mana cost is reduced by 50%. Instant.
  • Divine Favor After casting Barrier of Faith or Holy Prism, the healing of your next Holy Light or Flash of Light is increased by 40% 20%, its cast time is reduced by 30%, and its mana cost is reduced by 50%.
  • Greater Judgment Judgment deems the target unworthy, preventing the next [ 184% [ 138% of Shadow Spell Power ] damage dealt by the target. 100 yd range. Instant.
  • Greater Judgment Judgment deems the target unworthy, preventing the next [ 184% [ 138% of Shadow Spell Power ] damage dealt by the target.
  • Holy Prism Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 432% of Spell Power ] Holy damage and radiates [ 315% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 630% [ 756% of Spell Power ] and radiates [ 189% of Spell Power ] Holy damage to 5 enemies within 30 yds. Limited to 6 targets. 40 yd range. Instant. 20 sec cooldown.
  • Holy Prism Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 432% of Spell Power ] Holy damage and radiates [ 315% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 630% [ 756% of Spell Power ] and radiates [ 189% of Spell Power ] Holy damage to 5 enemies within 30 yds. 40 yd range. Instant. 20 sec cooldown.
  • Holy Shock (Normal) Triggers a burst of Light on the target, dealing [ 108% [ 216% of Spell Power ] Holy damage to an enemy, or [ 226.6% [ 317% of Spell Power ] healing to an ally.
  • Holy Shock (Holy Shock) Triggers a burst of Light on the target, dealing [ 108% [ 216% of Spell Power ] Holy damage to an enemy, or [ 226.6% [ 317% of Spell Power ] healing to an ally.
  • Holy Shock (Normal) Triggers a burst of Light on the target, dealing [ 108% [ 216% of Spell Power ] Holy damage to an enemy, or [ 226.6% [ 317% of Spell Power ] healing to an ally.
  • Holy Shock (Holy Shock) Triggers a burst of Light on the target, dealing [ 108% [ 216% of Spell Power ] Holy damage to an enemy, or [ 226.6% [ 317% of Spell Power ] healing to an ally.
  • Holy Shock (Normal) Triggers a burst of Light on the target, dealing [ 108% [ 216% of Spell Power ] Holy damage to an enemy, or [ 226.6% [ 317% of Spell Power ] healing to an ally.
  • Holy Shock (Holy Shock) Triggers a burst of Light on the target, dealing [ 108% [ 216% of Spell Power ] Holy damage to an enemy, or [ 226.6% [ 317% of Spell Power ] healing to an ally.
  • Light of Dawn (Normal) Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 120% of Spell Power ]. [ 138% of Spell Power ].
  • Light of Dawn (Shadowbreaker, Dawn of the Sun, Breaking Dawn) Unleashes a wave of Holy energy, healing up to 5 injured allies within a 40 yd frontal cone for [ 120% of Spell Power ]. [ 138% of Spell Power ].
  • Light of Dawn (Normal) Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 120% of Spell Power ]. [ 138% of Spell Power ].
  • Light of Dawn (Shadowbreaker, Dawn of the Sun, Breaking Dawn) Unleashes a wave of Holy energy, healing up to 5 injured allies within a 40 yd frontal cone for [ 120% of Spell Power ]. [ 138% of Spell Power ].
  • Repentance Forces an enemy target to meditate, incapacitating them for 60 sec. Damage may cancel the effect. Usable against Humanoids, Demons, Undead, Dragonkin, and Giants. Limited to 1 target. Paladin - Level 30 Talent. Paladin - Level 30 Talent. 1.2% of Base Mana. 30 yd range. 1.7 sec cast. 15 sec cooldown.
  • Tempered in Battle When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. 100 yd range. Instant. May only occur once per cast. 100 yd range. Instant.
  • Tempered in Battle When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. 100 yd range. Instant. May only occur once per cast. 100 yd range. Instant.
  • Tempered in Battle When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec.May only occur once per cast.
  • Tempered in Battle When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. 100 yd range. Instant. May only occur once per cast. 100 yd range. Instant.
  • Tempered in Battle When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. 100 yd range. Instant. May only occur once per cast. 100 yd range. Instant.
  • Truth Prevails Judgment heals you for [ 300% [ 240% of Spell Power ] and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
  • Truth Prevails Judgment heals you for [ 300% [ 240% of Spell Power ] and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds. 100 yd range. Instant.
  • Truth Prevails Judgment heals you for [ 300% [ 240% of Spell Power ] and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds. 100 yd range. Instant.
  • Unworthy Judgment deems the target unworthy, preventing the next [ 184% [ 138% of Shadow Spell Power ] damage dealt by the target. 100 yd range. Instant.

Holy
  • Holy Light A powerful but expensive spell, healing a friendly target for [ 722% [ 866.4% of Spell Power ]. Paladin - Holy Spec. Paladin - Holy Spec. 6.4% 7% of Base Mana. 40 yd range. 2 sec cast.

Holy & Initial
  • Holy Prism Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 432% of Spell Power ] Holy damage and radiates [ 315% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 630% [ 756% of Spell Power ] and radiates [ 189% of Spell Power ] Holy damage to 5 enemies within 30 yds. Paladin - Level 25 Talent. Paladin - Level 25 Talent. 2.6% of Base Mana. 40 yd range. Instant. 30 sec cooldown.

Rogue (Forums)
  • Blind (Assassination, Subtlety, Initial) Damage will interrupt the effect. Damage may interrupt the effect.
  • Blind (Outlaw) Damage will interrupt the effect. Damage may interrupt the effect.
  • Blind (Assassination, Subtlety, Initial) Damage will interrupt the effect. Damage may interrupt the effect.
  • Blind (Outlaw) Damage will interrupt the effect. Damage may interrupt the effect.
  • Coup de Grace 25 yd Melee range.
  • Gouge Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will may interrupt the effect. Must be in front of your target. Awards 1 combo points. Requires Melee Weapon. 25 Energy. Melee range. Instant. 25 sec cooldown. 1 sec global cooldown.

Shaman (Forums)
  • Acid Rain Deal [ 53.8% Deal [ 67.3% of Spell Power ] Nature damage every 1 sec to up to 5 enemies inside of your Healing Rain. Instant.
  • Acid Rain Deal [ 53.8% Deal [ 67.3% of Spell Power ] Nature damage every 1 sec to up to 5 enemies inside of your Healing Rain.
  • Acid Rain Deal [ 53.8% Deal [ 67.3% of Spell Power ] Nature damage every 1 sec to up to 5 enemies inside of your Healing Rain. 100 yd range. Instant.
  • Chain Heal (Enhancement) Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 115.92% [ 92.74% of Spell Power ] Fire damage.
  • Conductive Energy (Enhancement, Restoration, Initial) Lightning Bolt, Elemental Blast, Primordial Wave, and Chain Lightning make your target a Lightning Rod for 8 sec.
  • Conductive Energy (Tempest) Tempest, Lightning Bolt, Elemental Blast, Primordial Wave, and Chain Lightning make your target a Lightning Rod for 8 sec.
  • Conductive Energy Tempest: Tempest, Lightning Bolt, Elemental Blast, Primordial Wave, and Chain Lightning make your target a Lightning Rod for 8 sec.
  • Lava Lash (Elemental, Restoration, Initial) Charges your off-hand weapon with lava and burns your target, dealing [ 300.84% [ 240.67% of Attack Power ] Fire damage.
  • Lava Lash (Enhancement) Charges your off-hand weapon with lava and burns your target, dealing [ 300.84% [ 240.67% of Attack Power ] Fire damage.
  • Lava Lash (Molten Assault) Charges your off-hand weapon with lava and burns your target, dealing [ 300.84% [ 240.67% of Attack Power ] Fire damage.
  • Lightning Rod (Enhancement, Restoration, Initial) Lightning Bolt, Elemental Blast, Primordial Wave, and Chain Lightning make your target a Lightning Rod for 8 sec.
  • Lightning Rod (Tempest) Tempest, Lightning Bolt, Elemental Blast, Primordial Wave, and Chain Lightning make your target a Lightning Rod for 8 sec.
  • Lightning Rod Tempest: Tempest, Lightning Bolt, Elemental Blast, Primordial Wave, and Chain Lightning make your target a Lightning Rod for 8 sec.
  • Lightning Rod (Enhancement, Restoration, Initial) Lightning Bolt, Elemental Blast, Primordial Wave, and Chain Lightning make your target a Lightning Rod for 8 sec.
  • Lightning Rod (Tempest) Tempest, Lightning Bolt, Elemental Blast, Primordial Wave, and Chain Lightning make your target a Lightning Rod for 8 sec.
  • Lightning Rod (Enhancement, Restoration, Initial) Lightning Bolt, Elemental Blast, Primordial Wave, and Chain Lightning make your target a Lightning Rod for 8 sec.
  • Lightning Rod (Tempest) Tempest, Lightning Bolt, Elemental Blast, Primordial Wave, and Chain Lightning make your target a Lightning Rod for 8 sec.
  • Lively Totems (Enhancement) Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 115.92% [ 92.74% of Spell Power ] Fire damage.
  • Lively Totems (Enhancement) Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 115.92% [ 92.74% of Spell Power ] Fire damage.
  • Lively Totems (Enhancement) Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 115.92% [ 92.74% of Spell Power ] Fire damage.
  • Lively Totems Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 115.92% [ 92.74% of Spell Power ] Fire damage.
  • Lively Totems (Enhancement) Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 115.92% [ 92.74% of Spell Power ] Fire damage.
  • Lively Totems Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 115.92% [ 92.74% of Spell Power ] Fire damage.
  • Lively Totems (Enhancement) Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 115.92% [ 92.74% of Spell Power ] Fire damage.
  • Lively Totems Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 115.92% [ 92.74% of Spell Power ] Fire damage.
  • Searing Volley Deals [ 115.92% Deals [ 92.74% of Spell Power ] Fire damage to up to 50 nearby enemies. Limited to 5 targets. 30 yd range. 2 sec cast.
  • Surging Totem (New) Summon your Surging Totem nearby. 100 yd range. Instant. 6 sec cooldown.
  • Surging Totem (Elemental, Enhancement, Initial) Summons a totem at the target location that creates a Tremor immediately and every 6 sec for [ 86.34% [ 64.75% of Attack Power ] Flamestrike damage.
  • Surging Totem (New) Instant.
  • Tempest Normal: Calls down a tremendous lightning strike that deals [ 310.5% of Spell Power ] Nature damage to your target and [ 201.8% of Spell Power ] Nature damage to enemies within 8 yds of your target. Damage reduced beyond 5 targets. Improved Maelstrom Weapon: Calls down a tremendous lightning strike that deals [ 310.5% of Spell Power ] Nature damage to your target and [ 201.8% of Spell Power ] Nature damage to enemies within 8 yds of your target. Damage reduced beyond 5 targets. Consumes Maelstrom Weapon for increased cast speed and damage. Maelstrom Weapon: Calls down a tremendous lightning strike that deals [ 310.5% of Spell Power ] Nature damage to your target and [ 201.8% of Spell Power ] Nature damage to enemies within 8 yds of your target. Damage reduced beyond 5 targets. Consumes Maelstrom Weapon for increased cast speed. 0.2% of Base Mana. 40 yd range. 2 sec cast.
  • Tremor Surging Totem creates Tremors every 6 sec, dealing [ 86.34% [ 64.75% of Attack Power ] Flamestrike damage to enemies within 8 yards. Damage reduced beyond 5 targets. 40 yd range. Instant.

Enhancement
  • Enhancement Shaman Increases damage/healing by 2%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Lively Totems, Primordial Fire, Primordial Frost, Primordial Lightning, Primordial Storm, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 2%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Lively Totems, Primordial Fire, Primordial Frost, Primordial Lightning, Primordial Storm, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases damage/healing by 21%: Chain Lightning, Crash Lightning, Earthen Smash, Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Lava Bolt, Lava Burst, Lava Burst Overload, Lightning Bolt, Lightning Bolt Overload, Ride the Lightning, Tempest Increases damage/healing by 26%: Earth Shield Increases damage/healing by 34%: Healing Surge Increases damage/healing by 25%: Deluge and Tidebringer Increases damage/healing by 60%: Earth Shield Decreases damage/healing by 8%: Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 12% 34%: Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 10%: Chain Lightning, Crash Lightning, Ride the Lightning Increases damage/healing by 100%: Healing Stream, Healing Stream Totem, Poison Cleansing, Poison Cleansing Totem Shaman - Enhancement Spec. Shaman - Enhancement Spec.

Restoration
  • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 5%: Ascendance, Chain Harvest, Chain Heal, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Insurance!, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Reactive Warding, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Stone Bulwark, Stone Bulwark Totem, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Tidewaters, Totemic Rebound, Unleash Life, Vesper Totem, Wellspring Increases periodic damage/healing by 5%: Ascendance, Chain Harvest, Chain Heal, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Insurance!, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Reactive Warding, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Stone Bulwark, Stone Bulwark Totem, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Tidewaters, Totemic Rebound, Unleash Life, Vesper Totem, Wellspring Increases damage/healing by 275%: Chain Lightning, Crash Lightning, Ride the Lightning Increases damage/healing by 259%: Lava Burst and Lava Burst Overload Increases damage/healing by 267%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload Increases damage/healing by 263%: Control of Lava and Flame Shock Increases periodic damage/healing by 263%: Control of Lava and Flame Shock Increases damage/healing by 68%: Healing Surge Decreases damage/healing by 34%: Healing Surge Increases damage/healing by 20%: Deluge and Tidebringer Increases damage/healing by 12%: Healing Stream, Healing Stream Totem, Poison Cleansing, Poison Cleansing Totem Decreases damage/healing by 23%: Control of Lava and Flame Shock Decreases periodic damage/healing by 23%: Control of Lava and Flame Shock Decreases damage/healing by 23%: Lava Burst and Lava Burst Overload Shaman - Restoration Spec. Shaman - Restoration Spec.

Warrior (Forums)
  • Berserker Roar Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also reduces the duration of the next crowd control effect within 15 10 sec by 50% on group members within 40 yds. PvP Talent. PvP Talent. Instant.
  • Bloodborne Bleed damage of Odyn's Fury, Thunderous Roar Bloodbath, and Gushing Wound increased by 20%.
  • Bloodsurge Damage from Deep Wounds has a chance to generate 3 Rage. Instant. 5 Rage. Instant.
  • Bloodsurge Damage from Deep Wounds has a chance to generate 3 Rage. 5 Rage.
  • Brace For Impact Using Shield Slam increases the damage of Shield Slam by 5% for 16 sec, and it increases 10% and the block value of your shield by 3%. Stacking up to 5 times. Instant. 5% for 16 sec. Stacking up to 3 times. Instant.
  • Brace For Impact Using Shield Slam increases the damage of Shield Slam by 5% for 16 sec, and it increases 10% and the block value of your shield by 3%. Stacking up to 5 times. 5% for 16 sec. Stacking up to 3 times.
  • Practiced Strikes Arms: Mortal Strike and Cleave damage increased by 15%. Fury, Protection, Initial: Shield Slam and Revenge damage increased by 20%.Protection: Shield Slam and Revenge damage increased by 20%. Shield Slam generates an additional 3 Rage.
  • Punish Shield Slam deals 10% increased damage, and reduces enemies' damage against you by 2% 4% for 9 sec. Multiple punishments may overlap. 100 yd range. Instant.
  • Shield Slam (Normal) Slams the target with your shield, causing [ 105.5% [ 126.6% of Attack Power ] Physical damage.
  • Shield Slam (Shield Slam) Slams the target with your shield, causing [ 105.5% [ 126.6% of Attack Power ] Physical damage.

Arms, Fury, Protection
  • Berserker Roar Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also reduces the duration of the next crowd control effect within 15 10 sec by 50% on group members within 40 yds. PvP Talent. PvP Talent. Instant. 60 sec cooldown. Requires Warrior. Requires level 10.

Protection
  • Protection Warrior Increases damage/healing by 36% 43%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Arms Execute FX Test, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Champion's Might, Champion's Spear, Charge, Cleave, Colossus Smash, Condemn, Crushing Advance, Crushing Blow, Deep Wounds, Demolish, Demolition, Devastate, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Fatal Mark, Fatality, Furious Slash, Fury Execute FX Test, Fury Execute Off-Hand FX Test, Ground Current, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Lightning Strike, Lightning Strike Ground Current, Lightning Strikes, Martial Prowess, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Odyn's Fury Off-Hand, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reap the Storm, Reckless Abandon, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Bash, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Slayer's Dominance, Slayer's Strike, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Blast, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words, Titanic Throw, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases periodic damage/healing by 36% 43%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Arms Execute FX Test, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Champion's Might, Champion's Spear, Charge, Cleave, Colossus Smash, Condemn, Crushing Advance, Crushing Blow, Deep Wounds, Demolish, Demolition, Devastate, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Fatal Mark, Fatality, Furious Slash, Fury Execute FX Test, Fury Execute Off-Hand FX Test, Ground Current, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Lightning Strike, Lightning Strike Ground Current, Lightning Strikes, Martial Prowess, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Odyn's Fury Off-Hand, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reap the Storm, Reckless Abandon, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Bash, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Slayer's Dominance, Slayer's Strike, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Blast, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words, Titanic Throw, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases damage/healing by 26%: Arms Execute FX Test, Condemn, Execute, Execute Off-Hand, Executioner's Precision, Fury Execute FX Test, Fury Execute Off-Hand FX Test, Improved Execute, Learn Execute, Sudden Death Increases damage/healing by 50%: Physical Shockwave and Shockwave Increases damage/healing by 25%: Ravager Decreases damage/healing by 30%: Demolish Decreases periodic damage/healing by 30%: Rend and Thunder Clap Decreases damage/healing by 30%: Champion's Might, Champion's Spear, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Ravager, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words Decreases periodic damage/healing by 30%: Champion's Might, Champion's Spear, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words Warrior - Protection Spec. Warrior - Protection Spec.
  • Punish Shield Slam deals 10% increased damage, and reduces enemies' damage against you by 2% 4% for 9 sec. Multiple punishments may overlap. Protection Warrior - Level 15 Talent. Protection Warrior - Level 15 Talent.

Covenant Abilities
  • Convoke the Spirits (Normal) You will cast Starsurge, Starfall Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
  • Convoke the Spirits (Moonkin Form) You will cast Wild Growth, Swiftmend Starsurge, Starfall, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.

Druid (Forums)
  • Convoke the Spirits (Normal) You will cast Starsurge, Starfall Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
  • Convoke the Spirits (Moonkin Form) You will cast Wild Growth, Swiftmend Starsurge, Starfall, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.

Item Effects
  • Add Score Point (New) Add a score point to yourself. Instant.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells |cnDARKYELLOW_FONT_COLOR:Brann has a chance during combat to toss a GMB Grenade at an enemy target dealing moderate Nature damage with a 45% chance to stun for 1.5 sec. This has a 50% chance to bounce to a new target. The grenade can safely bounce on party members. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Goblomagnetic Bouncing Grenade.
  • Adding |cnDARKYELLOW_FONT_COLORuring combat a pilot is designated over 4 8 sec before airdropping the Pacifist Rig MK-2 at their location, equipping them with it for 20 sec, and knocking back nearby enemies. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Pacifist Rig.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's Epic Egg now houses 4 mechasaurs that taunt enemies for 10 sec while within the egg. Once unleashed, it will periodically stomp, dealing Significant Moderate Fire damage split between nearby enemies. Affected enemies explode after 5 sec, taking Moderate Fire damage. Brann's Epic Egg Brann summons a devilsaur egg. Hopefully it hatches. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Mechasaur EZ-Build Kit.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells |cnDARKYELLOW_FONT_COLOR:Brann has a chance during combat to toss a GMB Grenade at an enemy target dealing moderate Nature damage with a 15% chance to stun for 1.5 sec. This has a 25% chance to bounce to a new target. The grenade can safely bounce on party members. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Goblomagnetic Bouncing Grenade.
  • Adding |cnDARKYELLOW_FONT_COLOR:Mislaid Curiosities now have a 50% chance to contain 2 Kaja'Colas and once per delve Brann now summons a Kaja'6 Pack when creating campfires. There are various Kaja'Cola flavors, each one with its own effect that applies when collected. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Kaja'Cola Carrier.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 50% health during combat, Brann throws a giant bomb that explodes on impact. The explosion knocks back and slows surrounding enemies by 60% for 5 sec and heals nearby party members for 55% of their maximum health. Can only occur every 2 min. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Reverse Engineered Goblin Death Bomb.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player's heath falls below 50% health health falls below 50% during combat, Brann throws a giant bomb that explodes on impact. The explosion knocks back and slows surrounding enemies by 30% for 5 sec and heals nearby party members for 25% of their maximum health. Can only occur every 2 min. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Reverse Engineered Goblin Death Bomb.
  • Adding |cnDARKYELLOW_FONT_COLORuring combat a pilot is designated over 4 8 sec before airdropping the Pacifist Rig MK-3 at their location, equipping them with it for 20 sec, and knocking back nearby enemies. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Pacifist Rig.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells |cnDARKYELLOW_FONT_COLOR:Brann has a chance during combat to toss a GMB Grenade at an enemy target dealing moderate Nature damage with a 30% chance to stun for 1.5 sec. This has a 50% chance to bounce to a new target. The grenade can safely bounce on party members. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Goblomagnetic Bouncing Grenade.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's Epic Egg now houses 2 mechasaurs that taunt enemies for 6 sec while within the egg. In addition to it's usual abilities, it will periodically stomp, dealing Significant Moderate Fire damage split between nearby enemies. Affected enemies explode after 5 sec, taking Moderate Fire damage. Brann's Epic Egg Brann summons a devilsaur egg. Hopefully it hatches. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Mechasaur EZ-Build Kit.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells |cnDARKYELLOW_FONT_COLOR:Brann has a chance during combat to toss a GMB Grenade at an enemy target dealing moderate Nature damage with a 60% chance to stun for 1.5 sec. This has a 75% chance to bounce to a new target. The grenade can safely bounce on party members. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Goblomagnetic Bouncing Grenade.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 50% health during combat, Brann throws a giant bomb that explodes on impact. The explosion knocks back and slows surrounding enemies by 75% for 5 sec and heals nearby party members for 70% of their maximum health. Can only occur every 2 min. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Reverse Engineered Goblin Death Bomb.
  • Adding |cnDARKYELLOW_FONT_COLOR:Mislaid Curiosities now have a 45% chance to contain 2 Kaja'Colas and once per delve Brann now summons a Kaja'6 Pack when creating campfires. There are various Kaja'Cola flavors, each one with its own effect that applies when collected. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Kaja'Cola Carrier.
  • Adding |cnDARKYELLOW_FONT_COLOR:Mislaid Curiosities now have a 35% chance to contain 1 Kaja'Colas and once per delve Brann now summons a Kaja'6 Pack when creating campfires. There are various Kaja'Cola flavors, each one with its own effect that applies when collected. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Kaja'Cola Carrier.
  • Adding |cnDARKYELLOW_FONT_COLOR:Mislaid Curiosities now have a 40% chance to contain 1 Kaja'Colas and once per delve Brann now summons a Kaja'6 Pack when creating campfires. There are various Kaja'Cola flavors, each one with its own effect that applies when collected. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Kaja'Cola Carrier.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's Epic Egg now houses 1 mechasaurs that taunt enemies for 4 sec while within the egg. In addition to it's usual abilities, it will periodically stomp, dealing Significant Moderate Fire damage split between nearby enemies. Affected enemies explode after 5 sec, taking Moderate Fire damage. Brann's Epic Egg Brann summons a devilsaur egg. Hopefully it hatches. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Mechasaur EZ-Build Kit.
  • Adding |cnDARKYELLOW_FONT_COLORuring combat a pilot is designated over 4 8 sec before airdropping the Pacifist Rig MK-1 at their location, equipping them with it for 20 sec, and knocking back nearby enemies. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Pacifist Rig.
  • Adding |cnDARKYELLOW_FONT_COLORuring combat a pilot is designated over 4 8 sec before airdropping the Pacifist Rig MK-4 at their location, equipping them with it for 20 sec, and knocking back nearby enemies. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Pacifist Rig.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's Epic Egg now houses 3 mechasaurs that taunt enemies for 8 sec while within the egg. Once unleashed, it will periodically stomp, dealing Significant Moderate Fire damage split between nearby enemies. Affected enemies explode after 5 sec, taking Moderate Fire damage. Brann's Epic Egg Brann summons a devilsaur egg. Hopefully it hatches. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Mechasaur EZ-Build Kit.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 50% health during combat, Brann throws a giant bomb that explodes on impact. The explosion knocks back and slows surrounding enemies by 45% for 5 sec and heals nearby party members for 40% of their maximum health. Can only occur every 2 min. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Reverse Engineered Goblin Death Bomb.
  • Amorphous Relic Upon entering combat, and every 60 sec, players gain either Massive or Miniature for 30 sec. Miniature Reduces your size by 20%, increases movement speed by 0, and your and increases your Speed by 0 and haste by 0. Massive Increases your size by 20%, maximum health by 0, and primary by 0. Stat by 0.
  • Anti-Gallywix Pamphlet Throws pamphlets to inform citizens about the plan to take down Gallywix! 20 yd range. 1 sec cast. 3 10 sec cooldown. 1 sec global cooldown.
  • Armed Fighting Stance (New) Assume a fighting stance based on your equipped weapon. Only usable inside The Low Blow in Undermine. Instant.
  • Artisan Beverage Goblet Bobber (New) Replace your fishing bobber with a bobbing Artisan Beverage Goblet for 60 min. The height of glamour! 1 sec cast.
  • Biofuel Rocket Gear Party members are equipped with Biofuel Rocket Gear. Biofuel Each enemy slain has a 20% chance to fuel the Biofuel Rocket Gear increasing Speed and Haste by 1% for 10 sec, stacking up to 30 times. Instant. Unlimited range. Instant.
  • Collectible Pineappletini Mug (New) Hold a pineapple drink. Instant. 30 sec cooldown.
  • Darkfuse Medichopper Command the Medichopper to attach to your target, absorbing 0 damage and granting them 0 Versatility for 15 sec. While attached, your healing spells have a chance to refuel the chopper, granting these bonuses to their host again. 45 yd range. Instant.2 min cooldown.
  • Disposable Hamburger (New) Hold a hamburger. Instant. 30 sec cooldown.
  • Disposable Hotdog (New) Hold a hotdog. Instant. 30 sec cooldown.
  • Ensemble: Craftiest in Town (New) Acquire the Craftiest in Town cosmetic set. Transmog Set. Transmog Set. Instant.
  • Ensemble: Slickest in Town (New) Acquire the Slickest in Town cosmetic set. Transmog Set. Transmog Set. Instant.
  • Ensemble: Smartest in Town (New) Acquire the Smartest in Town cosmetic set. Transmog Set. Transmog Set. Instant.
  • Ensemble: Toughest in Town (New) Acquire the Toughest in Town cosmetic set. Transmog Set. Transmog Set. Instant.
  • Feeling Lucky (New)
  • Gallagio Loyalty Rewards Card (New) Teleport to the Incontinental. Only usable while inside the Liberation of Undermine. 2.5 sec cast. 30 min cooldown.
  • Garbagemancer's Last Resort Fashion nearby garbage into a sphere and launch it into the sky. After 10 sec of gathering momentum the sphere crashes into the targeted location dealing 0 Physical damage split between all enemies in the area. 40 yd range. Instant.2 min cooldown.
  • Goblin Grapnel Toss the grappling hook at a Bot 'o' Flight Scrap Harvester within 0 to 40 yards, pulling it towards you. 40 yd range. 1.5 sec cast. 5 sec cooldown.
  • Grappling Fighting Stance (New) Assume a grappling fighting stance. Only usable inside The Low Blow in Undermine. Instant.
  • Half-Eaten Takeout (New) Hold a takeout container. Instant. 30 sec cooldown.
  • Interpreting Unlocks this customization option for the Delver's Dirigible Gob-Trotter at the Rostrum of Transformation. 3 sec cast.
  • K.U.-J.O.'s Flame Vents Channel for 2 seconds, venting Fire damage to all enemies within 8 yds. Mechanical enemies become Superheated, taking bonus Fire damage from your next attack. Instant. 2 min cooldown. Instant. 2 min cooldown.
  • Kick Foot Ball (New) Kick the ball to a friendly player. If possible, they will automatically return it. 40 yd range. Instant. 5 sec cooldown.
  • Knockdown (New) Knock yourself down. Only usable inside The Low Blow in Undermine. Instant.
  • Limited Edition Rocket Bobber (New) Replace your fishing bobber with a bobbing Limited Edition Rocket for 60 min. Only real fans have this one! 1 sec cast.
  • Magical Fighting Stance (New) Assume a magical fighting stance. Only usable inside The Low Blow in Undermine. Instant.
  • NEW Goblin Hot Potato (New) Attempt to throw the NEW Goblin Hot Potato to a friendly player. If they have free room in their pack they will catch it... assuming you manage to throw it safely! 40 yd range. 1 sec cast.
  • Organically-Sourced Wellington Bobber (New) Replace your fishing bobber with a bobbing Organically-Sourced Wellington for 60 min. The finest fish are attracted to the finest cuisine! 1 sec cast.
  • Pitbot Geardo Name changed from "Vexie's Pit Whistle" to "Pitbot Geardo".
  • Playing Dead (New) Playing Dead. Only usable inside The Low Blow in Undermine. Instant.
  • Potion of Comprehend Rats Instant. Guaranteed to let the imbiber speak to rats. Instant.
  • Reconfiguring for Melee Combat Cheat to immediately gain 0 of your highest secondary stat for 15 sec. While out of combat, reconfigure for melee combat instead. 5 sec cast. 2 min cooldown. Instant (Channeled). 2 min cooldown.
  • Reconfiguring for Spell Casting Cheat to immediately gain 0 of your highest secondary stat for 15 sec. While out of combat, reconfigure for spell casting instead. 5 sec cast. 2 min cooldown. Instant (Channeled). 2 min cooldown.
  • Refurbished Rocket Glider (New) Launch yourself into the air and glide to the ground. Only usable outdoors in Undermine. Instant. 3 min cooldown.
  • Remove Score Point (New) Remove a score point from yourself. Instant.
  • Score Counter (New) Display a score counter above your head. You begin with 3 points. Only usable inside The Low Blow in Undermine. Instant.
  • Scrapfield 9001 Name changed from "Scrapfield 9000" to "Scrapfield 9001". Falling below 75% health surrounds 60% health surrounds you with a protective vortex of junk, reducing damage taken by 50% for 15 sec or until 0 damage is prevented. This effect may only occur every 30 sec. After 20 sec without activating while in combat, the Scrapfield overloads to energize you with 0 Haste for 12 sec. |cnRED_FONT_COLOR:Valid only for tank specializations.
  • Semi-Deluxe Noggenfogger Elixir Toss a potion at a Stationed Labguard. 20 yd range. 1.5 1 sec cast. 3 sec cooldown.
  • Severed Threads Commendation (New) Awards 1,500 Reputation with the Severed Threads faction of your choice. Instant.
  • Single-Use Grill (New) Summon a grill, allowing cooking. 2 sec cast. 5 min cooldown.
  • Stunned (New) Appearing stunned. Only usable inside The Low Blow in Undermine. Instant.
  • Teleport: Orgrimmar (New) Teleports the caster to Orgrimmar. 10 sec cast. 8 hrs cooldown.
  • Teleport: Orgrimmar Teleports the caster to Orgrimmar. 10 sec cast.2 hrs cooldown.
  • Teleport: Orgrimmar (New) Teleports the caster to Orgrimmar. 10 sec cast. 4 hrs cooldown.
  • Teleport: Stormwind (New) Teleports the caster to Stormwind City. 10 sec cast. 4 hrs cooldown.
  • Teleport: Stormwind (New) Teleports the caster to Stormwind City. 10 sec cast. 8 hrs cooldown.
  • Teleport: Stormwind Teleports the caster to Stormwind City. 10 sec cast.2 hrs cooldown.
  • Tracking Quest (New) Instant.
  • Unarmed Fighting Stance (New) Assume an unarmed fighting stance. Only usable inside The Low Blow in Undermine. Instant.
  • Undermine Crate (New) Hold a goblin crate. Instant. 30 sec cooldown.
  • Vantus Rune: Undermine (New) Once per week, attune yourself to the energies of the targeted Undermine raid boss and gain the following aura: Vantus Rune: Liberation of Undermine Increase your Versatility by 0 when fighting the targeted raid boss. This effect lasts the entire week. Unlimited range. 1.5 sec cast.
  • Vantus Rune: Undermine Once per week, attune yourself to the energies of the targeted Undermine raid boss and gain the following aura: Vantus Rune: Liberation of: Undermine Increase your Versatility by 0 when fighting the targeted raid boss. This effect lasts the entire week. Unlimited range. 1.5 sec cast.
  • Vantus Rune: Undermine (New) Once per week, attune yourself to the energies of the targeted Undermine raid boss and gain the following aura: Vantus Rune: Liberation of Undermine Increase your Versatility by 0 when fighting the targeted raid boss. This effect lasts the entire week. Unlimited range. 1.5 sec cast.

Professions
Fishing
  • Undermine |cnGREEN_FONT_COLOR:Recommended Skill: 375 Channels of Steemwheedle Runoff ooze from the various pipes. Its waters are only habitated by the sturdeous inhabited by the sturdiest Khaz Algar fish and whatever else can stomach the pungent liquid. Pools found in this zone: - Glimmerpool - Infused Ichor Spill - Steamwheedle Runoff Can't be cast in Tree of Life Form. Fishing. Fishing. Instant.

Inscription

Raid & Dungeon Abilities
  • [UNUSED] Fire Laser Name changed from "Fire Laser" to "[UNUSED] Fire Laser".
  • [UNUSED] Jumbo Void Laser Name changed from "Jumbo Void Laser" to "[UNUSED] Jumbo Void Laser". The void laser inflicts 60 damage to players in front of it. Afflicts players with a [UNUSED] Black Blood Boo-Boo. 300 yd range. 2 sec cast.
  • Amplification! Rik forcefully slams the flying sonic resonator into the ground, generating an Amplifier. Sonic drones drop off additional Amplifiers nearby Rik deploys a sonic amplifier beneath his machine as his drones deploy amplifiers nearby. Each amplifier inflicts 40 Physical damage to. Players within 10 yards of the Amplifiers' impact are knocked away, inflicting 40 Physical damage and stunning them its impact location, knocking them away and stunning for 3 sec. Unlimited range. Instant.
  • Amplification! Rik forcefully slams the flying sonic resonator into the ground, generating an Amplifier. Sonic drones drop off additional Amplifiers nearby Rik deploys a sonic amplifier beneath his machine as his drones deploy amplifiers nearby. Each amplifier inflicts 40 Physical damage to. Players within 10 yards of the Amplifiers' impact are knocked away, inflicting 40 Physical damage and stunning them its impact location, knocking them away and stunning for 3 sec. 100 yd range. 4.5 sec cast.
  • Big Bada BOOM! Name changed from "Big Bada Boom" to "Big Bada BOOM!".
  • Blastburn Roarcannon Flarendo tracks a target while charging, then locks in place and prepares to fire. Once ready, it fires a beam over the next 3 sec. The beam inflicts lethal Fire damage 794 Fire damage every 0.1 sec to players on contact, obliterating them. 300 yd range. 3 sec cast (Channeled).
  • Blazing Beam Name changed from "Fire Laser" to "Blazing Beam". The Flame Turret fires a laser beam that inflicts 50 Fire damage to players in a line in front of it every 0.2 sec for 5 sec The Invention unleashes line of fire for 5 sec, inflicting 50 Fire damage every 0.2 sec to players within the effect. 300 yd range. 5 sec cast (Channeled).
  • Discarded Doomsplosive An absolutely enormous unused bomb emerges from the landfill. After 24 26 sec the bomb explodes, inflicting 70 Fire damage and applying Doomsploded to all players. 300 yd range. Instant.
  • Divine Judgment Elaena Emberlanz calls down Divine Judgment on her current target, inflicting 30 Holy damage and increasing their damage taken by 25% for 10 sec. 20 yd range. 1 sec cast. 2.5 sec cast.
  • Elemental Calamity Mug emanates with elemental ferocity, inflicting 4 Elemental damage to all players every 2 1.5 sec for 2 min. This effect stacks. 300 yd range. Instant.
  • Entranced Enthralled by the sound of his Allured by the sound of Rik's sweet voice, the target is lured towards Rik Reverb him unable to take any actions for 60 sec. Dealing sufficient damage to the charmed target will break them free of the effect. 300 yd range. Instant.
  • Faulty Zap The sonic resonator's rickety system overloads sending a current Rik's machine short circuits sending a jolt of electricity through several players, inflicting 9 Nature damage. The pulsing charge inflicts electricity lingers in them for 12 sec, inflicting 6 Nature damage to players within 5 yards of the afflicted target every 1.5 sec and increases every 1.5 sec and increasing the target's Nature damage taken by 75% for 12 sec. Unlimited range. Instant.
  • Faulty Zap The sonic resonator's rickety system overloads sending a current Rik's machine short circuits sending a jolt of electricity through several players, inflicting 9 Nature damage. The pulsing charge inflicts electricity lingers in them for 12 sec, inflicting 6 Nature damage to players within 5 yards of the afflicted target every 1.5 sec and increases every 1.5 sec and increasing the target's Nature damage taken by 75% for 12 sec. 1,000 yd range. Instant.
  • Frostshatter Boots Name changed from "Frostshatter" to "Frostshatter Boots". Inflicts Mug encases several players' feet in blocks of ice, inflicting 50 Frost damage to players within 4 yards. 300 yd range. Instant. every 1 sec and causing them to slide for 8 sec. 300 yd range. Instant.
  • Galvanized Spite Torq bristles with electricity, applying Galvanized Spite to all players within 60 yards every 5 seconds. Inflicts 0 Nature damage every 1 sec for 10 sec. This effect stacks. Unlimited range. Instant. 75 yd range. Instant.
  • Grand Finale Name changed from "Sparkblast Ignition" to "Grand Finale". Stagehands toss ignited Pyrotechnics into the arena at player locations, inflicting 30 Fire damage to players within 3 yards of its impact. Pyrotechnics provide Excitement when attacked and sparks fly off every 3 sec, inflicting 30 Fire damage to players within 3 yards of its impact. After 15 sec, the Pyrotechnics explode if not destroyed, inflicting 95 Fire damage every 1 sec to all players The pyrotechnic explodes after 15 sec inflicting 95 Fire damage to all players every 1 sec for 15 sec. This effect stacks. 300 yd range. Instant.
  • Gravi-Gunk Gravitational energy clings to targets Lockenstock's attacks cause energy to cling to the current target, increasing all damage taken by 20% and slowing them reducing their movement speed by 5%. This effect stacks. 25 yd range. Instant.
  • Haywire Upon reaching full power the amplifier goes haywire, inflicting 6 Sonic damage to all players every 0.5 sec and expelling additional Resonant Waves. Unlimited range. Instant. Echoes. Unlimited range. Instant.
  • Jumbo Void Beam Name changed from "Void Laser" to "Jumbo Void Beam". The void laser inflicts 30 every 0.5 sec damage to players in front of it The Invention unleashes a massive beam of void energy inflicting 30 Shadow damage every 0.5 sec to players within the effect. 300 yd range. 5 sec cast (Channeled).
  • King of Carnage The last beast standing becomes the King of Carnage, increasing its damage by 50% every 10 sec. Instant. 5 sec and vastly increasing the range of some abilities. Instant.
  • Lingering Voltage The sonic resonator's rickety system overloads sending a current Rik's machine short circuits sending a jolt of electricity through several players, inflicting 9 Nature damage. The pulsing charge inflicts electricity lingers in them for 12 sec, inflicting 6 Nature damage to players within 5 yards of the afflicted target every 1.5 sec and increases every 1.5 sec and increasing the target's Nature damage taken by 75% for 12 sec. 100 yd range. Instant.
  • Molten Phlegm Molten metal coats a player inflicting 18 Flarendo coats a player in molten metal, inflicting 15 Fire damage to all players with 6 10 yards every 1 sec for 30 sec. Upon expiration or reapplication, a Molten Pool forms beneath the affected player. Unlimited range. Instant. 15 sec. Unlimited range. Instant.
  • Molten Pool Name changed from "Molten Phlegm" to "Molten Pool". Molten metal coats a player inflicting 18 Flarendo coats a player in molten metal, inflicting 15 Fire damage to all players with 6 10 yards every 1 sec for 30 sec. Upon expiration or reapplication, a Molten Pool forms beneath the affected player. Unlimited range. Instant. 15 sec. Unlimited range. Instant.
  • Pulsing Flames The target radiates with a searing heat, inflicting 10 7 Fire damage every 1.5 sec to all players within 5 yards. 40 yd range. Instant.
  • Pyro Party Pack The Sprocketmonger generously Lockenstock gifts his current target a brand new Pyro Party Pack (patent pending package of explosives). After 6 sec the recipient explodes, inflicting up to 100 Fire damage to all players. Players further from the impact position receive less damage. 300 yd range. Instant.
  • Rocket Barrage Name changed from "Rocket Hell" to "Rocket Barrage". The cannon fires a barrage of rockets every 4 The Invention fires a massive rocket every 2 sec for 4 sec that inflict 50 damage on impact with players. 4 sec cast (Channeled). inflicts 50 Fire damage upon impact with a player. 4 sec cast (Channeled).
  • Sacred Toll Inflicts 15 Holy damage to all players within 50 yards. Limited to 40 targets. 50 yd range. 1 sec cast. 2.5 sec cast. 3 sec cooldown.
  • Sacrificial Flame A searing flame that inflicts 6 12 Holy damage every 1 sec for 15 sec. This effect stacks. Unlimited range. Instant.
  • Scrap Rockets The Scrapmaster locks on to a player and fires a salvo of salvaged rockets, inflicting 6 9 Fire damage every 0.75 sec for 9 sec. 300 yd range. Instant.
  • Scrapbomb Flarendo spits a ball of chewed up scrap which explodes after 10 sec, knocking back and inflicting 200 Fire Damage split scrap that explodes after 10 sec, inflicting 500 Fire Damage split evenly between players within 10 yards. If no players are hit, it instead knocks back and and knocking them away. If no players are hit, the explosion inflicts 70 Fire damage to all players as Molten Pools form all over. Unlimited range. Instant. and knocks them away. Unlimited range. Instant.
  • Screw Up Sprocketmonger Lockenstock marks players as Screw Ups Lockenstock marks players, inflicting 8 Nature damage and, causing a deadly drill to emerge at their location and inflicting 8 Nature damage every 1 sec for 3 sec. Upon touching a drill, players are Screwed! Unlimited range. Instant. Touching a drill causes the player to become Screwed! Unlimited range. Instant.
  • Sonic Ba-Boom Sprocketmonger Lockenstock fires an enormous blast of gravitational energy, inflicting 20 Sonic damage to all players and an additional 4 Sonic damage every 0.5 sec for 10 sec. 300 yd range. 2 sec cast.
  • Sound Cannon Rik charges up the sonic resonator and sets his sight on a random player, blasting sound in their direction that inflicts Rik tracks a target before blasting noise from his sonic resonator in their direction, inflicting 20 Sonic damage to players in a line. Unlimited range. Instant. front of his machine. Unlimited range. Instant.
  • Sound Cloud Name changed from "Hype Hustle!" to "Sound Cloud". Upon reaching 100 energy, Rik's flying machine powers up, gaining Sound Cloud. Rik charges his Amplifiers one by one, causing them to go Haywire and triggers a Blaring Drop on his flying machine every 7 sec for 28 sec. 5 sec cast. 5 sec cast.
  • Spray and Pray Zee unleashes a cone of bullets at a player, inflicting 8 Physical damage every 0.3 for 3 sec to players standing within. 60 yd range. Instant. the effect. 60 yd range. Instant.
  • Static Jolt A jolt of electricity causes an explosive shock inflicting 2 Nature damage every 0.5 sec to players within 8 yards A burst of electricity erupts from colliding players if both are afflicted by Faulty Zap, inflicting 2 Nature damage to all players every 0.5 sec for 5 sec. This effect stacks. 200 yd range. Instant. This disruptive jolt removes Feedback Nullifier from amplifiers within 8 yards. 200 yd range. Instant.
  • Storm Mug fires his finger gun, inflicting 20 Nature damage every 1 0.5 sec for 8 sec. 300 yd range. Instant.
  • Surging Arc The MK II Electro Shocker fires an arc of electricity at a random player, inflicting 11 Nature damage and then jumping to up to 3 9 targets. This damage increases by 10% each time it jumps. Requires Ranged Weapon. Limited to 4 10 targets. 300 yd range. 2.5 sec cast.
  • Thunderdrum Salvo Torq rapidly drums his 'launch', launching button, firing missiles at all players within 60 yards for 7 6 sec. Each missiles inflicts 50 Nature damage within 5 yards on impact. Unlimited range. 7 sec cast (Channeled). 6 sec cast (Channeled).
  • Unstable Cluster Bomb (New) The mine explodes into a cluster of bombs, inflicting 30 Fire damage to players within 3 yards of the impact locations. Clusters that fail to hit a player inflict 60 Fire damage to all players. 300 yd range. Instant.
  • Unstable Cluster Bomb The mine explodes into a cluster of bombs, inflicting 30 Fire damage to players within 3 yards of the impact locations. Clusters that fail to hit a player trigger a barrage of Searing Shrapnel. 300 yd range. Instant. inflict 60 Fire damage to all players. 300 yd range. Instant.
  • Void Barrage Name changed from "Void Hell" to "Void Barrage". The cannon fires a barrage of void missiles The Invention launches a void projectile every 2.5 sec for 5 sec that inflict 40 Shadow damage on impact with players. The impact additionally causes Touching a projectile inflicts 40 Shadow damage and triggers a Voidsplash. 5 sec cast (Channeled).
  • Voidsplosion Teeming with unstable black blood, the Sprocketmonger inflicts 20 Shadow damage that absorbs Lockenstock teems with unstable black blood unleashing waves of void energy that inflict 20 Shadow damage to all players and cause the next 40 healing to all players. 300 yd range. Instant. be absorbed. 300 yd range. Instant.
  • Voltaic Image Instant. Torq summons electric images of himself that fixate players for 12 sec. Upon contact, the image explodes, inflicting 55 Nature damage to players within 10 yards and creating Lingering Electricity. Instant.
  • Wire Transfer Overloaded static electricity spreads around the factory floor in a way that does NOT violate any workplace safety standards. The area inflicts 30 Nature damage every 1 sec to players standing within the effect and slows them Lockenstock overloads the capacitors around the factory causing a section of the floor to become electrified. Standing within these areas inflicts 30 Nature damage to players every 1 sec and reduces their movement speed by 40%. Unlimited range. Instant.



Strings Changes
Originally Posted by MMO-Champion
  • CINEMATIC_SUBTITLES_BACKGROUND_COLOR_OPTION_LABEL (New) - Subtitles Background
  • CINEMATIC_SUBTITLES_BACKGROUND_OPACITY_OPTION_LABEL (New) - Background Opacity
  • CINEMATIC_SUBTITLES_BACKGROUND_OPTION_DARK (New) - Dark
  • CINEMATIC_SUBTITLES_BACKGROUND_OPTION_LIGHT (New) - Light
  • CINEMATIC_SUBTITLES_BACKGROUND_OPTION_NONE (New) - None (Default)
  • CINEMATIC_SUBTITLES_DISPLAY_SUBHEADER (New) - Display
  • CINEMATIC_SUBTITLES_OPTIONS_HEADER (New) - Subtitles
  • CINEMATIC_SUBTITLES_PREVIEW_LABEL (New) - Subtitles Preview
  • RENOWN_LEVEL_LABEL - Renown %d
  • SPELL_FAILED_CUSTOM_ERROR_1074 (New) - Cannot mount while disguised.



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Hidden
  • Darkfuse Solutions - Name changed from "Darkfuse Enforcement" to "Darkfuse Solutions". [DNT] Grants Reputation with Darkfuse Enforcement. Max Quantity: 5. Solutions. Max Quantity: 5.
  • Venture Company - Name changed from "Venture Co." to "Venture Company". Grants Reputation with Venture Co.. Company.

Factions
The Cartels of Undermine
  • Bilgewater Cartel - 11.1 Feature Faction Rep The Bilgewater Cartel has had more ups and downs than most, but no one can build and invent like they can. From cities to pool toys to [CLASSIFIED], Bilgewater builds it best.
  • Bilgewater Cartel (Paragon) - 11.1 Feature Faction Rep The Bilgewater Cartel has had more ups and downs than most, but no one can build and invent like they can. From cities to pool toys to [CLASSIFIED], Bilgewater builds it best.
  • Blackwater Cartel - 11.1 Feature Faction Rep Blackwater Cartel is new to the cart, formerly plying the seas as pirates. But they are already making waves with shipping and luxury vacations. They can move any cargo, anywhere, any time, and now it's all nice and legal.
  • Blackwater Cartel (Paragon) - 11.1 Feature Faction Rep Blackwater Cartel is new to the cart, formerly plying the seas as pirates. But they are already making waves with shipping and luxury vacations. They can move any cargo, anywhere, any time, and now it's all nice and legal.
  • Darkfuse Solutions - 11.1 Feature Faction Rep Darkfuse Solutions did not make friends working for Gallywix, but giving up isn't the goblin way. They're back with a new brand, a new attitude, and hey, it was just business, right?
  • Darkfuse Solutions (Paragon) - 11.1 Feature Faction Rep Darkfuse Solutions did not make friends working for Gallywix, but giving up isn't the goblin way. They're back with a new brand, a new attitude, and hey, it was just business, right?
  • Gallagio Loyalty Rewards Club - 11.1 Raid Renown The Gallagio is under new management, well it will be. And when it is, you want to be on their good side right? So, make the Gallagio a better place and make some new friends.
  • Gallagio Loyalty Rewards Club (Paragon) - 11.1 Raid Renown (Paragon) The Gallagio is under new management, well it will be. And when it is, you want to be on their good side right? So, make the Gallagio a better place and make some new friends.
  • Steamwheedle Cartel - 11.1 Feature Faction Rep Steamwheedle may be the oldest and largest cartel in Undermine. They have had their hands in almost every industry and their reach spans Azeroth and beyond. These days, with the rise of Noggenfogger, it's the alchemy that they are known for.
  • Steamwheedle Cartel (Paragon) - 11.1 Feature Faction Rep Steamwheedle may be the oldest and largest cartel in Undermine. They have had their hands in almost every industry and their reach spans Azeroth and beyond. These days, with the rise of Noggenfogger, it's the alchemy that they are known for.
  • Venture Company - Name changed from "Venture Co." to "Venture Company". 11.1 Feature Faction Rep Venture Company doesn't have the best rep in town, but no one harvests, mines, or drills faster. You want nice? Find a book club. You want raw material? Venture's got you covered.
  • Venture Company (Paragon) - Name changed from "Venture Co. (Paragon)" to "Venture Company (Paragon)". 11.1 Feature Faction Rep Venture Company doesn't have the best rep in town, but no one harvests, mines, or drills faster. You want nice? Find a book club. You want raw material? Venture's got you covered.

The War Within
  • The Cartels of Undermine - 11.1 RENOWN Undermine isn't like other towns. There are no kings or chiefs, just cartels. Everyone wants to be part of the cartels. It's even better than being a king, because you can only have one king. But Undermine's got a lot of cartels, and they all need a pal.
  • The Cartels of Undermine (Paragon) - 11.1 RENOWN Undermine isn't like other towns. There are no kings or chiefs, just cartels. Everyone wants to be part of the cartels. It's even better than being a king, because you can only have one king. But Undermine's got a lot of cartels, and they all need a pal.

Flight Masters
Khaz Algar

LFG Dungeons
Dungeons
  • Cinderbrew Meadery (New) - Map: Cinderbrew Meadery. Roles: 1 tank/1 healer/3 damage.
  • Darkflame Cleft (New) - Map: Darkflame Cleft. Roles: 1 tank/1 healer/3 damage.
  • Operation: Floodgate (New) - Map: Operation: Floodgate. Roles: 1 tank/1 healer/3 damage.
  • Operation: Mechagon - Workshop (New) - Map: Operation: Mechagon. Roles: 1 tank/1 healer/3 damage.
  • Priory of the Sacred Flame (New) - Map: Priory of the Sacred Flame. Roles: 1 tank/1 healer/3 damage.
  • Random Heroic (The War Within: Season 2) (New) - Roles: 1 tank/1 healer/3 damage.
  • The MOTHERLODE!! (New) - Map: The MOTHERLODE!!. Roles: 1 tank/1 healer/3 damage.
  • The Rookery (New) - Map: The Rookery. Roles: 1 tank/1 healer/3 damage.
  • Theater of Pain (New) - Map: Theater of Pain. Roles: 1 tank/1 healer/3 damage.

Mail Templates
  • #636 (New) - We recovered a lost item in the twisting nether and noted that it was yours. Please find said object enclosed.
  • #641 (New) - Greetings, We were able to provide the restoration you requested. If you need any further assistance with this issue, please don't hesitate to contact us at https://blizzard.com/support with your request. We are happy to be able to provide your restoration, however, please keep in mind that each player is granted a limited number of restorations for virtual property. We understand that accidents can happen, and will assist when we can, but we encourage players to exercise caution to avoid future need of restorations and Game Master assistance. While restoration cannot be guaranteed, and the decision to reimburse is entirely at Blizzard's discretion, we will make every effort to verify losses and provide restoration when players request assistance. For further information please check our Character and Item Restoration Policy at https://us.battle.net/support/en/article/34576 Thank you for your time, and we hope you continue to enjoy your experience in World of Warcraft!

Maps
The War Within
  • Liberation of Undermine - Directory: 2769. Type: Raid.Time is always 0:00am.

Mounts
Ground Mounts
  • Asset Advocator (New) - Ground Mount. Asset Advocator. "Assuring others that your assets are exactly where they should be." Source: Vendor: Skedgit Cinderbangs Zone: Undermine Cost: 25 Miscellaneous Mechanica[INV_Engineering_90_Toolbox_Orange.BLP]
  • Blackwater Bonecrusher (New) - Ground Mount. Blackwater Bonecrusher. "Best keep those bones to yourself if you don't want them crushed." Source: Drop: Blackwater Trove Zone: Undermine
  • Blackwater Shredder Deluxe Mk 2 - Skyriding Ground Mount. Blackwater Shredder Deluxe Mk 2. "Best not to ask what happened to Mk 1." Source: Vendor: Boatswain Hardee Zone: Undermine Cost: 11,375[SPELL_AZERITE_ESSENCE14.BLP] 8,125[SPELL_AZERITE_ESSENCE14.BLP]
  • Crimson Armored Growler - Ground Mount. Crimson Armored Growler. "Some Goblins affectionately refer to trained hyenas as 'Growlers.' This one is fond of digging." Source: Vendor: Rocco Razzboom Zone: Undermine Cost: 6,500[SPELL_AZERITE_ESSENCE14.BLP] 8,125[SPELL_AZERITE_ESSENCE14.BLP]
  • Darkfuse Demolisher (New) - Ground Mount. Darkfuse Demolisher. "Excellent at making a mess of things. Not so great at cleaning them up." Source: Vendor: Sitch Lowdown Zone: Undermine Cost: 11,375[SPELL_AZERITE_ESSENCE14.BLP]
  • Personalized Goblin S.C.R.A.Per - Skyriding Ground Mount. Personalized Goblin S.C.R.A.Per. "Goblin Shredders have proven time and again to be useful in many applications, such as in logging and transportation. This model has been repurposed for use by S.C.R.A.P." Source: Drop: Gunk-Covered Thingy
  • Venture Co-ordinator (New) - Ground Mount. Venture Co-ordinator. "Built to manage any Venture-related operation from the front lines." Source: Drop: Venture Co. Trove Zone: Undermine
  • Violet Goblin Shredder (New) - Ground Mount. Spell #466021. "This shredder has been lovingly painted with a non-corrosive paint to ensure a lasting sheen." Source: Drop: Shipping and Handling

Skyriding Mounts
  • Bilgewater Bombardier (New) - Skyriding Mount. Bilgewater Bombardier. "For rapid transport of Cartel trade goods and other highly volatile substances." Source: Drop: Bilgewater Trove Zone: Undermine
  • Blazing Royal Fire Hawk (New) - Skyriding Mount. Blazing Royal Fire Hawk. "Only the most passionate of souls and fiercest of hearts can claim the Blazing Royal Fire Hawk as a mount."
  • Brilliant Sunburst Peafowl - Flying Skyriding Mount. Brilliant Sunburst Peafowl. "With this bird, feathers will never be out of style." Source: Trading Post
  • Enterprising Shreddertank (New) - Skyriding Mount. Enterprising Shreddertank. "Optimized shredder designed for maximum shredding efficiency." Source: Achievement: The War Within Keystone Legend: Season Two Category: Dungeons
  • Golden Ashes of Al'ar (New) - Skyriding Mount. Golden Ashes of Al'ar. "The golden Al'ar, beloved pet of Kael'thas Sunstrider, proves that death is merely a setback."
  • Innovation Investigator (New) - Skyriding Mount. Innovation Investigator. "When the best path to a good idea is going really fast." Source: Vendor: Skedgit Cinderbangs Zone: Undermine Cost: 25 Miscellaneous Mechanica[INV_Engineering_90_Toolbox_Orange.BLP]
  • Margin Manipulator (New) - Skyriding Mount. Margin Manipulator. "Ensuring there is always some marginal distance between you and rock bottom." Source: Vendor: Skedgit Cinderbangs Zone: Undermine Cost: 25 Miscellaneous Mechanica[INV_Engineering_90_Toolbox_Orange.BLP]
  • Steamwheedle Supplier (New) - Skyriding Mount. Steamwheedle Supplier. "Supplies you with a quick trip, or your enemies with a large explosion!" Source: Drop: Steamwheedle Trove Zone: Undermine
  • Timbered Sky Snake (New) - Skyriding Mount. Timbered Sky Snake. "A living, breathing, flying work of art."

Unknown Types
  • Bronze Goblin Waveshredder - Name changed from "Bronze Goblin Wave Shredder" to "Bronze Goblin Waveshredder". Unknown Type. Bronze Goblin Wave Shredder Bronze Goblin Waveshredder. "Even cartel employees deserve to have some R&R on occassion." Source: Vendor: Sitch Lowdown Zone: Undermine Cost: 11,375[SPELL_AZERITE_ESSENCE14.BLP] Drop: Darkfuse Trove Zone: Undermine

Scenarios
Delves
  • 01: The Waterworks - Name changed from "01: Earthen Waterworks" to "01: The Waterworks".
  • 01: The Waterworks - Name changed from "01: Earthen Waterworks" to "01: The Waterworks".
  • 01: The Waterworks - Name changed from "01: Earthen Waterworks" to "01: The Waterworks".
  • 01: The Waterworks - Name changed from "01: Earthen Waterworks" to "01: The Waterworks".
  • 01: The Waterworks - Name changed from "01: Earthen Waterworks" to "01: The Waterworks".
  • 02: The Waterworks - Name changed from "02: Earthen Waterworks" to "02: The Waterworks".
  • 02: The Waterworks - Name changed from "02: Earthen Waterworks" to "02: The Waterworks".
  • 02: The Waterworks - Name changed from "02: Earthen Waterworks" to "02: The Waterworks".
  • 02: The Waterworks - Name changed from "02: Earthen Waterworks" to "02: The Waterworks".
  • 02: The Waterworks - Name changed from "02: Earthen Waterworks" to "02: The Waterworks".
  • 03: The Waterworks - Name changed from "03: Earthen Waterworks" to "03: The Waterworks".
  • 03: The Waterworks - Name changed from "03: Earthen Waterworks" to "03: The Waterworks".
  • 03: The Waterworks - Name changed from "03: Earthen Waterworks" to "03: The Waterworks".
  • 03: The Waterworks - Name changed from "03: Earthen Waterworks" to "03: The Waterworks".
  • 03: The Waterworks - Name changed from "03: Earthen Waterworks" to "03: The Waterworks".
  • 04: Nightfall Sanctum (New)
  • 04: The Waterworks - Name changed from "04: Earthen Waterworks" to "04: The Waterworks".
  • 05: The Waterworks - Name changed from "05: Earthen Waterworks" to "05: The Waterworks".

Maniacal Machinist
  • 01: Maniacle Machinist - Stix Junkbunker is master of the scrap yard, turning one goblin's trash into another's weapon of mass destruction Sprocketmonger Locknstock is master of engineering and his assembly line continously churns out devastating weaponry. He must be stopped before he turns Undemine into a heap of burning trash. smoking crater.

Shipping & Handling
  • 01: Bellhop Boots: Towel Distribution - Name changed from "01: Handling it: Towel Distribution" to "01: Bellhop Boots: Towel Distribution". Head to the Incontinental Hotel! Bellhop Boots needs an extra set of hands at the Incontinental Hotel.
  • 01: Clean Sweep: Hogwash - Name changed from "01: Clean Sweep: Nanny Talullah" to "01: Clean Sweep: Hogwash". Run over the Trash Piles to clean the streets! The streets around the Incontinental Hotel need a good sweeping!
  • 01: Compact Contract: Junkin' Jenny (New) - Jenny may be queen of trash, but she needs some help compacting hers!
  • 01: Daiquiri Disaster: Cherry Garcia - Name changed from "01: Daquiri Disaster: Cherry Garcia" to "01: Daiquiri Disaster: Cherry Garcia". Cherry Garcia's daquiri daiquiri stand has a juicy problem.
  • 01: Express Extermination: Smokes McHoley - Name changed from "01: Express Extermination: Nanny Talullah" to "01: Express Extermination: Smokes McHoley". Grab the Diffuser to exterminate those pests! smoke out those pests!
  • 01: Legally Mandated Break (New) - Go back to the garage and rest for a minute! It's the law!
  • 01: Life of the Party: Maven Pyrotenacious - Name changed from "01: Every Party Needs Supplies" to "01: Life of the Party: Maven Pyrotenacious". Pick up the fireworks to supply partygoers! Parties need fireworks! Pick some up from Tenacious Pyrotechnics.
  • 01: Mod Your Machine: Grimbo Chopshop - Name changed from "01: Pick up your Vehicle Mod" to "01: Mod Your Machine: Grimbo Chopshop". Pick up the auto mod to outfit your mean machine! and test out what your mean machine is capable of!
  • 01: Muse Wanted: Davenport Silli - The Artiste Extraordinare Extraordinaire needs inspiration to finish his painting.
  • 01: Pawstal Service: Lola Bleedingheart - Name changed from "01: Pick up these cute foster animals!" to "01: Pawstal Service: Lola Bleedingheart". Pick up these animals (carefully)! These pets have found their forever homes! Pick them up from their foster.
  • 01: Precarious Pet: Old Lady Sealegs (New) - Beloved pet Daisy has gotten stuck where Old Lady Sealegs can't reach!
  • 01: The News, Delivered: Smiles McGee - Name changed from "01: Pick up the Latest News!" to "01: The News, Delivered: Smiles McGee". Pick up the papers for delivery! newspapers to help out with the paper route!
  • 01: Vatworks Needs a Makeover: Glamma Enchanto - Name changed from "01: Handling it: Vatworks Needs a Makeover" to "01: Vatworks Needs a Makeover: Glamma Enchanto". Head to the Vatworks! There's a crisis in the Vatworks! A fashion crisis!
  • 02: Bash That Trash (New) - That trash won't compact itself! Get jumping!
  • 02: Crustacean Climb (New) - Rescue Daisy from up in the drainpipes!
  • 02: Deliver Fireworks to the Gallagio Patio - Name changed from "02: Drop off Fireworks to the Gallagio Patio" to "02: Deliver Fireworks to the Gallagio Patio". Drop off Deliver Fireworks to the Gallagio Patio
  • 02: Deliver the Papers! - Drop Newspapers off to subscribers! Deliver newspapers to citizens of Undermine!
  • 02: Streetsweeping Day (New) - Drive around to sweep up trash!
  • 02: Take a breather! (New) - Spend 30 seconds relaxing.
  • 03: Deliver Fireworks to the Plunder Party - Name changed from "03: Drop off Fireworks to the Plunder Party" to "03: Deliver Fireworks to the Plunder Party". Drop off Deliver Fireworks to the Plunder Party
  • 03: Music from Beyond the Grave (New) - Make some spooky noises!
  • 04: Deliver Fireworks to the Blackwater Marine Docks - Name changed from "04: Drop off Fireworks to the Blackwater Marine Docks" to "04: Deliver Fireworks to the Blackwater Marine Docks". Drop off Deliver Fireworks to the Blackwater Marine Docks
  • 04: Music from Beyond the Grave (New) - Make some spooky noises!

Worldsoul Vision
  • 01: Early Cartel Wars - Once freed from slavery, the early goblins divided themselves into cartels and fought for supremacy.
  • 01: Kaja'mite Contact - Once slaves of the Zandalari, the goblins were forced to mine kaja'mite for their masters The goblins were forced by the Zandalari Empire to mine kaja'mite, carving out the cavern that would one day become Undermine.
by Published on 2025-01-16 12:47 AM

Patch 11.1 PTR - Delves Changes in Season 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings delvers,

We want to take some time to go over changes coming to delves in the Undermine(d) patch and Season 2, along with our goals.

Changes in Undermine(d)

Tank Brann

Starting with the patch launch, players will be able to choose a new spec for Brann – tank. Tank Brann will wield a pistol and a shield while doing his best to taunt enemies. This spec is focused on improving the experience of running delves as a healer. There will still be damage and attacks for you to dodge as a healer, but you should see your delve run times be more comparable to those who play as damage or healing.

Modified Map Mechanics

We’ve modified several of our existing map mechanics. Our goal here is to add some variety to existing delve variants. Be sure to check out the modified sporebits in Fungal Folly.

Bountiful Delve Rotation Changes

We’re changing the logic under the hood for which bountiful delves are active. Previously it was one delve per zone chosen as bountiful. This led to some behaviors where it felt like the same delve was bountiful back to back, especially in areas like Ringing Deeps where there were only two delves available. The new logic will rotate through delves from the original launch until all of them have had some time in the sun as bountiful before turning on new ones.

New Delves and New Variants

We’re adding two new delves: Sidestreet Sluice in Undermine and Excavation Site 9 in the Ringing Deeps. Additionally, almost all existing delves have new variants.

Season 2 Changes

Improving Tier 9+ Rewards

In Season 1, we purposefully did not add extra rewards in Tier 9+ as we wanted to reserve those delves to run just for the challenge and for achievements. We did not want the majority of players to feel like they needed to reach tier 11 levels.

However, players seeking to tackle the higher challenges of delves, such as defeating Zekvir, had a very long road to upgrade their gear due to the availability of Runed and Gilded Crests. We still want the repeatable source of Gilded Crests to come from Mythic+ and Raids, but we also wanted delves to start to reward reliable Gilded Crests at a high level for players who want to push.

In Season 2, tiers 9, 10, and 11 delves will reward more Runed Crests. Tier 11 bountiful delves will reward Gilded Crests up to three times a week. This will be from a separate chest in the bountiful delve, so players will not be required to get a key to acquire the Gilded Crests. We will not change the Great Vault’s requirements in Season 2. Tier 8 will be the highest delve to run to get rewards from the Great Vault.

The Delve Map System

In Season 1, you have a chance to find Delve Maps at the end of a run. These maps give you a large boost in rewards when used on another delve, including acquiring Gilded Crests. However, some people never found a map during their runs due to bad luck. Other players received multiple maps a week, followed by nothing for months.

In Season 2 we’ll increase your chance to get a map with each run if you do not find one. We’ll also limit it so you can only earn one map a week.

Brann’s Missing Hat and New Curios

Season 2 begins with the introduction of our new nemesis, a mad goblin who purchased a deed to all delves from the one and only Gallywax. Gallywax? Don’t ask Underpin to check the contract for validity. Underpin ambushes Brann and destroys the curios he collected in Season 1. What’s even worse: he steals Brann’s hat!

Players in Season 2 will earn new curios for Brann. You’ll be guaranteed to loot rank 1 curios when you start running any delve in Season 2. We want to explore new strategies and metas for Brann in season 2, along with exploring more of what we can do with the curio system.

Most importantly, Brann will wear random hats and helmets he has acquired until you help him recover his hat from the Underpin’s lair. Don’t worry though, if you really enjoyed Brann’s random hats you can ask him to continue rotating through his collection afterwards.

New Affixes

With a new nemesis comes new affixes. In Season 1, we experimented with two types of affixes: one where Zekvir’s image would empower players, and another where the spawn group would be replaced by Zekvir’s minions. While Zekvir’s image was noticeable, it wasn’t always clear what impact he was having on enemies. Meanwhile it was abundantly clear what Zekvir’s minions were doing in tier 9+, but they often felt too punishing to encounter. In Season 2, the affixes will be focused on Underpin’s minions occasionally replacing normal enemies in delves. This will happen across all tiers, with a focus on these replacements not being as difficult as Zekvir’s. They should offer an increase in difficulty, but not to the level where your delve run is over when you encounter them.

Tier Reset and Item Level Changes

When Season 2 launches, we will reset tier progress, and players will be able to start at tier 4. The difficulty and rewards of tier 4+ delves will increase to match the new item level caps in Season 2.

New Vignettes and Treasure Powers

Players will find new vignettes and treasure powers to earn in Season 2. The goal with these original powers was that players would modify their runs to go after these when they were spotted. We also wanted to make sure they weren’t so powerful that a failed delve run would be blamed on not getting the exact power you wanted. A successful delve run should still be based on player gear, skill, and your curio loadout. However, season 1’s vignette and treasure powers weren’t rewarding enough to risk lives at higher tiers. We’re going to push the powers in season 2 a bit more.

Powers found in treasures will be shards of curios that were destroyed by Underpin. Players will find shards of the Amorphous Relic, Arrowhead Idol, and the (now) not-so-Unbreakable Iron Idol.

Powers acquired from defeating powerful vignettes will now focus on modifying Brann for your run:

  • Shield Alert: When you fall beneath 50% health, Brann will shield you, reducing your damage by a massive amount for a short period of time.
  • Silencing Potion: Brann will throw out a healing potion that will also trigger an AoE silence to nearby enemies. This means non-healer Brann specs can now have some access to heals, and healer Brann will throw out even more healing.
  • Heroism Cannister: Brann can activate a smaller version of Bloodlust at the start of combat with a cooldown.

Only the team leader will be able to modify Brann with these powers. Other players will receive a buff for themselves.

We’re also adding improved rewards to the Treasure Wraith encounter. We understand there’s an aversion to trying this encounter with the high risk of death. There will be a special wraith-only power that will drop to increase player’s maximum health in addition to another existing power.

Our goal with these changes is to push the amount of power received from vignettes and treasure powers to help create more of a decision moment of whether or not you’ll take the risk to get these abilities.



Thanks for reading, and for testing delves with us on the PTR. Please note: most numbers mentioned here are subject to change.

We’d love to hear your thoughts on what we’re working on!
by Published on 2025-01-16 12:29 AM

Undermined Development Notes - January 15, 2025
Originally Posted by Blizzard (Blue Tracker / Official Forums)
D.R.I.V.E.
  • We’re looking into improving D.R.I.V.E. We’ll post updated notes when we do.

Cage of Carnage PVP Arena
  • To better facilitate testing for the duration of the Undermine(d) PTR, the Cage of Carnage arena will be set as the only arena map in the map pool when players queue for Arena Skirmish or Rated Arenas.

Classes
  • Death Knight
    • Frost
      • Undermine(d) 2-Set Bonus has been updated – Your spells and abilities have a chance to activate Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 4% stacking up to 8 times. Frost Strike and Glacial Advance have a 12% chance to remove Winning Streak!
      • Undermine(d) 4-Set Bonus has been updated – While on a Winning Streak!, your Frost Strike and Glacial Advance have a 8% chance to cast Frostscythe per stack at 50% effectiveness, and losing Winning Streak! chills you to the bone, granting Pillar of Frost for 6 seconds. Additionally, Frostscythe now also benefits from Winning Streak!.
  • Druid
    • Moonkin Form has been added to the Class talent tree in Sunfire’s previous position.
      • Developers’ notes: Restoring Moonkin Form to the class talent tree empowers Restoration Druids to use Convoke the Spirits for magic damage, like they can currently use Cat Form for physical damage.
    • Sunfire moved to Improved Sunfire’s position. Improved Sunfire’s effect is now included in Sunfire.
    • Fluid Form causes Wrath and Starfire to transform you into Moonkin Form at the end of their casts, instead of at their starts.
      • Developers’ notes: It should always take a global cooldown to transform to a shapeshift form, either from a direct transformation or a Fluid Form ability. Starting a Wrath or Starfire cast and cancelling it allowed Druids to transform into Moonkin without a global cooldown.
    • Lycara’s Meditation now only retains bonuses from your shapeshift forms. The Haste bonus from humanoid form is not retained.
      • Developers’ notes: Druids can revert to humanoid form instantly and, with Fluid Form, transform back to role forms without losing a GCD. This is only the case for humanoid form – shifting to and from shapeshift forms incurs some cost. We are making this change because it is not intended gameplay for Druids to shift to humanoid form frequently to maintain its Haste bonus from Lycara’s Teachings.
    • Balance
      • Balance Druids now learn Moonkin Form in the Class talent tree upon reaching level 10.
      • Light of the Sun has been moved to the Class Talent Tree for Balance Druids.
    • Feral
      • Feral Druids now learn Thrash in the Class talent tree upon reaching level 10.
      • Undermine(d) 4-Set Bonus – Big Winner deals direct damage equal to 800% of Attack Power (was 250%). Apex Predator increases the damage of your periodic effects by 16% (was 8%).
    • Guardian
      • Guardian Druids now learn Verdant Heart in the Class talent tree upon reaching level 10.
      • Raze has been updated – Strike with the might of Ursoc, dealing Physical damage to your target and to all other enemies in front of you. Damage reduced beyond multiple targets.
        • Developers’ notes: This change causes Raze to always deal increased damage to the primary target, even if other targets exist.
    • Restoration
      • Restoration Druids now learn Improved Nature’s Cure in the Class talent tree upon reaching level 10.
  • Evoker
    • Hero Talents
      • Flameshaper
        • Enkindle deals 25% of Essence ability damage (was 20%).
        • Enkindle reverted back to 20% of Essence ability damage.
        • Engulf cooldown reduced to 27 seconds (was 30 seconds).
        • Consume Flame now consumes 2 seconds of Fire Breath and Dream Breath (was 4 seconds). Consume Flame damage is now 750% of the amount consumed (was 375%) and healing is now 300% of the amount consumed (was 150%).
        • Expanded Lungs increases the damage or healing over time of Fire Breath and Dream Breath by 30% (was 25%).
    • Augmentation
      • Developers’ notes: The following change is intended to reduce the defensive power of Augmentation in dungeons. Augmentation has consistently been overperforming in pushing high keys, so we’re making Ebon Might only apply to damage dealers. At the same time, we’re increasing Ebon Might’s effectiveness so that Augmentation’s damage throughput is increased to make up for the lost utility of buffing tanks and healers.
      • Ebon Might no longer applies to tanks and healers.
      • Close as Clutchmates has been re-added. Ebon Might and Breath of Eons are now 25% more effective outside of raid.
  • Hunter
    • Panthara cats no longer require Fresh Talbuk Meat to tame.
    • Hero Talents
      • Dark Ranger
        • Shadow Hounds has been updated – Dark Hounds now deal damage to nearby enemies when they attack for Marksmanship and Beast Mastery Hunters (was Beast Mastery only).
        • Withering Fire stacks will no longer reset after dungeon boss combat.
        • Fixed an issue causing Black Arrow to deal more damage than intended for Marksmanship Hunters in PvE only.
        • Fixed an issue causing Dark Hounds to trigger less often than intended.
      • Pack Leader
        • Hogstrider can now be consumed by procs such as Snakeskin Quiver.
        • Rend Flesh now benefits from Unnatural Causes.
        • Rend Flesh can now crit.
        • Ursine Fury now appropriately grants its cooldown reduction to Flanking Strike and Butchery.
        • Fixed an issue that caused the Wyvern’s damage buff aura to be incorrectly tied to the duration of its visual effects and thus appear to fall off at random durations.
        • The summoning order of Pack Leader’s beasts is no longer random, and Beast summons will no longer repeat.
          • Developers’ notes: The summoning order is Wyvern, Boar, Bear.
    • Beast Mastery
      • Solitary Companion’s aura will now be removed and applied more consistently.
      • Pack Leader
        • Lead From the Front has been updated – Now also increases the damage of your pets by 15%.
    • Marksmanship
      • Feathered Frenzy has been updated – Now increases your chance to apply Spotter’s Mark by 100% (was 50%).
      • Eagle’s Accuracy has been updated – Now increases Rapid Fire and Aimed Shot’s damage by 2.5/5%.
      • Unerring Vision has been updated – Now increases Trueshot’s critical strike damage by 20% (was 10%) and additionally increases the cooldown reduction effect of Calling the Shots by 1 second. Unerring Vision is now on a choice node with Double Tap.
      • Double Tap has been updated – Aimed Shot and Rapid Fire effectiveness reduced to 80% (was 100%). Double Tap is now granted by Volley in addition to Trueshot.
      • Developers’ notes: Unerring Vision being a choice node with Double Tap means we’re more comfortable increasing access to Double Tap by letting it proc from Volley. Our goal is to have Unerring Vision be the sustained damage choice while Double Tap is more appealing for burst and AOE scenarios.
      • Fixed an issue preventing Tensile Bowstring’s Streamline effectiveness increase from functioning under certain conditions.
      • Spotter’s Mark triggers from Eyes in the Sky and Spotter’s Mark triggers from Ohn’ahran Winds are now mutually exclusive and cannot stack.
      • Fixed an issue causing Ohn’ahran Winds to trigger more often than it should.
    • Survival
      • Spearhead has been updated – Now also benefits your pet’s abilities and attacks.
      • Deadly Duo has been updated – Now also benefits your pet’s abilities and attacks.
      • Born to Kill now correctly increases the duration of Cull the Herd.
      • Flanking Strike now correctly applies its unique Merciless Blows effect.
      • Fixed an issue preventing Cull the Herd from functioning.
      • Fixed an issue where casting Flanking Strike from range could occasionally leave you with an incorrect number of Tip of the Spear stacks.
      • Pack Leader
        • Lead From the Front has been updated – Now also increases the damage of your pets by 30%.
  • Mage
    • Time Anomaly procs now ignore mana costs.
    • Arcane
      • New Talent: Aether Fragment – Aethervision’s damage bonus is increased to 15%. Choice node with Leysight.
      • Arcane Barrage damage increased by 10%.
      • Nether Precision no longer benefits Arcane Barrage.
        • Developers’ notes: Arcane Barrage benefitting from Nether Precision has proven to convolute your rotational decision-making around Arcane Barrage.
      • Spellslinger
        • Splintering Sorcery now generates a splinter when you consume Nether Precision or a fully stacked Aethervision.
      • Sunfury
        • Glorious Incandescence has been updated – Spells that consume Burden of Power summon a storm of 4 Meteorites at their target. Meteorites summoned this way grant 1 Arcane Charge upon landing.
        • Glorious Incandescence change reverted.
        • Burden of Power once again benefits Arcane Barrage.
        • Burden of Power change reverted.
    • Fire
      • Frostfire
        • Excess Frost cooldown reduction reduced to 5 seconds (was 10 seconds).
      • Sunfury
        • Fixed an issue causing Ignite the Future to not increase Mana Cascade stacks.
    • Frost
      • Wintertide has been updated – Damage from Frostbolt and Flurry increases the damage of your Icicles and Glacial Spike by 4%, stacking up to 4 times.
        • Developers’ notes: Now that Fingers of Frost doesn’t consume Winter’s Chill, Wintertide had the potential to create some unintuitive rotational priorities.
      • Winter’s Chill duration increased to 8 seconds (was 6 seconds).
      • Fingers of Frost’s Frozen Orb chance to trigger reduced to 5% (was 10%).
      • Blizzard damage reduced by 40%.
        • Developers’ notes: We’re aware of an issue where the damage component of Blizzard did not have its range appropriately increased to 12 yards, but the fix did not make it into this build.
      • Comet Storm, Glacial Assault, Wintertide, and Lonely Winter have had their positions changed on the talent tree.
      • Frostfire
        • Excess Frost cooldown reduction reduced to 5 seconds (was 10 seconds).
  • Monk
    • Mistweaver
      • Jade Bond has been redesigned – Chi Cocoons now apply Enveloping Mist for 4 seconds when they expire or are consumed, and Chi-Ji’s Gusts of Mists healing is increased by 40% (was 20%) and Yu’lon’s Soothing Breath healing is increased by 500%.
        • Developers’ notes: These changes to Jade Bond are intended to refocus Chi-Ji into a powerful cooldown that encourages more intentional uses. We’re reducing the baseline cooldown of both Celestials to account for the loss of dynamic cooldown reduction and increasing the effectiveness of Chi Cocoons cast by longer cooldown Celestials to make intentional uses of this longer cooldown feel more immediately impactful.
      • The cooldowns of Invoke Chi-Ji, the Red Crane and Invoke Yu’lon, the Jade Serpent have been reduced to base 2 minutes (was 3 minutes).
      • Chi Cocoon’s absorb amount now scales with the cooldown of your celestial (now 100% more effective when not using Gift of the Celestials).
      • Jade Empowerment now increases Crackling Jade Lightning’s damage by 3000% (was 2000%) and cleaves at 10% effectiveness (was 25%).
      • Lotus Infusion increases healing taken by 10% (was 8%).
        • Developers’ notes: We’re making a small adjustment to Lotus Infusion given that we’re expecting the upcoming class set to influence talent decisions around this talent node and we’d like Lotus Infusion to remain a viable, more passive option for those who prefer it.
      • Yu’lon’s Whisper healing increased by 30%.
      • Conduit of the Celestials
        • Celestial Conduit damage increased by 225%.
        • Heart of the Jade Serpent now triggers on every cast of Sheilun’s Gift and scales its duration with the number of clouds consumed.
          • Developers’ notes: The goal for this change is to reduce the amount of tracking required to optimally use Heart of the Jade Serpent.
    • Windwalker
      • Undermine(d) 4-Set Bonus has been updated – Fists of Fury’s damage buff increased to 8% per stack (was 5%).
      • Slicing Winds damage increased by 33% and the distance that level 1 empower moves you has been decreased by 50%.
        • Developers’ notes: We’re keeping our eye on Slicing Winds as our testing progresses to ensure that the movement feels fluid and as non-disruptive as possible. We would love to hear continued feedback in this area and thank you testers for your notes so far!
      • Xuen’s Bond now reduces the cooldown of Invoke Xuen, the White Tiger by a static 30 seconds.
      • Last Emperor’s Capacitor now increases the damage of Crackling Jade Lightning by 400% per stack (was 200%).
      • Power of the Thunder King now cleaves Crackling Jade Lightning at 80% effectiveness (was 100%).
      • Conduit of the Celestials
        • Heart of the Jade Serpent no longer reduces the cooldown of Rising Sun Kick.
        • Heart of the Jade Serpent now triggers each time you cast Strike of the Windlord, but its duration has been decreased to 6 seconds for Windwalker Monks.
          • Developers’ notes: We’d like to reduce the tracking required around Heart of the Jade Serpent as well as make it a more fundamental part of playing as a Conduit of the Celestial Monk.
        • Rising Sun Kick has been added back to Heart of the Jade Serpent for Windwalker Monks.
          • Developers’ notes: We weren’t satisfied with the rotational outcome of this change and are reverting it.
  • Paladin
    • Hero Talents
      • Lightsmith
        • Tempered in Battle: Sacred Weapon’s health redistribution may only occur once per cast.
    • Holy
      • Commanding Light now increases the healing transfer of Beacon of Light by 5% (was 10%).
      • Truth Prevails healing decreased by 20%.
      • Greater Judgment’s absorb reduced by 25%.
      • Holy Prism healing increased by 20%.
      • Holy Shock damage increased by 100%.
      • Holy Shock healing increased by 40%.
      • Light of Dawn healing increased by 15%.
      • Holy Light healing increased by 20% and now costs 7% base mana (was 6.4%).
      • Divine Favor now increases healing done by Holy Light or Flash of Light by up to 20% (was 40%).
        • Developers’ notes: These changes are targeted at redistributing some of Holy Paladin’s healing breakdown into a few active healing spells that are not having enough direct impact.
    • Retribution
      • Templar
        • Hammer of Light now benefits from Undisputed Ruling Judgment.
        • Hammer of Light now benefits from the stacks it adds to Crusade.
          • Developers’ notes: The reimplementation of Hammer of Light inadvertently altered its interactions with Crusade and Judgment. We have now adjusted these interactions to match the current live versions.
  • Priest
    • Discipline
      • Aegis of Wrath has been renamed to Eternal Barrier and has been updated – No longer decays over time, and instead increases the duration of Power Word: Shield by 5 seconds and its absorption by 20% (was 30%). No longer reduced in PvP combat.
  • Rogue
    • Hero Talents
      • Trickster
        • Coup de Grace now requires its target to be in melee range, and so no longer has a dash component when activated outside of regular melee range.
  • Shaman
    • The initial shield from Stone Bulwark Totem is no longer dispellable. The repeating shields will continue to be dispellable.
    • Elemental
      • Ascendance now requires a target to cast. Flame Shock and Lava Burst from casting it will always hit your primary target.
      • Lightning Rod’s visual has been updated.
    • Enhancement
      • Lava Lash damage reduced by 20%.
      • Doom Winds damage now scales with Mastery: Enhanced Elements.
      • Voltaic Blaze damage now scales with Mastery: Enhanced Elements.
      • Lightning Rod’s visual has been updated.
      • An issue causing Maelstrom Weapon spenders to remove a stack of Winning Streak! has been resolved.
      • Stormbringer
        • Conductive Energy now causes Primordial Wave to apply Lightning Rod to its targets.
        • When Conductive Energy is talented, Chain Lightning will apply Lightning Rod to one of the secondary targets if the main target is already affected by Lightning Rod. If all secondary targets are already affected, the duration of Lightning Rod on the main target will be refreshed.
      • Totemic
        • Tremor damage reduced by 25%.
        • Searing Volley damage reduced by 20%.
        • While active, Surging Totem is replaced with a relocation spell that summons your Surging Totem nearby. This spell has a 6-second cooldown and does not trigger the global cooldown.
    • Restoration
      • All healing increased by 5%.
      • Acid Rain damage increased by 25%.
      • Fixed an issue that caused Therazane’s Resilience to not function correctly with external Earth Shields.
        • Developers’ notes: This baseline healing adjustment is aimed at keeping Restoration Shaman’s overall throughput similar to their level before Ancestral Guidance was removed.
  • Warrior
    • Protection
      • Developers’ notes: As we continue to iterate on improving Protection Warriors’ rotation and Rage economy, we’re making adjustments to several talents to account for those rotational changes and feedback from testing.
      • All ability damage increased by 5%.
      • Shield Slam damage increased by 20%.
      • Brace for Impact stacks up to 3 times (was 5), and grants 10% Shield Slam damage and shield block value by 5% (was 5% Shield Slam damage and 3% shield block value).
      • Punish reduces damage the punished target deals to you by 4% (was 2%).
      • Bloodsurge has had its chance to trigger increased significantly and generates 5 Rage (was 3).
      • Instigate causes Devastator to generate 2 Rage (was 1).
      • Colossus
        • Practiced Strikes increases Rage generated by Shield Slam by 3.
      • Mountain Thane
        • Avatar of the Storm has a chance to grant 6 seconds of Avatar (was 4 seconds).

Delves
  • Season 2 Delver’s Journey and rewards are now available for testing.
  • The following delves are now available for testing:
    • Excavation Site 9
    • Kriegval’s Rest
    • Waterworks
  • An issue causing Bronzebeard’s Brown Bear to sometimes not engage in combat has been resolved.
  • Known issue: The auto scaling of item levels in some delves for testing is not working. We will be working on getting a hotfix for this during the week.

Dungeons and Raids
  • Cinderbrew Meadery
    • Tasting Room Attendant’s Thirsty Duration changed to 20 seconds (was unlimited).
    • Careless Hopgoblin’s Reckless Delivery cooldown increased.
    • Royal Jelly Purveyor’s Honey Volley cooldown increased.
  • Darkflame Cleft
    • Minecart Event
      • The minecart’s candle light now burns more slowly.
      • Default light radius increased.
      • The light radius of candles now have a visual indicator.
      • Shuffling Horror no longer uses Shadow Smash.
      • Reduced the area effect size of Suffocating Darkness.
  • Priory of the Sacred Flame
    • Ardent Paladin
      • Consecrate now has a precast visual and a 2.75 second cast time.
      • No longer uses Seal of Light’s Fury.
    • Zealous Templar
      • No longer uses Templar Strike.
      • No longer uses Divine Storm.
    • Arathi Footman
      • No longer uses Mortal Strike.
  • The Rookery
    • Kyrioss now has an increased hitbox range during Lightning Torrent.
    • Cursed Rookguard no longer uses Crackling Crush.
    • Void-Cursed Crusher no longer uses Implosion.

Items
  • The Intellect and Stamina values given by Daybreak, Sunset, and Weavercloth Spellthread in The War Within have been adjusted to match the Agility/Strength and Stamina values given by their Armor Kit counterparts for better parity. These changes apply to existing enchantments, and do not require re-applying a spellthread for updated values.
    • Developers’ notes: In most instances this is a significant increase, with 1-star/2-star quality of the Weavercloth Spellthread being reduced in potency. For example, a 3-star quality Sunset Spellthread goes from +747 Intellect / +230 Stamina to +930 Intellect / +895 Stamina. Meanwhile, a 2-star quality Weavercloth Spellthread goes from +536 Intellect to +525 Intellect.
  • Remaining Bronze Celebration Tokens from the 20th Anniversary Event has been converted to Timewarped Badges. The exchange is 20 Timewarped Badges for each Bronze Celebration Token matching the boxes that were on the event vendor.
  • Sureki Zealot’s Insignia’s mana restoration effect reduced by 50% and requires direct healing to trigger.
    • Developers’ notes: As groups acquired more of these rare necklaces as Season 1 progressed, its effect had a greater impact on the mana management than intended. This was particularly true for Restoration Druids who could trigger it significantly more often than other healers.
  • Scrapfield 9001’s health threshold to trigger the absorb effect lowered to 60% (was 75%) and the absorb increased by 10%.
  • Singing Citrine’s heal effects reduced by 33% for damage dealer and tank specializations.

Player Versus Player
  • Druid
    • Restoration
      • Tranquility healing increased by 100% in PvP combat.
  • Hunter
    • Diamond Ice (PvP Talent) duration reduced to 4 seconds (was 5 seconds).
    • Marksmanship
      • Improved Streamline’s effectiveness reduced by 50% in PvP combat.
  • Mage
    • Arcane
      • Arcane Familiar damage increased by 250% in PvP combat.
  • Priest
    • Discipline
      • Trinity (PvP Talent) has been redesigned – Atonement duration increased by 10 seconds. Smite, Penance, and Void Blast have 30% reduced cast time when you have Atonement on 3 or more allies.
      • Aegis of Wrath has been renamed to Eternal Barrier and is no longer reduced in PvP combat.
  • Shaman
    • Restoration
      • Whispering Waves now duplicates 25% of Healing Wave’s healing in PvP combat (was 10%).

Quests
  • The Undermine(d) campaign now only requires the following:
    • Completing the Level-Up Campaign
    • Character level 80
by Published on 2025-01-15 06:46 PM

Season of Discovery Phase 7 Goes Live January 28!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Are you afraid of the dark? In Season of Discovery Phase 7, you’ll need to face your fears and go boldly into an all-new dungeon— Karazhan Crypts. Journey to famed ziggurat, Naxxramas, visit the Rune Brokers to purchase runes and rune-related discovery items, and face the Scourge as they invade Azeroth once more.

Key Dates:
  • January 28:
    • Karazhan Crypts Dungeon Opens
    • Scourge Invasions Begins
  • February 6 at 1:00 pm PST worldwide:
    • Naxxramas Opens



Fear the Darkness within Karazhan Crypts


Beginning with maintenance the week of January 28, an all-new dungeon— Karazhan Crypts— will make its debut. Work with your party to navigate through the shadows and face the dangers that lurk within, investigate puzzles, and uncover the secrets deep in the halls and cavernous tunnels .

  • Where: Begin your journey toward attunement for Karazhan Crypts by visiting the Lights Hope Chapel in Eastern Plaguelands to pick up the starting quest.
  • What: Level 60, 5-Player Dungeon
  • Lockout: 24 Hours

Designed to be a challenge for well-geared players, this dungeon will introduce a unique new “darkness” mechanic that will require players to group up and stay within the light if they want to avoid hidden hazards within . The rest is up to you to explore and discover.



Face the Scourge

The Scourge marches once more and the horrors which serve the Lich King have begun to seed the lands of Azeroth with the plague of undeath. Join with the Argent Dawn in this world event to put a stop to them. Unlike in previous iterations of the Scourge Invasion, there is no end in sight.


  • Where: Eastern Plaguelands, Azshara, Blasted Lands, Burning Steppes, Tanaris, Winterspring, major cities, and select dungeons.

Level 60 players can speak with the Argent Recruiter within your capital city to receive the quest, Light’s Hope Chapel. These players can also undertake a variety of additional quests during this event that can be picked up in the major cities or from defeated Scourge invaders.

You’ll be tasked with investigating the Scourge activity within the major cities and thwarting invasions throughout Azeroth. Keep your eye on your map (M) to locate these hotspots of activity and put a stop to them.

In each invasion point, you’ll engage with rare undead who each have a chance to drop various helpful items. Additional foes can be found in the Dire Maul, Razorfen Downs, Scarlet Monastery, Scholomance, Shadowfang Keep, and Stratholme dungeons.

Along the way, you’ll collect Necrotic Runes, which can be used to purchase items during this event from Commander Thomas Helleran at Light’s Hope Chapel, including Blessed Wizard Oil, Consecrated Sharpening Stone, Major Healing and Major Mana Potions, and more.



Visit the Rune Brokers

Don’t forget to visit the Rune Brokers which can be found in each race’s starting zone and in every major city. You’ll be able to purchase all runes and rune-related discovery items for the low low price of one copper each! Please note that some runes for Druids, Paladins, and Shaman will continue to require players to equip a relic and perform certain actions before it can be created. The required relic is also available for purchase from the vendor.



Face the Terrors within Naxxramas February 6


Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King’s most powerful officers, the dreaded lich Kel’Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King’s servants prepare their assault.

Tuned for 20 players, you can venture into these hallowed halls with up to 40 players to take on the terrors within and reap the rewards with new mechanics and added “Empower” difficulty. You’ll discover Sanctified gear which can be improved with the new Seal of the Dawn trinket to take on the dangers in Naxxramas at the highest difficulty. Players will also receive more loot drops when a quarter is empowered, including new cosmetic items for your collection.

Within the Frostwyrm Lair, raid bosses Sapphiron and Kel’Thuzad have more secrets to uncover when all bosses are defeated at their highest difficulty.



We can’t wait to see you (or not) in the dark depths of the Karazhan Crypts, the halls of Naxxramas, and anywhere danger takes you in Azeroth!

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