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by Published on 2025-01-25 06:14 PM

Plunderstorm Creator Royale 2025
The Plunderstorm Creator Royale has returned for a second time, with streams on both Twitch and YouTube! Tune in to watch 60 content creators compete head-to-head in Plunderstorm Duos for the title of Plunderstorm Champion and the $50,000 USD prize pool!


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Avast ye sailors, scallywags, and spectators alike— the Plunderstorm® Creator Royale lies dead ahead! Prepare for pirates, prizes, and plenty of plundering as sixty of your favorite content creators clash once more within the storm-plagued peaks of Arathi Highlands. This unique event sets sail on Twitch and YouTube on January 25, starting at 10:00 am PST / 18:00 GMT.


Event Overview

The Plunderstorm Creator Royale is a single-day event featuring a roster of sixty popular streamers competing to earn the most points and emerge victorious!


Points are awarded per match based on each duo’s total eliminations and final placement, with a greater number of points awarded for either eliminating other duos or placing among the top ranks. The first five matches of the day are played purely for points, while later matches provide the top teams with an opportunity to secure an overall victory as follows:

  • Match 6: Any of the Top 3 ranking teams can win the event by securing a victory here!
  • Match 7: Any of the Top 10 ranking teams can win the event by securing a victory here!
  • Match 8: Any team can win the event by securing a victory here!

The winning duo will be crowned the 2025 Plunderstorm Champions and awarded the lion’s share of the $50,000 prize pool!

Broadcast

The Plunderstorm Creator Royale will be broadcast live from Blizzard Headquarters in Irvine, California, with First Mates Goldenboy, Soe, and Esfand manning the helm!


Each of the sixty content creators will also be streaming third-person perspectives from their own port of call worldwide on their personal channels during the competition.


Stay Connected

Don’t get marooned! Stay up-to-date with the latest information about Plunderstorm on the World of Warcraft® official site and social media channels.
by Published on 2025-01-24 06:33 PM

WoW Weekly: The Plunderstorm Creator Royale Lies Dead Ahead, and More!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Plunderstorm® Creator Royale returns January 25!


Avast ye sailors, scallywags, and spectators alike— the Plunderstorm® Creator Royale lies dead ahead! Prepare for pirates, prizes, and plenty of plundering as sixty of your favorite content creators clash once more within the storm-plagued peaks of Arathi Highlands.

This unique event sets sail on Twitch and YouTube on January 25, starting at 10:00 am PST / 18:00 GMT.

The Plunderstorm Creator Royale will be broadcast live from Blizzard Headquarters in Irvine, California, with First Mates Goldenboy, Soe, and Esfand manning the helm!

During the competition, each of the sixty content creators will also stream third-person perspectives from their own port of call worldwide on their personal channels.

Additional details can be found in our article.



Enter the Hub of Goblin Ingenuity: Undermine(d) Zone Overview



As the adventure continues in The War Within, travel deep into the capital of the goblin's trade empire—Undermine. Continue the pursuit of Xal'atath and confront Gallywix's forces in the sprawling city streets of a city suffering from the conflict between the four major Cartels—Bilgewater, Blackwater, Steamwheedle, and Venture Co.

Welcome to Undermine! A city like none other, it stands as a testament to goblin ingenuity and creativity as experts in both technology and alchemy.

While in Undermine, learn more about goblin culture and society, what's important to them, the problems they are trying to solve, everything that makes them truly unique, and what they're capable of as a society. We'll dig deeper beyond their humor and explosions, though there will still be explosions and a LOT of mayhem to be found.

A full overview of the Undermine zone, Cartels you'll work for, the new Season 2 dungeon—Operation: Floodgate—can be found in our article.



The Joyous Journeys 50% Experience Buff Returns for a Limited Time


It’s not too late to join the adventure in Cataclysm Classic. For all stalwart champions beginning a new journey or continuing their odyssey in Azeroth, take advantage of the Joyous Journeys experience buff which increases experience gains by 50% for all players up to level 85!

Finish leveling a character, create a new one, or invite friends to join you in Cataclysm Classic. The buff is active by default, but you can visit any innkeeper in the capital cities and Dalaran to turn it off or on again.

Take advantage of the Joyous Journey’s experience buff now until the next major Cataclysm Classic content update. It’s an excellent opportunity for new and returning players to level up and join in the fight— for Azeroth!



Follow along on the official World of Warcraft news site for all the latest developments as we journey through the week together.
by Published on 2025-01-24 01:59 AM

The War Within Hotfixes - January 23, 2025

Enter the Hub of Goblin Ingenuity in Undermine(d) Zone Overview

Patch 11.1.0 PTR - Build 58731

Player Housing Interface API Strings
As initially found by Yuvalal in the Datamining Discord, Blizzard accidentally shipped a file with the 4.4.2 PTR that relates to the upcoming player housing system in Midnight. Note that this does not mean player housing is coming to WoW Classic, Blizzard shares interface files between versions and this file could just as well have accidentally shipped in a future 11.1.5 PTR build.

Also note that even though the file was accidentally added in today's build, its ID is older and implies initial creation during late DF/early TWW development. We don't know how recent its contents are.

The automatically generated Lua file describes various enumerated value types (enums) relating to the player housing system.

  • Editing Modes: Layout and Decoration
  • Layout Mode - Edit rooms, modifying components such as Wall, Floor, Ceiling, Stairs and Pillars.
    • Components can have options such as being able to tag them as a doorway/doorway wall. Doors have 2 sizes, narrow and large.
    • Exterior components are themed, with Human being the only theme mentioned in the file. Exterior components can be filtered by "Any", "Small", "Medium" and "Large".
  • Decor Mode - Place decorations inside and outside of the house, with various models (large and small)
    • There are currently 4 decor themes: "Folk", "Rugged", "Generic" and "Opulent".
    • HousingDecorType mentions being able to decorate floors, walls, ceilings and tabletops

All in all, this file leaves a lot up to interpretation, so feel free to read it for yourself below.

Blizzard announced more details on player housing would be coming early this year, so hopefully we won't have to wait too long to see whether or not these interpretations are correct!

Code:
local PlayerHousingConstants =
{
	Tables =
	{
		{
			Name = "HousingDecorFlags",
			Type = "Enumeration",
			NumValues = 2,
			MinValue = 1,
			MaxValue = 2,
			Fields =
			{
				{ Name = "Exterior", Type = "HousingDecorFlags", EnumValue = 1 },
				{ Name = "Interior", Type = "HousingDecorFlags", EnumValue = 2 },
			},
		},
		{
			Name = "HousingDecorModelType",
			Type = "Enumeration",
			NumValues = 3,
			MinValue = 0,
			MaxValue = 2,
			Fields =
			{
				{ Name = "None", Type = "HousingDecorModelType", EnumValue = 0 },
				{ Name = "M2", Type = "HousingDecorModelType", EnumValue = 1 },
				{ Name = "Wmo", Type = "HousingDecorModelType", EnumValue = 2 },
			},
		},
		{
			Name = "HousingDecorTheme",
			Type = "Enumeration",
			NumValues = 5,
			MinValue = 0,
			MaxValue = 4,
			Fields =
			{
				{ Name = "None", Type = "HousingDecorTheme", EnumValue = 0 },
				{ Name = "Folk", Type = "HousingDecorTheme", EnumValue = 1 },
				{ Name = "Rugged", Type = "HousingDecorTheme", EnumValue = 2 },
				{ Name = "Generic", Type = "HousingDecorTheme", EnumValue = 3 },
				{ Name = "Opulent", Type = "HousingDecorTheme", EnumValue = 4 },
			},
		},
		{
			Name = "HousingDecorType",
			Type = "Enumeration",
			NumValues = 5,
			MinValue = 0,
			MaxValue = 4,
			Fields =
			{
				{ Name = "None", Type = "HousingDecorType", EnumValue = 0 },
				{ Name = "Floor", Type = "HousingDecorType", EnumValue = 1 },
				{ Name = "Wall", Type = "HousingDecorType", EnumValue = 2 },
				{ Name = "Ceiling", Type = "HousingDecorType", EnumValue = 3 },
				{ Name = "Tabletop", Type = "HousingDecorType", EnumValue = 4 },
			},
		},
		{
			Name = "HousingExteriorComponentSize",
			Type = "Enumeration",
			NumValues = 4,
			MinValue = 1,
			MaxValue = 4,
			Fields =
			{
				{ Name = "Any", Type = "HousingExteriorComponentSize", EnumValue = 1 },
				{ Name = "Small", Type = "HousingExteriorComponentSize", EnumValue = 2 },
				{ Name = "Medium", Type = "HousingExteriorComponentSize", EnumValue = 3 },
				{ Name = "Large", Type = "HousingExteriorComponentSize", EnumValue = 4 },
			},
		},
		{
			Name = "HousingExteriorComponentTheme",
			Type = "Enumeration",
			NumValues = 1,
			MinValue = 1,
			MaxValue = 1,
			Fields =
			{
				{ Name = "Human", Type = "HousingExteriorComponentTheme", EnumValue = 1 },
			},
		},
		{
			Name = "HousingPermission",
			Type = "Enumeration",
			NumValues = 8,
			MinValue = 1,
			MaxValue = 128,
			Fields =
			{
				{ Name = "AddDecor", Type = "HousingPermission", EnumValue = 1 },
				{ Name = "ChangeDecorParam", Type = "HousingPermission", EnumValue = 2 },
				{ Name = "EnterDecorEditMode", Type = "HousingPermission", EnumValue = 4 },
				{ Name = "MoveDecor", Type = "HousingPermission", EnumValue = 8 },
				{ Name = "RemoveDecor", Type = "HousingPermission", EnumValue = 16 },
				{ Name = "SaveHouse", Type = "HousingPermission", EnumValue = 32 },
				{ Name = "SelectDecor", Type = "HousingPermission", EnumValue = 64 },
				{ Name = "EditLayout", Type = "HousingPermission", EnumValue = 128 },
			},
		},
		{
			Name = "HousingResult",
			Type = "Enumeration",
			NumValues = 18,
			MinValue = 0,
			MaxValue = 17,
			Fields =
			{
				{ Name = "Success", Type = "HousingResult", EnumValue = 0 },
				{ Name = "DbError", Type = "HousingResult", EnumValue = 1 },
				{ Name = "RpcFailure", Type = "HousingResult", EnumValue = 2 },
				{ Name = "GenericFailure", Type = "HousingResult", EnumValue = 3 },
				{ Name = "LockOperationFailed", Type = "HousingResult", EnumValue = 4 },
				{ Name = "UnlockOperationFailed", Type = "HousingResult", EnumValue = 5 },
				{ Name = "LockedByOtherPlayer", Type = "HousingResult", EnumValue = 6 },
				{ Name = "DecorNotFound", Type = "HousingResult", EnumValue = 7 },
				{ Name = "HouseNotFound", Type = "HousingResult", EnumValue = 8 },
				{ Name = "PermissionDenied", Type = "HousingResult", EnumValue = 9 },
				{ Name = "NotInDecorEditMode", Type = "HousingResult", EnumValue = 10 },
				{ Name = "NotInsideHouse", Type = "HousingResult", EnumValue = 11 },
				{ Name = "ServiceNotAvailable", Type = "HousingResult", EnumValue = 12 },
				{ Name = "RoomNotFound", Type = "HousingResult", EnumValue = 13 },
				{ Name = "RoomUpdateFailed", Type = "HousingResult", EnumValue = 14 },
				{ Name = "NotInLayoutEditMode", Type = "HousingResult", EnumValue = 15 },
				{ Name = "PlotNotFound", Type = "HousingResult", EnumValue = 16 },
				{ Name = "MaxDecorReached", Type = "HousingResult", EnumValue = 17 },
			},
		},
		{
			Name = "HousingRoomComponentDoorType",
			Type = "Enumeration",
			NumValues = 3,
			MinValue = 0,
			MaxValue = 2,
			Fields =
			{
				{ Name = "None", Type = "HousingRoomComponentDoorType", EnumValue = 0 },
				{ Name = "NarrowDoor", Type = "HousingRoomComponentDoorType", EnumValue = 1 },
				{ Name = "LargeDoor", Type = "HousingRoomComponentDoorType", EnumValue = 2 },
			},
		},
		{
			Name = "HousingRoomComponentOptionType",
			Type = "Enumeration",
			NumValues = 3,
			MinValue = 0,
			MaxValue = 2,
			Fields =
			{
				{ Name = "Cosmetic", Type = "HousingRoomComponentOptionType", EnumValue = 0 },
				{ Name = "DoorwayWall", Type = "HousingRoomComponentOptionType", EnumValue = 1 },
				{ Name = "Doorway", Type = "HousingRoomComponentOptionType", EnumValue = 2 },
			},
		},
		{
			Name = "HousingRoomComponentType",
			Type = "Enumeration",
			NumValues = 6,
			MinValue = 0,
			MaxValue = 5,
			Fields =
			{
				{ Name = "None", Type = "HousingRoomComponentType", EnumValue = 0 },
				{ Name = "Wall", Type = "HousingRoomComponentType", EnumValue = 1 },
				{ Name = "Floor", Type = "HousingRoomComponentType", EnumValue = 2 },
				{ Name = "Ceiling", Type = "HousingRoomComponentType", EnumValue = 3 },
				{ Name = "Stairs", Type = "HousingRoomComponentType", EnumValue = 4 },
				{ Name = "Pillar", Type = "HousingRoomComponentType", EnumValue = 5 },
			},
		},
		{
			Name = "HousingRoomFlags",
			Type = "Enumeration",
			NumValues = 2,
			MinValue = 0,
			MaxValue = 1,
			Fields =
			{
				{ Name = "None", Type = "HousingRoomFlags", EnumValue = 0 },
				{ Name = "BaseRoom", Type = "HousingRoomFlags", EnumValue = 1 },
			},
		},
	},
};

APIDocumentation:AddDocumentationTable(PlayerHousingConstants);
by Published on 2025-01-24 01:27 AM

The War Within Hotfixes - January 23, 2025
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Quests
  • “Halting the Empire’s Fall” in Nazmir and “Informing the Horde” in Vol’dun should now be offered to players that qualify for them.
  • Addressed issues that can cause targets in the Nazjatar Arcane Pylon events to sometimes not be destroyed.

Player versus Player
  • Flask of Saving Graces is no longer able to be used in Rated PvP.

Plunderstorm
  • Celestial Barrage travel speed reduced by 25%.
  • Celestial Barrage radius reduced by 33%.
  • Celestial Barrage initial flight distance significantly reduced.
  • Celestial Barrage backwards leap height significantly reduced.
  • Call Galefeather delay before Galefeather arrives reduced by 60%.
  • Aura of Zealotry’s active aura now persists for a short duration after leaving the consecration.

Siren Isle
  • Fixed an issue that prevented flying and some of the other unlocked Siren Isle abilities from being account-wide once unlocked.
by Published on 2025-01-23 10:49 PM

Cataclysm Classic Hour of Twilight PTR Development Notes - January 23, 2025
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Welcome to the Cataclysm Classic Hour of Twilight PTR.

This patch will include the Dragon Soul raid (including its Raid Finder difficulty), three dungeons (Hour of Twilight, Well of Eternity, End Time), the legendary dagger set: Fangs of the Father, and a new iteration of the Elemental Rune Dungeons.

Some of these features are not available for test yet, and will be added to the PTR over the next several weeks. We’re planning open the Dragon Soul raid for PTR testing on:

  • Friday January 24 - Monday January 27
  • Friday, January 31 - Monday, February 3

Testing Focus

We have a few new features available on the PTR.

Dungeons:

  • Testers have access to the three new dungeons:
    • In Hour of Twilight, you’ll get a look at the desolate future of an Azeroth where Deathwing won, and battle twisted versions of beloved faction leaders.
    • In Well of Eternity, you’ll travel back 10,000 years to the court of Queen Azshara to retrieve the Dragon Soul, a powerful artifact that is critical in your fight against Deathwing.
    • In End Time, you’ll assault the Twilight’s Hammer forces in Dragonblight and escort Thrall and the Dragon Soul to Wyrmrest Temple to being the fight against Deathwing.
  • All three can be entered via the Dungeon Finder or directly in the Caverns of Time.

Dragon Soul Raid

  • It’s finally time to take the fight to Deathwing! You’ll fight through his forces as they attack the Wyrmrest Temple, journey back to The Eye of Eternity, and travel to the Maelstrom to confront Deathwing himself.
  • Enter the raid from the Caverns of Time in Tanaris.
  • The raid includes 8 bosses.
  • This will be the 4.3.4 version of the raid, with tuning changes and adjustments intact.
  • Raid Finder Difficulty will not be available during the first raid test. We intend to test it at a later date.

Known Issues

  • The Caverns of Time minimap has untextured areas.

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