World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2019-05-18 04:02 PM

WoW Classic “Not A Bug” List
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we’ve discussed before, the nature of WoW Classic sometimes invokes different memories for different players, and this leads to certain misconceptions for some about what is or isn’t working as intended.

The following is a list of commonly-reported gameplay in WoW Classic that is not actually a bug, and is working as we expect it to:

  • Tauren’s hitboxes and their melee reach is slightly larger than other races.
  • Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate.
  • Using the “Automatic Quest Tracking” option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.)
  • Warrior health Regeneration is working at the expected rate.
  • Quests objectives and points of interests are not tracked on the map or minimap.
  • Completed quests are marked on the minimap with a dot. (and not a “?”)
  • Feared players and NPCs run fast.
  • Standing on top of other players while facing away allows spells and attacks to be used.
  • Creature respawn rates are much slower than in Battle for Azeroth.
  • NPCs which offer multiple quests may inconsistently display them as a dot or a “!” on the available quests list. They were inconsistent in 1.12, and we’ve reproduced the exact inconsistency they had back then.
  • Quests that are too low level for do not show up as a “!” in the game world.
  • Available quests do not display a “!” on the minimap.
  • On level up, the message: “Your skill in Protection increased to 15” was added in 1.12.1, and we’re intending to keep that.

We appreciate all of your feedback!

Sharding Bug in WoW Classic Beta
Originally Posted by Blizzard Entertainment
Seen a couple instances of sharding happening since the last server restart about an hour ago. Blizz, what did you do?
This is a known issue that we are actively investigating. Please continue to report these types of mob-behavior if they are happening in other locations. (Blue Tracker / Official Forums)

They just said it was a bug tho, it’s a beta, this is what we test in a beta
This is definitely why we do a beta test. We can also do things like reset the realm at a busy time like 4:30pm PDT to try and find the source of a certain issue where a crocolisk is losing it’s brain due to how multiple processes are interacting and mirroring code to form a cohesive world. There were similar types of issues like this back in 2004 but we wanted to try and resolve this one before the weekend for the folks who are testing. (Blue Tracker / Official Forums)
by Published on 2019-05-17 07:12 PM

Vanion WoW Classic Interview - Classic Design and Modern WoW Philosophies
Vanion sat down with Ion Hazikostas and Calia Shie to discuss WoW Classic.


  • It's been fascinating for the team to recreate classic WoW and there have been questions of if there are ways that this could inform the way that they think about WoW today keeping in mind the philosophies of the modern game.
  • There are aspects of how to approach the outdoor world that could continue to inform designs in Battle for Azeroth.
  • Communication for retail WoW is a bit more complicated than it is for Classic as most of it is based on listening and feedback without clear answers where Classic has a lot of clear answers. It's the difference between figuring out the answers and already knowing them.
  • The team wants to sustain healthy communities and not have too many servers at launch that run into low pop issues once the initial launch dies down.
  • The Layer system is only planned for the first few weeks. As players spread out over time eventually there will be no layer system, especially by when the world bosses are introduced.
  • Each layer can hold the same population as a server from the original WoW.
  • There will be no pet/mount shop in Classic.
  • It's nice to return to a nameless adventurer, but in modern WoW there comes a point after defeating major lore villains where you can't be nameless anymore.
  • The beta is small because they are using it to make sure that they have gotten everything right, not to address if the content is fun or to nerf things.
  • Classic is about the journey and not the destination, and so players who don't have the time that they once did will still enjoy the ride.


GamerHub TV Interview - Community Feedback for Classic Expansions
GamerHubTV interviewed John Hight about Classic WoW.


  • The server architecture (population, etc) from retail WoW is used for Classic WoW.
  • Quirky bugs that are not game-breaking/exploits were actually left in the game.
  • Community feedback will be an important consideration for releasing classic expansions post launch.


GamerHubTV Interview - Design and Engineering for WoW Classic
GameHubTV also sat down with Omar Gonzalez to discuss the engineering of WoW Classic.


  • The team took the modern code and layered the old data on top of the new code.
  • The back end developer interfaces for the game is the modern infrastructure. The customer, however, sees the original game.
  • The old code recognized realms as a single cluster of servers. The modern architecture is more shared and distributed, allowing the team to be much more efficient.
  • The team recovered a lot of the original art assets from the old code. They deleted the modern graphics and reimported the old graphics just with modern code.


Staysafe TV Interview - Progressive Quests and Server Stability
Staysafe TV interviewed Brian Birmingham and Patrick Dawson on WoW Classic.


  • There will be progressive quests added during phases as well, such as having the Naxxramas introduction quests disabled until its phase release.
  • The Thorium quest hub is most likely available from launch. (The two did ask for feedback on this in the interview)
  • The original mount system is being utilized, cheap training with expensive mounts.
  • The team is taking a pass on modern WoW to re-visioning some of the spells built to address the issues of server stability when many people are in one area.
  • The team has an estimate on realm numbers, but can add more based on the amount of players. They are trying to avoid having unhealthy server populations or having to merge realms down the line though.
  • The goal is to not having Layering in the game at all after a few weeks when the populations smooth out.
  • Phase transitions will happen based on player feedback and progression of the player base.


Vanion Interview - Patch 8.2
Vanion sat down with the WoW developers to discuss Battle for Azeroth and Patch 8.2.


  • The team is excited to add Rise of Azshara to Battle for Azeroth as they have been hard at work on giving more player choice and things to collect in the new content patch.
  • The 15th Anniversary Event will include a special raid that brings back bosses from previous expansions such as Kael'thas.
  • Logging in during the anniversary event will get you the Nefarion pet while completing the raid will give you the Obsidian Worldbreaker mount.
  • The raid is not a new raid, but a greatest hits of previous bosses back to back.
  • The ability to visit Mechagon City outside of the dungeon could be possible down the line.
  • There is upwards of 30 mounts coming in Patch 8.2. A lot of them have unique animation rigs as well.
  • The team wanted to make sure that they gave a lot of new things to collect that felt unique.
  • There are two versions of the Mechacycle, one of which is easier to obtain. However, the easier to obtain one is more broken down and junker styled while the meta achievement one is complete.
  • The mount equipment system was designed to solve the water strider issue and will be iterated on based on feedback.
  • In Patch 8.2, it will take substantially more time for the opposing team to show up during normal Island Expeditions, allowing a bit more time to explore freely.
  • Heroic Warfronts will have a different flow in the battle to be aware of, such as utilizing resources right and defending your base from attack.
  • Nazjatar has many different biomes to make it easier to navigate.
  • Pathfinder Part 2 is likely to require exploring both new zones as well.
  • The team feels that as long as you become familiar with the zone on foot first, it is not to early to allow flying in these new zones.
  • If you don't like the companion system in Nazjatar you don't have to use it.
  • There will be special repeatable profession quests in 8.2. An example is a herbalism quest in which you find a seed that you can plant in certain spots to activate a combat situation.
  • Nazjatar has treasure finding gear that you can use to find buried treasure around the zone.
by Published on 2019-05-16 08:04 PM

WoW Classic Beta - Known Issues List
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings and welcome to the WoW Classic Beta Test!

Below is a list of known issues for the initial WoW Classic Beta release. Please note that this list is not a complete depiction of what we’re aware of, but a sampling of issues we believe players may encounter with some regularity. We’ll try to keep this updated with trending issues when possible.

Classes and Combat:
  • Activating Raptor Strike while Auto Shot is toggled on does not cause the hunter to begin to Auto Attack in melee
  • Hunter pets do not auto-cast Dash or Dive when engaging their targets
  • Hunter pets may not immediately return to your side upon entering passive mode
  • Many talents are currently missing their requirements text

User Interface:
  • Attempting to sign into twitter through the interface option crashes the client
  • World map path indicators during transport loading screens may be inaccurate
  • Items with randomly generated stats will display the tag in the loot window and chat tooltips when being looted

Creatures and NPCs:
  • Some creatures in the game world are missing textures

Environments:
  • There is a strip of missing water in the Mosshide Fen area of the Wetlands

Dungeons:
  • There is no water present in the Ironclad Cove area of the Deadmines dungeon

If you find any other bugs in-game, we’d like to encourage you to use the in-game bug reporter to send those bug reports off to us before posting bug reports on these forums. For more information about the in-game bug reporter, please see this post: PTR Bug Report Update

Thank you for playing the WoW Classic Beta!

MMO-Champion - WoW Classic Guild Recruitment Forums
We added a forum section for WoW Classic guild recruitment today!


by Published on 2019-05-15 10:00 PM

Update: Rise of Azshara Cinematic - Safe Haven

World of Warcraft Classic Beta Live
Classic Beta servers are live! Check the launcher to see if you've got access.


Page 1 of 951
1
2
3
11
51
101
501
... LastLast

Site Navigation