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by Published on 2023-02-09 02:42 AM

WoW Hotfixes - February 8, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids

  • Brackenhide Hollow
    • Hackclaw’s War-Band
      • Fixed an issue where Rogues would be knocked out of stealth before combat.

Items and Rewards

  • Vendors have amassed enough Serevite Skeleton Keys to lockpick for years to come and are now offering a lower price for them.

Mounts

  • Jade, Bright Foreseer has removed its unnecessary horseshoes and now just leaves water splashes behind it.

Wrath of the Lich King Classic

  • Items and Rewards
    • Updated the Platinum Disks of Swiftness trinket’s on-use effect to no longer be able to be dispelled, bringing it in parity with the other Platinum Disks trinkets.
by Published on 2023-02-09 01:01 AM

Community Council Live Chat - The Trading Post
Today, several members of the WoW Community Council met with the World of Warcraft Trading Post developers Jeremy Feasel, Jen Hauer, Crystal Tam, Tyler Neuhaus, and Kenny McBride.

The discussion covered details on the development of the Trading Post as a new WoW feature as well as thoughts and suggestions about what items and cosmetics could be included in future updates.



Blizzard Turns 32 Years Old
Blizzard turned 32 today!



Feedback: Onyx Annulet Ring and Primordial Stones
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings!

We’d like to shed some light on the specifics of the feature surrounding Primordial Stones and how they work.

By questing in 10.0.7, you’ll unlock the Zskera Vaults, which is a solo instanced dungeon with some fun puzzles to solve. As you venture through, you’ll acquire the Onyx Annulet ring and a bunch of Primordial Stones that can be socketed into it. These stones have trinket-like effects, and some also work together to create some spicy combinations.

When it comes to acquiring these:

  • The Zskera Vaults are where you get Primordial Stones, and can be accessed with keys that you’ll receive from rares and chests across the Forbidden Reach.
  • The keys will be Bind On Account, so you can get your alts into the Zskera Vaults easily.
  • You can crush your Primordial Stones into fragments which can be repurposed into an item to upgrade your favorite stones (through your local Jewelcrafter).
  • You can use these fragments to purchase newer stones from Researcher Imareth. While you can’t buy specific stones, they come in families, so you’ll be able to target the Stones you want.
  • Primordial Stones can be unsocketed from the Annulet.

Our intent here is to minimize random outcomes so that you can customize and experiment with your Onyx Annulet, similar to the Mechagon Trinket (the Pocket-Sized Computation Device). Being able to upgrade your favorite Stones will also increase the item level of the ring up to 424, allowing its power to scale up in a deterministic way.

Of course, given its maximal item level, we expect that you’ll replace it with something better in Dragonflight Season 2.

Thank you for reading. We’re excited to see what you do with them, and how you feel when you get your hands on these!

UK Regulatory Agency Suggests Breaking Up Activision Blizzard Before Merger
Kotaku noted that UK's Competition and Markets Authority agency said that Microsoft's proposed acquisition of Activision could result in higher prices, fewer choices, or less innovation for UK gamers. They laid out their logic and some possible solutions:

  • They said that Xbox and PlayStation compete closely with each other and access to the most important content, like CoD, is an important part of that competition.
  • The evidence indicates that Microsoft would find it commercially beneficial to make Activision’s games exclusive to its own cloud gaming service (or only available on other services under materially worse conditions).
  • Microsoft already accounts for an estimated 60-70% of global cloud gaming services and also has other important strengths in cloud gaming from owning Xbox, the leading PC operating system (Windows) and a global cloud computing infrastructure (Azure and Xbox Cloud Gaming).
  • The agency surveyed Call of Duty gamers and found that:
    • 24% of players said they would move away from PlayStation if CoD was no longer on that platform
    • The large majority of gamers said that content available on a console is important in their choice of console
  • They also found that:
    • CoD players that stayed on PlayStation could be harmed by the reduction of choice. They'd likely spend less time and money, reducing revenue and the ability for PlayStation to compete.
    • Microsoft has acquired a range of gaming studios over the past few years and, with very few exceptions, has made their future releases of games exclusive or redirected the efforts of those studios to produce exclusive Xbox games
    • Making CoD partially or totally exclusive could bring Microsoft longer-term strategic benefits.
    • Making CoD exclusive to Xbox could be profitable for Microsoft
  • Proposed solutions include:
    • Selling the Call of Duty portion of the business
    • Selling Activision and Call of Duty
    • Selling Activision and Blizzard
    • Disallowing the merger
by Published on 2023-02-08 03:07 AM

Ethyrial: Echoes Of Yore - Steam Next Fest Timed Playtest Of Its Upcoming MMO

WoW Hotfixes - February 7, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

  • Druid
    • Guardian
      • Fixed an issue causing Raze to sometimes fail to strike large enemies even while in melee range.
  • Priest
    • Shadow
      • Fixed an issue causing Pain of Death to sometimes deal more damage than intended.
  • Warlock
    • Fixed an issue where Demonic Servitude was not being cleared when Reign of Tyranny is re-talented.
    • Fixed an issue where Reign of Tyranny would not dynamically update when re-talenting into it.

Dungeons and Raids

  • Shrine of the Storm
    • Fixed an issue causing Galecaller Apprentice's Slicing Hurricane to sometimes inflict more damage than intended.
  • Underrot
    • Fixed an issue causing Living Rot's Wave of Decay to sometimes inflict more damage than intended.

Items and Rewards

  • The buffs from the Sands of Temporal Perfection should now only benefit the player wielding them.

Quests

  • The Storm Peaks
    • Fixed an issue where players were not able to complete "Changing the Wind's Course" when out-leveling the content.
  • Stormsong Valley
    • Fixed and issue where players were not able to complete "Aww, Rats!"

Wrath of the Lich King Classic

  • Fixed an issue where the Glyph of Righteous Defense was not applying the correct glyph in the Glyph UI. It is now working properly again.
by Published on 2023-02-07 11:06 PM

Patch 10.0.7 PTR - Build 47983
Build 47983 will be deployed to the PTR realms soon.


Dragonflight 10.0.7 PTR Development Notes - February 7
Blizzard has posted the Development Notes for Build Build 47983.



Achievement Changes
Originally Posted by MMO-Champion
Dragon Isles
Exploration

Dragonflight
Quests

Reputation

Dragonriding
Expansion Features
  • Caldera Climb Advanced: Bronze Name changed from "Caldera Coaster Advanced: Bronze" to "Caldera Climb Advanced: Bronze". Complete Forbidden Reach Caldera Coaster Advanced. Climb Advanced.
  • Caldera Climb Advanced: Gold Name changed from "Caldera Coaster Advanced: Gold" to "Caldera Climb Advanced: Gold". Get Gold ranked time for Forbidden Reach Caldera Coaster Advanced. Climb Advanced.
  • Caldera Climb Advanced: Silver Name changed from "Caldera Coaster Advanced: Silver" to "Caldera Climb Advanced: Silver". Get Silver ranked time for Forbidden Reach Caldera Coaster Advanced. Climb Advanced.
  • Caldera Climb Reverse: Bronze Name changed from "Caldera Coaster Reverse: Bronze" to "Caldera Climb Reverse: Bronze". Complete Forbidden Reach Caldera Coaster Reverse. Climb Reverse.
  • Caldera Climb Reverse: Gold Name changed from "Caldera Coaster Reverse: Gold" to "Caldera Climb Reverse: Gold". Get Gold ranked time for Forbidden Reach Caldera Coaster Reverse. Climb Reverse.
  • Caldera Climb Reverse: Silver Name changed from "Caldera Coaster Reverse: Silver" to "Caldera Climb Reverse: Silver". Get Silver ranked time for Forbidden Reach Caldera Coaster Reverse. Climb Reverse.
  • Caldera Climb: Bronze Name changed from "Caldera Coaster: Bronze" to "Caldera Climb: Bronze". Complete Forbidden Reach Caldera Coaster. Climb.
  • Caldera Climb: Gold Name changed from "Caldera Coaster: Gold" to "Caldera Climb: Gold". Get Gold ranked time for Forbidden Reach Caldera Coaster. Climb.
  • Caldera Climb: Silver Name changed from "Caldera Coaster: Silver" to "Caldera Climb: Silver". Get Silver ranked time for Forbidden Reach Caldera Coaster. Climb.
  • Forbidden Reach Rush Advanced: Bronze Name changed from "Forbidden Reach Ramble Advanced: Bronze" to "Forbidden Reach Rush Advanced: Bronze". Complete Forbidden Reach Forbidden Reach Ramble Advanced. Rush Advanced.
  • Forbidden Reach Rush Advanced: Gold Name changed from "Forbidden Reach Ramble Advanced: Gold" to "Forbidden Reach Rush Advanced: Gold". Get Gold ranked time for Forbidden Reach Forbidden Reach Ramble Advanced. Rush Advanced.
  • Forbidden Reach Rush Advanced: Silver Name changed from "Forbidden Reach Ramble Advanced: Silver" to "Forbidden Reach Rush Advanced: Silver". Get Silver ranked time for Forbidden Reach Forbidden Reach Ramble Advanced. Rush Advanced.
  • Forbidden Reach Rush Reverse: Bronze Name changed from "Forbidden Reach Ramble Reverse: Bronze" to "Forbidden Reach Rush Reverse: Bronze". Complete Forbidden Reach Forbidden Reach Ramble Reverse. Rush Reverse.
  • Forbidden Reach Rush Reverse: Gold Name changed from "Forbidden Reach Ramble Reverse: Gold" to "Forbidden Reach Rush Reverse: Gold". Get Gold ranked time for Forbidden Reach Forbidden Reach Ramble Reverse. Rush Reverse.
  • Forbidden Reach Rush Reverse: Silver Name changed from "Forbidden Reach Ramble Reverse: Silver" to "Forbidden Reach Rush Reverse: Silver". Get Silver ranked time for Forbidden Reach Forbidden Reach Ramble Reverse. Rush Reverse.
  • Forbidden Reach Rush: Bronze Name changed from "Forbidden Reach Ramble: Bronze" to "Forbidden Reach Rush: Bronze". Complete Forbidden Reach Forbidden Reach Ramble. Rush.
  • Forbidden Reach Rush: Gold Name changed from "Forbidden Reach Ramble: Gold" to "Forbidden Reach Rush: Gold". Get Gold ranked time for Forbidden Reach Forbidden Reach Ramble. Rush.
  • Forbidden Reach Rush: Silver Name changed from "Forbidden Reach Ramble: Silver" to "Forbidden Reach Rush: Silver". Get Silver ranked time for Forbidden Reach Forbidden Reach Ramble. Rush.

Professions
Legacy



Spell Changes
Originally Posted by MMO-Champion
Mounts

Death Knight (Forums, Talent Calculator)
Blood
  • Blood Death Knight Increases damage/healing by 24%: Death and Decay 48%: Death and Decay Increases periodic damage/healing by 15%: Blood Plague Death Knight - Blood Spec. Death Knight - Blood Spec.

Frost
  • Frost Death Knight Increases periodic damage/healing by 15%: Frost Fever Death Knight - Frost Spec. Death Knight - Frost Spec.
  • Frostreaper Killing Machine also causes your next Obliterate to deal Frost damage.Death Knight - Frost Spec. Death Knight - Frost Spec.
  • Frostscythe A sweeping attack that strikes all enemies in front of you for [ 17.23% [ 23.26% of Attack Power ] Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons. Can be cast in Undead. Frost Death Knight - Level 35 Talent. Frost Death Knight - Level 35 Talent. 1 Runes. 8 yd range. Instant.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 30% of Attack Power + 30% [ 36% of Attack Power + 36% of Off-hand Attack Power ] Frost damage and applying Razorice to enemies near their eruption point. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons. Can be cast in Undead. Frost Death Knight - Level 45 Talent. Frost Death Knight - Level 45 Talent. 30 Runic Power. 100 yd range. Instant.
  • Might of the Frozen Wastes Wielding a two-handed weapon increases Obliterate damage by 30%, and your auto attack critical strikes always grant Killing Machine. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords.Death Knight - Frost Spec. Death Knight - Frost Spec.
  • Remorseless Winter Drain the warmth of life from all nearby enemies within 8 yards, dealing [ 40.8% of Attack Power + 40.8% of Off-hand Attack Power ] Frost damage over 8 sec and reducing their movement speed by 20%. Can be cast in Undead. Death Knight - Frost Spec. Death Knight - Frost Spec. 1 Runes. Instant. 20 sec cooldown.

Druid (Forums, Talent Calculator)
Restoration
  • Restoration Druid Restoration Druid core passive Increases damage/healing by 5% 2%: Cenarion Ward, Cultivation, Efflorescence, Incarnation: Tree of Life, Nourish, Reactive Resin, Regrowth, Spring Blossoms, Tranquility Increases periodic damage/healing by 5% 2%: Cenarion Ward, Cultivation, Efflorescence, Incarnation: Tree of Life, Nourish, Reactive Resin, Regrowth, Spring Blossoms, Tranquility Increases damage/healing by 37%: Ferocious Bite, Improved Prowl, Mangle, Moonfire, Shred, Thrash, Wrath Increases periodic damage/healing by 37%: Ferocious Bite, Improved Prowl, Mangle, Moonfire, Shred, Thrash, Wrath Decreases damage/healing by 15%: Regrowth Decreases periodic damage/healing by 15%: Regrowth Decreases periodic damage/healing by 8%: Incarnation: Tree of Life Druid - Restoration Spec. Druid - Restoration Spec.

Hunter (Forums, Talent Calculator)
  • Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 65% of Attack Power + 1.2% [ 68.3% of Attack Power + 1.3% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
  • Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 65% [ 68.3% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
  • Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 65% [ 68.3% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.

Beast Mastery
  • Beast Mastery Hunter Increases damage/healing by 5%: A Murder of Crows, Arcane Shot, Barrage, Bloodshed, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Fury of the Eagle, Stampede, Steady Shot, Steel Trap, Stomp, Volley, Wailing Arrow, Wind Arrow Increases periodic damage/healing by 5%: A Murder of Crows, Arcane Shot, Barrage, Bloodshed, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Fury of the Eagle, Stampede, Steady Shot, Steel Trap, Stomp, Volley, Wailing Arrow, Wind Arrow Increases damage/healing by 50%: Volley Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.
  • Bloodshed Command your pet to tear into your target, causing your target to bleed for [ 150% of Attack Power + 2.8% [ 157.5% of Attack Power + 3% of Spell Power ] over 18 sec and increase all damage taken from your pet by 15% for 18 sec. Beast Mastery Hunter - Level 50 Talent. Beast Mastery Hunter - Level 50 Talent. 50 yd range. Instant. 60 sec cooldown.

Marksmanship
  • Marksmanship Hunter Increases damage/healing by 18% 24%: A Murder of Crows, Arcane Shot, Barrage, Careful Aim, Chakrams, Chimaera Shot, Death Chakram, Explosive Shot, Fury of the Eagle, Legacy of the Windrunners, Serpent Sting, Sniper Shot, Steady Shot, Steel Trap, Volley, Wailing Arrow, Wind Arrow Increases periodic damage/healing by 18% 24%: A Murder of Crows, Arcane Shot, Barrage, Careful Aim, Chakrams, Chimaera Shot, Death Chakram, Explosive Shot, Fury of the Eagle, Legacy of the Windrunners, Serpent Sting, Sniper Shot, Steady Shot, Steel Trap, Volley, Wailing Arrow, Wind Arrow Decreases damage/healing by 40%: A Murder of Crows Decreases damage/healing by 15%: Barrage Hunter - Marksmanship Spec. Hunter - Marksmanship Spec.

Survival
  • Survival Hunter Increases damage/healing by 12% 18%: A Murder of Crows, Arcane Shot, Butchery, Chakrams, Death Chakram, Flanking Strike, Fury of the Eagle, Hydra's Bite, Mongoose Bite, Steady Shot, Steel Trap, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Increases periodic damage/healing by 12% 18%: A Murder of Crows, Arcane Shot, Butchery, Chakrams, Death Chakram, Flanking Strike, Fury of the Eagle, Hydra's Bite, Mongoose Bite, Steady Shot, Steel Trap, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Hunter - Survival Spec. Hunter - Survival Spec.

Monk (Forums, Talent Calculator)
Mistweaver
  • Healing Sphere Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for [ 750% [ 450% of Spell Power ] and dispelled of all harmful periodic magic effects. Maximum of 3 Healing Spheres can be active by the Monk at any given time. 3 charges. PvP Talent. PvP Talent. 1.9% of Base Mana. 40 yd range. Instant. 15 sec recharge. Requires Monk. Requires level 10. 3 charges.
  • Mistweaver Monk Mistweaver Monk core passive Increases damage/healing by 5% 8%: Celestial Breath, Chi Burst, Chi Wave, Expel Harm, Healing Sphere, Mastery: Gust of Mists, Refreshing Jade Wind, Renewing Mist, Rising Mist, Vivify Increases periodic damage/healing by 5% 8%: Celestial Breath, Chi Burst, Chi Wave, Expel Harm, Healing Sphere, Mastery: Gust of Mists, Refreshing Jade Wind, Renewing Mist, Rising Mist, Vivify Decreases damage/healing by 10%: Blackout Kick Increases damage/healing by 130%: Tiger Palm Increases damage/healing by 148% 170%: Spinning Crane Kick Increases periodic damage/healing by 400%: Crackling Jade Lightning Decreases damage/healing by 25% 21%: Vivify Monk - Mistweaver Spec. Monk - Mistweaver Spec.

Paladin (Forums, Talent Calculator)
  • Retribution Aura When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec. When any party or raid member within 40 yards takes more than 50% of their health in damage in a single hit, you gain Seraphim for 4 5% increased damage and healing for 10 sec. This cannot occur more than once every 30 sec. Instant.

Protection
  • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 11% [ 14.3% of Attack Power ] Holy damage to enemies and reducing the next damage they deal to you by [ 30% of Attack Power ]. Generates 1 Holy Power. 3 charges. Protection Paladin - Level 15 Talent. Protection Paladin - Level 15 Talent. Instant. 6 sec recharge. 3 charges.
  • Protection Paladin Increases damage/healing by 39%: Flash of Light Decreases damage/healing by 23%: Judgment Decreases damage/healing by 22%: Crusader Strike Increases damage/healing by 40%: Word of Glory Increases damage/healing by 15%: Hammer of Wrath Paladin - Protection Spec. Paladin - Protection Spec.

Retribution
  • Execution Sentence A hammer slowly falls from the sky upon the target. After 8 sec, they suffer [ 250% of Attack Power + 4% of Spell Power ] Holy damage, plus 10% of damage taken from your abilities in that time. Retribution Paladin - Level 15 Talent. Retribution Paladin - Level 15 Talent. 3 Holy Power. 30 yd range. Instant. 45 sec cooldown. 30 yd range. Instant. 30 sec cooldown.
  • Final Reckoning Call down a blast of heavenly energy, dealing [ 287.5% of Attack Power ] Holy damage to all targets in the target area and causing them to take 50% increased damage from your Holy Power abilities for 8 sec. Passive: While off cooldown, your attacks have a high chance to call down a bolt that deals [ 50% of Attack Power ] Holy damage and causes the target to take 10% increased damage from your next Holy Power ability. Retribution Paladin - Level 50 Talent. Retribution Paladin - Level 50 Talent. 30 yd range. Instant. 60 sec cooldown.
  • Instrument of Retribution (New) When any party or raid member within 40 yards dies, you gain Avenging Wrath for 12 sec. Paladin - Retribution Spec. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator)
Holy
  • Holy Priest Holy Priest core passive Increases damage/healing by 20% 24%: Cosmic Ripple, Flash Heal, Greater Heal, Heal, Holy Words Increases periodic damage/healing by 20% 24%: Cosmic Ripple, Flash Heal, Greater Heal, Heal, Holy Words Increases damage/healing by 30%: Holy Fire, Holy Words, Mind Blast, Shadow Word: Pain, Smite Increases periodic damage/healing by 30%: Holy Fire, Holy Words, Mind Blast, Shadow Word: Pain, Smite Increases damage/healing by 47%: Shadow Word: Pain Increases periodic damage/healing by 47%: Shadow Word: Pain Decreases damage/healing by 5%: Flash Heal Priest - Holy Spec. Priest - Holy Spec.

Shaman (Forums, Talent Calculator)
  • Healing Surge A quick surge of healing energy that restores [ 285.2% [ 313.72% of Spell Power ] of a friendly target's health. 24% of Base Mana. 40 yd range. 1.5 sec cast.

Elemental & Enhancement
  • Earth Shield Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for [ 43.8% [ 70.1% of Spell Power ] when they take damage. This heal can only occur once every few seconds. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman. Enhancement/Elemental Shaman - Level 30 Talent. Enhancement/Elemental Shaman - Level 30 Talent. 10% of Base Mana. 40 yd range. Instant.

Restoration
  • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 1% 8%: Ascendance, Downpour, Healing Surge, Restorative Mists, Surge of Earth, Unleash Life, Wellspring Increases periodic damage/healing by 1% 8%: Ascendance, Downpour, Healing Surge, Restorative Mists, Surge of Earth, Unleash Life, Wellspring Increases damage/healing by 40%: Earthquake, Flame Shock, Flametongue Attack, Lightning Bolt, Lightning Shield, Stormstrike, Stormstrike Off-Hand, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 40%: Earthquake, Flame Shock, Flametongue Attack, Lightning Bolt, Lightning Shield, Stormstrike, Stormstrike Off-Hand, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 62%: Lightning Bolt Increases damage/healing by 73%: Flame Shock Increases periodic damage/healing by 73%: Flame Shock Shaman - Restoration Spec. Shaman - Restoration Spec.

Warlock (Forums, Talent Calculator)
Destruction
  • Incinerate Draws fire toward the enemy, dealing [ 150.47% [ 157.99% of Spell Power ] Fire damage. Generates 2 Soul Shard Fragments and an additional 1 on critical strikes. Warlock - Destruction Spec. Warlock - Destruction Spec. 1.5% of Base Mana. 40 yd range. 2 sec cast.
  • Soul Fire Burns the enemy's soul, dealing [ 378% [ 453.6% of Spell Power ] Fire damage and applying Immolate. Generates 1 Soul Shard. Destruction Warlock - Level 15 Talent. Destruction Warlock - Level 15 Talent. 2% of Base Mana. 40 yd range. 4 sec cast. 45 sec cooldown.

Covenant Abilities
  • Death (New) ?Passing a corpse grants the Blood, Frost, and Unholy Primordial Stone effects for 45 sec. Necrolord. Necrolord. 100 yd range. Instant.

Item Effects
  • "Fishing" (New) Attach some garbage to your fishing hook and cast your line! You will probably not catch anything, but at least you will appear to be trying. Can't be cast in Tree of Life Form. 12-15 yd range. 0 sec cast (Channeled). 5 sec cooldown.
  • Alacritous Alchemist Stone Your spells and abilities have a chance to increase your pri primary stat by 0 for 10 sec and reduce the cooldown of your combat potions by 10 sec. Approximately 2 procs per minute.
  • Borrowed Potion of Invisibility Name changed from "Baine's Potion of Invisibility" to "Borrowed Potion of Invisibility".
  • Chain Heal Heals the friendly target for [ 210% [ 231% of Spell Power ], then jumps up to 15 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump. 30% of Base Mana. 40 yd range. 2.5 sec cast.
  • Combine Recipe Scraps (New) Piece together 30 Torn Recipe Scraps to discover the rat's secret recipe. 3 sec cast. Reagents: Torn Recipe Scrap x 29.
  • Combine Slime (New) Combine 50 Leftover Elemental Slimes to create something new. 5 sec cast. Reagents: Leftover Elemental Slime x 50.
  • Defender of the Winterpelts Casting spells and abilities has Your spells and abilities have a low chance to call forth a Winterpelt Defender to fight at by your side for 30 sec. Approximately 1 proc per minute.
  • Merithra's Blessing Grants 2,500 reputation with the Valdrakken Accords. Instant. Accord. Instant.
  • Negotiate (New) Attempt a civil negotiation with the captured rat in effort to obtain its closely guarded recipe. Instant (Channeled). 5 min cooldown.
  • Open (New) Open to gain 60 Primal Chaos. 4.1 sec cast. Reagents: Satchel of Coalescing Chaos.
  • Phial of Charged Isolation Your primary stat is increased by 0 while at least 10 yds from allies. You will retain 75% of this stat for 2.5 sec after being near an ally. Lasts 30 min and through death. Consuming an identical phial will add another 30 min. Instant.
  • Phial of the Eye in the Storm Your primary stat is increased by 0 for each enemy that has recently struck you, stacking up to 5 times. Lasts 30 min and through death. Consuming an identical phial will add another 30 min. Instant.
  • Primordial Pulverizing Crush a Primordial Stone into a Dormant Primordial Fragment, destroying it in the process. Jewelcrafting. Jewelcrafting. 2 sec cast. 2 sec cast.
  • Primordial Stones (New) Successful interrupts exhale smoke, dealing 0 Fire damage to enemies within a 8yd cone in front of you.
  • Primordial Stones (New) Abilities have a chance to drench a nearby ally, healing them for 0 over until cancelled.
  • Primordial Stones (New) Dealing damage has a chance to infect the target with a spreading plague, dealing 0 Nature damage over until cancelled.
  • Primordial Stones (New) Dealing Magic damage has a chance to fire Arcane missiles for each Primordial Stone family you have equipped.
  • Primordial Stones (New) Fire damage dealt by Primordial Stones is increased by 60%, and now Chaos damage.
  • Primordial Stones (New) Dealing damage has a chance to chill the enemy, dealing 0 Frost damage and slowing them by 30%.
  • Primordial Stones (New) Critically striking an enemy has a chance to shock them and 2 nearby enemies, dealing 0 Nature damage.
  • Primordial Stones (New) Gain Frost armor every 20 sec that absorbs 0 damage and slows melee attackers by 20%.
  • Primordial Stones (New) Dealing damage has a chance to set the enemy on fire, dealing 0 Fire damage over 7 sec.
  • Primordial Stones (New) Dealing damage has a chance to drain life, healing and dealing 0 Shadow damage.
  • Primordial Stones (New) Taking damage has a chance to shield yourself, absorbing 0 damage for 12 sec.
  • Primordial Stones (New) Entering combat increases the tertiary stats of you and 4 nearby allies by 0 for 8 sec.
  • Primordial Stones (New) Receiving heals has a chance to exude cold steam, restoring 0 health to yourself and 2 nearby allies.
  • Primordial Stones (New) Moving starts to build an electrical charge, causing your next damaging ability to also deal 0 Nature damage.
  • Primordial Stones (New) Gaining an absorb shield from a Primordial Stone erupts the ground, dealing 0 Physical damage to enemies within 5 yd.
  • Primordial Stones (New) Nature and healing effects from Primordial Stones restore 0 health of 5 nearby allies over 7 sec.
  • Primordial Stones (New) Spells and abilities have a chance to cast a random Primordial Stone effect.
  • Primordial Stones (New) Being near a dying creature saps a portion of their mojo, and eventually crystallizes it.
  • Primordial Stones (New) Absorbing damage has a chance to coat you in lava, causing melee attackers to take 0 Fire damage for 6 sec.
  • Primordial Stones (New) Passing a corpse grants the Blood, Frost, and Unholy Primordial Stone effects for 45 sec.
  • Primordial Stones (New) Standing still for 3 seconds in combat steels yourself, absorbing 0 damage and increasing autoattack damage by 0 for 12 sec.
  • Primordial Stones (New) Frost effects from Primordial Stones restore 0 mana over 3 sec.
  • Primordial Stones Instant. Damaging effects from your Primordial Stones trigger your healing effects, and vice versa.
  • Restorative Water (New) Toss to release the slimy golden liquid within. 40 yd range. Instant. 5 sec cooldown.
  • Soulsipper's Shadow Magic For a brief time, your damaging spells and abilities have a chance to curse the enemy. Can only be used while the Swirling Mojo Stone is equipped. Instant. Approximately 2 procs per minute. 16 procs per minute.
  • Spore-bound Essence Name changed from "Vial of Spore-bound Essence" to "Spore-bound Essence". Take on the form of long forgotten mystic, Tzon'te. Instant. Consume the spores and let them transform you. Instant.
  • Stuffed Bear (New) Place a stuffed bear statue near you. Unlimited range. 1.5 sec cast.
  • Sustaining Alchemist Stone Your spells and abilities have a chance to increase your pri primary stat by 0 for 10 sec and extend the duration of your active phial by 60 sec. Approximately 2 procs per minute.
  • The Timeless One Create a holographic tribute of Alexstrasza Nozdormu. 1.5 sec cast. 60 min cooldown.
  • Wind ?Moving rallies the wind to your side, granting 0 Speed.stacking up to 5 times.
  • Winterpelt Totem Summons a Winterpelt totem at the target location for 20 sec. Party members within 10 yards have a high chance to deal 0 bonus Nature damage when dealing a harmful spell or ability. Bonus damage is increase if affected unit The bonus damage is increased if the affected ally is a furbolg. 30 yd range. Instant. 2 min cooldown.
  • Zapthrottle Soul Inhaler Begin draining the essence of a particularly powerful elemental. If your target dies while being drained or within 4 30 sec after a full channel, you will capture its soul. The device's engine will need to cool for 5 min after a successful capture. Only one player can attempt to drain an elemental's soul at a time. 40 yd range. 4 sec cast (Channeled). 30 sec cooldown. 45 sec cooldown.

Professions
Alchemy
  • Transmute: Order to Elements Destabilize Awakened Order into the four primary elements Destroy a random element from the core of an Awakened Order, revealing the three remaining elements in the process. 7 charges. Alchemy. Alchemy. 3 sec cast. 24 hrs recharge. 7 charges. Reagents: Awakened Order.

Cooking
  • Deviously Deviled Eggs Recipe for 3 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Basilisk Eggs x 4, Maybe Meat x 2, Pebbled Rock Salts x 3, Assorted Exotic Spices x 3, Conveniently Packaged Ingredients x 3. Three-Cheese Blend x 10.

Engineering
  • Gnomish Voicebox Name changed from "Gnomish Voice Recording" to "Gnomish Voicebox". Engineering. Engineering. 3.5 sec cast. Reagents: Broken Gnomish Device. Voicebox.

Inscription

Jewelcrafting
  • Cataclysm Crushing (New) Crush 3 Cataclysm gems into Illustrious Gemdust, destroying them in the process. Jewelcrafting. Jewelcrafting. 2 sec cast.
  • Square Holders (New) Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Azerothian Diamond x 2, Truesilver Bar x 6, Thorium Setting x 2, Massive Mojo.

Leatherworking
  • Reinforced Leather Patch Name changed from "[PH] Repaired Leatherworking Item" to "Reinforced Leather Patch". Leatherworking. Leatherworking. 3.5 sec cast. Reagents: [PH] Broken Leatherworking Item. Slyvern Pelt.

Mining
  • Overload Hardened Deposit Name changed from "Overload Hardened Node" to "Overload Hardened Deposit".
  • Overload Infurious Deposit Name changed from "Overload Infurious Node" to "Overload Infurious Deposit".
  • Overload Molten Deposit Name changed from "Overload Molten Node" to "Overload Molten Deposit".
  • Overload Primal Deposit Name changed from "Overload Primal Node" to "Overload Primal Deposit". Overloading this type of deposit will grant you all boons gained when mining themed nodes, regardless of your specializations, for 0 3 min. Mining. Mining. Melee range.
  • Overload Titan Deposit Name changed from "Overload Titan Node" to "Overload Titan Deposit".

Tailoring
  • Morqut Kite Name changed from "Tuskarr Kite" to "Morqut Kite". Tailoring. Tailoring. 3.5 sec cast. Reagents: Torn Kite. Morqut Kite.



Artifact Powers
Originally Posted by MMO-Champion
Priest (Forums, Talent Calculator)
Holy
  • Invoke the Naaru (Rank 1) When you use a Holy Word spell, you have a chance to summon an image of T'uure a Naaru at your side. For 15 sec, whenever you cast a spell, T'uure the Naaru will cast a similar spell.



Strings Changes
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_CURRENCY_FORMAT_HKD (New) - HK$%s
  • INTERFACE_ACTION_BLOCKED_TOOLTIP (New) - Interface actions failed because of this AddOn: %d
  • MONTHLY_ACTIVITIES_RESTRICTED_TOOLTIP (New) - Requires active game time.
  • MONTHLY_ACTIVITIES_UNAVAILABLE_TOOLTIP - Visit the Trading Post in %s to access the Traveler's Log.

    Requires active game time.
  • OPTION_TOOLTIP_VRS_AGGRESSIVE (New) - Minor loss to fine detail
  • OPTION_TOOLTIP_VRS_MODE - Controls intensity of Variable Rate Shading (VRS) features. VRS is a GPU hardware feature that reduces the GPU workload without significantly reducing visual quality. Enabling this feature on supported hardware may improve FPS.
  • OPTION_TOOLTIP_VRS_STANDARD (New) - Almost no loss to visual quality



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Dragonflight
  • Elemental Overflow - The essence of fallen foes imbued with the power of a primal storm.

    Used to procure items from Mythressa in Valdrakken.and Tethalash in Morqut Village.

Map Areas
10.0 Dragon Isles
  • The Forbidden Reach > Broken Seaboard (New)
  • The Forbidden Reach > Ebon Landing (New)
  • The Forbidden Reach > Skyward Watch - Name changed from "The Forbidden Reach > Northern Watch" to "The Forbidden Reach > Skyward Watch".
  • The Forbidden Reach > Slyvern's Roost - Name changed from "The Forbidden Reach > Wyvern's Roost" to "The Forbidden Reach > Slyvern's Roost".
  • The Forbidden Reach > The Frosted Spine - Name changed from "The Forbidden Reach > Highwind Ridge" to "The Forbidden Reach > The Frosted Spine".
  • The Forbidden Reach > Warder's Solace (New)
  • The Forbidden Reach > Winglord's Perch - Name changed from "The Forbidden Reach > Western Lookout" to "The Forbidden Reach > Winglord's Perch".

Scenarios
Trial of Storms
  • 01: Prepare - The elements begin churning.
  • 02: Power Up - Power the lightning rods. Charge the lightning conduits
  • 03: Threat! - Defeat the Charged Drake.
  • 04: Success - Loot the Chest of Storms.
by Published on 2023-02-07 10:51 PM

Dragonflight 10.0.7 PTR Development Notes - February 7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello everyone. Here is this week’s update to the 10.0.7 PTR:

Classes

  • Death Knight
    • Frost
      • Remorseless Winter has been removed from the talent tree and now learned at level 19.
      • Might of the Frozen Wastes has been removed from the talent tree and now learned at level 25.
      • Frostreaper has been removed from the talent tree and now learned at level 28.
      • New Talent: Fatal Fixation – Killing Machine can stack up to 1 additional time. Replaces Frostreaper on the talent tree.
      • Biting Cold has moved to Remorseless Winter’s old position in the Frost specialization tree.
      • Everfrost has moved to Biting Cold’s old position in the Frost specialization tree.
      • Obliteration now causes Soul Reaper to also grant Killing Machine and have a chance to generate a Rune during Pillar of Frost
        • Developers’ note: Frost will be seeing a few updates to their tree in 10.0.7. Currently Frost feels 1 or 2 points off from being able to make more meaningful choices within their spec tree. To help ease some of this we are shifting a few talents to be auto-learned on level up and replacing them with a new or existing talent. The new version of the tree should offer a little more variety and feel less linear when allocating your talent points and give you more choice based on the content you are running.
  • Monk
    • Mistweaver
      • Sheilun’s Gift now triggers Mastery: Gust of Mist exclusively onto its primary target.
      • Sheilun’s Gift healing increased by 10%.
      • New Talent: Legacy of Wisdom – Sheilun’s Gift heals 2 additional allies and its cast time is reduced by 0.5 seconds.
    • Windwalker
      • New Talent: Skytouch – Tiger Palm applies an effect which increases your critical strike chance by 50% for 6 seconds on the target. This effect cannot be applied more than once every 1 minute per target.
        • This has been added as a choice node on Skyreach for players that still want the benefit additional critical strike but do not want to dash to their target."
  • Paladin
    • Seal of Mercy is now a 1 rank talent (was 2).
    • Divine Toll and Divine Resonance have been added to the class tree.
    • Removed Seraphim and Sanctified Wrath talents from the class tree.
    • Retribution Aura has been redesigned - now grants 5% increased damage and healing for 10 seconds to all party or raid members whenever a party or raid member within 40 yards takes more than 50% of their health in damage. This can only occur once every 30 seconds.
    • Protection
      • Sanctified Wrath has been added to the Protection tree.
      • Talents positioned around the 20 point gate have been adjusted.
      • Spellwarding has been moved below the 20 point gate.
      • Strength in Conviction and Faith in the Light have swapped locations in the Protection tree.
      • Faith’s Armor is now a 2-rank talent and now causes Shield of the Righteous to grant additional armor.
    • Developer’s Notes
      • We are hard at work on the updates to the Retribution tree and are close to being able to share it with the community and a set of in depth development notes to give an overview of what’s changed.
      • We’re also making some changes to the Paladin class tree, some of which you’ll see in today’s PTR update.
      • Retribution Aura in Dragonflight has functioned only as a personal throughput benefit to Paladins, locking them out of using other Auras during gameplay. We’re looking to change that, so Retribution Aura now grants 5% increased damage and healing for 10 seconds to all party or raid members whenever a party or raid member within 40 yards takes more than 50% of their health in damage. This can only occur once every 30 seconds.
      • In addition to the changes to Retribution Aura, Retribution Paladins will receive a baseline passive: Instrument of Retribution - When any party or raid member within 40 yards dies, you gain Avenging wrath for 12 sec.
      • Seraphim has been removed from the Paladin talent tree, in our previous developer notes we mentioned points regarding stacking auras and having an excessive amount of buttons to press. Seraphim is a fairly large factor in both and we feel it is better to take the throughput provided by this cooldown and build it into your core abilities.
      • As a result of the above, we’ve decided to move Divine Toll to the Paladin class tree to ensure there’s still a powerful and exciting node at the end point of the class tree as a goal.
      • We look forward to sharing more with you in the coming weeks and hearing to your feedback!
  • Shaman
    • Earth Elemental and Primal Earth Elemental no longer taunt or pulse threat to enemies the Shaman is not in combat with.
    • Earth Elemental and Primal Earth Elemental no longer taunt or pulse threat to enemies that are attacking a player with a tank specialization.
      • Developer’s notes: We have reverted this change to Earth Elemental and Primal Earth Elemental after reviewing feedback we’ve received.
    • Swirling Currents has been redesigned – Increases the healing done by Healing Stream Totem and Cloudburst Totem by 10%/20% for Restoration and 20%/40% for Elemental and Enhancement.
    • Fixed an issue causing the self-cast version of Earth Shield from Elemental Orbit to not increase the healing done by Healing Stream Totem or Healing Tide Totem.
    • Several talents have moved positions in the class tree.
    • Earthgrab Totem now replaces Earthbind Totem. Earthgrab Totem is now the left-most option.
    • Shamans that are in Ghost Wolf now display the Maelstrom resource on their Personal Resource Display instead of mana if they are Elemental specialization.
    • Elemental
      • Electrified Shocks duration increased to 9 seconds (was 6 seconds).
      • Fixed an issue that sometimes prevented Electrified Shocks from applying to the primary target.
    • Restoration
      • A choice node has been added below Mana Tide Totem:
        • New Talent: Resonant Waters – Increases the duration of Mana Tide Totem by 4 seconds and increases its radius by 20 yards.
        • New Talent: Spiritwalker’s Tidal Totem – After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced by 50% and the mana cost of Healing Wave and Chain Heal are reduced by 50% for 10 seconds.
      • All healing done increased by 8%.
      • Acid Rain damage reduced by 20%.
      • Ancestral Awakening heals for 15%/30% of the amount healed (was 10%/20%).
      • Earthen Harmony has been redesigned – Earth Shield reduces damage taken by 3%/6% and its healing is increased by 50%/100% on targets below 75% health.
      • Cloudburst Totem healing no longer contributes to Ancestral Guidance.
      • Ancestral Awakening and Ancestral Guidance now contribute to Cloudburst Totem healing.
      • Earthliving Weapon’s proc sound effect has been lowered in volume.
  • Warlock
    • Demonic Inspiration has been redesigned – Increases the attack speed of your primary pet by 5%. Increases Grimoire of Sacrifice damage by 15%.
    • Wrathful Minion has been redesigned – Increases the damage done by your primary pet by 5%. Increases Grimoire of Sacrifice damage by 15%.
    • Affliction
      • Dread Touch now lasts 8 seconds (was 6 seconds).

Items and Rewards

  • The Divine Kiss of Ohn’ahra mount has been updated to its correct visual in the mount journal.
  • Stolen Breath of Ohn’ahra now also drops from The Nokhud Offensive on Mythic+ difficulty.

Player Versus Player

  • Priest
    • Shadow Word: Pain and Purge the Wicked now have a spell highlight when Catharsis is above 80% of its maximum stored damage.
    • Shadow
      • Fixed an issue that allowed Void Tendrils’ root effect to persist after they’ve been destroyed.

Professions

  • Skinning
    • Skinning enemies has a new animation.

Feedback: Paladins in 10.0.7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello Paladins.

We’re hard at work on updates to the Retribution tree, and we’ll soon share a set of in-depth development notes to give an overview of what’s changed there.

We’re also making some changes to the Paladin class tree, some of which you’ll see in today’s PTR update.

In Dragonflight, Retribution Aura has functioned only as a personal throughput benefit to Paladins, locking them out of using other Auras during gameplay. We’re looking to change that, so Retribution Aura now grants 5% increased damage and healing for 10 seconds to all party or raid members whenever a party or raid member within 40 yards takes more than 50% of their health in damage. This can only occur once every 30 seconds.

In addition to the changes to Retribution Aura, Retribution Paladins will receive a baseline passive: Instrument of Retribution – When any party or raid member within 40 yards dies, you gain Avenging wrath for 12 seconds.

Seraphim has been removed from the Paladin talent tree. In our previous notes, we mentioned stacking auras and having an excessive amount of buttons to press. Seraphim is a fairly large factor in both, and we feel it is better to take the throughput provided by this cooldown and build it into your core abilities.

As a result of the above, we’ve decided to move Divine Toll to the Paladin class tree to ensure there’s still a powerful and exciting node at the end point of the class tree as a goal.

We look forward to sharing more with you in the coming weeks and hearing to your feedback!

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