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by Published on 2022-01-25 09:06 PM

Patch 9.2 PTR - Build 42069
Build 42069 will be deployed to the PTR realms soon.




New Items
Lots of new items were added in this build. You can see the full list on the WoWDB PTR site.

LevelTypeSlotNameModel Viewer
10MountShimmering Aurelid
1QuestMourne Fragment
1QuestMourne Fragment
1QuestMourne Fragment
155TrinketTrinketSo'leah's Secret Technique
1Off HandOff HandProtoflora Harvester
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233ClothShouldersEmpathic Oracular Mantle
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233ClothShouldersBroker's Oracular Mantle
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233ClothShouldersSynchronous Oracular Mantle
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233ClothChestScouring Oracular Smock
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233ClothChestNova Oracular Smock
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233ClothChestCrystallic Oracular Smock
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233LeatherHeadScouring Cryptic Mask
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233LeatherHeadNova Cryptic Mask
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233LeatherHeadCrystallic Cryptic Mask
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233LeatherShouldersEmpathic Cryptic Shoulderpads
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233LeatherShouldersBroker's Cryptic Shoulderpads
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233LeatherShouldersSynchronous Cryptic Shoulderpads
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233MailHeadEmpathic Enigmatic Cowl
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233MailHeadBroker's Enigmatic Cowl
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233MailHeadSynchronous Enigmatic Cowl
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233MailShouldersScouring Enigmatic Epaulettes
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233MailShouldersNova Enigmatic Epaulettes
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233MailShouldersCrystallic Enigmatic Epaulettes
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233PlateHeadScouring Numerus Crown
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233PlateHeadNova Numerus Crown
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233PlateHeadCrystallic Numerus Crown
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233PlateChestEmpathic Numerus Breastplate
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233PlateChestBroker's Numerus Breastplate
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233PlateChestSynchronous Numerus Breastplate
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1One-handed AxeOne HandProtomineral Extractor
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1One-handed MaceOne HandJiro Tuning Hammer
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1One-handed MaceOne HandMace of Renewed Purpose
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1One-handed MaceOne HandGavel of Lost Purpose
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1Two-handed MaceTwo HandGreatmaul of the Ancient Sentinels
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1Two-handed MaceTwo HandEmerald-Heart Protomaul
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1One-handed SwordOne HandDistinguished Blade of Cartel Al
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1StaffTwo HandHalo-Stave of the Oracles
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1StaffTwo HandStaff of the Dormant Oracle
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1StaffTwo HandStave of the Eternal Cycle
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233DaggerOne HandObserver's Umbral Shiv
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60OtherDecanter of Untapped Potential
60OtherTeachings of the Elders
1OtherEternal Curio


PTR Eternity’s End Development Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements
  • The achievement Unlocking the Secrets to learn Zereth Mortis Flying has been added.
    • Developers’ note: After listening to player feedback regarding access to Zereth Mortis Flying being too time consuming, we’ve made the change to now unlock flying more easily by completing a series of achievements around Zereth Mortis instead of researching Cyphers of the First Ones.

Classes

Mage
  • Class Sets
    • Fire
      • 4-piece: No longer causes the Fire Mage to take damage over time while Combustion is active.

Warlock
  • Contained Perpetual Explosion (Venthyr Runecarving Power) now caps the amount of bonus periodic damage it provides at 275% when hitting 10 additional targets.

Dungeons and Raids
  • Mythic+
    • Affixes
      • New Seasonal Affix: Encrypted
        • Relic’s associated with which Automa summon have been adjusted in an effort to make them more intuitively match the resulting effect.
        • Vy’s Haste reduced to 15% (was 20%) and added an additional effect that deals Cosmic damage to the targeted enemy or healing to the caster’s friendly target when triggered.
        • Urh’s cooldown reduction increased to 200% (was 25%), and it restores 10% HP/Mana every 1 second. Duration reduced to 10 seconds (was 45 seconds).
        • Wo now also grants 15% damage reduction, and for the duration of the effect, you auto-Stealth any time you’re not in combat. Duration reduced to 20 seconds (was 45 seconds).

Achievement Changes
Originally Posted by MMO-Champion
Arena
Player vs. Player

Dungeons & Raids
  • Glory of the Sepulcher Raider Complete the Sepulcher of the First Ones raid achievements listed below. 25 points. Account Wide. Mount Reward: Shimmering Aurelid. 25 points. Account Wide.

Guild Feats of Strength
Guild
  • Hall of Fame: The Jailer (Alliance) Among the first one hundred Alliance guilds worldwide to defeat The Jailer on Mythic difficulty. Title Reward: Famed Slayer of The Jailer. Banished One.
  • Hall of Fame: The Jailer (Horde) Among the first one hundred Horde guilds worldwide to defeat The Jailer on Mythic difficulty. Title Reward: Famed Slayer of The Jailer. Banished One.

Player vs. Player
Statistics

Shadowlands
Exploration
  • Adventures in Zereth Mortis (New) Complete 10 of the following special encounters in Zereth Mortis. 5 points.
  • Apocopocolypse Now (New) Use Pocopoc to take over 100 wildlife automa in Zereth Mortis. 10 points.
  • Completing the Code Using the Containment Trap. Retrieve research data from the following creatures. 5 points. Item Reward: Personal Containment Trap. 5 points.
  • Curious Collections (New) Discover 5 hidden treasures of Zereth Mortis. 5 points.
  • Cyphers of the First Ones Complete each of the Cyphers listed below. Reward: Zereth Mortis Flying and Schematic: Pale Regal Cervid. 10 points.
  • Tales of the Exile (New) Read the volumes of "Firim in Exile" found in Zereth Mortis listed below. 5 points.
  • Traversing the Spheres Use Firim's Core-Tap on Progentor Forge-Tap on Progenitor Forges throughout Zereth Mortis to obtain the following rare proto-materials. 10 points. Item Reward: Mortis Mover. 10 points.
  • Unlocking the Secrets (New) Complete the Zereth Mortis achievements listed below. Reward: Zereth Mortis Flying. 15 points. Account Wide.

Quests

Torghast
Expansion Features



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Summon Ambystan Darter Right Click to summon and dismiss your Archetype of Metamorphosis Ambystan Darter. Battle Pet. Battle Pet. Instant.
  • Summon Archetype of Discovery Right Click to summon and dismiss your [PH] Progenitor Wombat Archetype of Discovery. Battle Pet. Battle Pet. Instant.
  • Summon Archetype of Focus Right Click to summon and dismiss your [PH] Progenitor Geode Archetype of Focus. Battle Pet. Battle Pet. Instant.
  • Summon Archetype of Renewal Right Click to summon and dismiss your Archetype of Animation Renewal. Battle Pet. Battle Pet. Instant.
  • Summon Archetype of Vigilance Right Click to summon and dismiss your Archetype of Multiplicity Vigilance. Battle Pet. Battle Pet. Instant.
  • Summon Geordy Right Click to summon and dismiss this companion your Geordy. Battle Pet. Battle Pet. Instant.
  • Summon Leaping Leporid Right Click to summon and dismiss your Archetype of Multiplicity Leaping Leporid. Battle Pet. Battle Pet. Instant.
  • Summon Multichicken Right Click to summon and dismiss your Archetype of Satisfaction Multichicken. Battle Pet. Battle Pet. Instant.
  • Summon Omnipotential Core Right Click to summon and dismiss your [PH] Progenitor Geode Omnipotential Core. Battle Pet. Battle Pet. Instant.
  • Summon Prototickles Right Click to summon and dismiss your Archetype of Animation Prototickles. Battle Pet. Battle Pet. Instant.
  • Summon Resonant Echo Right Click to summon and dismiss your [PH] Progenitor Geode Resonant Echo. Battle Pet. Battle Pet. Instant.
  • Summon Shelly Right Click to summon and dismiss your Archetype of Multiplicity Shelly. Battle Pet. Battle Pet. Instant.
  • Summon Stabilized Geomental Right Click to summon and dismiss your Archetype of Animation Stabilized Geomental. Battle Pet. Battle Pet. Instant.
  • Summon Terror Jelly Right Click to summon and dismiss your Archetype of Animation Terror Jelly. Battle Pet. Battle Pet. Instant.
  • Summon Tunneling Vombata Right Click to summon and dismiss your [PH] Progenitor Wombat Tunneling Vombata. Battle Pet. Battle Pet. Instant.
  • Summon Violent Poultrid Right Click to summon and dismiss your Archetype of Satisfaction Violent Poultrid. Battle Pet. Battle Pet. Instant.
  • Summon Viperid Menace Right Click to summon and dismiss your Archetype of Cunning Viperid Menace. Battle Pet. Battle Pet. Instant.

Item Set Bonuses
  • Conversation Divine Conversation increases the effectiveness of your next Holy-Word-affecting spell by 35%. 60%.
  • Fiery Rush While Combustion is active you burn for 1% of your maximum health every 1 sec causing your Fire Blast and Phoenix Flames to recharge 50% faster. recharge 50% faster.
  • Fists of Primordium Name changed from " 9.2.0 Class Set - Monk - Windwalker - 2PC" to "Fists of Primordium".
  • Heal the Soul Your Chain Heal critical hits reduce the remaining cooldown of one of your totems by 2 sec. Your Healing Stream Totem, Healing Tide Totem, Mana Tide Totem, and Spirit Link Totem now also cast Chain Heal when you drop them. with 100% effectiveness when you drop them.
  • Primordial Potential Name changed from " 9.2.0 Class Set - Monk - Windwalker - 4PC" to "Primordial Potential".

Warrior (Forums, Talent Calculator)
Arms & Fury
  • Death Sentence Execute now has a 15 yard range, causing you to charge to targets when used Execute charges you to targets up to 15 yards away. This effect has a 6 sec cooldown. PvP Talent. PvP Talent. Requires Warrior. Requires level 10.

Runeforge Legendary Abilities
  • Splintered Elements Each additional Lightning Bolt generated by Primordial Wave increases your Haste by 8% for 10 sec. Instant. 10% for 10 sec. Instant.

Warlock (Forums, Talent Calculator)
  • Contained Perpetual Explosion Impending Catastrophe's damage over time is increased by 125% plus 15% for each enemy target hit on the way to its final target. Instant. to a maximum of 275%. Instant.

Covenant Abilities
  • Chain Harvest Elemental: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Generates 3 Maelstrom per target damaged or healed. Enhancement, Restoration, Initial: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. Instant.
  • Chain Harvest Elemental: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Generates 3 Maelstrom per target damaged or healed. Enhancement, Restoration, Initial: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
  • Chain Harvest Elemental: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Generates 3 Maelstrom per target damaged or healed. Enhancement, Restoration, Initial: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.

Shaman (Forums, Talent Calculator)
  • Chain Harvest Elemental: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Generates 3 Maelstrom per target damaged or healed. Enhancement, Restoration, Initial: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
  • Chain Harvest Elemental: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Generates 3 Maelstrom per target damaged or healed. Enhancement, Restoration, Initial: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 10% of Base Mana. 40 yd range. 2.5 sec cast. 1.5 min cooldown.
  • Chain Harvest Elemental: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Generates 3 Maelstrom per target damaged or healed. Enhancement, Restoration, Initial: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
  • Chain Harvest Elemental: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Generates 3 Maelstrom per target damaged or healed. Enhancement, Restoration, Initial: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.

Anima Powers
  • Cosmic Alacrity Killing an enemy grants 3% increased movement speed. Stacks 15 times. Instant. for 30 sec. Stacks 15 times. Instant.

Item Effects
  • Assembling Weave 15 Anima Ephemera Strands together to create something new. 5 sec cast. Reagents: Item #187728 x 15.
  • Brood of the Endless Feast Your damaging abilities have a high chance to smell out the scent of delicious soul energy, stacking up to 0 100 times. At full stacks, a swarm of devourers burst forth, chomping your target for 0 Physical damage. Effects that cause your target to move generate bonus stacks.Approximately 20 procs per minute.
  • Contained Perpetual Explosion Impending Catastrophe's damage over time is increased by 125% plus 15% for each enemy target hit on the way to its final target.to a maximum of 275%.
  • Decanter of Untapped Potential (New) Increase your attunement to the Shadowlands, learning all Conduits and raising them to item level 239. 2 sec cast.
  • Eternal Curio (New) Grants 100 reputation with The Enlightened. Instant. Reagents: Medallion of the Legion.
  • Grim Eclipse Manifest a Quasar which orbits your target, blasting it with 0 Cosmic damage over 15 sec. Upon expiration, the Quasar collapses 7 sec. After 7 sec, the Quasar stabilizes, creating an Event Horizon for 15 sec which grants you 0 Haste while within its perimeter. Instant. 2 min cooldown. 20 sec global cooldown.
  • Healialic Restores 1% of max health to raid or party members within 30 yards every 1 seconds sec. This effect will last for 15 min. Only works in Shadowlands outdoor areas or Oribos. Instant.
  • Pocket Protoforge Taking damage has a chance to fabricate an ally from the Pocket Protoforge who interferes with your enemies' attacks, increasing your Dodge by 0 and absorbing 0 damage before fading away. assisting in combat and absorbing 0 damage.
  • Resonant Carapace Grants the caster a benefit when Pocopoc possesses Coreless Scarabid, reducing their damage taken by 10 When Pocopoc possesses a Coreless Scarabid, it reduces your damage taken by 10%. This effect will last for 15 min. Only works in Shadowlands outdoor areas or Oribos. Instant.
  • Resonant Gossamer When Pocopoc possesses a Coreless Tarachnid, it gives you a chance to stun and poison creatures attacking you in melee melee attackers. This effect will last for 15 min. Only works in Shadowlands outdoor areas or Oribos. Instant.
  • Resonant Mucus When Pocopoc possesses a Coreless Helicid, it has a chance on attack to slow enemy creatures' movement when attacking to slow enemy, attack and cast speed. This effect will last for 15 min. Only works in Shadowlands outdoor areas or Oribos. Instant.
  • Resonant Rage When Pocopoc possesses a Coreless Vombata, it has a chance to cast short Bloodlust on party members when killing enemy creatures an 8 sec sec Bloodlust on kill. This effect will last for 15 min. Only works in Shadowlands outdoor areas or Oribos. Instant.
  • Resonant Regrowth [PH] Takeover Elemental Enhancement Spell Description When Pocopoc possesses a Coreless Geomental, it periodically builds a restorative shield around you. This shield will break upon taking damage, restoring 5% of your max health. Stacks up to 3 times This effect will last for 15 min. Only works in Shadowlands outdoor areas or Oribos. Instant.
  • So'leah's Secret Technique (New) Select a player in your party or raid, granting them 0 of their highest secondary stat, and granting you 0 of that same stat, for 30 min. 100 yd range. Instant.
  • So'leah's Secret Technique (New)
  • Splintered Elements Each additional Lightning Bolt generated by Primordial Wave increases your Haste by 8% for 10 sec. 10% for 10 sec.
  • Squishing Together Combine 6 Pieces of Goop to make an Irresistable Irresistible Goop. 1 sec cast. Reagents: Piece of Goop x 5.
  • Teachings of the Elders (New) Grants 75 reputation with the Enlightened, up to Exalted reputation. Instant.
  • The First Sigil Refresh the cooldown Gain the power of your Covenant Signature ability and gain 0 Versatility for 15 sec. Instant. 5 min cooldown.
  • Throw Name changed from "Chromatic Rosid" to "Throw". Use on Dimensional beasts to see what happens! 20 yd range. Instant. 1 sec cast.
  • Throwing Hurl Feroz's herbal remedy. Lashers in the Catalyst Gardens struck by the effect will either return to a docile state or take 8 damage and become aggravated. 22 25 yd range. 1 sec cast.



Garrison Talents
Originally Posted by MMO-Champion
Unknown Shadowlands Garrison Talent Category (8)
  • Aealic Understanding Tier 1, Column 2. Spell: |L290-Gain access to Enhancement Consoles. Enhancement Consoles provide you with a selection of bonuses that last for 15 minutes.|l minutes. The Enhancements only work in Shadowlands outdoor areas and Oribos.|l



Strings Changes
Originally Posted by MMO-Champion
  • _RK_TEST (New) - Just a test
  • DDD_COUNTDOWN1 (New) - 1...
  • DDD_COUNTDOWN2 (New) - 2...
  • DDD_COUNTDOWN3 (New) - 3...
  • ERR_ITEM_CONVERSION_NO_VALID_ITEMS (New) - You don't have any eligible items
  • ERR_PVP_PLAYER_ABANDONED (New) - A player has abandoned the match, and will receive Rating and Queue penalties. No other ratings will be changed.
  • ERR_USE_WEEKLY_REWARDS_DISABLED (New) - The Great Vault is currently unavailable.
  • GREAT_VAULT_CLASS_SET_TUTORIAL (New) - Class Set Items may appear as a reward in all nine Great Vault slots
  • JAILERS_TOWER_LEVEL_TOAST_BOSS_RUSH (New) - The Jailer's Gauntlet
  • NOTCH_MODE (New) - Notch Mode
  • NOTCH_MODE_OVERLAP (New) - Overlap
  • NOTCH_MODE_SHIFT_UI (New) - Shift UI Down
  • NOTCH_MODE_WINDOW_BELOW (New) - Window Below
  • OPTION_TOOLTIP_NOTCH_MODE (New) - Controls how notch overlap is handled
  • PLAYER_CHOICE_QUALITY_STRING_EMPTY (New) - |n|n
  • SL_SET_CONVERSION_MULTIPLE_CHARGES_REMAINING (New) - You can upgrade %d more items after this until the Catalyst needs to recharge.
  • SL_SET_CONVERSION_ONE_CHARGE_REMAINING (New) - After upgrading this item, the Catalyst will need %s to recharge.
  • SL_SET_CONVERSION_RECHARGE_TIME (New) - The Catalyst is recharging and will be functional in %s
  • VIDEO_OPTIONS_NOTCH_MODE_OVERLAP (New) - Notch is in view and may overlap with user interface
  • VIDEO_OPTIONS_NOTCH_MODE_SHIFT_UI (New) - Shift user interface down to avoid notch
  • VIDEO_OPTIONS_NOTCH_MODE_WINDOW_BELOW (New) - Window is below notch with a black bar



Misc Changes
Originally Posted by MMO-Champion
Character Titles
  • Soloist %s (New)

Currency Types
Shadowlands
  • Cyphers of the First Ones - |L290-Echoes of the power used to forge reality itself. Can be deciphered at Firim's Cypher Console in Exile's Hollow. Hollow.|l

Game Tips
  • Tip #754 - Tip: While joining a covenant is a weighty choice, it is not a permanent one. You can change your covenant in Oribos, but until you have proven yourself to the covenants of the Shadowlands, returning to a covenant that you previously left will require rededication. freely once you have reached maximum Renown with a single covenant.

LFG Dungeons
Dungeons
  • The Primus Returns - Map Map: Torghast: Torghast. Roles: 1-5 damage.

Map Areas
Maldraxxus Coliseum
  • Maldraxxus Coliseum - Music: ZONE_92_PVP_MaldraxxusColliseum.
  • Maldraxxus Coliseum - Music: ZONE_92_PVP_MaldraxxusColliseum.

Map Difficulties
  • Sepulcher of the First Ones - Heroic Raid - Max players: 30.2s lockout.
  • Sepulcher of the First Ones - Looking For Raid - Max players: 30.2s lockout.
  • Sepulcher of the First Ones - Normal Raid - Max players: 30.2s lockout.
  • Torghast > Torghast - Normal Scenario - Name changed from "Torghast - Normal Scenario" to "Torghast > Torghast - Normal Scenario".

Maps
Shadowlands
  • Torghast > Torghast - Name changed from "Torghast" to "Torghast > Torghast".

Mounts
Ground Mounts
  • Colossal Soulshredder Mawrat - Ground Mount. Colossal Soulshredder Mawrat. "The incredible prowess you have demonstrated within the Jailer's Tower has instilled sufficient respect into this fearsome creature, enabling its use as a mount." Source: Drop: Layers 13 or higher Location: Torghast (Adamant Vaults) Achievement: Flawless Master (Layer 16) Category: Torghast

Unknown Types
  • Cryptic Aurelid - Unknown Type. Cryptic Aurelid. "The Cyphers of the First Ones are beyond any mortal understanding. A curious effect of the language is that, for reasons unknown, some aurelids are drawn to mortals who aspite aspire to unlock its mystery." Source: Achievement: From A to Zereth Category: Shadowlands
  • Shimmering Aurelid (New) - Unknown Type. Spell #359379. "Though it was once created to defend the Sepulcher of the First Ones, with its primary function now completed, it now obediently follows your command." Source: Achievement: Glory of the Sepulcher Raider Category: Dungeons & Raids

Reserved Names
  • BoycottBeijing (New)
  • NoBeijing2022 (New)
  • NoRightsNoGames (New)
  • 发改委 (New)
  • 外交抵制 (New)
  • 抵制中国 (New)
  • 抵制冬奥 (New)
  • 抵制北京 (New)
  • 政法委 (New)
  • 新疆人权 (New)
  • 新疆法案 (New)
  • 新疆种族灭绝 (New)
  • 新疆集中营 (New)
by Published on 2022-01-25 06:20 PM

Blizzard Announces New Survival Game
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Blizzard is embarking on our next quest. We are going on a journey to a whole new universe, home to a brand-new survival game for PC and console. A place full of heroes we have yet to meet, stories yet to be told, and adventures yet to be lived. A vast realm of possibility, waiting to be explored.

Every story needs a teller. And every world needs builders. What if that could be you?

For thirty years, Blizzard has been creating universes for millions of players around the globe. This requires a diverse team of developers willing to lend their voices, to listen and to be heard. That is our mission.

Do you like survival games? Do you want to join a collaborative team of experienced developers at the early stage of a new project in a new world...and help write the next chapter in Blizzard's story?

This is your call to adventure. Will you answer it?

Apply here: https://careers.blizzard.com
by Published on 2022-01-25 06:19 PM

Wen Lo, the River's Edge - New Mount Reward for a 6 Month Subscription
A new mount reward for purchasing a 6 month subscription has been released! You can also just purchase the mount from the shop for $25. Players will also receive the Goblin Gumbo Kettle toy in Burning Crusade Classic




Get the Wen Lo, the River’s Edge Mount with the Purchase of a 6-Month Subscription!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The fearsome Wen Lo, the River’s Edge* is now available to add to your muster of mounts! Earn your stripes with the purchase of this tiger mount from in-game or from the Blizzard Shop; or get it at no additional charge with the purchase of a 6-Month Subscription, along with the Goblin Gumbo Kettle toy for Burning Crusade Classic.

Go with the Wen Lo Flow!

With courage forged by the fiercely unpredictable waters of Pandaria, Wen Lo will carry you wherever the journey takes you! Hop into the saddle and let this armored water tiger help you embrace the thrill of the flight on your daring adventures across Azeroth.


Wen Lo, the River’s Edge will be automatically added to your Collection once you purchase the 6-Month subscription from the Blizzard Shop. Welcome this rawrsome addition to your assortment of mounts!

Players on an existing 6-month recurring subscription with a future renewal date will receive Wen Lo, the River’s Edge mount, and Goblin Gumbo Kettle toy at no additional charge, no later than February 11, 2022 (must be redeemed by August 31, 2022).

Guzzle Down Some Goblin Gumbo

Nothing says home cooking like goblin gumbo! Indulge in this absurdly spicy delicacy of absolutely no nutritional value (unless you find 5-minutes of the occasional belching of rank goblin breath to be healthy)!


Purchase a recurring 6-month subscription and not only will you get the Wen Lo, the River’s Edge mount for World of Warcraft, but also receive the Goblin Gumbo Kettle toy ** to use in Burning Crusade Classic.

Please visit our support article to learn more about claiming this item.


Now on the Shop: Wen Lo, the River’s Edge


Earn your stripes in the air and on the ground with lucky Wen Lo, the River’s Edge!


*Mount not available in World of Warcraft® Classic or Burning Crusade Classic™.
**Toy not available in modern World of Warcraft®.
by Published on 2022-01-25 04:54 PM

Patch 9.2 Campaign "Secrets of the First Ones"

Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4
Chapter 5

Patch 9.2 PTR - Main Campaign Chapter 5
Today we are previewing the fifth chapter in the main story campaign for patch 9.2 on the PTR. Be aware that this could change before it goes live. *SPOILERS AHEAD*

Crown of Wills
  • The chapter begins after the events of the raid in which we rescue Anduin from the Jailer. Bolvar says that as difficult and painful as it is, we must uncover what Anduin knows if we are to overcome the domination magic of the Jailer.
  • You convene near the Oribos portal where Bolvar asks Anduin if he can tells us anything about the Domination that the Jailer put in our way. Anduin says he doesn't know how to counteract it, and Jaina reassures him that we will find a way. There is an unimplemented cinematic when you ask Anduin what happened, and Bolvar is saddened by the pain Anduin endured.
  • Bolvar then suggests that we may be able to learn more about Domination from the Primus, seeing as how he created it. He has asked Taelia to bring a piece of the Helm of Domination to Zereth Mortis. Bolvar dreads what may happen if he were to try and carry it again. The Primus appears remotely to explain that Zovaal needed to dominate the automa to enter the Sepulcher, but they did not succumb immediately. If we can use the Helm of Domination, we may discover the source of their resistance. Taelia wonders if we should use it after all the devastation it has caused, but Bolvar is determined that it is worth the risk.
  • The Primus informs you that he originally created Domination as a tool to punish Zovaal. He directs you to test the broken Helm of Domination on someone, and Darion Morgraine volunteers. If it retains enough power, then it can be used to test it elsewhere in Zereth Mortis.
  • Darion goes nuts and attacks you after you use the helm on him, forcing you to subdue him until he is himself again. Baine is relieved that the helm retains its power, even though it remains disturbing.
  • Next, the Primus suggests you test the helm on creatures in Zereth Mortis while Bolvar informs you that an enlightened elder named Eru in Lexical Glade may be able to give insight on the use of the language of the First Ones. On your way, you test the helm on various creatures, most of which attack you outright. The automa chickens actually explode when tested, and the automa Servitors resist for a few seconds before attacking.
  • When you meet Elder Eru, she says that she has dedicated herself to the organization of the various texts in Lexical Glade. She has no idea what any of them say, but suggests you go into the Glade and memorize phrases. Sometimes the language will even change right in front of you. This adaption might lead you on the path to discovering how to resist Domination.
  • After memorizing three phrases, you reconvene with Elder Eru. She explains that the language is not static like most others. It evolves. She suggests you infuse the phrases into the nearby librarian, then test the helm on it and observe the results. The librarian resists for some time before succumbing. After destroying it, Eru explains that the more advanced the language, the more resistant the creature. She sees this test as a success, but you then inform her that you need to completely resist Domination. She suggests you head to the vaults in the Endless Sands and find more phrases. She will not join you, however, as it has been overrun by Mawsworn.
  • You return to the Primus and inform him what you have learned. He says that you should infuse the phrases into the helm and also collect more. Bolvar says he, Taelia, and Darion will meet you at the Endless Sands.
  • When you arrive, you must take out some Mawsworn while collecting inscrutable phrases. When you collect one, Taelia mentions that the phrase doesn't make sense and it is making her head spin, to which Bolvar explains that the feeling is the quality that makes Domination less effective. A lot of the enemies here are elite, but you can weaken them with the helm. There is some father daughter moments during these quests too as Bolvar and Taelia fight with you.
  • With the collected phrases, Bolvar instructs us to meet him inside the Chamber of the First Reflection in Bastion. He believes there is something to be gained by looking into the experiences of those who have suffered from the helm. Taelia says that she will bring the remaining shards of the helm.
  • Everyone seems to have come along for this experience. Kleia is there to help with the mirrors, Sylvanas says this undertaking is perilous, and Anduin remarks that he will suffer any burden so long as it will help. Bolvar says that an indomitable will mixed with the language of the Progenitors should be the key to help break Domination's hold. Everyone present has suffered and endured at its hand, and so they will infuse their will into each of the helm shards. He has been assured by the Primus that this will work.
  • Both Bolvar and Darion channel into the mirrors, and you fight off their memory fragments. Bolvar then remarks that he feels lighter and hopes Taelia will see him for the man he is now and not the lone figured locked away in Icecrown.
  • Anduin goes next, but the burden is too much and a great many reflections continuously attack you as he screams in pain. Jaina eventually destroys them all, and Sylvanas remarks that she can see Anduin's struggle and might be able to offer perspective.
  • A cutscene occurs in which Sylvanas extracts her memories from the mirror, showing the moment she freed herself from Arthas. She doesn't remember the moment, but she remembers the rush of freedom and the clarity of purpose. When she loosed her arrow, she sought to become Arthas's judge and executioner, thinking punishing him would absolve her of the crimes she was forced to commit against her people, but there would be no justice for anyone that day. That...is yet to come. This adds her will into the shards like Bolvar and Darion before her.
  • Anduin seems to understand now and is ready to try again. Everyone touched by Domination was able to tap into something to give them strength to resist. You slay his memory burden and his will is added to the final shard of the helm. Sylvanas says this will not end his suffering, but it is a step forward. All that remains now is to take the shards back to the Primus and have him reforge the helm. You are told to head to the Runecarver's Oubliette in Torghast.
  • There, the Primus exclaims that he did not foresee how much pain Domination would cause when he created it. It is time the symbol of this magic be reforged for a new purpose. Thrall wonders what would stop the new helm from enslaving others, to which the Primus says it will become an instrument of free will. Sylvanas remarks that never again will a Lich King reign in Icecrown. The helm is then reforged into the Crown of Wills and you use it to grant its power to everyone around you.
  • Bolvar says this is a power unlike any he has ever felt, and it will be the key to defeating the Jailer. You return to Zereth Mortis as the Primus says he will keep the crown safe.

by Published on 2022-01-24 09:40 PM

Blizzard on Weapons Loot Table in Sepulcher of the First Ones
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi! Enhancement currently has 3 weapons on the first bosses of the raid, but no higher ilvl weapon on the last bosses. We are the only melee dps spec alongside rogues to not have a higher ilvl weapon. We also didn’t have one in SoD. Considering our melee weapons have a decent impact on our damage as a melee dps, is it possible to get an additional higher ilvl weapon on the last bosses? A nice solution would be to change the higher ilvl warglaives on the 9th boss to a 1h axe or even remake the weapon tokens from Nathria. It just feels bad to not have access to the same power as the other classes. Or at least can we get an explanation for this situation. Thanks!

Hey there! This feedback’s come up in a few places, so I wanted to drop by and give an update on what we’re doing to address it, why we’re addressing it in this case specifically, and then go into a deeper dive behind some of the motivations and current thoughts about end-boss weapons, raid loot in general, and weapon tokens ala Castle Nathria.

First off, the what and why - we’re going to be adding an Agility Dagger to Rygelon (Boss 10) & removing the Agility Fist Weapon from Skolex and moving it to The Jailer (Boss 11). This represents +1 additional weapon overall for the raid, and leaves only some healers without a weapon from those final 3 bosses - we’re not likely to make a change to that, as there’s a unique Healer Mace that we anticipate will be a pretty powerful option for those specs earlier in the raid. As to why we’re making this change - Sepulcher of the First Ones has the highest amount of bosses with increased item levels (3 bosses over the traditional 1 or 2), which we felt was appropriate to support both Rygelon & Lords of Dread feeling like high-level encounters you could tackle in any order, as well as the cement a clear jump after Anduin, the raid’s first-week hurdle. However, even one extra boss at the +7 threshold created a level of imbalance that felt less textured in the ‘some have one, some don’t’ way, and more like a small few being excluded - exclusion to this degree wasn’t intentional, and that’s why we’re acting on it.

However, this has led to some legitimate questions - why don’t all classes have a ‘stronger’ weapon in each raid, and furthermore, why not use Weapon Tokens like Castle Nathria did? These may not answer all of those perfectly, but I’d like to share some thoughts on the subject and shed light on the kinds of things we think about when designing items & loot tables that may help push the conversation forward.

Philosophically speaking, we think there’s a lot more to items than just the stats they provide on a mechanical level. We put so much time into naming and placing them appropriately because they’re a way to flesh out the stories of the enemies and environments they come from. As you suggest in your post - we certainly could have included an Axe over a Warglaive on the Lords of Dread fight if our goal was purely covering every spec; but let’s look at it from a different angle. Lords of Dread has you fighting Mal’Ganis, debateably the most well-known Demon in all of Warcraft Lore, and the only demon in any of Shadowlands’ 3 raids. From that perspective, it might be weirder if we didn’t drop Demon Hunter-specific weapons from that fight.

Every loot table on any boss should help tell a story, which adds to the excitement of receiving the drops themselves. There’s layers to this of course; harder or more iconic encounters often deserve more unique or powerful rewards - but they’re a tool we use for our game to feel more immersive. Another example from Sepulcher is Artificer Xymox’s return - there are a pair of swords that use the same model, where one is a relic the Cartel’s stolen from the raid, and the other is a replica of the same blade they’ve made with the intent to auction it off at Tazavesh. Compare this to 9.0’s tokens - while there was a higher level of equality among drops in the raid, the excitement was often lower in a relative sense; this is in part due to the delayed gratification tokens provide (you had to zone out in 9.0’s case to get the appearances from your sanctum), and in part due to the disconnect in what you actually got out of them. Despite having some very cool covenant appearances, they didn’t feel grounded in the story of the raid or the content you got the token from, which led to the specific drops feeling less memorable overall.

Another goal of ours is to have loot evenly distributed throughout a raid such that there’s a variety of things groups value differently across bosses and even entire wings. This helps groups who are struggling to progress on a specific difficulty still get useful loot while reclearing, while also serving as a nice incentive for groups to push ever-so-slightly into a higher difficulty and gain a foothold. This idea is what led us back to making certain unique weapons (internally we call these Cantrips) in Sanctum of Domination like Jotungeirr from The Nine, or Cruciform Veinripper from Painsmith - their unique effects were on par with a higher item level bump, but we were also able to let them drop earlier, and enhance the experience of defeating those important characters within our setting. Weapons aren’t the only way we can create memorable and equitable raid loot (jewelry and trinkets also tend to help fill in these gaps as well), but they’re a very potent tool in our toolbox for making all parts of the raid feel rewarding and meaningful to revisit rather than making the final bosses be the only ones that matter.

To be clear: 9.0’s weapon tokens did solve a problem for some players, and there’s a lesson to be had in the response to them. While a 7 item level disparity is rarely ever a barrier to class viability, the feeling that everyone was on an even playing field along at least one axis is clearly an idea that resonated strongly among some of you. I don’t want all of the above speak to sound like we’re never going to iterate on weapons, or that people who liked how 9.0 played out were flat Wrong - just that Tokens clearly solve only one slice of the problem while denying us (or at least hindering) the ability to achieve our other goals for raid itemization as a whole.

There’s a lot more we could get into about the place of Cantrip weapons/items, but I’d like to save that discussion for a future post later on when we’ve got a greater appreciation for how the Sepulcher plays out. I hope this helps communicate a bit more about where we’re coming from and why things end up the way they do, even among players who value the mechanical & numbers side of WoW for whom some of this may not be satisfying. Lastly, I want to thank you for taking the time to write this post & make suggestions! We can’t respond to every single one, but they help shape our discussions and iterations internally.

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