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by Published on 2019-07-16 07:48 PM

Patch 8.2 Hotfixes - July 16, 2019

Azshara's Eternal Palace - Race to World First
The race for world first is on once again! 8 guilds are currently 3/8 mythic!









Azshara's Eternal Palace - Mythic Difficulty and Raid Finder Wing 1
Mythic Difficulty and Raid Finder Wing 1 for Azshara's Eternal Palace opens this week.









Weekly Event - Wrath of the Lich King Timewalking
Wrath of the Lich King Timewalking is back this week. Don't forget to check out the Ulduar timewalking raid!








PvP Brawl - Classic Ashran
This week's brawl is the epic battleground Ashran in its original form.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Why ashran for the brawl?
assume the “win condition” for the quest is 4 event wins and an enemy general kill?
We’re working on a hotfix that will make the “Something Different” quest complete in the Classic Ashran brawl when you either win any event, or kill Grand Marshal Tremblade / High Warlord Volrath.

Island Expeditions for Week of July 16th, 2019
The islands expeditions for the week are:

  • Crestfall with Dragons
  • Un'gol Ruins with Pygmies
  • Snowblossom Village with Virmen


Conflict and Strife Rank 2 Acquisition Hotfix
Originally Posted by Blizzard Entertainment
The tool tip for Conflict and Strife says that you need to get conquest cap to get rank one and for rank two you need 1k rating. I hit 1k rating before getting conquest cap so shouldn’t that allow me to skip straight to rank two?

I pose this question because I only got rank one in my pvp chest and from my perspective it’s an error.

Correct. We had a bug, and we’ve now hotfixed it. We’re working to address the issue for players who already opened it. Thank you! (Blue Tracker / Official Forums)

The hotfix for this is now live. (Blue Tracker / Official Forums)
by Published on 2019-07-16 06:50 PM

Patch 8.2 Hotfixes - July 16, 2019
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements
  • Players can again earn Fun Run after completing the requirements.
  • Fixed a bug that prevented players from earning If It Please the Court.

Characters
  • Undead
    • Touch of the Grave (racial ability) no longer causes the user to enter combat when it procs from periodic effects.

Classes
  • Death Knight (Forums / Skills / Talent Calculator)
    • Death Gate no longer occasionally strands players in Acherus after being used, and it should always return them to the entry point where it was originally placed.
  • Mage (Forums / Skills / Talent Calculator)
    • Arcane
      • Damage for all spells and abilities increased by 6%.

Dungeons and Raids
  • Azshara’s Eternal Palace
    • Orgozoa
      • Orgozoa now transitions to phase two at 40% health (was 3.5 minutes).
        • Developers’ note: This change is meant to be neutral with regard to difficulty of the encounter, and aims to ensure that as player damage output continues to increase in the coming weeks, the overall pacing of the encounter doesn’t become skewed.
    • Radiance of Azshara
      • Fixed a bug causing Radiance of Azshara's Stormwraith Gale Buffet to increase its damage by 10% per stack, rather than the intended 25% on Normal and Heroic difficulties.
    • Za’Qul, Harbinger of Ny’alotha
      • Shattered Psyche now has a unique icon.
    • Queen Azshara
      • Players with the Beckoned debuff can no longer be afflicted with Charged Spear.
      • Players broken out of Devotion should not be prevented from using their abilities.
  • Atal'Dazar
    • Fixed a bug that caused Yazma to repeat her voice lines three times each time a boss was defeated during Mythic Keystone Dungeons.

Items
  • Fixed an issue that resulted in fewer than intended Aqueous Reliquary drops from Radiance of Azshara, The Queen’s Court, and Queen Azshara.
  • Fixed a bug that caused end-of-run chests earned for completing a Mythic Keystone at +7 difficulty to incorrectly reward item-level 415 gear; now rewards ilvl 420 ilvl gear.
  • Benthic gear’s damaging spells and heals (e.g. Poen's Deepsea Gloves) no longer remove the caster from stealth.
  • The time required to charge an Energy Cell at the Charging Station has been reduced to 1.5 seconds (was 3 seconds).

    Heart of Azeroth
    • Vision of Perfection (Essence) no longer activates for Arms Warriors if they are under the effects of crowd control that prevents them from controlling their character (e.g. Polymorph or stuns).
    • Vision of Perfection (Essence) no longer grants Unholy Death Knights with the Minor Power’s Rank 2 healing effect at Rank 1.
    • Vision of Perfection no longer forcibly shapeshifts Druids out of Flight Form if they are flying when it activates.
    • Vision of Perfection (Essence) Rank 2 now grants Guardian Druids the correct amount of healing when Incarnation: Guardian of Ursoc activates.
    • Vision of Perfection (Essence) no longer grants Guardian Druids twice the intended amount of cooldown reduction for Survival Instincts when placed in the Minor Slot.
    • Vision of Perfection (Essence) Rank 2 now grants Brewmaster Monks the correct amount of healing when Invoke Niuzao, the Black Ox activates.
    • Vision of Perfection (Essence) no longer grants Protection Warriors twice the intended amount of cooldown reduction for Avatar when placed in the Minor Slot.
    • Fixed a bug where the critical strike chance for Blood of the Enemy (Essence) would not apply to a player’s pets or guardians.
    • Essence of the Focusing Iris (Essence) Major Power damage has been lowered by 15%.
      • Developers’ note: Essence of the Focusing Iris is a very strong tool for area burst damage, but is overshadowing the other available area damage Essences that are available. This change should still keep it very strong when dealing with packs of high priority targets.

Player versus Player
  • Druid (Forums / Skills / Talent Calculator)
    • Restoration
      • Healing reduced by 10% in PvP situations.
        • Developers’ notes: Throughout Season 2, Restoration Druid’s raw healing throughput paired very well with their crowd control, defensive abilities, and ability to sneak away and regain mana through drinking. This is intended to bring their healing throughput more in line with other healer specializations in PvP.
  • Items
    • Trident of Deep Ocean absorption effect is now reduced by 80% in PvP (was 75%).
    • Mindthief's Eldritch Clasp healing and self-damage effect is now reduced by 60% in PvP (was 50%).
    • Void Stone effect is reduced in PvP by 45% for healers (was 30%) and 70% for non-healers (was 60%).
      • Developers’ notes: Due to the scaling increase that some trinkets received with the release Rise of Azshara, the PvP-specific reductions put in place for Season 3 did not have the impact we were going for. These are items that we previously noted were intended to be scaled out this season.
    • Resolved an issue that caused the PvP reduction to Ward of Envelopment and Mirror of Entwined Fate to affect non-PvP situations.
    • Oceanic Restoration’s (weapon enchant) mana granted is reduced by 50% in PvP situations.
      • Developers’ notes: At the start of Battle for Azeroth Season 2, we made changes to mana regeneration in PvP to increase the impact mana management has on long engagements. Similarly, Rise of Azshara introduced new methods of mana regeneration in the forms of a weapon enchant and Essences (below) that need to be reduced in the same fashion.
    • Heart of Azeroth
      • Lucid Dreams (Essence) now refunds 50% less mana in PvP situations, now heals for 50% less in PvP situations when it refunds resources, and now provides 50% less Leech when activated in PvP situations. The Mana generation rate provided by activating its Major Power is unchanged.
      • Vision of Perfection (Essence) heals for 50% less in PvP situations.
      • Purification Protocol (Essence) heals for 50% less in PvP situations.
      • The Ever Rising Tide (Essence) grants 50% less mana in PvP situations.
        • Developers’ notes: These Essences provide additional passive self-healing that we feel should be reduced to the same degree as tier 3 Azerite traits.

Quests
  • The mining nodes in the introductory version of the “Brinestone Shards” are no longer viewable by other players.
  • Lor’themar Theoron and First Arcanist Thalyssra now saddle up with flying mounts during "Up Against It".
  • Construction Projects for Flame Turrets and Rustbolt Armories now respawn more quickly after either running out of power being destroyed.
by Published on 2019-07-16 02:01 AM

Patch 8.2 Hotfixes - July 15th, 2019
Originally Posted by Blizzard (Blue Tracker)
Achievements
  • Fixed a bug that prevented Guild groups who complete Operation: Mechagon from properly earning Operation: Mechagon Guild Run.

Creatures and NPCs
  • Nazjatar followers now respawn if the player drowns after activating stealth.
  • Reduced the damage of Unleashed Arcanofiend's Proximal Chaos by 20%.
  • Increased the missile delay of Proximal Chaos to 3 seconds (was 2 seconds).

Dungeons and Raids
  • Azshara’s Eternal Palace
    • The Queen’s Court
      • Fixed a bug that caused some abilities to trigger the Repeat Performance debuff (e.g. Hunters’ auto attack, Priests’ Divine Hymn, Druids’ Tranquility, Druids’ Moonfire with the Twin Moons talent, or Druids’ Regrowth with the Rampant Growth Azerite Trait).
    • Queen Azshara
      • Fixed a bug that made it possible for players to gain an excessive amount of Sanction stacks instantly.
    • Operation: Mechagon
      • Trixie and Naeno
        • Fixed a bug that caused loot dropped from this encounter to be non-tradeable.

Items
  • Heart of Azeroth
    • Battlefield Brawler, Battlefield Tactician, and Battlefield Master (Essences) now properly track Honor gained during Brawls that utilize arena maps.
  • Updated the visual and sound effects for the Red Punchcard, Cyclotronic Blast.
  • Fixed an issue where extra Zem'lan's Lost Treasure Map Fragments could not be destroyed.

Quests
  • Players can again receive credit toward the Outside Influences achievement by completing "Deck 'Em" and "Pirates? I Hate Those Guys!".
  • Players can again travel to the future to complete “The Other Place” while affected by a Rain Stone or similar items.

Live Class Tuning - July 16th, 2019
Originally Posted by Blizzard (Blue Tracker)
We’re working on several pieces of targeted class tuning that we intend to make to the game with maintenance in each region:

Classes

Items
  • Heart of Azeroth
    • Essence of the Focusing Iris major effect damage reduced by 15%.

Player versus Player
  • Oceanic Restoration’s (weapon enchant) mana granted is reduced by 50% in PvP situations.
    • Developers’ notes: At the start of BFA Season 2, we made changes to mana regeneration in PvP to increase the impact mana management has on long engagements. Similarly, Rise of Azshara introduced new methods of mana regeneration in the forms of a weapon enchant and Essences (below) that need to be reduced in the same fashion.
  • Druid (Forums / Skills / Talent Calculator)
    • Restoration
      • Healing reduced by 10% in PvP situations.
        • Developers’ notes: Throughout Season 2, Restoration Druid’s raw healing throughput paired very well with their crowd control, defensive abilities, and ability to sneak away and regain mana through drinking. This is intended to bring their healing throughput more in line with other healer specializations in PvP.
  • Items
    • Trident of Deep Ocean absorb effect is now reduced by 80% in PvP (was 75%).
    • Mindthief’s Eldritch Clasp healing and self-damage effect is now reduced by 60% in PvP (was 50%).
    • Void Stone effect is reduced in PvP by 45% for healers (was 30%) and 70% for non-healers (was 60%)
      • Developers’ notes: Due to the scaling increase that some trinkets received with the release Rise of Azshara, the PvP-specific reductions put in place for Season 3 did not have the impact we were going for. These are items that we previously noted were intended to be scaled out this season.
    • Heart of Azeroth
      • Lucid Dreams (Essence) now refunds 50% less mana in PvP situations, now heals for 50% less in PvP situations when it refunds resources, and now provides 50% less Leech when activated in PvP situations. The Mana generation rate provided by activating its Major Power is unchanged.
      • Vision of Perfection (Essence) heals for 50% less in PvP situations.
      • Purification Protocol (Essence) heals for 50% less in PvP situations.
      • The Ever Rising Tide (Essence) grants 50% less mana in PvP situations.
        • Developers’ notes: These Essences provide additional passive self-healing that we feel should be reduced to the same degree as tier 3 Azerite traits.

As always, these are not necessarily final numbers until we’ve completed our testing of the changes, and if we add any more tweaks or adjust the numbers further, I’ll update this thread. Ultimately, you’ll see these adjustments in our regularly-updated hotfixes blog post tomorrow.
Originally Posted by Blizzard (Blue Tracker)
I’ve just added this to the OP above:

Items
  • Heart of Azeroth
    • Essence of the Focusing Iris major effect damage reduced by 15%.

PvP Weekly Cache Gear Item Level Clarification
Originally Posted by Blizzard Entertainment
A 2100 rating in Arena or Rated Battlegrounds is required for iLvl 445 Azerite gear from the PvP cache this coming week. We've now updated our support article with the correct values: https://t.co/pPAxahf1HI (WarcraftDevs)
Originally Posted by Blizzard (Blue Tracker)
The item level of the reward in the weekly chest is based on the highest tier for the format in which you won at least one game last week.

For example, if you won a 3v3 Arena at the Duelist tier, you will receive an item at Duelist tier in your cache; however, if you were rated as a Duelist in 3v3 with no games that week and rated as a Combatant in 2v2 with at least one game played, you would receive the Combatant level item.

If you didn't play any ranked games last week, your reward will be for the unranked item level.

by Published on 2019-07-15 01:23 AM

Operation: Mechagon Hard Mode
The Operation: Mechagon mega dungeon has been out for almost a week now and players have discovered that there is a way to activate a hard mode of the dungeon that provides much more of a challenge, but also greater rewards upon completion!

  • The HK-8 Aerial Oppression Unit hovers over one of the first three bosses when you enter the dungeon. Normally, you would head to whatever boss doesn't have the HK-8 Aerial Oppression Unit over it, but for hard mode you must defeat each of the first three bosses while HK-8 Aerial Oppression Unit is over it!
    • This causes you to have to deal with Walkie Shockie X1 robots during the fight, which are immune to damage (but not crowd control) and slowly follow random players while using Static Discharge. Upon reaching full energy they will self destruct.
  • Upon defeating the first three bosses while HK-8 Aerial Oppression Unit is above them, you will head to fight the aerial unit. This fight will replace the normal Tank Buster MK1 robot with a Tank Buster MK2, a harder hitting mob that also uses a move called Fulminating Burst, which adds a stacking mechanic throughout the fight.
    • The Walkie Shockie X1 robots you dealt with in the first three bosses return in this fight as Walkie Shockie X2 robots, which function the same but also have beams that connect between them which hurt when walked through.
    • The final change is reduced time to complete the hack in phase 2.
  • After defeating HK-8 Aerial Oppression Unit you can continue the dungeon until you get to K.U.-J.0.
    • There will be a clickable pile of robo-waste on the ground that you must click before engaging the boss.
    • The only change to this fight is the addition of Noxious Stench, which adds a stacking slow.
  • The final part of hard mode involves the fight with King Mechagon.
    • There will be a small red button on a pedestal that must be clicked before the encounter.
    • Clicking the button will add a robot to the fight that does nothing but deplete its own energy bar over the course of the fight from 100 to 0. Upon reaching 0 energy, the party will instantly wipe.
      • To counter this, there are 4 panels around the room that will activate when the robot reaches 35 energy, roughly every 45 seconds.
        • These panels will all display a color and icon in a random order before flashing a red skull and activating an input sequence just before the final 10 energy countdown.
        • 4 members of the group must each stand at one of these panels just before the input sequence and click them in the correct order that they lit up in to bring the robot's energy back to 100 and start the process over until the boss is defeated.

  • Completing Operation: Mechagon on Hard mode rewards the following:
    • The Keep DPS-ing and Nobody Explodes achievement.
      • Completing Hard mode without anyone in the group dying the whole run will also give you the Hertz Locker achievement and Rank 4 of your Vision of Perfection essence, the lower ranks of which are initially aquired by defeating King Mechagon on a normal run.
    • Aerial Unit R-21/X - Rewarded to a random player in the group.
    • An item level 430 Azerite Armor helm slot item rewarded to a random player in the group.




Patch 8.2 - Fun Flavor Text
Players have also randomly discovered that certain characters in 8.2 will react to your character in specific ways.

  • A Restoration Shaman with their weapon transmogged into Sharas'dal, Scepter of Tides will have Azshara whisper them during the Eternal Palace raid.
    • Queen Azshara whispers: Is that Sharas'dal you hold? Impudent mortal! You dare to wield my own scepter against me?!
  • Bondo Bigblock in Mechagon will shout the following if you fly into Bondo's Yard riding Invincible's Reins:
    • Bondo Bigblock yells: We got a visitor! Look at you riding around on your dead pony. What, you can't find a live one?


Dark Legacy Comics #687
DLC #687 has been released!

by Published on 2019-07-13 01:42 PM

Patch 8.2 Hotfixes - July 12th, 2019
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
  • Azshara’s Eternal Palace
    • Blackwater Behemoth
      • The Oxygen-Rich Membrane buff acquired before fighting Blackwater Behemoth now persists through death as intended.
      • Some marine life necessary for the Blackwater Behemoth achievement Intro to Marine Biology were stubborn and did not want to be collected. They are now interactable!
    • Queen Azshara
      • Fixed a bug that sometimes caused players to get damaged by Arcane Burst through line of sight in Heroic difficulty.
      • Fixed a bug that prevented players who jumped when Stay! was cast on them from abiding to the decree in Heroic difficulty.
  • Operation: Mechagon
  • Mythic Keystone Dungeons
    • The UI for Essences earned in Mythic Keystone Dungeons now state that the dungeon needs to be completed in time.

Heroic Warfronts
  • Fixed a bug where players would receive 340 item level gear; the Azerite reward still remains for end-of-match.

Items

Player versus Player
  • Arena
    • Resolved an issue with The Robodrome's Zap spell which could target players who were not staying in the starting area after the Arena match began.
  • Items

Quests

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