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by Published on 2022-04-20 10:48 PM

Ion Hazzikostas on Dragonflight Mythic+ Season 1 Itemization and Dungeon Pool
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks for raising the concern! Itemization is definitely a big piece of how this will all need to fit together in order to work, and the goal would be for each season’s dungeon pool to provide deep and varied loot options. In some cases, that may mean modifying or supplementing loot from older expansions’ dungeons. If we were to mix in M+ versions of Mists of Pandaria dungeons alongside new Dragonflight dungeons, for example, we’d make sure that the resulting seasonal pool provides full itemization coverage for all specs. It’s likely that we’d also take a close look at trinkets in particular from Mists dungeons, which weren’t necessarily created or tuned with cutting-edge performance in mind (since back then dungeon difficulty capped out at Heroic; Challenge Mode only gave cosmetic rewards).

If we ended up landing in a situation where a specific item from the prior season’s dungeons was beating higher item level alternatives from the following season, we’d make tuning adjustments to correct that. You shouldn’t need to worry about “missable BiS” being a thing. But on the other hand, we’ve heard tons of feedback about how re-farming Soulletting Ruby, IQD, etc., every season hasn’t exactly felt like a compelling progression experience, so we’re excited at the chance to shake things up there.

Aside from a complete itemization refresh from season to season, our hope is for the dungeon gameplay itself to feel fresher, and like a new set of puzzles for the community to solve each season. We’ve seen really mixed (often negative) experiences in the past when we add brand new dungeons into an existing pool of dungeons that the community has already mastered, and try to set them up as equivalent in terms of difficulty and rewards. And while the hardcore M+ community may not experience this issue firsthand, it’s hard to overstate how daunting it can be for someone to try to get into M+ PUGs or try a new role like tanking for the first time deep in an expansion, when the established community is largely focused on routing micro-optimizations and time-saving tech, and groups likely assume complete baseline knowledge of all boss mechanics, positioning, target priority, and so forth.

We’re well aware of the risk that it might be disappointing to not get to experience M+ versions of all eight new Dragonflight dungeons during the first season, but our hope is that mixing in some dungeons that have never before had an M+ component (e.g. Shado-Pan Monastery) will make for a fun new experience there, and that in the long run the complete rotation will make for a much healthier and more dynamic Mythic+ experience over the course of the expansion as a whole.
by Published on 2022-04-20 03:39 PM

Doomfist and Orisa's Tank Overhauls

A New Class Means a New Class Color - Evoker Class Color Revealed
Originally Posted by Blizzard (Blue Tracker / Official Forums)
For the history of World of Warcraft, different classes have been visually distinguishable in various UI elements by the usage of a specific color that is unique to each class. For example, three different WoW classes can be identified by just glancing at the three following images:





(Mage, Paladin, and Rogue)

Yesterday, we announced the next class that will become a part of the visual feast of WoW classes, the Evoker, and we’ve defined a unique color for Evokers:

#33937F

It looks like this:



And in raid frames alongside the other classes, it looks like this:



We’re looking forward to incorporating the new Evoker class color into every place in World of Warcraft: Dragonflight where it belongs.
by Published on 2022-04-19 11:02 PM

Bajheera Interview with Brian Holinka
Bajheera sat down with Brian Holinka to discuss Dragonflight.

  • PvP gear will be largely separate acquisition like it has in later Shadowlands patches, but Holinka says he is not upset if a few trinkets from PVE are competitive for PvP.
  • The plan for Dragonflight is for the additional PvP item level to not work in the outdoor world. You will still be able to upgrade the PVE item level of PvP gear through conquest though.
  • The trinket set bonus will stick around for PvP in Dragonflight.
  • PvP set bonuses are not currently coming.
  • Cross-faction will be available for rated PvP.
  • Random battlegrounds will continue to have the faction divide.
  • There will still be faction-specific end-of season rewards for the near future even with cross-faction.
  • The class section of the new talent trees will be interesting for PvP. It might cause the player to choose between defensives or utility.
  • Honor talents will remain similar to now going into Dragonflight.
  • Rated solo queue could come later on in Dragonflight, but it would likely only allow you to queue by yourself.
  • The team wants to add more battlegrounds and arenas, but nothing to announce at the moment.
  • The team wants to add more incentive to do Warmode PvP at launch.
  • They don't want to incentivize players grinding flight points in War Mode.
  • The dragonflights are not covenants. They are separate factions that have no player power attached to them.


by Published on 2022-04-19 10:19 PM

Dragonflight Developer Interviews - Ungeek, Gamespot, and Gamerbraves
Several fan sites interviewed the World of Warcraft developers about Dragonflight.

Ungeek Interview
  • The Dragon Isles are large and so Dragon Riding was added to allow a unique and easier way to navigate this world designed for dragons.
  • Flying hasn't changed much in 17 years, and Dragon Riding was added to provide a modern take on it that involves physics and momentum and is available early into the expansion that grows over time.

Gamespot Interview
  • Flying in the Dragon Isles will not require a Pathfinder achievement.
  • The Dragon Isles was chosen for this expansion because it was one of the few remaining known places on Azeroth yet to be explored.
  • The Evoker class came about as the team realized that the Dracthyr race was too unique to be accessed by the current classes.
  • A Threads of Fate leveling system for alts will be utilized in Dragonflight and Blizzard is looking into making more systems account-wide.
  • Blizzard also plans to provide a more in-depth open world experience going forward.
  • There are no borrowed power systems in Dragonflight, but instead a revamp of systems that players are familiar with.
  • The team saw with the release of WoW Classic that much of the strengths of the old talent system still worked today and tried to find a way to incorporate that into the modern game.
  • The team is taking a "when it's ready approach" to release and so there is no release date yet.

Gamerbraves Interview
  • You will get a new talent point for every level from 60-70 with the new talent system.
  • The Dragon Isles will let players explore familiar themes while feeling fresh. We will see centaurs, primordial trolls, and Tuskarr in a land that hasn't been visited in 10,000 years.
  • The Dracthyr Evoker may interact slightly differently with the Dragon Riding feature, but they will be able to utilize it as well.
  • The Dracthyr Evoker might feel limiting because of the single race and only two specs, but the customization and unique spell casting makes it seem extremely unique and engaging.
  • The starting zone for the Dracthyr will tell the story of why they are waking up now and their place in the story.
  • The UI for customizing your dragon mount is based on the barber shop revamp from Shadowlands, so it will feel very familiar.
  • The new UI will be customizable based on your spec, and will change accordingly whenever you switch your role.
by Published on 2022-04-19 07:52 PM

World of Warcraft Dragonflight IGN Developer Interview
IGN interviewed Ion Hazzikostas and Steve Danuser about Dragonflight.

IGN Interview
  • They have been laying the groundworks for this expansion since even before Shadowlands.
  • The zones of the Dragon Isles are not particularly themed after each specific flights like in Dragonblight.
  • Each zone, however, has powerful links to a particular flight.
  • The Dragon Isles are very vertical.
  • The dragons were forced to leave this land during the Sundering when the elemental energy waned, but recent events have caused it to surge and the time to reclaim their homeland has come.
  • There will be a lot more exploration than in Shadowlands, but the zone order will remain the same for everyone on their first character. Telling a linear storyline is not easy utilizing the Legion and Battle for Azeroth "choose your zone order" methods.
  • Each individual zone will have a lot of freedom.
  • The continent encourages exploration. Different reputations will unlock new stories as you progress.
  • The team thought of the new race early in development.
  • The team realized early that none of the existing classes fit the theme of the race very well.
  • The new talent system was a way to address the constant new systems without adding new systems every expansion.
  • The new talent system was a way to return to the roots in a sense. The goal is to allow maximum customization and the ability to be an actual hybrid.
  • The talent system will easily allow you to customize your talents based on the encounter.
  • As you level up your Dragon-riding you will be able to reach certain locations and do things you couldn't do with normal flying.
  • They wanted to create a sense of aspiration for unlocking areas you can see but couldn't reach with simple flying.
  • The profession revamp allows players to have work orders and collaborative crafting to work together for rare crafting materials.
  • The new work order system allows crafters to post items with materials and commissions.
  • The UI revamp was done to bring the UI into the modern era of large monitors.
  • The team doesn't want to take away your addons, but give you the ability to play the game without having to rely on so many of them.
  • The Horde and Alliance are working together in Dragonflight.
  • The Dragonscale Expedition is the name of the Horde and Alliance expedition.
  • The team isn't perfectly happy with personal loot and knows there is room to improve. They have nothing to announce but want to improve collaborative loot.
  • Tier sets will remain in Dragonflight.
  • The team will improve on the Great Vault from Shadowlands.
  • The Bronze dragons will allow us to see unique stories involving timelines.
  • Wrathion is a big part of the story. He has never seen these lands before.

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