World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2025-02-08 01:33 AM

11.1 Raid Renown Feature Preview and Context
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey folks, wanted to make a quick update concerning how the Raid Renown has changed per your feedback & some internal conversations:

  • In hopes of not burying the lede, the Puzzling Cartel Chip previously present at Ranks 17 & 19 on the track that allowed for purchase of Raid Items directly have been removed. However, it’s noteworthy that this feature isn’t intended to be gone from the Undermined Update entirely, just that they’re moving away from the 11.1 Raid Renown track. More details to come, so hang tight and we’ll have more to say on what’s becoming of them soon!
  • ‘Fixer-Upper’ Repair Stations previously present at Rank 5 have been removed. While this is the sort of thing that could end up being perfectly reasonable for certain raid layouts, much of Liberation of Undermine is already outdoors and mountable - not to mention the Rewards Card allowing you quick access to the Incontinental even when no engineers or repair mounts are available. Overall it just didn’t feel that satisfying, so they’re removed for now.
  • Raid Skip has been moved to Rank 5 (was Rank 8), now requires Mug’Zee to have been defeated on that difficulty (was any difficulty). We’ve heard a lot of feedback in both directions here - that 7 weeks would be too long for certain guilds that normally clear higher difficulties quicker, and the possible risks it could pose to late-stage Mythic Progression. As a result, we’re simply pushing this up sooner and making it a more traditional style of Raid Skip unlock/quest that you’re used to, with the tradeoff being you’re only required to kill Mug’Zee once per difficulty rather than multiple times. This is the sort of thing we could see evolving into something more robust one day, but for Raid Renown’s debut it feels safer and more appropriate to make it as close to the live raiding experience as possible rather than risk too much disruption at once.
  • Lastly, taking the Rank 8 and Rank 17 spots as a result of some of the previous rewards shuffling are two mounts - the Thunderdrum Misfire & the Darkfuse Chompactor. A reminder that this Renown will still be available with all of its rewards redeemable even after 11.1 is over, so non-raiders and collectors won’t have to lose out on the chance to collect cosmetics found within it just because they didn’t raid during the season.

Thanks for all of the feedback and discussion over the last few weeks, and we’ll see you in the Undermine!
by Published on 2025-02-08 12:48 AM

Season of Discovery - Hunter Set Pieces Adjusted and Exchange Available
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today with a hotfix, we made a change to the Melee Hunter Set that causes the 6-piece effect to fall off if you perform a ranged attack. This is being updated in the tooltip, but because of the change coming in very late it has taken some people by surprise.

To address this, players can speak to Huntsman Leopold to exchange their Melee Tier 3 Hunter pieces, one way, for the Ranged Tier 3 Hunter pieces.

This is a one way trade, and the exchange will be removed on February 13, once we feel there has been enough time for people who have been affected to make the exchange and the tooltip is fixed.
by Published on 2025-02-08 12:31 AM

Patch 11.1 PTR - Build 58999 - Release Candidate
Build 58999 has been deployed to the Public Test Realms.


New Icons



New Music















Achievement Changes
Originally Posted by MMO-Champion
Delves
Feats of Strength

War Within Raid
Dungeons & Raids



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses
Death Knight (Forums)
  • Death Knight Unholy 11.1 Class Set 4pc Casting Dark Transformation grants up to, 10 stacks of Winning Streak! and while Dark Transformation is active the effectiveness of Winning Streak! is increased by 100% and it no longer has a chance to reset.

Evoker (Forums)
  • Evoker Preservation 11.1 Class Set 2pc Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 504% [ 403.2% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 300% [ 240% of Spell Power ]. Approximately 4 procs per minute.

Monk (Forums)
  • Monk Mistweaver 11.1 Class Set 2pc Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 563.5% [ 394.45% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 338.1% [ 236.67% of Spell Power ]. Approximately 5 procs per minute.

Priest (Forums)
  • Priest Discipline 11.1 Class Set 2pc Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,462.4% [ 1,023.68% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 877.5% [ 614.25% of Spell Power ]. Approximately 4 procs per minute.
  • Priest Holy 11.1 Class Set 2pc Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,462.4% [ 1,023.68% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 877.5% [ 614.25% of Spell Power ]. Approximately 5 procs per minute.

Warlock (Forums)
  • Warlock Demonology 11.1 Class Set 2pc Your spells and abilities have a chance to hit a Jackpot! that summons a Greater Dreadstalker at 165% 265% effectiveness. Casting Summon Demonic Tyrant always hits a Jackpot! Approximately 0.5 procs per minute.
  • Warlock Destruction 11.1 Class Set 4pc Hitting a Jackpot! increases your Mastery by 3% mas% and your spells gain maximum benefit from Mastery: Chaotic Energies for 10 sec.

Death Knight (Forums)
  • Commander of the Dead (Normal) Dark Transformation also empowers your Gargoyle and Army of the Dead for 30 sec, increasing their damage by 35%. 45%.
  • Commander of the Dead (Dark Arbiter) Dark Transformation also empowers your Dark Arbiter and Army of the Dead for 30 sec, increasing their damage by 35%. 45%.
  • Commander of the Dead Dark Arbiter: Dark Transformation also empowers your Dark Arbiter and Army of the Dead for 30 sec, increasing their damage by 35%. 45%.
  • Commander of the Dead (Normal) Dark Transformation also empowers your Gargoyle and Army of the Dead for 30 sec, increasing their damage by 35%. 45%.
  • Commander of the Dead (Dark Arbiter) Dark Transformation also empowers your Dark Arbiter and Army of the Dead for 30 sec, increasing their damage by 35%. 45%.
  • Commander of the Dead (Normal) Dark Transformation also empowers your Gargoyle and Army of the Dead for 30 sec, increasing their damage by 35%. 45%.
  • Commander of the Dead (Dark Arbiter) Dark Transformation also empowers your Dark Arbiter and Army of the Dead for 30 sec, increasing their damage by 35%. 45%.
  • Death Coil (Normal) Fires a blast of unholy energy at the target, causing [ 74.02% [ 64.37% of Attack Power ] Shadow damage to an enemy or healing an Undead ally for [ 463.75% of Attack Power ] health.
  • Death Coil (Improved Death Coil) Fires a blast of unholy energy at the target and 1 additional nearby target, causing [ 74.02% [ 64.37% of Attack Power ] Shadow damage to an enemy or healing an Undead ally for [ 463.75% of Attack Power ] health.
  • Death Coil (Eternal Agony) Fires a blast of unholy energy at the target, causing [ 74.02% [ 64.37% of Attack Power ] Shadow damage to an enemy or healing an Undead ally for [ 463.75% of Attack Power ] health.
  • Death Coil (Normal) Fires a blast of unholy energy at the target, causing [ 74.02% [ 64.37% of Attack Power ] Shadow damage to an enemy or healing an Undead ally for [ 463.75% of Attack Power ] health.
  • Death Coil (Unholy Command) Fires a blast of unholy energy at the target, causing [ 74.02% [ 64.37% of Attack Power ] Shadow damage to an enemy or healing an Undead ally for [ 463.75% of Attack Power ] health.
  • Gargoyle Strike Inflicts [ 23.18% Inflicts [ 34.78% of Attack Power ] Plague damage to an enemy. 40 yd range. 2.5 sec cast.
  • Winning Streak! Casting Dark Transformation grants up to, 10 stacks of Winning Streak! and while Dark Transformation is active the effectiveness of Winning Streak! is increased by 100% and it no longer has a chance to reset. Instant.

Demon Hunter (Forums)
  • Consuming Fire (Havoc) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Consuming Fire (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Consuming Fire (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Consuming Fire (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Consuming Fire (Vengeance) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Consuming Fire (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Consuming Fire (Initial) Engulf yourself in flames, radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Consuming Fire (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% [ 33% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Consuming Fire (Havoc) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Consuming Fire (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Consuming Fire (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Consuming Fire (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Demonsurge (Havoc) Metamorphosis now also causes Demon Blades to generate 5 additional Fury. 3 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also causes Demon Blades to generate 5 additional Fury. 3 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also causes Demon Blades to generate 5 additional Fury. 3 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also causes Demon Blades to generate 5 additional Fury. 3 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also causes Demon Blades to generate 5 additional Fury. 3 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also causes Demon Blades to generate 5 additional Fury. 3 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also causes Demon Blades to generate 5 additional Fury. 3 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also causes Demon Blades to generate 5 additional Fury. 3 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also causes Demon Blades to generate 5 additional Fury. 3 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also causes Demon Blades to generate 5 additional Fury. 3 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also causes Demon Blades to generate 5 additional Fury. 3 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also causes Demon Blades to generate 5 additional Fury. 3 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also causes Demon Blades to generate 5 additional Fury. 3 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also causes Demon Blades to generate 5 additional Fury. 3 additional Fury.
  • Felblade (Havoc) Charge to your target and deal [ 122.32% of Attack Power ] Normal: Fire [ 122.94% of Attack Power ] Normal: Fire
  • Felblade (Vengeance) Charge to your target and deal [ 122.32% of Attack Power ] Normal: Fire [ 122.94% of Attack Power ] Normal: Fire
  • Felblade (Havoc) Charge to your target and deal [ 122.32% of Attack Power ] Normal: Fire [ 122.94% of Attack Power ] Normal: Fire
  • Felblade (Vengeance) Charge to your target and deal [ 122.32% of Attack Power ] Normal: Fire [ 122.94% of Attack Power ] Normal: Fire
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% [ 33% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% [ 33% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% [ 33% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% [ 33% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% [ 33% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% [ 33% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% [ 33% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura Immolation Aura instantly causes [ 32.77% [ 33% of Attack Power ] Fire damage to enemies within 8 yards. Rank 2. Rank 2.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% [ 33% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% [ 33% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% [ 33% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% [ 33% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Havoc: Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% [ 33% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 73.4% [ 73.9% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Havoc) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Immolation Aura (Havoc) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Vengeance) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 73.4% of Attack Power ] Normal: Fire [ 73.9% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 32.77% of Attack Power ] Normal: Fire [ 33% of Attack Power ] Normal: Fire
  • Student of Suffering Sigil of Flame applies Student of Suffering to you, increasing Mastery by [ 1,200% [ 800% of mas ]% and granting 5 Fury every 2 sec, for 8 sec. 6 sec.
  • Student of Suffering Sigil of Flame applies Student of Suffering to you, increasing Mastery by [ 1,200% [ 800% of mas ]% and granting 5 Fury every 2 sec, for 8 sec. Instant. 6 sec. Instant.
  • Student of Suffering Sigil of Flame applies Student of Suffering to you, increasing Mastery by [ 1,200% [ 800% of mas ]% and granting 5 Fury every 2 sec, for 8 sec. Instant. 6 sec. Instant.

Havoc & Vengeance
  • Felblade (Havoc) Charge to your target and deal [ 122.32% of Attack Power ] Normal: Fire [ 122.94% of Attack Power ] Normal: Fire
  • Felblade (Vengeance) Charge to your target and deal [ 122.32% of Attack Power ] Normal: Fire [ 122.94% of Attack Power ] Normal: Fire

Vengeance
  • Feed the Demon Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 0.25 0.35 sec. Vengeance Demon Hunter - Level 35 Talent. Vengeance Demon Hunter - Level 35 Talent.

Evoker (Forums)
  • Eternity Surge (Normal) Focus your energies to release a salvo of pure magic, dealing [ 682% [ 818.4% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Eternity's Span) Focus your energies to release a salvo of pure magic, dealing [ 682% [ 818.4% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Normal) Focus your energies to release a salvo of pure magic, dealing [ 682% [ 818.4% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Eternity's Span) Focus your energies to release a salvo of pure magic, dealing [ 682% [ 818.4% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Normal) Focus your energies to release a salvo of pure magic, dealing [ 682% [ 818.4% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Eternity's Span) Focus your energies to release a salvo of pure magic, dealing [ 682% [ 818.4% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Normal) Focus your energies to release a salvo of pure magic, dealing [ 682% [ 818.4% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Eternity's Span) Focus your energies to release a salvo of pure magic, dealing [ 682% [ 818.4% of Spell Power ] Spellfrost damage to an enemy.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 504% [ 403.2% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 300% [ 240% of Spell Power ]. 100 yd range. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 504% [ 403.2% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 300% [ 240% of Spell Power ]. 100 yd range. Instant.
  • Scintillation Disintegrate has a 15% chance each time it deals damage to launch a level 1 Eternity Surge at 50% power. 40% power.

Hunter (Forums)
  • Aspect of the Hydra Aimed Shot, Rapid Fire, and Arcane Shot now hit a second nearby target for 40% of their damage. 60% of their damage.
  • Bear Summon (New) 100 yd range. Instant.
  • Bird of Prey Heal for [ 26% [ 28.6% of Attack Power ] 100 yd range. Instant.
  • Bullet Hell Damage from Multi-Shot and Volley reduces the cooldown of Rapid Fire by 0.25 0.30 sec. Damage from Aimed Shot reduces the cooldown of Volley by 0.25 sec. 0.50 sec.
  • Flanking Strike After casting Kill Command 3 times, your next Kill Command is replaced with a Flanking Strike. Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ Attack Power + 282% 366.6% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear.
  • Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ Attack Power + 282% 366.6% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear. 100 yd range. Instant.
  • Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ Attack Power + 282% 366.6% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear. Requires Two-Handed Melee Weapon. 100 yd range. Instant.
  • Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ Attack Power + 282% 366.6% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear. 100 yd range. Instant.
  • Fury of the Wyvern (Marksmanship, Survival, Initial) Casting Wildfire Bomb extends the duration of your Wyvern by 2.0 5.0 sec, up to 10 additional sec.
  • Fury of the Wyvern (Marksmanship, Survival, Initial) Casting Wildfire Bomb extends the duration of your Wyvern by 2.0 5.0 sec, up to 10 additional sec.
  • Fury of the Wyvern Casting Wildfire Bomb extends the duration of your Wyvern by 2.0 5.0 sec, up to 10 additional sec.
  • Lead From the Front (Beast Mastery) Casting Bestial Wrath grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pets by 15% for 12 sec. 30% for 12 sec.
  • Lead From the Front (Marksmanship, Survival, Initial) Casting Coordinated Assault grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pet by 30% for 12 sec. 25% for 12 sec.
  • Lead From the Front (Beast Mastery) Casting Bestial Wrath grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pets by 15% for 12 sec. 30% for 12 sec.
  • Lead From the Front (Marksmanship, Survival, Initial) Casting Coordinated Assault grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pet by 30% for 12 sec. 25% for 12 sec.
  • Lead From the Front Marksmanship, Survival, Initial: Casting Coordinated Assault grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pet by 30% for 12 sec. 25% for 12 sec.
  • Mongoose Bite Replaces Raptor Strike. A brutal attack that deals [ 212.1% [ 275.73% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 16 sec, stacking up to 5 times.
  • Mongoose Fury A brutal attack that deals [ 212.1% [ 275.73% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 16 sec, stacking up to 5 times. Instant.
  • Raptor Strike A vicious slash dealing [ 260% [ 286% of Attack Power ] Physical damage. Requires Two-Handed Melee Weapon. 30 Focus. Melee range. Instant.
  • Scorching Wildfire Hurl a bomb at the target, exploding for [ 58.83% [ 64.71% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 114.48% [ 125.93% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 80% increased damage to your primary target. Unlimited range. Instant.
  • Trueshot (Beast Mastery, Survival, Initial) Increases your critical strike chance by 10% and critical strike damage by 10% for 15 sec. 20% for 15 sec.
  • Trueshot (Marksmanship) Increases your critical strike chance by 10% and critical strike damage by 10% for 15 sec. 20% for 15 sec.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 58.83% [ 64.71% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 114.48% [ 125.93% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 80% increased damage to your primary target. 1 charge. 10 Focus. 40 yd range. Instant. 18 sec recharge. 1 charge.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 58.83% [ 64.71% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 114.48% [ 125.93% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 80% increased damage to your primary target. Unlimited range. Instant.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 58.83% [ 64.71% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 114.48% [ 125.93% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 80% increased damage to your primary target. 100 yd range. Instant.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 58.83% [ 64.71% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 114.48% [ 125.93% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 80% increased damage to your primary target. Unlimited range. Instant.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 58.83% [ 64.71% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 114.48% [ 125.93% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 80% increased damage to your primary target. Unlimited range. Instant.
  • Windrunner Quiver Precise Shots can now stack up to 2 times, but its damage bonus is reduced to 90%. Casting Aimed Shot has a 50% 100% chance to grant an additional stack of Precise Shots.

Beast Mastery
  • Beast Mastery Hunter Increases damage/healing by 8%: A Murder of Crows, Aimed Shot, Arcane Shot, Arctic Bola, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, busted chain spell, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Greater Mrgrglhjorn, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Murloc Stampede, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Surv 8 - Flanking Strike, Surv8 Mongoose Fury, Symphonic Arsenal, Thrill of the Hunt, Throw Axe, Venom's Bite, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage, Withering Fire Increases periodic damage/healing by 8%: A Murder of Crows, Aimed Shot, Arcane Shot, Arctic Bola, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, busted chain spell, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Greater Mrgrglhjorn, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Murloc Stampede, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Surv 8 - Flanking Strike, Surv8 Mongoose Fury, Symphonic Arsenal, Thrill of the Hunt, Throw Axe, Venom's Bite, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage, Withering Fire Increases damage/healing by 50%: Volley Increases damage/healing by 40%: Black Arrow and Kill Shot Decreases damage/healing by 28%: Black Arrow and Kill Shot Increases damage/healing by 10%: Black Arrow and Withering Fire Increases periodic damage/healing by 10%: Black Arrow and Withering Fire Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.

Survival
  • Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ Attack Power + 282% 366.6% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear. Requires Two-Handed Melee Weapon. Survival Hunter - Level 45 Talent. Survival Hunter - Level 45 Talent. 15 Focus. 15 yd range. Instant. 30 sec cooldown.
  • Mongoose Bite A brutal attack that deals [ 212.1% [ 275.73% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 16 sec, stacking up to 5 times. Requires Two-Handed Melee Weapon. Survival Hunter - Level 45 Talent. Survival Hunter - Level 45 Talent. 30 Focus. Melee range. Instant.

Mage (Forums)
  • Fury of the Sun King After consuming 10 Hot Streaks, your next non-instant Pyroblast or Flamestrike cast within 30 sec grants you Combustion for 6 sec and deals 280% additional damage. Instant. 260% additional damage. Instant.
  • Hyperthermia While Combustion is not active, consuming Hot Streak has a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 5 sec. Approximately 0.85 procs per minute. 1.5 procs per minute.
  • Intuition Casting a damaging spell has a 5% chance to make your next Arcane Barrage deal 20% 50% increased damage and generate 4 Arcane Charges.
  • Spellfrost Teachings (Fire, Frost, Initial) Direct damage from Frost Splinters has a 2.5% 2.0% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 15% for 10 sec.
  • Spellfrost Teachings (Fire, Frost, Initial) Direct damage from Frost Splinters has a 2.5% 2.0% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 15% for 10 sec.
  • Spellfrost Teachings Fire, Frost, Initial: Direct damage from Frost Splinters has a 2.5% 2.0% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 15% for 10 sec.
  • Spellfrost Teachings (Fire, Frost, Initial) Direct damage from Frost Splinters has a 2.5% 2.0% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 15% for 10 sec.
  • Spellfrost Teachings (Fire, Frost, Initial) Direct damage from Frost Splinters has a 2.5% 2.0% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 15% for 10 sec.
  • Splintering Orbs (Fire, Frost, Initial) Enemies damaged by your Frozen Orb conjure 1 Frost Splinters, up to 5. 4.
  • Splintering Orbs Fire, Frost, Initial: Enemies damaged by your Frozen Orb conjure 1 Frost Splinters, up to 5. 4.
  • Sun King's Blessing After consuming 10 Hot Streaks, your next non-instant Pyroblast or Flamestrike cast within 30 sec grants you Combustion for 6 sec and deals 280% additional damage. Instant. 260% additional damage. Instant.
  • Sun King's Blessing After consuming 10 Hot Streaks, your next non-instant Pyroblast or Flamestrike cast within 30 sec grants you Combustion for 6 sec and deals 280% additional damage. 260% additional damage.
  • Unleashed Inferno While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 60% 70% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 35% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec.
  • Wintertide Damage from Frostbolt and Flurry increases the damage of your Icicles and Glacial Spike by 2%. Stacks up to 2 times. Damage from Glacial Spike consumes all stacks of Wintertide.
  • Wintertide Damage from Frostbolt and Flurry increases the damage of your Icicles and Glacial Spike by 2%. Stacks up to 2 times. Damage from Glacial Spike consumes all stacks of Wintertide. Instant. Instant.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 42.04% [ 50.4% of Spell Power ] Arcane damage. For each Arcane Charge, deals 90% additional damage, grants you 1.5% of your maximum mana,. Consumes all Arcane Charges. Mage - Arcane Spec. Mage - Arcane Spec. 40 yd range. Instant.

Monk (Forums)
  • Luck of the Draw! (New) When you gain Luck of the Draw!, your next 2 casts of Blackout Kick deal 150% increased damage and incur a 2.0 sec reduced cooldown. Instant.

Paladin (Forums)
  • Reckoning Call down a blast of heavenly energy, dealing [ 288.75% [ 505.31% of Attack Power ] Holy damage to all targets in the area and causing them to take 30% increased damage from your single target Holy Power abilities, and 15% increased damage from other Holy Power abilities for 12 sec. 40 yd range. Instant.

Retribution
  • Final Reckoning Call down a blast of heavenly energy, dealing [ 288.75% [ 505.31% of Attack Power ] Holy damage to all targets in the area and causing them to take 30% increased damage from your single target Holy Power abilities, and 15% increased damage from other Holy Power abilities for 12 sec. Retribution Paladin - Level 50 Talent. Retribution Paladin - Level 50 Talent. 30 yd range. Instant. 60 sec cooldown.

Priest (Forums)
  • Dispersing Light 25% of healing done by 5% of healing done with Heal, Flash Heal, and Power Word: Life is replicated to the previous target you healed with those spells 4 injured allies within 40 yards. Limited to 5 targets. 100 yd range. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,462.4% [ 1,023.68% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 877.5% [ 614.25% of Spell Power ]. 100 yd range. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,462.4% [ 1,023.68% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 877.5% [ 614.25% of Spell Power ]. 100 yd range. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,462.4% [ 1,023.68% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 877.5% [ 614.25% of Spell Power ]. 100 yd range. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,462.4% [ 1,023.68% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 877.5% [ 614.25% of Spell Power ]. 100 yd range. Instant.
  • Priest Discipline 11.1 Class Set 4pc Instant. 100 yd range. Instant.

Shaman (Forums)

Enhancement
  • Hot Hand Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 33% and increase the damage of Lava Lash by 15% for 8 6 sec. Enhancement Shaman - Level 25 Talent. Enhancement Shaman - Level 25 Talent.

Warlock (Forums)
  • Call Greater Dreadstalker Your spells and abilities have a chance to hit a Jackpot! that summons a Greater Dreadstalker at 165% 265% effectiveness. Casting Summon Demonic Tyrant always hits a Jackpot! 100 yd range. Instant.
  • Demonic Hunger Your spells and abilities have a chance to hit a Jackpot! that summons a Greater Dreadstalker at 165% 265% effectiveness. Casting Summon Demonic Tyrant always hits a Jackpot! Instant. Approximately 1 proc per minute.
  • Jackpot! Hitting a Jackpot! increases your Mastery by 3% mas% and your spells gain maximum benefit from Mastery: Chaotic Energies for 10 sec. Instant.

Warrior (Forums)
  • Bloodbath (Arms) Crushing Blow Strike a mighty blow with both weapons that deals a total of [ 431.2% [ 517.5% of Attack Power ] Physical damage. Crushing Blow has a 25% chance to instantly reset its own cooldown and its critical strikes deal 10% additional damage. 20% additional damage. Bloodbath Assault the target in a bloodthirsty craze, dealing [ 335.34% [ 385.64% of Attack Power ] Physical damage and restoring 3% of your health. Bloodbath causes the target to bleed for [ 180% [ 60% of Attack Power ] damage over 6 sec.
  • Bloodbath Assault the target in a bloodthirsty craze, dealing [ 335.34% [ 385.64% of Attack Power ] Physical damage and restoring 3% of your health. Bloodbath causes the target to bleed for [ 180% [ 60% of Attack Power ] damage over 6 sec. Using Bloodbath on a target that is affected by Bloodbath extends the bleed by 6 sec. Generates 8 Rage. Requires Melee Weapon. Melee range. Instant. 4.5 sec cooldown.
  • Bloodbath Assault the target in a bloodthirsty craze, dealing [ 335.34% [ 385.64% of Attack Power ] Physical damage and restoring 3% of your health. Bloodbath causes the target to bleed for [ 180% [ 60% of Attack Power ] damage over 6 sec. Using Bloodbath on a target that is affected by Bloodbath extends the bleed by 6 sec. Generates 8 Rage. 100 yd range. Instant.
  • Bloodthirst Assault the target in a bloodthirsty craze, dealing [ 279.45% [ 321.37% of Attack Power ] Physical damage and restoring 3% of your health. Generates 8 Rage. Requires Melee Weapon. Melee range. Instant. 4.5 sec cooldown.
  • Crushing Blow Strike a mighty blow with both weapons that deals a total of [ 431.2% [ 517.5% of Attack Power ] Physical damage. Crushing Blow has a 25% chance to instantly reset its own cooldown and its critical strikes deal 10% 20% additional damage. Generates 12 Rage. Requires Melee Weapon. 100 yd range. Instant.
  • Crushing Blow Strike a mighty blow with both weapons that deals a total of [ 431.2% [ 517.5% of Attack Power ] Physical damage. Crushing Blow has a 25% chance to instantly reset its own cooldown and its critical strikes deal 10% 20% additional damage. Generates 12 Rage. Requires Melee Weapon. 1 charge. Melee range. Instant. 8 sec recharge. 1 charge.
  • Crushing Blow Strike a mighty blow with both weapons that deals a total of [ 431.2% [ 517.5% of Attack Power ] Physical damage. Crushing Blow has a 25% chance to instantly reset its own cooldown and its critical strikes deal 10% 20% additional damage. Generates 12 Rage. Requires Melee Weapon. 100 yd range. Instant.
  • Crushing Blow (Arms) Crushing Blow Strike a mighty blow with both weapons that deals a total of [ 431.2% [ 517.5% of Attack Power ] Physical damage. Crushing Blow has a 25% chance to instantly reset its own cooldown and its critical strikes deal 10% additional damage. 20% additional damage. Bloodbath Assault the target in a bloodthirsty craze, dealing [ 335.34% [ 385.64% of Attack Power ] Physical damage and restoring 3% of your health. Bloodbath causes the target to bleed for [ 180% [ 60% of Attack Power ] damage over 6 sec.
  • Execute Attempt to finish off a wounded foe, causing [ 428.1% [ 642.1% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Melee range. Instant.
  • Execute Attempt to finish off a wounded foe, causing [ 428.1% [ 642.1% of Attack Power ] Physical damage. Only usable on enemies that have less than 35% health. Generates 0 Rage. Requires Melee Weapon. 20 Rage. Melee range. Instant. 4.5 sec cooldown.
  • Execute Off-Hand Attempt to finish off a wounded foe, causing [ 428.1% [ 642.1% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Melee range. Instant.
  • Fury Execute FX Test Attempt to finish off a wounded foe, causing [ 428.1% [ 642.1% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Melee range. Instant.
  • Fury Execute FX Test (Normal) Attempt to finish off a wounded foe, causing [ 428.1% [ 642.1% of Attack Power ] Physical damage.
  • Fury Execute FX Test (Improved Execute) Attempt to finish off a wounded foe, causing [ 428.1% [ 642.1% of Attack Power ] Physical damage.
  • Fury Execute Off-Hand FX Test Attempt to finish off a wounded foe, causing [ 428.1% [ 642.1% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Melee range. Instant.
  • Learn Execute Attempt to finish off a wounded foe, causing [ 428.1% [ 642.1% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. 20 Rage. Melee range. Instant. 6 sec cooldown.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 359.4% [ 431.2% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 359.4% [ 431.2% of Attack Power ] Physical damage.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 359.4% [ 431.2% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 359.4% [ 431.2% of Attack Power ] Physical damage.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 359.4% [ 431.2% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 359.4% [ 431.2% of Attack Power ] Physical damage.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 359.4% [ 431.2% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 359.4% [ 431.2% of Attack Power ] Physical damage.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 626.7% [ 752.1% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 626.7% [ 752.1% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 626.7% [ 752.1% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 626.7% [ 752.1% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 626.7% [ 752.1% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 626.7% [ 752.1% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 626.7% [ 752.1% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 626.7% [ 752.1% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 626.7% [ 752.1% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 626.7% [ 752.1% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 626.7% [ 752.1% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 626.7% [ 752.1% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Reckless Abandon Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are replaced by Crushing Blow and Bloodbath. Crushing Blow Strike a mighty blow with both weapons that deals a total of [ 431.2% [ 517.5% of Attack Power ] Physical damage. Crushing Blow has a 25% chance to instantly reset its own cooldown and its critical strikes deal 10% 20% additional damage. Generates 12 Rage. Bloodbath Assault the target in a bloodthirsty craze, dealing [ 335.34% [ 385.64% of Attack Power ] Physical damage and restoring 3% of your health. Bloodbath causes the target to bleed for [ 180% [ 60% of Attack Power ] damage over 6 sec. Using Bloodbath on a target that is affected by Bloodbath extends the bleed by 6 sec. Generates 8 Rage.
  • Sudden Death Attempt to finish off a wounded foe, causing [ 428.1% [ 642.1% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Melee range. Instant.

Fury
  • Execute Attempt to finish off a wounded foe, causing [ 428.1% [ 642.1% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior - Fury Spec. Warrior - Fury Spec. 20 Rage. Melee range. Instant. 6 sec cooldown.

Item Effects
  • Adding |cnDARKYELLOW_FONT_COLOR:After 30 sec of combat, party members and Brann deal 18% 15% more damage and healing for 30 sec. Can only occur once per combat. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Overdrive Pylon.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 50% during combat, Brann throws a giant bomb that explodes on impact. The explosion knocks back and slows surrounding enemies by 60% 75% for 5 sec and heals nearby party members for 55% 65% of their maximum health. Can only occur every 2 1.5 min. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Reverse Engineered Goblin Death Bomb.
  • Adding |cnDARKYELLOW_FONT_COLOR:Party members are equipped with Biofuel Rocket Gear. Biofuel Each enemy slain fuels the Biofuel increasing Movement Speed by 1% and Haste by 1% 2% and Haste by 2% for 20 sec, stacking up to 15 times. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Biofuel Rocket Gear.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's maximum health is increased by 55% 35% and his damage and healing done is increased by 55% 35%. While in combat, Brann may become targeted by mechanical bots that fixate on him which can be destroyed or dispelled. If they reach Brann, he will suffer 15% 30% of his maximum health in damage and be stunned for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Pinged Augment Chip.
  • Adding |cnDARKYELLOW_FONT_COLOR:After 40 |cnDARKYELLOW_FONT_COLOR:After 30 sec of combat, party members and Brann deal 12% 10% more damage and healing for 30 sec. Can only occur once per combat. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Overdrive Pylon.
  • Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a 100% chance to magnetize Discarded Plating to party members granting them 1% 5% of their maximum health as a shield that regenerates out of combat. Gathering Tools Brann uses his gathering tools to help players find additional gold, ore, herbs, fish, leathers, and treasures. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Comically Large Magnet.
  • Adding |cnDARKYELLOW_FONT_COLOR:Party members are equipped with Biofuel Rocket Gear. Biofuel Each enemy slain fuels the Biofuel Rocket Gear increasing Movement Speed by 1% and Haste by 1% 2% and Haste by 2% for 10 sec, stacking up to 10 times. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Biofuel Rocket Gear.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 50% during combat, Brann throws a giant bomb that explodes on impact. The explosion knocks back and slows surrounding enemies by 75% 90% for 5 sec and heals nearby party members for 70% 80% of their maximum health. Can only occur every 2 1.5 min. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Reverse Engineered Goblin Death Bomb.
  • Adding |cnDARKYELLOW_FONT_COLOR:After 40 |cnDARKYELLOW_FONT_COLOR:After 30 sec of combat, party members and Brann deal 6% 5% more damage and healing for 20 sec. Can only occur once per combat. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Overdrive Pylon.
  • Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a 100% chance to magnetize Discarded Plating to party members granting them 2% 10% of their maximum health as a shield that regenerates out of combat. Gathering Tools Brann uses his gathering tools to help players find additional gold, ore, herbs, fish, leathers, and treasures. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Comically Large Magnet.
  • Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a 100% chance to magnetize Discarded Plating to party members granting them 4% 20% of their maximum health as a shield that regenerates out of combat. Gathering Tools Brann uses his gathering tools to help players find additional gold, ore, herbs, fish, leathers, and treasures. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Comically Large Magnet.
  • Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a 100% chance to magnetize Discarded Plating to party members granting them 3% 15% of their maximum health as a shield that regenerates out of combat. Gathering Tools Brann uses his gathering tools to help players find additional gold, ore, herbs, fish, leathers, and treasures. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Comically Large Magnet.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's maximum health is increased by 50% 30% and his damage and healing done is increased by 50% 30%. While in combat, Brann may become targeted by mechanical bots that fixate on him which can be destroyed or dispelled. If they reach Brann, he will suffer 15% 30% of his maximum health in damage and be stunned for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Pinged Augment Chip.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 50% during combat, Brann throws a giant bomb that explodes on impact. The explosion knocks back and slows surrounding enemies by 30% 45% for 5 sec and heals nearby party members for 25% 35% of their maximum health. Can only occur every 2 1.5 min. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Reverse Engineered Goblin Death Bomb.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance during combat to toss a GMB grenade at an enemy target dealing moderate Nature damage with a 50% 45% chance to stun for 1.5 sec. This has a 55% 50% chance to bounce to a new target. The grenade can safely bounce on party members. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Goblomagnetic Bouncing Grenade.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's maximum health is increased by 40% 20% and his damage and healing done is increased by 40% 20%. While in combat, Brann may become targeted by mechanical bots that fixate on him which can be destroyed or dispelled. If they reach Brann, he will suffer 15% 30% of his maximum health in damage and be stunned for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Pinged Augment Chip.
  • Adding |cnDARKYELLOW_FONT_COLOR:Party members are equipped with Biofuel Rocket Gear. Biofuel Each enemy slain fuels the Rocket Gear increasing Movement Speed by 2% and Haste by 1% 2% for 45 sec, stacking up to 30 times. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Biofuel Rocket Gear.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance during combat to toss a GMB grenade at an enemy target dealing moderate Nature damage with a 40% 35% chance to stun for 1.5 sec. This has a 45% 40% chance to bounce to a new target. The grenade can safely bounce on party members. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Goblomagnetic Bouncing Grenade.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's maximum health is increased by 45% 25% and his damage and healing done is increased by 45% 25%. While in combat, Brann may become targeted by mechanical bots that fixate on him which can be destroyed or dispelled. If they reach Brann, he will suffer 15% 30% of his maximum health in damage and be stunned for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Pinged Augment Chip.
  • Adding |cnDARKYELLOW_FONT_COLOR:When any player's health falls below 50% during combat, Brann throws a giant bomb that explodes on impact. The explosion knocks back and slows surrounding enemies by 45% 60% for 5 sec and heals nearby party members for 40% 50% of their maximum health. Can only occur every 2 1.5 min. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Reverse Engineered Goblin Death Bomb.
  • Adding |cnDARKYELLOW_FONT_COLOR:After 30 sec of combat, party members and Brann deal 24% 20% more damage and healing for 40 sec. Can only occur once per combat. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Overdrive Pylon.
  • Adding |cnDARKYELLOW_FONT_COLOR:Party members are equipped with Biofuel Rocket Gear. Biofuel Each enemy slain fuels the Biofuel increasing Movement Speed by 2% and Haste by 1% 2% for 30 sec, stacking up to 20 times. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Biofuel Rocket Gear.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance during combat to toss a GMB grenade at an enemy target dealing moderate Nature damage with a 30% 25% chance to stun for 1.5 sec. This has a 35% 30% chance to bounce to a new target. The grenade can safely bounce on party members. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Goblomagnetic Bouncing Grenade.
  • Biofuel Rocket Gear Party members are equipped with Biofuel Rocket Gear. Biofuel Each enemy slain fuels the Biofuel Rocket Gear increasing Movement Speed by 1% and Haste by 1% 2% and Haste by 2% for 10 sec, stacking up to 10 times. Unlimited range. Instant.
  • Darkfuse Medichopper Approximately 3 procs per minute.
  • Dulux Bluesberry Blast Drink on Pick-Up: Increases lowest secondary by 2% 4%. Unlimited range. Instant. Reagents: Dulux Bluesberry Blast.
  • Flarendo's Pilot Light Reignite the pilot light to gain 0 Intellect for 15 sec. After casting 3 harmful spells, it unleashes a beam dealing 0 Fire damage to your primary target and 0 damage to up to 5 enemies in its path. Instant. 3 min cooldown. 2 min cooldown.
  • K.U.-J.O.'s Flame Vents Instant. 2 min cooldown. 2 min cooldown.
  • K.U.-J.O.'s Flame Vents Channel for 2 seconds, venting Fire damage to all enemies within 8 yds Channel to vent flames for 2 sec, dealing 0 Fire damage split between all nearby enemies. Mechanical enemies become Superheated, taking bonus Fire damage from your next attack. Instant. 2 min cooldown. 0 additional Fire damage when struck by your next harmful ability. 2 sec cast (Channeled). 2 min cooldown.
  • Kaja Classic Original Taste Drink on Pick-Up: Increases All stats by 2% 4%. Unlimited range. Instant. Reagents: Perfectly Preserved Kaja'Classic Original Taste.
  • Mudborne Become Mudborne, absorbing 0 damage and pulsing for 0 Nature 0 Nature damage split between nearby enemies over 10 sec. Periodic damage you take coalesces into pungent mud to feed the ritual, reducing this cooldown by 2.0 seconds. Instant. 2 min cooldown. sec. Instant. 2 min cooldown.
  • Omega Oyster Outbreak Drink on Pick-Up: Increases Primary Stat by 2% 4%. Unlimited range. Instant. Reagents: Omega Oyster Outbreak.
  • Supreme Mangoro Madness Drink on Pick-Up: Increases random secondary by 2% 4%. Unlimited range. Instant. Reagents: Supreme Mangoro Madness.
  • Torq's Big Red Button Unleash your inner tempest to gain 0 Strength for 15 sec. Your next 3 abilities cause a lightning blast dealing 0 Nature damage to your primary target. Damage increased by 100% with each subsequent blast. Instant. 3 min cooldown. 2 min cooldown.
  • Ultimate Orange O-pocalypse Drink on Pick-Up: Increases highest secondary by 2% 4%. Unlimited range. Instant. Reagents: Ultimate Orange O-pocalypse.

Raid & Dungeon Abilities
  • Charged Giga Bomb Inflicts 2 Nature damage every 1 sec to players within 0 yards. Upon interaction gain Charged Giga Bomb, instead suffering 2 Nature damage every 0.5 sec. This effect stacks. Unlimited range. Instant. Unlimited range. Instant.
  • Cutting Beam Unleashes a beam of lightning, inflicting 20 Nature damage every 1.5 sec to anyone under King Mechagon. In addition, a pulse of lightning is unleashed every 0.5 sec for 6 sec, inflicting 4 2 Nature damage to all players. 100 yd range. Instant.
  • Cutting Beam Unleashes a beam of lightning, inflicting 20 Nature damage every 1.5 sec to anyone under King Mechagon. In addition, a pulse of lightning is unleashed every 0.5 sec for 6 sec, inflicting 4 2 Nature damage to all players. Instant.
  • Double Whammy Shot Zee fires an explosive high caliber round towards a random player, inflicting 300 Physical damage to the closest player and applying Perforating Wound. All other targets take up to 300 Physical damage, reduced by the closest player's total damage mitigation. Unstable Crawler Mines hit are detonated and All players hit are stunned for 2 sec. In addition, an Explosive Payload is lodged in the original target. 300 yd range. Instant.
  • Faulty Zap Rik's machine short circuits sending a jolt of electricity through several players, inflicting 9 Nature damage. The electricity lingers in them for 12 sec, inflicting 6 8 Nature damage to players within 5 yards every 1.5 sec and increasing the target's Nature damage taken by 75% for 12 sec. Unlimited range. Instant.
  • Faulty Zap Rik's machine short circuits sending a jolt of electricity through several players, inflicting 9 Nature damage. The electricity lingers in them for 12 sec, inflicting 6 8 Nature damage to players within 5 yards every 1.5 sec and increasing the target's Nature damage taken by 75% for 12 sec. 1,000 yd range. Instant.
  • Focus Greatstaff (New) Incur the ire of Diurna's weapon, consuming Greatstaff's Wrath. The weapon sends a focused beam of storm energy into the ground which pursues the player, inflicting 20 Nature damage to players within 3 yards every half-second during pursuit. Unlimited range. Instant.
  • Goblin-guided Rocket Zee commands a Volunteer Rocketeer to assist him. This volunteer 'guides' an explosive payload to a player's location, inflicting 250 Fire damage split evenly among all players within 12 yards of the impact and creating a Hot Mess. The impact also detonates any hit Unstable Crawler Mines. If the rocket fails to hit at least 5 players, it inflicts 100 Fire damage to all players. 300 yd range. Instant.
  • Goblin-guided Rocket Zee commands a Volunteer Rocketeer to assist him. This volunteer 'guides' an explosive payload to a player's location, inflicting 250 Fire damage split evenly among all players within 12 yards of the impact and creating a Hot Mess. The impact also detonates any hit Unstable Crawler Mines. If the rocket fails to hit at least 5 players, it inflicts 100 Fire damage to all players. 300 yd range. Instant.
  • Lingering Voltage Rik's machine short circuits sending a jolt of electricity through several players, inflicting 9 Nature damage. The electricity lingers in them for 12 sec, inflicting 6 8 Nature damage to players within 5 yards every 1.5 sec and increasing the target's Nature damage taken by 75% for 12 sec. 100 yd range. Instant.
  • Noxious Spores Upon reaching 100 energy, Paceran throws vile concoctions at players every 2 3 sec for 6 sec, inflicting 20 Plague damage to players within 3 yards and creating a zone of Noxious Spores at the target location for 2.5 min, inflicting 10 Plague damage every 1.5 sec to all players standing within it. 100 yd range. Instant.
  • Oil Slick The Geargrinder creates a pool of noxious oil that lasts for up to 5 min. Players within the pool suffer 5 Nature damage every 1 sec and have their movement speed reduced by 30%. Additionally, players within the effect slip and slide along the ground. Geargrinder Bikes passing over the Oil Slick spin out, stunning the rider for 5 sec. 100 yd range. Instant. 300 yd range. Instant.
  • Scrapbomb Flarendo spits a ball of scrap that explodes after 10 sec, inflicting 70 Fire damage to all players and knocking back players within 50 8 yards. This damage is reduced for each player within 8 yards of the Scrapbomb. Unlimited range. Instant.
  • Scrapbomb Flarendo spits a ball of scrap that explodes after 10 sec, inflicting 70 Fire damage to all players and knocking back players within 50 8 yards. This damage is reduced for each player within 8 yards of the Scrapbomb. Unlimited range. Instant.
  • Searing Shrapnel The blast embeds searing shrapnel in the player's flesh causing them to absorb the next 12 healing. While afflicted by this effect, they also suffer 6 Fire damage every 1 sec. This effect stacks. 300 yd range. Instant. 300 yd range. Instant.
  • Searing Shrapnel The blast embeds searing shrapnel in the player's flesh causing them to absorb the next 12 healing. While afflicted by this effect, they also suffer 6 Fire damage every 1 sec. This effect stacks. 300 yd range. Instant. 300 yd range. Instant.
  • Sound Cannon Rik tracks a target before blasting noise from his sonic resonator in their direction, inflicting 20 75 Sonic damage to players in front of his machine. Unlimited range. Instant.
  • Spew Oil The Geargrinder launches oil at targeted players, dousing players within 7 yards of the impact with oil, inflicting 10 Nature damage every 1.5 sec for 12 sec. 100 yd range. Instant. 300 yd range. Instant.
  • Spew Oil The Geargrinder launches oil at targeted players, dousing players within 7 yards of the impact with oil, inflicting 10 Nature damage every 1.5 sec for 12 sec. 100 yd range. Instant. 300 yd range. Instant.
  • Spray and Pray Zee unleashes a cone of bullets at a player, inflicting 8 Physical damage every 0.3 for 3 sec to players standing within the effect. 60 yd range. Instant. and detonating any hit Unstable Crawler Mines. 60 yd range. Instant.
  • Trick Shots (New) Gallywix gains a stack of Trick Shots every 4 sec. Upon reaching 10 stacks or when changing primary target all shots release inflicting 40 Physical damage and an additional 7 Fire damage every 1 sec for 9 sec, each. This effect stacks, and cannot be dodged. Unlimited range. Instant.
  • Unstable Corruption The Voidstone Monstrosity unleashes Unstable Corruption upon 2 nearby players inflicting 4 Shadow damage and an additional 2 Shadow damage every 0.5 1 sec for 15 sec. Limited to 2 targets. 300 yd range. Instant.



Strings Changes
Originally Posted by MMO-Champion
  • DROP_CHANCE_ITEMS_ONLY (New) - Chance to receive:
  • SPELL_FAILED_CUSTOM_ERROR_1075 (New) - Your target is already protected by a Darkfuse Medichopper.



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Hidden
  • Gallagio Loyalty Rewards Club - Name changed from "Gallagio Loyalty Rewards Club (NEEDS FACTION ID)" to "Gallagio Loyalty Rewards Club".

Item Name Descriptions
  • The War Within Season 1 (New) - The War Within Season 1

Map Areas
Undermine
  • Undermine > The Hoardroom - Music: Zone 11.1 - Undermine - Gallywix - Hoardroom - Walk. Venture Co - General - Walk.

Mounts
Ground Mounts
  • Darkfuse Chompactor (New) - Ground Mount. Spell #466000. "Considered the Top Dog among Stix's Junkyard Hyenas, it boasts a bite force strong enough to crush whatever - or whoever - Gallywix wants disposed of." Source: Vendor: Ando the Gat Zone: Liberation of Undermine Cost: 500

Skyriding Mounts
  • Chaos-Forged Dreadwing - Skyriding Mount. Chaos-Forged Dreadwing. "Born and raised during a time of great chaos, this mount has survived hardships known by few." Source: In-Game Shop
  • Chaos-Forged Gryphon - Skyriding Mount. Chaos-Forged Gryphon. "Born and raised during a time of great chaos, this mount has survived hardships known by few." Source: In-Game Shop
  • Chaos-Forged Hippogryph - Skyriding Mount. Chaos-Forged Hippogryph. "Born and raised during a time of great chaos, this mount has survived hardships known by few." Source: In-Game Shop
  • Chaos-Forged Wind Rider - Skyriding Mount. Chaos-Forged Wind Rider. "Born and raised during a time of great chaos, this mount has survived hardships known by few." Source: In-Game Shop
  • Thunderdrum Misfire (New) - Skyriding Mount. Spell #466012. "Recovered from the Cauldron's bleachers during a particularly gruesome clash. When asked if it was a dud, Torq's operator simply replied: 'Probably?'" Source: Vendor: Ando the Gat Zone: Liberation of Undermine Cost: 500
  • Timbered Sky Snake - Skyriding Mount. Timbered Sky Snake. "A living, breathing, flying work of art." Source: In-Game Shop

Unknown Types
  • Delver's Gob-Trotter - Unknown Type. Delver's Gob-Trotter. "This aircraft will help you delve straight into adventure, if it doesn't explode!" Source: Quest: Seasonal Start Zone: Undermine World Quest: I Want My Hat Back Zone: Isle of Dorn Zone: Dornogal

Scenarios
Delves
  • 03: Sidestreet Sluice (New)
  • 04: Sidestreet Sluice - Name changed from "03: Sidestreet Sluice" to "04: Sidestreet Sluice".

Maniacal Machinist
  • 01: Maniacal Machinist - Name changed from "01: Maniacle Machinist" to "01: Maniacal Machinist".
by Published on 2025-02-07 09:09 PM

Cataclysm Classic PTR Development Notes - February 7, 2025
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In this week’s PTR, we’re testing Elemental Run Dungeon updates.

We also have our third Dragon Soul raid weekend, which will run from Friday, Feburary 7 at 3:00 p.m. PST until Monday, February 10 at 10:00 a.m. PST.

Elemental Rune Dungeons: Protocol Twilight

This new mode can be activated in most Cataclysm Classic heroic dungeons by interacting with the Mysterious Elemental Device near each dungeon’s entrance and selecting “Activate Protocol Twilight”. The mode is not available in Zul’Aman or Zul’Gurub, due to their already-advanced rewards.

The intended starting iLvl for these dungeons is 353, and in the PTR, we’d appreciate your feedback from running them with the Cataclysm Classic Level 85 character templates + gear from Dragon Soultar, to get the intended difficulty experience.

Activating Elemental Rune: Protocol Twilight
  • Upon activating Protocol Twilight, a floating element will appear and all 5 players in the group will need to channel it.
  • Elemental Rune: Protocol Twilight dungeons can also be queued for by using the automated Group Finder tool, and will require a minimum item level of 353.

Mechanics
  • There are two new buffs: a “Twilight Madness” buff for creatures in the dungeon, and a “Gift of the Dragonflight” buff for players.
  • The “Twilight Madness” buff will be applied to all creatures in the dungeon.
    • All creatures and bosses in the dungeon will gain increased health and damage.
    • All bosses will gain the ability “Call Blood of Shu’ma”, which summons slimes that empower the boss.
      • This works similarly to Yor’sahj’s “Call Blood of Shu’ma” ability in Dragon Soul, and will help players prepare for the raid.
      • Every 65 seconds, the boss has a chance to spawn three different globules that path towards the creature that summoned them.
      • When one globule dies, the surviving globules become immune to damage.
      • When a globule reaches the boss they are infused with one of the following powers:
        • Glowing Globule grants “Minor Glowing Blood of Shu’ma”.
          • Attack speed of creature is increased by 25%
        • Cobalt Globule grants “Mana Voids”.
          • Leeches all mana from ranged spell casters and the healer. Defeating the Mana Void will evenly return all the mana stolen
        • Crimson Globule grants “Minor Searing Blood”.
          • The creature will sear three random players with Fire damage. The further the target is from the creature the more damage they take.
        • Dark Globule grants “Forgotten Ones”.
          • Summons Forgotten Ones that fixate onto a random player.
        • Acidic Globule grants “Digestive Acid”.
          • Targets a random player and inflicts Nature damage to them and any nearby players within 4 yards.
        • Shadowed Globule grants “Deep Corruption”.
          • Targets every player and causes every fifth heal or absorb effect to trigger Shadow damage to all players. This effect should last less than 25 seconds.
  • Players will be able to choose one of four “Gift of the Dragonflight” buffs that will be applied while they’re in the dungeon.
    • Gift of the Red Dragonflight
      • If the player dodges, blocks, or parries they will cast an AOE Fire breath.
    • Gift of the Bronze Dragonflight
      • The player gains a stacking haste buff while not taking damage. Stacks fall off if the player takes damage.
    • Gift of the Green Dragonflight
      • Healing done increases damage done and then damage done increases healing done.
    • Gift of the Blue Dragonflight
      • While not moving, the player gains a stacking damage buff. Stacks fall off if the player moves.

Currency from Dungeons

Two Obsidian Fragments drop per boss in Protocol Twilight and the final boss of each dungeon will drop an extra three Obsidian Fragments if players have defeated all of the other bosses in the dungeon (same as Protocol Inferno).

Loot from Dungeons

Each final boss of a Protocol Twilight Dungeon will drop:

  • 1 x LFR Weapon or 1 x LFR Jewelry (cloak, neck, trinket, ring).
  • A predetermined LFR Weapon and Jewelry drop
  • 1 x LFR Tier Token
  • A chance at one of fifteen random LFR Tier Tokens

All of these items will also be available via the vendor.

Currency Rewards

The new currency, Obsidian Fragments, will be used to purchase the following gear:

  • Dragon Soul LFR Gear
  • Normal Tier 12 Helm Tokens
  • Normal Tier 12 Shoulder Tokens
  • All Normal Difficulty Firelands Weapons (ilvl 378 and 384)
  • Normal Difficulty Ragnaros loot
  • All BoP random statted items (aka Flickering gear) from Heroic Firelands.
    • This gear will be purchased via a satchel, and the item stats will be generated once the item is removed from the bag.
    • The satchel also contains a chance to drop one the following mounts:
      • Flametalon of Alysrazor
  • Smoldering Egg of Millagazor
  • The following trinkets :
    • Matrix Restabilizer
    • Vessel of Acceleration
    • Variable Pulse Lightning Capacitor
    • The Hungerer
    • Jaws of Defeat
    • Scales of Life
    • Eye of Blazing Power
    • Spidersilk Spindle
  • Commendation of Service (Justice Point conversion Item)
  • Obsidian Fragment to Fissure Stone Fragment

Known Issues
  • The player buffs have work-in-progress names, icons, and spell visuals.
  • The item drops and reward system are not yet available in game.
  • Tuning for Blood of Shu’ma mechanics may need some adjustments.

Thank you for your feedback!

Dragon Soul Raid Testing

We do not have character templates specifically for Dragon Soul testing, but we do have vendors to help with all of your gearing needs.

  • Gems, consumables, glyphs, and other vendors will be available in Stormwind and Orgrimmar.
  • A special vendor, Dragon Soultar, will also be available in both cities. He sells Firelands Raid tier gear, as well as Dragonwrath, Tarecgosa’s Rest.

The entrance to the raid is located in the Caverns of Time in Tanaris.

  • You can also interact with Peletort in Orgrimmar or Stormwind to port directly there.

Bug Fixes
  • Hagara the Stormbinder: Frozen Tempest’s visual effect for Ice Aura is the correct size.
  • Warlord Zon’ozz: Player no longer fall through the map when casting certain abilities on the Claw of Go’rath.
  • Madness of Deathwing: Corrupting Parasite now spawns correctly when the Corrupting Parasite debuff is removed.

Dragon Soul Known Issues
  • There may be FPS issues during Ultraxion, Spine of Deathwing, and Madness of Deathwing.
    • If you encounter this issue please note player spells, boss abilities, encounter phase, and anything else you can to share with us in the forums to help us narrow this down!

Thank you very much!
by Published on 2025-02-07 06:19 PM

WoW Weekly: Player Housing, Naxxramas Now Live, and More!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A Word on World of Warcraft for 2025


As many celebrate the Lunar New Year all around the world and in Azeroth, we want to take a moment to pause, reflect on 2024, and share more of what we have planned for 2025.

Another year has gone by, and we are so thankful for all of you who have joined us in Azeroth, no matter what flavor you prefer: whether you enjoy Classic Era, Season of Discovery, Cataclysm Classic, The War Within, or more recently, the World of Warcraft Classic 20th Anniversary Edition, we are thrilled that you are here with us.

Head over to our previously published article to read on.



Building in Azeroth: A First Look at Housing


Welcome home, adventurers!

The construction of the new Housing system in Azeroth is underway, and we’re taking you behind the scenes to give you an early look at what the Housing development team has been working on. Watch your step, and don’t mind the dust. Hard hats are not required.

We’re excited to kick off our first look at Housing in World of Warcraft and share some of our philosophies and plans for this new feature with you. First up, we’re focusing on our high-level design pillars for Housing and talking about a few key areas of Housing as we lay the foundation for future discussions. We have lots to cover, so let’s jump in!

Visit our previously published article for an initial look at the blueprint we’ve been working on for Housing.



The Reven Pack Raises Over $2 Million to Support CureDuchenne —Thank you!


Thanks to your overwhelming generosity, kindness, and compassion, we’ve raised over 2 million USD from sales of the Reven Pack to support CureDuchenne!

The Reven Pack was inspired by the incredible story captured in “The Remarkable Life of Ibelin” documentary about Mats “Ibelin” Steen—now live on Netflix— a Norwegian WoW® player who suffered from Duchenne muscular dystrophy. You can learn more about Mats “Ibelin” Steen and his story on the official Microsoft news site.

During the campaign we saw a groundswell of support from all over the world as you gathered together to celebrate Mats’ life. Many took time to visit his in-game memorial— joining with his friends of many years in their annual run in his memory. It was a true testament to your incredible caring and compassion which has resonated throughout the world.

All proceeds from The Reven Pack sales support CureDuchenne, a global nonprofit leader in research, patient care, and innovation for improving and extending the lives of individuals with Duchenne muscular dystrophy, a progressive neuromuscular disease.



Season of Discovery Phase 7— Naxxramas Now Live!


Are you ready to face the terrors within Naxxramas?

Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King’s most powerful officers, the dreaded lich Kel’Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King’s servants prepare their assault.

Tuned for 20 players, you can venture into these hallowed halls with up to 40 players to take on the terrors within and reap the rewards with new mechanics and added “Empower” difficulty. You’ll discover Sanctified gear which can be improved with the new Seal of the Dawn trinket to take on the dangers in Naxxramas at the highest difficulty. Players will also receive more loot drops when a quarter is empowered, including new cosmetic items for your collection.

Within the Frostwyrm Lair, raid bosses Sapphiron and Kel’Thuzad have more secrets to uncover when all bosses are defeated at their highest difficulty.

We can’t wait to see you battle your way through the halls of Naxxramas and anywhere danger takes you in Azeroth!



Cataclysm Classic: Hour of Twilight Arrives February 18!


In Hour of Twilight, Deathwing’s reign of terror will finally come to an end. Featuring a new raid, unexplored dungeons, a legendary rogue quest line, the latest raid tier armor sets, major story developments, and much more. Hour of Twilight has something for everyone.

Key Dates:

  • Hour of Twilight Patch: 02/18 with regularly scheduled maintenance.
  • Dragon Soul Raid Dungeon: 02/20 at 3:00 p.m. PST globally.
  • Baradin Hold: Alizabal: 02/25 with regularly scheduled maintenance.

Those brave enough to face the challenge will embark on a perilous journey from Azeroth's apocalyptic End Time to the Dragon Soul's point of origin during the catastrophic War of the Ancients. If the heroes succeed, an even more harrowing battle awaits them in the present....

Learn more about Hour of Twilight and how to prepare for the challenges ahead from our previously published article.



The Great Push 2025 Continues This Weekend


The premiere Mythic+ Dungeon pushing competition features the top sixteen teams globally pushing Keystones against the clock live on Twitch and YouTube. Each weekend, the top two teams advance to the TGP Global Finals, where $200,000 (USD) will be on the line.

TGP 2025 features new format updates compared to previous years, primarily focused on the Group Stages commencing now. These changes are designed to keep the action exciting throughout all broadcast stages of the tournament, and we’re excited to see it play out through the Season.

  • Venue: Online: Twitch.tv/Warcraft and YouTube.com/Warcraft
  • Co-Streaming: Each team will feature 1 or more perspectives of their gameplay during TGP. Additionally, Watch Parties are welcome during the event! Fill out the MDI Watch Party Form to participate in the broadcast as a co-streamer,
  • Dates:
    • Group A: January 31 – February 2
    • Group B: February 7-9
    • Global Finals: February 14-16
  • Broadcast Start Time: 10:00 am (PT) / 7:00 pm (CET)
  • Format: Mythic Keystone Pushing against the clock. Details on format changes are below!

Additional details can be found in our previously published article.



Carve Out a Rewarding Career in Undermine Cartels


Get a glimpse into goblin culture, society, and unparalleled creativity as you navigate the intricate politics and confront the sinister plans of Xal'atath; you'll meet the four major goblin cartels: Bilgewater, Steamwheedle, Blackwater, and the Venture Company.

Notorious goblins like Monte Gazlowe, Baron Revilgaz, Marin Noggenfogger, and more run each cartel. A secret fifth cartel waits in the wings for players to learn about a bit later. Which of these cartels you align with is up to you; your experience will change within the Undermine depending on which one you choose every week. Around Undermine, knowing the right people is crucial to a rewarding career with plenty of unique opportunities.

Dig through our article to prepare for a lucrative career working for the Cartels of Undermine.



Follow along on the official World of Warcraft news site for all the latest developments as we journey through the week together.

Site Navigation