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by Published on 2022-01-17 04:09 PM

World of Warcraft Community Council Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the start of the new year, we wanted to provide an update on the WoW Community Council and the progress we are working toward as we continue to review the over ten thousand applications we’ve received. We are working hard to give all applicants fair consideration as we determine the next wave of invites. Updates specific to this will be shared once things are finalized.

The team has hit the ground running in 2022 with the Eternity’s End PTR. The WoW Community Council’s impact can already be seen as they have helped push along some new conversations on the PTR forums by asking how Shards of Domination will change with the patch along with pushing to know more about the tentative raid testing schedule for the Sepulcher of the First Ones. Additional topics are actively being discussed and posts will be made accordingly whenever details are finalized.

The current activity and releases in WoW Classic have led to a few updates there as well:

We are closely watching what the council members are most actively discussing and there will be more updates to come. We thank you for your patience in the meantime.

Dark Legacy Comics #805 - Let Them Eat Cake
DLC #805 has been released!

by Published on 2022-01-16 10:39 PM

Patch 9.2 Campaign "Secrets of the First Ones"

Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4

Patch 9.2 PTR - Main Campaign Chapter 4
Today we are taking a look at chapter 4 in the main campaign of Patch 9.2 Be aware that this could change before release. *SPOILERS AHEAD*

Chapter 4 - Forging a New Plan
  • The chapter begins with Bolvar telling Uther that the risk is too great, to which Uther responds by saying there will be no further treachery. When you investigate, you are shown the Sylvanas cinematic that was released last month in which Uther tries to help Sylvanas wrestle with her own mind.
  • Bolvar then wants you to persuade the Elders of Haven to assist in finding a way to follow the Jailer to the Sepulcher.
  • Two of the elders refuse, but Elder Ara says she will help if you help her first. She says a pilgrimage is in order, and tells you to meet her above Provis Esper.
  • She wants you to collect 3 Progenitor Fragments as clues while also sabotaging devourers that have taken up residence here in the process.
  • With the fragments in hand you set out for Pilgrim's Grace, a sacred site for the Enlightened nearby. The elders there should be able to discover answers using the fragments.
  • There, the fragments begin to react and you are told to discover what is causing it. The source is a translocator on a nearby hill, but when you try to use the fragments they just fall to the ground. Ara tells you to seek out Elder Nirav in Pilgrim's Grace for help.
  • You find him preoccupied and so seek out another named Faruu. He recognizes the fragments as part of a translocator key. From what they have surmised, these channel the energy that flows from the Creation Catalyst to the Forge, but he doubts it can function with the Forge in its current state.
  • Next you talk to Drim, who tells you that the one who can best solve this puzzle is Feroz, but he is missing.
  • Ara says that many pilgrims who ventured to the Catalyst Wards have not returned, which includes Feroz. It is where a lot of the First Ones' newest creations roam. She sends a messenger to Haven to tell them what we have learned. In the meantime, she wants you to meet her outside the Catalyst Wards to try and find the missing pilgrims.
  • When you arrive, Ara has already found Feroz, but he says the others are trapped inside. The Cultivator there have gone mad and started slaying the pilgrims. You are told to kill it while rescuing the others.
  • Next, you head up towards the actual Creation Catalyst to find the Venthyr forces engaged with the enraged plants there. General Draven says he cannot get close to the tower as it is overloaded with excess Progenitor energy. You are tasked with discharging it while dealing with the crazy plants.
  • With the tasks complete, Nadjia suggests we craft a strategy, to which Draven says the only strategy is for him to go first. He flies off which initiates a cutscene where the nearby automa activate and shoot him out of the sky, causing you to have to stage a rescue.
  • Feroz suggests fighting fire with fire, and hands you a potion he concocted from creation energy. You drink it and grow in size while sprouting thorns and turning green. You also get the ability to hurl creation energy at your targets. You easily dispatch the angry automa with this newfound power.
  • Draven makes it out of harms way and then ferries you up to the tower to activate it and re-forge the key. To do so you must complete a mini game in which you press the correct symbols that appear above the obelisk.
  • With key in hand you return to the translocator at Pilgrim's Grace to find Bolvar and the others have gathered with Sylvanas. Sylvanas says without the means to resist the Jailer's domination, we have no chance against him. She says Anduin might be the key if we can save him, but Jaina angrily interrupts, frustrated that Sylvanas is speaking of freeing him after all she has done. Uther calms her down by saying that she may not trust Sylvanas, but she can trust him. With the fight averted, we prepare to enter the Sepulcher and save Anduin.

by Published on 2022-01-15 07:03 PM

Patch 9.1.5 Encrypted Items - Mount, Pet, Wearables
Patch 9.1.5 added some new files that may be the next expansion's Deluxe Edition rewards.

Spoilers below

  • The files are all encrypted, but contain a mount, pet, and one or more wearable items.
  • There are one or more transmog items in one set that are encrypted.
  • There are several encrypted references to the in-game shop UI. Shadowlands Deluxe Edition rewards also had several special shop UI elements, much more than just a shop mount or pet.
  • There are copies of 5 textures used in the "9fx_drakemountemerald_buff" spell effect, which may be connected to the encrypted mount. This spell effect was added in Patch 9.2.
  • The mount rewarded by a Deluxe Edition is usually tied in with the expansion theme.
  • One of the encrypted items added in a Patch 9.1.5 build was removed in Patch 9.2 and encrypted with a new key, meaning it may be released separately.
  • One of the models shares 34 animations (emotes, sitting, fishing) with the Vulpera male.
  • Shadowlands Collector's Edition rewards (mount, pet, items) were encrypted with one key and added in Patch 8.2.5, similar to how these are bundled.
by Published on 2022-01-13 09:32 PM

Burning Crusade Classic Phase 3 Release Schedule

Burning Crusade Classic 2.5.3 Development Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Serpentshrine Caverns and Tempest Keep bosses now drop new and additional items, such as an additional tier token.
  • Magtheridon and Gruul’s Lair now drop an additional tier token.
  • All dungeon bosses now have a chance to drop epic gems in Heroic difficulty.
  • New Darkmoon cards now have a chance to drop.
  • The Consortium vendor now sells: Formula: Enchant Weapon - Major Striking
  • The Honor Hold and Thrallmar vendor now sells: Pattern: Netherscale Ammo Pouch
  • The Lower City vendor now sells: Enchant Ring - Stats and Pattern: Quiver of a Thousand Feathers

Season 3 PvP Adjustments
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Season 3 will begin with the weekly reset the week of January 17.

Looking back at Season 2, we’ve analyzed the queue data and found that some queue times are taking longer than we’d like to see. To address this, in Season 3:

  • The range of possible opponents will be expanded. This will help match players of different matchmaking levels more quickly. As before, teams with similar ratings who queue at the same will be prioritized to match against each other.

Additionally, we’re making the following changes:

  • Mind Quickening Gem now provides 100 Haste Rating (was 330).
  • Starting with Season 3, the following items won’t be allowed inside Arenas:
    • Nigh-Invulnerability Belt
    • Net-o-Matic Projector
    • Dazzling Longsword
    • Silent Fang
    • Skull of Impending Doom
by Published on 2022-01-13 08:33 PM

Blizzard on Upcoming Changes for Death Knight Tier Sets and Spec Tuning
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey folks! Now that the latest PTR build is out, wanted to give some updates on the future of Death Knight’s sets + tuning, by spec.

As a general disclaimer, tuning for Tier Sets as a feature is happening across all classes asynchronously, so while it may feel to you that some sets are being buffed/nerfed unjustly, our intention is to hit the same target across the board - while there will naturally be variance, this means that comparing future plans detailed in this post to classes that have yet to receive tuning or more recently received an update to their functionality isn’t super productive. Let’s start with the good news!

  • Unholy

This set’s update just hit PTR this week finally, and so far it seems like it’s being well received. As some of you may have noticed, the 4-piece is a little different than the one posted a while back, but overall seeks to keep an Execute theme to set while not tying the entirety of the set’s power to just those windows.

There’s unlikely to be any major updates left beyond tuning from here on in, but one change that will be coming (hopefully in the next update) is a change to make the 2-piece only stack Harvest Time on Scourge Strikes/Clawing Shadows that cause Festering Wounds to burst. This is to address the feedback that while in your execute window, you just mash Scourge Strike/Clawing Shadows without any regards for Unholy’s core gameplay, which would feel unsatisfying but necessary to perform optimally.

Overall, interested to see how this one performs now that Raid Testers can get their hands on it, and will be seeing tuning after it’s had some time to sit.

  • Blood

Coming in the next update will be a change aimed at addressing how Blood’s set performs in Solo Tanking/Raid Content (where you are only tanking a fraction of the time, and the amount parryable attacks is often not under your control) and how it performs in Mythic+ / AoE tanking, where it performs far better. The change (which is also being applied similarly to Protection Paladin’s set, as they have a similar bonus & dichotomy) reads:

‘Whenever you take damage, your weapon has a chance equal to your parry chance to lash out, Heart Striking your attacker. Dancing Rune weapon now summons 2 Rune Weapons.’

This change has a few advantages, like still triggering when you’re not the main tank (but still in range), and triggering more often vs certain enemy types and bosses that wouldn’t have been affected previously, like those that predominantly cast spells. This change will also ship with a higher internal cooldown than it previously had (because of how often it’ll activate, and frankly because y’all already had a bug that let you solo entire dungeons once this cycle already), but like all bonuses is subject to tuning.

Lastly, there’s still an issue we’re tracking down not allowing the 4-piece’s Heart Strike to function as an actual Heart Strike, which has proven a bit trickier to fix than intended - this will also represent a pretty significant power increase, as they’ll be able to interact with the 2-piece’s strength stacking as well as generate Runic Power.

  • Frost

Lastly, the bad news. The proposed bonus we talked about last time has proven to be a lot more difficult to implement than we’d hoped, and considering Frost has a functional & balanced 2-piece, it’s been hard to prioritize solving it over focusing our efforts and dev time on more critical elements of the patch. At the risk of leading you on, there is a chance a new bonus could be considered on the conditions that 1) the aforementioned elements are finished with time to spare and 2) we have the QA resources to support testing it later on, which isn’t a non-zero chance, but the more-than-likely outcome is what’s currently on PTR will stay without major overhaul for 9.2’s launch.

To reiterate from a previous post - Frost’s set is exactly on-target for our tuning goals at the moment, and any rework or update would be to repackage that same power level in a potentially more interesting fashion, so this isn’t a concern that Frost Death Knights will have a ‘bad’ or undertuned set. Regardless, we know for those of you that were looking forward to testing it that this news is disappointing, but it felt better to give you a transparent look at the why & how rather than to stay silent and cause further harm & expectations down the road.

So TL;DR - a power-neutral update will be coming for Unholy to fix a rotation issue during Execute, Blood’s being updated to smooth out the best and worst cases, and Frost is likely to stay as-is. After the next update where Blood & Unholy are updated, it’s likely that these posts will become less frequent (and certainly less lengthy) as we’ll be moving into the stages of reacting to feedback with smaller, mostly numerical tweaks to hit our final tuning targets before it’s ready to go.

I want to say thanks to all the Death Knights who’ve been instrumental in shaping these sets into what they’ll be in the future, both in your testing and the effort it takes to document bugs and write-up informative posts. Have a great week!

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