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by Published on 2024-03-01 12:02 AM

Community Council 2024 Update - Member Invites & PTR Content Coming Soon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Athlios: Is this project still useful and alive?

Yes! Very much so.

This week, we happen to be in what looks like a lull, because so much focus is on behind-the-scenes work. We’re spinning up the next round of new invites to the Council, which means we’ve been cataloguing and vetting and sorting through the thousands of applications. That also means that players who joined the Council in the first couple of months of 2023 will depart, and that’s a different set of behind-the-scenes work.

For the devs, there’s currently a lot of focus on upcoming content that is not yet being publicly examined. That will shift in the coming weeks, as we reveal some things and re-open our public test realms and then commit to the exchange of details and feedback that come with it.
by Published on 2024-02-29 11:00 PM

WoW Hardcore Self-Found Mode Now Live
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Survival is the name of the game in Classic Hardcore realms, and while you don’t always have to go it alone, you might just want to. You can take the leap into a new adventure in Classic Hardcore with Self-Found mode.

Players can choose to take on this new mode of play beginning at level 1 by selecting the option at character creation. While in this mode, players will be restricted from sending or receiving mail from other players, buying, or selling on the Auction House, or trading in any way (including giving or receiving items or enchantments.) While Self-Found mode is activated, you’ll see a new buff applied to your character. Characters with Self-Found mode on will also show a small icon in the character selection screen.


Self-Found Adventurer
Unable to trade, use the auction house, or send and receive most mail.

To turn off this mode of play, Alliance players can visit an Apprentice Watcher in Ironforge (Hall of Explorers) or Darnassus (Moon Temple) and Horde players can visit an Apprentice Watcher in Orgrimmar (near the PvP vendors) or in Undercity (The Apothecarium). Keep in mind that once you turn off Self-Found, you will not be able to turn it back on.

It will all be up to you and your ability to explore, gather, and create everything you need to survive in Azeroth…all on your own.



Getting Into Hardcore

If you haven’t taken up the challenge yet, then don’t worry. We have everything you need to know to get started.


If living life on the edge is for you, first, you'll need to do the following:

  • Make sure your graphics drivers are up to date.
  • Run the Battle.net desktop app—it may need to update itself if you haven't run it recently. First-time adventurers or those looking for a fresh start will need to create a new Battle.net account.
  • Once Battle.net is installed and updated, select World of Warcraft from the list of games.
  • Access to WoW Classic Hardcore is included and available to all players with an active World of Warcraft subscription—no additional purchase is required. You can subscribe by visiting the Battle.net Shop.
  • In the Game Version drop-down menu above the Play button, choose the World of Warcraft Classic option, then click Install.
  • Allow the installation to complete, click Play, and select from the available realms listed in the Hardcore tab.
  • Create a new character.
  • Enter the game and do your best to live.

Access to the WoW Classic Hardcore realms is available to all players with an active World of Warcraft subscription—no additional purchase is required. For the current system requirements for PC and Mac, visit our support page.



What’s Playing


Get a quick refresher on the content available, the special considerations for Hardcore and get your ticket into a new adventure! Learn more in our previously published article.



Facing Mortality —What Lies Beyond Death in Classic Hardcore


Death isn't necessarily the end for Classic Hardcore characters. Learn about your choices and how to make the most of your Hardcore experience. Visit our previously published article for more information.

Check out the Rules of Engagement and our official patch notes articles to learn more about the gameplay on Classic Hardcore realms.



We look forward to seeing you in Azeroth!
by Published on 2024-02-28 06:14 PM

Green is Good During March’s Trading Post
Originally Posted by Blizzard (Blue Tracker / Official Forums)
March’s Trading Post sets the stage for fresh new looks from lucky jade to cool aquas and everything in between. Squeak through any close call with Teele the mouse pet at your side.

Visit T&W** (Tawney and Wilder) just outside the Mage District in Stormwind or the Zen’shiri Trading Post next to Grommash Hold in Orgrimmar to check out all the latest items*** they have available.



Ride the Final Surge to the Finish

This month, new activities are available to help players catch up on their activity bar. These events will begin one week before the end of the month.



Here’s What’s in Stock for March

Pets, Mounts, and Toys


The Majestic Azure Peafowl
Item Type: Mount
Cost: 750 Trader's Tender


Delicate Jade Parasol
Item Type: Toy
Cost: 200 Trader's Tender


Alabaster Stormtalon (Returning)
Item Type: AllianceMount
Cost: 650 Trader's Tender


Alabaster Thunderwing (Returning)
Item Type: Horde Mount
Cost: 650 Trader's Tender



Armor Transmogs


Fabulously Flashy Finery (Returning)
Item Type: Shirt
Cost: 50 Trader's Tender


Regal Warcloak
Item Type: Cloak
Cost: 50 Trader's Tender


Dueler's Aquatic Shoulder Cape
Item Type: Shoulder (comes with two shoulder pieces)
Cost: 75 Trader's Tender


Dueler's Cloudy Shoulder Cape
Item Type: Shoulder (comes with two shoulder pieces)
Cost: 75 Trader's Tender


Flowing Aquatic Gloves
Item Type: Hand
Cost: 100 Trader's Tender


Classic Aquatic Tabard
Item Type: Tabard
Cost: 100 Trader's Tender


Trader's Aquatic Sarong
Item Type: Legs
Cost: 100 Trader's Tender


Trader's Cloudy Sarong
Item Type: Legs
Cost: 100 Trader's Tender


Ensemble: Vagabond’s Aquatic Threads
Item Type: Head and Cloak
Cost: 100 Trader's Tender


Ensemble: Wanderer’s Aquatic Trappings
Item Type: Head and Cloak
Cost: 100 Trader's Tender


Gossamer Teal Gown
Item Type: Chest
Cost: 150 Trader's Tender


Lost Crown of the Arcane
Item Type: Head
Cost: 200 Trader's Tender


Guise of the Royal Masquerade
Item Type: Head
Cost: 200 Trader's Tender


Guise of the Shining Masquerade
Item Type: Head
Cost: 200 Trader's Tender


Sky-Captain’s Formal Attire
Item Type: Head, Chest, Legs, Feet, Cloak
Cost: 800 Trader's Tender



Weapon Transmogs


Blackrock Executioner
Item Type: Polearm
Cost: 150 Trader's Tender


Chipped Warblade
Item Type: 1-Hand Sword
Cost: 50 Trader's Tender


Jeweled Ripper
Item Type: Fist Weapon
Cost: 200 Trader's Tender


Virulent Gavel
Item Type: 1-Hand Mace
Cost: 200 Trader's Tender


Corroded Augari Defender
Item Type: Shield
Cost: 200 Trader's Tender


Mephistroth’s Razor (Returning)
Item Type: 1-Hand Sword
Cost: 200 Trader's Tender


Catastrophe’s Edge
Item Type: 2-Hand Sword
Cost: 250 Trader's Tender


Flame-Forged Fel Fang (Returning)
Item Type: 1-Hand Dagger
Cost: 450 Trader's Tender


Arsenal: Skyborn Blades
Item Type: 1-Hand Sword, 1-Hand Sword
Cost: 500 Trader's Tender

This Month’s Bonus Reward


Teele
Teele's grandparents told him they were the mice that discovered Azeroth. They were also champion fibbers.

Complete activities to fill the bar at the top of the Traveler’s Log found in the Adventure Guide (Shift-J)***, and you'll receive this month's bonus reward — Teele the mouse pet. Squeak through any close call with this adorable mouse at your side.



Get the Burden of Unrelenting Justice Transmog Sets

It’s been a year since T&W (Tawney and Wilder) and the Zen’shiri Trading Post have been supplying a variety of delightful mounts, pets, toys, and transmogs to the citizens of Azeroth. To celebrate, players who have earned the monthly special reward from the trading Post twelve times will be rewarded with a new achievement, “Trading Post Enthusiast” along with a new color-shifting transmog — the Burden of Unrelenting Justice transmog set.


The Burden of Unrelenting Justice Transmog Set includes 9 pieces: Head, Shoulder, Chest, Waist, Legs, Feet, Wrist, Hand, and Cloak.

With the release of the Seeds of Renewal content update, players who complete the twelve months will also receive two non-color-shifting sets representing the day and night version of the color-shifting transmog for a total of three sets retroactively. Players who earn the achievement after the launch of the Seeds of Renewal Content update will automatically receive all three sets for their collection.

You don’t need to earn the special reward twelve times consecutively to get the achievement and the transmog sets.



How it Works

Get Tender Every Month

At the first of each month, players with an active account in good standing will receive 500 Trader’s Tender automatically every month from a chest called the Collector’s Cache. If you don’t have active game time on your account or aren’t a subscriber at the start of a new month, don’t worry. Your Tender will be awarded on the first day of the month when you do have game time or an active subscription. This will be the same amount for everyone, regardless of how you pay for your game time.

The Traveler's Log

Complete monthly activities listed in the new Traveler’s Log. Each month features a rotating, themed set of activities. These activities provide the opportunity to earn up to 500 additional Trader’s Tender. There’s only a set amount of Tender you can earn each month through completing activities, so you won’t need to complete all the ones in the log each month. You’ll be able to pick and choose from a variety of fun in-game activities to easily earn Tender. Players can choose to earn by continuing to play the game as they already do, such as completing quests, competing in battlegrounds, participating in holiday activities, and even running Mythic+ dungeons. But you can also choose to take part in activities uniquely designed for the month.

Freeze an Item

Before the month comes to an end, if you haven’t purchased that one “must-have” item yet, don’t worry. You can “freeze” an item so you can purchase it later. When you freeze an item, it will stay available month over month until it is purchased or replaced.

If this month’s offerings didn’t have the items you wanted, you can hang on to your Trader’s Tender to spend later. It won’t go anywhere, and unspent Tender will continue to accumulate each month.



Learn more about the Trading Post in our previously published news post on the official site.

*The Trading Post feature is not available in WoW Classic titles.
**Requires World of Warcraft Subscription or Game Time
***Requires Level 10 to access the Adventure Guide.
by Published on 2024-02-28 02:32 AM

WoW Hotfixes - February 27, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
WoW Classic: Season of Discovery

  • High-Yield Radiation Bomb adjusted:
    • Its slow effect can now be removed with snare removal effects.
    • Its damage-over-time is now correctly Nature damage and a Poison effect (was Magical).
    • The initial damage of the bomb now works on enemies that are typically immune to slows.
    • The initial damage of the bomb will now always go off when it hits.
  • The increased armor value of certain mechanical bosses in Gnomeregan has been reduced slightly.
    • Developers’ notes: The higher armor values on certain mechanical enemies in Gnomeregan was correct and intended, but we will adjust the armor on Crowd Pummeler 9-60 and Mekingeer Thermaplugg slightly to provide up to a 10% increase in physical damage received, depending on modifiers present. We also checked the Mechanical Managerie, and it is using the correct armor values.
  • Druid
    • Lifebloom mana cost reduced by 50%.
      • Developers’ notes: Lifebloom refunds half its new base mana cost per stack when it expires or is dispelled. This part has always functioned in this way, and we’ve seen a bit of confusion around how the mana return portion of Lifebloom functions.
    • Living Seed now heals for 50% of the critical heal that planted the seed (was 30%). This heal now blooms from non-periodic healing received, in addition to any damage taken.
    • Nourish mana cost reduced by 27%.
    • Moonkin Form now also reduces the mana cost of Moonfire by 50% and increases Moonfire periodic damage by 50%. Sunfire also benefits from this change.
    • Moonkins can now cast non-healing Restoration spells without cancelling their shapeshift. This includes: Remove Curse, Remove Poison, Abolish Poison, Innervate, Rebirth, Revive, Mark of the Wild, and Gift of the Wild.
    • Fury of Stormrage improved: when this rune makes Healing Touch instant, it now also makes it castable in all shapeshift forms.
    • Lacerate critical strikes can now trigger Primal Fury.
    • Nourish is now instant cast when Fury of Stormrage is active. Nourish no longer breaks Moonkin form when Fury of Stormrage is used to cast an instant version of the spell.
  • Hunter
    • Dual Wield Specialization no longer grants a 30% damage bonus to Raptor Strike for wielding two weapons of the same type.
  • Mage
    • Chronostatic Preservation no longer checks for a target within range or line of sight on the first cast. Its tooltip states that it has an Unlimited range, andthe first part of the ability now does, but the unleashed heal has a range of 40 yards (46 yards talented), which is unchanged.
  • Paladin
    • Crusader Strike now deals Holy damage instead of Physical damage, ignoring armor, and is now affected by Holy damage prevention. Crusader Strike is still considered a melee attack, and not a spell.
    • Seal of Martyrdom can no longer trigger Art of War, and will no longer be triggered by Frost Oil or other weapon procs.
  • Rogue
    • Redirect no longer triggers or is affected by the global cooldown, and its own cooldown has been reduced to 10 seconds.
      • Developers’ notes: when Redirect is combined in a macro with other Combo Point related abilities, it often does not function as expected. We recommend not including it in such macros.
    • Main Gauche now generates 3 combo points on your target and base Energy cost reduced to 15.
    • Just a Flesh Wound threat bonus increased such that Rogue tanks will generate approximately 30% more threat.
  • Shaman
    • Two-Handed Mastery rune now also provides 10% increased Attack Power and 10% increased chance to hit with spells after hitting a target with a two-handed weapon.
    • Shamanistic Rage rune now grants 5% of the Shaman’s maximum mana per
      second, instead of a value scaling from Attack Power, Spell Power, or Healing Power.
    • Spirit of the Alpha rune now grants the casting Shaman 20% increased Attack Power if they cast the spell on a target other than themselves.
    • Earth Shield mana cost reduced by 67%, and charges increased from 3 to 9. The base amount healed now properly scales with level and is about 50% higher than previously at level 40.
    • Power Surge tooltip revised to clarify functionality. This rune periodically grants mana every 5 seconds, equal to 15% of the Shaman’s intellect. Some potential timing issues that could have sometimes made it give less mana than intended have been fixed.
    • Ancestral Guidance cooldown reduced to 1 minute (was 2 minutes).
  • Warrior
    • Rallying Cry now correctly benefits the Warrior's entire raid (was: the Warrior’s party only).
by Published on 2024-02-27 08:43 PM

Season of Discovery Developer Update - February 27, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings,

The WoW Classic team wanted to take a moment dig into a few adjustments we plan to make next week as well as share some details about how the next few phases of Season of Discovery will handle endgame raiding and our thought process around this.

XP Buff and Leveling

When we first concepted Season of Discovery we knew we wanted alts to be a major fixture of the experience, and so we decided to add an XP buff, Discoverer’s Delight, into previous level bands at the beginning of each phase. This is great for existing characters that were not yet at the current level cap or were new characters created after the phase changes, but if you went into phase 2 with several characters at 25 already, it can be a little daunting to level them right now. We’ve been considering ways to help with this over the past several days and we’ve made adjustments to our existing plans.

  • Starting next week (March 5th, with maintenance), the Discoverer’s Delight XP buff will be enabled on all realms, increasing XP gained from levels 1-39 by 100% (up from 50%).
    • We had always intended to increase Discoverer’s Delight to a 100% buff from 1-39 when phase 3 launches, so this is merely moving this change forward from the start of next phase, to a mid-point of this current phase.
  • Alongside Discoverer’s Delight adjustments, we’ll also be reducing the cost of normal racial mounts and mount training by roughly half at level 40. We do not have changes planned for epic mounts at 60 at this time.
  • Lastly, we will also be increasing the base gold reward from all quest rewards while players are level 1-39.
    • Please note that this bonus gold will NOT be in effect at level 40, meaning this will not impact the XP->Gold conversion for quests completed at the current max level. This will help equalize things and make questing while leveling a bit more lucrative, which will help players with things like purchasing new skills and buying their mount, since they will be leveling twice as fast.

Going forward, we are also looking at leveling adjustments for when phase 3 launches and the level cap raises to 50. We’d also like to continue to make mid-phase adjustments like this to help smooth over the leveling curve for alts a bit, or help those leveling a bit slower to get that nudge over the finish line. We think alts are great and we want you to feel good about playing them, and we think this will help.

Raid Size at level 60

Recently a hot topic of debate is the raid size at level 60 and we’ve been watching the commentary on this closely. To help quell confusion, here’s a look at exactly what to expect in the net few phases in terms of raid size:

  • The yet-to-be-announced level 50 raid will be a 20 player experience
  • Molten Core will also be a 20 player experience in Season of Discovery

Past that, we are still discussing exactly what raiding in the later tiers of Season of Discovery will look like in terms of raid size.

For a bit of background, when we first concepted Season of Discovery we felt that it was perfectly natural for a version of Original World of Warcraft to have 40 player raids. This is partially because the development time needed to scale them was not planned within the scope of what we set out to accomplish on the aggressive schedule we have, but mostly because 40 player raids felt like such a defining characteristic of Original WoW and are utterly unique to this version of the game. It wasn’t really even in consideration to eschew them entirely.

When we set out to create our level-up raids however, we did feel that asking people to field 40 players would be a tall ask at level 25. We wanted these first few raids to be somewhat easy to form pick-up groups for as well. As a result, we decided on 10-player experiences instead for the first two level-up raids. As we’ve played the game ourselves and watched how players approach community building, we’ve realized that we’ve set some communities up to potentially struggle a bit by asking them to recruit up from one or two 10-player raid groups to a full 40, should they choose to. As a result, we wanted make it clear now what our plans are to start “bridging” from 10 player raids to higher raid sizes.

While overhauling all 40 player raids down to 20 would be theoretically possible, this may be prohibitively difficult and detract significantly from the other features and content we have planned to implement in a post-60 Season of Discovery. We are doing some investigation now to help us understand what would be needed and what the framework of the Original WoW data can support in this regard. There are some features that just cannot currently exist in Original WoW as well, such as Flex Raiding, so we are constrained in exactly what we are able to do here. Molten Core is definitely unique here in that it is simple enough mechanically and under the hood that it would be relatively easy to pare down to a 20 player experience.

Itemization changes at level 60

One thing we’ve also not talked about yet is our thoughts around level 60 endgame rewards and the very significant changes we have planned there, and that may also be a key piece of context missing to help illustrate our philosophy on different raid sizes in Season of Discovery.

  • We currently plan to revamp many items from dungeons and raids (including the existing 20 player raids) at level 60, as well as adding new items across all phases of endgame. We have a ton of exciting playstyles that are new or were traditionally seen as “off specs” that have been given life in Season of Discovery and will come into their full power at 60. We want to itemize well for as many different builds and playstyles as we are able to in the time we have.
  • We currently also have plans to make adjustments to the difficulty of all raids, as well as the power level of rewards available. This does not mean making raids harder or easier across the board relative to player power, but looking individually at each experience and defining what those experiences are about and what their purpose is.
    • Theoretical Example: A raid that may have traditionally been considered to be “catchup” raid such as Zul’Gurub could see adjustments that bring their challenge level up slightly, but also greatly increase the quality and diversity of the rewards so that they feel like a viable progression path alongside other current content in that phase, such as Blackwing Lair.
    • On the flip side, we also always wanted to make sure that any 40 player raids that exist remain approachable (i.e. able to be completed in pick-up groups) and that they maintain that “soda and pretzels” feel of 2019 Classic raiding, where you could bring almost any group composition or experience level and have success.

We think that adjusting the quality of rewards to a more consistent level between different raid sizes could help provide a larger “menu” of activities to do that all feel rewarding or worth doing to a wide variety of players or playstyles, and add a lot of fun things for players to chase to increase the efficacy of their chosen Season of Discovery role or playstyle.

Ultimately, we recognize that not knowing what’s coming can be a cause for anxiety. We also recognize that what we set out to create and the audience we created it for have grown and evolved in the short time since we announced Season of Discovery. It’s also difficult for players outside of our development process to understand what the true “endgame” is for SoD without us being extremely specific, but it is a bit too soon to really share the nitty gritty details on every aspect of the level 60 endgame. Some things are still in concept, and other things will change based on other future learnings and where your feedback takes us. We want to arrive at a place where, ideally, if your guild wants to strictly stick to a smaller raid team of 20 people the rewards are compelling enough that you don’t feel “behind” a team focused on 40 player raiding.

We want your feedback!

In closing, what we’d really like to hear from you is feedback on what you want. While we think that 40 player raiding is important to Original World of Warcraft, we are also interested in doing the thing that will create the most enjoyment to the most amount of players, but ideally not also remove enjoyment from another large contingent of players so long as it is feasible to do. This is one of the great challenges of being the custodians of this game. There are many people who want very different things from Season of Discovery and Classic at this time, and our team has constraints in what we can accomplish as we are moving full speed through these releases. We are going to continue to do our best to strike a balance and compromise between a great many perspectives, while still trying to keep key aspects of Classic WoW, Classic. The best way we can do that and prioritize the right changes is for you to share your feedback and constructive suggestions with us to help us forge the right path forward together.

We appreciate the time everyone has taken to comment on this and other issues. We hope to hear from you on this, and we hope to be able to share even more information very soon. Thank you!

-The WoW Classic Dev Team

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