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by Published on 2019-07-16 02:01 AM

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Patch 8.2 Hotfixes - July 15th, 2019
Originally Posted by Blizzard (Blue Tracker)
  • Fixed a bug that prevented Guild groups who complete Operation: Mechagon from properly earning Operation: Mechagon Guild Run.

Creatures and NPCs
  • Nazjatar followers now respawn if the player drowns after activating stealth.
  • Reduced the damage of Unleashed Arcanofiend's Proximal Chaos by 20%.
  • Increased the missile delay of Proximal Chaos to 3 seconds (was 2 seconds).

Dungeons and Raids
  • Azshara’s Eternal Palace
    • The Queen’s Court
      • Fixed a bug that caused some abilities to trigger the Repeat Performance debuff (e.g. Hunters’ auto attack, Priests’ Divine Hymn, Druids’ Tranquility, Druids’ Moonfire with the Twin Moons talent, or Druids’ Regrowth with the Rampant Growth Azerite Trait).
    • Queen Azshara
      • Fixed a bug that made it possible for players to gain an excessive amount of Sanction stacks instantly.
    • Operation: Mechagon
      • Trixie and Naeno
        • Fixed a bug that caused loot dropped from this encounter to be non-tradeable.

  • Heart of Azeroth
    • Battlefield Brawler, Battlefield Tactician, and Battlefield Master (Essences) now properly track Honor gained during Brawls that utilize arena maps.
  • Updated the visual and sound effects for the Red Punchcard, Cyclotronic Blast.
  • Fixed an issue where extra Zem'lan's Lost Treasure Map Fragments could not be destroyed.

  • Players can again receive credit toward the Outside Influences achievement by completing "Deck 'Em" and "Pirates? I Hate Those Guys!".
  • Players can again travel to the future to complete “The Other Place” while affected by a Rain Stone or similar items.

Live Class Tuning - July 16th, 2019
Originally Posted by Blizzard (Blue Tracker)
We’re working on several pieces of targeted class tuning that we intend to make to the game with maintenance in each region:


  • Heart of Azeroth
    • Essence of the Focusing Iris major effect damage reduced by 15%.

Player versus Player
  • Oceanic Restoration’s (weapon enchant) mana granted is reduced by 50% in PvP situations.
    • Developers’ notes: At the start of BFA Season 2, we made changes to mana regeneration in PvP to increase the impact mana management has on long engagements. Similarly, Rise of Azshara introduced new methods of mana regeneration in the forms of a weapon enchant and Essences (below) that need to be reduced in the same fashion.
  • Druid (Forums / Skills / Talent Calculator)
    • Restoration
      • Healing reduced by 10% in PvP situations.
        • Developers’ notes: Throughout Season 2, Restoration Druid’s raw healing throughput paired very well with their crowd control, defensive abilities, and ability to sneak away and regain mana through drinking. This is intended to bring their healing throughput more in line with other healer specializations in PvP.
  • Items
    • Trident of Deep Ocean absorb effect is now reduced by 80% in PvP (was 75%).
    • Mindthief’s Eldritch Clasp healing and self-damage effect is now reduced by 60% in PvP (was 50%).
    • Void Stone effect is reduced in PvP by 45% for healers (was 30%) and 70% for non-healers (was 60%)
      • Developers’ notes: Due to the scaling increase that some trinkets received with the release Rise of Azshara, the PvP-specific reductions put in place for Season 3 did not have the impact we were going for. These are items that we previously noted were intended to be scaled out this season.
    • Heart of Azeroth
      • Lucid Dreams (Essence) now refunds 50% less mana in PvP situations, now heals for 50% less in PvP situations when it refunds resources, and now provides 50% less Leech when activated in PvP situations. The Mana generation rate provided by activating its Major Power is unchanged.
      • Vision of Perfection (Essence) heals for 50% less in PvP situations.
      • Purification Protocol (Essence) heals for 50% less in PvP situations.
      • The Ever Rising Tide (Essence) grants 50% less mana in PvP situations.
        • Developers’ notes: These Essences provide additional passive self-healing that we feel should be reduced to the same degree as tier 3 Azerite traits.

As always, these are not necessarily final numbers until we’ve completed our testing of the changes, and if we add any more tweaks or adjust the numbers further, I’ll update this thread. Ultimately, you’ll see these adjustments in our regularly-updated hotfixes blog post tomorrow.
Originally Posted by Blizzard (Blue Tracker)
I’ve just added this to the OP above:

  • Heart of Azeroth
    • Essence of the Focusing Iris major effect damage reduced by 15%.

PvP Weekly Cache Gear Item Level Clarification
Originally Posted by Blizzard Entertainment
A 2100 rating in Arena or Rated Battlegrounds is required for iLvl 445 Azerite gear from the PvP cache this coming week. We've now updated our support article with the correct values: (WarcraftDevs)
Originally Posted by Blizzard (Blue Tracker)
The item level of the reward in the weekly chest is based on the highest tier for the format in which you won at least one game last week.

For example, if you won a 3v3 Arena at the Duelist tier, you will receive an item at Duelist tier in your cache; however, if you were rated as a Duelist in 3v3 with no games that week and rated as a Combatant in 2v2 with at least one game played, you would receive the Combatant level item.

If you didn't play any ranked games last week, your reward will be for the unranked item level.

by Published on 2019-07-15 01:23 AM

Operation: Mechagon Hard Mode
The Operation: Mechagon mega dungeon has been out for almost a week now and players have discovered that there is a way to activate a hard mode of the dungeon that provides much more of a challenge, but also greater rewards upon completion!

  • The HK-8 Aerial Oppression Unit hovers over one of the first three bosses when you enter the dungeon. Normally, you would head to whatever boss doesn't have the HK-8 Aerial Oppression Unit over it, but for hard mode you must defeat each of the first three bosses while HK-8 Aerial Oppression Unit is over it!
    • This causes you to have to deal with Walkie Shockie X1 robots during the fight, which are immune to damage (but not crowd control) and slowly follow random players while using Static Discharge. Upon reaching full energy they will self destruct.
  • Upon defeating the first three bosses while HK-8 Aerial Oppression Unit is above them, you will head to fight the aerial unit. This fight will replace the normal Tank Buster MK1 robot with a Tank Buster MK2, a harder hitting mob that also uses a move called Fulminating Burst, which adds a stacking mechanic throughout the fight.
    • The Walkie Shockie X1 robots you dealt with in the first three bosses return in this fight as Walkie Shockie X2 robots, which function the same but also have beams that connect between them which hurt when walked through.
    • The final change is reduced time to complete the hack in phase 2.
  • After defeating HK-8 Aerial Oppression Unit you can continue the dungeon until you get to K.U.-J.0.
    • There will be a clickable pile of robo-waste on the ground that you must click before engaging the boss.
    • The only change to this fight is the addition of Noxious Stench, which adds a stacking slow.
  • The final part of hard mode involves the fight with King Mechagon.
    • There will be a small red button on a pedestal that must be clicked before the encounter.
    • Clicking the button will add a robot to the fight that does nothing but deplete its own energy bar over the course of the fight from 100 to 0. Upon reaching 0 energy, the party will instantly wipe.
      • To counter this, there are 4 panels around the room that will activate when the robot reaches 35 energy, roughly every 45 seconds.
        • These panels will all display a color and icon in a random order before flashing a red skull and activating an input sequence just before the final 10 energy countdown.
        • 4 members of the group must each stand at one of these panels just before the input sequence and click them in the correct order that they lit up in to bring the robot's energy back to 100 and start the process over until the boss is defeated.

  • Completing Operation: Mechagon on Hard mode rewards the following:
    • The Keep DPS-ing and Nobody Explodes achievement.
      • Completing Hard mode without anyone in the group dying the whole run will also give you the Hertz Locker achievement and Rank 4 of your Vision of Perfection essence, the lower ranks of which are initially aquired by defeating King Mechagon on a normal run.
    • Aerial Unit R-21/X - Rewarded to a random player in the group.
    • An item level 430 Azerite Armor helm slot item rewarded to a random player in the group.

Patch 8.2 - Fun Flavor Text
Players have also randomly discovered that certain characters in 8.2 will react to your character in specific ways.

  • A Restoration Shaman with their weapon transmogged into Sharas'dal, Scepter of Tides will have Azshara whisper them during the Eternal Palace raid.
    • Queen Azshara whispers: Is that Sharas'dal you hold? Impudent mortal! You dare to wield my own scepter against me?!
  • Bondo Bigblock in Mechagon will shout the following if you fly into Bondo's Yard riding Invincible's Reins:
    • Bondo Bigblock yells: We got a visitor! Look at you riding around on your dead pony. What, you can't find a live one?

Dark Legacy Comics #687
DLC #687 has been released!

by Published on 2019-07-13 01:42 PM

Patch 8.2 Hotfixes - July 12th, 2019
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
  • Azshara’s Eternal Palace
    • Blackwater Behemoth
      • The Oxygen-Rich Membrane buff acquired before fighting Blackwater Behemoth now persists through death as intended.
      • Some marine life necessary for the Blackwater Behemoth achievement Intro to Marine Biology were stubborn and did not want to be collected. They are now interactable!
    • Queen Azshara
      • Fixed a bug that sometimes caused players to get damaged by Arcane Burst through line of sight in Heroic difficulty.
      • Fixed a bug that prevented players who jumped when Stay! was cast on them from abiding to the decree in Heroic difficulty.
  • Operation: Mechagon
  • Mythic Keystone Dungeons
    • The UI for Essences earned in Mythic Keystone Dungeons now state that the dungeon needs to be completed in time.

Heroic Warfronts
  • Fixed a bug where players would receive 340 item level gear; the Azerite reward still remains for end-of-match.


Player versus Player
  • Arena
    • Resolved an issue with The Robodrome's Zap spell which could target players who were not staying in the starting area after the Arena match began.
  • Items

by Published on 2019-07-12 09:36 PM

WoW Classic - Closed Beta Shutting Down Today
The WoW Classic Beta is shutting down at 5pm Pacific today. Expect something quite unusual at 4pm Pacific!
Originally Posted by Blizzard (Blue Tracker / Official Forums)

The time has come to shut this thing down. We’re going to do that at 5:00 pm Pacific.

Look for something quite unusual starting at 4:00 pm Pacific.

by Published on 2019-07-12 12:56 AM

Patch 8.2 Hotfixes - July 11th, Special Reclamation Rig Event, Aqueous Reliquary

Nazjatar Bodyguard Experience, Bodyguard Rank 20 Snapdragon Mount, Nazjatar Rares

WoW Classic - Hunter Beta Issues Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Since the beginning of beta, we’ve seen a lot of bug reports around the Hunter class in particular, and we’ve been working diligently over the past weeks to shore up some of the issues that players have been reporting to us. We felt that it would be helpful to post an update on our progress as well as to clear up some confusion around issues that were reported that are behaving consistently with the Reference client and are not considered to be actual bugs.

The following issues are behaving as expected and are considered to be “Not a Bug” (we’ll be updating the Not A Bug list with these issues as well):

  • Hunter “dead zone” is working as expected and is consistent with the Reference Client
  • A wolf pet’s Howl buff is consumed by anything that causes damage, even if it does not benefit from the buff
  • A Hunter pet’s Bite and Claw ability damage will not change in the tooltip based on the happiness of the pet. The tooltip will always display the damage as if the pet were Content (yellow). This is consistent with the Reference client
    • Note: This was reported several times to us based on 1.2 patch notes which seem to have been misunderstood. The intent here is simply that damage displayed is what the pet would deal if it were Content, not what it deals based on its current happiness level.
  • Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.
  • Auto Shot does not make a sound when cast during the animation of Hunter’s Mark and certain other abilities
  • Scatter Shot and Freezing Trap share diminishing returns

The following reported issues are either confirmed fixed in recent builds, or we have upcoming fixes currently in testing:

  • Crocolisk pets cause noticeable server lag when summoned
  • Beast lore does not display the targeted creatures armor in the tooltip
  • Feign death does not immediately drop the Hunter from combat in a Battleground
  • Feign Death does not cause the Hunter’s health and mana bar to zero out as if the Hunter was dead
  • Feign Death does not kill the hunter if they stay feigned the entire duration
  • Hunters are performing a WalkBackwards animation while strafing left during Auto Shot
  • Hunters have the ability to tame pets 2 levels higher than the Hunter’s level
  • Hunter Pets do not auto-cast Dash or Dive when engaging their target
  • The Bonus Armor from Thick Hide is dropping off of Hunter pets shortly after talenting into it
  • Sending Hunter pets into combat with a special ability such as Bite does not also trigger your pet to begin attacking
  • Multiple instances of Hunter’s Mark can be applied to a target
  • Hunters are unable to cancel the animation associated with placing a trap by moving
  • Explosive Trap and Frost Trap place the hunter into combat each time they apply their associated effects or deal damage
  • Enemies will ignore collision when in combat with a player
    • Note: This isn’t hunter specific and was a global issue. This did affect Hunter pets so we listed it here
  • Pets do not display a “ding” visual when leveling up
  • Activating a Night Elf Hunter’s Shadowmeld racial ability at the same time that the Eyes of the Beast cast completes will give the player control over pet movement without snapping to the Pet’s point of view
  • Ranged attacks cannot be blocked
  • Training pets may cause your client to become unresponsive
  • The spell animation for flare is significantly different than the animation used in 1.12

Please note that this list is not comprehensive. There have been many other issues that affect hunters that have been fixed recently, and we are still hard at work fixing other bugs.

The following issues have been confirmed as bugs and are still Known Issues as of our current Beta build:

  • Hunter pets that died while the hunter was in a battleground are resurrected in an unhappy state when the battleground ends
  • Auto Shot does not animate or display a missile when it fires immediately after Aimed Shot
  • Aspect of the Pack will sometimes attempt to apply itself to mounted party members
  • When a Quiver or Ammo Pouch is equipped, the tooltip for Aimed Shot incorrectly reflects an attack speed bonus from the Quiver or Ammo Pouch that it does not actually receive
  • When taming a pet that teaches the Hunter a new Beast Training ability, the chat message does not report the ability’s rank
  • The Hunter’s quiver may occasionally appear in the Hunter’s hand instead of the Hunter’s equipped weapon

We hope to have fixes in place for these issues before launch, but please note that we can never guarantee when or if any known issue will be fixed.
Thank you all for your reports on the WoW Classic Beta so far!

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