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by Published on 2025-02-15 12:27 AM

Cataclysm Classic - Currency Conversions and Rewards Updates in Patch 4.4.2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we prepare for the release of the Hour of Twilight patch 4.4.2 on February 18, we’re arranging for currency conversions that will take place during maintenance.

Conquest and Honor Points

All existing Conquest Points in the Currency tab will be converted to Honor Points.

  • All Honor Points that exceed the 4000 point cap will be converted to silver at a rate of 35 silver per point and will be mailed to the character.

The initial cap for Conquest Points will be 4000. This will increase by 4000 every week throughout the season.

Valor and Justice Points

All existing Valor Points in the Currency tab will be converted to Justice Points.

  • All Justice Points exceeding the 4000 point cap will be converted into gold at a rate of 47 silver per point and will be mailed to the character.

The initial cap for Valor Points will be 1600 and will increase by 1600 every week throughout the season.

Each boss defeated (except Madness of Deathwing) will reward 100 Valor Points.

  • Defeating Madness of Deathwing will reward 200 Valor Points.

In Baradin Hold, defeating Argoloth or Occu’thar rewards 35 Valor Points in 10-player mode and 45 Valor Points in 25-player mode.

  • When Alizabal becomes available after the Dragon Soul raid, defeating this boss will reward 100 Valor Points in either mode.

Every successful Elemental Rune Dungeon: Protocol Twilight run will reward 240 Valor Points.

Every successful Elemental Rune Dungeon: Protocol Inferno run will continue to reward 240 Valor Points.

The number of Valor Points awarded for defeating bosses in Firelands will not change with the new patch.
by Published on 2025-02-14 10:57 PM

WoW Hotfixes - February 14, 2025
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Season of Discovery
  • In Season of Discovery, all buffs from the Lunar Festival and Love Is In The Air events require the holiday to be active. After the events end, event items cannot be consumed, and they will be removed upon log-in.
  • Might of Menethil now has a chance on hit to knocks down all nearby enemies for 4 seconds.
  • Naxxramas
    • Kel’thuzad will no longer rot faster than intended on maximum difficulty.
    • Kel’thuzad will no longer allow players to use a Flask of Petrification to avoid engaging with his mechanics on maximum difficulty.
  • Temple of Ahn’Qiraj
    • Huhuran will no longer retain stacks of Frenzy after a wipe.
  • Druid
    • The Tier 3 Feral Druid 2-piece bonus will no longer increase the frequency of Rake’s periodic against players.
  • Hunter
    • Tranquilizing Shot will no longer remove stacks of the Tier 3 Melee Hunter 6-piece bonus.
    • Feign Death will now set the remaining duration of the Tier 3 Undead Slaying bonus to 5 seconds, providing an opportunity to get back into combat to keep the bonus stacks.
  • Mage
    • Mages will no longer have a chance to instantly kill players when they are Mind Controlled.
  • Paladin
    • Righteous Fury will no longer incorrectly fall off if the target that dealt damage to the Paladin is no longer available/alive.
    • The Tier 1 Holy Paladin 6-piece bonus will now correctly gain healing based on your Sanctified bonus.
    • The Holy Paladin Temple of Ahn’Qiraj 4-piece bonus will no longer incorrectly benefit twice from your Sanctified healing bonus.
    • The Tier 3 Retribution Paladin 6-piece set bonus will no longer work if you have Hand of Reckoning engraved or Righteous Fury active.
      • Developers’ notes: We feel that this would turn a Paladin tank into a one-button playstyle while also providing too much damage for a tank. With this change, Protection Paladins can exchange their Retribution Tier for Tank Tier until the February 20. This is a one-way trade.
  • Priest
    • The Tier 1 Shadow Priest 6-piece bonus should now more responsively to add the Melting Faces buff to players after a Mind Blast crit, allowing an empowered Mind Flay to be immediately channeled.
  • Rogue
    • Soul of the Phantom will now correctly apply to Rogues upon logging in.
    • Fixed an issue preventing Rogues from getting a Sending Sigil if they knew the Engrave Blunderbuss rune.
  • Shaman
    • The Temple of Ahn’Qiraj 4-piece Enhancement set now correctly works against Bleed-Immune targets.
  • Warlock
    • Shadowflame and Immolate no longer gain increased critical damage from Pandemic. This increase is from the Ruin talent.
by Published on 2025-02-14 08:44 PM

Last Chance for The War Within Season 1 Achievements and Rewards
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The War Within Season 1 wraps up with the release of the Undermine(d) content update. If you’re a completionist, then this handy list of all the things that will become unavailable or change with the release of The War Within Season 2 on March 4 is for you!



The War Within Season 1 Meta-Achievements


There are two Meta-Achievements that players may want to complete for rewards before the next season begins.

The War Within Season 1: Spelunker Supreme- Accomplish one of the following feats during Season One of The War Within on your current character:

  • Attain 1600+ PvP Rating
  • Attain 2000+ Mythic+ Rating
  • Defeat Queen Ansurek on Heroic or Mythic Difficulty

Completing this Meta-Achievement will reward Mark of the Spelunker Supreme which can be traded for either a PvE or PvP item.

Web-Wrapped in the Finest Silks: Complete one of the following achievements or Feats of Strength listed below.

  • Mythic: Queen Ansurek: Defeat Queen Ansurek in Nerub-ar Palace on Mythic difficulty.
  • The War Within Keystone Hero: Season One: Attain a Mythic+ Rating of at least 2500 during The War Within Season 1.
  • Elite: The War Within Season 1: Earn the rank of Elite during The War Within season 1. Rewards the seasonal character title, “the Elite.”

For completing this Meta-Achievement, you’ll receive the Luminous Nerubian Catalyst Stone. “Infuse your armor with a faint echo of power of the depths of Nerub-ar unlocking additional visual effects for certain Nerub-ar Palace class set appearances. This effect is Warband-wide.”

Once the season ends, the only way to earn this achievement is by completing the Mythic raid achievement criteria. The other two criteria options will only be available during Season 1.

The War Within Season 1 Raid Rewards


As the season draws to a close, players will want to make sure they finish a few achievements in Nerub-ar Palace before they become Feats of Strength and can no longer be earned.

  • Ahead of the Curve: Queen Ansurek- Defeat Queen Ansurek on Heroic difficulty or higher before the release of the next raid tier.
  • Cutting Edge: Queen Ansurek- Defeat Queen Ansurek on Mythic difficulty before the release of the next raid tier.
  • Hall of Fame: Queen Ansurek: Be among the first two hundred guilds worldwide to defeat Queen Ansurek on Mythic difficulty.

For completing the Hall of Fame: Queen Ansurek achievement, players will earn the title Famed Slayer of Ansurek.

The Reins of the Ascendant Sureki Skyrazor will still be available as a reward for killing Queen Ansurek and the drop chance will remain the same until the release of the next expansion when it will become a very rare drop.

The War Within Season 1 Mythic+ Rewards


The following achievements will become Feats of Strength when The War Within Season 2 begins and the associated rewards will no longer be available to earn:

  • The War Within Keystone Explorer: Season One: Complete a Mythic+ dungeon within the time limit during The War Within Season One.
  • The War Within Keystone Conqueror: Season One: Attain a Mythic+ Rating of at least 1500 during The War Within Season One. (Title Reward: the Tempered)
  • The War Within Keystone Master: Season One: Attain a Mythic+ Rating of at least 2000 during The War Within Season One. (Mount Reward: Diamond Mechsuit)
  • The War Within Keystone Hero: Season One: Attain a Mythic+ Rating of at least 2500 during The War Within Season One.
  • Tempered Hero: The War Within Season 1: End The War Within Mythic+ Season 1 with a Mythic+ Rating in the top 0.1% of all players in your region.
  • Keystone Hero: Ara-Kara, City of Echoes: Complete Ara-Kara, City of Echoes at Mythic Level 10 or higher, within the time limit.
  • Keystone Hero: City of Threads: Complete City of Threads at Mythic Level 10 or higher, within the time limit.
  • Keystone Hero: Grim Batol: Complete Grim Batol at Mythic Level 10 or higher, within the time limit.
  • Keystone Hero: Mists of Tirna Scithe: Complete Mists of Tirna Scithe at Mythic Level 10 or higher, within the time limit.
  • Keystone Hero: Siege of Boralus: Complete Siege of Boralus at Mythic Level 10 or higher, within the time limit.
  • Keystone Hero: The Dawnbreaker: Complete The Dawnbreaker at Mythic Level 10 or higher, within the time limit.
  • Keystone Hero: The Necrotic Wake: Complete The Necrotic Wake at Mythic Level 10 or higher, within the time limit.
  • Keystone Hero: The Stonevault: Complete The Stonevault at Mythic Level 10 or higher, within the time limit.

The Teleport to dungeon option will only be available to dungeons that are included within future Mythic+ season dungeon rotations. The Malfunctioning Mechsuit will continue to be a drop in The Stonevault on Mythic difficulty and is only available while this dungeon is active as a Mythic+ dungeon during the expansion.

The War Within Season 1 PvP Rewards


The following achievements will become Feats of Strength when The War Within Season 2 begins and the associated rewards will no longer be available to earn:

  • Combatant I: The War Within Season 1: Earn the rank of Combatant I during The War Within Season 1. (Reward: Season PvP Cloak)
  • Combatant II: The War Within Season 1: Earn the rank of Combatant II during The War Within Season 1. (Reward: Season PvP Legs and Bracers)
  • Forged Combatant: Win Rated PvP matches during The War Within Season 1 while at 1000 rating or higher (Reward: Mount: Vicious Skyflayer)
  • Challenger I: The War Within Season 1: Earn the rank of Challenger I during The War Within Season 1. (Reward: Season PvP Gloves and Boots)
  • Challenger II: The War Within Season 1: Earn the rank of Challenger II during The War Within Season 1. (Reward: Season PvP Chest and Belt)
  • Rival I: The War Within Season 1: Earn the rank of Rival I during The War Within Season 1. (Reward: Season PvP Shoulder and Helm)
  • Rival II: The War Within Season 1: Earn the rank of Rival II during The War Within Season 1. (Reward: Weapon Illusion: Holy Fire)
  • Duelist: The War Within Season 1: Earn the rank of Duelist during The War Within Season 1. (Reward: Season Gladiator’s Prestigious Cloak)
  • Elite: The War Within Season 1: Earn the rank of Elite during The War Within Season 1. (Reward: Season Gladiator’s Tabard)
  • Gladiator: The War Within Season 1: Win 50 3v3 games while at Elite rank during The War Within Season 1. (Reward: Munt: Forged Gladiator’s Fel Bat)
  • Forged Gladiator: The War Within Season 1: End The War Within Season 1 in the top 0.1% of the 3v3 arena ladder (requires 150 games won in The War Within Season 1). (Reward: Title: Forged Gladiator)
  • Forged Weapons of Conquest: Earn 2500 Conquest on this character during The War Within Season 1. (Reward: Forged Gladiator’s Weapon Token (x2)
  • Battle Mender: The War Within Season 1: Win 50 Solo Shuffle rounds as a Healer at or above Rival I during The War Within Season 1.
  • Solo Shuffle Medic: The War Within: Win 100 Solo Shuffle rounds as a Healer at or above Rival I during The War Within. (Reward: Toy: Unbound Legend’s Pennant)
  • Legend: The War Within Season 1: Win 100 Rated Solo Shuffle rounds while at Elite rank during The War Within Season 1 (Reward: Toy: Forged Legend’s Pennant)
  • Forged Legend: The War Within Season 1: End The War Within Season 1 in the top 0.1% of the Solo Shuffle ladder (requires 50 games won in The War Within Season 1). (Reward: Title: Forged Legend)
  • Battleground Blitz Medic: The War Within: Win 50 Battleground Blitz matches rounds as a Healer at or above Rival I during The War Within. (Reward: Toy: Unbound Strategist’s Pennant)
  • Strategist: The War Within Season 1: Win 25 Rated Battleground Blitz matches while at Elite rank during The War Within Season 1. (Reward: Toy: Forged Legend’s Pennant)
  • Forged Marshal / Forged Warlord: The War Within Season 1: End The War Within PvP Season 1 in the top 0.1% of the Rated Battleground Blitz ladder (requires 50 games won in The War Within Season 1). (Reward: Title: Forged Marshal (Alliance) or Forged Warlord (Horde))
  • Hero of the Alliance: Forged / Hero of the Horde: Forged: End The War Within Season 1 in the top 0.5% of the rated battleground ladder (requires 50 games won in The War Within Season 1). (Reward: Title: Hero of Alliance or Hero of the Horde)

Ratings for Season 1 will be locked when the season ends at 10:00 p.m. local time the night before the content update on February 25.

The War Within Seasonal Delve Rewards


The following achievements will become Feats of Strength when The War Within Season 2 begins and the associated rewards will no longer be available to earn:

  • War Within Delves: Tier 4 (Season 1): Complete a Tier 4 delve with lives remaining during The War Within Season 1.
  • War Within Delves: Tier 5 (Season 1): Complete a Tier 5 delve with lives remaining during The War Within Season 1.
  • War Within Delves: Tier 6 (Season 1): Complete a Tier 6 delve with lives remaining during The War Within Season 1.
  • War Within Delves: Tier 7 (Season 1): Complete a Tier 7 delve with lives remaining during The War Within Season 1.
  • War Within Delves: Tier 8 (Season 1): Complete a Tier 8 delve with lives remaining during The War Within Season 1.
  • War Within Delves: Tier 9 (Season 1): Complete a Tier 9 delve with lives remaining during The War Within Season 1.
  • War Within Delves: Tier 10 (Season 1): Complete a Tier 10 delve with lives remaining during The War Within Season 1.
  • War Within Delves: Tier 11 (Season 1): Complete a Tier 11 delve with lives remaining during The War Within Season 1. (Reward: Title: High Explorer)
  • I TAKE CANDLE: Successfully complete a Kobold Delve without exhausting an Enchanted Candle or Air Totem on Tier 8 or higher. (This will no longer be a part of the Glory of the Delver meta.)
  • My First Nemesis: Defeat Zekvir in his lair before the release of the next season of delves. (Reward: Zekvir’s Raptorial Spine (becomes a low drop chance with Zekvir kill after the end of the season.)
  • Hunting the Hunter: Defeat Zekvir in his lair on Tier ?? before the release of the next season of Delves. (Reward: Title: Ascension Breaker)
  • Let me Solo Him: Zekvir: Defeat Zekvir in his lair on Tier ?? without any other players in your party, before the release of the next season of Delves. (Reward: Mount Customization: Delver’s Dirigible Schematic (Void.))



Prepare to Journey into Undermine


To make sure you’re ready to venture into the Undermine and the continuing story within The War Within, you’ll need to meet a few requirements. Players must be level 80 and complete the Khaz Algar Leveling campaign:

  • Isle of Dorn
    • Chapter 1: "Breaking Point"
    • Chapter 2: "Earthen Fissures"
    • Chapter 3: "The First Blow"
  • The Ringing Deeps
    • Chapter 1: "By Candlelight"
    • Chapter 2: "Dark Revelations"
    • Chapter 3: "The Monster and the Machine"
  • Hallowfall
    • Chapter 1: "The Guiding Star"
    • Chapter 2: "Gathering Shadows"
    • Chapter 3: "Hope in Solidarity"
  • Azj-Kahet
    • Chapter 1: "Friends in the Dark"
    • Chapter 2: "Unraveling the Trapped"
    • Chapter 3: "Plans Within Plans"

Begin the adventure to enter Undermine with the "When Opportunity Explodes" quest from Gazlowe and Renzik at Foundation Hall in Dornogal. You'll then be sent to Opportunity Point to help wayward goblins in the area with a series of quests before heading to Gutterside Rocket Station for a trip to Undermine, where you'll meet up once again with Monte Gazlowe.



We look forward to seeing you in the Undermine and The War Within Season 2!
by Published on 2025-02-14 08:33 PM

Cataclysm Classic PTR Development Notes - February 14, 2025
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today, we’ve updated the PTR to support final testing on Elemental Rune Dungeons.

Dungeons

The three new Dragon Soul Dungeons have been added to the Protocol Twilight rotation. These dungeons will not have the Protocol Twilight mechanics, but they will follow a similar reward pattern as the other Protocol Twilight dungeons:

  • 2 Obsidian Fragments drop per boss and the final boss will drop an extra 3 Obsidian Fragments if players have defeated all of the other bosses in the dungeon.
  • Each Final Boss will have two new drops:
    • First Drop: 1 random Raid Finder Weapon or 1 random Raid Finder Jewelry
      • Unlike the rest of the Protocol Twilight dungeons, these bosses can drop any of the weapons or jewelry that come from Protocol Twilight end bosses.
    • Second Drop: 1 Raid Finder Tier Token
      • Each final boss can drop one of the 15 random Raid Finder Tier Tokens.

Twilight Madness Mechanics: Call Blood of Shu’ma
  • The globules’ health and movement speed have been reduced.
  • There is a longer delay between when the globules spawn and when they path towards a boss.
  • Some visual effects have been added to make the spawn locations of the globules more visible.

Gifts of the Dragonflights
  • Gift of the Red Dragonflight
    • Removed the unintended Spell Power scaling of this buff.
    • Damage significantly increased.
    • Spell visuals and sounds have been toned down a bit.
  • Gift of the Bronze Dragonflight
    • Updated the stacking haste buff to now give 20% melee attack speed and 10% ranged and spell casting speed per stack.
    • Updated the spell visuals of this buff.
  • Gift of the Green Dragonflight
    • Fixed an issue that was causing some abilities to not properly proc the healing or damage buff.
    • Updated the spell visuals of this buff.
  • Gift of the Blue Dragonflight
    • Added an internal cooldown to this buff to ensure players don’t immediately lose more than one stack of the buff when they move a short distance.
    • Updated the spell visuals of this buff.

Rewards

Currencies from Dungeons
  • 2 Obsidian Fragments drop per boss in Protocol Twilight and the final boss of each dungeon will drop an extra 3 Obsidian Fragments if players have defeated all of the other bosses in the dungeon.

Loot from Dungeons
  • Each final boss of a Protocol Twilight Dungeon will drop 2 items:
    • 1 x Raid Finder Weapon or 1 x Raid Finder Jewelry (cloak, neck, trinket, ring). Each final boss drops a specific weapon or jewelry piece.
    • 1 x Raid Finder Tier Token. Each final boss can drop one of fifteen random Raid Finder Tier Tokens.
  • All of these items will also be available via the vendor.

Currency Rewards
  • The vendor will also offer Crystallized Firestones.

PTR Updates

The Vendors, with their updated items and costs, are now available on the PTR.

Elemental Rune Dungeons now drop the appropriate loot.

The Gifts of the Dragonflight buffs have their correct names, icons, and spell visuals.
by Published on 2025-02-14 08:30 AM

WoW Hotfixes - February 13, 2025
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements
  • Love Fool and Sturdy Love Fool can now be placed as intended for the achievement I Pitied the Fool.

Season of Discovery
  • Scourge Invasions
    • The rate at which undead spawn at the Scourge Invasion camps has been greatly increased. This increases both the number of creatures present as well as the rate at which more spawn, making invasion camps much more dangerous. As a reminder, you cannot loot another Heart of Doom if you have looted one within the last 5 minutes.
    • Remnants of Valor now drop once per day from bosses in Scholomance and Stratholme Dead Side bosses. These are on the same timer as Tarnished Undermine Real dropping once daily from bosses.
    • Every zone that has a Scourge Invasion now also has a soul projection of Brother Luctus for picking up and turning in the repeatable quest.
    • You can now exchange Remnants of Valor for Argent Dawn Valor Tokens from Brother Luctus.
    • Next week, the Seal of the Dawn will only go up 1 maximum rank, to rank 5.
      • Developers’ Notes: We previously expected to increase the Seal of Dawn power system to rank 6 next week, but have determined that it would be better to slow it down and possibly cap it earlier than rank 10. This also means that players will not have to obtain as many Remnants of Valor each week. We will continue to track and evaluate this system.
  • Karazhan Crypts
    • Remnants of Valor now drop from Karazhan Crypts bosses.
    • Ultravision cannot be removed by immunities.
    • Flametongue Totem now grants protection from Oppressive Darkness.
  • Naxxramas
    • A portal has been added inside of the entrance to Naxxramas that will allow players to exit the instance.
    • A portal has been added in the Frostwyrm Lair that becomes active when Sapphiron is defeated, allowing players to return to the entrance of Naxxramas.

WoW Classic Era
  • Increased the rate at which Black Lotus spawns in all areas. This change applies to all Classic Era, Anniversary, and Hardcore realms.

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