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Beta Key Giveaway Week 3: Winners have been selected!

by Published on 2018-07-19 05:52 PM

Developer Q&A with Ion Hazzikostas - Battle for Azeroth
Ion Hazzikostas answered questions about Battle for Azeroth today!

  • This wasn't the smoothest launch. It wasn't the experience they wanted to deliver or that players deserve.
  • In NA, there were a lot of issues with login and account servers.
  • This was traced back to the one time process that was being run to convert a guild to a community when someone logged in to a guild for the first time. There were some edge cases with really old characters.
  • There have been a lot of gameplay quality of life issues. Random abilities in dungeons are one shotting people, or things in old raids weren't scaled right.
  • You shouldn't have to deal with these issues, the team is working to make sure they don't happen in the future.
  • The past squish was a manual process that involved editing thousands of things by hand, which resulted in a lot of human error.
  • This time around, the team modified systems to be more scalable in the future. This will allow them to more easily squish things in the future.
  • The new system had some bugs, tens of thousands of bugs were fixed thanks to feedback submitted during the PTR and Beta.
  • The team is fixing things as fast as possible when they are reported, hundreds a day.
  • What you experienced yesterday is the worst it will ever be. Hopefully within a few days the scaling issues will be fixed.
  • The more specific you can be with feedback, the easier it will be to fix.
  • After things are fixed, the team will look at how they can do things better next time.
  • Knowing that things can go wrong is why the new content is coming next week rather than this week.

Artifact Appearances
  • Changing actual artifact appearances is a character specific thing. If you have a Monk and want to use an appearance that you unlocked on one Monk on your other Monk, you'll be able to do that when you transmog to an Artifact appearance.

Spell Animations
  • The team is looking to expand the custom casting animations. Warlocks have a couple right now.

  • There should be a bonus for daily random dungeons. If it says weekly, it is either broken or a display issue that will be fixed.
  • End of dungeon objective XP is no longer there, it has been rolled into the final boss of the dungeon.

Personal Loot
  • Mythic Raid mounts should be tradable on personal loot.
  • Leather Azerite shoulders that are being looked at by multiple classes will have different powers for each of those classes. Normally everyone can look at the stats and see who it is better for, but it is complex to evaluate all of the different powers.
  • The team doesn't want anyone to feel pressured to give away loot that is an upgrade for them.
  • With Azerite Armor, item level is important, but there are many different trait combinations that you may want for your item sets. Not allowing it to be traded means there won't be any pressure to let someone else have it.

Mythic+ Dungeons
  • There were some factors about the format of the MDI that made it not totally not representative of live servers.
  • Through most of the rounds, player's entire gear sets were set to a fixed item level. Your Artifact was also the same item level as the rest of your gear, which is different than live. That heavily nerfed classes that rely on their weapons, which resulted in some classes being less optimal.
  • Players were also able to pick Affixes or there was a limited Affix pool, so they would often avoid Affixes that hurt specific comps.
  • The team wants to go further with how Affixes vary optimal compositions.
  • Necrotic was supposed to counter the Blood Death Knight, but legendary items and AMS countered that.
  • Some specs will be better than others with certain Affixes.
  • The team wants to get away from their being one all around best tank like there was at the end of Legion.
  • Patches are increasingly delivering data which is unlocked when it makes sense for the game as a whole.
  • With Mythic+ seasons, the team wants to make it parallel to the other endgame seasons.
  • New PvP season, new raid tier, and new Mythic+ season all at the same time ideally.

Class Changes
  • Class development is an ongoing process. There will be ongoing tuning and balancing for the next few weeks to keep things sane, then focus will shift to making all specs viable at Battle for Azeroth endgame.
  • The team will also tune Azerite Powers to keep them competitive.
  • Larger changes will happen in Patch 8.1 and beyond.

  • Horde loyalists, don't lose heart! You aren't wrong to be dismayed at the current situation, but there are some things that haven't been revealed. The heart of the Horde still beats, and there are plenty that will take up that banner for the Horde.
  • The Horde is a set of different groups brought together by a common interest.
  • The Orcs are all about Blood, Honor, Glory, and a savage existence. The Tauren, walking in the steps of the Earthmother. Other races, all working together.
  • It's natural that there will be tensions.
  • What is the Horde's purpose and guiding values?
  • Both factions will have to look inward and reflect, what are they fighting for?

Stat Squish
  • It would be nice if there was a way to avoid future stat squishes.
  • Reinventing the entire combat system is a daunting task.
  • Power progression is a core part of the game.
  • There is a large number of content tiers, and the team has settled on a number of item levels between difficulties and tiers that makes the power increase feel meaningful.
  • Defeating a challenging boss to earn an item with +21 Strength that replaces your +20 Strength one isn't great.
  • The stat squish doesn't feel super elegant to the team, but they best thing they've come up with so far.
  • The team didn't want to make leveling more difficult after the additional Patch 7.3.5 changes.
  • Things feel slower right now, but that isn't intended. The team is actively investigating and will fix this. Leveling should feel just as fast after the patch as it did before.
  • The team has considered doing a level squish. A brand new player might be deterred by seeing such a high level they need to attain to play the endgame.
  • Sometimes you go too many levels before you get a new ability, which would be solved by a level squish.
  • If you thought things were broken in the past few days, the risks are far greater for everything breaking with a level squish.
  • It also might feel bad to log in and be level 70 again.
  • If someone has been away for a few years and hears about a new expansion with a level cap of 80, that would be confusing.
  • The time spent doing a level squish is probably better spent making new content.

  • The team made a slight change to the camera anchor point for the short races to solve an issue with geometry in dungeons and raids.
  • Gnomes had a camera anchor slightly lower than Humans. If you are against a wall with a lip in a dungeon, it wouldn't interfere with a Human's camera, but it would for a Gnome because your camera was slightly lower.
  • If you zoom in the camera on a Goblin or Gnome, it goes towards a spot slightly above your head and then will snap to your head's level.
  • Affix that makes you play in pro (first person) mode? This should be a thing!

  • We may not have seen the last of Hati or other Artifacts that had unique companions or personalities.

Artifacts and Transmog
  • The Artifact fishing pole wasn't instrumental in draining the power in Silithus. You can keep using it, but it is tied to Legion fishing.
  • It's intended (for now) that transmogging an artifact applies the appearance to both hands.
  • Artifact transmog is breaking the rules, so for now it will just override the appearance of whatever is in your hands.
  • Eventually the team wants to fix this and add more customization.
  • Feral and Guardian artifact forms are tied to the weapons as a result of how the Artifacts were built. For now that is the world we live in. Transmog is built on items and associated visuals.
  • The team could add ways to earn other bear and cat forms for transmog in the future.
  • The team wants to do better with fist weapons in the future.

Azerite Traits
  • There are already a lot of Azerite traits that are gameplay modifying.
  • Some of these traits are more powerful than a set bonus, approaching a legendary item, and you have multiple traits like that.
  • There are some passive ones as well for players that don't want gameplay modifying traits.
  • There will be more traits added in future patches.
  • After you first few weeks with an Artifact, you didn't really get any more choices or see a lot of changes.
  • Azerite Traits will allow you to make more choices as you get new upgrades and build different sets.

  • There is a lot of depth with Azerite traits.
  • There is bloat if the team keeps adding additional talent rows.
  • The team keeps having to give you something new, just to give you something new. This adds bloat and increases homogenization. If this keeps happening, everyone will end up the same.
  • The team is focusing on systems that are tied to a specific expansion, giving you dozens of traits that modify your gameplay. This will all be left behind next expansion with new set of traits and choices.
  • There might be a new talent row or other permanent customization in the future.
  • The team recognizes it is fun to get new abilities!
  • In the short term, traits are less exciting than new abilities, but the long term health of the game has to be kept in mind. They can't afford to just think about today.

Solo Challenges
  • The team is interested in doing solo challenges like the Mage Tower again in the future.
  • Early on it was a very difficult challenge. It got easier over time as knowledge spread and players got more gear.
  • It was a type of gameplay that many players hadn't experienced before.
  • You didn't have to depend on others, it all rested on you and was a test of your abilities.
by Published on 2018-07-19 11:06 AM

Challenge Rift - Week 56

New Paladin Card - Annoy-o-Module

Art & Animation AMA Recap, Weekly Hero Rotation & Sales

Overwatch League 2018: Quarterfinal Playoffs Recap

Get Exalted with Gelkis Clan Centaur and Magram Clan Centaur
You are now able to get exalted again with both Gelkis Clan Centaur and Magram Clan Centaur in Desolace by completing a few of the quest chains. This is an easy two reputations as you head towards completing 100 Exalted Reputations for your Pureheart Courser.

Note: It seems that if you completed the quest chains and final quest in the past you cannot get the reputation.

Patch 8.0.1 Hotfixes - July 18
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Dungeons and Raids

  • Fixed a bug causing centaurs in Desolace to deal more damage than intended.
  • Druids can again interact with Skycaller Faeb.

Player versus Player
  • Honor and Conquest rewards for Epic Battlegrounds have been increased.
  • Corrected the amount of damage dealt by players to creatures and vehicles in Alterac Valley and Isle of Conquest.

  • Corrected the display of ranks in Profession recipe windows.


  • Legion Assaults now correctly scale down to player level 98.

Lost Artifact Appearances
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Before a hotfix that we made to the game on Tuesday, July 17 at 3:30 p.m. PDT, some players in the Americas, Australia, and New Zealand may have found that the Mage Tower Artifact appearance they thought they earned had gone missing. We have some suggestions for you, if you believe this to be the case.

Check your quest logs.
If you have either the scenario quest completed, or you’re on the final quest to return to Dalaran and talk to the Council of Six, you should be able to go turn it in and obtain the appearance.

Go to The Violet Citadel.
It’s possible that one of the Council of Six has the final mage tower quest available for you. Go to Dalaran, accept the quest, stand in the circle and have your weapon upgraded, and then complete the quest. This should award the appearance.

We apologize for the confusion. Thank you very much!

Demon Hunter Slayer's Tabard
The Slayer's Tabard is a new item added to the demon hunter order hall vendor Falara Nightsong for 100 gold. You can purchase it only after completing the demon hunter class campaign. This tabard is a high definition model of the original Green Trophy Tabard of the Illidari and is only wearable by demon hunters.

Chromatic Sword Returns
Thanks to Dinnertime from the AllTheThings Addon Discord we now know that the Chromatic Sword is once again dropping from the rare spawn Scale Belly in the The Cape of Stranglethorn. This two-handed sword is a highly valued BoE that stopped dropping in Cataclysm. It has a particle effect that is unavailable with any other transmog items.

Transmog Concerns with Pre-Patch
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Since the Pre-Patch went live yesterday, we’ve seen some questions and concerns from players on several transmogrification issues. We’d like to elaborate on some details about how the system works:

Transmogging an Artifact to look like a non-Artifact from your weapon appearances collection should work as it did before.

You can now have a transmogrify vendor put an earned Artifact appearance on appropriate non-Artifact weapons belonging to characters who are of the same class and specialization as the character who earned the appearance.

However, if you wish to apply an Artifact appearance to an Artifact, you must visit the Artifact Forge in your Class Hall, and your character is restricted to appearances that were earned on that character.

Artifact appearances that come in pairs (main-hand + off-hand) cannot be separated when you’re using two items. If you apply the appearance of one of these to your main-hand item, your off-hand item will use the appearance of the other, and vice versa.

Artifact appearances that come in pairs *can* be applied to two-hand weapons. A Shadow Priest can now make a staff look like Xal’atath, Blade of the Black Empire.

Some Artifact appearances are so awesome that they can bypass restrictions on some weapon types. However, even though some restrictions have been lifted, other weapon restrictions remain. It is not intended that a melee weapon can be made to look like an Artifact bow or gun. Likewise, you can't make a bow/gun/wand look like an Artifact melee weapon.

When doing transmogrification, you can select a slot to alter in the character pane on the left of the window, and then *right-click* on an appearance in the right pane of the window and use “transmogrify as”. This is especially useful when you visit the transmogrifier as a Feral or Guardian Druid.

Thank you very much. We’ll continue to keep an eye on all of your questions and feedback!

Blue Tweets
Originally Posted by Blizzard Entertainment
Top people are on it! One of the goals of launching a week earlier than New Story Content was to make sure we had time to fix any stability issues. Ultimately we hope this week results in a smooth questing experience for you next week, sorry about the dust! (Muffinus)

Logging in on main, it showed my new honor level as 37, which seems to be on par with the total honor of that one character only (330k), whereas my account total should amount to level 79 (695k). Do I have to log into each character separately or is that a glitch?
Yes, you will need to log in on each character for their Honor to be added to the total. (WarcraftDevs)

Few PvP things notable for the patch you might not be aware of!
1) You can purchase the Net-o-Matic 5000 in Dalaran from the PvP consumable vendor, which lets you dismount flying players in War Mode. Costs 25 Marks of Honor, but its "free" as a quest reward in BFA'

2) Alterac Valley NPCs will now hit harder and have more health, as they scale with your level (as to normalize AV's difficulty throughout the expansion). You can now queue for AV in the 'Random Epic Battleground' queue option!
This isnt true as of right now, NPC health and vehicle health is so low epic bgs are just rushes to the boss
Yep, its an issue we're looking into right now (ckaleiki)

3) Isle of Conquest's gates now have more health, and the commander now has more health. Trying to curb the "rush the commander" meta.

4) Did some meaningful changes to prevent Demon Hunters from getting to places they shouldn't in battlegrounds (ckaleiki)

Battle for Azeroth
"Can i queue up for isles?".. "Can i queue up for warfronts?".. If you ever should get an answer from him for questions like that, let me know. I will add a special red marked x in my calendar and add the comment "Hazzikostas answered the first casual gamer question for BfA".
Both Island Expeditions (Normal and Heroic difficulty) and Warfronts can be solo-queued. Without role requirements, queues should be near-instant.We generally use official channels to share info; when I reply, it's often to make sure I fully understand a question/concern. (WatcherDev)

Will current Allied Race reputation requirements remain the same in BfA?
There are no plans to change Allied Race unlock requirements. (WarcraftDevs)

What is going to happen to the guldan mount droprate during prepatch? Is it staying 100% or 1%?
The Mythic Gul’dan and Argus mounts will remain 100% for the next month, until Battle for Azeroth launches and the level cap goes up. (WarcraftDevs)

Pets and Pet Battles
Any chance you guys plan to add "shiny" Battle Pets to the game? I'm pretty sure pet collectors would *love* shinies!... >.>
I feel like all of the players that have completed their "rare of every pet" collection would hurt me. (Muffinus)

Completed the Uuna storyline prior to 8.0, but since patch she's missing her flower crown, wand, and toy when summoned. She still has her flower crown on when viewed in the Pet Journal, but that's it.
Got a bug in for this, being investigated, thanks! (Muffinus)

Dark Legacy Comics #640
DLC #640 has been released!

by Published on 2018-07-18 03:48 AM

Battle for Azeroth Pre-patch Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi everyone,

So, as you’ve noticed, today’s patch release has not gone nearly as smoothly as we would have liked. We’re sorry for how this has affected the stability and playability of the game while these issues have been ongoing. This has obviously not been the launch that any of us wanted.

That said, we want you to know that there are currently several teams of people working hard to get you back in Azeroth and enjoying the Battle for Azeroth Pre-Patch as quickly as possible. We’ll share more details in this thread when we can.

Thanks for your patience,

The World of Warcraft Team

As we work to identify the cause of these issues, we will be temporarily disabling the World of Warcraft Communities feature. The in-game and guild chat channels will still be available for use. The Guild Calendar may also be missing events while we address these concerns.
by Published on 2018-07-17 10:07 PM

Patch 8.0.1 Recap

World of Warcraft Base Game Removed
The old base game purchase option has been removed. A subscription gets you all of the content to Level 110 now!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Battle for Azeroth pre-patch is here, and with this update we’re making some exciting changes to the way players access to World of Warcraft. Starting today, new players can gain access to all World of Warcraft content up through and including the Legion expansion simply by becoming a subscriber—you no longer need to purchase the original World of Warcraft base game. In addition, all existing World of Warcraft subscribers have automatically been upgraded to Legion at no additional cost.

Today we’re also updating the World of Warcraft: Complete Collection for new subscribers, which includes all seven expansions—including a digital pre-purchase of the upcoming Battle for Azeroth—30 days of game time*, and one Level 110 Character Boost.

Give the Gift of Battle for Azeroth
The next chapter of World of Warcraft is almost here, and it’s the perfect time to help your friends and family get into the action by giving the gift of Battle for Azeroth!

Once you’ve pre-purchased Battle for Azeroth and assembled your allies, it’s time to get ready for the global launch. . . .

Battle for Azeroth™: One Launch to Rule Them All
Mark your calendar for August 14!** For the first time in World of Warcraft® history, the next expansion—Battle for Azeroth—will launch in the Americas, Europe, Taiwan, Korea, and Australia/New Zealand at the same time. Wherever you live and whatever faction you fight for, you can be part of one globally unified front as the battle for Azeroth begins. See the complete launch schedule here.

Whether you’re Alliance or Horde, it’s time to heed the call of battle!

*30 days of game time available for new subscriptions only.

**To align with other regions, the Americas will launch slightly ahead of August 14 in local time. Learn more.

Patch 8.0.1 - Mythic+ Cache and Wakening Essence
Everyone got 1000 x Wakening Essence in the Mythic Cache this week, even if you didn't do any dungeons!
Originally Posted by Blizzard (Blue Tracker)
The changes we're making to the Mythic+ system for Battle for Azeroth will prevent you from receiving your normal Mythic Cache this week. As this was unintentional, your cache will include 1000 Wakening Essence and a Keystone instead of your normal rewards.

If you have a problem looting the Mythic Cache, you'll receive the Keystone in the mail and the Wakening Essences will be granted after you log back in.

We apologize for the inconvenience!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just a heads up but we're working on a hotfix to add the BoA legendary tokens back to the vendor. We don't have an ETA on this but we're working on it!

Patch 8.0.1 Known Issues
Originally Posted by Blizzard (Blue Tracker)
Hello all,

Below is a list of known issues for patch 8.0.1. Please note that this list is not a complete depiction of what we're aware of, but a sampling of issues we believe players may encounter more often. We'll try to keep this updated with trending issues when possible.

  • Mounts: Gladiator's Proto-Drakes do not display information on how to obtain mounts in journal.
  • Sometimes when summoning a player as they change zones, the summon prompt will not appear.

Stat & Spell Squish Impacts
  • There are multiple issues with legacy spells & monsters scaling incorrectly.

Dungeon and Raid
  • Legacy Loot: Many raid creatures no longer drop gold.
  • Highmaul: Highmaul bosses are not dropping the appropriate amount of gold when the raid is set to mythic.
  • Dungeon Journal - Baradin Hold: There exists an option to view Baradin Hold in 10/25 man Heroic even though the difficulty does not exist.
  • A Lua error may occur if you try viewing the dungeon journal from the bonus roll prompt while outside of the instance.

  • Communities will reference "Starter Edition" accounts as "Veteran Trial".
  • Guild: Inviting players who are currently in your group to a guild may produce an assertion.
  • Opening the Character Pane after equipping a newly acquired item on a character may result in a crash.
  • Looting the corpse after a boss encounter while in a group may produce an assertion.
  • Communities: Blank spaces will appear in Guild rosters if players have not logged in for multiple years.
  • Players may be unable to whisper cross realm when selecting whisper from Communities UI.

  • DX12: Intel PSO caching issue with Intel unreleased driver.
  • DX12: Crash may occur when game uses more GPU Memory than hardware allows.
  • Performance on some GPUs while using DX12 is lower than DX11.

Patch 8.0.1 Build 27101 Hotfixes
Originally Posted by MMO-Champion
Item Effects

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
PvP Talents


Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Shooting Stars: Damage increased by 100%. Now generates 4 Astral Power, up from 2.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Mongoose Bite: Damage decreased by 15%.
  • Trick Shots: Now hits additional targets for 40% of normal damage, down from 50% of normal damage.

PvP Talents
  • Interlope: Required level increased from 0 to 42.

Beast Mastery



Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Freezing Rain: Frozen Orb increases Blizzard's damage done by 50%, up from 35%.
  • Pyroclasm: Your next non-instant Pyroblast deals 225% additional damage, down from 250% additional damage.
  • Time Anomaly: You now have a chance to gain Arcane Power for 8 seconds, down from 10 seconds.

PvP Talents

  • Blizzard: Damage increased by 10%.
  • Flurry: Damage decreased by 7.1%.
  • Frostbolt: Damage decreased by 7.3%.
  • Waterbolt: Global cooldown reduced from 1.5 seconds to 1 second.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
PvP Talents

  • Windwalker Monk: Damage multiplier for all abilities decreased from 0.79 to 0.73.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

  • Divine Storm: Damage increased by 68.7%. Effect's power reduced by 33.3% in PvP combat.
  • Templar's Verdict: Damage increased by 68.7%. Effect's power reduced by 33.3% in PvP combat.
  • Retribution Paladin: Damage multiplier for all abilities decreased from 0.93 to 0.75.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)


Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Shadow Focus: Abilities cost 20% less Energy while Stealth or Shadow Dance is active, down from 25% less Energy.


  • Subtlety Rogue: Damage multiplier for all abilities increased from 1.25 to 1.33.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Chain Lightning: Generates 4 Maelstrom per target hit, up from 3 Maelstrom per target hit.
  • Earthquake: Now costs 60 Maelstrom, down from 75 Maelstrom.
  • Elemental Shaman: Damage multiplier for all abilities decreased from 1.02 to 0.94.
  • Fulmination: Your Lightning Bolt damage now generates 8 Maelstrom, up from 6. Your Lava Burst damage now generates 10 Maelstrom, up from 8. Your Chain Lightning now generates 4 Maelstrom per target hit, up from 3 Maelstrom per target hit.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)



  • Havoc: Cooldown increased from 25 seconds to 30 seconds.
  • Immolate: Damage decreased by 10%.
  • Rain of Fire: Damage decreased by 15.6%.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Cleave: Damage increased by 50%. Cooldown increased from 6 seconds to 9 seconds.
  • Skullsplitter: Damage increased by 24.1%.
  • Warbreaker: Damage decreased by 25%.

  • Arms Warrior: Damage multiplier for all abilities increased from 1.18 to 1.3. Also, now generates 300% increased rage from damage done, down from 330% increased rage from damage done.
  • Colossus Smash: Damage decreased by 25%.
  • Mastery: Executioner: Mastery's effect decreased by 11.2%.
  • Sweeping Strikes: Damage increased by 25% (this is a reversion of Friday's hotfix). Cooldown increased from 25 seconds to 30 seconds (this part is new).
  • Whirlwind: Damage decreased by 20%.

TradeSkill Master 4 Open Beta
The TradeSkill Master add-on for World of Warcraft has announced an open beta for its anticipated launch on July 28!

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