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by Published on 2018-05-22 03:44 PM

Battle for Azeroth Beta Key Giveaway - Week 1: We Weren't Prepared!

A New Streamer Showdown Later Today ft. Hearthstone's Peter Whalen! 2 PM EDT

Overwatch League 2018: Stage 4 Week 1 Recap

Greater Invasion - Matron Folnuna
Matron Folnuna is up this week!

World Boss - Drugon the Frostblood
Drugon the Frostblood is up this week.

Weekly Event - Wrath of the Lich King Timewalking
Wrath of the Lich King Timewalking is back this week. Don't forget that also means players can attempt the Ulduar timewalking raid!

by Published on 2018-05-22 06:21 AM

Challenge Rift - Week 48

Interview with our Class Competition Winner - McF4rtson & the Sea Witch Class

Battle for Azeroth Reunion Comic Kotaku Preview
Kotaku AU posted a preview of Reunion, the first of three comics that Blizzard is releasing to tell important characters' stories leading up to the new expansion. Renuion details Jaina Proudmoore's return to the ruins of Theramore. It was written by Christie Golden and Andrew Robinson with art (including the following art Blizzard provided Kotaku to preview) done by Linda Cavallini and Emanuele Tenderini.

Blizzard's Official Drustvar Zone Preview
Blizzard posted a preview and lore summary for Drustvar today!
Originally Posted by Blizzard (Blue Tracker)
In the land of Drustvar, the stalwart protectors of House Waycrest hold fast along the western border, but recently all contact with them has been lost. Travel beyond the frontier to learn of their fate and battle the resurgence of an ancient and terrifying enemy.

Drustvar is a region known for the tenacity of the soldiers who protect it. Long after the defeat of the mysterious Drust who once dwelled there, the descendants of Arom Waycrest and his people continue to eke out a living in this unyielding land. They are known throughout Kul Tiras as being a hearty, stoic, and deeply superstitious people, and would make keen allies in the fight against the Horde—but now it’s up to you to discover why they’ve gone silent.

Welcome to Drustvar.

When first arriving in Drustvar, you’ll be greeted by a dark and foreboding shoreline on the eastern border. Drustvar is a rugged land plagued by superstition, and signs of witchcraft are everywhere. The pathways through Glenbrook to Fallhaven are fraught with danger, so you’ll need to stay on your guard. Dark rumors swirl as to what may have befallen the Waycrest family—and if the Alliance has any hope of convincing the Kul Tirans to join them, you’ll need to untangle the mysteries that lay ahead.

Verdigris roofs and awnings adorn buildings of brick and wood, their amber window panes alight from within. The sea’s intrinsic role in Kul Tiran culture is reflected in the architecture, and anchors and other symbols of the sea decorate doorways and awnings.

A stygian pallor looms over the town of Fallhaven, reeking of mystical meddling. A large and ominous construct stands as sentinel in the center of town, and the townsfolk are . . . unresponsive. You’ll need to work diligently to break the curse on the town before you can make any progress toward getting to the heart of the troubles in Drustvar.

Cobblestone paths wind through the region and in and out of the various villages and towns. History and culture are deeply woven into the fabric of Kul Tiras, but so too are the workings of dark witches. Cursed and hopelessly twisted townsfolk and creatures work in servitude to these mystics’ machinations, set to a task you’ll need to decipher and put an end to—if you have the stomach for it.

Visitors to this region will need to rely on their wits, solve a few not-so-small issues the citizenry faces, and hopefully make some inroads with the people along the way.

Dark rituals are afoot in these lands. Will you be able to unravel their bindings?

There are more mysteries to unravel, and an ancient enemy is stirring in the land, causing a tremendous slew of trouble.


Traveling westward will lead to a large chain of rugged snow-touched mountains running from the northern border of the region to the southern Iceveil Glacier, nearly bisecting the region in two. Along Highroad Pass, you’ll come across various wildlife and creatures, including Chillwind Yetis who find the cold of the mountains to their liking and food sources plentiful.

The road is fraught with danger, but you’ll eventually arrive in the town of Arom’s Stand, which overlooks a valley to the west. A tribute to Arom Waycrest stands vigil even as the people here struggle against the darkness that has swept over the land.

Did you Know? Arom Waycrest was the first Lord of Drustvar, who helped his people overcome great opposition from a powerful enemy: the Drust.
On the southwestern coast you’ll cross into the Crimson Forest. Various shades of red assail your eyes and bear witness to the veracity of the name. The town of Falconhurst sits on the coast, and as in your previous travels through the region, you’ll find this settlement is under siege by dark forces.

Things to Try: Need a small break from saving the people of Drustvar? Visit the Falconhurst inn and join the children as they are regaled by stories and songs of heroic deeds and adventure.


North of the Crimson Forest, the Ashenwood Grove bears witness to creatures adorned with fungi and strange creatures known as Fungarians patrolling the pathways. Farms dot the area and mines can be found dug into the mountainsides, but what should be bustling enterprises have ground to a halt as the witches’ special brand of pestilent creatures wreak havoc.

Each clue found and mystery solved only puts forth more questions as to what could be ultimately manipulating events in Drustvar. Perhaps you’ll find the source of the troubles within Waycrest Manor*—ancestral home of the Waycrest family who watches over Drustvar.

*Waycrest Manor is a 5-player dungeon in Drustvar.

A vast coastline surrounds Drustvar to the east, south, and west, where those brave enough can fish, boat, swim, and hunt for treasure. Inland, the mountains and forests provide a chance to hunt a variety of . . . interesting . . . creatures. To the north, the rolling hills and mountains of Stormsong Valley await, while eastward lies Tiragarde Sound—and even more opportunities to earn your way into the good graces of the Kul Tirans.

Battle for Azeroth Beta - Uther's Tomb Updates
Uther's Tomb in Western Plaguelands received some cosmetic and visual updates in the latest Battle for Azeroth Beta update. Uther's model also was recently updated.

Blue Posts
Originally Posted by Blizzard Entertainment
The 50% Rule
I have put a lot of thought into this an hours crafting this excellent new rule that I very much hope Blizzard will implement if not now then in the next expansion.

It is the 50% rule. Here it is: After one month of release, any and all content shall be completed by at least 50% of the players. In the event this is not the case, the content in question will be re-tuned so that 50% of the player base has achieved success in said content.


Just because content is not able to be completed does not mean it is necessarily broke or needs adjustment. Sure you can have things that function incorrectly and we usually respond to that pretty quickly when its current content and get it fixed.

If we haven't adjusted something like say the Mage Tower by now, that means we think its working fine, which for additional context we do if the previous wasn't clear enough. It's okay to have hard content that you cannot complete. To me the game feels bigger if there are things I've been unable to do yet. If everything was easy and you could get any reward without any sort of effort then there would be almost no desire to play. It's a balancing act of accessible versus hard content but it doesn't mean you cannot still have hard content.

Just because I can't do it doesn't mean it should be adjusted lower, that means I can do better to accomplish that goal. Sure it took me 140+ tries on my first mage tower appearance, but it was fun. Every death is a learning opportunity to figure out what not to do. It's intended for you to die and struggle but its designed so that it can be beat (Spoiler: All PvE content is designed so that you can beat it). With the increase in gearing, the Mage Towers are no longer as challenging as they were but that doesn't mean you get a free pass for a reward. You still have to pay attention to timings and learn how to do them. Mage Tower's are supposed to be difficult and the reward is considered a badge of skill with that spec, just like the Challenge Modes, and just like the original Proving Grounds.

Being bad is the first step to gittin gud, before anyone was gud, they were bad. Not everyone is as equally skilled at the start but everyone can learn to git gud.

Side Note: Your posts are irritating to read because of your random bolding of words. Let's cut that out or we'll start editing them in the future.

The OP has endured the flame war, and was most gracious when this blue ordered him too goose step into submission with threats of Orwellian censoring.

Everyone has an opinion about this game, the OPs is just an opinion, that is all. For a representative of Blizzard to threaten a paying customer with verbal throttling goes beyond the scope of reasonable conduct.

I am neither for or against the OPs suggestion. I could care less. What I do care about is a Blizzard employee marching into this forum under the pretense of monitoring and instead berates and abuses whatever small power base they give them.

Little hyperbolic don't you think? I asked Rastlin to please stop. They said sure. The discussion about it ended. Rastlin is totally fine to voice their opinion about content and what they feel should change about it, and there is nothing wrong about that. I suggested it because it is irritating to read because I see it in every post they make. You don't have to excessively bold, caps lock, asterisk, italicize, or underline to get your point across. If you can't then your point probably wasn't coming across well in the first place and you should start there. Rastlin doesn't need to do either, their point is coming across just fine. I may not agree with what they say but they're one of the better posters in that they make it clear what they're asking for. (Blue Tracker / Official Forums)

FFXIV - Patch 4.3: Under the Moonlight
FFXIV Patch 4.3 brings a new raid, dungeon, quests, mounts, hairstyles, emotes, and more!

by Published on 2018-05-21 03:40 PM

Season 13 Ending Soon!

DreamHack Grand Prix at Tours, France - Top 16 Players' Decklists

Stop-Motion Short, Petra Map Preview, Magician Symmetra Skin

Battle for Azeroth Beta - Prestige Rewards
In the latest beta build for Battle for Azeroth, the new honor level system goes up to 1000. The prestige rewards from Legion are being redistributed among this new cap, but if you already earned them you won't have to grind them again.

Here are the current rewards from the new Honor level system.
Originally Posted by MMO-Champion
Honor Level 5 - Dutiful Squire (A) or Dutiful Gruntling (H)
Honor Level 10 - Honorable Pennant
Honor Level 15 - Prestigious Bronze Courser
Honor Level 20 - Alliance Enthusiast or Horde Fanatic
Honor Level 25 - Title: "The Honorable "
Honor Level 30 - Prestigious Pennant
Honor Level 40 - Prestigious Ivory Courser
Honor Level 50 - Title: "The Prestigious"
Honor Level 60 - Elite Pennant
Honor Level 70 - Prestigious Azure Courser
Honor Level 80 - Title: "The Unrelenting "
Honor Level 90 - Esteemed Pennant
Honor Level 100 - Title: " the Unstoppable Force"
Honor Level 125 - Prestigious Forest Courser
Honor Level 150 - Prestigious Royal Courser
Honor Level 175 - Glorious Pennant
Honor Level 200 - Title: "Bound by Honor"
Honor Level 250 - Prestigious Midnight Courser
Honor Level 300 - Title: " the Tactician"
Honor Level 400 - N/A
Honor Level 500 - N/A
Honor Level 600 - N/A
Honor Level 750 - N/A
Honor Level 1000 - N/A

Battle for Azeroth Beta - Boralus Revisit Preview
Boralus feels alive in the beta now with many new npcs, districts and buildings added to the beta recently!

Battle for Azeroth Beta - Zuldazar Revisit Preview
Zuldazar has not recieved many updates since it appeared on the beta.

Battle for Azeroth Beta - Burning of Teldrassil Aftermath Updates
After the events of the Burning of Teldrassil, Darkshore has received a cool new sky box and a red tint with ash in the sky. Gilnean and Darnassian refuges are now found on the dock of Stormwind Harbor that previously had the ship which sailed to Darnassus. There is now a portal to Darkshore here and a boat to Boralus has taken the spot.

Battle for Azeroth - Tirisfal Glades Aftermath Updates
After the events of the Battle for Lordaeron, Tirisfal Glades has turned into a wasteland. The zeppelin from Orgrimmar no longer runs and has been replaced with a portal. There are also many Undercity refugees spread throughout the city now.

Dark Legacy Comics #632
DLC #632 has been released.

by Published on 2018-05-18 10:13 PM

Battle for Azeroth Beta Key Giveaway - Week 1: We Weren't Prepared!

Call of Duty: Black Ops 4 Coming To

Hearthstone's Next Balance Update Goes Live on May 22

May 16th Developer Reddit AMA Recap

Overwatch Anniversary Event Dev Update and Reveals, Hanzo Nerf, and BCRF Update

Patch 7.3.5 PTR Character Wipe
The PTR has had characters wiped, but is still running Patch 7.3.5 with character copy working.

Battle for Azeroth - 18 Characters Per Realm
In case you missed the updated tip in the latest beta build, Battle for Azeroth will allow you to have 18 characters per realm. The 50 characters per account cap remains in place.

In Battle For Azeroth, the per-realm character limit will be going up from 16 to 18 to make room for the two new Allied Races (Dark Iron dwarves and Mag’har orcs).

This Week in WoW History
We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years.

Encounter Journal
Before the release of Firelands, the Encounter Journal was added to the PTR. This tool was one of the biggest changes for the raiding scene at the time, because it introduced an in-game tool for players to read before fighting a boss. Prior to the Encounter Journal, players only had access to third party sources to get familiar with encounters. This new Journal provides information about boss abilities, loot, and model preview.

Cloud Serpents
Mists of Pandaria brought a new mount model to the game; the Cloud Serpent. These mounts became iconic for the expansion. Multiple color variations were added as rewards for various things, from quests, to reputations and rares. Some of the rare ones, such as the Onyx Cloud Serpent are still farmed today because of their rarity.

Patch 5.3: Escalation
The third content patch of Mists of Pandaria added a few Heroic Scenarios, the continuation of the Legendary Quest line, mounts, an Arena, and a Battleground. A few storyline quests were also added to further the story in the Razor Hill area. The Darkspear Rebellion faction was also added with some new item sets. The new mounts that were added include the Enchanted Fey Dragon, a store mount, the Hearthsteed, reward for playing Hearthstone, the Armored Dragonhawks, and the Brawler’s Burly Mushan Beast.

Mount Preview
The Grinning Reaver was teased on Twitter with a screenshot of the mount and the caption “IS THAT A SADDLE?”. It was later confirmed that this would become a store-mount added in Patch 5.4.8.

Overwatch Short - Dragons
This animated short tells the story of two brothers, Hanzo and Genji. During his yearly visit to the Shimada Temple, Hanzo is attacked by yet another assassin. After a scene with stunning fight choreography, he learns the truth about his attacker.

Destiny 2
In 2017, Bungie announced their collaboration with Blizzard to bring Destiny 2 to This first-person action game was announced with the “Rally the Troops” reveal trailer. The first Destiny game was a console exclusive, which many people hoped would come to the PC. With the release of the second game, this provided a perfect opportunity to reach a different audience through their deal with Blizzard.

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