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by Published on 2022-08-09 03:00 AM

WoW Hotfixes - Updated 8 August
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Hunter
    • Survival
      • [With realm restarts] (4) Set Bonus: Mad Bombardier damage bonus has been reduced to 50% (was 70%).
      • [With realm restarts] Mongoose Bite damage increased by 20%. This change does not apply to PvP.
      • [With realm restarts] Raptor Strike damage increased by 20%. This change does not apply to PvP.
      • [With realm restarts] Serpent Sting damage increased by 20%. This change does not apply to PvP.
      • [With realm restarts] Kill Command damage increased by 20%. This change does not apply to PvP.
      • [With realm restarts] Fixed an issue where Raptor Strike was dealing less damage than intended while Aspect of the Eagle was active.
        • Developers’ note: The Survival Hunter Mad Bombardier 4-piece set bonus is still causing Survival Hunters to over perform in multi-target situations. We’re lowering the effectiveness of the 4-piece bonus while also increasing the damage of your single target abilities to offset this loss of damage against a single target.
  • Warlock
    • Destruction
      • [With realm restarts] Rain of Fire damage reduced by 20%.
      • [With realm restarts] Infernal’s Immolation Aura reduced by 20%.
        • Developers’ note: We’re still seeing Destruction excel in multi-target situations. We’re applying additional changes here to stabilize their throughput when scaling with high target counts.

Dungeons and Raids
  • Mythic+
    • Fixed an issue that caused listed Grimrail Depot and Iron Docks keystones to not appear in the Group Finder UI when searching by keystone level.
    • Affixes
      • Shrouded
        • [With realm restarts] Zul’gamux now casts Blood Barrier less often.
        • [With realm restarts] Zul’gamux has found a new location to hide in Return to Karazhan: Upper.
    • Grimrail Depot
      • [With realm restarts] Grom’kar Far Seer’s Storm Shield can now be purged.
      • [With realm restarts] Grom’kar Cinderseer will no longer cast Lava Wreath.
      • Railmaster Rocketspark
        • [With realm restarts] Borka the Brute’s Mad Dash damage reduced by 30%.
      • Skylord Tovra
        • [With realm restarts] Thunderous Breath initial damage reduced by 25%.
    • Iron Docks
      • Fleshrender Nok’gar
        • [With realm restarts] Dreadfang’s Shredding Swipes should no longer hit players multiple times.
      • Oshir
        • [With realm restarts] Feeding Frenzy now requires Oshir to suffer 5% damage to be interrupted (was 8%).
      • Skulloc
        • [With realm restarts] Skulloc’s melee damage reduced by 15%.
        • [With realm restarts] Koramar will no longer cast Shattering Blade.
    • Return to Karazhan: Lower
      • [With realm restarts] Ghostly Philanthropist will no longer cast Throw Coin.
      • [With realm restarts] Gang Ruffian’s Poisonous Shank damage reduced by 30%.
      • The Opera Hall: Wikket
        • [With realm restarts] Winged Assistant health reduced by 30%.
      • Moroes
        • [With realm restarts] Moroes’ Garrote duration reduced to 1 minute (was permanent).
        • [With realm restarts] Moroes’ Dinner Party effect now increases the damage and attack speed of nearby dinner guests by 50% (was 100%).
    • Return to Karazhan: Upper
      • Shade of Medivh
        • [With realm restarts] Flame Wreath damage reduced by 30%.

Items and Rewards
  • Fixed an issue causing the Great Vault to display the wrong item level for upcoming rewards.

Wrath Classic Feedback and Decisions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everybody!
Now that we’ve announced that Wrath of the Lich King Classic will release on September 26th, I want to give you an update on some of the items we’ve been collecting feedback on since our Beta began.

Raid Lockouts
We’ve decided that lockouts should be shared between Heroic and Normal versions of the raid, but NOT between 10/25-player versions of the raid. You’ll be able to do both the 10-player and 25-player version of each raid every lockout period but will have to choose between Normal and Heroic for the raids that offer that choice.

Our original concern was with players feeling “required” to do the same raid multiple times per week in order to “keep up,” but that came more from the original experience of Trial of the Crusader than from Naxxramas. Trial of the Crusader’s original release allowed you to run four different versions of the same content in a single week, all of which provided better loot than anything that had been previously available, which created enormous pressure to run all four versions in order to leapfrog over the Ulduar loot. Making the Normal and Heroic versions of Trial of the Crusader share a lockout does a lot to mitigate that, by cutting the number of weekly runs in half.

Additionally, players have pointed out that in many cases they want to be able to run the 25-player version of the raid with their guild, while pugging the 10-player version. Ultimately, that positive social aspect of having raids of various sizes available each week is compelling to us, and fits our goal of providing a vibrant social ecosystem, for friendships to form and develop in. You might, for example, find yourself pugging 10-player raids with a few of the same people from time to time, and end up inviting them to fill an empty slot on your main raid roster later. By contrast, if you could do both Normal and Heroic in the same week, you’d be incentivized to push your existing group to run them back-to-back, which isn’t the same sort of positive social experience.
This was recently bugged on the Wrath Classic Beta, and both 10/25-player version of Naxxramas appeared to share a lockout, but that was unintended and will be fixed before we launch.

Related to this, we also plan to make any trinkets with both Normal and Heroic versions (such as Death’s Verdict) share a Unique-Equip category, so that you can’t have both versions of the same trinket equipped at the same time. While it was originally possible to do this, it was never intended, and motivated us to create the Unique-Equipped categories back then. Prior to creating the Unique-Equipped categories, we could only prevent characters from wearing two copies of the exact same item.

Race and Faction Change
While it won’t be ready for our launch in September, we have changed our minds on this, and we’re working on adding the Race and Faction change as a paid service in a future patch.

Originally, we planned not to offer Race and Faction change at all, because it felt like it removed some of that fantasy feeling of having dramatically different physical attributes that affect your gameplay. We were also a little worried about players chasing the “flavor of the month” in terms of racial abilities However, we’re convinced by the argument that being able to play with your friends is more important, and that you should be able to bring your accomplishments with you when you do. This turns out to be the same tradeoff provided by transferring between realms, which is already available as a paid service, so it makes sense to make the same decision with respect to Race and Faction change.

In short, this fits our aim to nurture and protect social experiences, so we’ll work on it for an upcoming patch.

Character-Based Mounts and Achievements
As before, we plan to have mounts and achievements be per-character, rather than on the account.
This originally came up in response to our plan to not include Race and Faction change, as a suggested alternative way for players to preserve their accomplishments when re-rolling. Since we’ve been convinced to allow Race and Faction change in an upcoming patch, we’re going to focus our efforts on that, and preserve the original Lich King behavior of keeping mounts and achievement associated with the character that earned them.

LFG Tools
We continue to iterate on the bulletin-board style Looking for Group tool, and we do not have plans to add the Random Dungeon Finder.
For players, this has probably been the hottest topic of discussion since our announcement, and we welcome all the continuing feedback on how to improve the tool and make it better. I know this will be disappointing news for some, but we want to settle this topic before launch so everyone knows what to expect and can plan accordingly.

We remain hopeful that our recent anti-boosting changes, especially on Fresh Start realms, will invigorate the lower-level dungeons around launch. We also expect the LFG tool to help facilitate long-term friendship formation for players who are looking for it.

2v2 Arena Achievements and Titles
We’re going to award achievements and titles for the 2v2 Arena bracket, just like we did in Burning Crusade Classic.

Originally, Wrath of the Lich King dropped achievements and titles from the 2v2 Arena bracket, but due to popular demand, we’re going to preserve them in Wrath Classic. When we originally stopped awarding titles and achievements for 2v2s, it was because 2v2 was difficult to balance. Nowadays, rather than try to make all classes equally capable in all brackets, we want to preserve the existing class balance and celebrate the unique play style for the classes that perform well in each bracket.

We’ll always continue to listen to feedback on these and all topics. I hope this answers many lingering questions about what the state of things will be when we release.

Thanks, as always, for your interest and support!

What about name changes?
Name changes have been planned all along and will be available at launch.

Any ETA on Pre-patch? Or Fresh servers.
Fresh servers will launch with pre-patch, and we’ll have that date for you in a separate announcement along with other nearby dates for context.
The next couple of months are pretty busy, so we want the schedule to be as clear as possible.

I feel raid lockouts are being over thought. it was ONE raid that had 4 lockouts. ICC had dynamic difficulty and that’s fine, the raids before ToGC had only normal (and hard modes you activate there).
togc should have dynamic difficulty like ICC as opposed to still having 4 but being locked out of 2 of them

To clarify, Ulduar will work as it did originally. We’re not actually adding an additional Difficulty setting to Ulduar, only the hard-modes that it originally had. Since the hard modes are triggered by mechanics on the normal-mode bosses, they’re already part of the same lockout.
As you said, Trial of the Crusader was the only outlier, which is why we’re making a change there.

Is the LFG tool going to teleport us to the dungeon?
No, but once a couple of you arrive, you can use the meeting stone to summon appropriately leveled party members to join you.

ICC was always like this, only TotC is changing, if they implement in in the ICC way it’ll be fine (you can change per boss)
We’d like to let you change between normal/heroic per-boss in both ToC and ICC, but we’re not ready to commit to that yet. We’ll know more as ToC gets closer and we have more time to look at how its built, and how hard it would be to change.
All I’m confirming in this post is that you definitely won’t be able to do both difficulties in the same week, and that you definitely CAN do 10 and 25-player versions in the same week, since that was previously something we were considering doing differently.

Additional Season 4 Class Tuning -- August 10
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With scheduled weekly maintenance (tomorrow, August 9 in this region), we intend to make further adjustments to Survival Hunters and Destruction Warlocks.

Hunter
  • Survival
    • Set Bonus (4): Mad Bombardier damage bonus has been reduced to 50% (was 70%).
    • Mongoose Bite damage increased by 20%. This change does not apply to PvP.
    • Raptor Strike damage increased by 20%. This change does not apply to PvP.
    • Corrected an issue where Raptor Strike was dealing less damage than intended while Aspect of the Eagle was active.
    • Serpent Sting damage increased by 20%. This change does not apply to PvP.
    • Kill Command damage increased by 20%. This change does not apply to PvP.
      • Developers’ notes: The Survival Hunter Mad Bombardier 4-piece set bonus is still causing Survival Hunters to overperform in multi-target situations. We’re lowering the effectiveness of the 4-piece bonus while also increasing the damage of several single target abilities to offset this loss of damage against a single target.

Warlock
  • Destruction
    • Rain of Fire damage reduced by 20%.
    • Immolation Aura (from Infernal) reduced by 20%.
      • Developers’ notes: We’re still seeing Destruction excel in multi-target situations. We’re applying additional changes here to stabilize their throughput when scaling with high target counts.

Season 4 M+ Seasonal Affixes and Dungeons
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings!

We appreciate all the feedback on the Season 4 Mythic+ dungeons that has been made thus far. We’ve made the following adjustments that will be in effect with scheduled weekly maintenance (starting tomorrow, August 9 in this region):

Dungeons and Raids
  • Mythic+
    • Affixes
      • Shrouded
        • Zul’gamux now casts Blood Barrier less often.
        • Zul’gamux has found a new location to hide in Return to Karazhan: Upper.
    • Grimrail Depot
      • Grom’kar Far Seer’s Storm Shield can now be purged.
      • Grom’kar Cinderseer will no longer cast Lava Wreath.
      • Railmaster Rocketspark
        • Borka the Brute’s Mad Dash damage reduced by 30%.
      • Skylord Tovra
        • Thunderous Breath initial damage reduced by 25%.
    • Iron Docks
      • Fleshrender Nok’gar
        • Dreadfang’s Shredding Swipes should no longer hit players multiple times.
      • Oshir
        • Feeding Frenzy now requires Oshir to suffer 5% damage to be interrupted (was 8%).
      • Skulloc
        • Skulloc’s melee damage reduced by 15%.
        • Koramar will no longer cast Shattering Blade.
    • Return to Karazhan: Lower
      • Ghostly Philanthropist will no longer cast Throw Coin.
      • [With realm restarts] Gang Ruffian’s Poisonous Shank damage reduced by 30%.
      • The Opera Hall: Wikket
        • Winged Assistant health reduced by 30%.
      • Moroes
        • Moroes’ Garrote duration reduced to 1 minute (was permanent).
        • Moroes’ Dinner Party effect now increases the damage and attack speed of nearby dinner guests by 50% (was 100%).
    • Return to Karazhan: Upper
      • Shade of Medivh
        • Flame Wreath damage reduced by 30%.
by Published on 2022-08-08 04:54 PM

Dragonflight Alpha - Thaldraszus Questline Preview
Thaldraszus is the final zone that players get to experience in the Dragonflight expansion. In this post, we'll quickly go over the zone questline and highlight important events. Story Spoilers Below!

Valdrakken, City of Dragons

  • The story of this zone starts at the conclusion of the Azure Span. Kalecgos wants you to meet him at the Seat of the Aspects atop the dragon stronghold of Valdrakken in Thaldraszus.
  • There, Kalecgos explains the events of the Azure Span to the other aspects. They become concerned that the Primalists may be prowling within the city and need to be found and driven out.
  • You search the city for infiltrators and discover that the Primalists are attacking Commander Eranog's Garrison at South Hold.

by Published on 2022-08-06 01:08 AM

Subcreation Updated for Shadowlands Season 4
Subcreation is a website that analyzes leaderboards and logs in order to provide Tier Lists and Top Builds for every class and specialization in World of Warcraft. With Shadowlands Season 4 now being live in North America and Europe, the website has been updated to show summaries of the top talents, covenants, soulbinds, conduits, legendaries, gear, enchants and gems that players use in Mythic+ and Fated Raids.



WoW Hotfixes - August 5, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids

  • Fated Raids
    • Fixed an issue that could cause client and server latency after bosses are defeated.
    • Fated Castle Nathria
      • Sire Denathrius
        • Improved the client and server performance caused by Echo of Sin’s Painful Memories.
  • Mythic+
    • Grimrail Depot
      • Grom’kar Captain’s Reckless Slash will now be cast less frequently.
      • Skylord Tovra
        • Improved the visual effect on Spinning Spear.
    • Iron Docks
      • Fixed an issue where Siegemaster Olugar’s Gatecrasher could become stuck on players.
      • Fleshrender Nok’gar
        • Burning Arrows now have a visual effect indicating where they will impact.
    • Return to Karazhan: Lower
      • Improved the visual effect on Ghostly Philanthropist’s Pennies From Heaven.
      • Lord Crispin Ference’s Will Breaker is now more visible.
      • Attumen the Huntsman
        • Spectral Charge no longer damages pets.
    • Return to Karazhan: Upper
      • The Curator
        • Fixed an issue causing Volatile Energy to fixate on pets.
      • Mana Devourer
        • Mana Devourer will once again cast Decimating Essence upon reaching full mana.
        • Energy Void damage reduced by 65%.
        • Resolved an issue that caused Coalesce Power to drain more mana than intended.
by Published on 2022-08-05 02:06 PM

WoW Boosting Communities Deleted from Discord
Today, several months after the Policy Update for Organized In-Game Services, a few boosting communities in Europe got their discord server deleted.

Servers affected by this include Dawn, Nova, Oblivion, Sylvanas and Twilight. The owners of these servers also had their Discord account suspended and received the following message: "Your account participated in selling, promoting, or distributing cheats, hacks, or cracked accounts."

According to multiple sources, this is not a mass report on the discord servers. This is more likely a follow-up from Blizzard's risk team since communities simply ignored the new policy update from January and continued to offer escrow services.


Remote FollowUnit Script to be Disabled in Dragonflight and Wrath Classic
Originally Posted by Blizzard (Blue Tracker / Official Forums)
So, Blizzard has recently issued heavy-handed anti-boosting measures. However, addons are still able to accept a remote /follow command from another player. This makes boosting services more attractive as boostees can then be fully AFK for a very long time. This is (or was) a common practice for boosting on Faerlina.

How this looks in practice: A booster advertises that they are doing slave pens boosts, and that they have the auto-follow weakaura. 1-4 boostees join, and then the booster shares a weakaura with them that will accept a remote /follow command. Now after they pay the booster they can just go AFK for 30 minutes, since the booster can just type a command in party chat and the boostee characters will automatically follow the booster out of an old instance ID and into a fresh one without them even being at the keyboard.

If the above doesn’t give you an idea of what this would look like, just look at the first 10 seconds of this video: https://www.youtube.com/watch?v=B6voUtTiLz0

I don’t see how the ability to remotely issue a /follow command meaningfully benefits anyone except multiboxers and people selling a service that allows someone to AFK for exp/gear, and Blizzard have now shown that they don’t really appreciate either of these gameplay styles, so I’m wondering why it’s still in the game. While boosting has taken a heavy hit, there do appear to be some boosting options still available albeit not as accessible as before, so in my mind it makes sense to make whatever’s left as inconvenient as possible.


I reached out to our UI and accessibility teams and we’re investigating this.

In general, we agree that accessibility is important, but that doesn’t mean that every effort to stop automation or botting is an attack on accessibility. There are lots of game functions that the game requires a hardware event for, and it makes sense for /follow to be added to that list, based on the behavior Kruffzz suggested. We’re targeting that change for both Wrath of the Lich King Classic, and Dragonflight releases.

Before making decisions like this, we reach out to gamers with disabilities. To be clear, the change we’re planning will still allow a disabled player to follow a guide, including through the use of a Macro or UI Mod to issue the follow command. The behavior it prevents is for UI Mods to initiate a follow on their own based on receiving a message from another source, such as a message from another player.

Thanks for the suggestion, Kruffzz!
by Published on 2022-08-05 02:00 AM

WoW Hotfixes - August 4, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids

  • Mythic+
    • Affixes
      • Quaking
        • Players will no longer be damaged by Quaking during Skulloc’s Gronn Smash in Iron Docks and during Grimrail Depot cutscenes.
    • Grimrail Depot
      • Skylord Tovra
        • Fixed an issue that could prevent Skylord Tovra from appearing once conditions were met.

Items and Rewards


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