New Item to Mitigate Stygia Loss in the Maw
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Over the first couple of weeks of Chains of Domination, we’ve seen a lot of feedback on how, as the denizens of Azeroth have learned how to maneuver in the Maw more smoothly and efficiently, there is one real sore spot remaining for players: the loss of Stygia on death in the Maw.

It makes sense that the Maw walkers should learn how to mitigate that as well. So with a hotfix that is now live on all realms, we’ve:

  • Added a new reward to Archivist Roh-Suir’s vendor list that will reduce players’ Stygia loss in The Maw by 75%.

The new item is called Treatise: Bonds of Stygia in Mortals, and it’s available at tier 4 with The Archivists’ Codex.

Patch 9.1 Hotfixes - July 14, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Mage
    • Arcane
      • Fixed an issue with Mirrors of Torment (Venthyr Ability) not always granting the Arcane Empowerment (PvP Talent) Clearcasting effect in PvP combat.

  • Paladin
    • Fixed an issue where Divine Resonance (Runecarving Power) was engaging enemies regardless of combat state.
    • Holy
      • Fixed an issue where Divine Resonance's (Runecarving Power) targeting was not accurate.
      • Fixed an issue that prevented Holy Light from gaining the full benefit from the Paladin's Mastery bonus while under the effect of Divine Favor (PvP Talent).

  • Priest
    • Holy
      • Fixed an issue where Spirit of Redemption was not properly resolving after Podtender (Dreamweaver Soulbind).

  • Warrior
    • Arms
      • Fixed an issue with Sinful Surge (Runecarving Power) not always extending the duration of your Colossus Smash on the primary target while active on multiple targets.

Creatures and NPCs
  • [EU realms only] Vendors for Warlords of Draenor Timewalking should now be active for the duration of the event.

Dungeons and Raids
  • Sanctum of Domination
    • Painsmith Raznal
      • Blackened Armor duration reduced by 4 seconds in Stages 2 and 3 on Mythic difficulty.
      • Flameclasp Trap will no longer be cast when he is about to transition into Stage Two.
      • Shadowsteel Chains now prefer ranged players.
      • Fixed an issue where players using a Demonic Gateway could be incorrectly hit by certain abilities.

    • Sylvanas Windrunner
      • Dispelling Mawforged Souljudge's Crushing Dread now dispels all stacks.
      • Banshee's Bane is now flagged to be a large aura icon on unit frames.
      • Fixed an issue where a player could become stuck and unable to take an Invigorating Field until they reconnect to the game.
  • Mythic+
    • Affixes
      • Tormented
        • Anima Orbs left behind by Tormented Lieutenants are now easier to click and should no longer be visible after players siphon an anima power from it.
        • Corrected the spawn locations of Soggodon the Breaker and Executioner Varruth in Halls of Atonement.

Items and Rewards
  • Added a new reward to Archivist Roh-Suir’s vendor list that will reduce players' Stygia loss in The Maw by 75%.
    • Developers' notes: As the denizens of Azeroth have progressed through The Maw, they've gained powers to thwart most of the Jailer's punishing effects, with the notable exception of losing Stygia upon death. We're making it so that players can now reduce the potential Stygia loss with a new item called Treatise: Bonds of Stygia in Mortals, which will be available at Tier 4 with The Archivists’ Codex.
  • Winds of Winter (Shards of Domination Rune Word) will more accurately record all critical hit values.
  • So'leah's Secret Technique can no longer be used on players outside of the party or raid.
  • The Unchained Gladiator’s Shackles of Malediction trinket effect can no longer be used while Hexed.
  • More of the newest additions to the Black Market Auction House have been added to the Unclaimed Black Market Container, including the Mighty Caravan Brutosaur.

The Maw
  • There are now additional safeguards to ensure players always get credit for completing quests and activating mirrors during the Venthyr Covenant Assault.

Torghast, Tower of the Damned
  • The staked chains that are restraining Heavily Bound Soul Remnants in the Upper Reaches are now quicker to release.
This article was originally published in forum thread: New Item to Mitigate Stygia Loss in the Maw, Patch 9.1 Hotfixes - July 14, 2021 started by chaud View original post
Comments 35 Comments
  1. Venziir's Avatar
    Quote Originally Posted by Caprias1212 View Post
    Useless item, you don't die in the maw if your IQ isn't as high as the room temperature.
    Don't buy it then
  1. saixilein's Avatar
    I understand that some people are pissed by the maw system, loosing anima, jailers eye, no mounting etc... But now the maw is just a joke. The eye was annoying, but cool aswell. Now the maw is just a questzone, like every other zone. Sad.
  1. Mendzia's Avatar
    Oh... another 'we heard your feedback' solution for aritifial and 100% made with premeditation by Blizzard problem.
  1. Doombringer's Avatar
    The launch feedback:
    "I don't like the Maw. It feels oppressive and the stakes are too high. This isn't like any other zone that's been in WoW before. I have to go here so often, why?"

    And months later, this was their solution to that feedback. Sigh.

    I personally like the Maw but don't like that it's as mandatory as it is. I've had some exciting, tense moments in the Maw. I've also had some frustration. I don't think it's the type of zone you should force on players... early on, as the Eye built and you ventured further into the areas of it, it could get pretty hairy. A lot of MMO players are NOT here for that kind of gameplay. I enjoyed the challenge, but a player like my wife wouldn't have put up with it and would have stopped playing long before the Maw "got easier."
  1. Lorgran's Avatar
    I'm not saying this because "look how cool I am", but since Shadowlands came out, I've died in the Maw twice... yes, two times! (the reason why I remember it, is because I was trying to solo a rare back at the start, and failed.. twice)
    Is dying in the maw really an big issue?
    Do people actually need stygia for something?

    - - - Updated - - -

    Quote Originally Posted by saixilein View Post
    I understand that some people are pissed by the maw system, loosing anima, jailers eye, no mounting etc... But now the maw is just a joke. The eye was annoying, but cool aswell. Now the maw is just a questzone, like every other zone. Sad.
    The problem with the eye was the last tier of "being watched" where you basically get a stacking debuff that reduce healing and does damage over time.
    Whenever I actually bothered to go down to the maw for my weekly thing, I could never finish it because I got the debuff too quick. Because I'm doing some quests here, saving some souls there and oh.. look! A rare!
    And suddenly, the game says "sorry mac, you can't be here more today, come back tomorrow", which I rarely did.

    It was a cool thematic idea, but the debuff was so extremely poorly designed.
  1. Osmeric's Avatar
    Quote Originally Posted by Lorgran View Post
    Do people actually need stygia for something?
    I found I didn't need stygia. But then, I found I didn't need SL either.
  1. KaneEDX's Avatar
    Good item, the problem they don't fix the actual bug with Stygia, sometimes when you left a raid group you loss stygia without dying.... 2 days ago I lost 4k stygia by this bug
  1. Exkrementor's Avatar
    Typical post WoD Blizzard: we create an unnecessary problem and one year later we bring a really bad solution to this problem instead of just removing the problem.
  1. justandulas's Avatar
    Or they could have just removed the system entirely
  1. Osmeric's Avatar
    Quote Originally Posted by justandulas View Post
    Or they could have just removed the system entirely
    But that would have required admitting they were wrong.
  1. Cathbadh's Avatar
    Quote Originally Posted by Lucetia View Post
    If they remove it then they'll just have you run back to your back. One of the reasons you drop Stygia is because your body respawns at the GY.

    So you for the most part (like the new WB) you can either:

    A) Run back and get your Stygia back in a crowded area - Current Method
    B) Run from the GY, respawn and possibly die again due to mob placement - If they completely remove it.

    Both methods have their ups and downs. The upside with -75% less is that it makes it easier to decide if you want to go back and get it. I haven't died yet, but if I drop something like 500 (out of the old 2000) it'd be a lot less tempting to go back and get it depending on where it is. Though in reality, I'll go back and grab it regardless.
    I'd stlll take it, especially when trying to deal with a world boss that lags so badly and takes forever because its built for people to troll groups.
  1. FelPlague's Avatar
    Quote Originally Posted by Daedius View Post
    Nothing like accumulating a limited resource on a daily basis just to lose a chunk of it on death... Dark Souls this ain't!!
    not limited anymore, its unlimited since 9.1
  1. Gadzooks's Avatar
    Quote Originally Posted by Exkrementor View Post
    Typical post WoD Blizzard: we create an unnecessary problem and one year later we bring a really bad solution to this problem instead of just removing the problem.
    It's classic, textbook WoW dev "fixing".

    - They created an issue that negatively impacts the players.

    - Players complain.

    - The devs "fix" it with an item that forces the player to grind out a costly reputation.

    - Profit! MAU's spike up higher! Woo!

    I mean, what's next, there's lag in a zone, and the fix is to grind out 50k of some currency that randomly drop at 1%, and reduces lag by 4%? Wait, don't give them any ideas!
  1. Lorgran's Avatar
    Quote Originally Posted by FelPlague View Post
    not limited anymore, its unlimited since 9.1
    And yet Anima is a limited currency.. I'm currently sitting at 32k/35k
  1. FelPlague's Avatar
    Quote Originally Posted by Lorgran View Post
    And yet Anima is a limited currency.. I'm currently sitting at 32k/35k
    anima is not limited you can get as much as you want and spend as much as you want, ive been hitting 35k pretty commonly now, so i go and buy some pets using anima then sell them on the AH. make about 15k gold per 1000 anima, which i get like 5k a day doing korthia.

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