That's your 4th post today calling wow a dead game, while continuing to post on a wow forum. Guess it begs the question why you're reading news and commenting on a dead game.
That's your 4th post today calling wow a dead game, while continuing to post on a wow forum. Guess it begs the question why you're reading news and commenting on a dead game.
There's like 140k+ people watching WF races on twitch literally right now
That`s not too impressive imho....Let`s count only Europe, America (North, Middle and South) and Asia. Splitting evenly 33k/area..33k viewers from Asia or whole Europe is...meh? Adding more (like Australia, Middle East, etc) makes the number even lower...I do not say it is dying but 140k watcher for a world first race is small number, again imho
140k watcher for a world first race is small number, again imho
Compared to what?
Drawing in 140K+ viewers for a 17 year old game only to watch a couple guilds bang their heads against overtuned bosses and wipe hundreds of times is pretty impressive I'd say.
Most boring content to watch and yet it still manages to outperform more recent games (in terms of viewership).
Drawing in 140K+ viewers for a 17 year old game only to watch a couple guilds bang their heads against overtuned bosses and wipe hundreds of times is pretty impressive I'd say.
Most boring content to watch and yet it still manages to outperform more recent games (in terms of viewership).
Twitch is not YouTube, 140k is near record numbers.
Also, about the amount of views in twitch. Don't forget most of WoW's players are adults, and in general, adults tend to watch streams much less often. Watching other players play live is mainly a children thing, and those watch minecraft and fortnite.
Also, about the amount of views in twitch. Don't forget most of WoW's players are adults, and in general, adults tend to watch streams much less often. Watching other players play live is mainly a children thing, and those watch minecraft and fortnite.
I looked it up because this seemed like a very bullshit "pulled out of ass" claim, and it is.
While the largest single age group is 16-24, the "adult" age groups clearly are the overall majority.
I looked it up because this seemed like a very bullshit "pulled out of ass" claim, and it is.
While the largest single age group is 16-24, the "adult" age groups clearly are the overall majority.
Sounds like a strange demographic. I play computer games for 30 years now. For the last 20 years I talked with thousands of people. Never once anyone talked about watching streams.
From other hand, I'm a school teacher for the last 15 years. More than 80% of the children I thought are watching streams.
It might be something that only I experience, but as a doctorate student in mathematics and a statistics teacher for many years, somehow doubt it.
Sounds like a strange demographic. I play computer games for 30 years now. For the last 20 years I talked with thousands of people. Never once anyone talked about watching streams.
From other hand, I'm a school teacher for the last 15 years. More than 80% of the children I thought are watching streams.
It might be something that only I experience, but as a doctorate student in mathematics and a statistics teacher for many years, somehow doubt it.
As a fellow mathematician you should know that our perceived anecdotal evidence is most certainly wrong when it comes to numbers.
Sounds like a strange demographic. I play computer games for 30 years now. For the last 20 years I talked with thousands of people. Never once anyone talked about watching streams.
From other hand, I'm a school teacher for the last 15 years. More than 80% of the children I thought are watching streams.
It might be something that only I experience, but as a doctorate student in mathematics and a statistics teacher for many years, somehow doubt it.
Just look at this post as if someone else wrote it.
Then imagine what Blizzard thinks their demographics are. Then imagine that Blizzard tries to make the game for a perceived reality instead of the truth.
This is what we have now. Blizz tries to make it looks like there is a 1% who is minmaxing, while in reality 90%+ of WoW players minmax to a degree.
The other 10% casuals don't really care about legendaries, sockets, gems, set bonuses, conduits, etc-etc..
Blizzard wants us to think that they NEED to cater to everyone instead of just their players.
Sounds like a strange demographic. I play computer games for 30 years now. For the last 20 years I talked with thousands of people. Never once anyone talked about watching streams.
From other hand, I'm a school teacher for the last 15 years. More than 80% of the children I thought are watching streams.
It might be something that only I experience, but as a doctorate student in mathematics and a statistics teacher for many years, somehow doubt it.
For a mathematician, it's weird to me that you don't know how to interpret your numbers.
- You played computer games for 30 years and talked to thousands of people over 20 years -- most of those years aren't relevant at all. Streaming only became mainstream when Twitch launched, and it has exploded over the last 3-4 years. This 30 years/20 years experience means nothing for a vast majority of those years.
- You're a school teacher -- you interact with many more children than adults, and you see new batches of children every year, while your adult groups are probably static. If you don't know any adults who watch streams, then you probably still won't know adults who watch streams next year, but you'll meet 30-50 new kids who watch streams next year.
Apply your math to real life. You don't have enough data to be making any suggestions here.
As a business owner in the digital space, out of everyone I know intimately enough, I can say that it's only my professor-friends from my BA/MA years who don't know about streams.
Stats teacher -- you are the statistical anomaly. Not even really an anomaly; you are noise.
Just look at this post as if someone else wrote it.
Then imagine what Blizzard thinks their demographics are. Then imagine that Blizzard tries to make the game for a perceived reality instead of the truth.
This is what we have now. Blizz tries to make it looks like there is a 1% who is minmaxing, while in reality 90%+ of WoW players minmax to a degree.
The other 10% casuals don't really care about legendaries, sockets, gems, set bonuses, conduits, etc-etc..
Blizzard wants us to think that they NEED to cater to everyone instead of just their players.
You think you know blizzards demographic better then they do?
Those numbers are claiming nobody under the age of 16 watches Twitch.
Yep you should take a fair slew of percent from other age groups and make a 5-15 year group. 16 yr restriction creates this bullcrap demographics. For example I just had to lie about my four year olds age in about four internet services so he can play online games with me (mainly factorio and minecraft). The other time he is using my account. Same for my eldest son, I have a twitch account but never used it, it was always his.
Next to no one I know watches twitch, but next to no one games either, and if they did watch streams they wouldnt readily say because it is ”childish”.
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