Sylvanas Encounter Doesn't End at 50%
Echo have brought Sylvanas down to 49.57% health, confirming that the encounter does not end at 50% health.



According to a hotfix implemented on July 6, it looks like the fight is supposed to end at 45% on Mythic difficulty: Sylvanas
Originally Posted by MMO-Champion
Sylvanas

Effect #1 - TriggerSpellOnHealthBelowPct (1)
  • Value: 50
  • Value: 45 (Mythic Raid)



Echo's Platform Strategy Hotfixed
After coming up with a plan to push for more damage on Sylvanas, Echo's new platform strategy was quickly hotfixed.

In their new strategy, Naowh would go alone on the left platform in the last bridge split and survive tanking the Mawforged Colossus until Jaina teleported everyone to Oribos. This would let the rest 19 players save all their cooldowns for Sylvanas, instead of wasting them on adds.

After about an hour of using this strategy, Blizzard pushed a hotfix that makes the Mawforged Colossus get the Berserk buff after ~45 seconds. In the video below Naowh gets 1-shotted, and since there is no one else nearby, the Mawforged Colossus casts Hymn of the End and quickly wipes the raid.

This article was originally published in forum thread: Sylvanas Encounter Doesn't End at 50%, Echo's Platform Strategy Hotfixed started by Lumy View original post
Comments 24 Comments
  1. Very Tired's Avatar
    Honestly not sure why they wouldn't just up her max health and keep the fighting ending at 50%.
  1. sensei-'s Avatar
    Quote Originally Posted by Very Tired View Post
    Honestly not sure why they wouldn't just up her max health and keep the fighting ending at 50%.
    I think this is the lowest low point of Blizzard raid designing when the guilds don't even know the % when the boss dies. Secret phases are one thing, this is now just a random number. It could end at 45. Or 40. Or 30. Maybe after 30 we get a secret phase? It's retarded anyway because guilds should be able to plan this thing, and the fight is already so ridiculously long
  1. BronzeCondor's Avatar
    Quote Originally Posted by sensei- View Post
    I think this is the lowest low point of Blizzard raid designing when the guilds don't even know the % when the boss dies. Secret phases are one thing, this is now just a random number. It could end at 45. Or 40. Or 30. Maybe after 30 we get a secret phase? It's retarded anyway because guilds should be able to plan this thing, and the fight is already so ridiculously long
    This has got to be one of the most entitled posts I've ever read on this forum.
  1. Uselessrouge's Avatar
    remember when bosses used to be new and you did not know the spells or what happend?! yeah i know testing was not good and buggy.. but still funny People think they should know everything about an encounter before its released.. go play classic you have everything prepared there and solution books !

Site Navigation