Sanctum of Domination Lag Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
For the past several weeks, we’ve received and acted on reports of lag in the Sanctum of Domination raid, particularly during the Sylvanas encounter. We’ve been working hard to understand and resolve the issues, but we overlooked telling you that. We apologize for that oversight, and we will strive to do better in the future.

The most common complaint we received was that there was a burst of lag when Sylvanas is first engaged. Our server performance group dug into those reports, and we found the cause – there are a higher-than-usual number of calculations being done at the start of the fight to facilitate the complex mechanics of the encounter. We’re looking into ways we can potentially improve this, but we have to be careful to not change the design or mechanics of the encounter. While this is something that we think we can improve over time, there will still be a few seconds of server lag on pull for now.

Outside of that moment, our main challenge in diagnosing these lag reports came from the fact that lag was reported in almost every phase of the fight, and we were unable to reproduce that lag in our test cases. In addition to examining our own internal testing, when we utilized our performance analysis tools on actual live raids that reported they were experiencing lag, the server always appeared to be functioning smoothly. This guided our focus elsewhere.

What we eventually discovered is that the Sylvanas fight in particular is very messaging-heavy, the mechanics involved require sending many frequent updates to the player’s game clients, which in itself isn’t a problem. However, we discovered that an unrelated change to how we organize and distribute server processes across our server hardware, combined with accumulated changes over time to how our hardware server infrastructure is organized, resulted in our server processes being more concentrated across our hardware.

We believe all of these factors combined to make the messaging overload happen more commonly and cause lag.

With our most recent weekly maintenance, we’ve deployed several changes to how we distribute server processes across our infrastructure, which should alleviate this potential source of lag. Please let us know about your experiences in Sanctum of Domination going forward, especially if you can capture video of any new misbehavior.

Thank you very much for your valuable feedback!
This article was originally published in forum thread: Sanctum of Domination Lag Update started by Lumy View original post
Comments 70 Comments
  1. Tyris Flare's Avatar
    Quote Originally Posted by ElDoorO View Post
    To be fair, he got shit because he basically gave the finger to entire groups of people. "Git gud or quit" is something he (basically) said during Cata. And you know what happened? People quit. Not because he said that but because they wanted "hardcore" players and not "filthy casuals".

    When people were invited to ask questions about their class shamans dominated the forums showing a large neglect.

    The problem with them being open is it becomes very aware they have no connection to reality and the players anymore. So that got shut down. Now you can only speculate. And this, my friends, is why I don't offer them the benefit of the doubt anymore. They have earned the reputation they have. They can choose to change that reputation but that requires work and they don't seem interested in that anymore. Their egos are simply too large for them to care.

    There's a reason sub count isn't near what it used to be anymore.. and you may not believe me but when you tell people to quit or learn to play better, that doesn't increase your sub count.

    Cata was a guild killer. Ghostcrawler even said "leveling is too fast" in current WoW... keep in mind -- WoW is a game were current devs say current tier content is all that matters. So... "leveling too fast" in content that "doesn't matter"... yeahhh.... I'm not sure he was the best lead.
    Instead he got a job at Riot for twice the money on one of the most successful games in history.
  1. Wangming's Avatar
    Quote Originally Posted by AngerFork View Post
    The problem with this is & always has been that making a WoW 2 essentially throws out all the progress/content made for the last 17 years, not to mention splitting the player base between two games. IMO, it would be better to update the engine & backing pieces a bit at a time directing it towards the new content.
    Well considering the playerbase is split in three already I don't see this as so big an issue. Certainly some things can be tweeked along. Character models look way better now than in Vanilla. But we are talking about replacing the code itself. Either that is done or, as the above example shows, there has to be a hard cap on how many mechanics can be in a fight. And if the fights can't get any more complex, veteran plays won't find it as challenging.
  1. FuxieDK's Avatar
    The only lag I have experienced, is Mist phase of Terrasque.. It's horrible, and kills be more often than not.
  1. sensei's Avatar
    Quote Originally Posted by TBCCLOL View Post
    I love how people are still falling like sheep to this "charm offensive" post alike.

    After the shitshow PR they are encountering, they need to act with the SMILEY FACE and random buzz phrase like "Thank you very much for your valuable feedback!" "We listen to your feedback! " "Your passionate feedback"

    and people here are still getting baited, really things never change.
    Hate to break it to you, but in the actual game, people stopped giving a shit about this lawsuit thing weeks ago. And even at the "height" of all this mess most people were like "Oh? Really? Well that's awful. Anyone want to run some keys?". The only people really getting all worked up are pretty much here and maybe Polygon and Reddit. It's pretty much the whole workers at the iPhone factory jumping off the roof thing all over again. People acting concerned for half a second and then hoping it doesn't affect them (ZOMG hope my new iPhone ships on time!).
  1. AngerFork's Avatar
    Quote Originally Posted by Wangming View Post
    Well considering the playerbase is split in three already I don't see this as so big an issue. Certainly some things can be tweeked along. Character models look way better now than in Vanilla. But we are talking about replacing the code itself. Either that is done or, as the above example shows, there has to be a hard cap on how many mechanics can be in a fight. And if the fights can't get any more complex, veteran plays won't find it as challenging.
    That all depends on the reason for the messaging slowdown, which from they specified comes down to their server architecture & how the messaging relay was occurring. That's not something that a new engine specifically would fix, that has more to do with backend non-client stuff which occurred for a myriad of reasons. That's the sort of thing that can & likely will be fixed at the server level, making the combat messaging relay quicker & more efficient.

    There are some changes that a new engine could help, such as slowdowns from particle effects. Though I'd argue there as well that Blizz would be better served to optimize those & work on an updated client which can better handle larger textures/shadows/particles/etc as opposed to throwing out years of work & player interaction simply to have a new game in place.
  1. tomten's Avatar
    Quote Originally Posted by Sentynel View Post
    And who do you think this latest blog post comes from? (Hint: starts with a B-, ends with a -lizzard)

    Jesus fucking Christ, you guys just want to hate no matter what.
    It just a bit to much coincidence they start doing it now, and they always seems to communicate directly after something about the lawsuit is posted to keep it from being top view. So it feels like they have ulterior motives and thats why nobody praises them for it. Has nothing to do with hating or not understanding from what company issued those statements, dont be obtuse...
  1. ElDoorO's Avatar
    Quote Originally Posted by Tyris Flare View Post
    Instead he got a job at Riot for twice the money on one of the most successful games in history.
    Which is known as one of the most toxic game player base in the entire genre of gaming so that's... telling.
  1. Doombringer's Avatar
    How does this pass testing?

    They created an encounter the servers and clients cannot adequately handle?

    The joke of "beta-but-live" is real.

    ... and regarding Ghostcrawler's updates, I'd like to think he's seen the bigger picture by now. His Cata updates, especially early on, were insulting to some of the playerbase. An example of Blizz being out of touch with the players. They made heroics so damn easy in Wrath... spiking the difficulty starting in Cata is only going to cause a whiplash effect. How they thought it'd go over a treat, I don't know.
  1. Mrbleedinggums's Avatar
    one update doesn't equate to consistency. do you know what consistency means?
    Do you know what it means when a company suddenly starts changing course? Or do you not understand that consistency starts with an initial first act? Put that in your pipe and smoke it.
  1. Wangming's Avatar
    Quote Originally Posted by tomten View Post
    It just a bit to much coincidence they start doing it now, and they always seems to communicate directly after something about the lawsuit is posted to keep it from being top view. So it feels like they have ulterior motives and thats why nobody praises them for it. Has nothing to do with hating or not understanding from what company issued those statements, dont be obtuse...
    This. You don't deserve a pat on the head if it takes multiple lawsuits to communicate with your playerbase and release stuff they ask for. Yoshi-P does that by default.

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