Get Attuned and Face the Overlords of Outland
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The next content update for Burning Crusade Classic, Overlords of Outland will be available worldwide on September 15. At that point, you’ll be able to take on two of Illidan Stormrage’s most powerful lieutenants: Lady Vashj in Serpentshrine Cavern, located in Zangarmarsh, and Kael’thas Sunstrider in The Eye, the central wing of Tempest Keep in Netherstorm. Be sure to bring a flying mount—you'll need one to reach Kael’thas secluded seat of power.

Gaining entry to those two new raids requires the completion of certain quest chains with strict requirements. Some of these chains require you to pay a visit to specific dungeons in Heroic mode—each of which have their own requirements to access. Keep in mind that some of these requirements can be bypassed by grouping up with someone who has already completed them, and others can be sidestepped by certain classes or professions.

Many of these quest chains can be started—and some even fully completed—before you reach level 70 and will reward you with powerful loot that you can put to good use when completing some of the later steps. It’s highly recommended you do most of these quest chains with a full dungeon group (one tank, one healer, three damage dealers), as many of them include visits to dungeons and elite group outdoor quests.


OPTIONAL STEPS

While you don’t necessarily need to complete the steps outlined in this section, you’ll need at least one member of your party or raid to have completed it (or have a way to bypass it). It’s a good idea to ask guildmates, check around your realm or use the Looking for Group interface to find players with these steps completed to make your journey easier.

OBTAINING THE SHADOW LABYRINTH KEY

  • Loot the Shadow Labyrinth key from the chest behind Talon King Ikiss in Setthek Halls
    • You may enter Setthek Halls starting at level 65

OBTAINING THE SHATTERED HALLS KEY

First, you must secure the Primed Key Mold from Smith Gorlunk in Shadowmoon Valley. Then, complete the following quests:

  • Entry into the Citadel
  • Grand Master Rohok
  • Rohok’s Request
  • Hotter than Hell

OBTAINING THE KEY TO THE ARCATRAZ

Seek out Anchorite Karja or Spymaster Thalodien (depending on your allegiance to the Aldor or Scryers) in Area 52, and complete the following quests:

  • Assisting the Consortium
  • Consortium Crystal Collection
  • A Heap of Ethereals
  • Warp-Raider Nesaad
  • Request for Assistance
  • Rightful Repossession
  • An Audience with the Prince
  • Triangulation Point One
  • Triangulation Point Two
  • Full Triangle
  • Special Delivery to Shattrath
  • How to break into the Arcatraz
  • Harbinger of Doom

Tip: Rogues and Engineers can open the doors to Arcatraz, Shattered Halls, or Shadow Labyrinth through Lockpicking or by making use of Elemental Seaforium Charges.

OBTAINING THE BLACKENED URN TO SUMMON NIGHTBANE

This quest chain requires access to Karazhan before you can start it. You can learn how to get access to Karazhan in the “Required Steps” section outlined below.

Archmage Alturus awaits you outside Karazhan in Deadwind Pass and being this chain. Complete the following quests:

  • Medivh's Journal
  • In Good Hands
  • Kamsis
  • The Shade of Aran
  • The Master's Terrace
  • Digging Up the Past
  • A Colleague's Aid
  • Kalynna's Request
  • Nightbane

REQUIRED STEPS

Every member of your party or raid that wishes to gain access to Serpentshrine Cavern and The Eye must complete the steps below. Gather your friends and conquer the challenges below to earn the right to face the Overlords of Outland.

GAINING ACESS TO THE BLACK MORASS DUNGEON

This quest chain can be started at level 66.

Speak to the Steward of Time oustide the Caverns of Time in Tanaris, and complete the following quests:

  • To The Master's Lair
  • The Caverns of Time
  • Old Hillsbrad
  • Taretha's Diversion
  • Escape from Durnholde
  • Return to Andormu

The final quest in this chain is completed inside the Black Morass dungeon. You can save it if you want and complete it alongside the quest “The Master’s Touch” for your Karazhan attunement.

  • The Black Morass

OBTAINING THE MASTER'S KEY TO ENTER KARAZHAN

This quest chain can be started at level 68. You must have a flying mount to complete the steps related to The Arcatraz.

Apprentice Tasserel in Shattrath (Lower City) offers the first quest in this chain. Start there, and complete the following quests:

  • Archmage Alturus
  • Arcane Disturbances
  • Restless Activity
  • Contact from Dalaran
  • Khadgar
  • Entry Into Karazhan
  • The Second and Third Fragments
    • This quest requires a flying mount or Flight Form to reach The Arcatraz
  • The Master's Touch
  • Return to Khadgar

Tip: Druids can train Flight Form at level 68 and are able to complete the steps above earlier than other classes.

OBTAINING HEROIC DUNGEON KEYS

Heroic dungeon keys require Revered reputation to purchase. Reputation for each of these factions can come from many sources. The most reliable and repeatable source of reputation is to complete level 68+ dungeons in Normal difficulty for each of the factions. You must procure the following Heroic Dungeon Keys to proceed:

  • Flamewrought Key – Requires Revered reputation with Honor Hold / Thrallmar
    • Earn Reputation from Shattered Halls, or Hellfire Peninsula quests
  • Reservoir Key – Requires Revered reputation with Cenarion Expedition
    • Earn Reputation from Steamvaults, or Zangarmarsh quests
  • Auchenai Key – Requires Revered reputation with Lower City
    • Earn reputation from Shadow Labyrinth, or Terokkar Forest quests
  • Warpforged Key – Requires Revered reputation with The Sha’tar
    • Earn reputation from The Botanica, The Mechanar or The Arcatraz

Once you’ve completed the steps above, you’re ready to take on the final challenges that will lead you to Serpentshrine Cavern and The Eye.

GAINING ACCESS TO SERPENTSHRINE CAVERN

This quest requires level 70 and possession of the Reservoir Key as well as at least one person in possession of the Blackened Urn to summon Nightbane.

Complete the following quest:

  • The Cudgel of Kar’desh
    • Pick up this quest inside Slave Pens in Coilfang Reservoir – Heroic Mode only
    • This raid quest requires you to defeat and loot Nightbane in Karazhan and Gruul the Dragonkiller in Gruul’s Lair


After turning in the quest, you’ll be ready to enter Serpentshrine Cavern.

GAINING ACCESS TO TEMPEST KEEP

This quest chain can be started at level 68. Earthmender Sophurus (Alliance) at the Wildhammer Stronghold in Shadowmoon Valley, and Earthmender Splinthoof (Horde) at the Shadowmoon Village in Shadowmoon Valley can help get you started on the journey. This chain includes several elite (group) quests, so be sure to bring a few friends along.

Complete the following quests:

  • The Hand of Gul'dan
  • Enraged Spirits of Fire and Earth
  • Enraged Spirits of Water
  • Enraged Spirits of Air
  • Oronok Torn-heart
  • I Was A Lot of Things...
  • A Lesson Learned
  • The Cipher of Damnation - Truth and History
  • Grom'tor, Son of Oronok
  • The Cipher of Damnation - Grom'tor's Charge
  • The Cipher of Damnation - The First Fragment Recovered
  • Ar'tor, Son of Oronok
  • Demonic Crystal Prisons
  • Lohn'goron, Bow of the Torn-heart
  • The Cipher of Damnation - Ar'tor's Charge
  • The Cipher of Damnation - The Second Fragment Recovered
  • Borak, Son of Oronok
  • Of Thistleheads and Eggs...
  • The Bundle of Bloodthistle
  • To Catch A Thistlehead
  • The Shadowmoon Shuffle
  • What Illidan Wants, Illidan Gets...
  • The Cipher of Damnation - Borak's Charge
  • The Cipher of Damnation - The Third Fragment Recovered
  • The Cipher of Damnation

After completing the last quest in this chain, you’ll receive a letter from Khadgar. Pick up the missive from a nearby mailbox and head over to Shattrath—A’dal awaits you with the final steps required to gain entry into The Eye. Keep in mind that A’dal will not offer the follow-up quest chain until you reach level 70, even if you’ve completed the previous chain up to “The Cipher of Damnation”.

Complete the following quests:

  • The Tempest Key
  • Trial of the Naaru: Mercy (Heroic Shattered Halls)
    • This dungeon quest requires level 70 and possession of the Flamewrought Key
  • Trial of the Naaru: Strength (Heroic Steamvaults / Shadow Labyrinth)
    • This dungeon quest requires level 70 and possession of the Reservoir Key and the Auchenai Key
  • Trial of the Naaru: Tenacity (Heroic Arcatraz)
    • This dungeon quest requires level 70 and possession of the Warpforged Key
  • Trial of the Naaru: Magtheridon (Raid)
    • This raid quest requires you to defeat Magtheridon in his lair underneath Hellfire Citadel


Completing the final Trial of Naaru quest will award you The Tempest Key, which allows you to enter The Eye.

Upon being granted access to both Serpentshrine Cavern and The Eye, your character will also be bestowed the tile “Champion of the Naaru” the next time you enter Shattrath City. Congratulations!

The Overlords of Outland await those brave enough to face them. One can never be too prepared. . . .
This article was originally published in forum thread: Get Attuned and Face the Overlords of Outland started by Lumy View original post
Comments 29 Comments
  1. timshuku's Avatar
    I wish this system was still a thing.
  1. Alayea's Avatar
    [/blizzquote]OBTAINING THE MASTER'S KEY TO ENTER KARAZHAN[/blizzquote]

    *instantly triggered*
  1. Lollis's Avatar
    Quote Originally Posted by timshuku View Post
    I wish this system was still a thing.
    It was nice early on—as a one time thing—for people who did it with everyone else when nobody could get left behind...
    But afterwards?
    When people were bringing alts?
    Or swapping mains?
    Or getting new people in your raid team?

    It fucking sucked.
  1. oldgeezer's Avatar
    Quote Originally Posted by timshuku View Post
    I wish this system was still a thing.
    Hard disagree. I'm glad it's gone.
  1. Quaade's Avatar
    And this was the moment TBC Classic raiding died, It was bad then and it's just as bad now, even worse due to the reduced population. People are going to run into the same situation as my guild did. Entropy is going to take its course and the pool of people will get perpetually smaller. So, imagine when a raider quits and you have to replace him, only, the only replacement is this unattuned person you have to invest time in getting attuned, and that time is the time of the other people in the raid. Who'll then feel frustrated that it's one step forward and two steps in reverse as they never get to progress and then quit because they're unable to raid due to people quitting. There's also no gear catch-up, meaning that new people will be severely behind on that as well and will need to be carried through multiple times.

    The -only- thing that has changed from then and now is that the amount of people playing is reduced. I'll expect that soon the people who applaud this system will realise how flawed it is, and was, when they're unable to progress due to the above.
  1. exsanguinate's Avatar
    Quote Originally Posted by oldgeezer View Post
    Hard disagree. I'm glad it's gone.
    What's the problem with doing some quest? Make it account wide and everythings fine.
  1. Kathranis's Avatar
    Quote Originally Posted by timshuku View Post
    I wish this system was still a thing.
    If they did it now people would complain that they're gating content and are only doing it to manipulate players and boost MAUs.
  1. SinR's Avatar
    Quote Originally Posted by Lollis View Post
    It was nice early on—as a one time thing—for people who did it with everyone else when nobody could get left behind...
    But afterwards?
    When people were bringing alts?
    Or swapping mains?
    Or getting new people in your raid team?

    It fucking sucked.
    This so much.

    - - - Updated - - -

    Quote Originally Posted by timshuku View Post
    I wish this system was still a thing.
    You think you do, but you don't
  1. oldgeezer's Avatar
    Quote Originally Posted by exsanguinate View Post
    What's the problem with doing some quest? Make it account wide and everythings fine.
    I'm bolding the bit I agree with. Alts, you know. Anyway, not that it matters to me. I'm not revisiting 2007.
  1. Biggles Worth's Avatar
    Quote Originally Posted by timshuku View Post
    I wish this system was still a thing.
    Me too. Perhaps making the attunement be account wide.
  1. Greyvax's Avatar
    Attunements are a severely outdated concept, that don't belong in today's MMO design style.

    It made sense back in the day when most people no-life'd games, committed to guilds long term, and were willing to progress through requirements to get attuned, because it gave a sense of achievement, and didn't feel like "something to get through". Anyone who remembers getting attuned for elemental planes in EverQuest will know what i'm talking about.

    The attunement to raid in Wildstar was essentially the game's death knell.

    I get that it exists in TBCC because it's how it was during that patch cycle (IIRC it gets removed later on), but no one should be clamoring to have attunements back.
  1. Exeris's Avatar
    Quote Originally Posted by SinR View Post
    This so much.

    - - - Updated - - -



    You think you do, but you don't
    I never had an issue with attunements, but I did have a problem with how some were implemented making them annoying for alts or if you started the game late.

    An attunement could just be a simple quick scenario, sneak in and steal a spare key from the first boss and place a stink bomb in his pocket, with a nice catch up reward at the end to help you get ready for the raid for example. Or whatever ideas the devs come up with.
  1. killmory's Avatar
    are people really complaining about attunments? its almost as if you people just dont play the game at all....
    i have people in my guild with their main and multiple alts already attuned.

    what so you need to do quests and run a few dungeons and the current raid? like holy sht...

    the only people that have a problem with this, is those that play the game and just like to sit in org or shat talking in trade chat all day and dont actually play the game.
  1. SinR's Avatar
    Quote Originally Posted by Exeris View Post
    I never had an issue with attunements, but I did have a problem with how some were implemented making them annoying for alts or if you started the game late.

    An attunement could just be a simple quick scenario, sneak in and steal a spare key from the first boss and place a stink bomb in his pocket, with a nice catch up reward at the end to help you get ready for the raid for example. Or whatever ideas the devs come up with.
    that was my biggest gripe with the attunement system. If you decide to main change or wanna mess around on an alt for fun you need to go through the quest AGAIN. I didn't mind doing it once... maybe twice? but for some people having to do it more than once even was like pulling teeth.
  1. Felis igneus's Avatar
    The should have just posted the good old image thats been around for almost 15 years. It was made for a reason.

    - - - Updated - - -

    Quote Originally Posted by SinR View Post
    that was my biggest gripe with the attunement system. If you decide to main change or wanna mess around on an alt for fun you need to go through the quest AGAIN. I didn't mind doing it once... maybe twice? but for some people having to do it more than once even was like pulling teeth.
    Today it wouldn't be much of an issue since you could just do it account wide. That would still leave with annoying runs for fresh recruits though and the shortcut items that dropped from vashj/kael were cluncky.
  1. Myradin's Avatar
    Quote Originally Posted by Haidaes View Post
    The should have just posted the good old image thats been around for almost 15 years. It was made for a reason.

    - - - Updated - - -



    Today it wouldn't be much of an issue since you could just do it account wide. That would still leave with annoying runs for fresh recruits though and the shortcut items that dropped from vashj/kael were cluncky.
    It'd create a lot of people complaining about blizz trying to lengthen content for the MAU's.
  1. TheWorkingTitle's Avatar
    Ahh, attunements. Back when the game was great and about exceptionalism, not handouts and welfare.
  1. hulkgor's Avatar
    Absolutely loved the attune system, but in later patches it turned into a major nuisance with alts, new players, etc.

    I'd keep them as they are for relevant content, and remove it entirely on the next phase, or after a couple of months, or something like that.
  1. Frosteye's Avatar
    Quote Originally Posted by Kathranis View Post
    If they did it now people would complain that they're gating content and are only doing it to manipulate players and boost MAUs.
    People only say that when Blizzard timegates things.

    Having attunements (quests) that are available day 1, that you can complete at your own pace -- that is not timegating.

    The game should be able to stand on it's own without needing to drip-feed content to players by using timegating. Sadly retail can't.
  1. Rockefellah's Avatar
    Quote Originally Posted by timshuku View Post
    I wish this system was still a thing.
    Same same buddy!

    - - - Updated - - -

    Quote Originally Posted by Quaade View Post
    And this was the moment TBC Classic raiding died, It was bad then and it's just as bad now, even worse due to the reduced population. People are going to run into the same situation as my guild did. Entropy is going to take its course and the pool of people will get perpetually smaller. So, imagine when a raider quits and you have to replace him, only, the only replacement is this unattuned person you have to invest time in getting attuned, and that time is the time of the other people in the raid. Who'll then feel frustrated that it's one step forward and two steps in reverse as they never get to progress and then quit because they're unable to raid due to people quitting. There's also no gear catch-up, meaning that new people will be severely behind on that as well and will need to be carried through multiple times.

    The -only- thing that has changed from then and now is that the amount of people playing is reduced. I'll expect that soon the people who applaud this system will realise how flawed it is, and was, when they're unable to progress due to the above.
    It's almost as if you have to invest in community building and gather 25 like minded people! It is the defining character why retail (and to an extend the boosting dominated classic WoW) suck compared to TBC. With the resources/knowledge available now you can easily clear TBC raids with 1 raiding day a week, nothing to hardcore.

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