WoW Classic Season of Mastery Design Intentions and Details
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve been very pleased by the reception to our WoW Classic Season of Mastery announcement last week, and we’ve seen a great many questions from players about this new version of WoW Classic. With the Beta now underway, we wanted to take a moment to talk a bit about the philosophy around Seasonal WoW Classic.

Design Intentions

First, it’s important to explain what the Season of Mastery is, a little of what it isn’t, and our overall thoughts about Seasonal WoW Classic. The main goal for the Season of Mastery is provide a WoW Classic experience that brings about “Faster Progression and More Challenging Content”. This is our core design pillar that speaks to many of the changes we’re testing in the Beta, and you can see this reflected in adjustments such as increased quest XP, a 12-month content release cycle, and the Honor System and certain Battlegrounds being available from the launch of the game.

We’re increasing the difficulty of raid encounters, restoring raid mechanics removed in early iterations of certain encounters, and we’re prohibiting the use of world buffs inside raid instances. Of course, these are just the changes we’ve announced so far, and we’re still reviewing feedback and suggestions from the community. There’s certainly room to include additional adjustments if they’re consistent with this season’s design goals.

  • While these are significant changes, we want to make it very clear that these adjustments aren’t intended to become a permanent change to all versions of WoW Classic going forward. When the Season of Mastery launches, existing WoW Classic Era realms will remain configured as they are now.

Loot and World Buff Details

There have been a lot of discussions about loot, and specifically the rate at which players can get loot from raids, as we don’t currently have plans to increase that. Part of the challenge of Season of Mastery is the speedy arrival of content throughout the year, and this raises the notion that you may not approach every new challenge with the level of preparation you did in WoW Classic. We feel that loot scarcity was an important part of what made original World of Warcraft challenging and hope to recreate that feeling. Of course, we’ll be watching this closely and are open to adjustments here if we identify a need.

The issues raised by world buff play in WoW Classic have been discussed at great length for years now. We really like the Chronoboon Displacer as a solution to the raid log dilemma, but for the Season of Mastery, world buffs in raids are contrary to the “More Challenging Content” part of our core design pillar. There is a truly great feeling when you get fully buffed and then race through raids to try and beat your best clear time, and we’ll continue to look elsewhere for a place to bring that about again.

  • Please note: the Chronoboon Displacer will be present and will function in Season of Mastery. You won’t lose buffs that are stored in the Chronoboon Displacer when you zone into a raid. You will, however, lose your buffs if you restore them from the Displacer while in a raid instance.

Speaking of raids, we’re quite aware of the concerns around the opening of the gates of Ahn Qiraj on a truncated timeframe. We don’t have anything specific planned for that yet, but we do have the ability to accelerate the completion of the War Effort, should the need arise.

The PvP Honor System

Achieving Rank 14 in original World of Warcraft was always meant to be a prestigious accomplishment that few players obtained. We feel that maintaining that level of prestige is important, and we’ve got to consider how it will play out with the Honor system active from the moment Season of Mastery launches. This is especially difficult, considering how powerful the Honor gear is for many classes.

We’ve read many great suggestions from players on how we could improve this system. We’re currently discussing what we could do to fit our goals for Season of Mastery. Please keep your feedback coming!

Looking Forward

Even though we’ve just gotten started with the Beta, many players want to know what might happen after the 12-month schedule is completed. While we don’t have specifics to share now, we’re currently exploring all of our options, especially when it comes to allowing characters to persist in some way when the Season ends. We’ll let you know!
This article was originally published in forum thread: WoW Classic Season of Mastery Design Intentions and Details started by Lumy View original post
Comments 71 Comments
  1. Puupi's Avatar
    Who the hell is going to play this shit? Where is the market?
  1. Niwes's Avatar
    Quote Originally Posted by Dartakan View Post
    They should go even further and make spec changes, to make most of them a lot more viable.
    what i not really get is, how Blizzard even can assume the planned changes, without considering number tuning for most specs. its clear as fuck, when you are doing what they will do, NO ONE will get items, not being mage/rog/warr. the drama is calculated.

    so, is Blizzard really THAT silly ?

    if you do Classic Season of Mastery you need to tune/balance numbers. otherwise this will become the biggest shitstorm / sea of tears / drama apocalypse now, that classic ever has seen.

    that stupid nobody can be…
  1. trapmaster's Avatar
    uhhh rinse and repeat again but faster/better/ same route bullshit, same routine? nahhhhhhhhhhhh hard pass. Tryhards continues think it's a brand new game and continue "WORLD FIRST THIS, THAT, AND THERE!"
  1. jackofwind's Avatar
    Quote Originally Posted by trapmaster View Post
    uhhh rinse and repeat again but faster/better/ same route bullshit, same routine? nahhhhhhhhhhhh hard pass. Tryhards continues think it's a brand new game and continue "WORLD FIRST THIS, THAT, AND THERE!"
    You do realize there is a dedicated player group that has been doing this for over a decade on pservers right?

    F R E S H S E R V E R S are a big deal to those people and if there will be short-term organized seasons with variable tuning it caters to everything they want.
  1. exsanguinate's Avatar
    Quote Originally Posted by trapmaster View Post
    uhhh rinse and repeat again but faster/better/ same route bullshit, same routine? nahhhhhhhhhhhh hard pass. Tryhards continues think it's a brand new game and continue "WORLD FIRST THIS, THAT, AND THERE!"
    I thought the same. Cant wait for these stupid world first articles.
  1. Cavox's Avatar
    - Hey, Bill, it seems nobody plays WoW Classic anymore. What can we do to revitalize the game while doing as little work as possible?
    - Hm... how about Seasons like in D3? That idea was great, we had 1 person who had to change like 2 lines in the code every few months and the sheep considered it "content" for some reason. We'll also wipe the servers every few months, just 'because' and make the rats run through the maze again. Maybe we'll get another few months of subs out of the poor fuckers.
    - That sounds great! Let's call it "Season of" something just to nail the D3 analogy harder. Oh "Season of MASTERY" - that sounds great. It implies skill of all things hahaha. Maybe Bobby won't wring our balls this month if we make few more bucks out of cultists.
  1. Appo88's Avatar
    My good all you people do is complain lol
  1. Felis igneus's Avatar
    Not a fan of this whole thing, feels like Blizzard is desperately trying to fragment their playerbase more and more.
    Edit: Also the name sounds horrible, like a chinese mobile games's 3rd sub-title.
  1. kranur's Avatar
    We feel that loot scarcity was an important part of what made original World of Warcraft challenging and hope to recreate that feeling.
    Put in other words ... get ready to split run 3 chars.
  1. Akka's Avatar
    Quote Originally Posted by Utrrabbit View Post
    Huh? 99% of what they have done is WHAT THE PLAYERBASE HAS ASKED FOR. Using your logic does not make sense as the changes in retail is because they listened to the playerbase.

    Try thinking first.
    I'm not sure a lot of people were asking for an accelerated timeframe to the point of rushing everything.
    I mean, one of the main looking-after point of Classic was the possibility to relax and play at your own pace without everything being reset every three month. What this "Season of Mastery" does is the opposite.

    I would have loved the change in raids (debuff limit, original boss abilities and NO WORLD BUFFS) during Classic. Now ? It's too late, and bundled with accelerated shit that is a complete show stopper.
  1. Mhyroth's Avatar
    Half of what they said boils down to: we don't know yet how to handle it but we'll see once we get there.
  1. Kel_Sceptic's Avatar
    In recent years I've been comparing WoW to Diablo 3's Seasons, and thinked it would be much easier to blend in.

    Who is gonna play it, prob the same persons that like to play a Diablo Season from time to time.

    The exclusion of World Buffs out of raids, and I hope PVP too, would actually make me consider to play that version. I think it is funny as hell to go collect all world buffs and make an youtube video about "P0Wning", but not that of a great play when it is a REQUIREMENT for the whole damn game.
  1. erifwodahs's Avatar
    Quote Originally Posted by Puupi View Post
    Who the hell is going to play this shit? Where is the market?
    every PS player? Because that's what they have been doing for years anyway?
  1. natham's Avatar
    Quote Originally Posted by Puupi View Post
    Who the hell is going to play this shit? Where is the market?
    A LOT of people. You here the vocal minority that always cry no matter what are NOT important really.
  1. Sinured's Avatar
    Quote Originally Posted by trapmaster View Post
    uhhh rinse and repeat again but faster/better/ same route bullshit, same routine? nahhhhhhhhhhhh hard pass. Tryhards continues think it's a brand new game and continue "WORLD FIRST THIS, THAT, AND THERE!"
    you are chuggin down that copium very hard.
  1. Resheph's Avatar
    Quote Originally Posted by huehuehue View Post
    ok well you clearly don't know what you're talking about when you say they listen to players about retail decisions
    Yes, as a billion dollar company with access to all the metrics and surveys does not know what their players want. But some random player called huehuehue on a fan forum known for 99% complainers and trolls does know, from his extensive research into the opinions of the other people in his little circle jerk bubble of reality.

    Dream on.
  1. Low Hanging Fruit's Avatar
    People will find just about anything to cry about. This might only generate buzz for a small section of the player base but it probably will be around the same size of people that mythic raid in retail. But at the cost of near zero dev time outside of small adjustments they make seasonal. So really it's just SOP for the WoW franchise. It suits towards the a small percentage of players to satisfy while allowing the masses the ability to walk behind them if they choose. If they don't choose then they throw in a mount or something and bag the suckers in. Which is really what this is about. They will pop in some seasonal mount, pet, or something eventually for it so every gotta have it all sucker throws time/mau at it to get the latest reskin. It won't be this season or right away to sucker in "pures" but it will show up eventually.
  1. erifwodahs's Avatar
    Quote Originally Posted by huehuehue View Post
    ok well you clearly don't know what you're talking about when you say they listen to players about retail decisions
    Do don't tell. Blizzard doesn't listen to what we tell, they listen to what we do. Some crap like conduit energy is something invented for a perceived problem but all the stupid grind and weekly stuff is based on what we do no matter the complaints. Same with the boosting and wow token. They don't do stuff to make money and we get 9.1.5 when we DO what we tell them we will do.
  1. crusadernero's Avatar
    I guess its great for those that enjoy fresh classic servers. Personally, i'd want more changes or atleast see them do something cool and different with it. Same base game, but cool new features & tweaks.

    Really, they could (should) go balls deep on this and experiment. Toss out wacky features, have some fun with it. Dedicate two servers(Pve & pvp) for it.

    - - - Updated - - -

    Quote Originally Posted by Akka View Post
    I'm not sure a lot of people were asking for an accelerated timeframe to the point of rushing everything.
    I mean, one of the main looking-after point of Classic was the possibility to relax and play at your own pace without everything being reset every three month. What this "Season of Mastery" does is the opposite.

    I would have loved the change in raids (debuff limit, original boss abilities and NO WORLD BUFFS) during Classic. Now ? It's too late, and bundled with accelerated shit that is a complete show stopper.
    Agree, it does feel a bit rushed. That said, each season might last longer than 12 months. Naxx could be launched after 11/12 months, so maybe it will overall last 16-18 months.
  1. MiiiMiii's Avatar
    I will be playing this and I am looking forward to it All the changes look great. Hopefully the XP boost is not too extreme.

    Please also make sure "dungeon spamming" is not viable nor that AoE boosting from a lvl 60 is good.

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