WoW Classic Season of Mastery Design Intentions and Details
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve been very pleased by the reception to our WoW Classic Season of Mastery announcement last week, and we’ve seen a great many questions from players about this new version of WoW Classic. With the Beta now underway, we wanted to take a moment to talk a bit about the philosophy around Seasonal WoW Classic.

Design Intentions

First, it’s important to explain what the Season of Mastery is, a little of what it isn’t, and our overall thoughts about Seasonal WoW Classic. The main goal for the Season of Mastery is provide a WoW Classic experience that brings about “Faster Progression and More Challenging Content”. This is our core design pillar that speaks to many of the changes we’re testing in the Beta, and you can see this reflected in adjustments such as increased quest XP, a 12-month content release cycle, and the Honor System and certain Battlegrounds being available from the launch of the game.

We’re increasing the difficulty of raid encounters, restoring raid mechanics removed in early iterations of certain encounters, and we’re prohibiting the use of world buffs inside raid instances. Of course, these are just the changes we’ve announced so far, and we’re still reviewing feedback and suggestions from the community. There’s certainly room to include additional adjustments if they’re consistent with this season’s design goals.

  • While these are significant changes, we want to make it very clear that these adjustments aren’t intended to become a permanent change to all versions of WoW Classic going forward. When the Season of Mastery launches, existing WoW Classic Era realms will remain configured as they are now.

Loot and World Buff Details

There have been a lot of discussions about loot, and specifically the rate at which players can get loot from raids, as we don’t currently have plans to increase that. Part of the challenge of Season of Mastery is the speedy arrival of content throughout the year, and this raises the notion that you may not approach every new challenge with the level of preparation you did in WoW Classic. We feel that loot scarcity was an important part of what made original World of Warcraft challenging and hope to recreate that feeling. Of course, we’ll be watching this closely and are open to adjustments here if we identify a need.

The issues raised by world buff play in WoW Classic have been discussed at great length for years now. We really like the Chronoboon Displacer as a solution to the raid log dilemma, but for the Season of Mastery, world buffs in raids are contrary to the “More Challenging Content” part of our core design pillar. There is a truly great feeling when you get fully buffed and then race through raids to try and beat your best clear time, and we’ll continue to look elsewhere for a place to bring that about again.

  • Please note: the Chronoboon Displacer will be present and will function in Season of Mastery. You won’t lose buffs that are stored in the Chronoboon Displacer when you zone into a raid. You will, however, lose your buffs if you restore them from the Displacer while in a raid instance.

Speaking of raids, we’re quite aware of the concerns around the opening of the gates of Ahn Qiraj on a truncated timeframe. We don’t have anything specific planned for that yet, but we do have the ability to accelerate the completion of the War Effort, should the need arise.

The PvP Honor System

Achieving Rank 14 in original World of Warcraft was always meant to be a prestigious accomplishment that few players obtained. We feel that maintaining that level of prestige is important, and we’ve got to consider how it will play out with the Honor system active from the moment Season of Mastery launches. This is especially difficult, considering how powerful the Honor gear is for many classes.

We’ve read many great suggestions from players on how we could improve this system. We’re currently discussing what we could do to fit our goals for Season of Mastery. Please keep your feedback coming!

Looking Forward

Even though we’ve just gotten started with the Beta, many players want to know what might happen after the 12-month schedule is completed. While we don’t have specifics to share now, we’re currently exploring all of our options, especially when it comes to allowing characters to persist in some way when the Season ends. We’ll let you know!
This article was originally published in forum thread: WoW Classic Season of Mastery Design Intentions and Details started by Lumy View original post
Comments 71 Comments
  1. Tealghara's Avatar
    Quote Originally Posted by Jastall View Post
    Your characters in the baseline Classic servers are as permanent as it gets, these aren't getting removed.

    Issue being that not very many people actually want to just run Naxx until they die of old age. Hence fresh/seasonal servers.
    Quote Originally Posted by relaxok View Post
    The classic era servers still exist for ‘just as it was’ gameplay and permanent chars.
    You're kinda missing the point about the lack of interest of starting againand again on a new server, but okay.
  1. twothe's Avatar
    Blizzard still doesn't understand how random loot works after all these years.

    Just to give you a bit of an idea: in my guild currently on TBCC we got 1 caster dagger from the prince (with 4-5 Karazhan runs per week), 0 caster weapons from Gruul and 0 caster weapons from SSC in about 8 month of raiding every single week. That means that literally everyone but one Mage is currently still wielding the pre-raid bis item in the 2nd raid tier, which easily is a difference of 10% dps for every single caster DD. All just because weren't particularly lucky on the loot rolls.

    On WoW Classic season several guilds will simply not be able to participate in the race, because the random loot system will disqualify them with a dice roll.
  1. Tealghara's Avatar
    WoW wasn't designed for competitive raiding in the first place. This is the reason behind random loot, it was a trophy not a necessity. Now because some people want to race, these shiny bits are too important.

    Raiding is just a glorified soapbox race.
  1. Sinured's Avatar
    Quote Originally Posted by Tealghara View Post
    You're kinda missing the point about the lack of interest of starting againand again on a new server, but okay.
    you miss the point that the majority, not the unimportant loud minority like you, want the fresh over and over experience.
    people are hopping from pserver to pserver for over 10y because of it.
    some pserver had season servers and people loved them.
    but hey, i love you, you must be a great person thinking "lolz what i think everybody thinkz lol!11"
  1. Tealghara's Avatar
    I've been hopping from pserver to pserver for 10 years, because pservers got closed by B., some admins got corrupted, some projects forked into separate projects and on and on ...

    It's funny how we still have these talks after how many years now ? "You're the loud minority ! I'm the majority". I'm just stating my experience and the one from my guildmates and people from my server.

    You're the one calling yourself "the majority" and at the same time telling me "you must be a great person thinking "lolz what i think everybody thinkz lol!11"". Quite delightful.
  1. Utrrabbit's Avatar
    Quote Originally Posted by Akka View Post
    I'm not sure a lot of people were asking for an accelerated timeframe to the point of rushing everything.
    I mean, one of the main looking-after point of Classic was the possibility to relax and play at your own pace without everything being reset every three month. What this "Season of Mastery" does is the opposite.

    I would have loved the change in raids (debuff limit, original boss abilities and NO WORLD BUFFS) during Classic. Now ? It's too late, and bundled with accelerated shit that is a complete show stopper.
    Actually the accelerated time frame has been a HUGE thing asked for by people in the circles I run with. That being said most if them are from pservers where the entire lifespan of a server from mc to full naxx clear was only 3 to 4 months than the server was reset.

    - - - Updated - - -

    Quote Originally Posted by huehuehue View Post
    ok well you clearly don't know what you're talking about when you say they listen to players about retail decisions

    it's really not that simple. The loot situation as it stands just won't be healthy for the player count, loot keeps a lot of people playing. In your scenario even when the player is chill about loot perform well, there may not even be the correct items dropping to reward them. Bad RNG and no rewards will eventually burn out any type of player.
    It is not retail players asking but hardcore pserver players who have played nothing but vanilla for the last 10+years. The average life span of a pserver from mc to naxx was about 4 months. Longer than what blizz is doing. If blizz did what the majority wanted season of mastery from start to finish would be about 4 months long.

    Ok lets see what they added that players asked for

    LFD/LFR (was asked for in vanilla)
    summon stone (was asked for in vanilla)
    World quests
    Flying (was asked for in vanilla)
    Zone/mob lvl scaling
    Mythic raiding

    Their is more but I am at work and do not have time to list them all
  1. Azerate's Avatar
    Seasonal Classic definitely needs more changes, and not just cosmetic bullshit a regular player doesn't care about. It needs crazy changes akin to those of D3/PoE/OSRS.seasonal games. If it's just slightly faster XP, slightly stronger bosses and more hp on them, no one's gonna care except for like 1000 people.
  1. Yeorgaki's Avatar
    Surely they will increase reputation gains right? Amongst many other things that once took x amount of time to complete, they'll now be on the impossible side unless you play day and night and don't have a job or a life.
  1. Alydael's Avatar
    I would like to see them add multi tap and transmog.

    I also think it would be great if they actually added more to classic. Maybe a new wing in a dungeon or raid. Some new bosses, more quests.

    There were things that didn't make it into each x pac, maybe they could start appearing.

    Maybe at the end of the Season of Mastery, one new zone opens with new quests, a dungeon, a small raid, a related bg, etc.

    Maybe they could add a new zone or update the old zones now and again.

    We already: played Classic then we replayed Classic. It was just as easy to beat as we all said it would be. They shouldn't just repurpose it again with a few new bells and whistles (what's the point?). If it is coming back it should represent a very clear evolution of design. Season of Mastery clearly doesn't atm. They have basically just made a few adjustments.

    There is potential here.
    The problem is that Blizz often has really good ideas, it is the way they implement it that is just God awful and half the time runs counter to the original purpose. Like VP in M+ People were complaining about lack of gear dropping. So they implemented a "catch up bad luck system" as VP in M+. Sounds great, right? Idea was good, implementation was terrible (did the devs that designed that VP system even ever play WoW?) Only problem was that you needed to time all plus 15s to upgrade the gear to a respectable level. The thing is if you timed all 15s, you didn't need that gear at all.......... Literally made zero sense.

    - - - Updated - - -

    Quote Originally Posted by Azerate View Post
    Seasonal Classic definitely needs more changes, and not just cosmetic bullshit a regular player doesn't care about. It needs crazy changes akin to those of D3/PoE/OSRS.seasonal games. If it's just slightly faster XP, slightly stronger bosses and more hp on them, no one's gonna care except for like 1000 people.
    I agree. We played Classic, then we replayed Classic. We said it would be easy, it was. If they want to relaunch it again (for a third time now) there needs to be a clear evolution in the game, not just the few adjustments under the hood that the Season of Mastery currently has.

    There are so few changes, it isn't enough to draw anybody besides the people that love Classic and will just keep playing it over and over and over as you drop it. You don't need to change for those people, they will just keep playing........

    Basically, they are in the process of deciding who this would appeal to. As is, just the Classic Die harders. There is just not enough new stuff and changes to draw anyone else atm.
  1. Aphrel's Avatar
    Quote Originally Posted by Nachtelfficker View Post
    welcome to original classic wow
    Welcome? I killed him in vanilla lol. And that was with worldbuffs during our first couple of kills (mainly ZG+Ony).

    As did every other guild on our server that got that far. The meta of late naxx progression in vanilla wasnt very unlike what we saw in classic.

    Just half the amount of warriors you see and subtract 10% dps for latency issues and you got vanilla naxx.
  1. duster2's Avatar
    WOW dying faster than I thought... Blizzard will definitely find multiple ways to monetize it for the next 20 years. Diablo 2 resurrected says Hi!

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