Diablo IV Quarterly Update - October 2021
Originally Posted by blizzard (Blue Tracker)
Hello, and welcome once again to a new Diablo IV Quarterly Update.

I'm Joe Shely from the Diablo IV team. As a design lead who has been working on this dark, shared, open world action role-playing game from the beginning, I’m honored to continue the vision of Diablo IV as its new Game Director, and I’m humbled to represent the team pouring their hearts into this game.

Like many of you, our team has been reflecting upon recent events. A lot has happened since our last blog and the hard work of practicing the values we aspire to must continue. In parallel with that important work, development of Diablo IV continues too.

Over the past few years, we've assembled a strong team with incredible passion for Diablo IV. You, Diablo’s fans, are a critical part of this team. With the help of your valuable feedback, we've steadily refined and deepened the game experience. We have ways to go, and while much has changed, our commitment to the game is unwavering.

Sanctuary should always be items glittering in dark dungeons. Tales of powerful heroes standing against the onslaught of hell. Lands where trials, treasure, and terrible monsters lie around every corner, equal parts familiar and boundless in its possibilities. Doing this world justice is a solemn responsibility. Today, we're taking a deep dive into the sound design of Diablo IV. Sound is a sometimes underappreciated yet integral element of the game's design, serving as a channel for communicating everything from incoming damage, to confirmation that a button press was registered by the game, to the intensity of a combat sequence. Try turning off the sound in a Diablo game sometime; you'll find your eyes have to work a lot harder to follow the action.

Sound also conveys the subtext of the world through which you adventure. It supports the rising and falling action of the campaign and immerses you into the ambient life of a region, transporting you into the game world. While you're reading through the blog, I encourage you to listen to the ambient tracks and pay attention to their effect on your heartrate and emotions. Try closing your eyes while listening to get a better sense of how much is being communicated.

Crafting Diablo's sound requires science, art... and the occasional ball of fire. Sound Supervisor Kris Giampa and his team have fascinating insights to share in this behind-the-scenes look at how it all works.

We hope you enjoy this update and look forward to your thoughts and reactions. As promised, our next blog will cover endgame systems and visual effects. It's been a while since we looked at systems, and there's a lot we're excited to share. Let us know what topics you'd like to hear about in the future too!

We are grateful to have you with us on this journey. Thank you for playing the stuff we make.

-Joe Shely,
Game Director, Diablo IV

The Sound Design of Diablo
Hello traveler, I’m Kris Giampa, Sound Supervisor for Diablo IV.

The sound team has been steadily cranking away on the soundscape for a while now, and while we aren’t ready to go in depth about the music side of Diablo IV quite yet, we wanted to start to give you some insight into some of the audio processes, content, and motivations behind the sound for the game.

Before we begin, we wanted to give you something to listen to while you are reading this quarterly update blog. Please enjoy the snowy, dark, and stormy ambience of Fractured Peaks below as you start on your journey.


Sound and music in games are the invisible glue that supports the storytelling and ties you to your character and their actions during gameplay. Creating sound for games is an exciting artistic endeavor that you can’t see— only hear. However, you can feel it literally, with the soundwaves against your body depending on what you are listening back on. It’s an amazing medium that can also affect how you feel emotionally while playing a game. A lot of the time it’s subtle, and other times it’s over the top, but always there to support the moment-to-moment gameplay. We hope you enjoy this dive into various aspects of the game’s soundscape, and you’ll have plenty more to look forward to and experience when you finally get to play it!

Naturally, we want anyone and everyone who might be hearing impaired to enjoy the experience of Diablo IV as well. So, we are taking measures to broaden the experience to be inclusive for people with hearing or visual disabilities. There are various accessibility features underway that we hope to talk about more in the future.

The Devil is in the details
For the Diablo IV soundscape we’ve continued the tradition of gratifying combat, expanded upon the ambience to support the epic open world, continued to embrace the darkness in tone and gore while also trying to deliver a cleaner-yet-punchy audio mix that’s adapting to the situations as you play.

One of the biggest goals we try to focus on as sound designers is to make the highest quality sounds to be triggered back in the game real-time and make them seem believable as well as grounded within the game world, tied to what you are experiencing. The randomness of audio playback is of the utmost importance when it comes to gameplay. If you think about real life, nothing is ever heard the exact same way twice due to your listening environment and the positioning of a sound source. Sounds never play back at the same exact sound pressure level along with the reflections within your environment and everything else happening around you at that moment in time. In essence, there are always subtle, real-life reasons as to why nothing ever sounds exactly the same. So, as sound designers for video games, we always strive to introduce subtle, randomized variation to not only the sound design itself, but also for when you hear it in the game. When we are doing our job correctly, it’s something you tend to not notice and supports your immersion into the game world by backing up the incredible visuals, story, and end-to-end experience.

Another huge goal we have when creating audio for Diablo IV is to fill in sounds for just about everything that’s occurring on your screen. Whether it’s the world ambience, monsters idling offscreen, the tiny chunks of wood that are colliding off a wall when you break an object... everything should make a sound. We pour countless hours of effort into covering almost everything you see and don’t see, while also keeping it subtle enough to not be distracting and just feel right. The devil certainly lurks within the details...

However, just because we are filling in as much sound as we can, it doesn’t mean you need to hear it every time. The playback engine within the game will not trigger too many instances of a sound if they are trying to play at the same time based on strict settings we create as basic rules. Because of the isometric camera view and being able to see so much on screen at once, we must limit how many instances of each sound will playback at any given moment. Once dialed in correctly, you tend not to notice that some instances were never triggered, and that helps with the clarity of the audio mix. It’s a fine line we straddle during big moments with a lot going on screen.

How about we get on to more of the creative side of sound design? Naturally, there is no Diablo game without the heroes who do your bidding to vanquish the various evils that lie in your path. Let’s talk about some of the fire-based Sorcerer skills that partly define the class...

Hero Fire Skills
The sound crew luckily gets to record all kinds of neat and unique sounds for the game so that we have plenty of sound source to edit from when it comes time to start sound designing. Sound Design is technically described as taking a recorded audio source, editing it, and processing it to be used in another medium. In the case of Sound Design for games, we’ll record raw audio, re-process them, and edit it for our gameplay needs in various ways to achieve something that sounds clean, usable, and replayable for gameplay. The sound could be exactly what it was originally meant for or end up sounding completely different and used for something else entirely.

Something we always tend to need for a game like Diablo is, of course, fire! When time permits, we plan for some time to record sounds out in the field. For Diablo IV, one of the first big recordings we did as a team was a desert fire session before the lockdown for COVID-19. We traveled far from Blizzard HQ to record various types of fire sounds in the deserts of California, armed with multiple recording rigs and microphones. Thankfully, since it was wintertime, it wasn’t too hot during the day and just a bit cold at night. While our main goal was to capture fire, we ended up capturing all kinds of other sounds we have used during production, like ambience, rocks impacts, foliage movements, wood impacts, door slams, wooden cabin creaks, metal impacts, and scrapes.

Sorcerer Skills
Firebolt and Inferno

Some of the fire recordings were then used specifically for the Sorcerer skills Firebolt and Inferno. For the skill Firebolt, we recorded sets of wispy and smoldering flame whooshes using a fire staff or a dried-out medium-sized log of wood and performed the sound in various ways around sets of microphones. Once we had a nice assortment of different types of fire sounds, we then edited and processed those fire whooshes into game-ready one-shot audio files for the casting and impact sounds, as well as longer loops for the projectile traveling through the air. It all comes together as one cohesive-sounding experience once we get it hooked up in the game to play back as the entire skill sound effect set for Firebolt.

For the Inferno Sorcerer skill, we then used other takes of the fire recordings and processed them to sound more aggressive and powerful for the larger skill. Just like Firebolt, there’s a set of casting one-shot sounds, a set of loops, and another set of one-shots for when the snake form constricts its body. One cool thing about the Inferno skill is that while it’s fire, it’s fire that has taken the form of a snake. Because of this form, we are able to take some liberties on pushing it away from just fire sound design. We added some light snake-rattling SFX paired with a darker-toned ethereal end to the skill sound to make it feel a bit more magical. When all these pieces re-trigger in-game, it will always sound like the same skill, but be slightly different each time—which increases the replayability sound-wise.


Monster Sound Design
Diablo games wouldn't be as fun if you didn't have monsters to slay. One of the most fun things about working on a Diablo game is the vast amount and variance of monsters that exist. This makes monsters ripe for both experimental and more traditional sound design, so let's dig into some monster sound design for foley and voice.

Monster Movements
The combination of expert animation and AI brings life and personality to the creatures as they undertake their nefarious activities. When we start the audio process for a brand-new monster, I always recommend that the sound designers start by adding footsteps and foley (clothing or skin) to their movement animations. The moment the creature has footsteps and foley, the creature's cadence and rhythm of their movement really comes to life. It’s at this point I consider that they are becoming grounded and attached to the world. This also dictates how vocal they might sound based on their patterns of movement.

Monster Voice
The next layer that finishes the birthing of the creature into existence is their voice exertions. These are the grunting or yelling sounds of them exerting at the player as they attack, or the screams of pain as you take them out one-by-one. Each monster family can be quite different from the next, so depending on the type of monster, we might have intense sound design layers of animalistic-type sounds or even everyday objects that we will manipulate to sound like a screech or scream to create a layer within that final voice. Other times it can be simpler, as we’ll hire creature voice actors to help create the core tone of the monster’s voice that we can then build around with other sounds.

In the case of the Wood Wraith, it's almost fully sound designed from wood creaks and strains processed to extreme lengths and choosing the right sounds to convey emotion. The Wood Wraith was a blast to sound design as it’s mostly freaky and creaky wood sounds, with a touch of very low-pitched human tone underneath it all.


Another monster we had the pleasure of working on is the disgustingly awesome Fly Host. This beast walks around birthing flies to attack the player. We ended up using some of our early gore session recordings where we ripped and smacked cabbages and melons, and stirred and squished mayonnaise, salsa and a delicious 7-layer dip into a not-so-great smelling slurry to make some great slimy and disgusting sounds to use in our sound design.


Open World Ambience
One of the audio pillars for Diablo IV is “Living Audio”. What this means is that the soundscape is ever evolving and never static. This pillar is built deep into the sound design variations we create for all types sounds, including when it plays back real-time in the game— especially the ambience. Because of the importance of the massive open world, we wanted to give the ambience as much detail as possible and think of it on the same level of Hero sound design. Having the audio and the systems changing subtly over time is key to this pillar. We always want the subtle changes in ambience (that might not be very noticeable) less repeatable and feel more natural and immersive overall.

The World Building team has done an amazing job giving us huge amounts of inspiration in filling out the regions visually so that we can follow it up with immersive ambient audio.

Since the player might be in the open world for a large amount of time, we wanted to support each exterior region with unique-sounding environments that also include subtle changes to the audio mix over time. To help achieve this, we use audio systems like real-time occlusion, high-quality reverbs, and environment reactive delay/echoes.

We’ve provided some long-form recordings of in-game footage with a static shot where you can hear the ambience changing over time. Not only does this show some cool ambient sound design, but we also wanted to provide these to you for your tabletop RPG sessions, or even just to sit back and get lost in while working. The clips were recorded around 5-6 minutes and looped to be almost one hour.






Dungeon Ambience
When it comes to the Diablo dungeon crawling-style ambience, we take a special delight in creating various and unique sounding experiences to heighten your immersion. Our approach to the dungeon ambiences is a bit less intense compared to the new open world, as we don’t want to distract you away from a key part of what makes a Diablo game fun— dungeon crawling. This is one area where we can take more liberties in diving deeply into the hellish and creepy soundscapes while having the monsters onscreen to accompany the audible experience. For Diablo IV we are taking a more realistic approach to “what you hear is what you get” when within a dungeon. With long reverberation and sound occlusion, we want you to pay close attention to what might be just around the corner, mentally preparing you for the next pack of enemies.

Breakable Interactives
Scattered around the dungeons are a plethora of gratifyingly great breakables. The Interactives team have been creating hundreds of amazingly detailed breakable objects in Diablo IV. For the amazing amount of detail they put into objects as they break, we in turn wanted to fill in every sliver and chunk of destruction you see with believable physics audio. Destroying objects in Diablo should sound just as gratifying and believable as taking down monsters. We put a lot of effort into making sure that all objects have an extremely gratifying break sound, while supporting the debris with tiny bits of audio to accompany the pieces that break apart and fly across a room. I’m still amazed at the level of detail we have for the breakables in Diablo IV. One of my favorite things to do when I see a room full of them is to have at em’!


Game Mix
Finally, I wanted to talk a little about the isometric camera. It provides some interesting challenges when it comes to bringing all the elements of the game mix together. Because you can see battlefield at a certain angle out to a certain range, we have to make sure that the monsters existing on the screen are covered with audio, but have the overall mix not feel too cluttered, nor too empty. There’s a lot of real-time juggling of sound playback based on priorities and importance to you, the player.

For Diablo IV we are able drive the real-time audio mix more than ever before. Because of the isometric camera view, we must trigger sounds on just about everything you see but focus your ears on the most important sounds you should be paying attention to. We've been carving away at audio mix states and an audio importance system that will allow certain important monster sounds to poke out when they are needed. Clarity of game audio mix is hard to achieve in a game where you can have multiple heroes as well as various amounts of monsters on screen, while having detailed ambiences means we need to craft different audible mix states depending on the situation.

We hope you have enjoyed this brief look into the sound design of Diablo IV. There’s so much more to talk about, but alas, we will have to save it for another time. We welcome any feedback you might have about anything you have heard in the videos or learned about in this quarter’s blog. Thank you for taking the time to learn more about the soundscape of Diablo IV!

Kris Giampa,
Sound Supervisor, Diablo IV
This article was originally published in forum thread: Diablo IV Quarterly Update - October 2021 started by Stoy View original post
Comments 85 Comments
  1. Strawberry's Avatar
    Diablo 4 is looking fucking SWEET.
    Can't wait! Day 1 preorder on the physical CE, hope it's being made.
  1. crusadernero's Avatar
    Quote Originally Posted by TheRevenantHero View Post
    so many words to say next to nothing. Seems like this won't be released until AT LEAST 2024. By then, Blizzard will either no longer exist or people just won't care anymore.
    Actually, theres quite a few interesting things here. You might not give a shit about it, and that fine.

    These posts are great, its cool to get inside info about what they are doing and how. Some of it is quite funny too.

    And if does release in 2024, so what? The important thing is that the game is worth the wait. You really think people wont care about the Diablo4 release? Alot of people will, if its gets released in 2022 or 2035. You might not care, and thats fine.

    BTW - Blizzard aint going anywhere, so you can relax.
  1. Stormwolf64's Avatar
    How will the spineless cunts at blizzard wokeify this though? Imagine being as spineless as a blizzard worker.
  1. Mamut's Avatar
    Quote Originally Posted by Sinured View Post
    you must be a troll.
    ye, d3 showed how "great" diablo was right?
    Great? No. Decent? Yes. Like what other 40$ game could give me so many hundreds of hours of fun? I enjoyed D3 before RoS (and after RoS also) and played it almost every day. I'm not a fan of rifts mechanic so basically it's dead for me now but again, I got hundreds of hours from it.

    I did not expected to last it for like 20 years, so I'm not that dissapointed like some jaded people on this forum who justg trash everything only because its from Blizzard.
  1. Liarparadox's Avatar
    Quote Originally Posted by Mamut View Post
    Great? No. Decent? Yes. Like what other 40$ game could give me so many hundreds of hours of fun? I enjoyed D3 before RoS (and after RoS also) and played it almost every day. I'm not a fan of rifts mechanic so basically it's dead for me now but again, I got hundreds of hours from it.

    I did not expected to last it for like 20 years, so I'm not that dissapointed like some jaded people on this forum who justg trash everything only because its from Blizzard.
    Yeah I agree. D3 gave lots of play time. I guess maybe it's just a verbal thing, idk, but it's a bit weird to put hundreds of hours into only a "decent game".
    Surely it was more than "decent" for you? I think perhaps you conceded a bit too much to these jaded people? Or maybe you do put hundreds of hours into what you'd call decent, which is fine, just not how i'd use that term I guess.

    I actually think it was a great game. I loved it; and don't really care if others didn't like it. It won't change how much fun I had with friends and family playing it. There are a few things that bothered me about it; but overall I had a ton of fun playing it. Loved it.
  1. Moozart's Avatar
    Whelp guys you heard it here first - Diablo 4 HAS SOUND!!!!!
  1. Allegresse's Avatar
    So they update us on sound but no ACTUAL update on the game like a damn release date. The gameplay better be incredible for a game taking years to make cause all of their other games have bombed.
  1. saixilein's Avatar
    Quote Originally Posted by Allegresse View Post
    So they update us on sound but no ACTUAL update on the game like a damn release date. The gameplay better be incredible for a game taking years to make cause all of their other games have bombed.
    WOndering if guys like u are new to blizzard. Diablo 3 took 4 years from announcement till release. Starcraft 2 took 3 years. etc.

    Game is done when its done.
  1. Mazzic518's Avatar
    Quote Originally Posted by saixilein View Post
    WOndering if guys like u are new to blizzard. Diablo 3 took 4 years from announcement till release. Starcraft 2 took 3 years. etc.

    Game is done when its done.
    No that was the old Blizzard.
  1. Gadzooks's Avatar
    Quote Originally Posted by Ielenia View Post
    Wasn't the famous lightsaber sound effects when they're waved around in the air created by waving an unshielded microphone in front of a TV?
    Close, the sound designer for the original trilogy has explained that, he started with the sound of an electric motor in a movie theater he worked at, and then swung a mic at a speaker playing the hum to get the Doppler effect of the lightsaber swinging. I did some digging and found a vid for you, where he talks about it, and shows him using the synth he made R2D2's voice with.

    https://www.youtube.com/watch?v=WBKKXjNf1sE

    Sound design is fascinating, they just record everything and can visualize building on top of it, or mixing it with other things, to get fluid, believable sound fx.

    I still can't wrap my head around the Tie Fighter sound being based on an elephant.
  1. brinkber245's Avatar
    Quote Originally Posted by Strawberry View Post
    Diablo 4 is looking fucking SWEET.
    Can't wait! Day 1 preorder on the physical CE, hope it's being made.
    Of course they're going to make it, rubes like you exist to buy it up no matter how trash the game and/or company is
  1. glowpipe's Avatar
    Quote Originally Posted by Sinured View Post
    you must be a troll.
    ye, d3 showed how "great" diablo was right?
    First they released diablo 3 in the state it came in, then they fixed the game and over the first year it sold 20 million copies and was the most selling pc game of all time and then they released reaper of souls which sold a shitton more. So yea, D3 was great and i for one cannot wait for d4. In the meantime, we got d2r

    - - - Updated - - -

    Quote Originally Posted by matheney2k View Post
    Probably Blizzard's track record for the past several years? I am hoping for the best for D4 obviously, but I'll be honest I have little to no faith going into this.
    Well, their track record with diablo is the highest selling pc game of all times (been surpassed now). So i don't think we have much to worry about
  1. matheney2k's Avatar
    Quote Originally Posted by glowpipe View Post

    Well, their track record with diablo is the highest selling pc game of all times (been surpassed now). So i don't think we have much to worry about
    Yeah because D3 is hailed as one of the best games in history right? It wasn't marred by drama when it first released (irl money AH comes to mind immediately) and Blizz didn't have to do a 180 on a lot of things in order to 'save' the game...

    Do I really have to use the Justin Beiber metaphor on you? Highest selling =/= highest quality.
    terrible.

    And then there's the Diablo Immortal fiasco...yeah you're right their track record for Diablo recently is really spotless lol
  1. glowpipe's Avatar
    Quote Originally Posted by matheney2k View Post
    Yeah because D3 is hailed as one of the best games in history right? It wasn't marred by drama when it first released (irl money AH comes to mind immediately) and Blizz didn't have to do a 180 on a lot of things in order to 'save' the game...

    Do I really have to use the Justin Beiber metaphor on you? Highest selling =/= highest quality.
    terrible.

    And then there's the Diablo Immortal fiasco...yeah you're right their track record for Diablo recently is really spotless lol
    Except when it comes to videogames, Its rather easy to get info about the state of the game and the game didn't just sell a shitton at release. it crept up to that number. Meaning people kept buying after more and more info about the game became available. Wouldn't really happen now would it if the game was shit and everyone knew it was shit. would it ?
  1. Darrick316's Avatar
    So just for one second and stop relax just chill..... And lets break this all down.
    1st that is some great music for a pre-alpha release!
    2nd All of the videos themselves are really really polished!
    3rd Music is the LAST thing to be made to complement the scenery that the Alpha testers played......
    Blizzard is strongly and I mean STRONGLY hinting at a Jan or possibly March Release and in the very near future like say I don't know this tuesday or maybe by no later than say 3 weeks the full reveal and Beta testing will begin soon after. With a Great more than positive D4 will launch JUST AFTER BLIZCON !!!!!!!! Open World huh ???? LOL Try World of DiabloCRAFT !!!!
  1. Mamut's Avatar
    Quote Originally Posted by matheney2k View Post
    Yeah because D3 is hailed as one of the best games in history right? It wasn't marred by drama when it first released (irl money AH comes to mind immediately) and Blizz didn't have to do a 180 on a lot of things in order to 'save' the game...

    Do I really have to use the Justin Beiber metaphor on you? Highest selling =/= highest quality.
    terrible.

    And then there's the Diablo Immortal fiasco...yeah you're right their track record for Diablo recently is really spotless lol
    Why it have to be "one of the best in history" tho? Like seriously dude, you didn't like D3, ok, thats your bussiness. But alot of players enjoyed it and are still playing it. And even later people who already had D3 on PC bought it on console. Years after release. That does not look like shit game to me.

    And btw about irl AH, I did not had anything against it. It bought for me few games at the time. Being able to sell some things for irl money while just enjoying the game was a nice bonus for me.
  1. KrayZ33's Avatar
    Quote Originally Posted by matheney2k View Post
    Yeah because D3 is hailed as one of the best games in history right? It wasn't marred by drama when it first released (irl money AH comes to mind immediately) and Blizz didn't have to do a 180 on a lot of things in order to 'save' the game...

    Do I really have to use the Justin Beiber metaphor on you? Highest selling =/= highest quality.
    terrible.

    And then there's the Diablo Immortal fiasco...yeah you're right their track record for Diablo recently is really spotless lol
    The fact remains though that they did a 180° turn and saved the game and made it great. It's above decent.
    Reaper of Souls made good sales 2 years later. If the game didn't turn into a success, no one would've bought it.

    In that case, sales do hint at the game's quality.

    I trust these numbers more than your biased opinion. But we both know that you are just here to start some shit, don't we?
    D3 is without a doubt one of the best ARPGs we've seen in the last 20 years.
  1. Shigma's Avatar
    Quote Originally Posted by Liarparadox View Post
    Yeah I agree. D3 gave lots of play time. I guess maybe it's just a verbal thing, idk, but it's a bit weird to put hundreds of hours into only a "decent game".
    Surely it was more than "decent" for you? I think perhaps you conceded a bit too much to these jaded people? Or maybe you do put hundreds of hours into what you'd call decent, which is fine, just not how i'd use that term I guess.

    I actually think it was a great game. I loved it; and don't really care if others didn't like it. It won't change how much fun I had with friends and family playing it. There are a few things that bothered me about it; but overall I had a ton of fun playing it. Loved it.
    That doesn't necesseraly needs to be that way. I hated D3 and still hate it for what it is, and it's one of the games that disappointed me most in my life. I even gave it a second chance with RoS and i still believe that game is hot garbage in my book.

    But i do enjoy D2R and i'm playing the shit out of that game.

    You can just dont like D3 and that's it. Sky isn't falling. You don't have to be a "BlIz SuX hAtoR". D4, i might or might not like it. We'll see, too son.
  1. TheRevenantHero's Avatar
    Quote Originally Posted by crusadernero View Post
    Actually, theres quite a few interesting things here. You might not give a shit about it, and that fine.

    These posts are great, its cool to get inside info about what they are doing and how. Some of it is quite funny too.

    And if does release in 2024, so what? The important thing is that the game is worth the wait. You really think people wont care about the Diablo4 release? Alot of people will, if its gets released in 2022 or 2035. You might not care, and thats fine.

    BTW - Blizzard aint going anywhere, so you can relax.
    MOST people don't care about this shit especially because they are saying next to nothing about the game. And based on the fact that people are becoming increasingly unhappy with Blizzard, you really think they're not going in the shitter soon? You are incredibly naive. There's droves of people who already don't give a shit about D4.

    - - - Updated - - -

    Quote Originally Posted by Darrick316 View Post
    So just for one second and stop relax just chill..... And lets break this all down.
    1st that is some great music for a pre-alpha release!
    2nd All of the videos themselves are really really polished!
    3rd Music is the LAST thing to be made to complement the scenery that the Alpha testers played......
    Blizzard is strongly and I mean STRONGLY hinting at a Jan or possibly March Release and in the very near future like say I don't know this tuesday or maybe by no later than say 3 weeks the full reveal and Beta testing will begin soon after. With a Great more than positive D4 will launch JUST AFTER BLIZCON !!!!!!!! Open World huh ???? LOL Try World of DiabloCRAFT !!!!
    This isn't happening no matter how much bold font you use.
  1. crusadernero's Avatar
    Quote Originally Posted by TheRevenantHero View Post
    MOST people don't care about this shit especially because they are saying next to nothing about the game. And based on the fact that people are becoming increasingly unhappy with Blizzard, you really think they're not going in the shitter soon? You are incredibly naive. There's droves of people who already don't give a shit about D4.

    - - - Updated - - -



    This isn't happening no matter how much bold font you use.
    You(we) who ventures these forums on a daily basis and actually take part in threads should always remind ourself that we are a tiny, tiny % of those who engage with Blizzard games. As an adecdotal point; I have several friends who play one or several Blizzard games. Non of them give two shits about wowhead, mmochamp or whatever other Blizzard game related sites, even other gaming sites. They play games and decide themself it they want to play or not, not giving a singel flip about finding out about Blizzards internal affairs.

    I would vager thats most people. Most people either dont know or simply dont care. If Blizzard releases a quality 10.0 in wow & a really good D4 no one is going to give two flips about the stuff going on in 2021. Only forum dwellers like us will remember and even fewer will bother to talk about it on the web.

    yes right now Blizzard is in a lull. Things changes fast though, and in a year time things might look very different. No matter how much you want it not to.

Site Navigation