Patch 9.1 Hotfixes - November 1, 2021 - Upcoming Sanctum of Domination Nerfs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids

  • Sanctum of Domination
    • Remnant of Ner’zhul
      • [With realm restarts] Remnant of Ner’zhul health reduced by 5% on Mythic difficulty.
      • [With realm restarts] Orb of Torment health reduced by 10% on Mythic difficulty.
      • [With realm restarts] Orbs of Torment should now trigger kill credit effects for abilities like Warlock's Shadowburn.
    • Soulrender Dormazain
      • [With realm restarts] Unleashed Tyranny damage reduced by 15% on Mythic difficulty.
      • [With realm restarts] Mawsworn Agonizer and Mawsworn Overlord health reduced by 5% on Mythic difficulty.
    • Painsmith Raznal
      • [With realm restarts] Spiked Balls have been removed from the first intermission on Mythic difficulty.
    • Sylvanas Windrunner
      • [With realm restarts] Reduced the damage of Ranger Shot by 15% on all difficulties.
      • [With realm restarts] Reduced the damage of Haunting Wave by 33% on Heroic difficulty.
      • [With realm restarts] Reduced the damage of Domination Chains by 15% on Heroic difficulty.
      • [With realm restarts] Reduced the radius of Veil of Darkness during Stage 2 to 8 yards on Heroic difficulty (was 10 yards).

Burning Crusade Classic

  • Fixed an issue with the quest "Helboar, the Other White Meat" that caused an extra Tainted Helboar Meat to be consumed.
This article was originally published in forum thread: Patch 9.1 Hotfixes - November 1, 2021 - Sanctum of Domination Nerfs started by Lumy View original post
Comments 6 Comments
  1. craigw's Avatar
    anal FOR THE HORDE!
  1. Drynix's Avatar
    Quote Originally Posted by qil View Post
    no nerf in phase 3? cut HP or something?
    With the design of p3 its kinda hard to nerf it in another way than just less health really. Perhaps shrink the size of darkness a little bit like they did on phase 2 and shrink the size of the purple pools on the ground / reduce the ammount of them placed. But aside from that any damage nerf makes no difference if you don't do the mechanic of jumping right with your arrow or taking stacks into the banshee's fury.
  1. mmocfd1b0ab5a3's Avatar
    Quote Originally Posted by Drynix View Post
    With the design of p3 its kinda hard to nerf it in another way than just less health really. Perhaps shrink the size of darkness a little bit like they did on phase 2 and shrink the size of the purple pools on the ground / reduce the ammount of them placed. But aside from that any damage nerf makes no difference if you don't do the mechanic of jumping right with your arrow or taking stacks into the banshee's fury.
    Im expecting them to nerf mythic p3 at some point so Sylvanas "dies" at 50% just like in HC
  1. Fenrys's Avatar
    Quote Originally Posted by Drynix View Post
    With the design of p3 its kinda hard to nerf it in another way than just less health really. Perhaps shrink the size of darkness a little bit like they did on phase 2 and shrink the size of the purple pools on the ground / reduce the ammount of them placed. But aside from that any damage nerf makes no difference if you don't do the mechanic of jumping right with your arrow or taking stacks into the banshee's fury.
    Fewer pools is probably the smart way to nerf it. Tbh though, the majority of pulls of M Sylv are done getting P1 right. It just goes a lot quicker because each pull takes 3 minutes rather than 12+. I don't really see that too much needs to be done to P3
  1. kamuimac's Avatar
    to little to late.

    also with nerzhul - the problem there isnt % because they die almost imidiately - the problem is ticking dot dmg which forces people to 6 heal it. and rng which can screw you really really bad
  1. Yutilk's Avatar
    why now? this should've been done a long time ago.

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