Patch 9.1.5 Now Live!
Patch 9.1.5 is now live, bringing with it some nice and long-requested quality of life changes as well as Legion timewalking and the return of the mage tower!
Covenants
A large amount of changes are coming to the systems attached to Covenants!
Originally Posted by MMO-Champion
Conduit Energy Removal
Conduit energy is being completely removed! You will now be able to change your conduits at your leisure within your covenant sanctum.
Freely Swap Covenants
You will now be able to swap covenants simply by talking to their representative in Oribos. There is no penalty to swap freely and no quests involved.
Covenant Soulbind and Renown Skips
The following changes are being made for alts in regards to soulbinds and Renown provided you have a character that is Renown capped:
You will be able to purchase an item that instantly increases your alt's renown to 40
You will be able to unlock your additional soul binds immediately
You can purchase an item to transfer anima between covenants or to alts
You can purchase an item to instantly set one of your adventurers to level 30
Covenant Cosmetics No Longer Limited to Covenant Use
Cosmetics are no longer exclusive to Covenants. Once you unlock them, you may use them all on any character regardless of their chosen Covenant.
New Customization Options
Several Allied races have had their customization options overhauled!
Nightborne
Lightforged Draenei
Highmountain Tauren
Void Elves
Lightforged Paladin Mount
Lightforged paladins now have a unique Talbuk paladin mount with the Summon Lightforged Ruinstrider spell.
Class Changes
Classes have received major tuning adjustments, specifically in the realm of AoE target caps being removed!
Originally Posted by Blizzard Entertainment
Classes
Some area-of-effect abilities are no longer maximum target capped and instead deal reduced damage beyond 5 or 8 targets. Abilities affected are listed in their class sections.
Developers' note: With the launch of Shadowlands, we reduced the maximum number of targets that several abilities could hit specifically to address a few gameplay problems related to pulling a large number of enemies in dungeons. Our intention was to reduce the effectiveness of burst AOE buttons against large target counts (i.e. 15-20 enemies) while also increasing their effectiveness against fewer targets (e.g. 3-5 enemies) and communicating that strength clearly in the tooltips. The abilities that remained “uncapped” were generally ones that offered lower damage over a longer period of time (e.g. Blizzard or Consecration). Along with other changes, we set out to move away from “pull as many enemies as possible, use all your cooldowns and delete them” as the predominant strategy across various forms of content.
We’ve received a lot of feedback that these abilities not hitting enemies in their range in any way creates a feel problem for WoW combat but is also an issue for trivial encounters like farming legacy content. For many of the abilities that underwent the change from uncapped to a strict target cap in Shadowlands, we’re converting the damage to be reduced beyond 5 or 8 targets (e.g. the ability will deal full damage against 5 targets, then reduced damage to each additional target beyond 5). This means that while the overall damage done by the ability increases with the number of targets, the individual damage done to each target will decrease. This solution means these abilities and their relative classes will still have a very strong niche against small packs of enemies.
Death Knight
The following area-of-effect abilities are no longer maximum target capped and now deal reduced damage beyond 5 targets:
Abomination Limb (Necrolord Ability)
Frostscythe (Frost)
The following area-of-effect abilities are no longer maximum target capped and now deal reduced damage beyond 8 targets:
Sacrificial Pact
Consumption (Blood)
Bonestorm (Blood)
Bursting Sores (Unholy)
Reanimated Shambler (Runecarving Power)
Shackle the Unworthy (Kyrian Ability) damage reduced by 10%, but now has a 100% chance to spread to nearby enemies when triggered (was 50%).
Abomination's Frenzy (Necrolord Runecarving Power) now applies its 10% damage increase to all enemies damaged by Abomination Limb (was enemies pulled by Abomination Limb).
Withering Ground (Night Fae Conduit) effect increased by 50%.
Impenetrable Gloom (Venthyr Conduit) damage effect increased by 50%.
BLOOD
Consumption (Talent) now deals 60% more damage.
Debilitating Malady (Conduit) effect increased by 600%.
Demon Hunter
The following area-of-effect abilities are no longer maximum target capped and now deal reduced damage beyond 5 targets:
Blade Dance (Havoc)
Glaive Tempest (Havoc)
Soul Cleave (Vengeance)
Spirit Bomb (Vengeance) – previously was soft-capped at 20 targets.
The following area-of-effect abilities are no longer maximum target capped and now deal reduced damage beyond 8 targets:
Fel Barrage (Havoc)
Sinful Brand (Venthyr Ability) cooldown has been reduced to 45 seconds (was 1 minute).
Blind Faith (Kyrian Runecarving Power) now grants 1% Versatility (was 1% Mastery) and 10 Fury when a Lesser Soul Fragment is consumed while Blind Faith is active.
HAVOC
Dancing with Fate (Conduit) damage effect increased by 300%.
Druid
Discover 4 new Travel Form appearances with 2 color variations each.
The following area-of-effect abilities are no longer maximum target capped and now deal reduced damage beyond 5 targets:
Swipe
Brutal Slash (Feral)
The Well-Honed Instincts conduit is now categorized for all specs (was Guardian only).
Adaptive Swarm (Necrolord Ability) jump range has been increased to 50 yards (was 25 yards) and will now jump to a friendly target if it expires on a friendly target and there are no valid hostile targets within 50 yards.
FERAL
Adaptive Swarm (Necrolord Ability) will now gain a damage bonus for its initial duration when cast during Tiger’s Fury.
Fixed an issue that prevented certain ranks of the Carnivorous Instinct conduit from improving auto-attack and periodic damage while Tiger's Fury's damage bonus is active.
Fixed an issue that prevented the Carnivorous Instinct conduit from affecting the damage over time of Thrash and Feral Frenzy.
RESTORATION
Efflorescence now has a new visual. For those who enjoy the previous visual, Glyph of the Wild Mushroom is available to return the spell to its fungi appearance.
Hunter
Aquilons, Corspeflies, and Gromits are now tameable as pets.
The following area-of-effect abilities are no longer maximum target capped and now deal reduced damage beyond 5 targets:
Beast Cleave (Beast Mastery)
Multi-Shot (Beast Mastery and Marksmanship)
Explosive Shot (Marksmanship)
Carve (Survival)
Butchery (Survival)
Soulforge Embers (Runecarving Power)
The following area-of-effect abilities are no longer maximum target capped and instead deal reduced damage beyond 8 targets:
Barrage (Beast Mastery and Marksmanship)
Death Chakram (Necrolord Ability) now also increases all physical damage done by you and your pet to the targets damaged by 10% for 10 seconds.
Flayed Shot (Venthyr Ability) now deals an additional hit of damage when cast. This damage also has 15% chance (increased with Empowered Release Conduit) to reset the cooldown of Kill Shot.
Mage
The following area-of-effect abilities are no longer maximum target capped and now deal reduced damage beyond 5 targets:
Glacial Fragments (Runecarving Power)
The following area-of-effect abilities are no longer maximum target capped and instead deal reduced damage beyond 8 targets:
Arcane Echo (Arcane)
Frozen Orb (Frost)
Gift of the Lich (Necrolord Conduit) effect increased by 100%.
Monk
The following area-of-effect abilities are no longer maximum target capped and now deal reduced damage beyond 5 targets:
Spinning Crane Kick
Rushing Jade Wind (Brewmaster)
Fists of Fury (Windwalker)
Rushing Jade Wind (Windwalker)
Chi Burst (Talent) now deals reduced healing beyond 6 targets.
Developers' note: This spell previously used a complicated, invisible AoE-capping scheme for healing. This is being replaced with a clearer one where the amount of healing decays on each target after the 6th target is healed.
Fallen Order (Venthyr Ability) now spawns an equal amount of off-spec Adepts (was random) and Adepts now apply Mystic Touch to their targets.
Ox Adepts now throw a Fallen Brew at the Monk after spawning, granting the Monk an absorb shield for 10% of the Monk's maximum health for 8 seconds.
Tiger Adept's Tiger Palm damage increased by 200%.
Tiger Adepts now cast Spinning Crane Kick if there are more than 1 enemy within range.
While Tiger Adepts are active, the Monk and their allies gain 5% movement speed, stacking with other movement speed increasing effects such as the Monk's Windwalking.
Way of the Fae (Night Fae Conduit) effect increased by 100%.
BREWMASTER
Special Delivery (Talent) now deals 100% more damage.
Ox Adept's Breath of Fire damage reduction from Fallen Order (Venthyr Ability) now stacks with your Breath of Fire damage reduction.
Crane Adepts from Fallen Order (Venthyr Ability) now prefer to heal the Monk over other friendly targets.
MISTWEAVER
Crane Adept's Enveloping Mist from Fallen Order (Venthyr Ability) no longer gains cooldown reduction from the Monk's Haste.
Crane Adepts from Fallen Order (Venthyr Ability) now cast Enveloping Mist twice when summoned.
WINDWALKER
Spinning Crane Kick (Rank 2) now increases Spinning Crane Kick's damage by 18% (was 15%) for each unique target struck with Blackout Kick, Tiger Palm and Rising Sun Kick in the last 20 seconds. Stacks up to 5 times (was 6).
Tiger Adepts attacks from Fallen Order (Venthyr Ability) now count towards your recently attacked Spinning Crane Kick bonus.
Crane Adepts from Fallen Order (Venthyr Ability) now prefer to heal the Monk over other friendly targets.
Paladin
The following area-of-effect abilities are no longer maximum target capped and instead deal reduced damage beyond 5 targets:
Divine Storm (Retribution)
Vanquisher's Hammer (Necrolord Ability) now increases the effectiveness of the free Holy Power spender by 25%.
Righteous Might (Necrolord Conduit) damage effect increased by 400% and healing effect reduced by 50%.
Blessing of Seasons (Night Fae Ability): Blessing of Spring now increases healing done by 15% (was 10%) and healing received by 30% (was 20%). Blessing of Winter now reduces the hostile target's attack speed and movement speed by 5% per stack (was 3%) and its damage has been increased by 40%.
Priest
Festering Transfusion (Necrolord Conduit) damage and healing effect increased by 100%
Divine Star (Talent) and Halo (Talent) now deal reduced healing beyond 6 targets.
Developers' note: These spells previously used a complicated, invisible AoE-capping scheme for healing. This is being replaced with a clearer one where the amount of healing decays on each target after the 6th target is healed.
Halo (Talent) healing reduced by 20%.
Developers' note: Combined with the above change, this is still a net healing increase on large numbers of targets.
Divine Star (Talent) heal cap is now independent on the outgoing and return trips.
DISCIPLINE
Divine Star (Talent) damage increased by 40%.
Contrition (Talent) healing increased by 15%.
Shadow Covenant (Talent) healing increased by 10%, mana cost reduced by 10%, and duration lowered to 7 seconds (was 9 seconds).
HOLY
Divine Star (Talent) damage increased by 40%.
SHADOW
Surrender to Madness duration increased to 30 seconds (was 25 seconds).
Psychic Link (Talent) deals 60% of Mind Blast’s damage (was 50%).
Rogue
The following area-of-effect abilities are no longer maximum target capped and instead deal reduced damage beyond 5 targets:
Secret Technique (Subtlety)
The following area-of-effect abilities are no longer maximum target capped and instead deal reduced damage beyond 8 targets:
Fan of Knives (Assassination)
Crimson Tempest (Assassination)
Black Powder (Subtlety)
Shuriken Storm (Subtlety)
Toxic Onslaught (Runecarving Power) has been slightly redesigned – When Sepsis expires on your target, you are granted two of the following effects for 10 seconds: Shadow Blades, Adrenaline Rush, or Vendetta is applied to your current target. Bonuses granted are those that are not available to your spec, eg. An Assassination Rogue will gain Adrenaline Rush and Shadow Blades.
Septic Shock (Night Fae Conduit) effect increased by 50%.
OUTLAW
Dreadblades (Talent) initial strike deals 26% more damage and now immediately fills your Combo Points in addition to its current effects.
Shaman
The following area-of-effect abilities are no longer maximum target capped and instead deal reduced damage beyond 5 targets:
Storm Elemental's Eye of the Storm (Elemental)
Elysian Dirge (Kyrian Conduit) effect increased by 50%.
RESTORATION
Spirit Link Totem's tooltip has been updated to better match its functionality. No functional change has been made to Spirit Link Totem.
Warlock
The following area-of-effect abilities are no longer maximum target capped and instead deal reduced damage beyond 8 targets:
Felguard's Felstorm (Demonology)
Impending Catastrophe (Venthyr Ability) chaotic anima cloud width has been increased 60%, now deals a tick of its periodic damage on impact and will more accurately apply its damage-over-time effect to hostile targets.
Decimating Bolt (Necrolord Ability) cast time reduced to 2 seconds (was 2.5 seconds).
Scouring Tithe (Kyrian Ability) instant and periodic damage increased by 20% and cast time reduced to 1.5 seconds (was 2 seconds).
Languishing Soul Detritus (Kyrian Runecarving Power) critical strike chance bonus increased to 45% (was 40%) and now also grants the Warlock a 33% movement speed buff and a 15% critical strike chance increase when Scouring Tithe (Kyrian Ability) expires.
The following area-of-effect abilities are no longer maximum target capped and instead deal reduced damage beyond 5 targets:
Whirlwind
Cleave (Arms)
Ravager (Arms)
Dreadnaught (Arms)
Ravager (Protection)
The following area-of-effect abilities are no longer maximum target capped and instead deal reduced damage beyond 8 targets:
Bladestorm (Arms and Fury)
Harrowing Punishment (Venthyr Conduit) effect increased by 50%.
Impending Victory (Talent) cooldown reduced to 25 seconds (was 30 seconds) and now heals for 40% of your max health (was 30%).
ARMS
Merciless Bonegrinder (Conduit) effect increased by 100%.
FURY
Hack and Slash (Conduit) increased by 50%.
PROTECTION
Sinful Surge (Venthyr Runecarving Power) now extends the duration of Avatar (Talent) by 2.5 seconds when Condemn (Venthyr Ability) is cast (was Last Stand duration extended by 3 seconds).
Quality of Life Changes
Many requested quality of life improvements have been added to the game!
Originally Posted by MMO-Champion
Solo Queue Island Expeditions
You now have the option to queue solo at the Island Expedition table!
Torghast
Rewards from Torghast no longer have a weekly limit.
Legendary Scrapping
You may now scrap any legendary to receive the Soul Ash or Soul Cinders back. You will not, however, receive the empty slot item or missives back.
Skip the Maw Intro on Alts
Alts may now skip the entire Maw intro for Shadowlands!
Alt Leveling Improvements
Alts can now enter Torghast and use it to level, and many Threads of Fates bonus missions and objectives have been toned down and provide more experience!
Specific Korthia Armaments
Duchess Mynx in Korthia now sells versions of Korthian Armaments that create a piece of gear for specific slots.
Legacy Raid Adjustments
Many Legion encounters that have been notoriously difficult to solo have been adjusted to make it easier to complete!
ANTORUS, THE BURNING THRONE
Antoran High Command
Eonar the Life-Binder
Varimathras
Coven of Shivarra
Aggramar
TOMB OF SARGERAS
The Desolate Host
Fallen Avatar
Kil'Jaeden
THE NIGHTHOLD
Gul'dan
TRIAL OF VALOR
Helya
Legacy Loot Added to Battle for Azeroth Content
All Battle for Azeroth dungeons and raids now use legacy loot instead of personal loot!
Timewalking Dungeon Rotation Changes
Several dungeons have been added or removed from the timewalking rotations.
THE BURNING CRUSADE
NEW
The Blood Furnace
The Botanica
The Underbog
REMOVED
The Arcatraz
The Black Morass
The Slave Pens
WRATH OF THE LICH KING
NEW
Azjol-Nerub
The Forge of Souls
Utgarde Keep
REMOVED
Ahn'kahet: The Old Kingdom
Pit of Saron
Utgarde Pinnacle
CATACLYSM
NEW
Blackrock Caverns
REMOVED
Grim Batol
MISTS OF PANDARIA
NEW
Scholomance
REMOVED
Siege of Niuzao Temple
WARLORDS OF DRAENOR
NEW
Grimrail Depot
REMOVED
Iron Docks
Transmog Outfit Sharing
Patch 9.1.5 adds the ability to share your transmog outfits in chat and online. The copy to clipboard string will be something like this:
The following changes have been made to Mecha-Done:
Vinyl: Triumph of Gnomeregan – Now a guaranteed drop from the Hard Mode version of the Reclamation Rig event.
Vinyl: Battle for Gnomeregan – Drop rate increased from all hologram bosses.
Blueprint: Holographic Digitalization Relay – Drop rate increased from all hologram bosses.
Blueprint: Emergency Rocket Chicken – OOX-Fleetfoot/MG respawns faster and no longer despawns if not killed by the end of its path. OOX-Fleetfoot/MG now has a Vignette star that pings the minimap when he races by if you are eligible to loot OOX-Avenger/MG.
Paint Vial: Lemonade Steel – Droprate of Exothermic Evaporator Coil increased. Duration of rain reduced, but the spawn rate of Oxidized Leachates during rain is drastically increased (700% faster). Oxidized Leachbeast now has significantly more chances to spawn during rain.
"Playtime’s Over" and "Battle Tested" – Both of these quests are now always offered as follow-ups to "Toys of Destruction" (was 1, chosen randomly).
Available in Eight Colors – This Achievement is now account-wide and grants all color options for the X-995 Mechanocat mount to all characters on your account.
Patch 9.1.5 - PvP Item Level Table Updated
Blizzard has updated the PvP item level table from the PTR 9.1.5 Development Notes to include the ilvl in PvP situations and unranked PvP item levels.
New Rating
Rated PvP Title
Item Level
iLvl in PvP
Rank 1 Unranked
220
233
1000
Rank 2 Combatant I
226
239
1200
Rank 3 Combatant II
229
242
1400
Rank 4 Challenger I
233
246
1600
Rank 5 Challenger II
236
249
1800
Rank 6 Rival I
239
252
1950
Rank 7 Rival II
242
255
2100
Rank 8 Duelist
246
259
2400
Rank 9 Elite
249
259
Unrated PvP Step
Item Level
iLvl in PvP
Vendor
177
213
Step 1
184
216
Step 2
190
220
Step 3 (Renown 44)
197
223
Step 4
203
226
Step 5 (Renown 59)
210
229
Step 6
216
233
Legion Timewalking
Legion Timewalking is being added, with it first showing up in December for two weeks before being added to the normal rotation. It will also include the brand new mythic plus option for Legion Timewalking dungeons as well!
Black Rook Hold
Court of Stars
Darkheart Thicket
Eye of Azshara
Neltharion's Lair
Vault of the Wardens
Legion Timewalking Mythic Plus Affix
Infernal – Infernal Beacons can be found near some bosses. Activating a Beacon or engaging a nearby boss will trigger a Legion invasion. Available on Legion Timeworn Keystone level 10 or higher.
Legion Timewalking Mage Tower
With the return of Legion Timewalking we will also see a return of the Mage Tower challenges complete with new cosmetic rewards!
Soaring Spelltome Mount
This mount is a reward from completing A Tour of Towers.
Legion Mage Tower Timewalking Spell Restrictions
Patch 9.1.5 disables a long list of spells in the Mage Tower. Some of these spells might be old or have gone unused since they were added back in Beta.
You can see a full list of spells not allowed in the Timewalking Mage Tower by clicking the banner below, but most of the following spells are not usable:
If you subbed today for timewalking, which is coming in December, then you just wasted money lol. Regardless this ain't bringing me back. Once they iterate on core base classes and make them better, have the QoL at start of expansions, and get rid of the borrowed power systems that Ion loves so much then maybe I will consider resubbing and trying the game again.
Hey payers, 'member Legion? 'member the good times? 'member original content like Mage Tower? I 'member! Sub now for 6 months to 'member too! Don't forget to buy the kitty mount!
I hope for those that see this as a big reason to return do actually enjoy themselves, but for me I haven't played WoW since January and its the first time I have unsubbed in 16 years. this isn't going to make me return. The game is too far gone for me at this point, its kinda gone in a direction that hasn't appealed to me. And its sad, because this game has been a huge part of my life since 22 year old me in 2005 picked this game up and got hooked.
because this game has been a huge part of my life since 22 year old me in 2005 picked this game up and got hooked.
Maybe that' the problem and not the game ? Not a personal attack. But I really think a LOT of the wow anger comes from this. The game never was perfect, never will be perfect. But after 15 years people expect more and more of what is just a freaking video game. It can't fulfill your life, that's just too much to ask and yet way too many people expect wow to somehow fill all their available time.
Can wow be better ? Yes obviously. But the community's problem is far deeper than just wow's quality.
Maybe that' the problem and not the game ? Not a personal attack. But I really think a LOT of the wow anger comes from this. The game never was perfect, never will be perfect. But after 15 years people expect more and more of what is just a freaking video game. It can't fulfill your life, that's just too much to ask and yet way too many people expect wow to somehow fill all their available time.
Can wow be better ? Yes obviously. But the community's problem is far deeper than just wow's quality.
Oh no offence taken, I agree... I do feel its more the fault of outgrowing though. I haven't blamed WoW for leaving, or the devs, its on me... I just felt like my time had come. Thats why I don't feel like anything they could do could bring be back, because I am too far gone by that point of return. Not the games fault, just how it is.
I'll consider resubbing if they finally add the red Warrior T10 belt. They added the red boots during Legion, but ignored the belt which I've always felt was a joke at our expense. I will continue taking it personally.
- - - Updated - - -
Originally Posted by drgg
Hey payers, 'member Legion? 'member the good times? 'member original content like Mage Tower? I 'member! Sub now for 6 months to 'member too! Don't forget to buy the kitty mount!
The last time we had tier sets and tier bonuses to play with. I feel like the game lost a LOT gameplay wise with the death of tier set bonuses. You're stuck with a spec that plays the same for the duration of an entire expansion. Apparently tier sets are too expensive to produce, even with millions of subs and a cash shop.
I'll consider resubbing if they finally add the red Warrior T10 belt. They added the red boots during Legion, but ignored the belt which I've always felt was a joke at our expense. I will continue taking it personally.
- - - Updated - - -
The last time we had tier sets and tier bonuses to play with. I feel like the game lost a LOT gameplay wise with the death of tier set bonuses. You're stuck with a spec that plays the same for the duration of an entire expansion. Apparently tier sets are too expensive to produce, even with millions of subs and a cash shop.
So you would re sub if you get a red belt?
I am not trying to pick on you or anything, this is one of the reasons why blizzard gets away with shitty patch after patch, expansion after expansion is because players will continue to play or sub if they get mounts, or pointless crap, or in this case a red belt.
sigh this game is never going to get any better then it is right now.
Too little and most importantly too late. After coming back to WoW to check out the new expansion, it was just a chore. I do not have as much time as in my earlier days, when I was still young. But there are so many chores in the game, so many progression systems, so many uninteresting items to farm - it's just not fun anymore.
I just want something to do for like 8 to 10 hours a week at max and not a 2nd full time job while having the sense of being able to not fall to far behind.
I hate the many borrowed power systems.
I do not need legendaries.
I hate the huge itemlevel jumps within one raid tier due to the huge amount of difficulties. Power gap is so huge nowadays already after 1 raid tier, it's ridiculous.
I dont want to be (although indirectly) forced to farm 1000 different things each week.
I loved the simple systems in BC, WotLK, Cata and so on. Basically everything before Legion, where the whole super grind started which made me quit.
I loved sockets.
I loved Tier sets and I dont understand why they were taken away from us.
I loved hit and expertise caps, because it made the gearing game a little more interesting.
I actually loved reforging (although it was just using an addon), because it made subpar pieces at least viable.
I loved the alt friendlyness of earlier expansions.
I loved the badge system which helped me progressing my character in a controlled manner.
I didn't mind that HC dungeons became a faceroll in WotLK after a while - for me it was actually quite fun to blast through as fast as possible. I had my challenge in the raids.
There were so many things I enjoyed in the earlier expansions. For me there was always enough content. I don't need a game, that keeps me busy for 5 hours each day. I just want to spend some spare time in the game enjoying the world, the story and the PvE content. Add some raiding, some dungeons and I have more than enough to do. And if I am done I could still play an alt or use some time to play other games as well (god forbid!).
I have the feeling, that this is also partly due to the community, which complained about too little content. I never understood these complains. Spending a 'healthy' amount of time in the game never would lead to a serious content drought. You are finished with everything? Enjoy something else instead. There is a world outside WoW that's enjoyable too. Come back when there is new content and in the meantime, just enjoy the easy farm raids with your raid group.
Cosmetics are no longer exclusive to Covenants. Once you unlock them, you may use them all on any character regardless of their chosen Covenant.
Does that mean you are not required to have 80 Renown on the Covenant that provides the Transmog while you are on a different one as it was communincated before? Can anyone confirm?
This is getting pathetic Blizzard. This is at least the 3rd expansion where they were adamant about how things were going to be in the beginning, only to do a 180 mid-expansion. Hopefully this community led program can make some consistent changes and what the players actually want. You think you do but you don't...
Oh no offence taken, I agree... I do feel its more the fault of outgrowing though. I haven't blamed WoW for leaving, or the devs, its on me... I just felt like my time had come. Thats why I don't feel like anything they could do could bring be back, because I am too far gone by that point of return. Not the games fault, just how it is.
Also in same camp, recall waking up at 4am on the day the EU servers launched to grab all the good names and log in... its that nostalgia that kept drawing me back... i even found the guild i been in for almost as long as the game was not the guild i remember, sure a few of the old guard are still there every day logging in.. but.. its just not the same, not up at 3am on TS with some one tanking Strat shaman for a laugh knowing we had work the next day having a great time. I dont have time or interest, i seen it all before. So i left the guild and the game, but keep checking back like your self... i mean you never know right
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