
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
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Heroes
Tank
Diablo
Base
- Black Soulstone [D]
- Additional functionality: Upon reaching Level 10, Souls consumed when resurrecting is decreased from 100 to 75.
- Additional functionality: Upon reaching Level 10, Souls consumed when resurrecting is decreased from 100 to 75.
Talents
- Level 13
- Devastating Charge [Q]
- Armor reduction increased from 15 to 20.
- Armor reduction increased from 15 to 20.
- Hellfire [W]
- Damage per second increased from 30 to 33.
- Damage per second increased from 30 to 33.
- Devastating Charge [Q]
Developer Comment: Diablo is weakened longer than we would like after resurrecting with Black Soulstone, and we want him back wreaking havoc sooner.
E.T.C.
Base
- Heath increased from 2250 to 2280.
- Health regeneration increased from 4.69 to 4.75.
- Powerslide [Q]
- Damage increased from 91 to 105.
- Damage increased from 91 to 105.
Developer Comment: E.T.C.'s talents are competing with each other nicely, so we’re just raising the volume.
Bruiser
Malthael
Base
- Reaper’s Mark [Trait]
- Damage per second increased from 1.75% to 2% maximum Health.
- Damage per second increased from 1.75% to 2% maximum Health.
Talents
- Level 7
- Touch of Death [Active]
- Cooldown reduced from 25 to 20 seconds.
- Cooldown reduced from 25 to 20 seconds.
- Touch of Death [Active]
- Level 13
- Shroud of Wisdom [Active]
- Cooldown reduced from 30 to 20 seconds.
- Cooldown reduced from 30 to 20 seconds.
- Shroud of Wisdom [Active]
- Level 16
- Memento Mori [Trait]
- Damage bonus reduced from 90% to 60%.
- Damage bonus reduced from 90% to 60%.
- Memento Mori [Trait]
Developer Comment: We want Malthael to be a more formidable threat overall, and especially when against high health opponents.
Yrel
Base
- Divine Purpose [D]
- Additional functionality: Divine Purpose’s cooldown is reset when Yrel casts a Heroic ability.
- Additional functionality: Divine Purpose’s cooldown is reset when Yrel casts a Heroic ability.
Talents
- Level 1
- Maraad’s Insight [Passive]
- Healing increased from 135 to 140.
- Healing increased from 135 to 140.
- Maraad’s Insight [Passive]
- Level 4
- Aegis of Light [E]
- Armor increased from 25 to 30.
- Armor increased from 25 to 30.
- Aegis of Light [E]
- Level 16
- Divine Favor [D]
- Cooldown reduction increased from 2 to 2.5 seconds.
- Cooldown reduction increased from 2 to 2.5 seconds.
- Holy Wrath [Passive]
- Splash damage increased from 30% to 35%.
- Splash damage increased from 30% to 35%.
- Divine Favor [D]
Developer Comment: Yrel's Heroics have a significant amount of counterplay so we're adding in more guaranteed power by buffing Divine Purpose.
Healer
Malfurion
Talents
- Level 1
- Deep Roots [E]
- Max Mana gain increased from 10 to 14.
- Max Mana gain increased from 10 to 14.
- Vengeful Roots [E]
- Treant Movement speed increased by 60%.
- Treant Health increased from 411 to 450.
- Treant Movement speed increased by 60%.
- Deep Roots [E]
- Level 4
- Celestial Alignment [W]
- Bonus Basic Attack damage increased from 75% to 85%.
- Bonus Basic Attack damage increased from 75% to 85%.
- Celestial Alignment [W]
- Level 13
- Revitalize [D]
- Mana gain changed from 80 to 15% of Malfurion’s max Mana.
- Mana gain changed from 80 to 15% of Malfurion’s max Mana.
- Revitalize [D]
- Level 16
- Ysera’s Gift [Q]
- Bonus Regrowth healing increased from 60% to 75%.
- Bonus Regrowth healing increased from 60% to 75%.
- Nature’s Balance [Passive]
- Bonus Regrowth duration increased from 3 to 5 seconds.
- Bonus Regrowth duration increased from 3 to 5 seconds.
- Moonlit Harmony [Passive]
- Additional functionality: [Passive] Increase Moonfire heals by 20%.
- Additional functionality: [Passive] Increase Moonfire heals by 20%.
- Ysera’s Gift [Q]
- Level 20
- Astral Communion [R2]
- Bonus Silence duration increased from 1 to 2 seconds.
- Bonus Silence duration increased from 1 to 2 seconds.
- Astral Communion [R2]
Developer Comment: We'd like Malfurion to be a more reliable pick, so we're increasing the power of all his level 16 talents. Additionally, we're interested to see if direct synergy between Deep Roots and Revitalize helps those talents turn a new leaf.
Rehgar
Base
- Health reduced from 2000 to 1935.
- Health regeneration reduced from 4.17 to 4.03.
- Chain Heal [Q]
- Mana cost increased from 55 to 60.
- Mana cost increased from 55 to 60.
- Earthbind Totem [E]
- Totem Health reduced from 326 to 260.
- Duration reduced from 8 to 6 seconds.
- Totem Health reduced from 326 to 260.
Talents
- Level 1
- Colossal Totem [E]
- Moved from level 7.
- Moved from level 7.
- Feral Heart [Z]
- Armor reduced from 20 to 15.
- Duration reduced from 2 seconds to 1 second.
- Armor reduced from 20 to 15.
- Colossal Totem [E]
- Level 4
- Earthliving Enchant [Q]
- Duration reduced from 5 to 4 seconds.
- Healing reduced from 250 to 200.
- Duration reduced from 5 to 4 seconds.
- Healing Totem [Active]
- Health reduced from 175 to 125.
- Duration increased from 7 to 10 seconds.
- Healing per second reduced from 2.5% to 2%.
- Health reduced from 175 to 125.
- Earthliving Enchant [Q]
- Level 7
- Grounded Totem [E]
- Moved from level 1.
- Attack Speed Slow reduced from 40% to 30%.
- Spell Power reduction reduced from 20% to 15%.
- Moved from level 1.
- Purification [D]
- Healing reduced from 260 to 220.
- Reduced healing duration reduced from 3 to 2 seconds.
- Changed functionality:
- No longer conditionally reduces Purge's cooldown.
- Passive: Reduce Purge's cooldown by 10 seconds.
- No longer conditionally reduces Purge's cooldown.
- Healing reduced from 260 to 220.
- Grounded Totem [E]
- Level 20
- Pit Fighter [Passive]
- Spell Power per ally Hero reduced from 4 to 3.
- Spell Power per ally Hero reduced from 4 to 3.
- Pit Fighter [Passive]
Developer Comment: We were over ambitious with several aspects of our latest Rehgar changes, and we hope reigning in the health and duration of his Earthbind Totem leaves him in a much more balanced state.
Stukov
Talents
- Level 1
- Fetid Touch [W]
- Ranged damage reduction reduced from 40% to 35%.
- Quest completion Hero hits required reduced from 20 to 15.
- Ranged damage reduction reduced from 40% to 35%.
- Low Blow [E]
- Bonus damage reduced from 125% to 100%.
- Bonus damage reduced from 125% to 100%.
- Fetid Touch [W]
- Level 7
- The Long Pitch [W]
- Cooldown reduction duration increased from 3 to 4 seconds.
- Cooldown reduction duration increased from 3 to 4 seconds.
- Growing Infestation [E]
- Maximum channel duration reduced from 4 to 3 seconds.
- Maximum channel duration reduced from 4 to 3 seconds.
- Targeted Excision [D]
- Bio-Kill Switch set cooldown reduced from 8 to 7 seconds.
- Bio-Kill Switch set cooldown reduced from 8 to 7 seconds.
- The Long Pitch [W]
- Level 13
- It Hungers [E]
- Hero damage instances needed to proc cooldown reduction and Mana refund increased from 6 to 8.
- Hero damage instances needed to proc cooldown reduction and Mana refund increased from 6 to 8.
- It Hungers [E]
Developer Comment: It's not a Heroes' patch if we're not changing Stukov. We view the Lurking Arm talents as an easier talent path than The Long Pitch or Targeted Excision, so we're shifting some power to better reward Stukov mastery.
Ranged Assassin
Azmodan
Base
- Globe of Annihilation [Q]
- Damage reduced from 184 to 176.
- Damage reduced from 184 to 176.
Talents
- Level 1
- Wrath [Q]
- Damage bonus increased from 75% to 85%.
- Damage bonus increased from 75% to 85%.
- Wrath [Q]
- Level 7
- Bombardment [Q]
- Additional targets increased from 2 to 3.
- Additional targets increased from 2 to 3.
- Bombardment [Q]
- Level 10
- Demonic Invasion [R2]
- Impact damage increased from 65 to 85.
- Grunt explosion damage reduced from 88 to 40.
- Grunt Movement Speed increased by 50%.
- Additional Functionality: Grunt explosion damage is doubled against Heroes.
- Impact damage increased from 65 to 85.
- Demonic Invasion [R2]
Developer Comment: Azmodan's win rate has consistently settled above our preference after the increase in Globe of Annihilation's damage scaling from 2.5% to 4% per level. So, we're knocking it down a peg. We're also trying to diversify how players use Demonic Invasion, so it doesn't feel like the right option is to always cast it on enemy Structures.
Genji
Talents
- Level 1
- Agile Dismount [D]
- Additional functionality: Landing near enemy Heroes Slows them by 30% for 2 seconds.
- Additional functionality: Landing near enemy Heroes Slows them by 30% for 2 seconds.
- Pathfinder [D]
- Changed functionality: Jumping over Terrain with Cyber Agility increases Genji’s Move Speed by 25%, and grants Stealth, for 4 seconds.
- Changed functionality: Jumping over Terrain with Cyber Agility increases Genji’s Move Speed by 25%, and grants Stealth, for 4 seconds.
- Agile Dismount [D]
- Level 4
- Shuriken Mastery [Q]
- Hero hit quest requirements reduced from 35 to 30, and 75 to 60.
- Shuriken charges refund increased from 2 to 3.
- Hero hit quest requirements reduced from 35 to 30, and 75 to 60.
- Shuriken Mastery [Q]
- Level 7
- Cyber Shield [D]
- Additional functionality: Genji dodges 1 Heroic Basic Attack every 5 seconds.
- Additional functionality: Genji dodges 1 Heroic Basic Attack every 5 seconds.
- Dodge [Passive]
- Removed.
- Removed.
- Cyber Shield [D]
- Level 16
- Steady Blade [E]
- Damage bonus increased from 20% to 30%.
- Damage bonus increased from 20% to 30%.
- Steady Blade [E]
- Level 20
- Sharpened Stars [Q]
- Additional functionality: Swift Strike’s refund grants 1 charge of Shuriken.
- Additional functionality: Swift Strike’s refund grants 1 charge of Shuriken.
- Sharpened Stars [Q]
Developer Comment: Genji is a scary hero to buff, so we're proceeding with caution as we add spice to his talents.
Greymane
Talents
- Level 1
- Wolfheart [W]
- Bonus cooldown reduction increased from .5 to .7 seconds.
- Bonus cooldown reduction increased from .5 to .7 seconds.
- Wolfheart [W]
- Level 4
- Insatiable [W]
- Additional functionality: Basic Attacks during Inner Beast reduce Healing Fountain’s cooldown by .5 seconds.
- Additional functionality: Basic Attacks during Inner Beast reduce Healing Fountain’s cooldown by .5 seconds.
- Insatiable [W]
- Level 7
- Incendiary Elixir [Q]
- Damage bonus per stack increased from 20 to 25.
- Quest reward cooldown reduction increased from 2 to 3 seconds.
- Damage bonus per stack increased from 20 to 25.
- Incendiary Elixir [Q]
- Level 13
- Running Wild [E]
- Additional functionality: Reduce Darkflight’s and Disengage’s cooldowns by 1 second.
- Additional functionality: Reduce Darkflight’s and Disengage’s cooldowns by 1 second.
- Running Wild [E]
- Level 20
- Gilnean Roulette [R2]
- Cooldown reduction increased from 20 to 24 seconds.
- Cooldown reduction increased from 20 to 24 seconds.
- Gilnean Roulette [R2]
Developer Comment: Historically we've been happy with Greymane's talent spread, but lately he has been taking the same paths too frequently. We're not looking to teach this old dog any new tricks, just encouraging him to keep his enemies guessing.
Nova
Talents
- Level 1
- Covert Ops [W]
- Required Stealth duration reduced from 4 to 2 seconds.
- Bonus Pinning Shot Slow increased from 15% to 20%.
- Required Stealth duration reduced from 4 to 2 seconds.
- Advanced Cloaking [Trait]
- Required Stealth duration reduced from 2 to 1 second.
- Mana per second increased from 2 to 3.
- Required Stealth duration reduced from 2 to 1 second.
- Covert Ops [W]
- Level 4
- Rapid Projection [E]
- Cost and cooldown reduction increased from 50% to 60%.
- Cost and cooldown reduction increased from 50% to 60%.
- Holo Stability [E]
- Additional functionality: Reduce the cooldown of Ghost Protocol by 15 seconds.
- Additional functionality: Reduce the cooldown of Ghost Protocol by 15 seconds.
- Rapid Projection [E]
- Level 7
- Perfect Shot [Q]
- Changed functionality: Hitting an enemy reduces Snipe’s cooldown by 2 seconds and refunds half its Mana cost, doubled against Heroes.
- Changed functionality: Hitting an enemy reduces Snipe’s cooldown by 2 seconds and refunds half its Mana cost, doubled against Heroes.
- One in the Chamber [Passive]
- Bonus damage increased from 60% to 65%.
- Bonus damage increased from 60% to 65%.
- Perfect Shot [Q]
- Level 10
- Precision Strike [R2]
- Cooldown reduced from 60 to 50 seconds.
- Cooldown reduced from 60 to 50 seconds.
- Precision Strike [R2]
- Level 20
- Precision Barrage [R2]
- Cooldown reduction reduced from 30 to 25 seconds.
- Cooldown reduction reduced from 30 to 25 seconds.
- Precision Barrage [R2]
Developer Comment: Similar to Greymane, Nova has generally been in a good spot with her talents, with a few exceptions. We're looking to stabilize some of her talents with changes to Perfect Shot and Advanced Cloaking, so they're dependable in a wider range of situations.
Probius
Base
- Warp In Pylon [D]
- Cooldown increased from 12 to 14 seconds.
- Additional functionality: Enemy Heroes and Minions drop Minerals on death. Gather Minerals to reduce Warp In Pylon’s cooldown by .75 seconds.
- Cooldown increased from 12 to 14 seconds.
Talents
- Level 1
- Warp Resonance [W]
- Damage bonus increased from 100 to 120.
- Damage bonus increased from 100 to 120.
- Warp Resonance [W]
- Level 4
- Turbo Charged [Z]
- Cooldown reduction increased from 10 to 14 seconds.
- Cooldown reduction increased from 10 to 14 seconds.
- Turbo Charged [Z]
- Level 7
- Particle Accelerator [Q]
- Hero hits required reduced from 4 to 3.
- Pulse damage increased from 71 to 78.
- Hero hits required reduced from 4 to 3.
- Rift Shock [W]
- Damage per second increased from 30 to 35.
- Damage per second increased from 30 to 35.
- Tower Defense [E]
- Cooldown reduction reduced from 4 to 3.5 seconds.
- Cooldown reduction reduced from 4 to 3.5 seconds.
- Particle Accelerator [Q]
- Level 10
- Null Gate [R2]
- Damage increased from 17 to 19.
- Damage increased from 17 to 19.
- Null Gate [R2]
Developer Comment: We're overall pleased with Probius' latest warp in but found some opportunities to tinker. We're excited for Warp In Pylon's change, as aggressive Probius players are given more room to play forward, and we don't think we're negatively affecting safer Probius play styles. Plus, who doesn't like being the Best Probe by gathering all the minerals?
Tracer
Talents
- Level 1
- One-Two Punch [Q]
- Cooldown between uses increased from 2 to 3 seconds.
- Cooldown between uses increased from 2 to 3 seconds.
- One-Two Punch [Q]
- Level 4
- Pulse Generator [R]
- Healing reduced from 25% to 18% of maximum Health.
- Healing reduced from 25% to 18% of maximum Health.
- Pulse Generator [R]
- Level 13
- Untouchable [Q]
- Movement Speed duration reduced from 1.5 to 1.25 seconds.
- Movement Speed duration reduced from 1.5 to 1.25 seconds.
- Jumper [Q]
- Shield amount reduced from 8% to 6.5% maximum Health.
- Shield amount reduced from 8% to 6.5% maximum Health.
- Untouchable [Q]
Developer Comment: We hope these changes keep Tracer a worthy draft consideration regardless of her healer, but we want fewer situations where Tracer is among the very best choices.
Bug Fixes
Heroes
- Falstad
- Fixed an issue with Dishonorable Discharge's cooldown reset mechanic.
- Fixed an issue with Dishonorable Discharge's cooldown reset mechanic.
- Johanna
- Fixed an issue with Sins Exposed's duration after being refreshed.
- Fixed an issue with Sins Exposed's duration after being refreshed.
- Junkrat
- Fixed an issue where Spread Volley could be cast multiple times without going on cooldown.
- Fixed an issue where Spread Volley could be cast multiple times without going on cooldown.
- Lunara
- Fixed an issue with Abolish Magic reducing crowd control effects too much.
- Fixed an issue with Abolish Magic reducing crowd control effects too much.
- Probius
- Fixed an issue with Shield Battery granting allies Shields too quickly.
- Fixed an issue with Shield Battery granting allies Shields too quickly.
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