Eternity's End PTR Development Notes - February 8, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

  • Death Knight
    • Class Sets
      • Unholy
        • 4-piece: Now grants the Death Knight the Harvest Time buff if the enemy dies while Soul Reaper is active on them before it explodes.
  • Druid
    • Class Sets
      • Feral
        • 4-piece: Damage done reduced by 65%.
          • Developers’ note: This adjustment is pretty heavy so we wanted to explain why this is necessary. Sickle of the Lion’s damage was set too high due to a bug that caused external power increases, such as Mastery and abilities that enhance Feral’s rotation, to double dip and even triple dip into those benefits. The damage reduction reflects the removal of those repeat benefits and bringing the damage in line with other set bonuses. We are watching feedback closely and will adjust, even post launch, if the need arises. Thank you for testing and providing feedback, we genuinely appreciate the support!
      • Guardian
        • 4-piece: Damage done reduced by 32% and healing done reduced by 25%.
  • Mage
    • Frost
      • Frozen Orb damage reduced by 8%.
      • Blizzard damage reduced by 5% and reduces the cooldown of Frozen Orb by 0.25 seconds each time Blizzard deals damage (was 0.5 seconds).
      • Icy Propulsion’s (Conduit) cooldown reduction can now only occur every 0.35 seconds.
  • Monk
    • Bountiful Brew (Necrolord Runecarving Power) now extends the duration of Bonedust Brew if it triggers while a target is currently afflicted by Bonedust Brew.
  • Priest
    • Class Sets
      • Discipline
        • 2-piece:
          • Freely cast Shadow Mends grant 2 extra seconds of Atonement to the target, up to 16 seconds total.
          • The duration of Manifested Twilight has been increased to 20 seconds (was 10 seconds).
          • Shadow Mend no longer consumes all stacks of Manifested Twilight.

Dungeons and Raids

  • Tazavesh, the Veiled Market
    • Hylbrande
      • Players no longer channel on the Titan Console to view the Bypass Code, instead click the Titan Console to gain a debuff named Titanic Insight. Titanic Insight allows the player to see signs on the Titan Console for 15 seconds, but now you will be able to move and engage during the stage. The Titan Console can only be accessed by a single player every 15 seconds.
This article was originally published in forum thread: Eternity's End PTR Development Notes - February 8, 2022 started by Lumy View original post
Comments 6 Comments
  1. SinR's Avatar
    Meanwhile Ret Paladins are like "Hey you guys..."
  1. lasheric's Avatar
    some needed nerfs. Druid was looking stupid insane
  1. deathsreaper's Avatar
    Rip Frost mage the nerf to the CD reduction for frozen orb cut in half is going to big huge nerf to overall damage output and burst potential in mythic plus overall.
  1. Drench's Avatar
    Quote Originally Posted by deathsreaper View Post
    Rip Frost mage the nerf to the CD reduction for frozen orb cut in half is going to big huge nerf to overall damage output and burst potential in mythic plus overall.
    DANG. They've only been amazing for nearly 20 years straight.
  1. Eapoe's Avatar
    Quote Originally Posted by DuskSP View Post
    DANG. They've only been amazing for nearly 20 years straight.
    And they’re still probably going to be part of the meta for m+.
  1. Relapses's Avatar
    Quote Originally Posted by deathsreaper View Post
    Rip Frost mage the nerf to the CD reduction for frozen orb cut in half is going to big huge nerf to overall damage output and burst potential in mythic plus overall.
    It's one of the single biggest nerfs I've ever seen come through. They straight up nuked Frost from orbit. They're the worst kind of nerfs, too. Not just numerical nerfs, but the kind of nerfs that just make the class feel like shit to play. Frosty boys are RIP in peace.

    - - - Updated - - -

    Quote Originally Posted by Eapoe View Post
    And they’re still probably going to be part of the meta for m+.
    These nerfs were enough to push the meta back to Fire. Arcane's a dark horse but a lot of Mages just don't like the way that spec plays so they'll go Fire before Arcane even if they're relatively close to one another.

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