Patch 9.2 Hotfixes - April 4th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements
  • Fixed an issue that prevented the Heart of Fear raid achievement I Heard You Like Amberfrom being able to be completed.

Classes (with realm restarts)
Druid
  • Guardian
    • (4) Set Bonus: Architect’s Aligner damage and healing reduced by 35%.
    • Developer note: The performance of Architect’s Aligner has become an outlier amongst other tank tier set bonuses in both single- and multi-target situations. Due to this, with weekly maintenance we will be adjusting Architect’s Aligner to bring its performance closer to other bonuses. Thank you for the feedback and we will continue to watch the ongoing discussions across the community.

Mage
  • Fire
    • (2) Set Bonus: Increases the duration of Combustion by 4 sec, up from 2 sec.
      • This change does not apply to PvP combat.
    • Fireball damage increased by 20%.
      • This change does not apply to PvP combat.
    • Fire Blast damage increased by 10%.
      • This change does not apply to PvP combat.
    • Pyroblast damage increased by 6%.
      • This change does not apply to PvP combat.

Monk
  • Windwalker
    • Rising Sun Kick damage increased by 10%.
      • This change does not apply to PvP combat.
    • Blackout Kick damage increased by 10%.
    • Tiger Palm damage increased by 10%.
    • Fist of the White Tiger damage increased by 10%.
    • Developer note: While Windwalker Monks shine in multitarget situations, we’re seeing their performance fall behind in single target scenarios, even after acquiring endgame gear. As a result, we’re targeting specific abilities with the goal of improving their single target output.

Paladin
  • Retribution
    • (2) Set Bonus: When you benefit from Art of War, you gain Seraphim for 4 sec, up from 3 sec
    • Divine Storm damage increased by 10%.
      • This change does not apply to PvP combat.
    • Wake of Ashes damage increased by 10%.
      • This change does not apply to PvP combat.

Priest
  • Discipline
    • (2) Set Bonus: Fixed an issue where Manifested Twilight would remove a large amount of mana when used with Potion of Sacrificial Anima.

Rogue
  • Assassination
    • Fan of Knives damage increased by 30%.

Warlock
  • Demonology
    • Demonic Consumption’s now causes your Demon Commander to drain 12% of the life from your other demons (was 15%).
    • The haste generated from Implosive Potential (Runecarving Power) can now only benefit from a maximum of 15 imps from Implosion. The tooltip will reflect this change in a future patch.

Dungeons and Raids
  • Sepulcher of the First Ones
    • Anduin Wrynn
      • Resolved an issue that could cause Hopelessness to not properly trigger Blasphemy.
  • Tazavesh: So’leah’s Gambit
    • Timecap’n Hooktail
      • Corsair Brute health and melee damage reduced by 25%.
      • The effects of Double Time have been reduced by 50%.
      • Timecap’n Hooktail now delays the use of Hook Swipe momentarily after using Infinite Breath.
      • Hook’d damage reduced by 20%.
  • Tazavesh: Streets of Wonder
    • [With realm restarts] Adjusted the placement and composition of non-boss enemies in several locations. Total enemy forces required to complete the dungeon on Mythic+ difficulty has been reduced accordingly.
    • Developers’ note: We are aware of the length and difficulty of Tazavesh: Streets of Wonder, our changes aim to reduce the completion time of the dungeon and reduce the difficulty of several non-boss encounters.
    • Armored Overseer health reduced by 20%.
    • Overloaded Mailemental health reduced by 25%.
    • Overloaded Mailemental’s Expedited Zone persists for 15 seconds (was 10 seconds).
    • Carrying goods while in the market no longer prevents the holder from using abilities.
    • Veteran Sparkcaster’s Hyperlight Salvo damage reduced by 20%.
    • Reduced the total number of bolts fired by Veteran Sparkcaster’s Hyperlight Salvo.
    • Cartel Wiseguy’s Hyperlight Bolt damage reduced by 20%.
    • Cartel Skulker’s Quickblade damage reduced 40%.
    • Myza’s Oasis
      • Fixed an issue causing players to be able to leave the stage.

Items and Rewards
  • Domination Key drop rate has been Increased and now additional Mawsworn elites in the desert have a chance to drop the key. Certain desert elite encounters now also have a chance to drop the key at an even higher rate.

Player versus Player
  • Items
    • Cosmic Gladiator’s Eternal Aegis
      • The value of the Magic shield provided by Cosmic Gladiator’s Eternal Aegis has been reduced by 33%.
      • Developer note: We’ve been monitoring the performance of our newly introduced PvP trinkets during Season 3 and their effect on the length of matches, and have decided to adjust the effectiveness of the Cosmic Gladiator’s Eternal Aegis to bring it in line with other defensive trinket options. With weekly maintenance we’ll be reducing the Magic absorption provided by the trinket by 33%.

Druid
  • Guardian
    • (4) Set Bonus: Architect’s Aligner damage and healing reduced by 25% in PvP combat (was 50%).

Priest
  • Holy
    • Holy Ward’s (PvP Talent) cooldown increased to 45 seconds (was 30 seconds) and duration decreased to 15 seconds (was 30 seconds).
    • (4) Set Bonus: Divine Conversation’s effectiveness reduced by 40% in PvP combat.
    • Developer note: We have been monitoring Holy Priest performance in rated PvP and will be adjusting the cooldown and duration of Holy Ward to increase interactivity with the talent while providing more counterplay opportunity for opponents. We will also be reducing the effectiveness of Divine Conversation while in PvP combat, as the throughput increase provided by the set bonus is more substantial than we would like. With weekly maintenance, we will be increasing Holy Ward’s cooldown to 45 seconds and decreasing its duration to 15 seconds and we will also be reducing the effectiveness of Divine Conversation by 40% in PvP Combat.
This article was originally published in forum thread: Patch 9.2 Hotfixes - April 4th started by Stoy View original post
Comments 14 Comments
  1. Aydinx2's Avatar
    Myza’s Oasis
    Anyone have any clue what this means?
  1. Bryyo's Avatar
    Quote Originally Posted by Aydinx2 View Post
    Anyone have any clue what this means?
    Seems like a formatting error. The following line should be the fix for the Myza's Oasis fight:

    Myza’s Oasis
    - Fixed an issue causing players to be able to leave the stage.
  1. Eazy's Avatar
    Damn, Assassination Rogue 1% DMG buff in M+, woah!
  1. Akerfeldt's Avatar
    Quote Originally Posted by Eazy View Post
    Damn, Assassination Rogue 1% DMG buff in M+, woah!
    while destro locks pumping over 800k dps, balanced game
  1. Agrossive's Avatar
    Was going to rebuild my druid into a tank tonight just because of the tier set, dodged that bullet just barely lol back to boomkin he goes.
  1. Kalisandra's Avatar
    Finally a realisation that Paladins are not perfect in every way.
  1. Danuel's Avatar
    After few last years I finely understand - mages and rogues are fucked. If I will ever return to game it will be time for switch to warlock or bommie.
  1. Cyi's Avatar
    Seems like a heavy handed nerf to Druid tanks. That tier set was about the only thing going for them and now that is gone. Meanwhile Prot Paladins exist and have an answer for everything. Seems legit, glad I didn't go to the trouble of converting back to a druid tank.
  1. bullseyed's Avatar
    Quote Originally Posted by Danuel View Post
    After few last years I finely understand - mages and rogues are fucked. If I will ever return to game it will be time for switch to warlock or bommie.
    Sub rogue is the overall best spec in the game currently, #1 in M+ and #3 in raid.
  1. PhallenKrusader's Avatar
    while streets of wonder was already decently easy no matter what week it was the real punishing factor for that dungeon was the route you take. it does not matter if you went left or right after the first boss because the moment you lose momentum on your trash pulls and do not proc the roleplay events before the oasis boss and the gauntlet boss you suffer tremendously and threaten to ruin your run.
    these nerfs to overall health of mobs is very welcome and i expect groups to complete this dungeon at least 4 to 5 minutes quicker than before.
  1. Coldfrostzero's Avatar
    With the reduction in health drained, is that a 3% nerf to Warlocks or just adjusting the amount of health drained and keeping the 15% power gained? It isn't really clear to me.
  1. scepticemia's Avatar
    Quote Originally Posted by Coldfrostzero View Post
    With the reduction in health drained, is that a 3% nerf to Warlocks or just adjusting the amount of health drained and keeping the 15% power gained? It isn't really clear to me.
    DC used to drain 15% of the health from your demons, now it's 12%. Roughly a 4.5% damage decrease from what I've seen.
  1. Mardux's Avatar
    Quote Originally Posted by bullseyed View Post
    Sub rogue is the overall best spec in the game currently, #1 in M+ and #3 in raid.
    Its only number 3 because demo is constantly fed PI (with PI being the reason demo got nerfed).

    Hopefully, blizzard wisens up one day and removes PI again so they dont have to tune certain specs specifically around completely different specs.
  1. bullseyed's Avatar
    Quote Originally Posted by Mardux View Post
    Its only number 3 because demo is constantly fed PI (with PI being the reason demo got nerfed).

    Hopefully, blizzard wisens up one day and removes PI again so they dont have to tune certain specs specifically around completely different specs.
    Yes and no. They could tune demo around haste, which is what PI gives in a certain percentage on a certain timeframe.

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