Hazelnutty Interview with Ion Hazzikostas


  • Borrowed Power
    • The team reflected on the borrowed power systems of the past few expansions and admit that giving players power and then taking it away at the end didn't feel good.
    • As they thought of a way to move forward without borrowed power systems, they realized that the only talent system used to fill those gaps by giving you something new every expansion that would not be taken away at the end.
    • The goal of the new talent system is to grow on it in further expansions with more layers and rows.
    • They want the new talent system to be sustainable for at least a few expansions and what to do at that point is an issue to solve then.
  • Reputation and Renown
    • Reputation hasn't changed or evolved much since Vanilla. The path to exalted and rewards were not well structured or visible. Aspects of Renown solved some of these issues, and the team wants to adapt this to end-game structures in Dragonflight. Building Renown will open up more perks with reputations, and it will not necessarily be through structured weekly quests, but more open-ended objectives.
    • Reputation Renown will not unlock more player power except for some gear rewards. It will instead provide cosmetic rewards and perks.
  • Crafting
    • The team doesn't necessarily want gold to be the cost of entry for building a profession like it was in Shadowlands.
    • Specializations will be the main way of finding a niche in a profession to separate yourself from the rest.
    • Not only can you specialize in a certain skill of a profession such as armorsmithing, but specific crafts as well.
    • Hardcore crafters will eventually be able to make everything, but it will take time.
    • Players who don't want to engage with the system will still be able to utilize professions, but the goal isn't to force players to interact with the system.
    • To keep crafted gear relevant, the team wants there to be options equivalent to mythic raiding level, but players will never just be able to go to an auction house and buy sets of gear at max item level. It will involve BOP crafting items or recipes that are obtained from higher level content.
    • Players will be able to use their own BOP crafting items to get gear crafted by other players by utilizing work orders.
  • Legendaries
    • Legendaries as they have existed in Legion and Shadowlands are not going to be in Dragonflight.
    • These types of legendaries were a way to fill the gap left by the removal of talent trees and tier sets.
    • This is not to say that we will never see legendaries again. Thematic items that drop such as Sylvanas's bow will still be added where it makes sense.
  • Dracthyr and Flying
    • Dracthyr will be able to perform the basics of dragon riding in their dragon form from the start. The unlocked abilities earned over time will also have to use their dragon companion, but while in their visage form.
    • Dracthyr can glide and get a little bit of lift in a manner like Demon Hunters, but cannot fly outside of the Dragon Isles in their form.
  • Mounts
    • Dragon Riding is not replacing mounts in Dragon Isles. There will still be plenty of new ones to collect.
    • A feature of Dragon Riding that Ion brought up is learning to instantly port back to a quest hub after completing a quest, much like the whistles of Legion and BFA.
    • The team is implementing methods to address anyone who is prone to motion sickness in the Dragon Riding system.
  • Player Housing
    • The team also wants player housing, but it is a big undertaking to get it right. If it was to be implemented, it would have to span multiple expansions and take a lot of time.
    • Housing will not be coming in Dragonflight.
  • Archeology
    • Archeology needs a fresh coat of paint, but it will not be getting anything new at the launch of Dragonflight.
    • The focus on profession updates is on the main professions currently.
    • The previous iteration of Archeology will not be returning.
  • Pet Battles
    • The team wants to incorporate something different for PvP pet battles, such as setting up a pet blockade and testing it against an opponent.
    • Changes will not be made at launch to the current pet battle systems, however.
  • "Mid-range" Class
    • Mid-range means 25-30 yards, but will also have plenty of normal ranged attacks.
  • Seasonal Mythic Plus Dungeons
    • Ion wants to release some of the talent trees to the community before Alpha.
    • Dragonflight will launch with 8 new dungeons, but only 4 will be available for Mythic Plus at launch. 4 dungeons from previous expansions will also be available for M+ in season 1.
    • The goal is to have 4 Dragonflight dungeons and 4 dungeons from previous expansions available for Mythic Plus every season so that players don't farm the same gear every season.
    • Shadowlands dungeons will not be included in the rotation at the start because they are too recent.
This article was originally published in forum thread: Hazelnutty Dragonflight Interview with Ion Hazzikostas started by Stoy View original post
Comments 119 Comments
  1. crusadernero's Avatar
    Tbh im torn about housing. I can see theres a place for it in a MMORPG, though I have never bothered doing anything with it in other mmos i've played(like ESO). In ESO, the only thing I have in my house(or is it a room?) is a wooden chair I placed there a few years ago. Havent been there since.

    Its probably a massive undertaking that for sure will come to a cost of something else. If they do implement it, they should start small and over time build upon in for each patch & xpac.

    wow was never really buildt for housing like other mmos and to be honest; If I have to choose between a huge housing feature or new zones, dungeons++, i'd drop housing in a second. I dont really stay online or idle a whole lot in wow anymore. I play & log off when im done.

    - - - Updated - - -

    Quote Originally Posted by Rumred View Post
    True but many players crapped on the Garrison which the Garrisons themselves were not really the issue, the lack of decent world content was until 6.2 but by that point the well was poisoned. From the devs end I think they hate it because it did eat so much time up. I think they should go into saying " Look people will bitch about lack of variety and customization at the start. We will add the base system into place and expand on it patch by patch/expansion by expansion". If they wanna try and make it perfect with all the bells and whistles everyone wants before its put in the game it will never be in the game.

    To be honest guild halls are probably the best we can hope for at least in the foreseeable future in the next 4 to 5 years.
    The garrison from WoD could have been moved from Draenor to outside SW, Org & IF and after that they could have buildt upon it. The "base" is already there with stuff in it. Could have buildt upon that bit by bit.

    Either way, I dont really care a whole lot. Housing in every other MMORPG i've played has been ignored to the fullest.
  1. Neotart's Avatar
    Quote Originally Posted by Bonkbonk100 View Post
    See you at release day
    Exactly lol, people always hate, but they take the time to comment on here and there.
  1. Stormwolf64's Avatar
    I still don't get the point of dragon flying.
  1. Slythas's Avatar
    Quote Originally Posted by Stormwolf64 View Post
    I still don't get the point of dragon flying.
    I think it's an attempt to do something more with WoW's flying. Right now the only thing flying offers is negating terrain and just letting you fly from A to B in a straight line. Dragonriding seems to be an attempt to make more interesting.

    Certain areas might be inaccessible until your dragon/mount learns how to handle a specific weather condition, elevation or something else. Gives flying more mechanics than just point direction with mouse and auto-fly.
  1. JSoup's Avatar
    >The previous iteration of Archeology will not be returning.
    Am I literally the only person who liked archeology as it was and actively missed it in Shadowlands? I got every item and achievement since the profession was first added.
  1. Asrialol's Avatar
    Wouldn't be surprised if they move away from the "4 dungeons and 4 old ones for m+" after the first season or two. What they should've done is have all 8 available, with 4 older ones each season for some added flavor. Preferably trinket dungeons, where they can tune those trinkets up a notch to add incentives to actually do them.
  1. Progenitor Aquarius's Avatar
    No archeology? Excuse me? What a bore!
  1. kamuimac's Avatar
    no borrowed power means no power progression after first 3 weeks of patch . but raiders will rejoice as they can log in and log out after raid.

    no legendaries means nothing exiting to wait for as player.

    crafting proffesions locked behind raiding. means its not real crafting - failed system before release. its raiders crafting

    seems like worse version of WoD incoming - more and more signs proving this will be another ultra casual unfriendly expansion aimed only at raiders.

    they even announced wolk - most casual friendly expansion as casual unfriendly due to removal of lfd

    those combined are extremly bad signes for game.

    thx god for FF14. really if it wsnt for that game mmorpgs would be dead now like wow is dead.

    - - - Updated - - -

    Quote Originally Posted by Stormwolf64 View Post
    I still don't get the point of dragon flying.
    the point is they are still at war with playerbase and want to remove flying from game for as long as possible so you will get the new exiting version of engineer glider - you wil get somethign like you had in mechagon with rocket backpack - dragon will launch in the air and then glide down.

    while in flying oriented epxansion your dragon mounts will be grounded prevented from flying

    they are dead set on making this game as unfun as possible
  1. Orby's Avatar
    Its very clear Blizzard really wanna get rid of archeology :P
  1. TheRevenantHero's Avatar
    The more I hear about this expansion, the more I get disappointed. Dragonflight sounds like more fucking trash like Shadowlands and BfA before it.
  1. exochaft's Avatar
    Quote Originally Posted by JSoup View Post
    >The previous iteration of Archeology will not be returning.
    Am I literally the only person who liked archeology as it was and actively missed it in Shadowlands? I got every item and achievement since the profession was first added.
    Archaeology had its moments, but Blizz actively turned it into a "grind to get achievements" over time. The achievements to get X amount of pristine solves of all the items multiple times was just meant to waste your time. Best parts of archaeology were likely when it was first implemented and Legion in terms of the goals of the system and what it could provide the player. Wasn't perfect, but it was a starting point.

    Ultimately, I think their obsession with transmedia (aka, spreading out the story across multiple media, like books, in an effort to nickel and dime their players) hamstrings what Archaeology could be. Think about it: the profession implies that they're researching the past or history about certain things via interacting with the world. It's the perfect vehicle to tell stories or explore lore that are optional to the main story plots, giving players the ability to learn more about races, cultures, events, etc. in the world. Even the flavor text on the items in the past sometimes hinted at certain aspects of lore... yet Blizz completely dropped the ball on the potential of this system.

    The narrative and lore of WoW doesn't need to be an exposition dump from a random NPC, it can be woven into activities to allow players to explore and learn things organically. This is one aspect of Dragonflight that is for certain not looking promising, as the people behind this aspect of the game don't appear to have learned anything from Shadowlands at all.

    - - - Updated - - -

    Quote Originally Posted by steellz View Post
    Exactly lol, people always hate, but they take the time to comment on here and there.
    While haters will always hate, there's still sizable group of people (myself included) that want the game to be great... we're just severely disappointed in how Blizz has been handling WoW as of late. The moment that people like myself stop talking about the game or offering suggestions/improvements is when we have given up on the franchise. While I'm critical of Blizz and see some warning signs with Dragonflight at this point, I hope it's an amazing and successful expansion with Blizz finally learning their lessons and trending in a good direction.
  1. rogas's Avatar
    My impression is that Ion Hazzikostas completely and utterly hates this new expansion himself. This 'new' direction has probably been forced on him by management. In a way this expansion is going back to the fundations put down by Ghostcrawler and erasing all what has been added since. Back to basics. Away with all the fancy time-gating borrowed power systems. Putting the focus again on the story and being the hero in that story. It's great for the players.
  1. swisscheese's Avatar
    Quote Originally Posted by Eurhetemec View Post
    I mean, has anyone ever got it right? FFXIV definitely does not, impressive as it is.

    DAoC was kind of close, maybe. Certainly closest to what I'd want to see from Blizzard.
    Wildstar definitely
  1. rrayy's Avatar
    Quote Originally Posted by StillMcfuu View Post
    They should release them on live servers to actually work them out with real players, not just alpha/beta testers.
    Alpha/Beta testers ARE real players.

    - - - Updated - - -

    Quote Originally Posted by rogas View Post
    My impression is that Ion Hazzikostas completely and utterly hates this new expansion himself. This 'new' direction has probably been forced on him by management. In a way this expansion is going back to the fundations put down by Ghostcrawler and erasing all what has been added since. Back to basics. Away with all the fancy time-gating borrowed power systems. Putting the focus again on the story and being the hero in that story. It's great for the players.
    Nah your impression is what you have convinced yourself is happening, not what is actually happening. There is Zero evidence to support any of this.

    - - - Updated - - -

    Quote Originally Posted by exochaft View Post
    Archaeology had its moments, but Blizz actively turned it into a "grind to get achievements" over time. The achievements to get X amount of pristine solves of all the items multiple times was just meant to waste your time. Best parts of archaeology were likely when it was first implemented and Legion in terms of the goals of the system and what it could provide the player. Wasn't perfect, but it was a starting point.

    Ultimately, I think their obsession with transmedia (aka, spreading out the story across multiple media, like books, in an effort to nickel and dime their players) hamstrings what Archaeology could be. Think about it: the profession implies that they're researching the past or history about certain things via interacting with the world. It's the perfect vehicle to tell stories or explore lore that are optional to the main story plots, giving players the ability to learn more about races, cultures, events, etc. in the world. Even the flavor text on the items in the past sometimes hinted at certain aspects of lore... yet Blizz completely dropped the ball on the potential of this system.

    The narrative and lore of WoW doesn't need to be an exposition dump from a random NPC, it can be woven into activities to allow players to explore and learn things organically. This is one aspect of Dragonflight that is for certain not looking promising, as the people behind this aspect of the game don't appear to have learned anything from Shadowlands at all.

    - - - Updated - - -



    While haters will always hate, there's still sizable group of people (myself included) that want the game to be great... we're just severely disappointed in how Blizz has been handling WoW as of late. The moment that people like myself stop talking about the game or offering suggestions/improvements is when we have given up on the franchise. While I'm critical of Blizz and see some warning signs with Dragonflight at this point, I hope it's an amazing and successful expansion with Blizz finally learning their lessons and trending in a good direction.
    But those haters don't actually play the game. Therefore, they do not matter.

    - - - Updated - - -

    Quote Originally Posted by Slythas View Post
    I think it's an attempt to do something more with WoW's flying. Right now the only thing flying offers is negating terrain and just letting you fly from A to B in a straight line. Dragonriding seems to be an attempt to make more interesting.

    Certain areas might be inaccessible until your dragon/mount learns how to handle a specific weather condition, elevation or something else. Gives flying more mechanics than just point direction with mouse and auto-fly.
    It also basically keeps people on the ground until flying is fully unlocked while still allowing a form of flight at the beginning.
  1. Eurhetemec's Avatar
    Quote Originally Posted by swisscheese View Post
    Wildstar definitely
    Oh yeah. I don't remember what they did very clearly but I remember it mostly not sucking.
  1. Danuel's Avatar
    Where is my pandas-druids!
  1. haediff's Avatar
    People need to give it up with player housing. WoW is not the game for it and it will never be.
  1. Farora's Avatar
    Ion "phoning Wow expansions in since he took control" Hazzikostas. Master of check boxes and completely unable to make Wow exciting and relevant again.
  1. Proskill's Avatar
    imagine the major selling point of your game is the stuff that WONT be in the game. its like selling a car saying it WONT explode
  1. shise's Avatar
    Quote Originally Posted by StillMcfuu View Post
    They should release them on live servers to actually work them out with real players, not just alpha/beta testers.
    You´ll have wowhead talent calculators ready to use asap.

Site Navigation