Asmongold is interviewing Ion Hazzikostas about Dragonflight!
- Building new environments and areas not known to World of Warcraft was one of the most exciting things from Shadowlands.
- Most things will be account-wide in Dragonflight.
- There might be dragonriding combat eventually in Dragonflight but not at launch.
- The team is trying to use the Zereth Mortis philosophies and designs of the open world expansion-wide in Dragonflight. This includes things like the Protoform Synthesis system.
- Long-term there will be more additions to World PvP and battlegrounds.
- The team wants to explore the battleground system before adding new ones, such as having seasonal rotations.
- The team doesn't like Stat squishes from an elegance standpoint, but it needs to be done to have meaningful gear progression over time.
- Removing borrowed power systems will slow the power gain a bit going forward.
- The team usually gets negative feedback if they have trinkets and gear from previous raids that are still good enough to farm when progressing a new raid.
- Having items that come from one raid tier previous is ok, but not expansion spanning items.
- Ion says he wants to bring back Master Loot. There is a lot of things to address through coding and answering questions such as having items drop that are useful to no one currently in the raid.
- The team wants to improve how to show information in raids without having to rely so much on add-ons.
- A problem with add-ons now is a lot of them are becoming too computational.
- The new UI includes a design that is similar to what Weak Auras does, letting you track important abilities for your class or external buffs.
- The PTR is important for gathering important feedback, but they recognize that it lessens the sense of discovery.
- They want to find additional ways to preserve exploration and discovery.
- The team is listening to feedback to see what to do after the end of Wrath of the Lich King Classic.
- What sword?
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