SOC Investment Group urges Acti-Blizz Shareholders to vote against Bobby Kotick

Class Tuning and PvP Adjustments Coming in 9.2.5
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve now finalized a series of class tuning and PvP adjustments for the 9.2.5 update. The following changes will be included in 9.2.5 next week during maintenance, and you’ll see them in the 9.2.5 patch notes:

Classes

  • All classes now generate more threat when in a tank specialization.
  • Developers’ notes: We’ve heard a lot of feedback about threat loss from the community (and our teammates) since the start of this season. Our design intent is that a tank who is actively directing their damage rotation at an enemy should be able to maintain threat on that enemy, but simple area of effect spells (like Consecrate or Death and Decay) alone should not be sufficient. We’ve analyzed this situation and feel that a small adjustment to tank threat modifiers should help maintain that balance for the remainder of the expansion.

Hunter
  • Beast Mastery
    • All damage abilities and pet damage increased by 4%.
    • Beast Cleave now causes your pet to strike other targets for 100% of your pet’s damage (was 90%).
  • Developers’ notes: Beast Mastery has not received as much AoE benefit from its set bonus as other specializations and consequently has fallen behind. We’re increasing the damage of their pets and Beast Cleave damage transfer to help their overall performance.

Mage
  • Arcane
    • Arcane Missiles damage increased by 8%.
    • Arcane Blast damage increased by 10%.
    • Clearcasting can no longer be dispelled.
  • Developers’ notes: We feel that Arcane single target damage would benefit from an increase, but also want to offer some dispel protection for one of their critical rotational buffs in Clearcasting. This is a change that we will evaluate further going into Dragonflight as generally, we want magical buffs like these to be dispellable. In this case, we feel there is necessary to help this specialization in the short term.
  • Frost
    • Gift of the Lich (Conduit) duration reduced by 33% in PvP.
  • Developers’ notes: Deathborne is one of the most impactful cooldowns in the game, but at the current scale of Conduits, it’s regularly lasting 50+ seconds. We feel it’s necessary to reign in that duration in PvP.

Monk
  • Mistweaver
    • Reduced cooldown on Zen Focus Tea to 30 seconds (was 45).
      • Developers’ notes: Mistweavers are having a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Giving them more access to an interrupt protection is intended to let them respond to burst damage more reliably.
  • Windwalker
    • Rising Sun Kick damage Increased by 20%. This change does not apply to PvP.
    • Fists of Fury damage to primary target increased by 20%. This change does not apply to PvP.
    • Blackout Kick damage increased by 20%. This change does not apply to PvP.
    • Tiger Palm damage increased by 20%. This change does not apply to PvP.
    • Fist of the White Tiger damage increased by 20%. This change does not apply to PvP.
  • Developers’ notes: As part of our ongoing balance efforts, we’re taking a more aggressive approach towards improving Windwalker Monks’ single-target damage, so that their performance is more competitive in raid situations where their unique strengths may not come to the forefront.

Priest
  • Discipline
    • Blaze of Light increases damage to Smite and Penance by 30% (was 15%).
  • Discipline, Shadow
    • Power Word: Shield absorb amount increased by 10% in PvP.
    • Fixed a bug that reduced the value of Power Word: Shield critical strikes in PvP.
  • Developers’ notes: We’re looking to give Discipline more offensive options in PvP but also feel that Power Word: Shield has fallen off in terms of relative strength compared to other parts of the kit.

Rogue
  • Recuperator (Conduit) healing reduced by 50% in PvP.
  • Outlaw
    • Between the Eyes damage increased by 20%. This change does not apply to PvP.
    • Pistol Shot damage increased by 20%. This change does not apply to PvP.
    • Sinister Strike damage increased by 20%. This change does not apply to PvP.
    • Blade Flurry damage increased to 60% of single target damage (was 50%). This change does not apply to PvP.
    • Enduring Brawler (PvP Talent) stacks up to 15 times (was 20).
  • Developers’ notes: Our intent with these changes is to improve Outlaw in both single target and 5-6 target cleave situations where Blade Flurry should shine. Outlaw isn’t standing out enough in these moments and we hope these changes move us in the right direction. However, in PvP, Enduring Brawler and Recuperator have given Outlaw more survivability than intended and we’ve decided to reduce the max stack count as a result.

Shaman
  • Healing Stream Totem’s healing increased by 20% in PvP.
  • Elemental
    • Raging Vesper Vortex (Runecarving Power) damage reduced by 33% in PvP.
    • Earth Shock damage is no longer reduced by 10% in PvP.
  • Enhancement
    • Chain Harvest (Venthyr) damage and healing reduced by 15% in PvP.
  • Restoration
    • Earthen Wall Totem’s absorb is no longer reduced by 30% while in PvP.
  • Developers’ notes: For Shaman, we want to address some of the big swing moments created by Vesper Totem and Chain Harvest, but compensate them with more sustained healing, damage and mitigation.

Warlock
  • Destruction
    • Ritual of Ruin (2-piece bonus) now lasts 30 seconds.
    • Summoning a Blasphemy (4-piece bonus) no longer stuns enemies in PvP.
  • Demonology
    • Felguard’s Legion Strike now reduces effectiveness of healing on the target by 25% (was 10%) in PvP.
  • Developers’ notes: With these changes, we’ve set out to address a strategy of disengaging from the fight except in rare moments where the Warlock can setup huge burst through the set bonus. At the same time, we’re trying to give adequate time for the Warlock to respond to Ritual of Ruin proc with a 30 second duration. Also, we’ve increased the mortal strike effect of Demonology’s pet in PvP to help their effective damage.

Warrior
  • Arms
    • Mortal Strike damage increased by 10%. This change does not apply to PvP.
    • Overpower damage increased by 10%. This change does not apply to PvP.
    • Execute and Condemn damage increased by 15%. This also affects Protection Warriors. This change does not apply to PvP.
  • Developers’ notes: These changes are intended to increase Arms single target performance while not affecting areas where they already excel.
  • Fury
    • Depths of Insanity (Conduit) effectiveness reduced by 50% in PvP.
    • Battle Trance (PvP Talent) now generates 3 rage (was 5) every 3 seconds for 18 seconds after using Raging Blow twice in a row on a target.
  • Developers’ notes: 9.2.5 comes with a bug fix where the PvP talent Battle Trance wasn’t being activated by the Raging Blow replacement spell Crushing Blow from the Reckless Abandon talent. The above changes are intended to manage the effective buff Fury will be getting from that interaction.

Items
  • Gladiatior’s Distinction (PvP set) bonus Stamina increased to 500 (was 350).
    • Developers’ notes: In general, damage output is outpacing survivability in PvP leading to a volatile gameplay experience. We’re increasing the Stamina from the PvP trinket set bonus to reduce the effect of damage across the game.
  • Cosmic Gladiator’s Echoing Resolve no longer triggers from or provides immunity to interrupt effects. The tooltip for this will be updated in a future patch.
    • Developers’ notes: While the tooltip explicitly mentions interrupts, we’ve heard the feedback loud and clear that this trinket is removing counterplay that players enjoy. We’ll fix the tooltip in a future hotfix.
This article was originally published in forum thread: Class Tuning and PvP Adjustments Coming in 9.2.5 started by Lumy View original post
Comments 61 Comments
  1. sehtrad's Avatar
    finally a buff for arcane, but how is destro not nerfed yet?
  1. kamuimac's Avatar
    4 % buff to BM . when it needs like 60 % buff to compete with MM and survival

    they must be laughing so hard in the office while writing those

    like how can we mock playerbase
  1. ceall's Avatar
    And where are the buffs to shadow priests? Could really need some minor to medium dot damage and A LOT OF aoe damage buffs to compete, especially in m+.
  1. Biomega's Avatar
    I wonder how long they'll keep buffing/nerfing PvE and PvP separately before they realize that their one-size-fits-all-content approach to PvE vs. PvP is deeply flawed from the get-go.
  1. tankelele's Avatar
    Quote Originally Posted by sehtrad View Post
    finally a buff for arcane, but how is destro not nerfed yet?
    even more than that.. they still dont nerf assa rogue just because its not as op in 3s but in 2s its like most broken dmg spec by far.. simply oneshots with every vendetta..
  1. conkrete's Avatar
    Do it for real next time. Some specs/classes are clearly much better than others. A 4% to 8% difference would be no big deal. However, anywhere from 10% to 30% (and beyond) difference in outcomes is asinine to me.

    I'll just go ahead and assume that these differences are intentional for reasons that one might suspect, because the sample size is massive and the differences are as clear as water.
  1. stoffe's Avatar
    i mean thanks for BM buff its needed but 4% hardly gonna change anything if you compare it with MM and survival. Also like that there is no survival nerfs when its overrtuned as hell.

    - - - Updated - - -

    Quote Originally Posted by sehtrad View Post
    finally a buff for arcane, but how is destro not nerfed yet?
    And survival hunter
  1. tomten's Avatar
    Quote Originally Posted by kamuimac View Post
    4 % buff to BM . when it needs like 60 % buff to compete with MM and survival

    they must be laughing so hard in the office while writing those

    like how can we mock playerbase
    Because its not realistic to have all 3 hunter specs top of the damage above everyone else?
    you have 2 specs that are top contenders and one middle of the pack...just be happy?
    If anything, all your hunter specs should be nerfed lol...2 button class performing that high? why are they mocking the playerbase?
    Should nerf survival by 60% and bring it line with everyone else... Would you be happy then??
  1. Unholyvamp's Avatar
    For the love of sweet god.
    Outlaw's Blade Flurry 5 target hard-cap needs to be removed, and be made a "soft-cap" at least. That is literally the first step towards "fixing" the spec, they know that - we know that, everyone knows that. But they refuse to do it.

    They are deliberately keeping Outlaw in the bottom of the barrel to promote their bs agenda.
    "Oh yeah let's buff Survival Hunter 50% more than the rest and see if we can steer the population to play that spec"

    This is infuriating.
  1. javierdsv's Avatar
    I love people whining like:
    Reee I only have 2 top of the meters specs, but I want 3!
  1. Firebeast's Avatar
    Quote Originally Posted by tomten View Post
    Because its not realistic to have all 3 hunter specs top of the damage above everyone else?
    you have 2 specs that are top contenders and one middle of the pack...just be happy?
    If anything, all your hunter specs should be nerfed lol...2 button class performing that high? why are they mocking the playerbase?
    Should nerf survival by 60% and bring it line with everyone else... Would you be happy then??
    Clearly, insulting people is your forte. Hunters are not 2 button classes. Leaves me wondering what apro like you plays
  1. Cracked's Avatar
    Ok blizzard, thanks for telling me I don't have to bother logging on casters in arena again. Interrupt immunity was a great breath of actually being able to play the game. The entire CC and diminishing returns system needs to be reworked 4 expansions ago.
  1. exsanguinate's Avatar
    Imagine changes like this wouldnt even be made if there was no logs or details
  1. Feel The Power's Avatar
    Quote Originally Posted by Firebeast View Post
    Clearly, insulting people is your forte. Hunters are not 2 button classes. Leaves me wondering what apro like you plays
    But they literally insulted nobody though LOL, they said absolutely nothing insulting at all, nor even tried to in the least bit. You are just looking for a reason to get mad over utterly nothing. YOU are the one who actually insulted them twice in one line of text while boo-hoo'ing that they liked to insult people.

    I hope you didn't pull too many muscles grasping at that straw!
  1. Firebeast's Avatar
    Quote Originally Posted by Feel The Power View Post
    But they literally insulted nobody though LOL, they said absolutely nothing insulting at all, nor even tried to in the least bit. You are just looking for a reason to get mad over utterly nothing. YOU are the one who actually insulted them twice in one line of text while boo-hoo'ing that they liked to insult people.

    I hope you didn't pull too many muscles grasping at that straw!
    And there is exactly what I am talking about. Master of Idiotic Double Speak
  1. Jorel88's Avatar
    Quote Originally Posted by tomten View Post
    Because its not realistic to have all 3 hunter specs top of the damage above everyone else?
    you have 2 specs that are top contenders and one middle of the pack...just be happy?
    If anything, all your hunter specs should be nerfed lol...2 button class performing that high? why are they mocking the playerbase?
    Should nerf survival by 60% and bring it line with everyone else... Would you be happy then??
    2 button spec doesn’t matter, it’s how it’s played. There’s still a lot of players who struggle. I’m sorry that whatever your spec is, is harder to play. That’s what you chose so there’s that. Has nothing to do with the damage a pure dps class should be doing that’s not how this game works lol
  1. tomten's Avatar
    Quote Originally Posted by Firebeast View Post
    Clearly, insulting people is your forte. Hunters are not 2 button classes. Leaves me wondering what apro like you plays
    Having an opinion about a video game character is now insulting people? How fragile is your ego?
    Hunter is one of the simplest, if not the simplest class in the entire game and its doing way to much damage for being so easy with a non existent skill ceiling.
    And OP wants all 3 of his specs to dominate?

    Quote Originally Posted by Jorel88 View Post
    2 button spec doesn’t matter, it’s how it’s played. There’s still a lot of players who struggle. I’m sorry that whatever your spec is, is harder to play. That’s what you chose so there’s that. Has nothing to do with the damage a pure dps class should be doing that’s not how this game works lol
    Of course it matters? There should be simplicity but there's should also be a disadvantage, aka doing lower dps... And there hasn't been a hybrid/pure dps tax for over a decade now, so if you wanna take about stuff that really doesn't fucking matter, well, there's that.... But please, enlighten me, "how does tihs game works then, hurr durr"??

    - - - Updated - - -

    Quote Originally Posted by Feel The Power View Post
    But they literally insulted nobody though LOL, they said absolutely nothing insulting at all, nor even tried to in the least bit. You are just looking for a reason to get mad over utterly nothing. YOU are the one who actually insulted them twice in one line of text while boo-hoo'ing that they liked to insult people.

    I hope you didn't pull too many muscles grasping at that straw!
    I guess when you identify your entire existence with wow and the character you're clearly obsessed with to a point its no longer healthy, then of course you will take it personal and think I'm insulting, because HOW DARE HE NERF ME AND MY POWER, THAT'S LITERALLY ME AND MY ENTIRE EXISTENCE, NOOO, NOO LEAVE ME ALONE, I HAVE NOTHING ELSE IN LIFE TO MAKE ME HAPPY AND I WILL DIE KNOWING I NEVER FELT THE TOUCH OF A WOMAN...
    Now, thats an insult... A fairly good one too if I may say... Wonder if he'll figure out the difference?
  1. Swnem's Avatar
    Really? Still no buffs for feral and boomkin in mythic+? They do know that Guardian does more damage, right?
  1. Haggie's Avatar
    Quote Originally Posted by Swnem View Post
    Really? Still no buffs for feral and boomkin in mythic+? They do know that Guardian does more damage, right?
    You're just bad.
  1. Starfals's Avatar
    I don't even play hunter, but this is just funny LOL. If everyone complains, and its also clear on the DPS meters, why won't they do a bigger buff? Reminds me of Diablo 3 balancing... it wasn't very good there either.

Site Navigation