Joyous Journeys - Summer XP Buff Event
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we continue work on Wrath of the Lich King Classic, we want to celebrate the defeat of Kil’Jaeden and the Burning Legion (again!) with a bit of a special event to help get players ready for their adventures in Northrend.

In the coming weeks, we will implement a global buff that we’re calling “Joyous Journeys”. During the time this buff is active, all sources of experience points will award 50% additional XP.

We haven’t locked down the specific timeframe for when this buff will activate, but we expect it to last for at least 6-8 weeks; beginning a few weeks before the 3.4.0 Pre-Patch and persisting right up until the day that Wrath of the Lich King Classic launches. This buff should provide a great opportunity for everyone who may have fallen behind the leveling curve, or anyone with alts they want to prep for the next adventure to jump in and get caught up to level 70 ahead of the release of Wrath of the Lich King Classic.

This will also be active on Wrath of the Lich King Classic fresh start realms as well, so it should be a great jumpstart for any players who want try to level up quickly during pre-patch and participate in the various Wrath pre-patch events such as the Zombie Plague or special time-limited bosses such as Balzaphon in Stratholme or Tenris Murkblood in Karazhan.

While we aren’t quite ready to announce specific dates around Wrath Classic, we felt it might be helpful to let you know ahead of time that this buff event was coming. We’ll have more to share around Wrath of the Lich King Classic launch plans in the coming weeks.

Thank you!

Adjustments to Dungeon Creature Behavior and Group XP
Originally Posted by Blizzard (Blue Tracker / Official Forums)
One of the most common pieces of feedback we’ve received (and observed ourselves in our own adventures) is the concern about pervasive sales of dungeon boosting services in-game. It often overpowers chat with advertisements and makes certain channels hard to use for their intended purpose.

It’s also no secret that the gold from many boosting groups is used for illicit activities such as Real-Money Trading (RMT), as much of the gold that players pay to boosters is then sold for real money back to other players.

Now that we’ve seen the final major content release of Burning Crusade Classic, we will soon adjust the behavior of creatures in most dungeons (including the new dungeons coming in Wrath of the Lich King Classic) to make it significantly more difficult to endlessly snare and kite enemies. Additionally, we will implement a reduction to group XP earned when there is large disparity between player levels in the same group.

We’ve experimented with similar changes to most dungeons on our Season of Mastery servers, and we’ve found these changes to be very effective at reducing the efficiency of boosting groups. We plan to roll out these adjustments to Burning Crusade Classic realms at the same time as the Joyous Journeys XP buff, which should happen sometime in the next several weeks. Stay tuned for more information about that and when you can expect to see these changes hit live servers.

This is also a good opportunity to remind everyone that spamming chat channels with advertisements for boosting services outside of dedicated Trade channels is against the Terms of Service, and you should take every opportunity to report players that you see advertising for boosting services in channels such as General and Looking For Group.

We’re really looking forward to players joining us very soon in the Wrath of the Lich King Classic Beta, and hope to be able to share more about that very very soon as well!

Classic - Looking for Dungeon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we all know, there’s an infinite amount of ground to cover on this topic. I’m not sure how much I can say that hasn’t already been said before, but what I can assure you of is that our team is extremely committed to finding good solutions to player concerns that don’t compromise on the things that make Classic loved in the first place.

And speaking of solutions, I’ve come bearing some good news: we are actively developing a brand-new Group Finder UI for Wrath of the Lich King Classic! Here’s a small sneak preview of some of the features we’re aiming to deliver.

  • New Look, Modern Code: We’ve rebuilt the UI to be easier to read and more inviting than it was in Burning Crusade Classic. Behind the scenes, we’re using our modern Group Finder code, ensuring stability and performance.
  • Roles: We’re introducing roles into the UI in Wrath Classic. Partial groups can broadcast which slots they have open, and individuals can specify whether they’re willing to tank, heal, deal damage, or do multiple of the above. Roles are intended to expedite communication – not stifle gameplay creativity – so for the moment we’re keeping all roles open to all classes.
  • Solo Listings and Multiple Activities: We envision this Group Finder as a “bulletin board” where players can list activities they want to do and discover others who want to do the same. To that end, we’re supporting listings from both solo individuals and partially filled groups. And if you can’t decide which dungeon you want to run, that’s okay! You can list yourself for more than one.
  • Request Invite and Suggest Invite: To smooth out group formation, we’re adding Request Invite and Suggest Invite features. Just remember: a quick “Hey there” is always preferred over a silent and sudden ninja-invite!
  • The Single Source for Your Group Finding Needs: We’re aiming for this Group Finding UI to be a one-stop shop for all your group-finding needs. To that end, we’re reviving an old rule from the original Burning Crusade and Wrath of the Lich King: sending messages in the Looking for Group chat channel will require being listed in the UI.

You might be thinking, “no one likes restrictions”. In an ideal world, each individual player would build their groups using whatever tools they deem best for the job. However, we’ve observed that group finding is a social coordination problem, and there’s value in funneling everyone through the same system. If we can create a single “source” through which all group finding is done, all players will reap the benefits.


We’re aiming to have our new Group Finder deliver an effective, efficient, and enjoyable group finding experience, and we want the help of you and other players in getting there. We’ll have a fully functional test version of the Group Finder available on day 1 of the Wrath of the Lich King beta.

We look forward to hearing your feedback!

Patch 9.2 Hotfixes - June 21, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures and NPCs

  • Fixed an issue where Princess Tess Greymane would not be present in the Hall of Shadows.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Halondrus
      • Fixed several visual issues with the environment disappearing during the encounter.
  • The Necrotic Wake
    • Surgeon Stitchflesh
      • Fixed an issue causing Festering Rot to not scale its damage properly when cast by Surgeon Stitchflesh's first Creation.
      • Reduced the maximum applications of Festering Rot to 15 on Mythic difficulty.
        • Developers' note: Our goal with this change is to address an issue that caused Festering Rot to act inconsistently without inadvertently increasing the difficulty of the encounter.

Quests

  • The Ilskahorn horn visual should now be removed upon abandoning or completion of “Focusing the Eye.”
This article was originally published in forum thread: Joyous Journeys - Summer XP Buff Event, Classic - Looking for Dungeon, Hotfixes started by Lumy View original post
Comments 51 Comments
  1. Veggie50's Avatar
    Sure… but the people who agressively gearscore and gatekeep are not the people I want to play with, so it works out for me.
  1. Super Kami Dende's Avatar
    Just add RDF from day one and bypass using a shitty group finding system.

    Also Dungeon EXP nerfs seems less like them tackling "boosting" and moreso them trying to extend People's time in game or encourage paying Blizzard for their Boosts. Let People boost if they want. This hurts People that help their friends as much as it hurts actual "boosters"

    Trash company continues to fester.
  1. ellieg's Avatar
    Quote Originally Posted by Luciferstwin View Post
    So why are they not targeting arena boosting? Its funny that they nuke the one type of boosting thats affecting their monetary gains. Its a MMO, you are supposed to make friends to play with, not do everything solo. Make some friends, ask them to come help you with your elite quest.
    By nerfing boosting, there will be more potential "friends" out in the world levelling.

    As for arena boosting, as long as its not account sharing what is the problem? Its still a team. Either you are better than the 1-2 good players and their carry, or you are not. Its team vs team. If you think you shld be higher rated, either get good, or take your own advice and just make "friends" with ppl much better than you lol
  1. loras's Avatar
    Quote Originally Posted by Th3Scourge View Post
    Fuck me...

    Nothing says the frozen winds of Northrend quite like 'Joyous Journeys'
    Happy happy joy joy fun fun god of darkness ate your bum. :3
  1. Luciferstwin's Avatar
    Quote Originally Posted by ellieg View Post
    By nerfing boosting, there will be more potential "friends" out in the world levelling.

    As for arena boosting, as long as its not account sharing what is the problem? Its still a team. Either you are better than the 1-2 good players and their carry, or you are not. Its team vs team. If you think you shld be higher rated, either get good, or take your own advice and just make "friends" with ppl much better than you lol
    I dont pvp so your little attempt at an insult failed. Boosting rating is litterally the same exact thing. People who are much higher skilled carry you to a higher score than you would be able to obtain. Whats the difference between that and dungeon boosting?
  1. Kralljin's Avatar
    Quote Originally Posted by Luciferstwin View Post
    So why are they not targeting arena boosting? Its funny that they nuke the one type of boosting thats affecting their monetary gains.
    Because paying other players for a service is allowed by the ToS and considering they're not even doing anything about PvP boosting on Retail, i don't think Classic will do anything.

    Should they do something?
    Yeah, but that's another debate.
    Quote Originally Posted by Luciferstwin View Post
    Its a MMO, you are supposed to make friends to play with, not do everything solo. Make some friends, ask them to come help you with your elite quest.
    Well, first off, while boosting exists, a lot of these people you could potentially group up with sit in dungeons.

    Second, i don't want to bother friends to help me constantly, i'd rather do it you know, the old fashioned way by finding people who are on the same quest.
    Quote Originally Posted by Super Kami Dende View Post
    Also Dungeon EXP nerfs seems less like them tackling "boosting" and moreso them trying to extend People's time in game or encourage paying Blizzard for their Boosts. Let People boost if they want. This hurts People that help their friends as much as it hurts actual "boosters"
    I'm fairly certain there are more people out there selling boosts than friends doing it pro bono, because even with boosting it still takes quite some time to do it.
    I'm willing to play with friends, but not so much willing to play the game for them for 10-20h, i doubt i'm alone in this regard.

    Disregarding that the theory of yours is also pretty shortsighted, Blizzard literally sells a character boost, they're already profiting off in some way.
    By killing dungeon boosting, they just make players play the game as it was actually intended.

    Nevermind that they're also adding a 50% flat XP buff for compensation, which is a massive decrease of the leveling time.
  1. ellieg's Avatar
    Quote Originally Posted by Luciferstwin View Post
    I dont pvp so your little attempt at an insult failed. Boosting rating is litterally the same exact thing. People who are much higher skilled carry you to a higher score than you would be able to obtain. Whats the difference between that and dungeon boosting?
    There was no insult. Arena is a team. Its you and 1 or 2 others, vs 2 or 3 of them. A scrub getting boosted is no different than a scrub playing with his 2 skilled friends. They eventually climb to a rating where 3 skilled players beat them.

    No where in arena does it state you must be exactly as skilled as your teammates. To be clear, I think ppl paying to get boosted is pathetic, but its fundamentally no different than what happens on many teams with unequal teammates.

    Dungeon boosting removes players from world.
  1. Unholyground's Avatar
    Quote Originally Posted by Neotart View Post
    U didnt see the event vids? they did away with #Nochanges right around the time SOM came out, and pretty much threw the book out.
    It's fucking about time they stopped following the #NoChanges People. They were a very tiny minority to begin with but as always they ruined what they wanted the most.
  1. kamuimac's Avatar
    Quote Originally Posted by DarkAmbient View Post
    3) Dungeon finder compromise: Shite. I want original system that was in the game, the one that actually helped make Wrath as good as it was. Still, I have no choice but to use it, so we'll see how it goes.
    we know how it goes. we see it in retail .

    its be meta or gtfo and be 21838127389 geascore or gfto

    trying again and again and again and expecting different resoult is literaly deffinition of madness.

    i will play wolk as pala/dk tanks. i will make my own group . and i will too invite only overgeared meta classes. because why wouldnt i.

    but i feel genuinly sorry for people who just like in retail will be 99,99% declined and will have horrible experience in wolk classic because of ridicuolous Ion decisions of removal of best addition to the game aka lfd which allowed milions of players to see inside of the dungeons.
  1. RamGuy's Avatar
    So we are getting +50% EXP from all content on the fresh servers as well? To me, that sounds stupid, but I'm not really keen on doing the whole level 1-70 yet again so I'm somewhat happy with it. I did 1-60 on Season of Mastery when it was +40%, and did another one once it got bumped to +100%. As Season of Mastery is Vanilla, and this will be based on 3.4.0 (which is basically a modified 3.3.5a) I suppose it will feel about as fast as +100% EXP on Season of Mastery as we get all the added efficiency that got implemented in Burning Crusade + 50% EXP boost on top of that.

    One thing they had to do on Season of Mastery was to lower the cost of riding skills and class abilities. When you only boost EXP gains but don't boost item drops, quest drops or money drops you end up levelling up way too fast compared to your overall income making things like affording mounts, riding skills and all your abilities rather rough. Hopefully, they will keep this in mind this time around? Especially for the fresh servers where players won't have any max level character than can provide your new level 1 character with gold and bags, and where the economy will be fresh so all items on the AH will be in high demand and expensive at the start it would feel strange to not lower the cost for skills etc to balance out the +50% EXP gains.

    I suppose this +50% EXP will be a permanent thing? Why remove it after the pre-patch? Would feel even worse for new players, especially on the fresh servers that might not have time to play a lot during pre-patch to be both behind on their levelling, and not have the +50% EXP when pre-patch is over. Makes more sense for it to be permanent like on Season of Mastery. Just make it so it won't work for levels 70-80.

    If pre-patch is indeed going to be 6-8 weeks as they stipulate here, shouldn't we have some more information regarding the expected release date? Unless it's going to coexist with Dragonflight, and pre-patch is going to be 6-8 weeks we start to run out of time until WotLK Classic release will be within the same timeframe as Dragonflight which seems stupid. It would be nice to get some details early so we can plan for the release, not have the release announcement drop like 14 days before release like it did with Season of Mastery.
  1. kamuimac's Avatar
    Quote Originally Posted by Luciferstwin View Post
    So why are they not targeting arena boosting? Its funny that they nuke the one type of boosting thats affecting their monetary gains. Its a MMO, you are supposed to make friends to play with, not do everything solo. Make some friends, ask them to come help you with your elite quest.
    so much of this friendmaking in last 3 years of classic where 99%of groups are boosting groups

    im sure this time it will be different.

    hint - this time around it will be boosting for badges and nothing will change. want to farm badges because its the only way you can decently gear ? gotta pay ton of gold for boost runs
  1. ellieg's Avatar
    Quote Originally Posted by kamuimac View Post
    we know how it goes. we see it in retail .

    its be meta or gtfo and be 21838127389 geascore or gfto

    trying again and again and again and expecting different resoult is literaly deffinition of madness.

    i will play wolk as pala/dk tanks. i will make my own group . and i will too invite only overgeared meta classes. because why wouldnt i.

    but i feel genuinly sorry for people who just like in retail will be 99,99% declined and will have horrible experience in wolk classic because of ridicuolous Ion decisions of removal of best addition to the game aka lfd which allowed milions of players to see inside of the dungeons.
    So there's going to be millions of players getting denied from groups and somehow they won't be able to locate eachother and form a group and do the dungeon?
  1. Kralljin's Avatar
    Quote Originally Posted by RamGuy View Post
    I suppose this +50% EXP will be a permanent thing?
    No. it will last 6-8 weeks and starting before pre patch, which will last between 2-6 weeks.
    beginning a few weeks before the 3.4.0 Pre-Patch and persisting right up until the day that Wrath of the Lich King Classic launches.
    My gues of a timeline will be
    Week -2: Buff comes out
    Week 0: Pre Patch comes out
    Week 4: Wotlk Classic launches

    Meaning the pre patch will last for about 4 weeks.
    Quote Originally Posted by RamGuy View Post
    If pre-patch is indeed going to be 6-8 weeks as they stipulate here, shouldn't we have some more information regarding the expected release date? Unless it's going to coexist with Dragonflight, and pre-patch is going to be 6-8 weeks we start to run out of time until WotLK Classic release will be within the same timeframe as Dragonflight which seems stupid.
    At this point, Blizzard really seems to have put the pedal to the metal and tries to get out Wrath Classic before the end of Q3, meaning that it will launch near the end of september.

    Pre patch will possibly hit early august, so the buff will likely come out in 3-4 weeks.
  1. DarkAmbient's Avatar
    Quote Originally Posted by kamuimac View Post
    we know how it goes. we see it in retail .

    its be meta or gtfo and be 21838127389 geascore or gfto

    trying again and again and again and expecting different resoult is literaly deffinition of madness.

    i will play wolk as pala/dk tanks. i will make my own group . and i will too invite only overgeared meta classes. because why wouldnt i.

    but i feel genuinly sorry for people who just like in retail will be 99,99% declined and will have horrible experience in wolk classic because of ridicuolous Ion decisions of removal of best addition to the game aka lfd which allowed milions of players to see inside of the dungeons.
    A little hyperbolic, but I mostly agree with the sentiment, except that excluding the bad geared/meme spec people just makes you part of the problem. Maybe you could be that one good guy on your server who runs noob friendly groups, although if optimal runs are your goal then I understand why you wouldn't do that.
  1. Phuongvi's Avatar
    Quote Originally Posted by kamuimac View Post
    farm badges because its the only way you can decently gear ?
    Terrokar tower and Hellfire Fortifications says hi.
  1. wombinator04's Avatar
    They are putting in a whole lot of work just to not add dungeon finder oh my Lord, barely anyone didn't want dungeon finder like seriously the one percent.

    Well now that they've done the work they could add this and the group finder UI and add dungeon finder so everyone* got something.
  1. kamuimac's Avatar
    Quote Originally Posted by wombinator04 View Post
    They are putting in a whole lot of work just to not add dungeon finder oh my Lord, barely anyone didn't want dungeon finder like seriously the one percent.

    Well now that they've done the work they could add this and the group finder UI and add dungeon finder so everyone* got something.
    its the same stupid mistakes they do in retail because its the same people managing it

    creating content that only top 1 % wants while spiting in face of 99 %.

    literaly nobody ever asked for removal of lfd from wolk classic. but Ion and his stupid obsession about making wow as unplayable as posisble in its every single possible iteration .

    untill that man is gone from blizzard nothing in any kind of wow will ever change.

    - - - Updated - - -

    Quote Originally Posted by ellieg View Post
    So there's going to be millions of players getting denied from groups and somehow they won't be able to locate eachother and form a group and do the dungeon?
    last 15 years in retail shown that people rather quit then make groups themselves.

    thats why classic and tbc servers are dead - because nobody wants that kind of gameplay in 2022.

    and thats why wolk classic is dead on arrival . because lfd is the feature that people wanted to come back to play classic with . because majority assosiate classic wow with wolk and post wolk era. because thats when majority started to play on max level and have alts.

    Ion is singlehandedly destroying players wish so that he can create more dead classic realms.
  1. ellieg's Avatar
    Quote Originally Posted by kamuimac View Post
    its the same stupid mistakes they do in retail because its the same people managing it

    creating content that only top 1 % wants while spiting in face of 99 %.

    literaly nobody ever asked for removal of lfd from wolk classic. but Ion and his stupid obsession about making wow as unplayable as posisble in its every single possible iteration .

    untill that man is gone from blizzard nothing in any kind of wow will ever change.

    - - - Updated - - -



    last 15 years in retail shown that people rather quit then make groups themselves.

    thats why classic and tbc servers are dead - because nobody wants that kind of gameplay in 2022.

    and thats why wolk classic is dead on arrival . because lfd is the feature that people wanted to come back to play classic with . because majority assosiate classic wow with wolk and post wolk era. because thats when majority started to play on max level and have alts.

    Ion is singlehandedly destroying players wish so that he can create more dead classic realms.
    I'm not arguing against lfd but im a perfect example of someone that makes his own group. I love playing off meta specs in retail. No one really cares abt the meta until +10. At +15 if you're rating is good enough you still get invites if you're off meta. Before you get the rating, you just make your own group, no one cares if the group leader is not the meta. You act like listing a group and inviting ppl is impossible. But I, and every other pug, forms groups that way. Thered be 0 groups in the group finder if that wasn't true.
  1. RelaZ's Avatar
    Is it the same awful group finder from retail? The one where you can't both try to fill a group and search for one at the same time? The one where you can't do any queued content while searching for a group/filling up a group? The one where you can't have multiple group "offerings" up at the same time?

    That will almost kill the PvP scene. No cross-faction, no cross-realm and not even a functioning "world" chat (i.e. LFG). We'll be back to Trade chat spamming. Amazing.
  1. Greyvax's Avatar
    A modern LFG tool (like retail) is what people have been asking for since classic vanilla. Glad they are adding this in since they are not doing the LFD matchmaker.

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