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Developer Update: A Look at What’s Ahead for Wrath of the Lich King Classic
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Wrath of the Lich King Classic provides new opportunities to make a few changes that will improve the gameplay experience in the next chapter of Classic WoW. In this Developer Update, the World of Warcraft Classic Team takes you through some of those changes and what they can mean for the future of Wrath Classic.

#SomeChanges
When World of Warcraft Classic first launched, it followed a very strict design pillar: #NoChanges. At Blizzard, we faithfully recreated World of Warcraft as it existed in 2006, with as few changes as possible, while still making it able to run in the more modern environment of 2019. But World of Warcraft didn’t stop in 2006. It continued to evolve and change over the years. So, we re-released the Burning Crusade expansion last year in 2021, and plans are underway to re-release the Wrath of the Lich King expansion.

However, as we re-release these expansions, we find the design pillar #NoChanges isn’t sufficient anymore. With World of Warcraft’s expansions came design changes to the game, and some of those changes were not consistent with the way Classic World of Warcraft felt. It’s undeniable that the latest 2021 modern expansion, Shadowlands, feels very different than the original launching game in 2004. Where should the evolution of the game stop, if we want to retain that Classic feel even while releasing new content? Many players today choose to play Classic WoW because they love that feel, and don’t want it to be lost. The World of Warcraft Classic team has given this a lot of thought, and we would like to share with you today our design pillars for what we call #SomeChanges.

Nurture and Protect Social Experiences
The first and most important design pillar is: Nurture and Protect Social Experiences. The compelling social experiences within World of Warcraft are why many of us first fell in love with the game. To retain these experiences, we want to help players build friendships and deepen their relationships within parties, raid teams, guilds, and server communities. Online social experiences are a complex phenomenon and can be very easy to damage. Positive relationships build community, reduce toxicity, and forge friendships that have kept players coming back to our game for many years. We need to nurture and protect these relationships. One very big key to this is providing “Social Proximity” in our game, or what some cognitive scientists call “Repeat serendipitous interactions”. Put a little more simply, you need multiple interactions over time with the same people in a way that feels happy or beneficial. Classic WoW provided this in abundance, where you would often meet the same people from day to day while running through the Stranglethorn Jungle, on your way to a Scarlet Monastery run, or heading into Blackrock Mountain for a raid. As we roll out new expansions for WoW Classic, the pillar of protecting this Social Proximity helps inform our decisions about features like dungeons, raids, quests, phasing, and tools for finding party and raid members. When we make changes to Wrath of the Lich King Classic, we will make changes that help maintain Social Proximity, and in so doing, nurture and protect social experiences.

Approachable and Familiar
Another important design value for us is: Approachable and Familiar. We want you to feel like you are coming home to a place you know well. Classic’s combat pacing is more deliberate. Class designs are more familiar, with fewer changes from patch to patch. Classic often tells simpler stories about a particular place and time. We love to see players with intrinsic motivations founded on exploration, experimentation, and wonder, in addition to pursuing more powerful items and epic storylines. Classic WoW provides players with a sense of agency over their character’s destiny, telling their own player story about how they explored and interacted with the world. Dungeons and raids in Classic are most often defeated through careful preparation: collecting consumables, perfecting gear sets, mastering class skills, and memorizing encounter details. We want to maintain that approachability and familiarity.

This pillar works to limit the changes we make, as that familiarity can be easily damaged. But it also encourages us to make changes when an excessively complex system can be reworked into something more elegant and easier to understand. A good example of this can be found in the Emblem system from Wrath of the Lich King, which became needlessly complex and confusing by the time we defeated Arthas. We’re planning for each raid tier of Emblems to work the same, with one Emblem dropped by the latest raids and used to purchase gear equivalent to those raids, plus a second Emblem dropped by dungeons and older raids and used to purchase less powerful items. We’re hoping a few small changes there can make the system more approachable for everyone, but still fill the cherished role it served in the original Wrath of the Lich King.

The World is the Main Character
The third and final design pillar of the Classic WoW team is: The World is the Main Character. We want you to maintain the feeling of being immersed in a living world (of Warcraft). We love your exploration and your player-driven stories and want to make sure you have a reason to visit various locations in the world over and over again. Gathering and crafting professions are important to that sense of world, and of its economy, where you are interacting with thousands of other players in a vibrant player community. This pillar means we need to preserve the world we have created from excessive changes. You should be able to collect the lost pages of the Green Hills of Stranglethorn, to rescue the town of Darkshire from Stitches, or to return to Tempest Keep and face off against Prince Kael’thas one more time (and hope for rare mount drop). You should be able to tell your personally unique stories about your exploits, even as you follow along the epic stories of Azeroth’s most famous personalities.

Wrath of the Lich King Itemization Changes
Those pillars can come across feeling very abstract. So, we want to give you a concrete example of how we are applying them to changes for Wrath of the Lich King Classic (WotLK). We’re taking a hard look at itemization in that expansion and have decided to make some changes we think will help improve the experience. Taking our pillars and applying them to itemization, we’ve come up with four goals for making changes to WotLK itemization:

  • Foster a vibrant player ecosystem engaging in all WotLK instanced content.
    • Serves: Nurture and Protect Social Experiences
  • Maintain a healthy density of players enjoying Heroic dungeons throughout the entire expansion.
    • Serves: Nurture and Protect Social Experiences and Approachable and Familiar
  • Preserve nostalgic itemization elements.
    • Serves: Approachable and Familiar and The World is the Main Character
  • Provide a consistent itemization scheme across all expansion phases.
    • Serves: Approachable and Familiar

That first goal is all about nurturing our WoW communities. We know players in Burning Crusade Classic have experienced a great environment with raiding. Players are active in multiple raids at all four raid tiers, participating in both 10-player and 25-player raids, and raiding with their alts and in pickup groups at all tiers. We want to make sure that continues in WotLK. To further this, we've been exploring a lot of ideas that we've decided not to implement at this time, such as 10-player and 25-player raids dropping the same items, Heroic dungeons getting improved drops, or increasing the starting difficulty of Heroic dungeons. One change we have decided to make, is to increase the health and damage of monsters in Naxxramas. Our 2008 design intention was for it to be a little easier than the 2006 original, but we missed the mark and it ended up much easier than we intended. Bringing up the difficulty a bit will make for a more fun and interesting challenge while awaiting the opening of Ulduar.

The second goal is about making sure Heroic dungeons stay attractive throughout the entire expansion. The Emblems and items they drop should always be valuable, even late in the expansion. They should also remain an interesting challenge throughout the entire expansion, rather than becoming excessively easy as your gear improves. We are exploring plans to add challenges to Heroic dungeons as the expansion proceeds, which would also provide more valuable rewards.

We also want to preserve nostalgic itemization. No matter what changes we make, we will ensure all WotLK raid and dungeon items can still be acquired, as well as their unique art.

Finally, the itemization and raid lock systems for Wrath of the Lich King evolved several times during the expansion. Rather than changing per phase, we want to make it more consistent. This means that Emblems should drop and work in the same way every tier, set pieces should be acquired the same way every tier, and ideally raid lockouts should function the same way every tier. To support this, both 10-player raids and 25-player raids will drop Emblems of Valor at launch, while dungeons will drop Emblems of Heroism, matching the design pattern for Emblems that was used in Trial of the Crusader and Icecrown Citadel.

#SomeChanges
We hope that this glimpse of the in-progress itemization design helps you better understand how we plan to adhere to these pillars as we move forward. Each time we consider a change to the Wrath of the Lich King experience, we will keep these pillars in mind: Nurture and Protect Social Experiences, Approachable and Familiar, and The World is the Main Character. If the change doesn’t serve them, then we won’t make it. But, if the change can strengthen those pillars, we will carefully consider it. As always, our goal is to deliver the best possible World of Warcraft Classic experience to you, our dedicated players.

We look forward to your feedback and we’ll see you in Northrend!
This article was originally published in forum thread: Developer Update: A Look at What’s Ahead for Wrath of the Lich King Classic started by Stoy View original post
Comments 112 Comments
  1. Kralljin's Avatar
    Quote Originally Posted by owbu View Post
    I'm sorry, but who wrote this? It's a really weird mixture of sociology paper and PR Buzzwords. Is this from the "remember the fel reaver?!?" lady?
    It's poorly structured in the sense that Blizzard explains for multiple paragraphs their design philosophy of Classic Wotlk (and design philosophies tend to be more abstract) and then sprinkle in some actual infos into.

    They're not helping either by articulating points that are simply beyond the scope of Classic, "World is the main character", okay, makes sense as philosophy when you design a new game, not so much as a guiding principle for a relaunch.
    I don't think anyone would've expected that Npc's suddenly call us Commander, Champion of Azeroth or Maw walker and kiss our feet as they do in the modern expansions.

    This entire thing should've been split into two, like:
    - This is our design philosophy behind Classic Wotlk
    - This is what we plan on changing
  1. TheRevenantHero's Avatar
    This along with the removal of LFD has officially killed WotLK Classic. Which sucks because I was really really looking forward to it. But they decided to listen to the incredibly small but loud majority and have ruined it for the rest of us.
  1. Seiken3's Avatar
    Quote Originally Posted by Kralljin View Post
    They said they wanted to add extra challenges to heroic dungeons.

    We can now argue whether the addition of something can be considered a change or not, but i think it certainly counts in this context.
    Yes, but they said they would not do it. "To further this, we've been exploring a lot of ideas that we've decided not to implement at this time, such as 10-player and 25-player raids dropping the same items, Heroic dungeons getting improved drops, or increasing the starting difficulty of Heroic dungeons"
  1. SinR's Avatar
    Quote Originally Posted by Seiken3 View Post
    Yes, but they said they would not do it. "To further this, we've been exploring a lot of ideas that we've decided not to implement at this time, such as 10-player and 25-player raids dropping the same items, Heroic dungeons getting improved drops, or increasing the starting difficulty of Heroic dungeons"
    starting difficulty.

    I'm sure they're planning on ramping up mob HP and Damage in heroics as the patches progress so we don't just faceroll heroics all day for good gear like we did #SomeChanges
  1. Sluvs's Avatar
    Quote Originally Posted by SinR View Post
    So you have this meme, right? The dude with the Butterfly asking "Is this (whatever the original is)?"

    Now, you take that Meme, and slap Ion's face on it as the dude.

    You put Trade Chat Spam "LF2M TANK AND HEALER FOR DAILIES" "PALADIN BOOSTS BEST ON REALM PST FOR PRICES" "LFM ICC 10 6000 GEARSCORE PUMPERS ONLY" as the Butterfly.

    You put "IS THIS COMMUNITY???" at the bottom.
    Funnily enough, it kinda is.
  1. NineSpine's Avatar
    Quote Originally Posted by TheRevenantHero View Post
    This along with the removal of LFD has officially killed WotLK Classic. Which sucks because I was really really looking forward to it. But they decided to listen to the incredibly small but loud majority and have ruined it for the rest of us.
    Nobody who was goin to play up to the ICC patch in the first place is going to sit out because there won't be LFD for the last three months of Wrath.
  1. TheRevenantHero's Avatar
    Quote Originally Posted by NineSpine View Post
    Nobody who was goin to play up to the ICC patch in the first place is going to sit out because there won't be LFD for the last three months of Wrath.
    lmfao Except from what I've seen, the overwhelming majority of people aren't bothering with WotLK Classic because it will never have LFD. Just because YOU won't sit out doesn't mean everyone else also won't. Sure some people will still play but it's going to be a much smaller population.
  1. MiiiMiii's Avatar
    Good stuff for the most part. The Heroic Dungeon changes feels like M+ and it's not what I enjoy about the game. When I raid ICC I don't want to do Heroics.
  1. NineSpine's Avatar
    Quote Originally Posted by TheRevenantHero View Post
    lmfao Except from what I've seen, the overwhelming majority of people aren't bothering with WotLK Classic because it will never have LFD. Just because YOU won't sit out doesn't mean everyone else also won't. Sure some people will still play but it's going to be a much smaller population.
    Like I said, zero people are actually going to say "Oh boy I really want to play Wrath but IN A YEAR THERE WON'T BE LFD FOR THREE MONTHS WHEN THE FINAL PHASE COMES!" That's not a real person. It's laughable.
  1. ryjkur's Avatar
    I hope this doesn't mean only 5day/week 6h per day HC guilds are able to clear Naxx before Ulduar releases.
  1. Kralljin's Avatar
    Quote Originally Posted by Seiken3 View Post
    Yes, but they said they would not do it. "To further this, we've been exploring a lot of ideas that we've decided not to implement at this time, such as 10-player and 25-player raids dropping the same items, Heroic dungeons getting improved drops, or increasing the starting difficulty of Heroic dungeons"
    Extra challenge is not equal to starting difficulty.
  1. Zka's Avatar
    What a bunch of endless marketing bullshit just to say itemization will be a bit different and Naxx will be less than completely trivial.
  1. Dustdevil's Avatar
    Quote Originally Posted by TheRevenantHero View Post
    lmfao Except from what I've seen, the overwhelming majority of people aren't bothering with WotLK Classic because it will never have LFD. Just because YOU won't sit out doesn't mean everyone else also won't. Sure some people will still play but it's going to be a much smaller population.
    LMFAO overwhelming majority
  1. TheRevenantHero's Avatar
    Quote Originally Posted by NineSpine View Post
    Like I said, zero people are actually going to say "Oh boy I really want to play Wrath but IN A YEAR THERE WON'T BE LFD FOR THREE MONTHS WHEN THE FINAL PHASE COMES!" That's not a real person. It's laughable.
    You're right. They simply won't play the game. Is your gatekeeping worth less people in the game?

    - - - Updated - - -

    Quote Originally Posted by Dustdevil View Post
    LMFAO overwhelming majority
    LMFAO that you think it's not.
  1. Iain's Avatar
    I'd like to see a 10-20% reduction in xp gains from all sources. Makes the leveling phase longer and ensures you're still 58 by the time you arrive at Storm Peaks.
  1. SinR's Avatar
    Beta's out. Surprised there isnt a giant news post for it
  1. NineSpine's Avatar
    Quote Originally Posted by TheRevenantHero View Post
    You're right. They simply won't play the game. Is your gatekeeping worth less people in the game?
    These people do not exist. Nobody is playing wrath for a year straight with no LFD just because LFD is coming in the last phase. Stop being a clown.

    LMFAO that you think it's not.
    People also said nobody would ever play classic unless they added LFD in the beginning. Oops.
  1. Assumi's Avatar
    Enjoy getting your alts into heroics 6 months in when we hit the same dearth of dungeon groups as we had in both Classic and TBC except this time when you do find a group after an hour of spam you get "Nah we want to do the challenges, you're not geared enough". Blizzard too busy circle jerking the community nostalgia to actually consider the long term ramifications of their stupid decisions.
  1. TheRevenantHero's Avatar
    Quote Originally Posted by NineSpine View Post
    These people do not exist. Nobody is playing wrath for a year straight with no LFD just because LFD is coming in the last phase. Stop being a clown.



    People also said nobody would ever play classic unless they added LFD in the beginning. Oops.
    Is reading comprehension just...really difficult for you or something? I said, you're right. They simply will NEVER play it since Blizzard said they're never adding LFD. Also, Classic had bursts of players at the start and have quickly become ghosttowns. They're now going to release a fan favorite expansion as Classic servers but removing things that only loud elitists asked for. I ask again, is your gatekeeping really worth WotLK having far fewer players?
  1. NineSpine's Avatar
    Quote Originally Posted by Assumi View Post
    Enjoy getting your alts into heroics 6 months in when we hit the same dearth of dungeon groups as we had in both Classic and TBC except this time when you do find a group after an hour of spam you get "Nah we want to do the challenges, you're not geared enough". Blizzard too busy circle jerking the community nostalgia to actually consider the long term ramifications of their stupid decisions.
    1. Won't have to spam with the new tool.
    2. They are increasing rewards to make dungeons more desirable throughout the expansion.

    This very post talks about the solutions to the problems you are presenting. Did you read it?

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