World of Warcraft: Dragonflight - Professions Preview
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Dragonflight development in full swing, you will soon get a chance to try out the new and updated profession system in World of Warcraft. This system has been designed to provide greater depth and engagement, allowing you—the crafters of Azeroth—to differentiate yourselves and stand out from your peers.

Before diving into the details of crafting, it’s worth noting that there are three main pillars to revamped professions:

  • Crafting Orders
  • Profession Specializations
  • Crafting and Gathering with quality

In this preview, we’re focusing on crafting with quality, but before diving into that topic, a quick summary of the other two for context.

Crafting Orders

Crafting orders are a new way for you to place an order for almost any Dragon Isles crafting recipe using an Auction House-like interface. This new service will be provided to you nearly free of charge by representatives of the Artisan’s Consortium, a new trade organization recently founded with its first Branch in the Dragon Isles.

When placing an order, there are three options that you can set for who can fulfill it: available to anyone, guild-members only, or a specific individual. Tradeable reagents can be provided by you or the crafter while certain special reagents may only be provided by one or the other. In particular, Soulbound reagents will often need to be provided by you when placing an order for a Soulbound item.


You will also be able to customize the order further by including various Optional Reagents depending on the recipe, dictating exactly what you want to be crafted. For example, many equipment recipes will allow you to specify secondary stats, similar to Missives from Shadowlands.

Once you are finished customizing the order, you will decide on an offered commission to the crafter, pay a small posting fee, and send it off.


Crafters can then view these orders, fill in any missing reagents, craft the item, and collect the commission (minus a small cut for the Artisan’s Consortium of course!). The finished item will then be delivered to you in the mail.

On the other end of the transaction as a crafter, this will be a great new way for you to earn gold, increase your skill, and most importantly, help craft for your friends and guildmates. If you focus on quality and customer service, you might even build up your own following of customers and lock in steady business.

Profession Specializations

Profession specializations will allow you to specialize in your primary crafting and gathering professions once you’ve reached a high enough skill. You will earn specialization points through a variety of activities and get to spend them to permanently improve different areas of your profession.

This will be one of the main ways you can differentiate yourself from your peers, as there will be many areas of each profession to specialize in. More to come on this feature a bit later!

Crafting with Quality

Quality and its Effects

New to World of Warcraft is the concept of crafting quality, both for crafted items and many gathered reagents. This is not to be confused with rarity such as Common, Uncommon, Rare, Epic, and Legendary, which will remain unchanged and isn’t directly related to crafting quality.

Crafted equipment will have five levels of possible quality, while many other crafted and gathered items such as potions and ores will have three levels of quality.


For crafted equipment, quality will primarily modify item level, with each level of quality increasing it by a small amount. For example, a piece of crafted leveling gear might be item level 270/272/274/277/280 at quality ////. In all cases, the goal is to have quality matter enough for it to be worth your effort to achieve higher qualities, without having the gains be so large that the lowest quality versions don’t feel worthwhile.

For crafted items such as consumables that have quality, the effects of quality are a bit more varied. For most, a higher quality will result in a more powerful effect, but in some cases, it might come in other forms of variation such as longer duration, more charges, etc. Note that there is an expectation that low-quality versions of these items will sell for less, but this will provide a niche for those who don’t want to spend a lot of gold to be able to make use of the full suite of crafted items. It will also be cheaper to craft lower-quality versions of these items for a variety of reasons.


For reagents that have quality, that quality value will serve as a major input into crafting. Crafting with higher quality basic reagents will directly provide bonus skill when crafting with them (more on that below).

Finishing Reagents are a new type of reagent that can be used to improve aspects of the crafting process— increasing skill or crafting stats for instance. Higher quality versions of these will have stronger effects on crafting.


Lastly, please note that not all gathered reagents will have quality. The core reagents gathered by the primary gathering professions of mining (ores), skinning (skins, scales, hides), and herbalism (herbs) will have quality, as well as reagents crafted by the primary professions (e.g. cloth bolts, metal alloys, etc.). Other reagents such as meat, cloth, fish, and elements that can be gathered by anyone will not.

Determining Quality - the Crafting Process

When crafting an item, there are two main elements of note.

The Recipe Difficulty will determine how hard it is to craft the recipe at a higher quality. Recipe Difficulty will also change when you include Optional Reagents, which can modify it up or down depending on their effects and quality, sometimes significantly.


Your Crafting Skill is determined by your base skill in your profession (e.g. Dragon Isles Tailoring) but can be modified by a variety of factors, including the quality of the reagents you use, Finishing Reagents, profession gear with skill bonuses, various bonuses provided by consumables, and most significantly, your profession specialization. As you can see in the below image, your crafting UI will make it clear based on all of these factors what quality you are expected to craft your item at.


As you craft your item, there is a small amount of randomness added to your skill roll to represent the natural variation in your crafting execution. In addition, if you have any Inspiration— a new crafting stat— you have a chance to become inspired, gaining a significant amount of bonus skill during the craft. This means you may do better than you expected, but never worse!

In the end, your final Crafting Skill will be compared against the Recipe Difficulty. If that skill is higher than the difficulty, you will craft the item at maximum quality, otherwise, the quality will depend on where your skill falls comparatively.

Additional Crafting Stats

In addition to your primary Crafting Skill, there are several secondary crafting stats that can affect crafting of new Dragon Isles recipes, and which you can specialize and gear towards. These are as follows:

  • Inspiration - You have a x% chance to be inspired, crafting this recipe with extra skill.
    • Inspiration is for those of you who love rolling the dice and getting lucky on some bonus quality. It’s also a way to craft items at a higher quality than your natural skill and a specialization would allow when you get lucky.
  • Resourcefulness - You have a x% chance to use fewer tradable reagents such as ore.
    • If you are trying to squeeze every drop of profit out of your crafts, then this is the stat for you.
  • Multicraft - You have a x% chance to craft additional items. Only works on recipes for stackable items.
    • We have long loved the feeling of crafting extra items from various abilities like Potion Master in Burning Crusade. Multicraft cements this as a permanent crafting stat for those of you who love that moment of crafting a bit extra!
  • Crafting Speed - Crafting is x% faster.
    • For those of you who mass produce crafts for the Auction House, or just want to save a few seconds now and then, crafting speed is a stat to help you create those items a bit faster.

Quality Philosophy

Many players will want to craft the best of the best and will settle for nothing less. With that in mind, we want to share a bit about our philosophy for quality and difficulty tuning for recipes.

For many early and lower-tier recipes such as for leveling gear, starter potions, and more, right as you learn them, your general crafting skill may be low enough that you will tend to craft them at the lowest quality. These recipes aren’t meant to be difficult though, and through gaining a higher skill in your profession or specializing in paths that make you generally better, these recipes will tend to become easy to make at max quality, even with low-quality reagents.

On the other hand, many of the recipes for the high-end items, particularly gear with powerful Optional Reagents and top-tier consumables, will be extremely difficult to craft at the highest quality. In fact, the goal in these situations is that only the best of the best can make them at the highest quality, and only by using every tool at your disposal.

What this means in practice is that if you wanted to craft the most difficult recipes at max quality— for example— a chest with an item level equivalent to that of Mythic raids (yes, this will be possible), you would likely need to:

  • Fully specialize in crafting that type of gear.
  • Use all top-quality reagents, both required and optional— all of which would require extremely skilled gatherers and crafters as well.
  • Use the best profession gear you can find, which would also likely require highly specialized crafters to make.

On top of that, you would either need to get lucky with Inspiration or use a valuable Finishing Reagent that boosts skill to guarantee the item is crafted at top quality. In other words, it will take the contribution of many skilled crafters and gatherers, as well as some luck or extra resources to make those best items at the highest quality.

The goal here is to make sure crafting the best of the best, or having it crafted for you, will be no small feat, and one to be proud of. We also want to emphasize that you will never need to rely on luck. Luck can be of much help to you if you want to focus on Inspiration, but it’s never necessary.

We also hope this means crafting the very highest quality items turns out to be very lucrative, while also being something that a large guild could coordinate to do on their own. Please note though that the goal is not to have high-end gear cost anything remotely approaching the costs of top Legendaries in Shadowlands. In general, we don’t expect the base reagents to be nearly as expensive, and most of the effort to become highly specialized will be through play, not spending gold. Even if for a time only a few players can make the best items at the highest quality, getting an item crafted at a lower quality will be much more achievable. Lower quality items will also only be slightly less powerful, in contrast to the tiers of Legendaries in Shadowlands. Finally, you will be able to get lower quality equipment recrafted to higher quality later by a more skilled crafter for minimal reagents. More details will be forthcoming on recrafting.

Profession Skilling Philosophy

In Dragonflight, you will gain skill in your professions similar to the way you have in the past. There will be one main difference though for primary crafting professions. Instead of needing to max your skill to learn all recipes, you will only need to skill up about halfway. The intent is that you won’t feel the need to rush to max out your profession skill, but instead can slow down halfway, content in knowing you can learn any recipe you get your hands on. It should also mean that while you are filling crafting orders for others, or making useful items for yourself, your guild, or to sell, that you will continue to gain skill. Finally, it should mean many fewer items will be made just to skill up, thus flooding the market and diminishing their value. This is also true because much of the latter half of your profession skill will be earned through crafting high end items that require specially earned Soulbound reagents. Since as an individual crafter, you cannot earn enough of these on your own to max your profession, you will often need to fill orders from others to maximize your profession skill.

A Few Dragonflight Specific Crafting Details

Powerful Crafted Equipment

In Dragonflight, you will find many recipes for extremely powerful craftable equipment. In fact, every primary crafting profession can craft one or more pieces, all of which work under a shared system with the following attributes:

  • Up to five of these crafted pieces can be equipped at once, with 2-handed weapons counting as two.
  • All of them start at an item level range near to normal raids, increasing with quality. Through earned Optional Reagents, they can be brought up to Heroic and even Mythic raid item levels, making them competitive with some of the best gear you can find.
  • All are Soulbound, so you’ll either need to craft them yourself or have someone craft them for you through a crafting order.
  • Each piece of crafted equipment will require several types of Soulbound reagents that you will need to earn to craft it and improve it further with Optional Reagents.
    • One type of reagent will come from various challenging activities including dungeons, raids, PvP, and adventuring in some dangerous outdoor areas. You will need to earn a fair amount of this reagent to craft a piece of equipment, more for significant pieces. You can also use this reagent to construct an Optional Reagent to bring this equipment up to around heroic raid item level.
    • A second type of reagent will come from a series of quests that award you enough to craft one piece of equipment. Additional stages of these quests will become available to everyone every few weeks.
    • To upgrade this equipment to around Mythic raid item level, you will need to acquire a final reagent that can only be obtained in the highest tiers of content - Mythic raids, the highest levels of Mythic+, and highly rated PvP.

Philosophically, the goal of this system is to have professions be a meaningful source of high-end gear, elevating the importance and value of professions. As a crafter, you’ll need to go to significant effort to gain the skill, specialization, and recipes necessary to craft this gear, but it should be well worth it!

As a user of this gear, you will also need to go out and acquire many of the reagents yourself. The Soulbound reagents are designed to provide a means of deterministic, incremental progress towards gear of your choice while doing the activity(s) of your choice. In addition, the quest-acquired reagent mentioned above will limit how quickly you can acquire high-end crafted gear. This will prevent it from overwhelming other sources of gear while giving you the freedom to choose from where and how quickly you want to acquire the other reagents.

Alchemy and Phials in the Dragon Isles

You will find many strange and wondrous concoctions to discover during your Alchemical experimentations on the Dragon Isles. One of these is the standardization of the Phial as an innovative replacement for the Flask. Phials work very similarly to Flasks, lasting through death and counting as both a Battle and Guardian Elixir. The main difference is they tend to require about half the reagents to craft and last half as long, but two can be drunk together to get the duration of a Flask, for extra flexibility.

The reason this flexibility is beneficial is that a wide variety of Phials can be discovered, each with their own unique uses. The experienced adventurer may even find that they want to switch Phials from battle to battle, hence the added flexibility of a shorter duration. Just a few of the many options can be seen below (numbers very much not final):


Note that because of the wide variety of Phials you may want to consider, you will not find a Cauldron recipe for Phials in the Dragon Isles, but you will find one for the most powerful craftable potions.

Finally, you may be wondering about Alchemists and Phial duration. Not to worry, Alchemists who choose to specialize in Phials will discover the secret to making Phials last significantly longer for them.

This is just the start of what we have planned for professions in Dragonflight. Check back here on the official site for more as we progress through development. Thanks for reading and we look forward to hearing your impressions and thoughts.

We’ll see you in the Dragon Isles!
This article was originally published in forum thread: World of Warcraft: Dragonflight - Professions Preview started by Lumy View original post
Comments 124 Comments
  1. Azadina's Avatar
    Quote Originally Posted by Hitei View Post
    Probably a mock up and not the actual in-game system processing prices.
    Reassuring....That of the expansion system what they have complete now is couple of photoshops, with under 6 months to go for expansion launch.
  1. Humek's Avatar
    I thought that the ability to "Put an order" would be an interface available for ANY recipe...
  1. FelPlague's Avatar
    Quote Originally Posted by Azadina View Post
    Reassuring....That of the expansion system what they have complete now is couple of photoshops, with under 6 months to go for expansion launch.
    you know hilariously little of game development then, speaking how much changes so fucking quickly.

    Do people not remember how the wotlk they announced a year before its launch was ENTIRELY different from the one that went live even only a couple months later on alpha?
  1. Donald Hellscream's Avatar
    This seems like.. A lot, but Professions have been dull as rocks for ages at this point, maybe this will help make them more fun to play around with.

    I will reserve my judgment on this until I try it out myself, or we get some indepth testing on the Alpha/beta.
  1. Azadina's Avatar
    Quote Originally Posted by FelPlague View Post
    you know hilariously little of game development then, speaking how much changes so fucking quickly.

    Do people not remember how the wotlk they announced a year before its launch was ENTIRELY different from the one that went live even only a couple months later on alpha?
    The only quick changes they manage is cutting and slashing planned content. As well as pushing release dates. Anything else has been slow as hell to materialise.
  1. Nzx's Avatar
    Quote Originally Posted by Azadina View Post
    The only quick changes they manage is cutting and slashing planned content. As well as pushing release dates. Anything else has been slow as hell to materialise.
    We mock up app screens for content that will be finished in weeks all the time. The least important part of any new feature is the actual appearance of it because, yes, a design image is literally all you need. Layering that over the actual coded mechanics later on is easy.

    Honestly if 90% of MMO-C was allowed to see movies in post-production they'd be spamming any forum they could find talking about how the last fight in the next Avengers movie is going to take place on a completely green background.
  1. NoiseTank13's Avatar
    Four expansions too late, honestly.
  1. FelPlague's Avatar
    Quote Originally Posted by Azadina View Post
    The only quick changes they manage is cutting and slashing planned content. As well as pushing release dates. Anything else has been slow as hell to materialise.
    thank you for the laugh.
  1. Azadina's Avatar
    Quote Originally Posted by FelPlague View Post
    thank you for the laugh.
    No problem. Lucky for BFA rollers they haven't seen it that much before...not in so pronounced fashion anyway. (Even though it was right there for SL launch.)
  1. callipygoustp's Avatar
    Overly convoluted.
  1. Hitei's Avatar
    Quote Originally Posted by Azadina View Post
    Reassuring....That of the expansion system what they have complete now is couple of photoshops, with under 6 months to go for expansion launch.
    Dunno if this is somehow the first alpha/beta you've paid attention to, but it is always like that. Hence why often systems don't get added to the alpha/beta builds until fairly far in. The system is probably mostly in place, but with a basic tradeskillmaster-esque text and boxes UI. They don't like showing off rougher things like that, so they had someone put together an example of what the actual UI will end up looking closer to.

    Or maybe there's just a minor display bug in the UI for the silver-gold exchange because someone mistyped a 0.

    Who cares? It's the sort of minor but apparent error that would get fixed next build.
  1. Logwyn's Avatar
    I predict that this will only be for this expansion and next will be totally something different. Also, at this point, I'd rather they just add in housing and let professionals make different cosmetic items for the houses.
  1. Lorgar Aurelian's Avatar
    Quote Originally Posted by Azadina View Post
    The only quick changes they manage is cutting and slashing planned content. As well as pushing release dates. Anything else has been slow as hell to materialise.
    In mop they redid all of jade forest questing in like a month near the end, In wod they changed like all of frost fire and gorgon from blizzcon to beta, they can pump out huge changes incredibly fast when they deem it needed.
  1. LostSinclair's Avatar
    Looks like a lot of depth, little confusing at first glance but I bet when we get our hands on it it'll be great when we get the swing of things.
  1. wombinator04's Avatar
    The quality system will def be something literally no one likes when this comes out.
  1. Pandragon's Avatar
    So, quick look says this is similar to the legendary base item system we have now. Which, going by that, means another expansion of barely making gold from professions. The cost to level up those ranks was way more than the items sold for, and the materials always went for equal to the base item. Sure, there will be some gold made in the start and when the first raid launches. But after that, they will be useless again.
  1. Eluxe's Avatar
    I wonder if there will be a PvP crafted gear that will change ilvl once you step into instanced PvP. If not, then you will probably just vendor your epic soulbound crafting reagent.
  1. Buffbringer's Avatar
    So, the question i have is:

    Will i be able to craft the best of the best gear and quality for others (not myself) if i don't do high end instanced content?
    Cuz if not, then i guess i won't even bother leveling my blacksmith alt.
  1. FelPlague's Avatar
    Quote Originally Posted by Buffbringer View Post
    So, the question i have is:

    Will i be able to craft the best of the best gear and quality for others (not myself) if i don't do high end instanced content?
    Cuz if not, then i guess i won't even bother leveling my blacksmith alt.
    Ok so.

    If you are a mythic raider you will get "mythic raid crafting mat" and you can then make a request on the AH for someone to use your crafting mat to craft a super powerful item for you.
    (Or craft the item yourself obviously, if you have the profession to)


    If you are NOT a mythic raider you will not be able to get the items needed to craft the items, so you won't be able to get them, however you can still craft the items, but only for other people who do have the items and make a request using them.
  1. TEHPALLYTANK's Avatar
    So they heard the complaints about gear acquisition and crafting...and they decided to merge them in an attempt to solve the issues? I'm not sure if this is going to be good or bad, though the fact I'm uncertain at least is a hell of a step up from previous systems where I could easily call them shit as soon as they were announced because their design was utter rubbish from a mile away.

    Covenants being the most recent example of an expansion feature that clearly was shit when announced, remained shit until a good way through the expansion, and only much later into the expansion they finally implemented some basic QoL changes that people had been asking for since the bloody system was announced.

    The only clearly ill-conceived thing that sticks out to me is the crafting speed stat. It is going to be completely worthless, anything with crafting speed on it is going to be regarded as garbage.

    On a positive note, it looks like recrafting is something they intend to add so your initial investment in a piece of crafted gear isn't 100% lost when upgrading it.

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