WoW Hotfixes - September 20, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
  • Fated Raids
    • The following encounter abilities will no longer be notably altered by Fated Infusion: Creation Spark:
      • Sanctum of Domination
        • The Tarragrue – Chains of Eternity, Predator’s Howl
        • The Eye of the Jailer – Dragging Chains, Deathlink, Scorn and Ire, Hopeless Lethargy
        • The Nine – Fragments of Destiny
        • Remnant of Ner’zhul – Malevolence
        • Painsmith Raznal – Shadowsteel Chains, Lingering Flames, Cruciform Axe, Reverberating Hammer, Dualblade Scythe, Flameclasp Trap
        • Guardian of the First Ones – Threat Neutralization, Obliterate
        • Fatescribe Roh-Kalo – Grim Portent, Invoke Destiny, Call of Eternity
        • Kel’Thuzad – Glacial Wrath, Frost Blast, Oblivion’s Echo
        • Sylvanas Windrunner – Expulsion, Lashing Wound, Crushing Dread, Curse of Lethargy, Domination Chains, Banshee’s Mark, Banshee’s Bane, Veil of Darkness, Haunting Wave, Shadow Dagger, Death Knives, Barbed Arrow
      • Sepulcher of the First Ones
        • Skolex, the Insatiable Ravener – Ephemera Dust
        • Prototype Pantheon – Runecarver’s Deathtouch, Sinful Projection
        • Anduin Wrynn – Domination Word: Pain, Hopelessness, Hopebreaker, Blasphemy (Hopelessness/Overconfidence), Lost Soul, Wicked Star, Empowered Wicked Star
        • Lords of Dread – Fearful Trepidation, Anguishing Strike, Cloud of Carrion, Paranoia
  • Tazavesh: Soleah’s Gambit
    • Hylbrande
      • Added an extra action button for depositing or dropping Bypass Codes in addition to manually interacting with the Security Panel.
        • Developers’ note: Blind players are reporting difficulties with Bypass Codes because they are unable to drop them and they are unable to complete the mechanic using just /follow. We have implemented this alternative method to give players an opportunity to drop Bypass Codes so other players can grab them.

Wrath of the Lich King Classic
  • Paladin’s Seal of Corruption can no longer be dispelled.
  • The PvP window should now move or hide itself as necessary when other UI is opened.
  • Fixed a very rare issue where a player could be unable to access their second talent specialization after learning Dual Talent Specialization.
  • Fixed an issue where the bonus armor was not being granted on some rings.
  • High Test Eternium Fishing Line that was applied prior to Wrath of the Lich King Classic pre-patch should now correctly grant +5 Fishing Skill (was +2).
This article was originally published in forum thread: WoW Hotfixes - September 20, 2022 started by Lumy View original post
Comments 4 Comments
  1. panda040's Avatar
    I dont see how blind people could enjoy wow, but i respect blizzard making changes to accommodate those with visual impairments.
  1. Twdft's Avatar
    Quote Originally Posted by panda040 View Post
    I dont see how blind people could enjoy wow, but i respect blizzard making changes to accommodate those with visual impairments.
    I am not blind or otherwise disabled, but clicking on things to do mechanics pisses me off too. Everything should be interactable by pressing a button like

    /click ExtraActionButton1
    /use Gateway Control Shard
  1. TbouncerT's Avatar
    Quote Originally Posted by Twdft View Post
    I am not blind or otherwise disabled, but clicking on things to do mechanics pisses me off too. Everything should be interactable by pressing a button like

    /click ExtraActionButton1
    /use Gateway Control Shard
    'pisses me off too.' By saying it that way, I think you tend to fail at those mechanics. But I will say, having the option is nice. To be fair, things in the game are interacted with a button press, either on the keyboard or mouse. What you stated is more of everything in the game should be able to be turned into a macro. There is a difference.
  1. Twdft's Avatar
    Quote Originally Posted by TbouncerT View Post
    'pisses me off too.' By saying it that way, I think you tend to fail at those mechanics. But I will say, having the option is nice. To be fair, things in the game are interacted with a button press, either on the keyboard or mouse. What you stated is more of everything in the game should be able to be turned into a macro. There is a difference.
    Have you noticed at what time the Gateway Control Shard was implemented?

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