Changes & Experiments to Raid Rewards in Dragonflight Season 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everyone! We wanted to get out a sort of primer ahead of the Raid Testing tomorrow to provide context for the sorts of changes you will (and won’t) see as you step into Dragonflight’s first raid, Vault of the Incarnates.

Before diving into what’s different - this post is going to be entirely about the Raid. We’ll have other information before long available on what’s going on with other endgame activities (like Mythic+) at a later date, so we won’t be making any mention of them here just to stay focused on the topic at hand.
Without further ado, here’s what’s in for tomorrow:

Group Loot:
  • While inside Vault of the Incarnates, Group Loot will be the only method of loot distribution. There is no option to select for yourself or your group to return to Personal Loot.
  • Some items, like professions reagents may still use Personal Loot where appropriate.
  • Need & Greed UI will return, and we’ll be monitoring feedback to make the rules around when and how players can roll on items be as intuitive as possible.

Loot Trading
  • While inside a raid, all item level restrictions placed on trading between members of that group are removed entirely. This means that even small item level increases that aren’t upgrades (as is often the case with rings and necklaces, which are budgeted high in secondary stats) won’t be locked to a player even in the case that they roll and win that item.

Item Level Tiering
  • There now exists a 3rd item level tier at which items may drop, up from 2.
  • 389 is the base item level for Normal difficulty and will drop from Eranog, Primal Council, Sennarth, and Terros.
  • 395 is a new intermediate tier (was previously final bosses) that exists now for Wing Bosses - Dathea, Ascended and Kurog Grimtotem.
  • 398 is reserved for Final Bosses - Broodkeeper Diurna and Raszageth, the Storm-Eater
  • These item level increases still stay within the +13 band for each ‘tier’ of difficulty - meaning that Heroic Base would start at item level 402, just +4 after them.

For a long while we’ve observed that while players love the challenge of powerful wing bosses and ‘mid-tier walls’ like Halondrus, Sludgefist, and Painsmith Raznal - it didn’t make much sense when overcoming those involved challenges rewarded you with the same gear as you got from defeating a Shriekwing, or similar first boss. Our hope is that by introducing new tiers of raid rewards, progressing through Vault of the Incarnates (and future raids) will feel more meaningful as you master the difficult encounters within.

Unique Drops
Additionally, we’re experimenting a number of bosses that possess one item that intentionally drops at a higher item level - usually +6 or +7 from that boss’s normal table.

To be clear: this isn’t titanforging. It will be the same item every time, and will be very slightly rarer to compensate (and pending some new tech, we’ll have the ability to note this in the dungeon journal itself). These can be unique appearances, items with special bonus effects, or a powerful trinket that many people may seek after.

We have a few things we’re hoping to accomplish with this:

  • Retain some excitement from early bosses that groups typically master very quickly and no longer become challenging by spicing up their loot tables
  • Give more long-term goals for difficult encounters
  • Make a larger push towards having Item Level accurately reflect the power of a particular item.

While we added many strong effects to weapons in Shadowlands, it wasn’t easily communicated how good an effect actually was - for instance Edge of Night (the sylvanas daggers) were clearly much stronger than their item level indicated, but they still appeared the same as the rest of her loot table. Our hope is that by being a bit more flexible with item level, we can give ourselves better tools for tuning these effects appropriately and in a way that makes sense to all players intuitively.
For the moment it’s intended that not all 8 bosses posses one, but that’s something that could change in the future. Current examples of unique drops are:

  • A pair of special rings from Eranog and Diurna
  • An ‘Omni Trinket’ (Str/Agi/Int) from the Primal Council that gets stronger with more copies
  • A special bow from the Storm Incarnate herself, Raszageth

That ends the list of things that are exist and are implemented (though tuning for trinkets and special effects are still very work-in-progress). That said, we’d also like to share some plans that aren’t implemented. We’re interested in trying this out for a future beta build and getting your feedback on how it feels.

Bind-on-Equip items:
  • Regular non-boss enemies within raids will no longer have a chance to drop Bind on Equip Epic items. Instead, ‘Lieutenant’ enemies - named mini-bosses throughout the raid - will have chances to drop them instead. These would work like LT’s do in current WoW, where you’re only eligible to receive loot from them once per week, per difficulty.
  • BoEs would become scaled with group size like regular bosses do. This would guarantee a set number of BoEs each raid per group, assuming a full clear of the instance.
  • Lastly, we’d be placing more important items into the BoE pool. This could be anything from weapons to higher item-level pieces to make them more worthwhile to raiders.

The goal of these changes are to reimagining BoEs by making the raid environment itself a sort of ‘9th boss’, with a guaranteed amount of extra loot to reward progressing deeper into the raid or efficient full clears without the need to kill every single bat or Mawsworn off in a corner of the battlefield to get your value. Additionally, this as an opportunity to create clear and understandable rules about how BoEs work, and support them as a reliable source of gear players want, rather than feel like an afterthought.

That’s all for now - please feel free to ask questions and provide feedback both on this post, and as some of you dive into Raid Testing over the next week or so and we’ll respond and clarify as much as we can. Thanks for reading, and enjoy the raid!
This article was originally published in forum thread: Changes & Experiments to Raid Rewards in Dragonflight Season 1 started by Stoy View original post
Comments 106 Comments
  1. Jujudrood's Avatar
    PL is probably the best thing for a pug, honestly.
    No looting system will ever appease everyone, but at least all the rolls and such happened under the hood, so if someone got a thing, they just got it.
    Maybe there was someone asking for a trade if it was lower than current equip or whatever, but overall it wasn't much of a hassle.

    With rolling need/greed, it creates an extra layer of visible contention because, while PL was under the hood, need/greed is up front.
    Maybe some pugs will be friendly and truly not roll need on things they can't use, but I would venture a guess a fair bit of people will just click Need if it lights up, regardless of the drop in question, mainly because this was fairly common back in the day.

    The good thing is, no one can roll need on everything; it's restricted to class gear at least, so a mage isn't rolling on plate or anything.
    I hope they add class restrictions to loot with rolls as well, like how PL works, or you may have that ugly situation where a boss drops nothing useful, which is never fun.
    I'm sure everyone can recall the time a bow dropped when there were no hunters, or you got 2 of the same plate boots without a plate wearer in sight.
  1. Maell's Avatar
    People need to start actually reading the blue posts before saying the world is going to end.
    Group Loot only, is just for the coming test, not that it will be the only option when the game goes live. The expansion is in Beta, you know, the phase used for testing purposes?
    And they have been doing testing a slightly different way this time around. They focus on one specific thing at a time.

    Speculating a bit now... Since BoEs will function like currency from lieutenants work right now - the same reward, and only one time per week, regardless of dificulty cleared first, does this mean that BoE will all have the same ilvl regardless of what difficulty it drops from?
  1. Jastall's Avatar
    Ilvl changes seem good.

    New BoEs seem fair.

    Group loot for everyone sounds good for most guilds, terrible for some other guilds, pugs and guild+pug groups. There's a reason raid loot was forced into personal for non-guild groups since Legion. The drama isn't fun for anyone, and this WILL cause lots of dramas when those high-ilvl unique items drop for example.
  1. Othraerir's Avatar
    i'm assuming you won't be able to roll on items you can't use, if you can god help you if you're not in a guild.
  1. MidnyteTV's Avatar
    Couldn't be happier. Great move, Blizz.
  1. Jastall's Avatar
    Quote Originally Posted by Othraerir View Post
    i'm assuming you won't be able to roll on items you can't use, if you can god help you if you're not in a guild.
    I'm also assuming that LFR is still personal loot as well?

    If they try to shoe-horn group loot in LFR I gotta go grab myself a few bags of popcorn. The shenanigans will be glorious.
  1. Darkke's Avatar
    A special bow from the Storm Incarnate herself, Raszageth
    Oh come the f**k on. Hunters just had a legendary bow as a drop and now they get another special drop?
  1. Jasper Kazai's Avatar
    Once again, they don't get it. Personal loot was good for PUGs. The issue with it was that they forced everyone to use it, including organized guilds. It was a pain in the ass for guild runs, because the whole "hey I got this who wants it" "oh I can't trade it" routine was cumbersome and way less simple than a window to roll for crap. But that doesn't mean personal loot should be removed entirely! Just let guild groups choose to turn group loot on. Keep personal loot elsewhere. It's not a hard concept!
  1. Swnem's Avatar
    This is horrendous.

    I can't wait to go on raids on end without loot cause of bad RNG and the lucky guys hoovering all the loot. As a raid, this will cause more drama and more headaches sorting loot.

    Why? Cause you are again making changes to address concerns of the 0.01% of top guild raiders while ignoring the other 99.9%. DO NOT do this. You just admitted how wrong it was to balance the game towards the top guilds on the last raid and here you are again, one raid later, making changes to suit them instead of the rest of the people who play this game.

    Stop right now. Screw that they can't sort their loot and can't have people trade. You don't have to screw everyone over because there is one case in which people can't trade something cause it's an ilvl upgrade. You solve that by having a range of ilvl that allows trading. You don't flip the table and bring back all the bad problems previous loot systems had.
    Stop... like seriously, stop this right now. It's not worth it. You will create a s**t storm for dragonflight and it's not what you need in your game right now.
  1. cLax0n's Avatar
    Quote Originally Posted by Gasparde View Post

    PL got you your stuff and if you were lucky, you could get more. GL doesn't guarantee you your stuff. You can go an entire raid and not get a single item if you have unlucky rolls. This isn't even just remotely the same. This can and probably will easily bring GDKP into retail's PuG raiding scene again - because now there's 50 items per raid and you can probably roll on like 30 of them, whereas with PL you got 2 items... and that was it - so why the hell not abuse the hell out of that.
    I've gone entire raids only to receive a single item that was useless to me. And if my raid group had no other person that was eligible for the loot I wanted then that meant I wouldn't be able to receive loot from other people that didn't need loot. I think the new GL is better. Degens rolling need on stuff they don't need has always been a thing in this game.
  1. jla's Avatar
    I can see a major exploit on the BoE lieutenants:
    - Clear the raid until the lieutenant (kill any bosses needed)
    - Switch to alts and kill lieutenant and get BoE:s
    - Reset the raid
    - Switch to new set of alts and kill lieutenant and get BoE:s
    ... repeat until out of alts and then clear with mains. Shouldn't be too hard since lieutenants so far have been pretty easy trash?
  1. Gasparde's Avatar
    Quote Originally Posted by cLax0n View Post
    I've gone entire raids only to receive a single item that was useless to me. And if my raid group had no other person that was eligible for the loot I wanted then that meant I wouldn't be able to receive loot from other people that didn't need loot. I think the new GL is better. Degens rolling need on stuff they don't need has always been a thing in this game.
    But it hasn't been a thing with PL.
    Keep PL, remove trading restrictions and you immediately circumvent all problems that GL in PuGs could ever bring with it.
  1. Rafalga's Avatar
    Isn't this just ML but with extra steps? (not counting pugs) Everyone who is not allowed to loot passes and the designated player needs. In short, loot council is back on again.
  1. Varanus's Avatar
    I have to assume this doesnt apply to lfr, because that would be catastrophe.
  1. xenogear3's Avatar
    I really like the vault system in Shadowland.
    To bad, Blizzard changed the loot system again.

    The bonus roll doesn't help me much because I don't do enough daily to have enough tokens.
  1. Relapses's Avatar
    Quote Originally Posted by jla View Post
    I can see a major exploit on the BoE lieutenants:
    - Clear the raid until the lieutenant (kill any bosses needed)
    - Switch to alts and kill lieutenant and get BoE:s
    - Reset the raid
    - Switch to new set of alts and kill lieutenant and get BoE:s
    ... repeat until out of alts and then clear with mains. Shouldn't be too hard since lieutenants so far have been pretty easy trash?
    This would only be possible on Heroic/Normal, but yeah. We've already seen BoE farms in the past so this will likely be a lucrative form of income creation early in the Tier, especially with Weapons potentially being on the BoE loot table. Later in the Tier they'll be near-worthless though.

    edit: New blue post says they're not gonna do BoE weapons.
  1. xmirrors's Avatar
    Not forcing personal loot is good, but forcing group loot instead is the absolute wrong decision. Give players choices. Let the group choose if they want personal loot, group loot or master looter. I don't know why this is so difficult.
  1. relaxok's Avatar
    incredible changes that should have been in years ago.. fantastic
  1. Argorwal's Avatar
    Quote Originally Posted by Gasparde View Post
    But it hasn't been a thing with PL.
    Keep PL, remove trading restrictions and you immediately circumvent all problems that GL in PuGs could ever bring with it.
    Isn’t PL just essentially the same as if everyone hit need in GL automatically?

    To me the big difference is you can’t game the loot table with class stacking which is something I’ve hated for a while. A loot system that encourages class/armor stacking to me has been awful.
  1. cLax0n's Avatar
    Quote Originally Posted by Gasparde View Post
    But it hasn't been a thing with PL.
    Keep PL, remove trading restrictions and you immediately circumvent all problems that GL in PuGs could ever bring with it.
    "*In the past, Need/Greed only knew if something was equippable or the right armor type, not if it was meant for your spec or not. This is now changed.

    *First off, you can never Need for anything your class cannot wear. No warriors sniping cloth robes with a need roll and giving it away or trolling.

    *We also have mainspec and offspec functionality built-in, which changes based on the current loot spec you set.

    *Main spec takes priority, then Off spec, then greed. So while a Ret paladin can’t off-spec loot a shield away from a main-spec roll from the Tank, anyone rolling greed could never win it over them. This also means that if you swap specs for a specific fight, like going Holy, you can still main spec roll for your desired items if they come from that boss without having to worry about hurting yourself by being flexible to your group.

    *Players won’t be able to win multiples of the same item - say that 2 sets of Shoulders drop. While you can roll Need on both of them, winning one will ‘remove’ your roll from the other.

    *Additionally, players can’t Need on a piece of loot if they’re wearing the exact piece at the exact item level, though in the event where this occurs but the dropped piece has a Tertiary stat or Socket, that roll would be possible (as those are upgrades).

    *Lastly, even after winning the roll, items remain fully tradeable without restrictions to any player that was eligible as a looter - as-in, if you weren’t locked to that boss previously. Inversely, this means that players who have already killed Boss 1 on Normal for the week can’t join for that boss and have loot traded to them (similarly, the need/greed pane won’t appear for that player)."


    This is a direct quote from a blue post. The new group loot is better.

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