Wrath Classic: Naxxramas, Eye of Eternity and Obsidian Sanctum Now Live!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Steel your hearts, denizens of Azeroth, for the time has come to take the fight to the Lich King’s minions and unite the dragonflights of Azeroth in Wyrmrest Temple under one banner. Gather your friends and venture into the first three raids of Wrath of the Lich King, available now.

NAXXRAMAS
The giant Necropolis and the seat of the dreaded lich Kel’Thuzad, Naxxramas floats over Wintergarde Keep in Dragonblight, its undead master eager to aid the Lich King’s deadly machinations.

  • Raid bosses: 15
  • Level: 80 (10 and 25-player modes available)
  • Location: Dragonblight

EYE OF ETERNITY
Located in the center of Coldarra, the Eye of Eternity will challenge you to defeat the blue dragon aspect, Malygos.

  • Raid bosses: 1
  • Level: 80 (10 and 25-player modes available)
  • Location: Borean Tundra

OBSIDIAN SANCTUM
Dragonblight is home to the Obsidian Sanctum where you’re charged with venturing below Wyrmrest Temple to bring an end to Sartharion and his lieutenants, Shadron, Tenebron, and Vesperon.

  • Raid bosses: 1
  • Level: 80 (10 and 25-player modes available)
  • Location: Dragonblight

Each raid offers epic-quality loot including class sets, weapons, trinkets, achievements, and more. Glory is yours to earn, hero. All it takes is staring certain death in the face, and prevailing. For Azeroth!

We look forward to seeing you at the meeting stones once more in Northrend. Safe travels.
This article was originally published in forum thread: Wrath Classic: Naxxramas, Eye of Eternity and Obsidian Sanctum Now Live! started by Stoy View original post
Comments 24 Comments
  1. ExtremelyCrusty's Avatar
    Sooo no Vault of Archavon even though they originally said it would release today
  1. Mysterymask's Avatar
    Just because I'm curious how much of these will come true

    -Immortal will be gotten by someone day 1.
    -Black Proto Drakes are going to be more common but we aren't going to have a sea of them
    -Immortal will absolutely see to boosting for Black Protos being extremely difficult even at ICC Gear
    -Blizz wont remove the Meta achievement this time around.
    -3 Drake Sarth will be downed by first reset completed in first day!
    -This will apply to fresh servers and legacy servers
    -Normal Mode Ulduar will be cleared on release day
    -Algalon will be killed second reset
    -Alone in the Darkness will be killed by the third reset but I'm a little shakey on that one
    -Potentially be a period where "Ulduar is taking too long" might be a complaint
    -Rusted and Ironbound Protos are going to be everywhere will be a hot GDKP commodity
    -TOC will only lock heroic for the first week
    -Tribute to Immortality will be Achieved by the second reset will still be EXTREMELY rare
    -ICC will not have the attempt mechanic nor the initial gating Lich King Available day 1.
    -ICC Buff will still happen and will scale....but I feel a few guilds will clear Heroic before the buff starts
    -At 30% buff GKDPs of Heroic ICC will end up becoming common
    -As such Invincible will be a slightly more common sight
    -Ruby Sanctum will be largely ignored cause it sucks and most of us don't even remember it was there in the first place
    -Like seriously WoTLK Classic is literally being carried by Nostalgia for ICC and Ulduar
  1. supermany2's Avatar
    Quote Originally Posted by ExtremelyCrusty View Post
    Sooo no Vault of Archavon even though they originally said it would release today
    It is open
  1. Biomega's Avatar
    Quote Originally Posted by Mysterymask View Post
    -3 Drake Sarth will be downed by first reset
    It apparently lasted <10 minutes

    Weird race with lots of contention - one guild cleared Nax/Maly/Sarth first but it was Sarth+2 not +3. Another guild did clear N/M/S+3 first, but they used two raid teams so they could raid in parallel. And lastly of course we have yet another guild, who cleared N/M/S+3 but did it in succession with one raid team. Who won? That's up for the fanbois to argue over Expect delicious drama.
  1. Mysterymask's Avatar
    Quote Originally Posted by Biomega View Post
    It apparently lasted <10 minutes

    Weird race with lots of contention - one guild cleared Nax/Maly/Sarth first but it was Sarth+2 not +3. Another guild did clear N/M/S+3 first, but they used two raid teams so they could raid in parallel. And lastly of course we have yet another guild, who cleared N/M/S+3 but did it in succession with one raid team. Who won? That's up for the fanbois to argue over Expect delicious drama.
    But did anyone get immortal?
  1. Biomega's Avatar
    Quote Originally Posted by Mysterymask View Post
    But did anyone get immortal?
    Not sure if anyone is tracking that, or who's actually going for it. The top guilds all prioritized speed kills, not Immortal. I don't think it'd be particularly hard to achieve for people who really want it - question is, does anyone actually really want it?
  1. Mysterymask's Avatar
    Quote Originally Posted by Biomega View Post
    Not sure if anyone is tracking that, or who's actually going for it. The top guilds all prioritized speed kills, not Immortal. I don't think it'd be particularly hard to achieve for people who really want it - question is, does anyone actually really want it?
    I imagine in a speed run no one dying would be the goal..
    The time saved not resurrecting people and the extra dps would be higher than any time being more reckless
  1. Biomega's Avatar
    Quote Originally Posted by Mysterymask View Post
    I imagine in a speed run no one dying would be the goal..
    And you'd be wrong.

    Not only do speed runs routinely involve INTENTIONAL deaths for all sorts of reasons, but often it's also more time-efficient to either 1. run high-risk/high-reward plays that may accept death as a consequence 2. choose strategies that don't care about safe play, because that's faster than playing it safe.

    Would an ideal speed run also contain 0 deaths? Probably. But this is a different kind of speed run - it's not a time trial where you have 500,000 attempts. It's a one-time-only world first run.
  1. trapmaster's Avatar
    Def probably speedrun for those raids who complete it first day. Immortal and undying can wait.
  1. Flaks's Avatar
    1. Why is obsidian sanctum, a 3.3.5 raid part of phase 1?

    2. What the hell are they doing making the raids harder?? Catering to the uber ultra hardcore is how we've ended up with the "go go go" and "end game or bust" mentality of retail as well.
  1. Lorgar Aurelian's Avatar
    Quote Originally Posted by Flaks View Post
    1. Why is obsidian sanctum, a 3.3.5 raid part of phase 1
    That was ruby sanctum obsidian was in the from the start of wrath.
  1. Mysterymask's Avatar
    Quote Originally Posted by Lorgar Aurelian View Post
    That was ruby sanctum obsidian was in the from the start of wrath.
    Entirely justified to forget it existed though.... Pretty sure no one's going to do it after the first week in classic if at all
  1. FelPlague's Avatar
    Quote Originally Posted by Flaks View Post
    1. Why is obsidian sanctum, a 3.3.5 raid part of phase 1?

    2. What the hell are they doing making the raids harder?? Catering to the uber ultra hardcore is how we've ended up with the "go go go" and "end game or bust" mentality of retail as well.
    imagine confusing obsidian sanctum with ruby sanctum.

    also they are not "catering to the uber ultra hardcore" they are catering to normal fucking people, even back in original wotlk the launch raids were pathetically easy, now they are just sorta easy, like hell back in wotlk my raid was in all leveling greens when we full cleared the place in 1 night.
  1. Caprias's Avatar
    Quote Originally Posted by Flaks View Post
    1. Why is obsidian sanctum, a 3.3.5 raid part of phase 1?

    2. What the hell are they doing making the raids harder?? Catering to the uber ultra hardcore is how we've ended up with the "go go go" and "end game or bust" mentality of retail as well.
    You seriously underestimate how easy most of wotlk naxx is.

    If you put 30% dmg/hp on something that's a 2-3 out of 10 in difficulty it doesn't suddenly jump to a 7+.

    In fact I'd argue that giving naxx just sliiightly more bite will make it more interesting for a little while longer for casual players.
  1. Mysterymask's Avatar
    Quote Originally Posted by Flaks View Post

    2. What the hell are they doing making the raids harder?? Catering to the uber ultra hardcore is how we've ended up with the "go go go" and "end game or bust" mentality of retail as well.
    If we're going to be real about it...wrath making shit easier and accessable created the end game or bust and go go go attitude
  1. Xilurm's Avatar
    Can you pug this stuff?
  1. Mysterymask's Avatar
    Quote Originally Posted by Xilurm View Post
    Can you pug this stuff?
    ...you could before I mean only difference is half of the server will be asking for people to be fully Ulduar Geared
  1. Xilurm's Avatar
    Quote Originally Posted by Mysterymask View Post
    ...you could before I mean only difference is half of the server will be asking for people to be fully Ulduar Geared
    Not really sure how pugging in WoW works tbh. Only ever pugged stuff in FFXIV and that's pretty easy. Loot rules are the ones the game gives you. But here I've been hearing about GDPK and whatever else. My goal is to get the healing legendary from Ulduar before Cataclysm Classic happens, IF it happens. But I have zero idea of any of that is feasible with pugging content.
  1. craigw's Avatar
    pugged all the way up to 25 man KT. raid time was up didnt give it one attempt. absolutely facerolled it. at least 15 of us were pugs.
  1. Biomega's Avatar
    Quote Originally Posted by Xilurm View Post
    Can you pug this stuff?
    Very easily. These are normal-mode raids, and they were criminally undertuned to begin with. Even with the Classic buff, they are an absolute joke, and will be PUGed constantly.

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