Dragonflight Prelaunch Interview Recaps
Several outlets conducted Dragonflight interviews with the World of Warcraft developers. Here are quick recaps of new information from each one.

SoulSoBreezy Interview with Professions Developer Eric Holmberg-Weidler

  • You can look forward to something cool with Archeology in the future.
  • The main reason archeology isn't there at launch is because they wanted to focus on the primary professions with the refresh.
  • A separate team added a bunch of awesome world content for both Cooking and Fishing.
  • The team doesn't have any specific plans for more Glyph spell customizations because the goal is to make spell animations well recognized, especially in PvP.
  • There will definitely be more rare cosmetic crafting recipes in the future.
  • The idea with Dragonflight is to have professions be a major gear source without forcing players to pick a certain profession. Crafting orders allow for this without making items BoE and causing gold to be a major influence on gearing up.
  • The Engine of Innovation will be used to create Sparks of Ingenuity that are used for crafting gear. You will get more quests to unlock more Sparks as the Season progresses.
  • Acquiring the items to fuel the Engine will function in a similar manner to obtaining Legion legendaries, with bad luck protection in place the longer you go without obtaining one.
  • To be able to craft a piece of higher item level gear, you need to get drops from content that is equivalent.
  • You are guaranteed to get a crafting reagent from a raid or mythic + run.
  • Crafted gear will not be eligible for the Catalyst of Inspiration because it can upgraded and changed a lot. They don't want players to feel like they need to convert the gear early and lose out on upgrading it further.
  • Players get one rare Primal Infusion crafting reagent for reaching max renown with each reputation in Dragonflight. You get another one for killing Raszageth for the first time. This is 5 pieces of heroic item level gear for players who only focus on casual content over the course of Season 1.
  • The general idea is to keep upgrading profession gear into a new season while also offering new recipes.
  • The team is still trying to figure out if they should add new gathering reagents every season.
  • You will eventually get everything from a specialization over the course of an expansion, but it takes a lot of time.
  • Players that enter the expansion late can still pick a specialization and be able to craft a good portion of useful things if you focus on a niche.
  • The team wants to add crafting orders for old expansion recipes as well.
  • You can fill a public crafting order without digging into your daily limit if the crafting order is within two hours (time not certain) of expiring.
  • Public orders are not region wide because the team wants to see how they work out on live servers.



Raider.io Interview with Ion Hazzikostas

  • The goal for Vault of the Incarnates difficulty is to make it just difficult enough that it still feels like a huge and exciting moment for Race to World First, but also not have to nerf it 20 times over the course of the season for slower raid groups.
  • Releasing all raid difficulties at once will offer layer of strategy if gearing vs. progression. Some guilds will elect to tackle mythic right away while others will gear up first.
  • Changing the European daily reset time has nothing to do with the Race to World First. It was changed to place servers coming up around the time of the reset.
  • There are no plans for a global raid release in Dragonflight.
  • Fated raids will most likely become a thing at the end of each expansion as a way to revisit the content in a new way while waiting for the next expansion.
  • WHEN cross-faction guilds release, the Hall of Fame will become faction-agnostic.
  • On the lower end it will be a harder for a lot of players to get the same quality of gear that was accessible through Mythic + in previous expansions as they want the challenge between raiding and Mythic + to be similar.
  • The team is going to listen to feedback about the change in Mythic + Vault reward scaling, but the hope is that it will give players new goals to strive for.
  • The goal is to keep offering more unique rewards for Mythic +.
  • For now, the team unofficially draws a line at Mists of Pandaria for dungeons to be added to Mythic +. They will make changes as needed, but older expansion dungeons would need a lot more work.
  • The goal is to implement small changes that make life better for players with the idea that they will be expanded and iterated on down the line.
  • Ion wants to stress that the entire team is extremely passionate about the game, and the most hurtful community feedback is seeing some claim that they don't care.




Maximum Interview with Morgan Day

  • The team decided to shift their approach in delivering the Alpha/Beta in order to better focus their testing.
  • There has been a philosophy shift in design that better focuses on being friendly to player time.
  • Morgan says adding too much incentive to the vault, such as ways to add tertiary stats with the tokens, would make players feel like they have to maximize the vault every week to stay relevant.
  • Building on this, he offers the suggestion that maybe adding catch-up mechanics to the vault, such as being able to loot multiple items from your vault if you are behind.
  • The team designs Mythic+ vault progression to be in-line with raid vault progression, not as much PvP.
  • The team still wants raiding to be the main method for earning tier sets early in a season. Raiding competition is generally at the front of a season where Mythic+ and Pvp push is further into the season.
  • The team will definitely iterate a lot on Talent trees throughout the expansion.
  • Choosing between important utility or damage (such as Solar Beam on Balance Druid) is something the team will look into and address.
  • 10 slots is where the team landed on for talent loadouts, but they could add the ability to have more overtime.
  • The team has been exploring the identity for seasonal affixes in Dragonflight, and have settled around adding more group coordination.
  • The team recognizes that patch cadence of Shadowlands left a lot to be desired, but their plans for future patch content have evolved quite a bit based on this feedback.
  • The team has been experimenting with making cooldown buffs worth triggering a global cooldown, specifically with giving Arcane mages Arcane Surge over Arcane Power. They are curious if this design could be a solution to the problem created with the GCD and macro issues from BFA.
  • The team doesn't balance specific class spells against each other (uses Ice Block and Divine Protection as an example, same function, different outcomes)



Preheat Evoker Interview with Sr. Game Designer Graham Berger

  • Hover is a defining feature of the Evoker.
  • Devastation Mastery comes from the idea that they need to be good at fighting large dragons.
  • Evokers may need to wait a second before attacking to let the tank establish threat because their mastery allows a lot of initial threat.
  • Exploring a new mid-range niche is part of the Evoker's unique role. If it is too much of an issue they might increase it, but having a shorter range is part of the fantasy of being a dragon in the thick of the fight.
  • The intended strengths of Preservation is burst healing, especially on clumped allies. They also have higher mobility. Preparation is also key to mastering the healing class.
  • Devastation also excels at clumped AOE damage and mobility.
  • The team is happy with where empowered spells are, but will fix any bugs of course.
  • Echo is designed to be used for a few targets while Emerald Blossom is best used for many targets.
  • Looking forward, the raid designers will take the mid-range class into consideration with raid encounters. Evokers are considered ranged for mechanics.
  • The team wants Evokers to do competitive damage as a DPS, but they are a hybrid class and gain the necessary utility because of it.
  • No plans at the moment to add a ton more customization for the Dracthyr, but they love adding new customization to the races in general.



Wowhead Interview with Morgan Day

  • The talent trees are always a work in progress.
  • The team feels that major talent adjustments would best be saved for new seasons.
  • The 40% health and creature damage increase was added to stop the feeling of health bars being very rubber-bandy. The team is still addressing any side effects found from the changes.
  • Ultimately, the developers prefer that healers spend a majority of their time healing. They keep an eye on healer damage, but focus on how much they are bringing to their groups total contribution.
  • Threat still plays an important part in the game, but the team recognizes that tanks have a lot to manage and don't want it to become too much of an issue. They will assess it patch over patch.
  • The team added many class buffs in Dragonflight and walked it back a bit. They are happy where they landed, but are open to feedback.
  • The team wanted class buffs to be class specific and not unique to a certain spec, which is why they might have stepped back on a few.
  • Bloodlust was added to Evokers because the ratio of classes that brought it has diminished over time with new classes being added.
  • No immediate plans to change certain abilities still having half a GCD. They want to iterate on abilities, however, to make them feel worthwhile to trigger the GCD.
  • No plans currently to add more armor pieces showing on Evoker's dragon form.
  • No plans currently to add unique tier tints for Mythic+, but it's a good idea.


This article was originally published in forum thread: Dragonflight Prelaunch Interview Recaps started by Stoy View original post
Comments 61 Comments
  1. Fabled's Avatar
    Quote Originally Posted by Nereidaa View Post
    To this day, it still escapes me why "open world players" want high end mythic raid gear be rewarded from doing daily quests or crafting without ever stepping in any high competitive environment. When their trivial content doesn't get rewarded with something equivalent to raid gear they go around running in circles crying foul.

    Like, wtf? Your rewards are lore, pets, mounts, transmogs, and that kind of shit which is what you allegedly play for. Stop being a retard asking for raid-equivalent gear just so you can pose around doing nothing with it. I wish any of these people could even realise how dumbtarded they sound everytime they try to make a case for "deserving" better gear.
    Because people also like seeing numbers go up. Isn't a hard concept. No need for the name calling.
  1. Celement's Avatar
    Quote Originally Posted by Fabled View Post
    Because people also like seeing numbers go up. Isn't a hard concept. No need for the name calling.
    Kinda is... these people advocate for destroying the casual mid game because they have a desire to see numbers go higher.

    They are wholly a destructive force and damage the game by existing.
  1. Fabled's Avatar
    Quote Originally Posted by Celement View Post
    Kinda is... these people advocate for destroying the casual mid game because they have a desire to see numbers go higher.

    They are wholly a destructive force and damage the game by existing.
    Them getting any kind of gear isn't going to rain on your raiding/mythic + parade.
  1. TEHPALLYTANK's Avatar
    Quote Originally Posted by Fabled View Post
    Them getting any kind of gear isn't going to rain on your raiding/mythic + parade.
    Yes it does, other people having fun and being rewarded means they can't have fun.

    Don't question their irrational hatred of other people experiencing the game differently.
  1. GrandpasDryGums's Avatar
    Quote Originally Posted by Nereidaa View Post
    To this day, it still escapes me why "open world players" want high end mythic raid gear be rewarded from doing daily quests or crafting without ever stepping in any high competitive environment. When their trivial content doesn't get rewarded with something equivalent to raid gear they go around running in circles crying foul.

    Like, wtf? Your rewards are lore, pets, mounts, transmogs, and that kind of shit which is what you allegedly play for. Stop being a retard asking for raid-equivalent gear just so you can pose around doing nothing with it. I wish any of these people could even realize how dumbtarded they sound every time they try to make a case for "deserving" better gear.

    As someone who played both hardcore and casual, I agree with what you said there, and love the way you stated your case. I created this account just to give you applause for your post.

    The untold argument the casuals never will admit is - they want the same gear for never doing the same level of content and that their solo content is never going to be on the same complexity level, same coordination level, and same time level that a raid requires. Every argument they have falls flat.

    "I fish for 9 hours a day, every day, and I want the same helm you have!"
    no, and also, go outside, and also, your inability to be personable in an MMORPG is your fault. You've done nothing of substance, take a hike.
  1. Sialina's Avatar
    Quote Originally Posted by chiddie View Post

    The idea we want free mythic gear is ridiculous. We simply want challenging content in ow with a proper progression path and rewards.

    I’m not interested in mounts, pets, mogs, toys or whatever, I simply want my char to constantly be more powerful without having to do M+, PvP or raids and without reaching the cap 1 month after any season starts, landing 900 ilvls below the actual max ilvl.

    Blizzard could even lock the ow gear to ow only, preventing somehow it to be used in M+ or raids or PvP, I don’t care about that, but we really need something in ow that allows us to be - in ow - as powerful as the triad players IF we put enough effort into that path.

    I won’t spend time -snip- doing again the same world quests that give +1 ilvl every Pope’s death.
    I don't want to be rude, but this sounds exactly like you want mythic gear, without putting too much time in.

    I think the crafting will be pretty neat, a good way for the more casual crowd to earn gold in a more straight forward way that they could then spend on BoEs, a slightly roundabout way but it will make you more powerful for sure.
  1. Walkerbo's Avatar
    Quote Originally Posted by Relapses View Post
    Because this community has a tendency to take things that practically nobody cares about and use Blizzard's inaction as "evidence" that they "don't care." Truth is, a game with as many players and moving parts is inevitably going to have pieces that aren't as important as others. Blizzard's refusal to stop everything and focus on {insert perceived community problem here} isn't direct evidence of them not caring but simply caring more about the kind of stuff which broadly impacts more end users directly.
    In the WoW Live Developer Q&A w/ Ion Hazzikostas - August 23rd 2018 Ion said that they were looking for further feedback, he even stated: “let us know what problems you are having and we do what we can to solve those problems”.
    So it is not the community that is blowing things out of control, it is just asking Ion to follow through on his commitment.
    https://us.forums.blizzard.com/en/wo...ntrols/1139575
  1. Relapses's Avatar
    Quote Originally Posted by Walkerbo View Post
    In the WoW Live Developer Q&A w/ Ion Hazzikostas - August 23rd 2018 Ion said that they were looking for further feedback, he even stated: “let us know what problems you are having and we do what we can to solve those problems”.
    So it is not the community that is blowing things out of control, it is just asking Ion to follow through on his commitment.
    https://us.forums.blizzard.com/en/wo...ntrols/1139575
    You could use that quote against Blizzard for literally anything they do or don't do.

    Here's an analogy: If WoW is a sinking ship then Blizzard should not be criticized for attempting to stop the ship from sinking by first addressing the massive portholes currently inundating the ship with water. You're asking them why they haven't changed a flickering light bulb in the spare Men's bathroom on the 4th floor of the economy suites. Even though you might use that bathroom every day and it annoys you to no end, the bigger problem is, y'know, the fact that the ship is sinking.

    They might get around to fixing this problem eventually but using a vague promise of action from Ion isn't going to force them into action nor is it really useful in doing much other than pointing out the obvious. If I'd wager a guess, the more likely scenario is that Blizzard doesn't think this problem is important enough to even warrant a fix. (Do guilds really actually need granular control?) It'd be nice if they'd come out and just tell you guys that's the case -- I agree there -- but sometimes the lack of an answer is the answer. ¯\_(ツ)_/¯
  1. Celement's Avatar
    Quote Originally Posted by Fabled View Post
    Them getting any kind of gear isn't going to rain on your raiding/mythic + parade.
    It creates a group that outgears the content their skill level puts them at. Having someone hop into a ten who has no business there causes a lot of frustration.

    The reason we had gear score and now raider io is this very reason. You can't just look at mythic raids and world quests and not consider everything else...
  1. PenguinChan's Avatar
    Quote Originally Posted by Celement View Post
    It creates a group that outgears the content their skill level puts them at. Having someone hop into a ten who has no business there causes a lot of frustration.

    The reason we had gear score and now raider io is this very reason. You can't just look at mythic raids and world quests and not consider everything else...
    Could also just put a unique modifier to Overworld gear that lowers the ilvl back down to its base power when doing instanced content. Problem immediately solved - they can’t do higher content without a good enough base ilvl like any progression path in raiding / dungeons.
  1. Celement's Avatar
    Quote Originally Posted by PenguinChan View Post
    Could also just put a unique modifier to Overworld gear that lowers the ilvl back down to its base power when doing instanced content. Problem immediately solved - they can’t do higher content without a good enough base ilvl like any progression path in raiding / dungeons.
    Nah they hate that. Tried it with ZM and they raged that their bonuses "only" let them do early mythic gear levels of dmg to mobs.

    Its honestly best to just tell'em to fuck off. It's a greedy group of self serving individuals who will never be happy. Even if they got their wish and got full mythic raid bis from world mobs they would whine that it takes to long to grind or quit instantly from boredom once they have it.

    Even entertaining this group of people is giving them to much.
  1. TracyM's Avatar
    Quote Originally Posted by Nymrohd View Post
    Imo the ideal would be something like MoP Valor, with a weekly cap that rolls forward if someone starts late that awards gear between Normal and Heroic raiding for ALL SLOTS (no gatekeeping trinkets/weapons) over the course of 3-4 months for every slot to complete; every activity rewarding valor, some in tiny amounts but still if you want to do 200 PvP pet battles per week, that should be a choice, even better if once you cap on one character you get double gains on alts for the week. Imo the way conquest did it in BfA was perfect; 8 weeks of normal gear then 14-16 weeks of Heroic gear giving you constant progression throughout a tier. No need to invent a new system for every patch, just have the unique content from that current patch be the best way to grind your valor (like MoP did with Timeless Isle quest giving you about a third of the weekly Valor).
    This is exactly it. We HAD a great system for both 'casuals' and 'elites'. It takes casuals weeks to get each piece of gear that Heroic raiders get at a much fater pace, and months to get Mythic gear (if that - maybe Mythic is out of bounds).

    Tie it to dungeons and make LFG useful again. The worst thing about M+ was locking progress against ANOTHER system that requires pre-mades after several expansions where LFG was perfectly viable. There are a lot of really, really toxic things about M+, but that's the worst, because it enables toxicity to pervade the system.

    In no way does this give 'casuals' equivalent access to gear. Serious raiders get gear far more quickly and without grinding, but open-world players get gear over time and have a clear progression path (which keeps them playing, which also keeps them buying and selling things on the AH and so forth).

    From a gear standpoint, I was 'done' months ago with ZM. No possibility of any gear improvement. Aside from enjoying getting some of the rare drops in the area, what's keeping me playing? And if I'm still playing, shouldn't there be a reasonable chance of getting gear that heroic raiders will have had for MONTHS?

    If you want to keep a more SL-style system, allow LFG to open up Great Vault slots (slowly!!!) and have LFR open Heroic Great Vault slots, not LFR. But that's not as good - gear acquisition is both more random and less time-gated (which 'elites' seem to want).

    And, for heaven's sake, make the weekly quest of 'run 5 dungeons, get a Great Vault drop' LFG and not M/M+. 'Here, do this toxic thing and you can get a piece of gear that you'll probably get from doing the toxic thing ANYWAY?' Wow, that's a GREAT incentive right there!
  1. Fullmetal89's Avatar
    Quote Originally Posted by Celement View Post
    Its honestly best to just tell'em to fuck off. It's a greedy group of self serving individuals who will never be happy.
    The irony of this post is palpable. Seems to me like the ones that always bark the loudest against the thought of Justice points or some kind of progression outside mythic/raids are people like you.
  1. Celement's Avatar
    Quote Originally Posted by Fullmetal89 View Post
    The irony of this post is palpable. Seems to me like the ones that always bark the loudest against the thought of Justice points or some kind of progression outside mythic/raids are people like you.
    I mean you went to quote a sentence. I'm sorry but we cant fuck up normal and heroic or 5-15 mythic plus because you wanna feel special.
  1. chiddie's Avatar
    Quote Originally Posted by Sialina View Post
    I don't want to be rude, but this sounds exactly like you want mythic gear, without putting too much time in.

    I think the crafting will be pretty neat, a good way for the more casual crowd to earn gold in a more straight forward way that they could then spend on BoEs, a slightly roundabout way but it will make you more powerful for sure.
    It’s not about time. I didn’t mention time. When I did M+ I played 5 hours a week and I got to +15 gear in two months.

    I spent way more hours in ZM and I landed 40 ilvls away from max level.

    The problem is that ow offers zero challenges and thus zero meaningful rewards. This destroys casual gaming (casual in term of CONTENT, not in term of time spent) and it’s a precise choice from Blizzard. There’s basically nothing preventing Blizzard from creating challenging ow content, they are simply not interested in that.

    - - - Updated - - -

    Quote Originally Posted by Celement View Post
    Nah they hate that. Tried it with ZM and they raged that their bonuses "only" let them do early mythic gear levels of dmg to mobs.

    Its honestly best to just tell'em to fuck off. It's a greedy group of self serving individuals who will never be happy. Even if they got their wish and got full mythic raid bis from world mobs they would whine that it takes to long to grind or quit instantly from boredom once they have it.

    Even entertaining this group of people is giving them to much.
    No, they didn’t try with ZM. ZM gear stopped at 252 while max level was well above 290.

    And the “bonuses” were far worse than having a 290 ilvl without them.

    Now that I’m getting around 270 ilvl due to Uldaman loot, I smash ZM mobs without bonuses way faster than with the 250 gear with some bonuses.

    - - - Updated - - -

    Quote Originally Posted by Celement View Post
    I mean you went to quote a sentence. I'm sorry but we cant fuck up normal and heroic or 5-15 mythic plus because you wanna feel special.
    If you make ow gear not working in anything above M0, nothing will be fucked up. Since a similar thing is done when we do timewalking dungeons, it’s surely technically feasible.
  1. Segus1992's Avatar
    Quote Originally Posted by TEHPALLYTANK View Post
    "The team will definitely iterate a lot on Talent trees throughout the expansion."

    So...basically they know the new talent trees are still a giant mess and they know they're going to have to constantly keep fixing it.

    "The team has been experimenting with making cooldown buffs worth triggering a global cooldown"

    No, not this bullshit again. People hate CDs being on the GCD because it feels fucking awful to hit a CD and have to immediately wait to do anything else.
    Of course they know it's a mess. Is this a "gotcha" to you?

    Arcane Surge feels great, which is the example they used. If they can manage that with other CDs then I'm down. As long as they don't try to force it where it doesn't feel good.
  1. Fullmetal89's Avatar
    Quote Originally Posted by Celement View Post
    I mean you went to quote a sentence. I'm sorry but we cant fuck up normal and heroic or 5-15 mythic plus because you wanna feel special.
    I don't think you understand what some of us are asking for? I would just want the return of Justice/Valor points like we had in Wrath. This caused zero problems and as usual the only people that complained about it were hardcore raiders that called it welfare gear. Even thought it benefited them the most, since it would help them pad piece of gear that didn't drop for them. You can tune it so that the currency drops at much lower rates outside the instanced content and people will still want to raid through normal/heroic/mythic. On another note, I think they should just get rid of LFR, especially with the current version being group loot now, and just go back the flex difficulty and get rid of normal all together. There are too many layers of progression for each tier and often times doing normal feels pointless when you can just out gear it with Mythic+ gear. Maybe the changes to item level in Mythic+ will relieve this issue.

    tl;dr a catchup currency won't break the game and has been done before.
  1. Celement's Avatar
    Quote Originally Posted by Fullmetal89 View Post
    I don't think you understand what some of us are asking for? I would just want the return of Justice/Valor points like we had in Wrath. This caused zero problems and as usual the only people that complained about it were hardcore raiders that called it welfare gear. Even thought it benefited them the most, since it would help them pad piece of gear that didn't drop for them. You can tune it so that the currency drops at much lower rates outside the instanced content and people will still want to raid through normal/heroic/mythic. On another note, I think they should just get rid of LFR, especially with the current version being group loot now, and just go back the flex difficulty and get rid of normal all together. There are too many layers of progression for each tier and often times doing normal feels pointless when you can just out gear it with Mythic+ gear. Maybe the changes to item level in Mythic+ will relieve this issue.

    tl;dr a catchup currency won't break the game and has been done before.
    I get it... it's just the game isn't wrath anymore. There are now difficulties for everyone and that means we can't just dish out the second best rewards like we used to without fucking up half the game.

    You would need to remove lfr and normal or heroic alongside most of dungeon progression for it to not be an issue.
  1. Relapses's Avatar
    Quote Originally Posted by TracyM View Post
    This is exactly it. We HAD a great system for both 'casuals' and 'elites'. It takes casuals weeks to get each piece of gear that Heroic raiders get at a much fater pace, and months to get Mythic gear (if that - maybe Mythic is out of bounds).

    Tie it to dungeons and make LFG useful again. The worst thing about M+ was locking progress against ANOTHER system that requires pre-mades after several expansions where LFG was perfectly viable. There are a lot of really, really toxic things about M+, but that's the worst, because it enables toxicity to pervade the system.

    In no way does this give 'casuals' equivalent access to gear. Serious raiders get gear far more quickly and without grinding, but open-world players get gear over time and have a clear progression path (which keeps them playing, which also keeps them buying and selling things on the AH and so forth).

    From a gear standpoint, I was 'done' months ago with ZM. No possibility of any gear improvement. Aside from enjoying getting some of the rare drops in the area, what's keeping me playing? And if I'm still playing, shouldn't there be a reasonable chance of getting gear that heroic raiders will have had for MONTHS?

    If you want to keep a more SL-style system, allow LFG to open up Great Vault slots (slowly!!!) and have LFR open Heroic Great Vault slots, not LFR. But that's not as good - gear acquisition is both more random and less time-gated (which 'elites' seem to want).

    And, for heaven's sake, make the weekly quest of 'run 5 dungeons, get a Great Vault drop' LFG and not M/M+. 'Here, do this toxic thing and you can get a piece of gear that you'll probably get from doing the toxic thing ANYWAY?' Wow, that's a GREAT incentive right there!
    M0s and low M+ is easier than Heroic dungeons, why are you so terrified of having to run with a group?
  1. AsheruWolf's Avatar
    Ion wants to stress that the entire team is extremely passionate about the game, and the most hurtful community feedback is seeing some claim that they don't care.

    Worgen players beg to differ. Blizzard has shown over the 12+ years the race has existed they don't care and even went so far as to attack the player base for asking for customization. They do not care when we were stuck with the Worst player model in the game for 10 years and still don't care to this day as the Worgen player base suffered at the hands of the devs. Worgen are still the only core race in the game who never got any kind of racial update when every other core race did. Worgen were given 12 eye colors, 3 skin colors and that was it when it came to our customization looks. Poor Deathknights don't even get the eyes. And for those who will run in and say... Oh but you get to customize your human form. Sure we do but there is nothing and I do mean nothing unique to set a Gilneas human apart from a Stormwind human. So ya when we say the devs over at Blizzard don't care about the Worgen players we do mean it. Until Worgen are given some love Blizzard has treated the race like dirt for far too long and if their feelings are hurt by our comments so be it. Treat Worgen players better and we will treat you better Blizzard. It took ten years to get the HD model revamp... are you really shocked that no one wanted to play the race with one of the worst models in WoWs history. Then to add to it all they make a snarky joke about Worgen with the new race that has some of the best customization in the game. Ya... I don't mind the joke heck I turn it on people all the time but really Blizzard wants respect of the player base they need to earn it and not be tone deaf to the players.

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