Halls of Infusion is one of the new dungeons in World of Warcraft: Dragonflight.
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Originally Posted by MMO-Champion
Halls of InfusionDeep beneath Tyrhold lies the Halls of Infusion. Its structure was built upon an ancient wellspring, the waters of which were channeled by Keeper Tyr to feed the Life Pools of the red flight. Now that the Dragon Isles have reawakened, Primalist forces have invaded these halls. Have they come to destroy the facility... or to reveal secrets that Tyr left behind?
Watcher Irideus
Tasked by Keeper Tyr to protect and maintain the Halls of Infusion, Watcher Irideus has performed his duties to perfection... until now. Caught off guard by the Primalists' incursion, he was overwhelmed by the elemental forces they unleashed. A mistake he does not intend to make again.
- Overview - Watcher Irideus overcharges foes with Power Overload, and harries them with Spark Volley.
Upon reaching 15% remaining health, Irideus will become desperate and Siphon Power directly from the facility itself.
- Damage Dealers -
- Nullification Devices emit a Nullifying Pulse when they are slain.
- Applications of Ablative Barrier are dissipated when struck by Nullifying Pulse.
- Power Overload leaves behind a deadly Power Field when it is removed.
- Healers -
- Siphon Power will increase the damage from Power Overload and Power Field.
- Purifying Blast can do large amounts of damage with a high amount of applications.
- Tanks -
- Nullification Devices emit a Nullifying Pulse when they are slain.
- Applications of Ablative Barrier are dissipated when struck by Nullifying Pulse.
- Damage Dealers -
Stage One: A Chance at Redemption -
- Power Overload - Watcher Irideus infuses 3 enemies with electricity, inflicting 6 Nature damage every 1 sec for 6 sec. When the infusion expires or is removed, it leaves behind a Power Field for 15 sec.
- Power Field - The Power Field electrifies players within it, inflicting 4 Nature damage every 1 sec.
- Spark Volley - Watcher Irideus fires a volley of sparks from his core. Each spark strikes players within 4 yards of the impact, inflicting 20 Arcane damage with an additional 5 Arcane damage every 2 sec for 10 sec.
- Static Surge - Arcane energy flows out from Watcher Irideus, inflicting 12 Arcane damage to all players every 2 sec for 6 sec.
- Titanic Fist - Watcher Irideus slams his fist down, inflicting 40 Physical damage and knocking down all players in front of him.
- Power Overload - Watcher Irideus infuses 3 enemies with electricity, inflicting 6 Nature damage every 1 sec for 6 sec. When the infusion expires or is removed, it leaves behind a Power Field for 15 sec.
Stage Two: Watcher's Last Stand -
- Ablative Barrier - Watcher Irideus grants himself 3 applications of Ablative Barrier, which reduces incoming damage by 99%. While this barrier holds, he uses Siphon Power to gain strength.
Applications of Ablative Barrier can be removed by Nullifying Pulse.
Reactive Spark - Watcher Irideus fires a volley of sparks from his core. Each spark strikes players within 4 yards of the impact, inflicting 20 Arcane damage with an additional 5 Arcane damage every 2 sec for 10 sec.
- Siphon Power - Watcher Irideus siphons power from the titan facility itself, increasing his Nature damage done by 2% every 1 sec for 40 sec. Removing Ablative Barrier interrupts further power gains.
- Nullification Device -
- Purifying Blast - The Nullification Device blasts a random target, inflicting 4 Arcane damage on impact with an additional 2 Arcane damage every 2 sec for 10 sec. This effect stacks.
- Nullifying Pulse - Upon being destroyed, a Nullification Device will fire off a Nullification Pulse. This pulse inflicts 40 Arcane damage and silences all players within 12 yards for 4 sec.
Nullification Pulse also removes one application of Ablative Shield if it strikes Watcher Irideus.
- Ablative Barrier - Watcher Irideus grants himself 3 applications of Ablative Barrier, which reduces incoming damage by 99%. While this barrier holds, he uses Siphon Power to gain strength.
Gulping Goliath
Deep within the caverns of the Halls of Infusion lurks the Gulping Goliath. Sire to countless generations of hornswogs, the Goliath and his brood have thrived upon the unprocessed waters of the wellspring. Driven by an insatiable hunger, he will eagerly devour any creature that strays too close to his lair.
- Overview - The Gulping Goliath uses its size and Overpowering Croak to subdue its foes. Loose stones above cause Cave Ins, dropping Curious Swoglets into the arena.
Gulp, as well as Curious Swoglets' melee attacks, will apply the incredibly lethal Gulp Swog Toxin.
- Damage Dealers -
- If the Gulping Goliath does not strike a player with Gulp, it will become Hangry.
- Each time a Curious Swoglet successfully melee attacks a target, it applies a very lethal Gulp Swog Toxin.
- Healers -
- Each time a Curious Swoglet successfully melee attacks a target, it applies a very lethal Gulp Swog Toxin.
- Toxic Effluvia will inflict significant Nature damage to your party.
- Tanks -
- If the Gulping Goliath does not strike a player with Gulp, it will become Hangry.
- Each time a Curious Swoglet successfully melee attacks a target, it applies a very lethal Gulp Swog Toxin.
- Damage Dealers -
Gulp - The Goliath attempts to gulp down players and creatures within 10 yards for 2 sec, inflicting 18 Nature damage every 2 sec for its duration. While inside the Goliath's gullet, the target also gains 3 stacks of Gulp Swog Toxin.
If the Goliath does not find a player to gulp, he will become Hangry.
- Gulp Swog Toxin - Deadly toxin inflicts 0 Nature damage every 2 sec for 30 sec.
Instantly kills upon reaching 20 applications. Hangry - The Gulping Goliath becomes very mad when hungry, increasing Physical damage done by 50% for 60 sec. This effect stacks.
Hangry - The Gulping Goliath becomes very mad when hungry, increasing Physical damage done by 50% for 60 sec. This effect stacks.
- Gulp Swog Toxin - Deadly toxin inflicts 0 Nature damage every 2 sec for 30 sec.
- Overpowering Croak - The Gulping Goliath unleashes a massive croak, inflicting 3 Physical damage to all players every 1 sec for 2 sec.
The croak shakes the caverns, causing rocky debris and Curious Swoglets to rain from above.
- Cave In - Falling rocks inflict 15 Physical damage to players within 6 yards of each impact and sends 2 Curious Swoglets crashing down from above.
- Curious Swoglet -
- Gulp Swog Toxin - Deadly toxin inflicts 0 Nature damage every 2 sec for 30 sec.
Instantly kills upon reaching 20 applications.
- Gulp Swog Toxin - Deadly toxin inflicts 0 Nature damage every 2 sec for 30 sec.
- Curious Swoglet -
- Cave In - Falling rocks inflict 15 Physical damage to players within 6 yards of each impact and sends 2 Curious Swoglets crashing down from above.
- Belly Slam - The Gulping Goliath leaps up and crashes down upon a target location, inflicting 35 Physical damage to all players within 12 yards upon landing.
- Toxic Effluvia - The Gulping Goliath inflicts 18 Nature damage to all players every 2 sec for 4 sec.
Khajin the Unyielding
Khajin the Unyeilding seethes with hatred for Keeper Tyr for tampering with the ancient wellspring beneath Tyrhold. Waters that once flowed with the eternal essence of Azeroth have been polluted by Order magic. Khajin would see the world freed from the malignant legacy of the titans... at any cost.
- Overview - Khajin the Unyielding assaults her foes with the power of ice and cold. She will alternate between creating Ice Boulders using Glacial Surge and destroying weakened ones using Hailstorm.
- Tanks -
- Hailstorm will strike every Ice Boulder.
- Damaged Ice Boulders immediately erupt in an Avalanche after being struck a second time.
- Damage Dealers -
- Hailstorm will strike every Ice Boulder, not just those being used for cover.
- Damaged Ice Boulders immediately erupt in an Avalanche after being struck a second time.
- Healers -
- Hailstorm will strike every Ice Boulder, not just those being used for cover.
- Damaged Ice Boulders immediately erupt in an Avalanche after being struck a second time.
- Dispel Frost Shock quickly so your ally can escape harmful area damage.
- Tanks -
- Hailstorm - Khajin the Unyielding launches a volley of hailstones at all players and Ice Boulders, inflicting 80 Frost damage to players struck.
Ice Boulders will block incoming hailstones, becoming damaged in the process. Glacial Surge - Rings of frost surge out from Khajin, inflicting 75 Frost damage to players struck by a ring.
The surge leaves behind several Ice Boulders.
- Ice Boulder - The surge of frost forms into a solid chunk of ice which can block the effects of Hailstorm twice.
After the second time the Boulder blocks such an effect, it will break apart into an Avalanche.
- Avalanche - When an Ice Boulder is destroyed, it explodes into an avalanche of ice, inflicting 50 Frost damage to all players within 12 yards.
- Ice Boulder - The surge of frost forms into a solid chunk of ice which can block the effects of Hailstorm twice.
Frost Cyclone - Khajin conjures a Frost Cyclone which barrels forward in the direction of an enemy. The Cyclone inflicts 35 Frost damage and knocks back players caught in the area. The Cyclone additionally damages Ice Boulders it contacts.
- Polar Winds - Khajin the Unyielding unleashes Polar Winds, inflicting 5 Frost damage every 3 sec to all players until she is defeated.
- Frost Shock - Khajin the Unyielding throws a jagged icicle, inflicting 25 Frost damage and reducing the target's movement speed by 50% for 6 sec.
Primal Tsunami
Infuser Sariya is driven to restore the world to what it once was: a primal elemental landscape of unfettered power. She has used all her will and cunning to summon the the Primal Tsunami, an elemental being mighty enough to topple Keeper Tyr's facility and return the waters of the wellspring to their natural state.
- Overview - The Primal Tsunami attempts to drown its enemies in the now Primalist infused waters in the depths of the Halls of Infusion. It forms Infused Globules, and then displaces its enemies into danger.
Upon reaching 100 energy, the Tsunami uses Cast Away on its foes and submerges. While submerged, the Tsunami's Primalist allies jump to action, infusing it with more energy.
- Tanks -
- Infused Globules inflict Waterlogged on players they come into contact with.
- The Primal Tsunami will continue to use Undertow if there are no players within melee range of it.
- Damage Dealers -
- Primalist Infusers will continue to Infuse the Primal Tsunami until they are interrupted.
- Crashing Tsunami will knock back and slow players during Cast Away.
- Healers -
- Focused Delugei will inflict high Frost damage to the target.
- Crashing Tsunami will knock back and slow players during Cast Away.
- Tanks -
Stage One: Violent Swells -
- Infused Globule - The Primal Tsunami unleashes several globules of water, inflicting 15 Frost damage to players within 3 yards of each impact.
The Infused Globule then drifts about, applying Waterlogged to players on contact.
After 11 sec, the Globule explodes, inflicting 45 Frost damage to players within 10 yards.
- Waterlogged - Infused waters inundate a target, inflicting 40 Frost damage and slowing the target's movement by 33% for 5 sec.
Rogue Waves - The Primal Tsunami causes several Rogue Waves to burst forth, inflicting 30 Frost damage and knocking back players caught in their advance.
- Tempest's Fury - The Primal Tsunami calls upon raging storms and inflicts 40 Frost damage to all players.
- Squall Buffet - The Primal Tsunami causes a burst of wind at its current target, inflicting 45 Frost damage and knocking them away.
- Focused Deluge - The Primal Tsunami inundates its current target with water, inflicting 10 Frost damage every 1 sec for 5 sec.
- Undertow - When the Primal Tsunami is unable to attack enemies in melee, it periodically inflicts 18 Frost damage to all players.
- Infused Globule - The Primal Tsunami unleashes several globules of water, inflicting 15 Frost damage to players within 3 yards of each impact.
Stage Two: Infused Waters -
Cast Away - The Primal Tsunami entraps each player in a bubble of water and casts them away.
Primalist Infuser -
- Crashing Tsunami - A crashing tsunami washes over the player, inflicting 35 Frost damage and knocking the target away.
- Infused Globule - The Primal Tsunami unleashes several globules of water, inflicting 15 Frost damage to players within 3 yards of each impact.
The Infused Globule then drifts about, applying Waterlogged to players on contact.
After 11 sec, the Globule explodes, inflicting 45 Frost damage to players within 10 yards.
- Waterlogged - Infused waters inundate a target, inflicting 40 Frost damage and slowing the target's movement by 33% for 5 sec.
Halls of Infusion Loot List
Halls of Infusion drops item level 250-346 (Normal), 359 (Heroic), and 372 (Mythic) loot.
Level | Type | Slot | Name | Model Viewer |
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250 | Finger | Finger | ![]() | |
250 | Trinket | Trinket | ![]() | |
250 | Trinket | Trinket | ![]() | |
250 | Trinket | Trinket | ![]() | |
250 | Off Hand | Off Hand | ![]() | ![]() |
250 | Cloth | Chest | ![]() | ![]() |
250 | Cloth | Feet | ![]() | ![]() |
250 | Cloth | Wrists | ![]() | ![]() |
250 | Leather | Shoulders | ![]() | ![]() |
250 | Leather | Waist | ![]() | ![]() |
250 | Leather | Feet | ![]() | ![]() |
250 | Head | ![]() | ![]() | |
250 | Chest | ![]() | ![]() | |
250 | Feet | ![]() | ![]() | |
250 | Hands | ![]() | ![]() | |
250 | Plate | Head | ![]() | ![]() |
250 | Plate | Shoulders | ![]() | ![]() |
250 | Plate | Waist | ![]() | ![]() |
250 | Plate | Hands | ![]() | ![]() |
250 | One-handed Axe | One Hand | ![]() | ![]() |
250 | Gun | Ranged | ![]() | ![]() |
250 | Two-handed Sword | Two Hand | ![]() | ![]() |
250 | Dagger | One Hand | ![]() | ![]() |