The Storm-Eater’s Fury - Raszageth Confronts Alexstrasza Dragonflight In-game Cinematic
Blizzard released a new in-game cinematic that players encounter while questing in The Dragon Isles. *SPOILERS*
...Am I the only one who feels like these newer cutscenes just don't have the same sort of impact as some of the older ones?
Take Wrathgate for example. By the end of that, one character had died, another character's fate was left ambiguous, and the forsaken's betrayal from within was revealed, leading to the Battle for the Undercity event.
Now this. Alexstrasza and Raszageth fought, the former lost, Wrathion showed up, and then Razsageth just... left? What ultimately happened by the end of the cinematic? Nothing of importance, it feels like.
At least she has decent understandable motivations; but proto drakes will always look immeasurably silly, and her visual design isn't doing any favors.
Wrathion still needs to hurry up and get killed off unceremoniously, as he should have been years ago.
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Originally Posted by Skirdus
...Am I the only one who feels like these newer cutscenes just don't have the same sort of impact as some of the older ones?
Take Wrathgate for example. By the end of that, one character had died, another character's fate was left ambiguous, and the forsaken's betrayal from within was revealed, leading to the Battle for the Undercity event.
Now this. Alexstrasza and Raszageth fought, the former lost, Wrathion showed up, and then Razsageth just... left? What ultimately happened by the end of the cinematic? Nothing of importance, it feels like.
It's because the writers are obsessed with drama for drama's sake: empty platitudes with no weight. It is easy to make plenty of cinematics with characters just talking and being emotional without any actual outcome. It is hard to create something that actually has a tangible impact on the world.
Of course, in this case, the point of this cinematic is really just to introduce the villain for any who did not see her in the evoker starting area. Even so; it perhaps ought have done something more.
...Am I the only one who feels like these newer cutscenes just don't have the same sort of impact as some of the older ones?
Take Wrathgate for example. By the end of that, one character had died, another character's fate was left ambiguous, and the forsaken's betrayal from within was revealed, leading to the Battle for the Undercity event.
Now this. Alexstrasza and Raszageth fought, the former lost, Wrathion showed up, and then Razsageth just... left? What ultimately happened by the end of the cinematic? Nothing of importance, it feels like.
So they gotta kill a person every single cinematic i guess?
also you remember the exact same happened in the wrathgate right?
"Alliance and scourge fought, former lost, horde shows up, then lich king shows up, then forsaken showed up, then lich king just left?"
also you remember the exact same happened in the wrathgate right?
"Alliance and scourge fought, former lost, horde shows up, then lich king shows up, then forsaken showed up, then lich king just left?"
You kind of intentionally left out all the important details I mentioned
"I want you to watch everything burn" is always such a dumb villain motivation.
This entire setup is just trope after trope.
-sibling rivalry
-villain defeated, but not killed and only imprisoned
-everyone keeps quiet about it for no reason until it comes back to bite them
-hero seems to be winning, then villain does a Big Boom and floors hero
-hero seems to be losing, "on your left!" ally swoops in
-villain decides to let hero live
-"I want you to watch it all burn!"
Like seriously, it's as if they looked at the WoW story so far and went "you know what, maybe we haven't made our narratives formulaic enough lately!".
Have Dragons canonically used telepathy frequently before now?
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Originally Posted by Biomega
This entire setup is just trope after trope.
To be fair, it's not the tropes alone—it's how they're played. Something can be chock-full of tropes but still be entertaining or even interesting. The issue is that they're not playing with them or leaning into them enough for it to be really unique and entertaining.
I say that, given the direction of the narrative now, they may honestly have more success just leaning into the cheese excessively and having fun with it instead of the rather dour way every character's expressed themselves and whatnot.
Not every cutscene needs to kill an important character, reveal a plot twist, and show your favorite character all while having the most epic fight yet.
Have Dragons canonically used telepathy frequently before now?
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To be fair, it's not the tropes alone—it's how they're played. Something can be chock-full of tropes but still be entertaining or even interesting. The issue is that they're not playing with them or leaning into them enough for it to be really unique and entertaining.
I say that, given the direction of the narrative now, they may honestly have more success just leaning into the cheese excessively and having fun with it instead of the rather dour way every character's expressed themselves and whatnot.
Not every cutscene needs to kill an important character, reveal a plot twist, and show your favorite character all while having the most epic fight yet.
"Not every scene needs to have something at stake, just give me dragon fight! Pew. kablam-O!" -- Michael Bay if he were writing Warcraft.
I know all that blizz cock sucking you do on the regular must have left you blind or retarded by now, but the LK left because the plague actually hurt him
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Originally Posted by zknm7
Raszageth looks like a buck-toothed goof with pubes glued to her head... she doesn't even look scary, she just looks stupid.
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