Death Knight
New Skills
Spell | Level | Description | |
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Dark Simulacrum |
85 | Places a dark ward on an enemy that persists for 8 sec, triggering when the enemy next spends mana on a single-target spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells. 20 Runic Power, 40 yd range, Instant, 1 min cooldown |
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Necrotic Strike |
83 | A vicious strike that deals 100% weapon damage and absorbs the next [ 75% of AP ] healing received by the target. For 15 sec, or until the full amount of healing is absorbed, the target's casting time is increased by 30%. 5 yd range, Instant |
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Outbreak |
81 | Instantly applies Blood Plague and Frost Fever to the target enemy. 30 yd range, Instant, 1 min cooldown |
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Runic Empowerment Passive |
68 | When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune. |
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Festering Strike |
64 | An instant attack that deals 150% weapon damage plus 840.54 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. 5 yd range, Instant |
Complete Skill List
Spell | Level | Description | |
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Dark Simulacrum |
85 | Places a dark ward on an enemy that persists for 8 sec, triggering when the enemy next spends mana on a single-target spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells. 20 Runic Power, 40 yd range, Instant, 1 min cooldown |
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Death Pact |
66 | Sacrifices an undead minion, healing the Death Knight for 40% of his or her maximum health. This heal cannot be a critical. 40 Runic Power, Instant, 2 min cooldown |
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Dark Command |
65 | Commands the target to attack you, but has no effect if the target is already attacking you. 30 yd range, Instant, 8 sec cooldown |
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Blood Tap |
64 | Immediately activates a Blood Rune and converts it into a Death Rune for the next 20 sec. Death Runes count as a Blood, Frost or Unholy Rune. 6% of base health, Instant, 1 min cooldown |
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Strangulate |
59 | Strangulates an enemy, silencing them for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec. 1 Blood, 30 yd range, Instant, 2 min cooldown |
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Blood Boil |
58 | Boils the blood of all enemies within 10 yards, dealing [ 8% of AP + 297 ] Shadow damage. Deals additional damage to targets infected with Blood Plague or Frost Fever. 1 Blood, Instant |
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Blood Presence |
57 | You assume the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 60%, and reducing damage taken by 8%. Increases threat generated. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power. Instant |
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Death Strike |
56 | A deadly attack that deals 150% weapon damage plus ( Improved Death Strike : 496.23/431.504/381.715/342.228 ), healing you for 30% of the damage you have sustained during the preceding 5 sec (minimum of at least 10% of your maximum health). 1 Unholy 1 Frost, 5 yd range, Instant |
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Pestilence |
56 | Spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. Diseases spread this way deal 50% of normal damage. 5 yd range, Instant |
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Blood Strike |
55 | Instantly strike the enemy, causing 80% weapon damage plus 680.536, increased by an additional 10% for each of your diseases on the target. 1 Blood, 5 yd range, Instant |
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Death Strike |
1 | A deadly attack that deals damage plus and heals the Death Knight for a percent of damage done per disease on the target. Instant |
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Parry Passive |
1 | Gives a chance to parry enemy melee attacks. |
Spell | Level | Description | |
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Empower Rune Weapon |
75 | Empower your rune weapon, immediately activating all your runes and generating 25 runic power. Instant, 5 min cooldown |
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Runic Empowerment Passive |
68 | When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune. |
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Rune Strike |
67 | Strike the target for 200% weapon damage plus [ 20% of AP ]. Only usable after the Death Knight dodges or parries. Can't be dodged, blocked, or parried. This attack causes a high amount of threat. 20 Runic Power, 5 yd range, Instant |
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Rune Strike |
67 | 5 yd range, Instant |
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Horn of Winter |
65 | The Death Knight blows the Horn of Winter, which generates 10 runic power and increases total Strength and Agility of all party or raid members within 45 yards by 549.32. Lasts 2 min. Instant, 20 sec cooldown |
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Festering Strike |
64 | An instant attack that deals 150% weapon damage plus 840.54 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. 5 yd range, Instant |
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Icebound Fortitude |
62 | The Death Knight freezes his or her blood to become immune to Stun effects and reduce all damage taken by 30% for 12 sec. 20 Runic Power, Instant, 2 min cooldown |
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Obliterate |
61 | A brutal instant attack that deals 160% weapon damage plus 1040.608. Total damage is increased by 12.5% for each of your diseases on the target. 1 Unholy 1 Frost, 5 yd range, Instant |
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Path of Frost |
61 | The Death Knight's freezing aura creates ice beneath his or her feet, allowing him or her and his or her party or raid members within 50 yards to walk on water for 10 min. Works while mounted. Being attacked or receiving damage will cancel the effect. Instant |
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Chains of Ice |
58 | Shackles the target with frozen chains, reducing their movement by 60% for 8 sec. Also infects the target with Frost Fever. 1 Frost, 20 yd range, Instant |
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Mind Freeze |
57 | Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. 20 Runic Power, 5 yd range, Instant, 10 sec cooldown |
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Frost Presence |
55 | Strengthens you with the presence of Frost, increasing damage by 10% and increasing Runic Power generation by 10%. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power. Instant |
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Icy Touch |
55 | Chills the target for [ 20% of AP + 526.605 ] Frost damage and infects them with Frost Fever, a disease that deals periodic damage and reduces melee and ranged attack speed by 20% for 21 sec. 1 Frost, 20 yd range, Instant |
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Icy Touch Rank 1 |
55 | Deals 217 to 235 Frost damage modified by attack power and reduces the target's ranged, melee attack, and casting speed by 15% for 20 sec. 1 Frost, 20 yd range, Instant, 6 sec cooldown |
Spell | Level | Description | |
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Necrotic Strike |
83 | A vicious strike that deals 100% weapon damage and absorbs the next [ 75% of AP ] healing received by the target. For 15 sec, or until the full amount of healing is absorbed, the target's casting time is increased by 30%. 5 yd range, Instant |
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Outbreak |
81 | Instantly applies Blood Plague and Frost Fever to the target enemy. 30 yd range, Instant, 1 min cooldown |
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Army of the Dead |
80 | Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. While channelling Army of the Dead, the Death Knight takes less damage equal to his or her Dodge plus Parry chance. 1 Blood 1 Unholy 1 Frost, Channeled, 10 min cooldown |
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Raise Ally |
72 | Raises the corpse of a raid or party member to fight by your side. The player will have control over the Ghoul for 5 min. 30 yd range, Instant, 10 min cooldown |
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Unholy Presence |
70 | You are infused with unholy fury, increasing attack speed and rune regeneration by 10%, and movement speed by 15%, and reducing the global cooldown on your abilities by 0.5 sec. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power. Instant |
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Anti-Magic Shell |
68 | Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells (up to a maximum of 50% of the Death Knight's health) and preventing application of harmful magical effects. Lasts 5 sec. Instant, 45 sec cooldown |
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Death and Decay |
60 | Corrupts the ground targeted by the Death Knight, causing [ 6.4% of AP + 46.13 ] Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat. 1 Unholy, 30 yd range, Instant, 30 sec cooldown |
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Raise Dead |
56 | Raises a Ghoul to fight by your side. You can have a maximum of one Ghoul at a time. ( Without Master of Ghouls : Lasts 1 min. ) 30 yd range, Instant, 3 min cooldown |
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Acherus Deathcharger Summon |
55 | Summons and dismisses your rideable Acherus Deathcharger. This is a very fast mount. 1.5 sec cast |
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Death Coil |
55 | Fire a blast of unholy energy, causing [ ( 30% of AP + 985.7 ) * ( Glyph of Death Coil : 100%/115% ) * ( Morbidity : 100%/105%/110%/115% ) ] Shadow damage to an enemy target or healing [ ( 105% of AP + 3449.95 ) * ( Glyph of Death Coil : 100%/115% ) * ( Morbidity : 100%/105%/110%/115% ) ] damage on a friendly Undead target . ( Glyph of Death's Embrace : Refunds 20 runic power when used to heal. ) 40 Runic Power, 30/40 yd range, Instant |
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Death Gate |
55 | Opens a gate which the Death Knight can use to return to Ebon Hold. 1 Unholy, 10 sec cast, 1 min cooldown |
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Death Grip |
55 | Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec. 30 yd range, Instant, 35 sec cooldown |
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Plague Strike |
55 | A vicious strike that deals ( Glyph of Plague Strike : 100/120 )% weapon damage plus ( Glyph of Plague Strike : 420.84/505.008 ) and infects the target with Blood Plague, a disease dealing Shadow damage over time. 1 Unholy, 5 yd range, Instant |
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Unholy Blight |
55 | Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 10% of the damage done by the Death Coil over 10 sec, and prevents diseases on the victim from being dispelled. 100 yd range, Instant |
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Blood Plague Passive |
1 | A disease dealing [ 6.325% of AP + 1.15 ] Shadow damage every 3 sec for 21 sec. Caused by Plague Strike and other abilities. |
Primary Skills
Spell | Level | Description | |
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Mastery: Blood Shield Rank 1 |
0 | ( Blood Shield : Each time you heal yourself via Death Stike, you gain 50% of the amount healed as a damage absorption shield. Each point of Mastery increases the shield by an additional 6.25%. / Each time you heal yourself via Death Stike, you gain 0% of the amount healed as a damage absorption shield. Each point of Mastery increases the shield by an additional 6.25%. ) Instant |
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Blood Rites Passive |
0 | Whenever you hit with Death Strike or Obliterate, the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune. 3 min cooldown |
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Heart Strike Rank 1 |
0 | Instantly strike the target and up to two additional nearby enemies, causing 100% weapon damage plus 819.17 on the primary target, with each additional enemy struck taking 25% less damage than the previous target. Damage dealt to each target is increased by an additional 10% for each of your diseases present. 5 yd range, Instant |
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Vengeance Passive |
0 | Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health. |
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Veteran of the Third War Passive |
0 | Increases your total Stamina by 9% and your expertise by 6. |
Spell | Level | Description | |
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Mastery: Frozen Heart Rank 1 |
0 | ( Frozen Heart : Increases all frost damage done by 16%. Each point of Mastery increases frost damage by an additional 2%. / Increases all frost damage done by 0%. Each point of Mastery increases frost damage by an additional 2%. ) Instant |
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Blood of the North Passive |
0 | Whenever you hit with Blood Strike or Pestilence, the Blood Rune will become a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune. |
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Frost Strike Rank 1 |
0 | Instantly strike the enemy, causing 110% weapon damage plus 305.723 as Frost damage. 40 Runic Power, 5 yd range, Instant |
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Icy Talons Passive |
0 | Your melee attack speed is increased by 20%. |
Spell | Level | Description | |
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Mastery: Blightcaller Rank 1 |
0 | ( Blightcaller : Increases the damage done by your diseases by 32%. Each point of Mastery increases disease damage by an additional 4%. / Increases the damage done by your diseases by 0%. Each point of Mastery increases disease damage by an additional 4%. ) Instant |
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Master of Ghouls Passive |
0 | Reduces the cooldown on Raise Dead by 60 sec, and the Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration. |
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Reaping Passive |
0 | Whenever you hit with Blood Strike, Pestilence, or Festering Strike, the Runes spent will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune. |
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Scourge Strike Rank 1 |
0 | An unholy strike that deals 100% of weapon damage as Physical damage plus 624.5. In addition, for each of your diseases on your target, you deal an additional 12% of the Physical damage done as Shadow damage. 1 Unholy, 5 yd range, Instant |
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Unholy Might Passive |
0 | Dark power courses through your limbs, increasing your Strength by 15%. |
Talents
Talent | Tier | Col | Description | |
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Dancing Rune Weapon Rank 1 |
7 | 2 | Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 50% reduced damage. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active. 60 Runic Power, 30 yd range, Instant, 1.5 min cooldown |
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Improved Death Strike Rank 1-3 |
6 | 2 | Increases the damage and healing done by your Death Strike by [15%/30%/45%], increases its critical strike chance by [3%/6%/9%]. |
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Crimson Scourge Rank 1-2 |
6 | 3 | Increases the damage dealt by your Blood Boil by [20%/40%], and when you Plague Strike a target that is already infected with your Blood Plague, there is a [50%/100%] chance that your next Blood Boil will consume no runes. |
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Will of the Necropolis Rank 1-3 |
5 | 1 | When a damaging attack brings you below 30% of your maximum health, you generate a Blood Rune and the cooldown on your Rune Tap ability is refreshed, and all damage taken is reduced by [8%/16%/25%] for 8 sec. This effect cannot occur more than once every 45 seconds. |
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Rune Tap Rank 1 |
5 | 2 | Converts 1 Blood Rune into 15% of your maximum health. 1 Blood, Instant, 30 sec cooldown |
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Vampiric Blood Rank 1 |
5 | 3 | Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 25% for 10 sec. After the effect expires, the health is lost. Instant, 1 min cooldown |
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Sanguine Fortitude Rank 1-2 |
4 | 1 | While active, your Icebound Fortitude reduces damage taken by an additional [15%/30%] and costs [50% less/no] runic power to activate. |
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Blood Parasite Rank 1-2 |
4 | 2 | Your melee attacks have a [5%/10%] chance to spawn a Bloodworm. The Bloodworm attacks your enemies, gorging itself with blood until it bursts to heal nearby allies. Lasts up to 20 sec. |
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Improved Blood Presence Rank 1-2 |
4 | 3 | Reduces the chance that you will be critically hit by melee attacks while in Blood Presence by [3%/6%]. In addition, while in Frost Presence or Unholy Presence, you retain [2%/4%] damage reduction from Blood Presence. |
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Blood-Caked Blade Rank 1-3 |
3 | 1 | Your auto attacks have a [10%/20%/30%] chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target. |
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Bone Shield Rank 1 |
3 | 2 | Surrounds you with a barrier of whirling bones. The shield begins with 3 charges, and each damaging attack consumes a charge. While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities. Lasts 5 min. 1 Unholy, Instant, 1 min cooldown |
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Toughness Rank 1-3 |
3 | 3 | Increases your armor value from items by [3%/7%/10%]. |
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Abomination's Might Rank 1-2 |
3 | 4 | Increases the attack power by [5%/10%] of party and raid members within 100 yards. Also increases your total Strength by [1%/2%]. |
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Improved Blood Tap Rank 1-2 |
2 | 1 | Reduces the cooldown of your Blood Tap ability by [15/30] sec. |
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Scent of Blood Rank 1-3 |
2 | 2 | You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next [/2/3]melee hit[/s/s] to generate 10 runic power. |
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Scarlet Fever Rank 1-2 |
2 | 3 | Gives your Blood Boil a [50%/100%] chance to afflict enemies with Scarlet Fever, reducing their physical damage dealt by 10% for 30 sec. |
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Hand of Doom Rank 1-2 |
2 | 4 | Reduces the cooldown of your Strangulate ability by [30/60] sec. |
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Butchery Rank 1-2 |
1 | 1 | Whenever you kill an enemy that grants experience or honor, you generate up to [10/20] runic power. In addition, you generate [1/2] runic power per 5 sec while in combat. |
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Blade Barrier Rank 1-3 |
1 | 2 | Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by [2%/4%/6%] for the next 10 sec. |
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Bladed Armor Rank 1-3 |
1 | 3 | Increases your attack power by [2/4/6] for every 180 armor value you have. |
Talent | Tier | Col | Description | |
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Howling Blast Rank 1 |
7 | 2 | Blast the target with a frigid wind dealing [ 40% of AP + 1201.745 ] Frost damage to all enemies within 10 yards. 1 Frost, 20 yd range, Instant |
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Threat of Thassarian Rank 1-3 |
6 | 1 | When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Rune Strikes, Blood Strikes and Frost Strikes have a [30%/60%/100%] chance to also deal damage with your offhand weapon. |
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Might of the Frozen Wastes Rank 1-3 |
6 | 3 | When wielding a two-handed weapon, your autoattacks have a [15%/30%/45%] chance to generate 10 Runic Power. |
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Chilblains Rank 1-2 |
5 | 1 | Victims of your Frost Fever disease are Chilled, reducing movement speed by [25%/50%] for 10 sec. |
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Hungering Cold Rank 1 |
5 | 2 | Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice. 40 Runic Power, Instant, 1 min cooldown |
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Improved Frost Presence Rank 1-2 |
5 | 3 | Increases your bonus damage while in Frost Presence by an additional [2%/5%]. In addition, while in Blood Presence or Unholy Presence, you retain [2%/4%] increased runic power generation from Frost Presence. |
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Rime Rank 1-3 |
4 | 1 | Your Obliterate has a [15%/30%/45%] chance to cause your next Howling Blast or Icy Touch to consume no runes. |
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Pillar of Frost Rank 1 |
4 | 2 | Calls upon the power of Frost to increase the Death Knight's Strength by 20%. Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movement such as knockbacks. Lasts 20 sec. 1 Frost, Instant, 1 min cooldown |
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Improved Icy Talons Rank 1 |
4 | 3 | Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%, and your own attack speed by an additional 5%. |
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Brittle Bones Rank 1-2 |
4 | 4 | Your Strength is increased by [2%/4%] and your Frost Fever chills the bones of its victims, increasing their physical damage taken by [2%/4%]. |
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Merciless Combat Rank 1-2 |
3 | 1 | Your Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional [6%/12%] damage when striking targets with less than 35% health. |
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Chill of the Grave Rank 1-2 |
3 | 2 | Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate [5/10] additional runic power. |
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Killing Machine Rank 1-3 |
3 | 3 | Your melee attacks have a chance to make your next Icy Touch, Obliterate, or Frost Strike a guaranteed critical strike.[/ Effect occurs more often than Killing Machine (Rank 1)./ Effect occurs more often than Killing Machine (Rank 2).] |
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Annihilation Rank 1-3 |
2 | 1 | Increases the damage dealt by your Obliterate ability by [15%/30%/45%]. |
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Lichborne Rank 1 |
2 | 2 | Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects. Instant, 2 min cooldown |
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On a Pale Horse Rank 1-2 |
2 | 3 | You become as hard to stop as death itself. The duration of movement-slowing effects used against you is reduced by [15%/30%], and your mounted speed is increased by [10%/20%]. This does not stack with other movement speed increasing effects. |
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Endless Winter Rank 1-2 |
2 | 4 | [The cost of y/Y]our Mind Freeze [is reduced t/n]o [10/longer costs] runic power. |
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Runic Power Mastery Rank 1-3 |
1 | 1 | Increases your maximum Runic Power by [10/20/30]. |
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Icy Reach Rank 1-2 |
1 | 2 | Increases the range of your Icy Touch, Chains of Ice and Howling Blast by [5/10] yards. |
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Nerves of Cold Steel Rank 1-3 |
1 | 3 | Increases your chance to hit with one-handed melee weapons by [1%/2%/3%] and increases the damage done by your off-hand weapon by [8%/16%/25%]. |
Talent | Tier | Col | Description | "p tr>|
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Summon Gargoyle Rank 1 |
7 | 2 | A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 30 sec. 60 Runic Power, 30 yd range, Instant, 3 min cooldown |
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Ebon Plaguebringer Rank 1-2 |
6 | 2 | Your Plague Strike, Icy Touch, Chains of Ice, and Outbreak abilities also infect their target with Ebon Plague, which increases damage taken from your diseases by [15%/30%] and all magic damage taken by an additional 8%. |
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Sudden Doom Rank 1-3 |
6 | 3 | Your auto attacks have a [5%/10%/15%] chance to make your next Death Coil cost no runic power. |
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Unholy Blight Rank 1 |
5 | 1 | Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 10% of the damage done by the Death Coil over 10 sec, and preventing any diseases on the victim from being dispelled. |
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Anti-Magic Zone Rank 1 |
5 | 2 | Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs [ 200% of AP + 10000 ] spell damage. 1 Unholy, Instant, 2 min cooldown |
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Improved Unholy Presence Rank 1-2 |
5 | 3 | Grants you an additional [2%/5%] haste while in Unholy Presence. In addition, while in Blood Presence or Frost Presence, you retain [8%/15%] increased movement speed from Unholy Presence. |
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Dark Transformation Rank 1 |
5 | 4 | Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active. |
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Magic Suppression Rank 1-3 |
4 | 2 | Increases the spell damage absorption of your Anti-Magic Shell by an additional [8%/16%/25%], and [/in/in]c[/re/re]a[u//]ses[/ the runic power generated when/ the runic power generated when] damage[/ is/ is] absorbed by Anti-Magic Shell[ to energize the Death Knight with runic power//]. |
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Rage of Rivendare Rank 1-3 |
4 | 3 | Increases the damage of your Plague Strike, Scourge Strike, and Festering Strike abilities by [15%/30%/45%]. |
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Runic Corruption Rank 1-2 |
3 | 1 | Reduces the cost of your Death Coil by [3/6], and causes your Runic Empowerment ability to no longer refresh a depleted rune, but instead to increase your rune regeneration rate by [50%/100%] for 3 sec. |
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Unholy Frenzy Rank 1 |
3 | 2 | Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 20%, but causes them to lose health equal to 2% of their maximum health every 3 sec. 30 yd range, Instant, 3 min cooldown |
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Contagion Rank 1-2 |
3 | 3 | Increases the damage of your diseases spread via Pestilence by [100%/50%]. |
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Shadow Infusion Rank 1-3 |
3 | 4 | When you cast Death Coil, you have a [33%/66%/100%] chance to empower your active Ghoul, increasing its damage dealt by 10% for 30 sec. Stacks up to 5 times. |
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Desecration Rank 1-2 |
2 | 1 | Your Plague Strikes and Scourge Strikes defile the ground within 7 yards of your target. Enemies in the area are slowed by [25%/50%] while standing on the unholy ground. Lasts 20 sec. |
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Resilient Infection Rank 1-2 |
2 | 2 | When your diseases are dispelled by an enemy, you have a [50%/100%] chance to activate a Frost rune if Frost Fever was removed, or an Unholy rune if Blood Plague was removed. |
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Morbidity Rank 1-3 |
2 | 4 | Increases the damage and healing of Death Coil by [5%/10%/15%] and Death and Decay by [10%/20%/30%]. |
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Unholy Command Rank 1-2 |
1 | 1 | Reduces the cooldown of your Death Grip ability by [5/10] sec, and gives you a [50%/100%] chance to refresh its cooldown when dealing a killing blow to a target that grants experience or honor. |
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Virulence Rank 1-3 |
1 | 2 | Increases your chance to hit with your spells by [2%/4%/6%]. Spells are all Death Knight abilities that are not direct weapon strikes. |
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Epidemic Rank 1-3 |
1 | 3 | Increases the duration of Blood Plague and Frost Fever by [4/8/12] sec. |
Rune Changes
Tanking as Blood in Cataclysm
Glyphs
Originally Posted by Blizzard Entertainment