Legion Timewalking Court of Stars Dungeon Temporarily Disabled
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve identified an issue causing some players to become trapped in the Legion Timewalking Court of Stars dungeon and we’ve temporarily removed the dungeon from the Timewalking dungeon finder. No one likes being stuck in Court.

The Mythic+ version of the dungeon appears to be unaffected by this issue.

We’ll let you know when we’ve got it fixed and opened again.

WoW Hotfixes - Updated January 27
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all! Here are today’s hotfixes.

Classes
  • Druid
    • Restoration
      • Fixed an issue that could cause Regrowth to sometimes not apply its direct healing after casting Nourish.
  • Monk
    • Mistweaver
      • Fixed an issue that caused Awakened Faeline and Ancient Concordance to fail to apply in some instances while multiple Faelines were present.
  • Paladin
    • Retribution
      • Lawbringer now correctly deals 8% of enemy maximum health in damage.
  • Rogue
    • The Outlaw 2pc set bonus now correctly interacts with Echoing Reprimand.
  • Warlock
    • Affliction
      • Fixed an issue where Inevitable Demise was granting double benefit to Drain Life.
      • Fixed an issue where Malefic Affliction was not being removed when casting Unstable Affliction on another target.
      • Fixed an issue where Withering Bolt was exceeding the described damage increase cap when using Drain Soul.
      • Fixed an issue where Malefic Rapture and Seed of Corruption consumed multiple applications of Cruel Epiphany.

Dungeons and Raids
  • Mythic+
    • Affixes
      • Bolstering no longer applies to players’ summons.

Items and Rewards
  • The Ensemble: Tuskar Trader’s Leather Armor sold by Lontupit or Murik in Iskaara will no longer require Resilient Leather, which wasn’t showing on the vendor’s list of required items.

Professions
  • Alchemy
    • Potion of Sacrificial Anima can no longer be used above level 60. The tooltip will reflect this in a future patch.
  • Engineering
    • The Magazine of Healing Darts embellishment will now only fire towards and be consumed by other players.

Quests
  • Valdrakken
    • Players who have not yet started “Reviving the Machine” should now see its starting location displayed in Valdrakken’s map.

Retribution Paladin Design in 10.0.7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Well met!

We’re doing a substantial rework to the Retribution talent tree in patch 10.0.7. Rebuilding the Retribution talent tree from the ground up means significant changes ahead. However, the talent tree itself will not be available in our first PTR build(s), so initial testing on the PTR will be missing important context.
Nonetheless, we’d like to share our major goals for Retribution with you.

Button bloat: Retribution Paladins currently have a fairly large number of abilities, and some of these feel unnecessary and inefficient. We’re working to tone this down and have a more focused set of abilities and cooldowns.

Stacking modifiers: There are currently several talents and abilities that provide stacking bonuses, which can make for a confusing and messy playstyle that deals extreme burst damage, but in return leaves your core abilities feeling unsatisfying and under-tuned. We intend to significantly change this. We want your core abilities to feel good and powerful when used in all situations. This doesn’t mean we’re reducing all elements of burst damage, but we do want to make burst more purposeful and deliberate, while also allowing options that provide sustained damage.

Survivability: Retribution Paladins currently have one of the highest death rates across all forms of content. For a plate wearing class with hybrid healing, this doesn’t feel right. We’re looking to strengthen them through a mixture of passive bonus and improvements to active abilities and cooldowns, while keeping the degree of challenge that results from being a melee-based spec.

Maneuverability: We recognize that there’s an issue here and we hope to make some improvements. However, we want to set clear expectations. Retribution Paladins should not expect to gain the mobility of Rogues.

Utility: The changes that Dragonflight brought to Retribution have caused some conflict for players, forcing the Ret Paladin to choose between providing benefits to their groups or benefiting themselves. This choice can be interesting, but due to the way this has historically worked for Paladins, it hasn’t felt right in Dragonflight. So, we’re looking to make changes here that allow you to feel good and improve your own damage while also providing the group benefits that you’re used to. We’re also looking into additional utility improvements for Paladins during the 10.0.7 test cycle.

We’re looking forward to hearing your feedback on the points above, as well as anything else about Retribution that you’d like to share. Thank you!
This article was originally published in forum thread: Court of Stars Timewalking Disabled, Jan 27 Hotfixes, 10.0.7 Ret Paladin Design started by chaud View original post
Comments 70 Comments
  1. Addiena's Avatar
    Wooo was not expecting them to say outright that Ret survivability fucking sucks, for a plate class it dies quicker than a mage at a warrior convention. Glad to see they have taken note and are going to fix it along with the other issues !
  1. SinR's Avatar
    To.

    The.

    Ground.
  1. Jester Joe's Avatar
    Quote Originally Posted by SinR View Post
    To.

    The.

    Ground.
    Except Rets already basically at the ground, can't go much lower than that.
  1. Foolicious's Avatar
    I hope they look at other classes with stacking modifiers too. Resto shaman is another one i noticed they added way to many.
  1. SinR's Avatar
    Quote Originally Posted by jester joe View Post
    except rets already basically at the ground, can't go much lower than that.
    six

    feet

    under
  1. Deferionus's Avatar
    Hopefully by fixing ret mobility they actually mean lowering the mobility of all other classes. Ret is the baseline mobility they should return to in the game instead of every class having 3 different mobility tools available at any given time.
  1. Caprias's Avatar
    Quote Originally Posted by Deferionus View Post
    Hopefully by fixing ret mobility they actually mean lowering the mobility of all other classes. Ret is the baseline mobility they should return to in the game instead of every class having 3 different mobility tools available at any given time.
    Mobility is fun and creates more interactions, play classic you boomer.
  1. AlmightyGerkin's Avatar
    Fixed an issue that could cause Regrowth to sometimes not apply its direct healing after casting Nourish.
    Blizzard, no one takes nourish. I don't get why they keep trying to push people into it. Get the whole "Adds option" but far better talents to get then nourish way.
  1. Smartass's Avatar
    Those would finaly be changes we waited for ... for like 10 years... imagine Ret not being D Tier in M+ for a change and be decent outside of raids.
    Mobility, Damage outside wings and survival the 3 points Rets were asking for forever.
  1. Lerion922's Avatar
    "Stacking modifiers" As a 2h frost dk I can barely relate.
    I only have to get: Rune Mastery proc for 6% strength
    6th stack of bonegrinder for 20% frost damage
    fallen crusader proc for 15% strength
    5 stacks of razorice for 15% more frost damage
    3 stacks of unleashed frenzy for 6% strength
    5 stacks of frostwyrms aid for 40% mastery
    use pillar of frost for 25% strength
    (get a trinket procc or use trinket for 1k strength or something)
    and the worst of them all, get a killing machine proc so my obliterate does frost damage and has 100% crit chance

    It only makes a difference of 12k dmg obliterate without anything and 200k dmg with everything.

    But sure, ret has definitely too many modifiers.
    Really hoping they are redesigning more and more classes in the near furture.
  1. Sensa1's Avatar
    on one hand kudos to Blizzard for sucking it up and actually fixing a broken class mid-expansion...on the other hand it's really inexcusable that the product was so rushed out the door to please Bobby et al that it happened in the 1st place.(released with a totally broken class)
  1. Lucetia's Avatar
    Quote Originally Posted by Lerion922 View Post
    "Stacking modifiers" As a 2h frost dk I can barely relate.
    I only have to get: Rune Mastery proc for 6% strength
    6th stack of bonegrinder for 20% frost damage
    fallen crusader proc for 15% strength
    5 stacks of razorice for 15% more frost damage
    3 stacks of unleashed frenzy for 6% strength
    5 stacks of frostwyrms aid for 40% mastery
    use pillar of frost for 25% strength
    (get a trinket procc or use trinket for 1k strength or something)
    and the worst of them all, get a killing machine proc so my obliterate does frost damage and has 100% crit chance

    It only makes a difference of 12k dmg obliterate without anything and 200k dmg with everything.

    But sure, ret has definitely too many modifiers.
    Really hoping they are redesigning more and more classes in the near furture.
    That is not at all what they meant. They were referring to stacking modifiers via talents. Not abilities. Not a "I'm going to pop everything at once for a mega burst that most classes can do".

    Also modifiers relate to talents, you are referring to stacking abilities​. Big difference between the two.
  1. Palapop's Avatar
    Erm.... Remove blades of justice (physical dmg) and keep Exorcism only (holy dmg). But make Exorcism CD same as BOJ. And make it refresh CD on proc + guarantee crit (that spreads dot to nearby enemies without consecration as condition)

    Make us CHOOSE between retarded horse OR long arm of the law (mini-sprint on Judgement cast).

    Make Consecration award 1 holy power (that way noone will complain for having it in rotation, even on ST)

    Give us BFA ret aura (wings upon ally death) + 3% buff (haste/stat/attack power/whatever....)


    As of defensives- make divine protection baseline.
    Make BOP baseline (lower CD / spell dmg protection if talented)

    Remove Execution sentence, or just rework it as it used to be back in MOP- flat ST dot dmg.


    Thats just from "tip of my mind" that I could think of. Probably there are couple more extras that could be tweaked/buffed/removed/reworked too.
  1. Disen's Avatar
    Quote Originally Posted by Palapop View Post
    .
    Thats just from "tip of my mind" that I could think of. Probably there are couple more extras that could be tweaked/buffed/removed/reworked too.
    The least they can do is double the consecration damage and limit it to 1.
    This way you won't need to keep track of 2 consecrations and won't need to waste a global every 10 sec.
  1. exochaft's Avatar
    Quote Originally Posted by Sensa1 View Post
    on one hand kudos to Blizzard for sucking it up and actually fixing a broken class mid-expansion...on the other hand it's really inexcusable that the product was so rushed out the door to please Bobby et al that it happened in the 1st place.(released with a totally broken class)
    I've had this theory the moment that talent trees were announced as a feature for Dragonflight, and that talent trees were a last-second addition to the expansion around the release of 9.1.5 or later. You don't get features that are polar opposites of features that Blizz was doubling and tripling down up and telling everyone how great they are prior to their legal/PR shenanigans. I had hypothesized that the talent trees would likely follow the standard MO of Blizz: they would strip the classes down to their bare bones and create a talent system to just give you back almost everything you had prior to the change, as well as add some 'old favorites' and QoL talents that were popular in the past or people were asking for. What did we get when they started releasing talent trees? Exactly that.

    Basically, what we're seeing now with several major "reworks" is just the natural result of making talent trees in such a manor... but not having enough testing time to figure it out. Sure, they tested stuff out on the beta, but if the feature was added in much later as I hypothesized, it makes sense that the feature didn't get enough internal testing cycles to really iron them out prior to the beta. While people were saying it for different reasons at the beginning of Shadowlands, I think it's fairly obvious that Dragonflight launch has been a beta test for the talent trees for classes.

    Which is the main issue I've yet to see resolve with Blizz and will take time to see: nothing's wrong with trying to make your players happy, but if Blizz hasn't fundamentally changed at all at when it comes to their core design philosophy then there's a good chance we'll just get more of the same issues popping up as time goes on.
  1. Vx-Odessa-xV's Avatar
    Quote Originally Posted by Addiena View Post
    Wooo was not expecting them to say outright that Ret survivability fucking sucks, for a plate class it dies quicker than a mage at a warrior convention. Glad to see they have taken note and are going to fix it along with the other issues !
    As someone who has mained a Ret since their and Prot’s redesign for the lead-in patch of Wrath, shifting from Int and Spellpower to Attackpower and Strength as their main stat stacking…

    ..I totally agree with your statement, Rets go down faster than a blonde on prom-night and its been this way since MoP ended..these last 4 xpacs have just been miserable for Rets..

    I mean hell, end of SLands as a full geared 304 ilvl geared Ret..my white-swings were hitting for more than my Crusader Strikes by nearly 1/3rd and it was just horrible.
  1. Addiena's Avatar
    Quote Originally Posted by Vx-Odessa-xV View Post
    As someone who has mained a Ret since their and Prot’s redesign for the lead-in patch of Wrath, shifting from Int and Spellpower to Attackpower and Strength as their main stat stacking…

    ..I totally agree with your statement, Rets go down faster than a blonde on prom-night and its been this way since MoP ended..these last 4 xpacs have just been miserable for Rets..

    I mean hell, end of SLands as a full geared 304 ilvl geared Ret..my white-swings were hitting for more than my Crusader Strikes by nearly 1/3rd and it was just horrible.
    I like Ret a lot and right now if you unfuck the build it can pull some insane burst damage but unfucking the build means you are forced to sacrifice sustained DPS, its just a backwards talent tree. The lack of mobility hurts ...being the slowest moving class in a raid is just painful where they are more often than not waiting on my slow ass Ret to catchup or using the Evokers to pull me along.

    I really don't want to think about survivability ...I know full well that I'm either going to spend a huge amount of time avoiding shit other classes can ignore or popping bubble/LOH just to make it through attacks that only end up killing Ret.

    Am seriously happy they are addressing it finally.
  1. Cynical Asshole's Avatar
    This is the first time I see Blizzard actually admitting that they dropped the ball with a spec design. The usual PR reply is that either they don't see any problems (and then fix the...unseen problems) or just asking what exactly is the problem (despite being a whole forum page of complaints and descriptions of the problem).
  1. thunderdragon2's Avatar
    Quote Originally Posted by Addiena View Post
    Wooo was not expecting them to say outright that Ret survivability fucking sucks, for a plate class it dies quicker than a mage at a warrior convention. Glad to see they have taken note and are going to fix it along with the other issues !
    yeh nice now i just need them to fix the button bloat issue that enhancement has and ill be a very happy customer

    - - - Updated - - -

    Quote Originally Posted by Cynical Asshole View Post
    This is the first time I see Blizzard actually admitting that they dropped the ball with a spec design. The usual PR reply is that either they don't see any problems (and then fix the...unseen problems) or just asking what exactly is the problem (despite being a whole forum page of complaints and descriptions of the problem).
    maybe this is part of blizzard improving and you know listening to player feed back because you know they dont do that during beta just a possibility
  1. Geckoo's Avatar
    And here i am having more fun than ever with my ret paladin and the talent system. I guess ignorance is bliss.

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