“Stay a While”: A Look Inside the Quest
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dragonflight introduced a variety of quests to draw players into the beauty and wonder of the Dragon Isles, but one has stood out among the many—"Stay Awhile.” We take a moment to look at the genesis of this quest with the quest design team and how it evolved into the quiet moment of remembrance so many players love.

THE SEED OF AN IDEA: MEET VERITISTRASZ
The NPC Veritistrasz’s story emerged from the desire to tell a story about the Ruby Lifeshrine and keep the action contained entirely within the area while providing It was insight into the mind of a dragon returning home for the first time in 10,000 years.

The original pitch was for a player to explore the area with an old red dragon who grew up in the Ruby Lifeshrine. The red dragon would tell the player about it from notes they had written to help them recall many things they may have forgotten over time. In this version, the quest had a lot more levity to it but would end in a similar way, with the red dragon coming across the black dragon egg tending location and having a breakdown as he remembered his old black dragon friend pre-corruption.

The intent of the quest could be described as “Explain what the Ruby Lifeshrine is and explain the various situations of the dragonflights told through the lens of an old dragon.” The problem was that we already had a similar quest where the player visited the various hatcheries and talked to the egg tenders, so the team decided to work on other ideas for this quest. They focused on the core idea of an old red dragon feeling remorse and weariness after such a long time and then confronting those feelings and memories.

ITERATING ON A THEME
Then began the team’s iteration on this quest to the version players play today.

Some changes that were made include:

  • When talking to Alexstrasza, there was a lot of focus on loss with how every known brood or brood relative of Alexstrasza is dead, how that impacts her, etc.
  • Having our questgiver reminisce about a black dragon friend that they were visibility distraught over having to kill those many years ago.
  • Another version broke this into multiple quests, got rid of the Ruby Lifeshrine tour, and introduced the concept of sitting and looking at the view. It also added the idea of the memory capsule.

Further iteration of the dialogue was made based on feedback and discussions with the team. The original dialogue was much less conversational, and more about listening to the NPC tell a story to the player character. There were about 3 or 4 breaks in it, and you can see this original iteration if you return to talk to Veritistrasz and ask to listen to his stories again.

After discussion, the team decided that there was too much dialogue, and something was needed to break it up. The idea behind the quest was to avoid combat and keep it within the Ruby Lifeshrine, so they went with a more conversational approach where you talk to Veritistrasz more frequently, which flowed better. An idea was tossed around to have the player go to some ruins and collect some items midway through, but they decided against this since players do something similar already in another quest.

The initial dialogue that was written could be described as sarcastic and bitter. Through the team’s iteration and how they wanted to represent the NPC, they developed it into a sadder tone. As this was developed, the team agreed that it was more interesting to listen to an NPC with a sad personality who feels as if he’s just done with everything. The line of thought was to represent a character that had just given up because of their experiences.

Another goal of this questline was to avoid having the player “fix” Veritistrasz, as that is not how emotional, mental, or mood disorders work. Instead, the team wanted to just tip the scales a bit, so instead of having Veritistrasz slide further downwards, maybe this conversation with the player character could be a catalyst to help him start to climb upwards.

FITTING THE CHARACTER TO THE STORY
Many people can relate to a story about coming home to a place that is no longer exactly what they remember, as well as feeling that longing to return home and the days filled with good memories. Verirtistrasz was created with a specific intention, and there’s no backstory (yet) on the character and their actions over the past 10,000 years. His very existence is all due to that initial seed of an idea that grew into a beautiful moment high above the Waking Shores on the edge of the Ruby Lifeshrine.

We hope this helps shine some light on the development process and shows how many ideas in WoW are born from a collaborative team effort. We look forward to telling many more tales within the World of Warcraft and look forward to seeing you in Azeroth.
This article was originally published in forum thread: “Stay a While”: A Look Inside the Quest started by Stoy View original post
Comments 17 Comments
  1. Shinchi Migi's Avatar
    I liked the quest and history and lore behind it. The scenery and the break from combat was a nice and great touch. I was happy with it.
  1. paxen's Avatar
    One of several side quests that are just great. The old Dragonmaw orc is another one, of course.
  1. Noctiphobia's Avatar
    I hated this quest because of the execution. I'd have liked it if it was voiced, or if there was some action button to skip to the next line. But the way it currently is, I just read the line, and then had to wait for what felt like an eternity for the next one to appear. There's a reason visual novels let you adjust the text speed/make it appear instantly.
  1. Kyux's Avatar
    Quote Originally Posted by Noctiphobia View Post
    I hated this quest because of the execution. I'd have liked it if it was voiced, or if there was some action button to skip to the next line. But the way it currently is, I just read the line, and then had to wait for what felt like an eternity for the next one to appear. There's a reason visual novels let you adjust the text speed/make it appear instantly.
    Then... why did you do the quest? There's no special reward for it. The whole point and joy of the quest is to force you to slow down and listen.
  1. Ealyssa's Avatar
    The story was really nice, just wished that blizzard had invested more in this with a voice actor actually telling the story.
  1. ablib's Avatar
    This quest along with the Dragonmaw Orc questline, were just awe inspiring to me. Just incredible. I remember just sitting there stunned for quite a bit.

    Good job, Blizzard.
  1. FelPlague's Avatar
    Quote Originally Posted by Kyux View Post
    Then... why did you do the quest? There's no special reward for it. The whole point and joy of the quest is to force you to slow down and listen.
    There is actually a reward for it, you need to listen to the whole thing and it opens a short little questline with some dragon cosmetics.
  1. GratsDing45's Avatar
    I liked that there was no voice actor. Can't really put my finger on why. It almost felt like another player was doing an rp or I was playing an old rpg
  1. Merin's Avatar
    The quest is nice but it's really basic stuff. I'm not sure why I'm seeing a large, dedicated write up lol. Dragonflight has been good but the plotting is still rough evidently when this is the standout moment of the expansion: rote RPG melancholy slowly filling up your text box.

    Usually I don't stoke the flames much anymore, but I will say this: Writers here seem desperate to have an FFXIV moment, no matter how inorganic and unearned it might be.
  1. Jinnobi's Avatar
    Quote Originally Posted by Merin View Post
    The quest is nice but it's really basic stuff. I'm not sure why I'm seeing a large, dedicated write up lol. Dragonflight has been good but the plotting is still rough evidently when this is the standout moment of the expansion: rote RPG melancholy slowly filling up your text box.

    Usually I don't stoke the flames much anymore, but I will say this: Writers here seem desperate to have an FFXIV moment, no matter how inorganic and unearned it might be.
    Yeah you're stoking flames all right, with your Final Fantasy 14 adoration and your "desperate" attempt to downplay a quest the vast majority of players liked (as opposed to the MMO-champion community).

    Confusing "rote RPG melancholy" with a nice backstory and change of pace just shows how badly you want to attack WoW, which is just weird and a little pathetic.
  1. Aliven's Avatar
    Quote Originally Posted by Kyux View Post
    Then... why did you do the quest? There's no special reward for it. The whole point and joy of the quest is to force you to slow down and listen.
    You know, we dont know what the quest would involve. And voice acting would propably elevate it.
  1. raz98's Avatar
    Quote Originally Posted by Jinnobi View Post
    Yeah you're stoking flames all right, with your Final Fantasy 14 adoration and your "desperate" attempt to downplay a quest the vast majority of players liked (as opposed to the MMO-champion community).

    Confusing "rote RPG melancholy" with a nice backstory and change of pace just shows how badly you want to attack WoW, which is just weird and a little pathetic.
    My brother in christ, it is a quest in the first zone of an expansion. It is weird that blizzard is stroking themselves over some passable writing.
    You don't need to be an elite assassin sent from another MMO to destroy WoW from a fansite.
  1. Cosmic Janitor's Avatar
    One of maybe 2-3 quests that stood out to me positively. I guess it's kinda interesting to see how this only came to be due to a chain of descisions and refusal to do some stuff twice, but I also have to wonder what promted that blue post. I'm maybe even a bit saddned that it was more of an accident due to circumstance than some writer's great and concise plan. I wish they would put as much thought into the main quests and these god awful "player is dum-dum, no comprend obvious" shit moments they constantly force on us, like during the invasion of the emerald dream questline.
  1. sam86's Avatar
    it needed voice actor only, but rest is great
  1. Steelangel's Avatar
    Veritastraz and Runas are the two WoW characters who are truly representative of what good storytelling could and should be.
  1. Noctiphobia's Avatar
    Quote Originally Posted by Kyux View Post
    Then... why did you do the quest? There's no special reward for it. The whole point and joy of the quest is to force you to slow down and listen.
    I wanted to read the story. I didn't want to have to wait forever between each paragraph. Would you enjoy reading a good book where after every paragraph, you'd be forced to wait a pretty long while until you could start the next one? Given that the speed text is constant, the length of those pauses depends entirely on your reading speed. They obviously tuned it so that slow readers wouldn't fall behind, but that means that if you read fast, the pauses are unbearably long, and after each text line you either just stare blankly or get distracted and start doing something else until the next line is available.
    Actually, are you misreading my post as me wanting to skip the text?
  1. Foulfrost's Avatar
    Impressive.
    Very nice.

    Now can we see Paul Allen's writing for the rest of the expansion?

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