Priest



New Skills
Spell Level Description
Leap of Faith
85 You pull the spirit of the friendly party or raid target to you, instantly moving them directly in front of you.
13% of base mana, 40 yd range, Instant cast, 1.5 min cooldown
Inner Will
83 A burst of Holy energy fills the caster, reducing the mana cost of instant cast spells by 15% and increasing your movement speed by 10%. Lasts 30 min.
Instant
Mind Spike
81 Blasts the target for 1082.81 to 1144.05 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%. Stacks up to 3 times. Causes a high amount of threat.
12% of base mana, 35 yd range, 1.5 sec cast


Complete Skill List


Spell Level Description
Inner Will
83 A burst of Holy energy fills the caster, reducing the mana cost of instant cast spells by 15% and increasing your movement speed by 10%. Lasts 30 min.
Instant
Mass Dispel
72 Dispels magic in a 15 yard radius, removing 1 harmful spell from each friendly target and 1 beneficial spell from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. This dispel is potent enough to remove Magic effects that are normally undispellable.
38% of base mana, 30 yd range, 1.5 sec cast
Mana Burn
58 Destroy 10% of the target's mana (up to a maximum of 20% of your own maximum mana). For each mana destroyed in this way, the target takes 0.5 Shadow damage.
14% of base mana, 30 yd range, 2.5 sec cast
Fear Ward
54 Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.
3% of base mana, 30 yd range, Instant cast, 3 min cooldown
Levitate
34 Allows the friendly party or raid target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 2 min.
3% of base mana, 30 yd range, Instant cast, Reagents: Light Feather
Shackle Undead
32 Shackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
9% of base mana, 30 yd range, 1.5 sec cast
Dispel Magic
26 Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.
16% of base mana, 30/40 yd range, Instant cast
Power Word: Fortitude
14 Power infuses all party and raid members, increasing their Stamina by 584.76 for 1 hr. If target is in your party or raid, all party and raid members will be affected.
69% of base mana, 40 yd range, Instant cast
Inner Fire
7 A burst of Holy energy fills the caster, increasing the armor value from items by 60% and spell power by 425.28. Lasts 30 min.
Instant
Power Word: Shield
5 Draws on the soul of the friendly target to shield them, absorbing [ 41.8% of Spell Power + 3906.47 ] damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
19% of base mana, 40 yd range, Instant cast, 3 sec cooldown
Spell Level Description
Leap of Faith
85 You pull the spirit of the friendly party or raid target to you, instantly moving them directly in front of you.
13% of base mana, 40 yd range, Instant cast, 1.5 min cooldown
Divine Hymn
80 Heals 3 nearby lowest health friendly party or raid targets within 40 yards for 4009.49 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 12 heals. The Priest must channel to maintain the spell.
40 yd range, Instant
Hymn of Hope
80 Restores 2% mana to 3 nearby low mana friendly party or raid targets every 2 sec for 8 sec, and increases their total maximum mana by 15% for 8 sec. Maximum of 60 mana restores. The Priest must channel to maintain the spell.
40 yd range, Instant
Divine Hymn
78 Heals 3 nearby lowest health friendly party or raid targets within 40 yards for 4009.49 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 12 heals. The Priest must channel to maintain the spell.
36% of base mana, 40 yd range, Channeled, 8 min cooldown
Prayer of Mending
68 Places a spell on the target that heals them for [ ( 31.8% of Spell Power + 2971.67 ) * ( Spiritual Healing : 100%/115% ) ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.
18% of base mana, 40 yd range, Instant cast, 10 sec cooldown
Hymn of Hope
64 Restores 2% mana to 3 nearby low mana friendly party or raid targets every 2 sec for 8 sec, and increases their total maximum mana by 15% for 8 sec. Maximum of 12 mana restores. The Priest must channel to maintain the spell.
40 yd range, Channeled, 6 min cooldown
Holy Nova
62 Causes an explosion of holy light around the caster, causing 276.28 to 321.08 Holy damage to all enemy targets within 10 yards and healing friendly targets within 10 yards for 1696.14 to 1971.19. Healing is divided among the number of targets healed. These effects cause no threat.
15% of base mana, Instant cast
Binding Heal
48 Heals a friendly target and the caster for 3295.76 to 4237.4. Low threat.
29% of base mana, 40 yd range, 1.5 sec cast
Prayer of Healing
44 A powerful prayer heals the friendly target's party members within 30 yards for 3026.91 to 3198.1.
36% of base mana, 40 yd range, 2.5 sec cast
Greater Heal
38 A slow casting spell that heals a single target for 6968.17 to 8098.14.
27% of base mana, 40 yd range, 3 sec cast
Cure Disease
22 Removes 1 disease from the friendly target.
16% of base mana, 40 yd range, Instant cast
Holy Fire
18 Consumes the enemy in Holy flames that cause 901.83 to 1145.45 Holy damage and an additional 357.28 Holy damage over 7 sec.
11% of base mana, 30 yd range, 2 sec cast, 10 sec cooldown
Heal
16 Heal your target for 2613.28 to 3037.06.
9% of base mana, 40 yd range, 3 sec cast
Resurrection
14 Brings a dead ally back to life with 35% health and mana. Cannot be cast when in combat.
60% of base mana, 30 yd range, 10 sec cast
Renew
8 Heals the target for 1224.02 every 3 sec for 12 sec.
21% of base mana, 40 yd range, Instant cast
Flash Heal
3 Heals a friendly target for 5226.56 to 6074.12.
28% of base mana, 40 yd range, 1.5 sec cast
Smite
1 Smite an enemy for 652.99 to 732.66 Holy damage.
15% of base mana, 30 yd range, 2.5 sec cast
Spell Level Description
Mind Spike
81 Blasts the target for 1082.81 to 1144.05 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%. Stacks up to 3 times. Causes a high amount of threat.
12% of base mana, 35 yd range, 1.5 sec cast
Mind Sear
74 Causes an explosion of shadow magic around the enemy target, causing 90.74 to 98.3 Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
28% of base mana, 35 yd range, Channeled
Shadowfiend
66 Creates a shadowy fiend to attack the target. Caster receives 3% mana when the Shadowfiend attacks. Damage taken by area of effect attacks is reduced. Lasts 15 sec.
40 yd range, Instant, 5 min cooldown
Mind Soothe
56 Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets. Lasts 15 sec.
6% of base mana, 40 yd range, Instant cast
Shadow Protection
52 Power infuses the target's party and raid members, increasing their Shadow resistance by [ Level 1-70 : (Level) / Level 71-80 : (Level + 5 * (Level - 70)) / Level 81 or above : (Level + 5 * (Level - 70) + 7 * (Level - 80)) ] for 1 hr. If the target is in your party or raid, all party and raid members will be affected.
62% of base mana, 40 yd range, Instant cast
Mind Control
38 Controls a humanoid mind up to level 41, but increases the time between its attacks by 25%. Lasts up to 1 min.
12% of base mana, 30 yd range, 2.5 sec cast / Channeled
Shadow Word: Death
32 A word of dark binding that inflicts 903.6 Shadow damage to the target.
If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.

12% of base mana, 40 yd range, Instant cast, 10 sec cooldown
Devouring Plague
28 Afflicts the target with a disease that causes 1240.09 Shadow damage over 24 sec. 15% of damage caused by the Devouring Plague heals the caster. This spell can only affect one target at a time.
25% of base mana, 40 yd range, Instant cast
Fade
24 Fade out, temporarily reducing all your threat for 10 sec.
15% of base mana, Instant cast, 30 sec cooldown
Psychic Scream
12 The caster lets out a psychic scream, causing 5 enemies within 8 yards to ( Glyph of Psychic Scream : flee / tremble in place ) for 8 sec. Damage caused may interrupt the effect.
15% of base mana, Instant cast, 30 sec cooldown
Mind Blast
9 Blasts the target for 1028.58 to 1086.75 Shadow damage.
17% of base mana, 40 yd range, 1.5 sec cast, 8 sec cooldown
Shadow Word: Pain
4 A word of darkness that causes 1327.05 Shadow damage over 18 sec.
22% of base mana, 40 yd range, Instant cast


Primary Skills


Spell Level Description
Mastery: Shield Discipline
Rank 1
0 ( Shield Discipline : Increases the potency of all your damage absorption spells by 20%. Each point of Mastery increases the potency of absorbs by an additional 2.5%. / Increases the potency of all your damage absorption spells by 0%. Each point of Mastery increases the potency of absorbs by an additional 2.5%. )
Instant
Enlightenment
Passive
0 Intellect increased by 15%.
Meditation
Passive
0 Allows 50% of your mana regeneration from Spirit to continue while in combat.
Penance
Rank 1
0 Launches a volley of holy light at the target, causing 699.38 to 790.24 Holy damage to an enemy, or 2351.96 to 2657.54 healing to an ally instantly and every 1 sec for 2 sec.
14% of base mana, 30/40 yd range, Channeled, 12 sec cooldown
Spell Level Description
Mastery: Echo of Light
Rank 1
0 ( Echo of Light : Your direct healing spells heal for an additional 10% over 6 sec. Each point of Mastery provides an additional 1.25% healing over 6 sec. / Your direct healing spells heal for an additional 0% over 6 sec. Each point of Mastery provides an additional 1.25% healing over 6 sec. )
Instant
Holy Word: Chastise
Rank 1
0 Chastise the target for 563.9 to 632.71 Holy damage, and disorients them for 3 sec.
15% of base mana, 30 yd range, Instant cast, 25 sec cooldown
Meditation
Passive
0 Allows 50% of your mana regeneration from Spirit to continue while in combat.
Spiritual Healing
Passive
0 Healing increased by 15%.
Spell Level Description
Mastery: Shadow Orbs
Rank 1
0 ( Shadow Orbs : You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. The Shadow Orb increases the damage done by your Mind Blast and Mind Spike spells by 34%. Each point of Mastery increases damage by an additional 4.25%. You can have up to a maximum of 3 orbs. / You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Each Shadow Orb increases the damage done by your Mind Blast and Mind Spike spells by 0%. Each point of Mastery increases damage by an additional 4.25%. You can have up to a maximum of 3 orbs. )
Instant
Mind Flay
Rank 1
0 Assault the target's mind with Shadow energy, causing 501.9 Shadow damage over 3 sec and slowing their movement speed by 50%.
9% of base mana, 40 yd range, Channeled
Shadow Power
Passive
0 Spell damage increased by 25%.
Increases the critical damage of your Shadow spells by 100%.



Talents


Talent Tier Col Description
Power Word: Barrier
Rank 1
7 2 Summons a holy barrier on the target location that absorbs [ 1.2% of Spell Power + 4245.032 ] damage done to friendly targets within it each time they take damage. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 25 sec or until it absorbs [ 6% of Spell Power + 21225.16 ] damage.
30% of base mana, 40 yd range, Instant cast, 3 min cooldown
Focused Will
Rank 1-2
6 1 Whenever you are victim of an attack equal to damage greater than 10% of your total health, you gain Focused Will reducing all damage taken by [4%/6%] lasting for 8 sec. Stacks up to 2 times.
Grace
Rank 1-2
6 3 Your Flash Heal, Greater Heal, Heal and Penance spells bless the target with Grace, increasing all healing received from the Priest by [2%/4%]. This effect will stack up to 3 times. Effect lasts 15 sec. Grace can only be active on one target at a time.
Strength of Soul
Rank 1-2
5 1 When you heal a target with your Heal spell, the duration of the weakened soul debuff on the target is reduced by [2/4] sec.
Divine Aegis
Rank 1-3
5 2 Critical heals create a protective shield on the target, absorbing [10%/20%/30%] of the amount healed. Lasts 12 sec.
Pain Suppression
Rank 1
5 3 Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
8% of base mana, 40 yd range, Instant cast, 3 min cooldown
Train of Thought
Rank 1-2
5 4 You have a [100%/50%] chance when you heal with Greater Heal to reduce the cooldown of your Inner Focus by 5 sec.
You have a [100%/50%] chance when you Smite to reduce the cooldown of your Penance by 0.5 sec.

Rapture
Rank 1-3
4 2 When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with [1.5%/2%/2.5%] of your total mana. This effect can only occur once every 6 sec.
Borrowed Time
Rank 1-2
4 3 Grants [7%/14%] spell haste for your next spell after casting Power Word: Shield.
Reflective Shield
Rank 1-2
4 4 Causes [22%/45%] of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat.
Renewed Hope
Rank 1-2
3 1 Increases the critical effect chance of your Flash Heal, Greater Heal, Heal and Penance (Heal) spells by [5%/10%] on [/targets afflicted by the Weakened Soul effect]targets afflicted by the Weakened Soul effect, or blessed with your Grace effect.
Power Infusion
Rank 1
3 2 Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
16% of base mana, 30 yd range, Instant cast, 2 min cooldown
Atonement
Rank 1-2
3 3 When you deal damage with Smite, you instantly heal a nearby low health friendly party or raid target within 8 yards from the enemy target equal to [100%/50%] of the damage dealt.
If the Priest is healed through Atonement, the effect is reduced in half.

Inner Focus
Rank 1
3 4 Reduces the mana cost of your next Flash Heal, Heal, Greater Heal or Prayer of Healing by 100% and increases its critical effect chance by 25%.
Instant, 45 sec cooldown
Evangelism
Rank 1-2
2 1 You have a 100% chance when you Smite and a 40% chance when you Mind Flay to gain Evangelism. Stacks up to 5 times. Lasts for 15 sec.
Evangelism (Smite) - Increasing the damage done by your Smite, Holy Fire, and Penance spells by [2%/4%] and reduces the mana cost of those spells by [3%/6%].
Dark Evangelism (Mind Flay) - Increases the damage done by your Periodic Shadow spells by [1%/2%].

Archangel
Rank 1
2 2 Consumes your Evangelism effects, causing an effect depending what type of Evangelism effect is consumed:
Archangel (Evangelism) - Instantly restores 3% of your total mana and increases your healing done by 3% for each stack. Lasts for 18 sec. 30 sec cooldown.
Dark Archangel (Dark Evangelism) - Instantly restores 5% of your total mana and increases the damage done by your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death 4% for each stack. Lasts for 18 sec. 90 sec cooldown.

Inner Sanctum
Rank 1-3
2 3 [Your Inner Fire also reduces all s/Your Inner Fire also reduces all s/S]pell damage taken [//is reduced]by [2%/4%/6%] while [//w]it[//h]i[s/s/n] [act/act/Inner F]i[v/v/r]e, and the movement speed bonus of your Inner Will is increased by [2%/4%/6%].
Soul Warding
Rank 1-2
2 4 Reduces the cooldown of your Power Word: Shield ability by [1/2] sec.
Improved Power Word: Shield
Rank 1-2
1 1 Increases the damage absorbed by your Power Word: Shield by [5%/10%].
Twin Disciplines
Rank 1-3
1 2 Increases your Shadow and Holy spell damage and healing by [2%/4%/6%].
Mental Agility
Rank 1-3
1 3 Reduces the mana cost of your instant cast spells by [4%/7%/10%].
Talent Tier Col Description
Guardian Spirit
Rank 1
7 2 Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.
6% of base mana, 40 yd range, Instant cast, 3 min cooldown
Test of Faith
Rank 1-3
6 1 Increases healing by [4%/8%/12%] on friendly targets at or below 50% health.
State of Mind
Rank 1-2
6 2 Your successful Heal, Renew, Prayer of Healing or Smite spell casts increase the duration of your corresponding Chakra state by [2/4] sec.
Circle of Healing
Rank 1
6 3 Heals up to ( Glyph of Circle of Healing : 5/6 ) friendly party or raid members within 15 yards of the target for 1776.1 to 1963.06. Prioritizes healing most injured party members.
21% of base mana, 40 yd range, Instant cast, 10 sec cooldown
Body and Soul
Rank 1-2
5 1 When you cast Power Word: Shield or Leap of Faith, you increase the target's movement speed by [30%/60%] for 4 sec, and you have a [50%/100%] chance when you cast Cure Disease on yourself to also cleanse 1 poison effect in addition to diseases.
Chakra
Rank 1
5 2 When activated, your next Heal, Renew, Prayer of Healing or Smite spell will put you into a corresponding Chakra state. Lasts for 30 sec.
Heal - Increases the critical effect chance of your Heal spell by 10%, and your Heal refreshes the duration of your Renew on the target.
Renew - Increases the healing done by your Renew spell by 10%, and reduces the global cooldown of your Renew spell by .5 sec.
Prayer of Healing - Increases the healing done by your area of effect spells by 10% and reduces the cooldown of your Circle of Healing by 2 sec.
Smite - Increases your total damage done by Shadow and Holy spells by 15%.

6% of base mana, Instant cast, 1 min cooldown
Revelations
Passive
5 3 While in a Chakra state, your Holy Word: Chastise ability will transform into a different ability depending on which state you are in.
Holy Word: Serenity (Heal) - Instantly heals the target for 5197.44 to 6101.35, and increases the critical effect chance of your healing spells on the target by 25% for 6 sec. 20 sec cooldown.
Holy Word: Aspire (Renew) - Instantly heals the target for 2224.03 and another 4207.98 over 18 sec. 15 sec cooldown.
Holy Word: Sanctuary (Prayer of Healing) - Blesses the ground with Divine light, healing all within it for 298.75 to 355.32 every 2 for 18 sec. Only one Sanctuary can be active at any one time.

Blessed Resilience
Rank 1-2
5 4 Whenever you are victim of an attack equal to damage greater than 10% of your total health, you gain Blessed Resilience increasing all healing received by [5%/10%] lasting for 10 sec.
Serendipity
Rank 1-2
4 1 When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by [10%/20%] and mana cost reduced by [5%/10%]. Stacks up to 2 times. Lasts 20 sec.
Spirit of Redemption
Rank 1
4 3 Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Tome of Light
Rank 1-2
4 4 Reduces the cooldown of your Holy Word spells by [15%./30%]
Divine Touch
Rank 1-2
3 1 Your Renew will instantly heal the target for [5%/10%] of the total periodic effect.
Holy Concentration
Rank 1-2
3 2 Increases the amount of mana regeneration from Spirit while in combat by an additional [10%/20%].
Lightwell
Rank 1
3 3 Creates a Holy Lightwell. Friendly players can click the Lightwell to restore [ 1.155% of Spell Power + 10792.875 ] health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges.
30% of base mana, 40 yd range, 0.5 sec cast, 3 min cooldown
Desperate Prayer
Rank 1
2 2 Instantly heals the caster for 4896.27 to 5776.8.
Instant, 2 min cooldown
Surge of Light
Rank 1-2
2 3 You have a [3%/6%] chance when you Smite or Heal to cause your next Flash Heal to be instant cast and cost no mana but incapable of a critical hit.
Inspiration
Rank 1-2
2 4 Reduces your target's physical damage taken by [5%/10%] for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.
Improved Renew
Rank 1-2
1 1 Increases the amount healed by your Renew spell by [5%/10%].
Empowered Healing
Rank 1-3
1 2 Increases the healing done by your Flash Heal, Heal, Binding Heal and Greater Heal by [5%/10%/15%].
Divine Fury
Rank 1-3
1 3 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by [.15/0.35/0.5] sec.
Talent Tier Col Description
Dispersion
Rank 1
7 2 You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
Instant, 2 min cooldown
Psychic Horror
Rank 1
6 1 You terrify the target, causing them to tremble in horror for 3 sec and drop their main hand and ranged weapons for 10 sec.
16% of base mana, 30 yd range, Instant cast, 2 min cooldown
Sin and Punishment
Rank 1-2
6 2 When your Vampiric Touch is dispelled, the dispeller and all nearby enemy targets within 10 yards have a [50%/100%] chance to be instantly feared in horror for 3 sec.
When your Mind Flay critically hits, the cooldown of your Shadowfiend is reduced by [5/10] sec.

Shadowy Apparition
Rank 1-3
6 3 When you deal periodic damage with your Shadow Word: Pain, you have a[/n/] [4%/8%/12%] chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 499.19 shadow damage.

While moving, the chance to summon the shadowy apparation is increased to [20%/40%/60%].

Pain and Suffering
Rank 1-2
5 1 Your Mind Flay has a [30%/60%] chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by [20%/40%].
Vampiric Touch
Rank 1
5 2 Causes 543.48 Shadow damage over 15 sec to your target and causes up to 10 party or raid members to gain 1% of their maximum mana per 10 sec when you deal damage from Mind Blast.
16% of base mana, 40 yd range, 1.5 sec cast
Paralysis
Rank 1-2
5 3 When you critically hit with your Mind Blast, you cause the target to be unable to move for [2/4] sec.
Silence
Rank 1
4 1 Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec.
225 Mana, 30 yd range, Instant cast, 45 sec cooldown
Vampiric Embrace
Rank 1
4 2 Fills you with the embrace of Shadow energy, causing you to be healed for 15% and other party members to be healed for 3% of any single-target Shadow spell damage you deal for 30 min.
Masochism
Rank 1-2
4 3 When you take a damaging attack equal to or greater than 10% of your total health or damage yourself with your Shadow Word: Death, you instantly gain [4%/8%] of your total mana.
Mind Melt
Rank 1-2
4 4 Increases the damage done with your Shadow Word: Death by [15%/30%] on targets at or below 25% health, and when you deal damage with Mind Spike, the cast time of your next Mind Blast is reduced by [25%/50%] lasting 6 sec. Mind Melt can stack up to 2 times.
Shadowform
Rank 1
3 2 Assume a Shadowform, increasing your Shadow damage by 15%, reducing all damage done to you by 15%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells while in this form.
13% of base mana, Instant cast, 1.5 sec cooldown
Phantasm
Rank 1-2
3 3 Your Fade ability now has a [50%/100%] chance to remove all movement impairing effects.
Harnessed Shadows
Rank 1-2
3 4 Increases the chance for you to gain a Shadow Orb when dealing damage with your Mind Flay and Shadow Word: Pain by [4%/8%], and you have a [50%/100%] chance to gain a Shadow Orb when critically hit by any attack.
Improved Psychic Scream
Rank 1-2
2 1 Reduces the cooldown of your Psychic Scream spell by [2/4] sec.
Improved Mind Blast
Rank 1-3
2 2 Reduces the cooldown of your Mind Blast spell by [0.5/1/1.5] sec., and while in Shadowform your Mind Blast also has a [33%/66%/100%] chance to reduce all healing done to the target by 25% for 10 sec.
Improved Devouring Plague
Rank 1-2
2 3 Your Devouring Plague instantly deals damage equal to [15%/30%] of its total periodic effect.
Twisted Faith
Rank 1-2
2 4 Increases your shadow spell damage by [1%/2%], and grants you spell hit rating equal to [50%/100%] of any Spirit gained from items or effects.
Darkness
Rank 1-3
1 1 Spell haste increased by [1%/2%/3%].
Improved Shadow Word: Pain
Rank 1-2
1 2 Increases the damage of your Shadow Word: Pain spell by [3%/6%].
Veiled Shadows
Rank 1-2
1 3 Decreases the cooldown of your Fade ability by [3/6] sec, and reduces the cooldown of your Shadowfiend ability by [30/60] sec.




Chakra
Originally Posted by Ghostcrawler (Blue Tracker)
Holy - Chakra
The idea behind the Holy "cast three in a row" talent (it's called "Chakra") is that we've always positioned Holy as a versatile healer. This talent lets you shift into different modes. If you need to be a tank healer, cast three single target heals and your single-target healing is now better. Cast three area heals, and you can be a temporarily specialized group healer. We're going to try to play this mechanic up with a cool UI to try to get that "I'm almost in the zone" feel. We'll let it apply to as many types of spells as we can, perhaps even Smite for those times when nobody's taking damage.

Glyphs
Originally Posted by Blizzard Entertainment
Prime
  • Dispersion - Reduces the cooldown on Dispersion by 45 sec.
  • Flash Heal - Increases the critical effect chance of your Flash Heal on targets at or below 25% health by 10%.
  • Guardian Spirit - Reduces the cooldown of your Guardian Spirit by 30 sec.
  • Lightwell - Increases the total amount of charges of your Lightwell by 5.
  • Mind Flay - Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain.
  • Penance - Reduces the cooldown of Penance by 2 sec.
  • Power Word: Barrier - Increases the healing received while under the Barrier by 10%.
  • Power Word: Shield - Your Power Word: Shield also heals the target for 20% of the absorption amount.
  • Prayer of Healing - Your Prayer of Healing spell also heals an additional 20% of its initial heal over 6 sec.
  • Renew - Reduces the duration of your Renew by 3 sec. but increases the amount healed each tick by 25%.
  • Shadow Word: Death - If your Shadow Word: Death fails to kill the target at or below 25% health, your Shadow Word: Death's cooldown is instantly reset.
  • Shadow Word: Pain - Increases the periodic damage of your Shadow Word: Pain by 10%.
Major
  • Circle of Healing - Your Circle of Healing spell heals 1 additional target.
  • Dispel Magic - Your Dispel Magic spell also heals your target for 3% of maximum health.
  • Divine Accuracy - Increases your chance to hit with your Smite by 18%.
  • Fade - Reduces the cooldown of your Fade spell by 9 sec.
  • Fear Ward - Reduces cooldown and duration of Fear Ward by 60 sec.
  • Holy Nova - Reduces the global cooldown of your Holy Nova by .5 sec.
  • Inner Fire - Increases the armor from your Inner Fire spell by 50%.
  • Mass Dispel - Reduces the cast time of Mass Dispel by 1 sec.
  • Pain Suppression - Allows Pain Suppression to be cast while stunned.
  • Psychic Horror - Reduces the cooldown of your Psychic Horror by 60 sec.
  • Psychic Scream - Causes your Psychic Scream to tremble targets in place instead of fleeing in fear, but increases the cooldown of your Psychic Scream by 3 sec.
  • Scourge Imprisonment - Reduces the cast time of your Shackle Undead by 1 sec.
  • Smite - Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire.
  • Spirit Tap - When you kill a target with your Shadow Word: Death and yield experience or honor, you instantly receive 12% of your total mana over 12 sec.
  • Spirit of Redemption - Increases the duration of Spirit of Redemption by 6 sec.
Minor
  • Fading - Reduces the mana cost of your Fade spell by 30%.
  • Fortitude - Reduces the mana cost of your Power Word: Fortitude spell by 50%.
  • Levitate - Your Levitate spell no longer requires a reagent.
  • Shackle Undead - Increases the range of your Shackle Undead spell by 5 yards.
  • Shadow Protection - Increases the duration of your Shadow Protection spell by 10 min.
  • Shadowfiend - Receive 5% of your maximum mana if your Shadowfiend dies from damage.

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