Play With More Friends with Cross-Faction Guilds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
No longer will you have to wish your Horde heart could find a home with the amazing Alliance guild you just cleared a random raid with. Nor do you have to don a cheery Alliance front after wishing a fond farewell to some fantastic Horde heroes after a successful Heroic.

We're blurring the faction line for guilds and allowing players to create and join same-realm guilds with their friends from the opposite faction when the Embers of Neltharion update arrives on May 2.

Some things to remember with cross-faction guilds:

  • Guild affiliation with the Alliance or Horde will depend on the faction of the Guild Leader, and guild achievements and vendors will still reflect the guild's primary faction.
  • Guild members of the opposite faction will benefit from unlocked shared perks but cannot contribute to specific achievements. As an example, Alliance members of a Horde guild could not contribute progress towards the "Alliance Slayer" guild achievement.
  • Guild repairs and social conveniences, like shared chat, will be available to opposite-faction guild members.
  • Players must be Battle.net friends or part of the same Battle.net community to invite or receive an invitation to an opposite-faction guild on the same realm.

Opposite-faction guildmates can only play communally inside instances; they'll still be considered Unfriendly to each other (or Hostile in War Mode) in the outdoor world.



We look forward to you continuing your adventure through the Dragon Isles when Embers of Neltharion goes live on May 2.
This article was originally published in forum thread: Play With More Friends with Cross-Faction Guilds started by Lumy View original post
Comments 81 Comments
  1. Pheraz's Avatar
    Quote Originally Posted by Danuel View Post
    Yes, we all know - there is godzilion long post where allys cry about pretty elves unviable for them.
    Uhm....ever heard of void elves?
    Example: https://worldofwarcraft.blizzard.com...eriss/nandalee
  1. crusadernero's Avatar
    At this point they might aswell just remove all faction restrictions. Let humans set up camp in Org and orcs can set up camp in SW.

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    Quote Originally Posted by Pheraz View Post
    I think what people might miss on a non PvP server before warmode and now with warmode off is a dangerous environment when they move inside the world. Currently in DF the only area where I might die is when I level an alt with warmode and by accident am too close to this waterfall PvP area. The isle of dragons is completely threat free. If they would add more things that could actually kill you THIS would increase the RPG feeling. But if it's horde or some really evil dragon ripping me out of the sky and taking me to his cave to kill me doesn't really matter. But also warmode does not go away which is great so I see no problem with cross faction guilds
    The only somewhat scary place in DF zones is the dragonscale camp. World pvp happens there very often.
  1. shane brannigan's Avatar
    Quote Originally Posted by deenman View Post
    actualy being able to cross faction is a VERY rpg-like thing,not being able to do with before was very anti rpg
    Not 'Roleplaying' is Indeed "Very rpg-like".
    granted it's very DnD like, if you're into DnD.
  1. liyroot's Avatar
    Quote Originally Posted by Darsyek View Post
    how dare you!
    Sorry if you got offended. I didn't mean to be presumptuous. I didn't know if you RP'ed or not. I decided to take a wild guess and assume you didn't. It's hard for me to imagine a person playing WoW for it's RPG elements considering:

    • Handholding, voice acted quests where you follow around NPCs like a baby while exposition is dumped on you. The story is about the NPC. You are just a there to witness them talking to themselves.
    • Some of the worst world-building and story in the genre. The Jailor..
    • Faction leaders in charge of most of the story more of the time (Thrall then Wizard then Slyvanus and now Dragons again)
    • No morality system. You play as lawful good only. Your character is the hero. You save the villagers. You stop the darkness, etc
    • Most of the game is spent inside a handful of instances that you run over and over and over. What RP is explaining why you are killing the same boss every week?
    • No player interaction. When was the last time you /s someone in the open world?
    • Gigantic RP decisions made for you: You are the Archdruid or the High Priest or the Highlord and you have to use Ashbringer or Doomhammer. Pretty hard to picture your character as wielder of the Ashbringer when in your class hall litreally a hundred people are also holding the Ashbringer.
    • No meaningful decisions possible in the game. This isn't KotOR. You play the handful of quests you're given, and then grind iLVL. Don't really see what fantasy you're playing out here. The only real decision you can make about your character is their race/transmogs.

    Genuinely apologies if you are really an RPG fan. I think you are. But I don't see how WoW is an RPG at all. I guess maybe if you enjoy saving the world over and over and over than WoW might be satisfying. You got me there. You can defend cross-faction guilds, but saying it's for more RP is just ridiculous.
  1. Jester Joe's Avatar
    Quote Originally Posted by liyroot View Post
    Genuinely apologies if you are really an RPG fan. I think you are. But I don't see how WoW is an RPG at all. I guess maybe if you enjoy saving the world over and over and over than WoW might be satisfying. You got me there. You can defend cross-faction guilds, but saying it's for more RP is just ridiculous.
    Persona 5 is an RPG and it has nothing close to what you've said.

    This is just weird gatekeeping. WoW is an RPG.
  1. ek0zu's Avatar
    That's pretty good, i had to ditch my favorite alliance priest for years because Alliance was comletely dead after Wotlk, they should have implemented that the day you could make a character of the opposite faction, but it is better later than never.
    Next stop should be Multi-server guilds as well.
  1. Phagelives's Avatar
    can instance content be done now once 10.1 goes with cross faction?
  1. deenman's Avatar
    Quote Originally Posted by shane brannigan View Post
    Not 'Roleplaying' is Indeed "Very rpg-like".
    granted it's very DnD like, if you're into DnD.
    whats more rp than havign the freedom to go against a dogmatic set in stone faction limitation
  1. Raelyn's Avatar
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    Quote Originally Posted by Pheraz View Post
    Uhm....ever heard of void elves?
    Example: https://worldofwarcraft.blizzard.com...eriss/nandalee
    If they could be Paladins, sure. But they can't.
  1. munkeyinorbit's Avatar
    Quote Originally Posted by ek0zu View Post
    That's pretty good, i had to ditch my favorite alliance priest for years because Alliance was comletely dead after Wotlk, they should have implemented that the day you could make a character of the opposite faction, but it is better later than never.
    Next stop should be Multi-server guilds as well.
    That was the day where Blizzard ruined WoW for greed. This change in 10.1 helps rectify it.
  1. rrayy's Avatar
    Quote Originally Posted by Ashana Darkmoon View Post
    Good!

    Being able to play whatever race/class you want and still group with friends > all other considerations
    So wrecking the game to hook up with friends is fine. Got it.

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    Quote Originally Posted by crusadernero View Post
    At this point they might aswell just remove all faction restrictions. Let humans set up camp in Org and orcs can set up camp in SW.

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    The only somewhat scary place in DF zones is the dragonscale camp. World pvp happens there very often.
    How about no. Warcraft is still Horde vs Allinace. They have already wrecked the game's identity enough.
  1. Ashana Darkmoon's Avatar
    Quote Originally Posted by rrayy View Post
    So wrecking the game to hook up with friends is fine. Got it.
    Yep! Glad the devs finally came around.
  1. Jester Joe's Avatar
    Quote Originally Posted by rrayy View Post
    How about no. Warcraft is still Horde vs Allinace. They have already wrecked the game's identity enough.
    You mean the "plot" that's been irrelevant or a detriment in almost every expansion outside of...one...?
  1. Mysterymask's Avatar
    Quote Originally Posted by Jester Joe View Post
    You mean the "plot" that's been irrelevant or a detriment in almost every expansion outside of...one...?
    Ahh yes the central HvA plot

    Like when the horde and alliance like every normal rival nation decided to join forces to take down a single dictator...but you guys better not do it again!

    Then is basically didn't exist in WoD

    Then suddenly they worked together but the alliance didnt see what happened over a cliff so they hate each other again! It's ok they got better

    Then the horde and alliance hated each other till they realized it was just a crazy evil dictator which they joined forces to take down! At least this time you could plead your allegiance to the dictator only for it to not matter at all!

    And now we might just have a evil ALLIANCE DICTATOR SOON man I can't wait till we have to band together to kill him!
  1. shane brannigan's Avatar
    Quote Originally Posted by deenman View Post
    whats more rp than havign the freedom to go against a dogmatic set in stone faction limitation
    I dunno, developing a character identity within the confines of the limitations of the existing world and their reactions to it.
    That's where the flavours at. But I'm gonna leave it here before this turns into a debate about what Role play is.
  1. Amorac's Avatar
    Quote Originally Posted by Magnificent Madmartegan View Post
    Uh yeah... NO!! It's a RPG that is based on factions and the rifts between the races, or at least it was originally. SO that takes priority over you wanting to play with your friends that chose the opposing faction. Maybe you should all choose the same faction and play that way. Changing the basis of the game because "dur... i want to" is the worst thing in the history of gaming, movies/tv series that people always whine for and then it ruins whatever the subject was. Effort = reward, choices = consequences..... you get rid of those basic structures/concepts and its complete chaos and things get ruined.
    On may 4 1945, before the official surrender of Germany, the Wehrmacht fought with the US Army in the Battle for Castle Itter. So of those could work together why not (non Army) people of 'opposing factions'...

    Also there was an unofficial truce during xmas during WW1, with accounts (though disputed) of soccer matches being held on "no mans land" between enemy soldiers..

    As if it is impossible to be friends with someone who is from/lives in a country yours is at war with. See also the story 'North and South' book 1 and 2

    Not to mention, things like traitors/collaborators/spies exist.. And even in WoW the factions worked together.

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    Quote Originally Posted by cateran100 View Post
    Uhh...Kelly`s heroes....The 2 opposing side join forces to get a big chunk of gold..They were at WAR against each other....Ohh no...blasphemy....
    Drizzt Do`Urden from the hated race of dark elves....ohh no..he joined a group with humans, dwarf on the surface (btw other dark elves did the same thing too....heck many of them lived on the surface and was not evil at all....) Blasphemy I am telling you....

    Just 2 quick example about how fictional characters worked together despite being at war or basically extremely hostile towards each other.
    RPG means exactly you do not have to follow the mainstream of the world`s events....
    There is at least 1 real life example where opposing armies work together at the end of WW2. Also the books North and South pretty much tell the story of 2 families who were at opposite sites during the US civil war and how that affected their friendships
  1. DisRuptive1's Avatar
    Will we be able to whisper cross-faction?
  1. crusadernero's Avatar
    Quote Originally Posted by rrayy View Post
    So wrecking the game to hook up with friends is fine. Got it.

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    How about no. Warcraft is still Horde vs Allinace. They have already wrecked the game's identity enough.
    I agree with you. I just wrote to force the point here. We are getting close to it.
  1. Mysterymask's Avatar
    Like to casually point out guilds being cross faction is just letting us do what npc factions have done since Vanilla...

    All druids go to Moonglade and cooperate not Night Elf Druids ALL DRUIDS. Tauren and Night Elves were able to put aside their differences for a common goal back in Vanilla and the addition of Trolls and Worgen in Cata didn't change that.

    Same with the Cenarian Circle, The Earthen Ring, The Argent Dawn, The Ebon Blade, The Illidari and many others.

    These factions existed for players to assist and the faction war didn't so much as shudder

    The idea is for Bob NightElf and Jimmy forsaken they can band together for a common goal or do some arena or whatever but the second they enter each other's town all bets are off.

    If they do completely merge the factions and humans can enter org then there will probably be issues but I doubt they would go that far
  1. Pheraz's Avatar
    Quote Originally Posted by Raelyn View Post
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    If they could be Paladins, sure. But they can't.
    Ok you must admit that this could eventually be a little bit subjective? I guess you are a paladin fan?
    I am a semi paladin fan and totally rock the high void elf fantasy on hunter, mage, warrior, monk, warlock and deathknight twinks with red/blonde hair, fair skin and blue eyes. But I don't want to turn this in yet another high elf thread so I stop right here. Maybe they will add a VE Paladin some day who knows

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