WoW Hotfixes - May 11, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

  • Paladin
    • Holy
      • Fixed an issue causing Light's Hammer to damage too frequently with the 4-Set equipped.
      • Holy Prism and Light's Hammer now grant a shield when cast with Fading Light's Blessing of Dusk.
    • Retribution
      • Fixed an issue that prevented Hammer of Wrath from correctly striking additional enemies when Heartfire Sentinel's Authority 4-Set is equipped.
  • Priest
    • Holy
      • Fixed an issue where Inspired Word would be granted without having the Holy 4-Set bonus.
  • Rogue
    • Fixed an issue that prevented Nightstalker's damage bonus from applying in its intended circumstances.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible

    • Amalgamation Chamber
      • After a soft reset, the door from Amalgamation Chamber to Experiments of Dracthyr will now properly open if you have defeated the Amalgamation.
      • Adjusted the damage of Umbral Detonation and Blistering Twilight to scale appropriately with group size on Normal and Heroic Difficulties.
    • Scalecommander Sarkareth
      • Adjusted the damage of Echoing Howl to scale appropriately with group size.
        • Developers’ notes: We discovered an issue that was causing the total damage Echoing Howl was doing to all players was scaling too high in larger raid sizes and too low in smaller raid sizes. This change works to even out the damage and make the difficulty more consistent across all raid sizes.
  • Mythic+
    • Developers’ notes: We have been closely monitoring live data and player feedback since the launch of Dragonflight season 2. Based on this, we've made a number of targeted adjustments to outlier bosses as well as reduced some of the timers that we feel better reflect the difficulty of certain dungeons.
    • The time to complete The Underrot has been reduced to 30 minutes (was 32 minutes).
    • The time to complete Freehold has been reduced to 30 minutes (was 31 minutes).
    • The time to complete Uldaman: Legacy of Tyr has been reduced to 35 minutes (was 38 minutes).
    • Brackenhide Hollow
      • Decatriarch Wratheye
        • Decaying Strength will be cast more consistently.
        • Decaying Strength now only increases Physical damage done.
        • Decaystrike can be cast while moving.
        • Decaystrike absorbs 30% less healing.
        • Rotburst Totem health reduced by 25%.
        • Withering Rot damage reduced by 20%.
        • Withering Rot reduces damage done by 2% per stack (was 5%).
      • Treemouth
        • Consume absorbs 25% less damage.
    • Freehold
      • Alliance characters trying to access Kul Tiras to enter Freehold should no longer be teleported back to Stormwind.
    • Halls of Infusion
      • Fixed an issue that allowed Containment Apparatus' Containment Beam to target pets.
    • Neltharion’s Lair
      • Naraxas
        • Toxic Retch damage reduced by 30%.
        • Hurling Rocks damage reduced by 20%.
      • Dargrul the Underking
        • Increased the cast time of Magma Wave to 2.5 seconds (was .25 seconds).
        • Lava Geysers now persist for 60 seconds (Was infinite).
        • Flame Gout occurs every 3 seconds (was 2.5 seconds).
    • Vortex Pinnacle
      • Slipstreams that spawn after defeating Ertan and Altairus now grant players 100% movement speed until enter entering combat.
      • Altairus
        • Biting Cold damage reduced by 25%.

Enemies and NPCs

  • Fixed an issue where Primal Nightflames could stop players from eating at Suffusion Camps just by looking at them.

Items and Rewards

  • Fixed an issue where stacks from Neltharion's Call to Dominance would reset at the start and end of Mythic+ encounters.
  • Fixed an issue where Voice of the Silent Star stacks would be canceled immediately upon entering or leaving combat through Mythic+ dungeons.

Player versus Player

  • Battlegrounds
    • Ashran
      • Resolved an issue with capturing the Risen Spirits during events in Ashran.
    • Classes
      • Hunter
        • Marksmanship
          • Aimed Shot should no longer rarely deal half damage in PvP situations.
      • Warlock
        • Demonology
          • Eye of the Observer from Call Observer can now only trigger a Laserbeam once per second per enemy.

Professions

  • Crafting orders for Undulating Sporecloak should now be viewable and completable.

Quests

  • During the cave dive “Successful Interventions” Mr. Sunflower will be far more welcoming.
  • Cast Off Shells in the world quest “Shell Corporation” should now only be lootable by the player who feeds a Redolent Whelk a Succulent Looking Deepcap.

Scenarios

  • Horrific Visions
    • Fixed an issue where Sanity was being drained too quickly in Horrific Visions.

Wrath of the Lich King Classic

  • Sara will now receive a message on Vezax's death that forces her to spawn immediately.
    • Developers’ notes: This should prevent the issue that a few rocket boot equipped players experience where it's currently possible, if you run fast enough into Yogg's room after Vezax's death, that you start the encounter before Sara has spawned and results in a Yogg fight that can't progress past phase 1. Thanks speedrunners!
This article was originally published in forum thread: WoW Hotfixes - May 11, 2023 started by Lumy View original post
Comments 5 Comments
  1. kamuimac's Avatar
    instead add more time to gabrage dungeons they remove time from the enjyable / liked dungeons ?

    this shows how out of touch with playerbase those devs are

    all so that sweaty tryhards could feel more special
  1. Ange's Avatar
    Quote Originally Posted by kamuimac View Post
    instead add more time to gabrage dungeons they remove time from the enjyable / liked dungeons ?

    this shows how out of touch with playerbase those devs are

    all so that sweaty tryhards could feel more special
    3 weeks till D4 release.

    All they get with this difficulty increase is players doing instead of 1-8 easy M+ dungeons per week, one or not even one.

    Never seen a stupid change like this for a mid-year content that is plagued with low player activity even with casual friendly content.

    We have again the huge ilvl gear jump, people with gear will faceroll 20's in a few weeks and all this changes does, it punishes casual non raiders that require 3-4 months for the same gear to hit a gearprogression wall no matter what dungeon they do.

    Lets hope D4 wont suck, so nobody has to deal with this sitshow up to the next tier.
  1. erifwodahs's Avatar
    Quote Originally Posted by kamuimac View Post
    instead add more time to gabrage dungeons they remove time from the enjyable / liked dungeons ?

    all so that sweaty tryhards could feel more special
    You clearly have not done keys this season, did you? You can 2 chest FH/Underrot 18 with half of your brain not working.

    Quote Originally Posted by kamuimac View Post
    this shows how out of touch with playerbase those devs are
    You could have added fucking 2 hrs to Brackenhide/Neltharion and it would still have not been enough to do a +18 for 99% of the playerbase. Talking about being out of touch with playerbase...
  1. Mastacow's Avatar
    Quote Originally Posted by erifwodahs View Post
    You clearly have not done keys this season, did you? You can 2 chest FH/Underrot 18 with half of your brain not working.



    You could have added fucking 2 hrs to Brackenhide/Neltharion and it would still have not been enough to do a +18 for 99% of the playerbase. Talking about being out of touch with playerbase...
    18? you better pump those numbers up. Those are rookie numbers.
  1. erifwodahs's Avatar
    Quote Originally Posted by Mastacow View Post
    18? you better pump those numbers up. Those are rookie numbers.
    It's a comparison mate

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