Hey all! Here are today’s hotfixes.
Dungeons and Raids
Quests
Dungeons and Raids
- Aberrus, the Shadowed Crucible
- The Vigilant Steward, Zskarn’s health reduced by an additional 10% on Mythic difficulty, to a total 25% health reduction.
Quests
- Big Slick in the City should now no longer anger the local wildlife during “Snail Mail.”
- The speed up bonus now lasts twice as long during “Snail Mail.”
Feedback - Warlocks in Fractures in Time
Greetings Warlocks,
We’ve been reading through the feedback provided over the past week and want to provide an update with a look at the changes you’ll see in the next PTR build.
Affliction
Demonology
Destruction
Ripped through the Portal
Regarding Demonology, these adjustments are being made to compensate for Ripped through the Portal not returning to the Demonology talent tree. We want talents to be competitive options against one another and, given the synergistic value of Ripped through the Portal, it’s very difficult for us to adjust it in a way that it becomes an option rather than the right choice.
Demonic Cores
The removal of Demonic Knowledge, Demonic Meteor, and Ripped through the Portal was too much of a push in the direction of reining in Demonology’s mobility. Demonbolt is a cool spell that enables Demonology to be reactive. We don’t want to create a drought of Demonic Cores, but at the same time we don’t want it to be the only generator you cast. By re-adding Demonic Knowledge, the cadence of Demonic Cores should be in a healthier place.
Conclusion
The feedback provided has been extremely helpful and we appreciate the community’s thoughts on the changes we’re making in Fractures in Time. Thank you for the insights provided and we’ll continue to watch for further discussion.
We’ve been reading through the feedback provided over the past week and want to provide an update with a look at the changes you’ll see in the next PTR build.
Affliction
- Unstable Affliction damage increased by 10%.
- Seed of Corruption’s cast time has been reduced to 2 seconds (was 2.5 seconds).
Demonology
- Shadowflame Acolyte has been removed.
- Fel Covenant has been removed.
- Demonic Knowledge has been re-added and is now located where Shadowflame Acolyte was.
- Demonic Knowledge now more reliably procs at a 15% chance.
- Shadow’s Bite has been re-added and is now located where Fel Covenant was.
- Hand of Gul’dan damage increased by 25%.
- Implosion damage increased by 15%.
- Dreadstalker damage increased by 15%.
- Demonbolt damage increased by 20%.
- Bilescourge Bombers’ Soul Shard cost has been reduced to 0 (was 2).
- Umbral Blaze now has a 15/30% chance of occurring (was 8/15%).
- Umbral Blaze now retains remaining damage when reapplied.
- 2-piece tier set bonus adjusted – Demonbolt damage increased 20% (was 15%). Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second.
- Dirty Hands has been renamed to Malefic Impact.
Destruction
- Crashing Chaos redesigned – Summon Infernal increases the damage of your next 8 casts of Chaos Bolts by 50% (10% in PvP combat) or your next 8 casts of Rain of Fire by 70% (15% in PvP combat).
- Dimensional Rift damage increased by 15%.
Ripped through the Portal
Regarding Demonology, these adjustments are being made to compensate for Ripped through the Portal not returning to the Demonology talent tree. We want talents to be competitive options against one another and, given the synergistic value of Ripped through the Portal, it’s very difficult for us to adjust it in a way that it becomes an option rather than the right choice.
Demonic Cores
The removal of Demonic Knowledge, Demonic Meteor, and Ripped through the Portal was too much of a push in the direction of reining in Demonology’s mobility. Demonbolt is a cool spell that enables Demonology to be reactive. We don’t want to create a drought of Demonic Cores, but at the same time we don’t want it to be the only generator you cast. By re-adding Demonic Knowledge, the cadence of Demonic Cores should be in a healthier place.
Conclusion
The feedback provided has been extremely helpful and we appreciate the community’s thoughts on the changes we’re making in Fractures in Time. Thank you for the insights provided and we’ll continue to watch for further discussion.
Feedback - Kalimdor Cup
Good day dragonriders,
As data-miners have guessed, we are indeed working on dragonriding outside of the Dragon Isles and broadening the set of mounts that can dragonride. Our initial work on this can be seen in the Fractures in Time game files, but that feature will not be complete or featured in the live game until later in Dragonflight.
As we continue to develop the game in this way, we expect there to be many examples in the future of content that is a work-in-progress becoming visible to data-miners in test environments. We intend to announce the contents of any given patch in our official posts about that patch.
For the latest details on what’s included in Fracture in Time, please check out our official development notes.
As data-miners have guessed, we are indeed working on dragonriding outside of the Dragon Isles and broadening the set of mounts that can dragonride. Our initial work on this can be seen in the Fractures in Time game files, but that feature will not be complete or featured in the live game until later in Dragonflight.
As we continue to develop the game in this way, we expect there to be many examples in the future of content that is a work-in-progress becoming visible to data-miners in test environments. We intend to announce the contents of any given patch in our official posts about that patch.
For the latest details on what’s included in Fracture in Time, please check out our official development notes.
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