Fury Incarnate Arrives on September 5
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Defend the land against the Primal Incarnates as they rally forces to claim the power of the World Tree, face the onslaught brought on by the Druids of the Flame in a new public event—Dreamsurges, honor the legacy of the undead and night elves with the new Forsaken and Night Elf Heritage Armor sets, band together to battle the Infinites to preserve Azeroth's timeline in Heroic Dawn of the Infinite, and more.

Also, mark your calendars; beginning September 12, follow Velen's prophecy to reveal a new future for some of the draenei people.








New Public Event: Dreamsurge


Unite and face the onslaught of the Dreamsurge. The growth of a new World Tree is causing the energies of the Emerald Dream to manifest throughout the Dragon Isles. Defeat the chaos brought about by the Druids of the Flame for rewards. Read more in our article.



Night Elf And Forsaken Heritage Armor


Honor your legacy with two new Heritage Armor sets—one for undead and one for night elves—with the release of the Fury Incarnate content update. Players will also have new skin colors to choose from for undead, and night elves will have new facial markings and body tattoos to choose from. Learn more in our previously published article.



Heroic Dawn of The Infinite


Gather your party and preserve the timeline in the Heroic Difficulty Dawn of the Infinite mega-dungeon with the release of Fury Incarnate. At stake is the future of Azeroth, and only you can ensure the timeline remains preserved—hopefully with a minimal number of paradoxes. Learn more about the battle with the Infinites, preserving Azeroth's timeline, and saving Nozdormu from this dreaded fate in our article.



New Campaign Chapters

Aid Shandris Feathermoon as she investigates a meeting of the Incarnates in the abandoned stronghold of Lunedane. The green dragonflight has tasked her with uncovering Fyrakk and Vyranoth's plans and where they and their allies will strike next.



New Ping System

The new Ping system lets you quickly communicate with your team without using voice or text chat. You can quickly call out commands such as Attack, Assist, Warning, and On My Way and send contextual pings. Check back later for more details.



Eastern Kingdoms Cup

Starting October 4 through October 17, soar through the skies of the Eastern Kingdoms with the dragonrider racing event, Eastern Kingdoms Cup. Challenge sixteen races across Eastern Kingdoms in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges in exchange for rewards. Head to Valdrakken and speak to Lord Andestrasz near the Rostrum of Transformation to pick up the initial quest.



Stand strong, champions. We’ll see you in Azeroth!
This article was originally published in forum thread: Fury Incarnate Releases September 5 started by Lumy View original post
Comments 166 Comments
  1. Nerph-'s Avatar
    Quote Originally Posted by Loveliest View Post
    Is it, though? As far as I've heard, you can get one item per week. And not a lot of weeks for the next patch.


    Tbh, you guys have to admit some of the events are not that great. Time rifts were fun, but Fyrakk, for example... I don't know, are there ppl out there who enjoyed Fyrakk event? Not everybody has to enjoy everything, but there must be some ppl who enjoy it to justify the dev time.
    I actually enjoy the Fyrakk event a lot more than Time Rifts. Fyrakk event is often the first thing I do after reset.
  1. Progenitor Aquarius's Avatar
    Can’t wait to see new expansion announcement. Hehe
  1. Firebeast's Avatar
    super huge snore fest
  1. Alayea's Avatar
    The minor open-world content updates wouldn't bother me so much if:

    A) They did something about our bags being stuffed by so much, well... stuff.

    B) The content was much more friendly to being completed after it's considered no longer current. I'm not talking the usual "with next expansion" -- we're having that problem within the same expansion. Just look at how much more difficult it became to do the rares and stuff in Forbidden Reach after 10.1. Heck, it's already a problem in Zaralek Caverns and we're not even into a new major patch.

    I don't know, maybe I'm just old-fashioned in preferring larger chunks to play through than bite-sized treats.
  1. MrLachyG's Avatar
    Quote Originally Posted by Alayea View Post
    The minor open-world content updates wouldn't bother me so much if:

    A) They did something about our bags being stuffed by so much, well... stuff.

    B) The content was much more friendly to being completed after it's considered no longer current. I'm not talking the usual "with next expansion" -- we're having that problem within the same expansion. Just look at how much more difficult it became to do the rares and stuff in Forbidden Reach after 10.1. Heck, it's already a problem in Zaralek Caverns and we're not even into a new major patch.

    I don't know, maybe I'm just old-fashioned in preferring larger chunks to play through than bite-sized treats.
    they need to change the formula for rares in general. even when it's current content, it's difficult to kill a rare solo. Blizzard have the scaling technology, so just scale it.
  1. Prin's Avatar
    Quote Originally Posted by Alayea View Post
    The minor open-world content updates wouldn't bother me so much if:

    A) They did something about our bags being stuffed by so much, well... stuff.

    B) The content was much more friendly to being completed after it's considered no longer current. I'm not talking the usual "with next expansion" -- we're having that problem within the same expansion. Just look at how much more difficult it became to do the rares and stuff in Forbidden Reach after 10.1. Heck, it's already a problem in Zaralek Caverns and we're not even into a new major patch.

    I don't know, maybe I'm just old-fashioned in preferring larger chunks to play through than bite-sized treats.
    It's hard to say... I think unique cosmetics drive engagement with world rares more then power. The issue I see is that while the gear is of high quality. The sets are simply recolored and to... uniform? To really have the punch of something like the phase blades or torghast weapons.
  1. Piando's Avatar
    Still more content than 6.1
  1. Twdft's Avatar
    I find it funny how many people after almost 20 years still haven't realized that WoW is pretty similar to FIFA/NBA whatever sports game when it comes to new content. There is an easily recognizable pattern here, yet some people are whining every patch.
  1. kamuimac's Avatar
    compelte waste of time and dev resources to deply this when season is already over and majority of people are on break till S3

    all of this should have been up on launch of S2.
  1. thunderdragon2's Avatar
    Quote Originally Posted by MrLachyG View Post
    they need to change the formula for rares in general. even when it's current content, it's difficult to kill a rare solo. Blizzard have the scaling technology, so just scale it.
    i think thye should start wiht the old world ones first when you spend about 3 days camping tlpd and only get ytragosa spawns something is off imo

    - - - Updated - - -

    Quote Originally Posted by Nerph- View Post
    "in this world, nothing is certain except death and taxes and people complaining about everything little thing they can on MMO-Champion"

    It's a fucking *.7 patch, mainly used to catch up gear wise for the upcoming season...

    - - - Updated - - -



    It's shit to you. You forgot that important part.
    its fine for me my main is 447 ive got the other 4 toons that i WANT to play at a regular basis almost fully geared, im just mount farming now i wish thye would have used this patch to make the old rares like tlpd ishak and the like more bearable to farm for people like me, i welcome more new mounts but id also like the old 1s some what easier to get
  1. Venziir's Avatar
    Quote Originally Posted by Alayea View Post
    The minor open-world content updates wouldn't bother me so much if:

    A) They did something about our bags being stuffed by so much, well... stuff.

    B) The content was much more friendly to being completed after it's considered no longer current. I'm not talking the usual "with next expansion" -- we're having that problem within the same expansion. Just look at how much more difficult it became to do the rares and stuff in Forbidden Reach after 10.1. Heck, it's already a problem in Zaralek Caverns and we're not even into a new major patch.

    I don't know, maybe I'm just old-fashioned in preferring larger chunks to play through than bite-sized treats.
    Yeah the rares are a complete mess.
  1. LanToaster's Avatar
    Quote Originally Posted by Relapses View Post
    This guy: "If Blizzard really cared about their players they'd just release 32-boss raids every 5 minutes."
    Hmm, I´d Imagine this to be a Quite Funny Event:
    Boss Gauntlet, the Devs create Bosses live, while the Community Kills them one after the other.
  1. glowpipe's Avatar
    The day before starfield?

    Hell no!
  1. klaps_05's Avatar
    So we cant have 8 unique dungeons per season, but they can produce a vomit of irrelevant content every 3 months. Wouldve preferred to see these resources dedicated to the content that gets players online like raids, pvp and m+
  1. ArenaDk's Avatar
    Nice, love this new mini patches. Hope the do more of them and add more story quests to it. DF really been a pleasure. Its also lovely to see the haters who usually already struggle to find arguments, now are basically reduced to : ´´ WAAAAAAAH getting no content ,is better than getting content WAAAAAAH´´

    Just saying, if anyone wants nothing, wow woltk classic is two blocks down
  1. Gorsameth's Avatar
    Quote Originally Posted by klaps_05 View Post
    So we cant have 8 unique dungeons per season, but they can produce a vomit of irrelevant content every 3 months. Wouldve preferred to see these resources dedicated to the content that gets players online like raids, pvp and m+
    Amount of people who do raids, pvp and M+ is small compared to the 'casual' solo player. This 'vomit of irrelevant content' keeps those people engaged. It gives them something new to do regularly and at the end of the day, its that vast majority of players who fund the game and allow Blizzard to spend the dev time to create a new raid every 6 months.
  1. ExtremelyCrusty's Avatar
    Just give us 10.2 news already
  1. panda040's Avatar
    Pretty boring patch to be honest. The ping system will be very helpful
  1. Foulfrost's Avatar
    They're trying. They're still failing because none of them knows what a fun MMO plays like but kudos for trying, guys.
    If nothing else, I'm sure the latest lore vids should be good for some free laughs.
  1. Sensa1's Avatar
    Quote Originally Posted by Gorsameth View Post
    Amount of people who do raids, pvp and M+ is small compared to the 'casual' solo player. This 'vomit of irrelevant content' keeps those people engaged. It gives them something new to do regularly and at the end of the day, its that vast majority of players who fund the game and allow Blizzard to spend the dev time to create a new raid every 6 months.
    As I read through this thread the theme that emerges from those complaining about the patch boils down to the fact that these mini content updates, while perhaps marginally better than no new content at all (especially for alts), are copy/paste, repetitive, unimaginative and not remotely challenging or otherwise rewarding.

    Personally, started playing WoW in 2005 with a group of co-workers in a hard core guild. It was my first MMO. Between the camaraderie, newness and reward structure of Vanilla (I still remember how excited I was when my Shaman got the BIS shield from SM that he wore until lvl 60+) I had a lot of fun in Vanilla, TBC and Wrath. The "fun" wore off as the grind of raiding became tiring, friends left the game, the "newness" wasn't new anymore and rose coloured glasses came off. I played, as a casual mostly solo player, for several expansions after that but after three consecutive later expansions that were filled with mission tables and system on top of system regurgitated and renamed (lipstick on a pig) in each consecutive expansion I had had enough with Retail.

    And though Blizzard said they heard player's complaints about systems on top of systems and meaningless grinds throughout the entire expansion that rewarded gear or other upgrades that were both unmemorable and of no value with every subsequent mini patch they really haven't gotten Away from that formula. If I was still playing Retail today this "vomit of irrelevant content" would be a non-engaging mind-numbing bore to wade through on multiple characters. Far from keeping me engaged it would be a deterrent to playing.

    Long story short these guys are really complaining about a lack of imagination on Blizzard's part and an inability to break out of the game development rut they are in. It's a valid criticism not always eloquently stated. That being said, it should, by now, come as no surprise despite the fact it's a significant contributor to the game's waning popularity. To expect more from Blizzard is, unfortunately, unrealistic and somewhat naive. I still get my WoW fix from occasionally playing Classic. I have moved on from Retail completely. And that's the polite advice I would give these posters. Do we deserve better from Blizzard. We sure do but it ain't gonna happen.

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