Microsoft Sells Cloud Streaming Rights of Activision Blizzard Games to Ubisoft
Microsoft has announced the restructuring of its Activision Blizzard acquisition to address concerns raised by UK's Competition and Markets Authority. In the blog post, Microsoft notes that they plan to transfer cloud streaming rights of all current and future Activision Blizzard PC and console games for the next 15 years to Ubisoft.

  • As a result of this, Microsoft will be unable to release Activision Blizzard games exclusively on Xbox Cloud Gaming or control the licensing terms for rival services.
  • Ubisoft will pay Microsoft a one-off payment and a market-based wholesale price for the cloud streaming rights of Activision Blizzard games.
  • Microsoft has made various commitments to address regulatory concerns, including bringing Call of Duty to rival consoles and Activision Blizzard games to rival cloud streaming platforms.
  • The transaction is now positioned to move forward in more than 40 countries. Microsoft sees this development as positive for players, for the growth of the cloud game streaming market, and for the gaming industry.

Originally Posted by Microsoft
In January 2022, Microsoft announced the proposed acquisition of Activision Blizzard, Inc., to advance our goal to bring more creative and innovative games to players everywhere and on any device. Today, we are taking another important step regarding this transaction. To address the concerns about the impact of the proposed acquisition on cloud game streaming raised by the UK Competition and Markets Authority, we are restructuring the transaction to acquire a narrower set of rights. This includes executing an agreement effective at the closing of our merger that transfers the cloud streaming rights for all current and new Activision Blizzard PC and console games released over the next 15 years to Ubisoft Entertainment SA, a leading global game publisher. The rights will be in perpetuity.

As a result of the agreement with Ubisoft, Microsoft believes its proposed acquisition of Activision Blizzard presents a substantially different transaction under UK law than the transaction Microsoft submitted for the CMA’s consideration in 2022. As such, Microsoft today has notified the restructured transaction to the CMA and anticipates that the CMA review processes can be completed before the 90-day extension in its acquisition agreement with Activision Blizzard expires on October 18.

Under the restructured transaction, Microsoft will not be in a position either to release Activision Blizzard games exclusively on its own cloud streaming service – Xbox Cloud Gaming – or to exclusively control the licensing terms of Activision Blizzard games for rival services.

The agreement provides Ubisoft with a unique opportunity to commercialize the distribution of games via cloud streaming. The agreement will enable Ubisoft to innovate and encourage different business models in the licensing and pricing of these games on cloud streaming services worldwide. Ubisoft will compensate Microsoft for the cloud streaming rights to Activision Blizzard’s games through a one-off payment and through a market-based wholesale pricing mechanism, including an option that supports pricing based on usage. It will also give Ubisoft the opportunity to offer Activision Blizzard’s games to cloud gaming services running non-Windows operating systems.

Of importance, Microsoft’s obligations to provide cloud streaming rights in the European Economic Area remain in place, in full compliance with Microsoft’s commitments to the European Commission. The agreement with Ubisoft has been structured so that Microsoft will still acquire the rights needed to honor fully its legal obligations under its commitments to the European Commission, as well as its existing contractual obligations to other cloud game streaming providers, including Nvidia, Boosteroid, Ubitus, and Nware. Microsoft is engaging closely with the European Commission to support the EC’s assessment of the agreement and confirmation that the commitments remain undisturbed.

Since our initial announcement with Activision Blizzard in January last year, we have endeavored to earn regulatory approval for the transaction, addressing concerns when raised, including by entering into binding legal commitments to bring Call of Duty to rival consoles and Activision Blizzard games to rival cloud streaming platforms. As a result, the transaction is now in a position to move forward in more than 40 countries.

We believe that this development is positive for players, the progression of the cloud game streaming market, and for the growth of our industry. And, as we continue to navigate the review process with the CMA, we remain as committed as ever to bringing the incredible benefits of the acquisition to players, developers, and the industry. Today’s development brings us one step closer to bringing the joy of gaming to players everywhere.
This article was originally published in forum thread: Microsoft Sells Cloud Streaming Rights of Activision Blizzard Games to Ubisoft started by Lumy View original post
Comments 48 Comments
  1. AudibleEscalation's Avatar
    Quote Originally Posted by exochaft View Post
    Can't quite get why they like to focus on cloud gaming...
    Most of the decision makers are probably 70+ boomers who have been taken to free lunches by lobbyist think-tank "visionaries" talking about how cloud gaming is the "next big thing" and how UK should be the leading force.
  1. rrayy's Avatar
    Quote Originally Posted by richardhuntr View Post
    I was going to say, isn't playing wow by remote (which is essentially how cloud gaming works) something thats bannable?
    You mean Microsoft can't change that when they assume ownership of Blizzard?
  1. Darknessvamp's Avatar
    Quote Originally Posted by exochaft View Post
    Can't quite get why they like to focus on cloud gaming... unless it's similar to Meta lobbying/sinking tons of money into the metaverse concept that no one's really interested in besides the people actually making the system. The concept is simple enough, but reality is a cruel mistress when it comes to viability and trade-offs, as well as the target audience was probably not going to play your games anyways (or already has the hardware capable of running the games via non-cloud means). Falls further apart when you realize that the 'perk' of using old and/or outdated hardware for cloud gaming means that said hardware is probably pretty close to EOL anyways unless they're tech saavy and love hardware maintenance, at which point you're going to be shelling out thousands of dollars/euros for new tech anyways... making the large selling point for cloud gaming pointless once you inevitably have to replace your old hardware.

    I'll admit I don't follow UK/EU politics too much, but was there some greasing of palms when it came to having cloud gaming be the lynchpin that holds this deal together? Seems like a very odd hill to die on considering their stated reasons for holding up the merger.
    It's likely as a result of Ancient MPs falling over themselves whenever they hear the word Cloud technology being used in tandem with games and thinking it's going to be a major market influencer but don't have the knowhow to understand that it's infrastructure that has been around for years now, hasn't really had the popularity to be profitable and don't realise even if Microsoft continued to dump money into keeping their set up stable it's just a nifty feature of Game Pass rather than the selling point. Plus Sony probably pressured the issue hard.

    Welp at least now if Blizzard games start turning up NFTs linked to cloud systems, Micro-Blizz can blame Ubisoft for mandating that crap.
  1. serow081's Avatar
    OMG Ubisoft. What a shitshow...
  1. tomten's Avatar
    Quote Originally Posted by serow081 View Post
    OMG Ubisoft. What a shitshow...
    That was my initial response too but after a while, realistically, what would be better?
    Valve / Steam? EA?
    What studio has the size required that isn't a "shit choice"?
  1. Tharkkun's Avatar
    Quote Originally Posted by tomten View Post
    That was my initial response too but after a while, realistically, what would be better?
    Valve / Steam? EA?
    What studio has the size required that isn't a "shit choice"?
    Steam would be fine. Microsoft uses Akamai anyways for their distribution. I'm sure most of these services leverage someone else. Blizzard is one of the few that put their own infrastructure in place.
  1. tomten's Avatar
    Quote Originally Posted by Tharkkun View Post
    Steam would be fine. Microsoft uses Akamai anyways for their distribution. I'm sure most of these services leverage someone else. Blizzard is one of the few that put their own infrastructure in place.
    Yeh, I would probably also prefer Steam to be honest.
    Does anyone know what the deal is worth for ubisoft in terms of money? Was that disclosed?
  1. Mafic's Avatar
    Quote Originally Posted by serow081 View Post
    OMG Ubisoft. What a shitshow...
    Ubisoft would be an improvement over Act-BlizZ because it is already rock bottom. As bad as Ubisoft is they would be an "upgrade" compared to where Act-BlizZ took their core games straight into the Mariana trench.

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