With scheduled weekly maintenance (on September 19 in this region), we intend to make the following tuning adjustments for Player versus Player activities.
Player versus Player
Evoker
Priest
Shaman
Warlock
Player versus Player
Evoker
- Disintegrate damage increased by 33% in PvP combat (was 20%).
- Developers’ notes: Devastation’s killing power outside of cooldowns is lower than we’d like, so we’re increasing Disintegrates damage further to help Devastation in PvP. In future patches, we would like to further expand on this effort and move damage out of Dragonrage and into other areas.
Priest
- Discipline
- Penance healing is increased by 35% in PvP combat (was 15%).
Shaman
- Elemental
- Volcanic Surge now increases the damage of Lava Burst by 45% (was 55%) and Lightning Bolt / Chain Lightning by 50% (was 35%).
- Restoration
- Riptide healing is now increased by 25% in PvP Combat (was 10%).
- Healing Stream Totem healing is now increased by 30% in PvP Combat (was 20%).
Warlock
- Affliction
- Unstable Affliction’s backlash damage increased by 35%.
WoW Hotfixes - September 15, 2023
Dragon Racing
Professions
Rewards
WoW Classic Era
- Adjusted Gold and Silver times for the Flashfrost Flyover Reverse Challenge race. These were inadvertently set too high.
Professions
- Engineering
- Engineers can now purchase Sprocket Containers from Hobart Grapplehammer in Legion Dalaran at a cost of 50 Leystone and 10 Felslate each.
- Engineers can now purchase Sprocket Containers from Hobart Grapplehammer in Legion Dalaran at a cost of 50 Leystone and 10 Felslate each.
Rewards
- Fixed a bug that caused Zaqali Elders’ loot to drop at a lower item level than intended.
WoW Classic Era
- [With Realm Restarts] Fixed a bug affecting bonus Honor awarded for Alterac Valley.
- Completing “Fish in a Bucket” no longer rewards gold.
- Developers’ notes: This change was originally made in patch 2.0.10 and works well in Classic Era/Hardcore, as the original quest provided an uncontested, single-faction, infinitely repeatable, low risk gold reward that does not comport with the nature of the rest of the game.
- Developers’ notes: This change was originally made in patch 2.0.10 and works well in Classic Era/Hardcore, as the original quest provided an uncontested, single-faction, infinitely repeatable, low risk gold reward that does not comport with the nature of the rest of the game.
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