Heroes of the Storm Patch Notes - September 20, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)

We are happy to announce our next Heroes of the Storm patch has been released which is mainly centered around multiple bug fixes that were reported by the community.

Bug Fixes

Heroes
  • Abathur
    • Fixed an issue that prevented the Monstrositty from using the Force Move command.
    • Fixed an issue that caused Ultimate Evolutions of Lost Vikings talents when cloning a Viking who had selected select talents.
  • Alexstrasza
    • Fixed an issue that caused Flames of Fury to not reduce the amount of Mana gained from hitting an ignited enemy with Flame Buffet.
    • Fixed an issue that Dragon Scales could be refreshed when requirements were met while the buff was still up.
  • Anduin
    • Fixed an issue that caused Speed of the Pious to not grant cooldown reduction when bringing an allied Hero to full health with Divine Star.
  • Blaze
    • Fixed an issue that caused the Bunker to be destroyed by the Punisher on Infernal Shrines in a single hit.
    • Fixed an issue where Blaze's Ignited Oil Spill was not affected by any forms of damage modification when not ignited directly by Blaze.
  • Cho
    • Fixed an issue that caused Cho's radius to be increased after casting Surging Fist.
  • Chromie
    • Fixed an issue that caused Temporal Loop to permanently reveal the target when used in certain conditions.
    • Chromie may no longer attempt to place a Time Trap in locations it cannot be placed.
  • Deathwing
    • Fixed an issue where Gaze Onto Destruction reduced the damage of non Heroes.
  • D.Va
    • Fixed an issue that allowed Self-Destruct to be activated while D.Va's Mech was disabled by taking enough damage to eject D.Va if her Boosters were active.
    • Fixed an issue that caused Liquid Cooling to not apply properly if Call Mech was used shortly after activating Self-Destruct.
    • Fixed an issue that allowed Defense Matrix to push targets not intended to be pushable if Diverting Power was selected.
    • Fixed an issue that caused Diverting Power to not increase D.Va's Self Healing when it restores Health to the Mech.
  • Hogger
    • Fixed an issue that allowed Hogger to use his Dance without incurring movement restrictions.
  • Imperius
    • Fixed an issue where Molten Armor dealt inconsistent damage.
  • Li Li
    • Fixed an issue where Blessings of Yu'lon reduced the healing of Cloud Serpent.
    • Fixed an issue where Mistweaver healed Li Li for the incorrect amount.
    • Fixed issues with interactions between Blessings of Yu'lon, Cloud Serpent, and multiple Li Li heroes.
    • Fixed issues with Li Li's Cloud Serpent Healing Score and floating text.
    • Fixed an issue where the healing dealt by Blessings of Yu'lon would be incorrect if Li Li did not cast Cloud Serpent on herself.
    • Fixed an issue where Blessings of Yu'lon increased Li Li's healing even if they do not have the talent.
    • Fixed an issue where Wind Serpent increased Li Li's speed even if they do not have the talent.
  • Malganis
    • Fixed an issue where Blind as a Bat changed the cooldown and mana cost of Fel Claws.
  • Mei
    • Fixed an issue where the Skating Away talent did not give 50 armor to nearby non Heroes.
    • Fixed an issue where The Big One only gained 50% increased damage from Slushball.
  • Orphea
    • Fixed an issue that allowed Orphea to have her Shadow Waltz be fired at an enemy without aiming in their direction.
  • Samuro
    • Fixed an issue that allowed Samuro to activate Image Transmission on a Mirror Image directly after his Hearthstone activates.
    • Fixed an issue that caused Samuro to lose the benefits of the Deflection talent if Three-Blade Style is selected while any Mirror Images are active.
  • Sylvanas
    • Fixed issues with Withering Fire's projectile missile.
    • Fixed an issue that caused Black Arrows to apply from Basic Attacks prior to the damage being dealt, increasing the damage from the attack that applies the third stack of Black Arrows by 25%.
    • Fixed an isue that caused Black Arrows to apply from Basic Attacks prior to Lost Soul checking for stacks, causing the attack that applies the third stack of Black Arrows to grant cooldown reduction.
    • Fixed an issue that caused Black Arrows to apply from Basic Attacks prior to Remorseles checking for stacks, causing the attack that applies the third stack of Black Arrows to activate Remorseless.
    • Fixed an issue that caused Black Arrows to apply from Basic Attacks prior to Overwhelming Affliction checking for stacks, allowing the attack that applies the third stack of Black Arrows to slow the target, and then deal percent damage in that same attack if the target was able to be slowed, but was not slowed prior to the attack.
    • Fixed an issue that caused Remorseless to apply Black Arrows prior to the damage being dealt, increasing the damage dealt by 25% if the target had two stacks prior to the damage being dealt.
    • Fixed an issue that caused Withering Fire to apply Black Arrows(when the Withering Barrage talent is selected) prior to the damage being dealt, increasing the damage dealt by 25% if the target had two stacks of Black Arrows prior to the damage being dealt.
    • Fixed an issue that caused Haunting Wave to apply Black Arrows(when the Festering Wounds talent is selected) prior to the damage being dealt, increasing the damage by 25% if the target did not have three stacks of Black Arrows prior to the damage being dealt.
    • Fixed an issue that caused the impacting damage from Shadow Dagger to grant Unfurling Shadows quest progress prior to the damage being dealt, increasing the damage dealt by 0.5%.
  • The Lost Vikings
    • Fixed an issue that prevented the Longboat Raid from using the Force Move command.
  • Tychus
    • Fixed an issue where Tychus will show an uknown ability in the damage screen.
  • Tyrael
    • Fixed an issue where Archangel Wrath applied damage reduction to non Heroes.
  • Zeratul
    • Fixed an issue that caused Singularity Spike when cast from Might of the Nerazim to act as a non-Might of the Nerazim Singularity Spike.

Mount
  • Fixed an issue that prevented the Robin Woodland Guardian Mount from being usable.
  • Fixed an issue that prevented the Tangerine Woodland Guardian Mount from being usable.
  • Fixed several abilities that were not disabled when activating Toy Train.
  • Fixed several abilities that were not disabled while mounted.

ARAM
  • Reduced the chance of everyone being forced to select the same Hero from 5% to 2%.
This article was originally published in forum thread: Heroes of the Storm Patch Notes - September 20, 2023 started by Nerraw View original post
Comments 13 Comments
  1. The Stormbringer's Avatar
    Holy shit, I didn't know they were even doing bug fixes for this game anymore. Props to the handful of people still working on keeping HotS running.
  1. Romanthony's Avatar
    Quote Originally Posted by The Stormbringer View Post
    Holy shit, I didn't know they were even doing bug fixes for this game anymore. Props to the handful of people still working on keeping HotS running.
    I agree, im glad there are some keeping it alive still, heres hoping maybe it will come back sometime
  1. McNeil's Avatar
    Wow.. this feels old school already. An actual HotS update!
  1. Triceron's Avatar
    April 1st is still months away, what's going on here?
  1. OneTripleZero's Avatar
    Quote Originally Posted by Triceron View Post
    April 1st is still months away, what's going on here?
    Rumor is the Microsoft acquisition is causing some stuck things to start moving again.

    Honestly, HotS is the ideal property to revive in this situation. The lore of the game is perfect to start bringing in characters from MS IPs. If having Master Chief in HotS is what it takes to get money being spent on it again, I'm fine with that.
  1. ThatsOurEric's Avatar
    Although good to have, it's far too little too late.
  1. Triceron's Avatar
    Quote Originally Posted by OneTripleZero View Post
    Rumor is the Microsoft acquisition is causing some stuck things to start moving again.

    Honestly, HotS is the ideal property to revive in this situation. The lore of the game is perfect to start bringing in characters from MS IPs. If having Master Chief in HotS is what it takes to get money being spent on it again, I'm fine with that.
    That's terrifying in an exciting way.

    Though I don't see there being a lot of iconic Microsoft characters, I guess Minecraft and Halo would be shell in for cross promotion. Even if it ain't gonna happen, it's interesting to amuse the thought.
  1. Kallisto's Avatar
    Quote Originally Posted by Triceron View Post
    That's terrifying in an exciting way.

    Though I don't see there being a lot of iconic Microsoft characters, I guess Minecraft and Halo would be shell in for cross promotion. Even if it ain't gonna happen, it's interesting to amuse the thought.
    Well let's say the 1% chance of Microsoft characters going into HOTS happens, we should remember that Zenimax is also under the Microsoft umbrella. This gives us Bethesda so there's Fallout (Some power armour character), Elder Scrolls. Don't forget Id is there, so Doom Guy/Slayer/whatever he's called these days. Wolfenstein is also under this umbrella so there's Blazkowicz (who when Wolfenstein was owned by Id was I think meant to be an ancestor of Doom Guy), Quake could give us Makron from 2 and 4, maybe Shambler from Quake 1. Let's not forget other Activision characters. Spiro, Crash, Dr Neo Cortex, maybe someone from CoD (Price *shrug*). Back to the Zenimax umbrella there's also Colt and Juliana from Deathloop, they also own Dishonoured franchise (Which Deathloop is technically part of), Prey, The Evil Within.

    Hell I just remembered Commander Keen, Banjo Kazooie, Battletoads and Perfect Dark's Joanna Dark.

    Now I don't think it would happen. But there's a lot of characters Microsoft could dig into if they want to and convince HOTS devs to do so.
  1. plz delete account's Avatar
    Quote Originally Posted by OneTripleZero View Post
    Rumor is the Microsoft acquisition is causing some stuck things to start moving again.

    Honestly, HotS is the ideal property to revive in this situation. The lore of the game is perfect to start bringing in characters from MS IPs. If having Master Chief in HotS is what it takes to get money being spent on it again, I'm fine with that.
    Masterchief plus Caboose would be amazing.
  1. Maljinwo's Avatar
    I'd say to keep MS ips away from HotS.
    But considering there's already the gothic loli character and whatever the hell the chick with the whipsword is... just, whatever
  1. plz delete account's Avatar
    I can see it now, Caboose having a level 7 talent called "Wait, that's illegal" that adds a short stun to his auto attack
  1. Ardenaso's Avatar
    Quote Originally Posted by Maljinwo View Post
    I'd say to keep MS ips away from HotS.
    But considering there's already the gothic loli character and whatever the hell the chick with the whipsword is... just, whatever
    while we're at it, get rid of Q'hira or rebrand her to Talanji or Rokhan or whoever
  1. plz delete account's Avatar
    Quote Originally Posted by Ardenaso View Post
    while we're at it, get rid of Q'hira or rebrand her to Talanji or Rokhan or whoever
    I guarantee you that if Q'hira hadn't been one of the last characters in Heroes of the Storm that she wouldn't have the hate that she does now

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