Patch 10.2.0 PTR - Build 51425

New Public Events: Superbloom and Emerald Bounty
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the Guardians of the Dream patch, there are some new public events that feed into each other in the Emerald Dream zone.

The Superbloom
The Superbloom is the new major public scenario event in the Emerald Dream. You will follow an Ancient of Life, Sprucecrown, as he begins a ritual to bloom life all around Amirdrassil, the budding world tree. He will need your help with various tasks along the way, such as watering flowers and pulling weeds. But danger also awaits, as the Primalists will not stand idly by while we empower the tree with life.

The event begins at the start of the hour, every hour.

Dreamfruit
As Sprucecrown conducts his ritual, some trees will grow which bear large Dreamfruit. These Dreamfruit will grant great powers to help players in the event and in the zone beyond.

Dreamfruit are very rare and powerful. At first, players may only be able to see one, and therefore only gain one power. But as players progress renown with the Dream Wardens and gain insight into the mysteries of the Dream, they will be able to see up to the total of four available Dreamfruit, therefore gaining up to four powers.

Each individual Dreamfruit during the Superbloom has its own, unique pool of blessings it can bestow. Some offer great powers to help you in combat, while others offer powers to help you progress the Superbloom to higher qualities of Bloom. Mix and match and have fun!

Bloom Quality
Public events in Dragonflight have undergone many iterations, and after hearing feedback about the reward structure for Researchers under Fire, this is another iteration to try something new. During the Superbloom, players will earn “Bloom”, which fills a bar at the top of the screen. Players will receive their main, large reward for the Superbloom once a week on their first completion, regardless of how much Bloom was gathered. Higher qualities of Bloom offer some additional rewards on top of that. The primary impact of Bloom Quality is the strength of the next public event, the Emerald Frenzy, which ties into the Emerald Bounty.

The Emerald Bounty
The Emerald Bounty is a series of micro events triggered by players at will, all across the zone. It’s split into two parts: The Emerald Frenzy & Planting Dreamseeds.

The Emerald Frenzy
This is a small event triggered directly after the Superbloom. A random area in the zone will become empowered with life energies for a short time, causing the wildlife in the area to go into a frenzy!During this frenzy, enemies will become more powerful, but also drop greater quantities of the Emerald Dewdrop currency. Enemies will drop even greater amounts of Dewdrops the greater the Bloom Quality was at the end of the latest Superbloom.

Planting Dreamseeds
Throughout the zone, players will encounter small patches of dirt. Players will also find Dreamseeds through their journeys in the Dream. Players may plant a Dreamseed in any patch of dirt in order to begin an Emerald Bounty event. The Dreamseed will begin to grow, and players will be able to contribute Emerald Dewdrops or even more Dreamseeds to help encourage the plant’s growth. Once the plant has completed its growth cycle, which takes only a few minutes, it will share its bounty with those who helped it.

Please share your thoughts and feedback with us here. We’re eager to hear it!
This article was originally published in forum thread: New Public Events: Superbloom and Emerald Bounty started by Stoy View original post
Comments 16 Comments
  1. Mastacow's Avatar
    Dead on arrival.
  1. panda040's Avatar
    This has the potential to be fun if the powers are wacky and fun and engaging.

    It won't be, it will be anima powers, again.
  1. Inoculate's Avatar
    Dream Surges 2.0. I came back for 9.1.7 and there was no one doing those. Game felt so empty and this is on a high population realm. Maybe I'm unlucky but I just want to play an mmo with other players .
  1. Toadyus's Avatar
    More low-effort boring "fill the bar" content....zZzzzzzzz
  1. kamuimac's Avatar
    Quote Originally Posted by Inoculate View Post
    Dream Surges 2.0. I came back for 9.1.7 and there was no one doing those. Game felt so empty and this is on a high population realm. Maybe I'm unlucky but I just want to play an mmo with other players .
    nobody is playing those because its not offering any even semi-decent gear. its catch up garbage while it should be giving you like 437-440 itlv because next season is reseting itlvs anyway.

    blizzard just refuses to cater even tiny anything to casuals so ofc nobody is doing that garbage .
  1. Zoic's Avatar
    Can we stop with the "Public Events" please? The only reason people did them in the first place was because the crazy gear rewards from them (making soup) . Bring back Daily Quests with a rep rewards or currency rewards and a Meta Achievement. Just like the good ole days
  1. ZeroTool's Avatar
    I guess every patch of this expansion will feature brend new exciting public event (the same chore again and again but different themed every patch). Blizzard reaaly thinks of their players like they are hamsters in a wheel.
  1. Algorath's Avatar
    You will follow an Ancient of Life, Sprucecrown, as he begins a ritual to bloom life all around Amirdrassil, the budding world tree. He will need your help with various tasks along the way, such as watering flowers and pulling weeds.
    Reminder that we are the champions that took down the Deathwing the Worldbreaker, The tormented world-soul of Argus and the fallen titan Aggramar, The Scourge and the Lich King - Pierced through the veil of death and w/e the trash SL story was meant to be.

    And here we are, garden tenders for the green dragonflight, making sure the weeds don't get out of control.

    Has anyone ever enjoyed any of these "fill the bar doing completely meaningless tasks" gameplay? Why do they keep doing it.
  1. kranur's Avatar
    Quote Originally Posted by Zoic View Post
    Can we stop with the "Public Events" please? The only reason people did them in the first place was because the crazy gear rewards from them (making soup) . Bring back Daily Quests with a rep rewards or currency rewards and a Meta Achievement. Just like the good ole days
    Yup ... I mean it's ok to have a couple of these but enough already, really starting to hate these specific time, mindless, fill the bar lag fests. This one also sounds as boring as it can get, but I guess that's also because imo they missed the opportunity to make something cool with Emerald Dream and instead we just get a random forest.
  1. Alanar's Avatar
    These events feel so meaningless. There is zero reason to do them.
  1. Mastacow's Avatar
    Quote Originally Posted by kamuimac View Post
    blizzard just refuses to cater even tiny anything to casuals so ofc nobody is doing that garbage .
    That's what this entire expansion is.
  1. Brewhan's Avatar
    The public events of every patch wouldn't be so bad if they offer a universal currency that you can use to buy certain xmog items I guess or work towards getting tender fraction items for the tender shop. People don't care otherwise unless it stays relevant or gives them gear upgrades but people would still do them for good or currency that can give the top tier cosmetics.
  1. Ladey Gags's Avatar
    Unless these events give player power they’re going to last 2 weeks tops. After that they’ll be completely dead. I’m not sure why blizz is so stingy with player power rewards this expansion. There’s literally nothing outside of m+ or raiding that advances your character. It’s turned everything outside of those completely meaningless, causing them to be empty considerably faster than any open world content in WoW’s history
  1. Biomega's Avatar
    Quote Originally Posted by Ladey Gags View Post
    I’m not sure why blizz is so stingy with player power rewards this expansion.
    Has power = mandatory.

    People complained about it in BFA/SL, big time.

    Of course has no power = doesn't exist, but I guess that's the lesser of two evils? That way you can still do this stuff IF YOU WANT and it's entirely up to you with no pressure - which I suppose is better than feeling like you HAVE to do it just to get power.
  1. Doffen's Avatar
    Quote Originally Posted by Biomega View Post
    Has power = mandatory.

    People complained about it in BFA/SL, big time.

    Of course has no power = doesn't exist, but I guess that's the lesser of two evils? That way you can still do this stuff IF YOU WANT and it's entirely up to you with no pressure - which I suppose is better than feeling like you HAVE to do it just to get power.
    World of Warcraft is a progression game, if there is no power to the content, you won't progress your character. The incentive to the content we see in DF isn't good enough, so people don't do it. And even if you don't think the content is fun, you'll feel it gives meaning if you get something out of it, like decent gear or power. So doing the content has value.

    That has to be the lesser evil as it actually has value, so you do it. If it doesn't, you don't do it. Its rather simple. Especially in WoW where the wheel is already invented, and whatever we get will be the same as before. So you need the proper incentive, because you upgrading your character is always rewarding. In one way or another.

    If people feel they don't want to do it, and its all the game offers to them, they quit. That has to be the bigger evil because the option is to stop playing. And if people are into their characters, maybe even 19 year old characters, it can be a rather tough farewell :-)

    Has power is never mandatory, especially for the big majority. It is an incentive. A good incentive. Fun is also mandatory in this regard. Filling the bar for no reason isn't fun after a while. Thats more of a chore than doing it for character progress ever will be. If you do content for that spesific 1% boost in damage, it can feel mandatory. But if you do it to progress your character, it can feel rewarding. Or even fun as you progressed your RPG character, and not just whacked down some tree or chased off some pigs for a text bubble.

    Its not black and white.
  1. Biomega's Avatar
    Quote Originally Posted by Doffen View Post
    World of Warcraft is a progression game
    That's a very reductive way of looking at it.

    Plenty of people enjoy plenty of activities that don't increase a character's power. Mounts, xmogs, story-focused quests, whatever. Clearly many non-progression (or horizontal-progression) elements absolutely do exist in WoW, and people absolutely do them.

    The question is never "should non-progression content exist", because there's no reasonable argument against it at face value; the question instead is "how many resources should be put into non-progression content", because then we have an actual competition at work between various forms of content. That's more productive, but it's also a problem because of horizontal segmentation - not every part of WoW is for everyone. You could argue the same thing with, say, PvP and PvE. Should WoW invest resources into PvP even though so many more people play PvE? Is WoW a "PvE game", to offer a similarly reductive simplification? It's a negotiation between different segments of the population, who want different things from the game.

    Quote Originally Posted by Doffen View Post
    The incentive to the content we see in DF isn't good enough, so people don't do it.
    That's very difficult to gauge, because you're reducing the metric to participation numbers - when one of the chief complaints about BFA/SL was precisely that the content suffered because all they cared about was participation numbers. It leads to content being watered down to the lowest common denominator and being fitted with artificial mechanisms to "force" people to do it - that will drive up numbers, but does that mean it also increases quality?

    And then you have to ask how you would even define "quality" here. If people want such different things from the game, how can you possibly measure quality in some kind of unifying way? And does it HAVE to be a universal idea of quality to begin with? Isn't it OKAY if some people just don't do certain kinds of content at all? Isn't that how horizontal segmentation works in general?

    Quote Originally Posted by Doffen View Post
    If people feel they don't want to do it, and its all the game offers to them, they quit. That has to be the bigger evil because the option is to stop playing.
    But people quit for all sorts of reasons. Some people no doubt quit because they don't feel content progresses them enough; but other people may also quit because they feel the focus on progression puts too much pressure on them. How do you square those diametrically opposed preferences? That's WHY WoW has different forms of content - so one person can do one thing, and another person can do something else. Because those people don't want the same things from the game.

    Quote Originally Posted by Doffen View Post
    Has power is never mandatory, especially for the big majority. It is an incentive.
    In theory, but not in practice. The meme exists for a reason - options become expectations. You can choose to walk to your business meeting on the other coast or choose to take a plane, but no one is going to give you 6 months to get there on foot because the option to get there in 6 hours exists. That's what people mean when they say they feel "forced" to do content - because WoW is a cooperative game, and that means community standards, and if you lag behind in those standards your performance will suffer, and that will reflect in cooperative play. And that's understandable. You are not entitled to other people's time. If they choose to not play with you because you didn't like doing your chores to up your power, that's their prerogative as much as it was yours not to do those chores. And many people feel this as pressure to do those chores.

    Quote Originally Posted by Doffen View Post
    Fun is also mandatory in this regard.
    "Fun" is a problematic metric, because it's not only subjective, it's also on massive diminishing returns. You cannot possibly make everything fun all the time, simply by virtue of how fun works in humans. We adapt too quickly even to pleasure. In an ideal world every aspect of the game would be fun all the time, but the practical reality of game design is that you can't have highs without lows. That's not to say the ratio of high to low can't go out of whack - absolutely it can, and does. Frequently. But you can't have fun be "mandatory" because that is a functional impossibility.

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