Patch 10.2 Hotfixes - November 21, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements
  • Added Ivy as a reward for Don't Let the Doe Hit You On the Way Out.

Classes
  • Hunter
    • Beast Mastery
      • Beast Cleave and Kill Cleave now log correctly when the Hunter is buffed by an Augmentation Evoker.

Creatures and NPCs
  • Fixed issue causing rare elites in The Forbidden Reach, Zaralek Cavern, and The Emerald Dream to not award credit to players in a raid group.
  • Unpulled rare elites in Forbidden Reach and Zaralek Caverns should now despawn after 15 minutes, unless players are in their immediate vicinity.

Dungeons and Raids
  • Developers’ notes: Through the first week of Season 3 Mythic+ dungeons, data and feedback suggest that Murozond’s Rise, Throne of the Tides, and Atal’Dazar are outliers in terms of difficulty. While Murozond’s Rise and Throne of the Tides are too difficult, Atal’Dazar is proving too easy and may affect player progression through the content in a negative way. Our adjustments aim to better align overall balance across the Mythic+ dungeon pool for Season 3.
  • Atal’Dazar
    • The required enemy forces count for Atal’Dazar has been increased.
    • Toxic Saurid’s Leaping Thrash no longer triggers Poisoned Claws on the target.
    • Dazar’ai Juggernaut’s Merciless Assault damage reduced by 25%.
    • Dazar’al Augur’s Wildfire periodic rate reduced to 1 second (was 2 seconds).
    • Dinomancer Kish’o’s Deadeye Aim damage reduced by 25%.
    • T’lonja’s Frenzied Charge is now avoidable but inflicts increased damage.
    • Monzumi’s Wild Thrash range increased to 100 yards.
    • Yazma
      • Yazma’s Wracking Pain can no longer be interrupted and is no longer a curse effect in Mythic Keystone difficulty.
    • Priestess Alun’za
      • Corrupted Blood inflicts damage every 2.5 seconds (was 3 seconds).
      • Spirit of Gold’s health increased by 33%.
  • Murozond’s Rise
    • Resolved an issue that could cause Double Strike and Triple Strike to cast on unintended players.
    • Tyr, the Infinite Keeper
      • Radiant Barrier damage absorb reduced by 15%.
      • Radiant Barrier refresh damage reduced by 25%.
      • Timestream Anomaly’s Untwist damage reduced by 20%.
      • Time-Displacement reduces the creature’s health by an additional 10%>
      • Time-Displacement on death damage effect reduced by 50%.
      • Increased the cooldown of Double Strike and Triple Strike.
    • Chrono-Lord Deios
      • Chrono-Lord Deios health reduced by 10%.
      • Infinite Corruption damage reduced by 20%.
  • Throne of the Tides
    • Reduced the total number of Unstable Corruption spawns and Unstable Corruption now spawn more consistently in the Abyssal Halls.
    • Vicious Snap Dragon’s Razor Jaws inflicts damage every 1.5 seconds (was 1 second).
    • Vicious Snap Dragon health reduced by 20%.
    • Gilgoblin Aquamage health reduced by 20%.
    • Gilgoblin Aquamage’s Aquablast cast time increased to 4 seconds (was 3.75 seconds).
    • Tainted Guardian’s Swell damage reduced by 15%.
    • Naz’jar Sentinel’s Crushing Depth heal absorb amount reduced by 15%.
    • Ozumat
      • Ozumat’s sludge's Gushing Ink will now properly display its precast effect.
      • Blotting Barrage damage reduced by 15%.
      • Blotting Darkness inflicts damage reduced by 25%.
      • Neptulon’s Cleansing Flux duration increased to 12 seconds (was 10 seconds).
      • Foul Bolt now has an 8 second initial cool up.
      • Splotch spawn closer to the Ink of Ozumat.
  • Galakrond’s Fall
    • Risen Dragon’s Necrotic Outburst inflicts damage every 3 seconds (was every 2 seconds).
    • Coalesced Moment’s Tainted Sands no longer does damage immediately and its duration has been reduced to 7 seconds (was 9 seconds).
  • Darkheart Thicket
    • Oakheart’s Crushing Grip throw damage reduced by 15%.
    • Maddening Roar increases damage dealt by 20% per stack (was 25%).
  • Black Rook Hold
    • Felspite Dominator’s Sic Bats! will now command up to 4 bats to attack their target (was unlimited).
  • Waycrest Manor
    • Matron Alma’s Lingering Dread should prefer non-tank players.
    • Fixed an issue where Banquet Steward's Dinner Bell was silencing pets.
  • Amirdrassil, the Dream’s Hope
    • Larodar, Keeper of the Flame
      • Reduced the number of Flash Fires that target players each cast by 1 on Heroic difficulty.
    • Fyrakk the Blazing
      • The extra action button that allows players to drop Seeds of Amirdrassil should now be more responsive.

Items
  • The cosmetic items offered by Talisa Whisperwind should now properly filter based on your armor and weapon proficiency.
  • Increased the item levels of Season 3 Duelist and Elite PvP gear from all sources.

Player versus Player
  • Resolved an issue that could allow players to leave the starting areas early in some Arenas such as Tiger's Peak in Solo Shuffle.
  • Death Knight
    • Unholy
      • Death Coil damage is now increased by 70% in PvP combat (was 90%).
  • Demon Hunter
    • Havoc
      • Inertia damage bonus reduced to 12% (was 18%) in PvP combat.
      • Elysian Decree damage reduced by 20% in PvP combat.
      • The Hunt initial and periodic damage reduced by 30% (was 20%) in PvP combat.
      • Throw Glaive damage reduced by 10% in PvP combat.
      • Essence Break damage bonus reduced to 50% (was 65%) in PvP combat.
      • Fel Barrage damage reduced by 20% in PvP combat.
  • Druid
    • Restoration
      • Lifebloom periodic healing decreased by 12% in PvP combat.
      • Grove Guardians Nourish healing decreased by 15% in PvP combat.
      • Grove Guardians’ health decreased by 66%.
  • Hunter
    • Marksmanship
      • Rapid Fire damage increased by 20% (was 40%) in PvP combat.
      • Guardians of the Dream 4-piece set now causes your next Rapid Fire to fire 40%
        additional bolts (was 60%) in PvP combat.
      • Arcane Shot damage increased by 35% (25%) in PvP combat.
      • Chimaera Shot damage increased by 35% (25%) in PvP combat.
  • Paladin
    • Holy
      • Mana Regeneration now decreased by 25% (was 55%) in PvP combat.
  • Priest
    • Shadow
      • Increased damage of all abilities by 8% in PvP combat.
      • Mind Trauma’s duration reduced to 15 seconds (was 20 seconds).
  • Mage
    • Blast Wave now snares by 50% for 6 seconds (was 70%) in PvP combat.
    • Arcane
      • Chrono Shift now increases movement speed by 25% (was 50%) in PvP combat.
      • Temporal Shield now heals for 60% of damage taken over 4 sec (was 100%) in PvP
        combat.
    • Fire
      • Ignite damage increased by 20% in PvP combat.
      • Fireball damage increased by 30% (was 12%) in PvP combat.
      • Scorch damage increased by 100% (was 45%) in PvP combat.
      • Glass Cannon (PvP talent) now increases the damage of Ignite, Fireball, and Scorch by 40% (was 100%) and decreases maximum health by 15% (was 20%).
    • Frost
      • Flurry damage increased by 20% (was 8%) in PvP Combat.
      • Frozen Orb damage increased by 75% (was 30%) in PvP combat.
      • Frost Bomb (PvP talent) damage increased by 80%.
      • Ice Lance damage increased by 35% (was 15%) in PvP combat.
      • Comet Storm damage increased by 40% (was 15%) in PvP combat.
      • Freezing Winds now grants Fingers of Frost every 5 seconds (was 3 seconds) in PvP
        combat.
      • Frozen Orb damage now has a 5% chance to grant Fingers of Frost (was 10%) in PvP
        combat.
  • Monk
    • Mistweaver
      • Rising Sun Kick damage decreased by 36% (was 20%) in PvP combat.
      • Blackout Kick (Teachings of the Monastery) damage decreased by 25% in PvP combat.
      • Tiger Palm damage decreased by 20% in PvP combat.
      • Ancient Teachings now transfers 275% of damage done (was 220%) in PvP combat.
  • Rogue
    • Assassination
      • Kingsbane initial and periodic damage now reduced by 20% (was 11%) in PvP combat.
    • Outlaw
      • Crackshot now causes Between the Eyes to Dispatch the target for 50% (was 75%) of
        normal damage when used from Stealth.
    • Subtlety
      • Perforated Veins damage bonus reduced to 40% (was 50%) in PvP combat.
      • Goremaw’s Bite damage reduced by 10% in PvP combat.
  • Shaman
    • Elemental
      • Lightning Bolt now deals 67% increased damage in PvP combat (was 45%).
      • Chain Lightning now deals 15% increased damage in PvP combat.
      • Icefury damage is now increased by 85% in PvP combat.
      • Volcanic Surge now increases the damage of Chain Lightning and Lightning Bolt by 30% (was 50%).

User Interface
  • In Group Finder, "Amirdrassil, the Dream's Hope" has been shortened to "Amirdrassil" to make it easier to see the difficulty that groups are attempting.
  • Fixed an issue that caused Murozond's Rise in Group Finder to default to Galakrond's Fall.
This article was originally published in forum thread: Patch 10.2 Hotfixes - November 21, 2023 started by Stoy View original post
Comments 12 Comments
  1. TobiasAmaranth's Avatar
    Unpulled rare elites in Forbidden Reach and Zaralek Caverns should now despawn after 15 minutes, unless players are in their immediate vicinity.
    GG to anyone who actually needs something from rares in this zone in the future. It may be okay for the short term, encouraging the shard to focus on a specific rare, but once it's old content, congrats. You now have to sit here and wait around "hoping" the one you want spawns.
  1. Dristereau's Avatar
    That Rare change seems beyond dumb honestly. They have a stupid amount of HP and still can't be solo'd unless you're a Tank, and now to add insult to injury they despawn. I mean the reason I never killed them in Zaralek Caverns was because they had that much HP even when the content was relevant.

    Really don't get that one at all. Who asked for that?
  1. PenguinChan's Avatar
    Quote Originally Posted by Dristereau View Post
    That Rare change seems beyond dumb honestly. They have a stupid amount of HP and still can't be solo'd unless you're a Tank, and now to add insult to injury they despawn. I mean the reason I never killed them in Zaralek Caverns was because they had that much HP even when the content was relevant.

    Really don't get that one at all. Who asked for that?
    Only thing I can think of is to punish players who phase hop to get rares? IDK, I didn't think killing rares meant much after the first time.
  1. WeAreNotSmilesTimes's Avatar
    Quote Originally Posted by Dristereau View Post
    That Rare change seems beyond dumb honestly. They have a stupid amount of HP and still can't be solo'd unless you're a Tank, and now to add insult to injury they despawn. I mean the reason I never killed them in Zaralek Caverns was because they had that much HP even when the content was relevant.

    Really don't get that one at all. Who asked for that?
    Yeah honestly I read that and scratched my head. Makes no sense.
  1. Ladey Gags's Avatar
    So let me get this straight. We’ve been asking blizz to nerf these rares and make them soloable for half a year without so much as a single acknowledgement of the issue, and finally, after all this time, THIS is what they do? Are you fucking kidding me? Are you legit kidding me? Like, what the fuck? What the fuck is wrong with this company? I can’t even begin to fathom the level of passive aggressive hostility that these devs have a hard on for with changes like this. Like, why? Just why? What in the living fuck is wrong with these devs? They’re literally trolling their customers. Holy crap
  1. JSoup's Avatar
    Yeah, that rare change seems......
    Maybe it's an anti-lag measure? When the content was new and they hadn't slowed down the spawn rate following Forbidden Reach, Zaralek Cavern lagged like a mother.
  1. Easo's Avatar
    Judging by Wowhead and Reddit comments players in general agree this is one of the strangest and unexplainable things they have done lately.
  1. Vintersol's Avatar
    Blizzard does Blizzardthings bois.
  1. zepwik's Avatar
    They couldn’t even give Outlaw rogue at least a month to enjoy that high burst.
  1. trapmaster's Avatar
    rare changes... just...make...no.. sense.. I want to know "Why approach this change" I would like some answer not just "Oh cuz we are lazy u know LOL!"
  1. Alayea's Avatar
    Let's face it: Doing rare mobs died immediately after Blizzard changed it several months back so that loot lockout depended on world quest reset instead of the usual daily lockout (at least for Zaralek Cavern rares). This is just the cherry on top of the kodo dung-ridden corpse.
  1. nvaelz's Avatar
    NERF HEALERS IN PVP COMBAT

    This entire meta is literally just a "who gets the better healers" lottery ticket. And people can't seem to realize the entire experience is JUST THAT. Yeah fine if the healers are literally not even playing then they won't decide anything but that's not my point.

    The disparity between a average and a good healer is like 3x HPS and its generally PURELY a skill issue. All dps specs are SUPER CAPPED by CDs and who isn't capped? HEALERS!!!
    So yeah, really damn fun playing BGs when you know it's almost always healer balance that determine the end result.

    Don't argue with me I'm right.

    Also true in Arena obviously since skillcap for playing double dps is like infinitely higher than dps+healer. Since all the requirement of skill is placed on the healer outplaying.

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